The A.K.I Checkmate Incident

Поделиться
HTML-код
  • Опубликовано: 8 июн 2024
  • The perils of burnout.
    Find my stuff:
    / broskifgc
    / broskifgc
    #sf6 #streetfighter6
  • ИгрыИгры

Комментарии • 378

  • @_dh0ull_
    @_dh0ull_ 28 дней назад +561

    Ah yes, people that most likely don't even play the game, complaining about the game. True classic.

    • @Kara-de5cz
      @Kara-de5cz 28 дней назад +52

      I don't even understand how people can even call SF6 "crap". Did they ever play a really crappy fighting game ?

    • @grigoryp.7366
      @grigoryp.7366 28 дней назад +3

      They do have a point though. IMO there is not a single reason for pseudo-ToDs to exist, especially when they are limited to certain characters. Reminds me of sf5 oro where "but he's mid" was used as an excuse of him being the only character in the game that could get like 70% off an anti-air. So if this gets nerfed or some form of possible counter-play would be introduced, i wouldn't be surprised.

    • @Kara-de5cz
      @Kara-de5cz 28 дней назад +45

      @@grigoryp.7366 remember SF4 and the checkmate situations with meaty projectiles?

    • @trippersigs2248
      @trippersigs2248 28 дней назад +53

      @@grigoryp.7366 What is a "pseudo-ToD"? Also This isnt like getting an AA, the cammy put themselves in this situation by taking an unnecessary right and throwing all their resources into the garbage despite being from and insanely advantageous situation.

    • @grigoryp.7366
      @grigoryp.7366 28 дней назад +1

      @@Kara-de5cz of a 100% hp bar? no, i don't

  • @MisterTwit
    @MisterTwit 28 дней назад +312

    That Cammy player really had his own "Let's go Justin" moment

  • @Calhasnopals
    @Calhasnopals 28 дней назад +119

    It is very funny how AKI, a character who’s primary strength lies in burnout which can only really be achieved by exploiting the opponents own mistakes, has people this riled up. There are legit bulldozers in this game that run over any character not properly equipped to deal with them, but this is what we’ve chosen to pick on. Classic FG moment

    • @tilting_cat3344
      @tilting_cat3344 22 дня назад +2

      i bet they are the ppl who walk normally to a downed zangief with SA 3 ready no thought head empty

  • @dust_to_dust
    @dust_to_dust 28 дней назад +77

    "This game is a strategy game pretending to be a fighting game."
    That's one of the things I love about it. I think it's the best SF yet.
    I also love that you were able to align all the character's strengths together, put all that training into practice, capitalize on your foe's 3+ mistakes, and take the match. The stars aligned, and your work paid off.

  • @thekilla1234
    @thekilla1234 28 дней назад +88

    This clip is a prime example of why drive gauge is the most important thing to consider in SF6. People are looking at the health bars and going "that's dumb, you shouldn't be able to lose with that much of a lead with 0 counterplay", but the drive gauge bars are the complete opposite. Broski has full drive and Kilzyou is in burnout. If your entire analysis of a clip is to look at health bars then you shouldn't really have an opinion.

    • @hellzofwar
      @hellzofwar 28 дней назад +27

      There is a reason the Drive gauge is under the health bar and not near your super bar. The Drive gauge is just as important as your health bar.

    • @aadaaadasda9979
      @aadaaadasda9979 27 дней назад +2

      @@hellzofwar i mean, i always thought it's there because it doubles down as (effectively) a stun bar

  • @kaemonbonet4931
    @kaemonbonet4931 28 дней назад +241

    The guy screeching about how embarrassing this was for SF doesn't play street fighter. No way he's ever touched a controller in his life.

    • @aadaaadasda9979
      @aadaaadasda9979 27 дней назад +3

      it sure must have felt embarrassing for kilzyou though. imagine naming yourself "kills you" and then choking so hard on what was supposed to be a 100% his round 🤣

  • @Gilbot9000
    @Gilbot9000 28 дней назад +34

    "In conclusion, skill issue" is just about the perfect sign off after that break down.

