OpenTTD Tutorial: Signalling introduction
HTML-код
- Опубликовано: 3 дек 2021
- In this video I'll explain how to use the path signals in OpenTTD with two examples.
To summarise:
-Path signals work by checking if a train can reach it's destination (the next signal along). If the path to that signal is obstructed, the train will wait.
-One way signals only allow a train to move in one direction. These are pretty important if you want trains to stick to one side of a railway.
-Trains slow down if a 90° turn is shorter than the length of the train, so it's a good idea to have the turns in a junction be as long or longer in order to maximise flow. (This does not count for 45° turns, or two consecutive 45° turns that even out).
What I didn't mention:
-Unless you know what you are doing, you shouldn't put signals inside a junction, only on the outside. If a train stops half way through a junction, it can cause a complete jam.
I'll update the description with the answers to any questions I get regarding t his video, please comment if you need help (if you have my discord, just DM me).
Cheers! Развлечения
Quick and to the point, not annoying and very helpful. RUclips needs more people like you, thank you.
Another thing to note, Factorio train signals are almost one to one! Awesome video!
I was tempted to make a short tutorial for factorio since all the videos are like 3 hours (for no reason), but when I got round to it somebody else already had lol
No matter what I just cannot get my head around this
It can be difficult the first time - that's for sure. Is there anything you're particularly struggling on?
@@azophyte Kindof in the same boat. You know what's missing from the video? How would you add access to depots? Would you need one for every train or per in/out branch?
@@iuliansurugiu7762 Fair shout, but i'll explain here
Depending on how congested your network gets, there are two good solutions for depots
1) just place it perpendicular to the track between two signals and forget about it
2) build a third and fourth track that's two to three times longer than your longest train parallel to your main tracks, put the depot in the middle and have a signal for entering and leaving - this will stop your train from slowing down others when exiting the depot
Hope this helps!
@@azophyte thank you
I didn't think a less than 2 minute tutorial would tell me everything I need to know about path signals, up until now I've only been using block signals because I didn't know how to use path ones. Thank you!
I can't believe you changed my understanding of signals and intersections from spaghetti with meatballs to the logical solution for multiple trains to switching track/directions together with a 2-minuite video
i like how despite your clear instructions i still am stupid enough to not be able to follow them, so i ended up spending like 200 grand on a mountain, bridge and tunnel system to avoid the intersection alltogether 🤣🤣🤣🤣
this is the best tutorial I've seen in a long time, both in terms of length and information. thank you very much
Very quick and helpful tutorial, just takes a bit of messing around with to fully understand this super satisfying mechanic!
short, simple, and to the point. perfect tutorial!
In the old version of OpenTTD, I'd always been used to the old block signals, so when the new version only allowed path signals I had a slight learning curve. I figured it out though; always learned faster by doing. They're pretty a effective concept, allowing traffic to flow if not obstructed. In the past, there were no end of delays from trains breaking down halfway across a signal section! 😅
You can use more signals by going into settings and then under Company choose the dropdown menu called "Show signal types" and select "All signals". Economically there's no difference as all signals cost the same, but you might want more than just path signals if you want to do more complex stuff.
@@RedSaint83 When it comes down to it, though, my railways never reached a level of complexity where I needed too many kinds of signal. At worst, I'd have "mainline" (long-distance) and "branchline" (DMU diesel) passenger/mail/valuables lines that might converge and branch off towards different towns, with each train doing it's own local bit.
Other than that, there's my factory services that bring in farm-produce from one way, steel from elsewhere (itself fed from an ore mine) and finally factory-goods taken away to a not-too-distant city. Ends up collectively very profitable.
My routes don't necessarily end up connected to one network, even if they might share stations when convenient (on separate tracks) - and at least that makes it easier to separately upgrade them to monorail and maglev later a piece at a time, without having to disrupt the whole service.
I'd take only path signals over original Transport Tycoon's only *two way* block signals. It's torture trying to do anything remotely complex without one way track.
@@keiyakins If I have a route that's used by three or more trains, I'll usually have a parallel track with a one way system in place. That way, there's less chance of them trying to cross over because of traffic ahead and causing a traffic jam. I'd even consider implementing flyover bridges to avoid crossed lines.
@@DCLeadboot How do you do a one way system though?
OMG LOVE YOU MY MAN so simple yet effective and i can not express how much i am glad to see this tutorial
what a good video!! after a little trial and error i understand, is quite simple
Useful! I've dabbled with OpenTTD and it's a fun game, but I make some glorious spaghetti from those train tracks! 🤭🤭
very nice, thank u. ive been trying to ctrl drag the main signals :D now i know what i did wrong
excellent, Thanks!
Fun hack to tickle every last morcel of capacity out of single line operations , use loops that are two train lenghts every three to four trainlenghts , and then use this trick on trough lines , not sidings off of the mainline:
| |2TL
|/
|TL
|Signal ^ (path two way)
|TL
|Signal v(path two way)
|TL
|\
| |2TL
This works since there is a singular dependency block in the middle to lock any other trains reserving it , while it lets another following train reserve the already cleared section , however i dont recomend using more signals
I just started playing open TTD AND THIS IS SO FUCKING SIMPLE THANK YOU
Thank You.
Wow thanks
Instant sub
i just started yesterday and do bus from two city but not enough so i checked the tutorial and it’s full of train station lol
I can’t get mine to work. Why can’t just use a double of the first signal type? Swear it wasn’t this difficult back in the day.
how to have train depot connected to this so no trains are blocked in depo waiting till its free path?
I will master this
Wait I didn't realise that was you talking I thought you just took that from another video???? Where the fuck did you get that good-ass mic
You got a tutorial voice 😳
"its easy as that" proceeds to make complex routes and crossroads. rip my head
I wish OpenTTD had a similar system to that of Factorio
Chain signals would actually be so helpful haha
How do you rotate in mobile
The trains just get stuck going back and forth between the signals. Nice
Odds are there's a misplaced one-way path signal somewhere, try removing your one ways and that should help. You can also go into the advanced game settings and show train pathing. If you still have trouble, you could reply with a screenshot (via imgur or something) and I'll be happy to show what's happening :)
You sound a lot like grandmaster David Howell
Lmao train go boom
interesting 🤔
I like your words funny guy
How to rotate the one way path signals?
With path signals selected, click on a pre-existing signal and it will rotate :)
@@azophyteThank you!
I sometimes make very complex and complicated railways and I don't really use signals that much, and I have 1 problem
The signals just turned all red. none of the trains them move. They just... sit there, waiting for the signals to be green...
Oh wait, I think I need to work on those Path Signals and One-way Path Signals but I'm not really used to those. Anyways
Nice tutorial👍
Your friend "Chan Island" has fallen for a discord scam, and his discord account has been compromised. This is not a joke, this is serious.
Yo mo
Wtf did you do????
hacks
wheres the funny?
you're mom
Bro this tells me nothing
So simple, and yet also wrong. You should not place a signal on the 'exit' path of a junction, this will cause blockages.
You really want to teach ppl to build flat junctions? That's very bad.
If someone wants to learn advanced techniques, they wouldn’t be looking for an introduction to signalling :)
Completely unintelligible mate, can’t even make out half of what you’re saying. This way only people understand who already understand.
There are subtitles :)
skill issue
Explained nothing
What parts don't you understand?