  • @rylailina5854
    @rylailina5854 28 дней назад +179

    I feel like people take Broski early "gg" as a statement, like "You 100% lose here"
    But it's just him being confident in his skills and understanding that the situation is in his advantage, like saying, 'Oh, I can come back from this!'"

    • @mrblooper1994
      @mrblooper1994 28 дней назад +1

      Not really, this is like in CS2 you see professionals peeking when they hear a reload, that's just as much a checkmate as this imo. Sometimes you put yourself in a situation where you just lose

    • @jerry3115
      @jerry3115 28 дней назад +35

      ​@@mrblooper1994broski could have easily lost here in several different ways and he knew that

    • @heyitsmort7744
      @heyitsmort7744 28 дней назад +5

      It’s such a pro player moment.

    • @bevvvy1374
      @bevvvy1374 28 дней назад +3

      ​@@jerry3115Didn't he say in the video itself there are only 2 specific ways he could have lost there?

    • @KingOfDarknessAndEvil
      @KingOfDarknessAndEvil 28 дней назад +16

      Yeah it was less a "no one could lose in this situation" and more of a "I'm not gonna lose in this situation"

  • @dingusdangus9299
    @dingusdangus9299 28 дней назад +131

    Not a single person on twitter commented on the fireball slide cancel not working.

    • @Spabobin
      @Spabobin 28 дней назад +9

      Why should it have worked? The slide cancel happens on frame 35, it's not a guaranteed escape from all punishes

    • @splintergp
      @splintergp 28 дней назад +3

      @@Spabobin thats the point, why it exists when most times it cant even be used anyway

    • @Spabobin
      @Spabobin 28 дней назад +8

      @@splintergp it can be used in plenty of situations, it's not useless just because some moves can punish AKI before the cancel window

    • @weewer3369
      @weewer3369 27 дней назад

      @@splintergp you're just being dramatic.

    • @undeniablySomeGuy
      @undeniablySomeGuy 22 дня назад +1

      @@Spabobin I don't think they're saying it should have worked, they're just pointing out something that shows twitter commentors don't play this game

  • @MiraiGen
    @MiraiGen 28 дней назад +20

    If Rashid can specialize in air mobility and Ed can specialize in midrange out fighting, I don't see why Aki can't specialize in high oki pressure and aggressive burnout punishment.

  • @MiraiGen
    @MiraiGen 28 дней назад +50

    "I think that was pretty good" Broski might be a killer but he's still British.

  • @tomcranwell8871
    @tomcranwell8871 28 дней назад +237

    Even if it was a true checkmate then that’s not an issue for me. When a chess grandmaster says “mate in 18 moves” no one says chess is broken - we just go “wow”. And as you point out, there are several resources and the only one you’re behind in is health.
    The opponent allowed the burnout to happen and burnout is a big deal - keeping with the chess analogy it’s like they sacrifice their queen to push for the win and slightly misjudge it. Seems like it’s all intended by design and all satisfying for the players 🤷‍♂️

    • @laxdemon13
      @laxdemon13 28 дней назад +9

      Excellent comment.

    • @Raxyz_0
      @Raxyz_0 28 дней назад +12

      Whenever I try to introduce fighting games to anyone I usually use "action chess" as a metaphor since any move has multiple answers and planning ahead is just as important as reacting to what your opponent is doing. The comparison in "checkmate in X" feels incredibly apt to me, lol.

    • @arrhythmiticd8089
      @arrhythmiticd8089 28 дней назад

      Well see, that's the thing: this is true if you're set with as many options with one character as the rest of the roster. With A.K.I's case, it's like having three queens on one side starting off while most of the rest of the roster, except Zang, has two queens.
      You'd have to have short-term memory loss on top of head trauma to not remember and then utilize these insane advantages A.K.I has and not surpass Diamond 4.
      Any other character would have to run around the stage to try to regain their drive bar and whiff punish the whole match. Luke and A.K.I can counter and jail you with 12 inches of crouch jab and go into a pushback combo. This video proves that A.K.I has that tech, but has a better strat to go with it.

    • @nicorobin7762
      @nicorobin7762 28 дней назад +2

      I disagree. they already removed a bunch of these block strings from the game by adding a ton of pushback to certain moves in burnout. these shouldn’t be in the game imo.

    • @kei7540
      @kei7540 28 дней назад

      ​@@nicorobin7762 don't burnout

  • @grigoryp.7366
    @grigoryp.7366 28 дней назад +25

    >100% hp left
    >"aight, ggs"
    damn

  • @gwen9939
    @gwen9939 28 дней назад +32

    I find this attitude so strange. During the earliest SF6 showcase tournaments I remember lots of checkmate situations mostly involving Guile level 2 and I thought that was so sick. The burnout system still stands as this brilliant way of characters having access to absolutely degenerate mix-ups and pressure loops while still providing counterplay for those things when you're not in burnout. These things aren't actually broken because they don't affect you unless you dump all your drive meter and super bar leaving you with zero tools. It's a huge mistake to dump all your meter for something that doesn't kill and you really only have yourself to blame.
    Maybe it's because I come from MOBAs where mismanaging your own resources, cooldowns, and positioning, not just your health, can lead to a checkmate playing out over the next 15-20 seconds that I see absolutely no problem with this.

    • @RNGuice
      @RNGuice 28 дней назад +1

      This shit hurts my brain dude

    • @hellzofwar
      @hellzofwar 28 дней назад +2

      This is a great way to a depth to a fighting game while still making the execution barrier lower. It still retains complexity through its design rather than just mechanical skill. It's about resources, cooldowns, positioning and knowledge as well as mechanical skill.

  • @unconsistentone5385
    @unconsistentone5385 28 дней назад +43

    this can just be translated into a TCG: you have all the life and 2 cards while your opponent has 6 with a smidge of life, you decided to over extent with 1 of you card and your opponent counter spell you, -1 you and now you have 0 card, you lose. because now your opponent has 4 cards, it doesn't matter if he has only 1 health
    in a fighting game you might think yeah I have health I'm winning. But if you look at it like a card game (which SF6 is so resource intensive it basically is) and you see a game state where A has full health 0 card while B has 1 health and a full hand, anyone who plays the game understands that B is winning or probably already won.

    • @Ramsey276one
      @Ramsey276one 28 дней назад +5

      As a Yu-Gi-Oh player, I understood that perfectly!
      I think I just figured out why some people surrender in Master Duel after I pull ONE move on them... They probably assume the other cards I have are going to trump them AGAIN.
      The other reason why I never Surrender... The first is hope they'll get Connection failed and I don't lose XD

  • @TheDetonation
    @TheDetonation 28 дней назад +10

    The twitter scrub quotes, chefs kiss.

  • @jozziboi
    @jozziboi 28 дней назад +12

    I'm surprised that almost an entire year has gone by and people are still struggling to appreciate, if not getting used to, the tri layered Street Fighter-Drive Gauge-Super Bar game that is SF6 at high levels. Analyses like these really show how much labbing, exquisite knowledge of the mechanics, and situational awareness pays off at high levels.

  • @cltmck
    @cltmck 28 дней назад +13

    I've lost matches from burning myself out with a huge life lead and then getting blown up before. Anyone who has played SF6 enough has. At no point did I think the problem was anything but me being an idiot and burning myself out.

  • @Mikedragon971
    @Mikedragon971 28 дней назад +53

    AKI is cool.

    • @KerranJast1337
      @KerranJast1337 28 дней назад +12

      For some reason when I use YT's built in translator, it translates your comment to "AKI is also cool", which I find hilarious

    • @disco4178
      @disco4178 28 дней назад

      Shame MenaRD came back.

  • @Mage_Nichlas_
    @Mage_Nichlas_ 28 дней назад +97

    The only people that don't think this is cool are people who are already on their way to trashtalk SF6 and needed what they think is ammo.
    If A.K.I. could do this without Burnout then I would see the issue but being in Burnout is supposed to suck. You have failed in at least one aspect of the round and you will be smacked to remind you the best way to avoid this is to not be in the position in the first place.
    It's not an Evo Moment 37 but I think even a non-player would think this is a really cool comeback. The Perfect Parry into Drive Impact cinematic alone would be cool.

    • @grigoryp.7366
      @grigoryp.7366 27 дней назад

      > Burnout is supposed to suck
      IMO one of the problems people have with this interaction is that it is too character specific. Aki can do it, but a lot of other characters can't - it does suck, but at least you're not getting fully locked down corner to corner into a guaranteed DI - so it feels kinda out of place and unfair in a way. And i don't think aki is as bad that half-jokingly saying "she needs it" can be used as a valid excuse for something like that (especially considering she's only going to get better in s2).

  • @calmguru1274
    @calmguru1274 28 дней назад +84

    People dont like getting blown up even if theyre getting blown up for a bad decision. Meaty DI was asking to die there when the cammy could have just chilled. Great analysis broski

    • @Raxyz_0
      @Raxyz_0 28 дней назад +20

      > People dont like getting blown up even if theyre getting blown up for a bad decision.
      I was previously a Marisa main, so I can confirm. People very often refused rematches or outright rage quitted once I blocked their wakeup DP. lmao

    • @manuelsputnik
      @manuelsputnik 28 дней назад

      @@Raxyz_0 I think guessing wrong on wakeup and doing a bad option on neutral is different... guessing wrong is not a "bad decision".

    • @Raxyz_0
      @Raxyz_0 28 дней назад +11

      @@manuelsputnik That shows a huge blind spot in your playstyle. It's not a "guess", it's a conscious decision that needs to take into account:
      - Opponent's habits
      - Life lead/deficit
      - Consideration of the situation you'll be in after it works and if it's a tangible improvement *vs* the risk of not working and how bad it would be
      People also can't "guess wrong" on safejumps. It's a safe jump. DP straight-up doesn't work by design and therefore isn't a guess, and those account for like 80% of every time I won a round with Marisa. There are times when you are indeed put into a guessing spot, but those aren't the majority of interactions in a match.

    • @EliTheGleason
      @EliTheGleason 28 дней назад

      I mean if getting perfect parried when you have a full health deficit is asking to be killed it might need a bit of tweaking

    • @eduardoserpa1682
      @eduardoserpa1682 28 дней назад +11

      ​​​​​​​​@@EliTheGleason Getting perfect parried from raw DI after spending Lv3 and 4/6 bars of Drive Gauge.
      The Cammy intentionally risked a DI after spending nearly all the resources they could have used to escape for a combo that doesn't kill, and that context matters.
      The perfect parry window is also not easy to time correctly in that situation, so there's that. The safest play after spending all that for a big health lead is to do containment from midrange or back off to neutral and force a mistake.

  • @HashTheGrappler
    @HashTheGrappler 28 дней назад +60

    The one comment that had my eyes roll so far back I could see my brain: Hurricane (a Cammy main) suggesting Aki is “broken” and “braindead”. Like how are you going to main one of the most monkey-brain characters and suggest a far weaker character with loads of nuance is somehow braindead?? If Aki had the tools Cammy has, then she would be braindead lol.

    • @stefmac
      @stefmac 28 дней назад +3

      I saw that tweet too 😂.

  • @doorbob3445
    @doorbob3445 28 дней назад +12

    Well, don't overextend if you have a massive life lead. This is on cammy lmao

  • @KisutoJP
    @KisutoJP 28 дней назад +5

    Also like....burn out is supposed to be a terrible situation that you have to actively try and avoid. It's BY DESIGN!

  • @libertarianvoter
    @libertarianvoter 28 дней назад +8

    People complain about the "lack of counterplay" but in a game without a combo breaker mechanic, what really is the difference between a combo that is guaranteed to kill and inescapable burnout pressure that is guaranteed to kill? From a strategy perspective, the differences are only superficial. The counterplay is everything that happened before the checkmate sequence.
    "Checkmate" is a pretty apt term for these types of situations because just like in chess, all the really important stuff is the hundred decisions that led to it. It's a symptom of unfortunate widespread myopia that causes people to not understand this stuff.
    That and people just want a get out of jail free card for all situations because they can't stand having to face the consequences of their decisions. Consequently, they blame the game for not giving them those cards instead of admitting to any fault in their own gameplay and looking for ways to improve.

  • @rmnhn
    @rmnhn 28 дней назад +3

    >Luke with good Burnout pressure
    DON’T GIVE THEM IDEAS

  • @RockZerr
    @RockZerr 28 дней назад +16

    imo, if something is very situativ and not very common it can be kinda broken. Games have to have magic moments and shouldnt feel always played out the same. Imagine someone did this in a tournament.
    Also some of the comments focus on hp. but you could also argue the other way around. aki had full super and full drive while cammy had neither. Combined with a perfect read and parry it was very earned and has nothing to do with being cheap. It even has weaknesses like either use drive for the string or make it untrue.

    • @ADreamingTraveler
      @ADreamingTraveler 28 дней назад +6

      Like Broski said even after the perfect parry it wasn't a real checkmate yet. He could have still died if the Cammy had done a light punch when he did Aki's kick slide during her burnout pressure. Nor did the Cammy need to Drive Impact either. Essentially the Cammy got outplayed.

  • @sionyn
    @sionyn 28 дней назад +81

    Weird how every player thinks their fave is mid tier at best but other characters are broken. I’m not saying Broski is guilty of this, he’s honest and fair.

    • @HellecticMojo
      @HellecticMojo 28 дней назад +15

      I know this is a joke, but SF6 really makes you feel that way sometimes. More you play a character, more holes you see in it.
      Hopefully season 2 plug up some of the holes

    • @ADreamingTraveler
      @ADreamingTraveler 28 дней назад +22

      Pro players can make any character look broken. So to an outsider who barely understands the game it looks unfair or broken.

    • @luisburgos7365
      @luisburgos7365 28 дней назад +10

      Ngl, I thought Ken wasn’t busted at all until I reached Master rank and was like “Yeah I think he’s getting nerfed in S2” lmao

    • @zackdoom
      @zackdoom 28 дней назад +2

      Tbf the only low tiers are gief aki and lily but theyre not bad u just need to play differently to be effective

    • @HellecticMojo
      @HellecticMojo 28 дней назад

      @@zackdoom Jamie and Manon are worse than AKI.

  • @actualfrick
    @actualfrick 28 дней назад +4

    3:10 watch the two broski's nearly perfectly layer over eachother while he's looking at the twitter clip in fullscreen

  • @Roporeijo
    @Roporeijo 28 дней назад +2

    What i as a newbie sf player got from this is that burnout is even scarier than i thought in this game

  • @MOONWOLF7395
    @MOONWOLF7395 28 дней назад +4

    "This is a strategy game pretending to be a fighting game" DAMN

  • @DiegoDeschain
    @DiegoDeschain 28 дней назад +3

    13:27
    And that's why this is the best SF ever, and one of the best (possibly the best) fighting games of all time.

  • @HeroEmiya
    @HeroEmiya 28 дней назад +10

    I still want that ex coward crouch kicks they showed off in one of those dev videos

  • @8666
    @8666 28 дней назад +2

    As someone that doesnt play SF6 or any sf for that matter that just lookedd cool as hell. I can appreciate knowledge based pressure

  • @DanteMasaru
    @DanteMasaru 28 дней назад +2

    I actually like turnaround moments like this. It is potentially contemporary EVO moment material. Very well played. SFVI is a game where the likelihood of clutch turnabouts is common. Fun to experience directly and hype as hell to watch.

  • @justingoers
    @justingoers 28 дней назад +2

    That opening sequence was hilarious.

  • @sawyersimpkins9428
    @sawyersimpkins9428 28 дней назад +2

    Cammy player made a choice to put himself in a situation where he could be burned out. Its a good clip, and Broski is a top tier player. I appreciate the breakdown

  • @opsm4817
    @opsm4817 28 дней назад +2

    Great sf6 content. I drive a lot. Love these knowledge/tech based vids. Respect for allowing others to know ur character's strength and weakness

  • @DiegoDeschain
    @DiegoDeschain 28 дней назад +3

    The craziest thing, is not that people seem to miss the actual tecnhical stuff, i.e., that the string did have points where the enemy could have broken it, it's the non-technical part of it. By the "non-technical part" I mean this: it's not like Broski was awarded a random comeback from a single button that he pressed. Broski read that the DI was coming, he perfect parried it, he knew about the scaling and how to better optimize it (by choosing to go for maximum Drive Gauge depletion), he knew the strings that he could use after putting the opponent in burnout, and which ones had the better chances of going unpunished, he knew the combo that would kill after the actual checkmate moment, AND, of course...executed it correctly, which is not easy by any means, it's maybe easy to HIM, because he has the hours of practice under his belt to make it so. So those people complaining are completely wrong, period.

  • @evilded2
    @evilded2 28 дней назад +2

    I don't know how you could look at that clip and not think "wow! The drive system leads to such interesting interactions. Even with a life lead managing your resources is very important."

  • @solarflarecj1067
    @solarflarecj1067 28 дней назад +9

    Just a knowledge check. If Aki (in her current state) was as popular as Ken on release then everyone would have this aspect of her memorized.

    • @meethepie
      @meethepie 27 дней назад

      I'd disagree that it's a knowledge check, it's impossible to react to the coward crouch and you'd have to guess that she wasn't gonna jab after the mp. it's a 90/10 situation regardless, but given that the opponent blundered their entire super and drive gauge away it's totally fair that she gets to punish that.

  • @maximilianovizcarra-leon9208
    @maximilianovizcarra-leon9208 27 дней назад +2

    A light or medium SPD comes in clutch during an AKI's burnout block string. I have robbed so many aki's just autopiloting the 2 buttons.

  • @manuelito1233
    @manuelito1233 28 дней назад +4

    Every negative reply to the tweet will never see this video. That's pretty sad.

  • @louisfacade
    @louisfacade 28 дней назад +4

    I'm sorry, but this right here is what makes this game amazing. The fact that a match can flip completely is sooooo fair. 🎉🎉🎉 well done!!!

  • @alejandronunez4184
    @alejandronunez4184 28 дней назад +3

    People criticizing and complaining about these things, without even knowing how to do half a combo with any character, just hating, demonstrate how jealous they are

  • @king_slimy8859
    @king_slimy8859 28 дней назад +22

    Fairly privileged blockstring but AKI isnt broken lol

  • @outplayboy
    @outplayboy 28 дней назад

    great video! loved hearing you explain not only the burnout situation, but how characters are balanced in the game

  • @vincentFGC
    @vincentFGC 28 дней назад +4

    was waiting for this one, thanks for the breakdown, im a newish player and this was super helpful

  • @JonNewgate
    @JonNewgate 28 дней назад +24

    I always find it funny how people complain about SF6 not having counter play to certain things because I mainly play T8. We have it a million times worse.

    • @xooks3050
      @xooks3050 28 дней назад +2

      I just bought the game tonight. May try it sat or sunday. Pray for me.

    • @JonNewgate
      @JonNewgate 28 дней назад

      @@xooks3050 good luck

    • @arrhythmiticd8089
      @arrhythmiticd8089 28 дней назад +1

      50/50s go hard in that game. But, not one character is left out with embarrassing ass movesets that you can barely strat with. The roster is the best I've seen in a fighting game in a long time......for now.

    • @Ock_mantis
      @Ock_mantis 28 дней назад +1

      ​@@arrhythmiticd8089facts. People blow t8 out the water also. Kinda common every new game. No one wants to learn.

    • @rundown132
      @rundown132 28 дней назад +5

      @@Ock_mantis no one wants to spend hundreds of hours learning the matchup for every character lmao

  • @Zomgbbq667
    @Zomgbbq667 28 дней назад +1

    Quite educational, thank you for taking the time to break this down for us scrubs!

  • @DRAPEDinDARKNESS
    @DRAPEDinDARKNESS 28 дней назад

    8:16 I do this all the time and never knew there was a follow up after the trade. Very insightful video as usual. Thanks ❤

  • @Veseere
    @Veseere 19 дней назад

    Not even gonna deny this particular sequence drives me up the wall, but I'm grateful that the options I have if I'm put in the situation have been explained in detail here. I didn't know about the pushback thing because I normally get desperate before then and get myself killed LOL. I'm not sure Sim can do anything about the cancel to coward crouch but I guess it's time to lab lol.

  • @g0ddish434
    @g0ddish434 28 дней назад +6

    This is just a flirting vs harrassment situation.
    With Daigo's Ken being Flirting and Broski being Harrassment

  • @mappybc6097
    @mappybc6097 28 дней назад +2

    Can't wait to see your A.K.I v.2 after the balance update drops.

  • @anouar9169
    @anouar9169 28 дней назад +2

    I agree with them the loop string during burnout is nobrain and annoying, I get the same crap in plat and diamond from Aki players specifically
    And he is basically just showing the whole situation is a checkmate while explaining it couldn't have been
    And then proceeds to give for best advice "don't get in that situation" as if you can avoid getting perfect parryed into forced burnout

    • @LonghairMcBeard
      @LonghairMcBeard 26 дней назад +1

      You can avoid the situation by recognising your advantage is in health but not meter and decide against DI'ing.
      If Cammy just held the space to force an option and trade in her favour then it would've went her way 9 times out of 10.

  • @ZacTheCrippleFTW
    @ZacTheCrippleFTW 28 дней назад

    The thumbnail for this is incredible nice work

  • @TKFrampt
    @TKFrampt 28 дней назад

    Thanks for the breakdown!

  • @Farff1lity
    @Farff1lity 28 дней назад +2

    Kilzyou has clearly made a mistake.
    What's more, Cammy has exactly the same combo loop on a burnout opponent, so those who are crying foul don't really know anything about the game.

  • @maninredhelm
    @maninredhelm 28 дней назад +8

    It's not just "don't burnout," it's don't burnout with 0 super meter while your opponent has max super meter and nearly max drive gauge after the perfect parry. Cammy was way ahead in health meter, but AKI was equally far ahead in the other two meters. AKI then got a few more pixels of damage cashing out her meters than Cammy got from cashing out hers.

  • @SingerOfW
    @SingerOfW 28 дней назад +3

    Some people: Man 3S was the best game ever, I wish modern fighting games had the same freedom of expression
    Some people when a parry wins a around: No not like that

  • @Ock_mantis
    @Ock_mantis 28 дней назад +3

    One thing tho..if aki was in burn out and the shoe was on the other foot. Cammy could do the same thing. In fact this could happen to anyone using any character..don't see the issue here.

  • @CHBandit
    @CHBandit 26 дней назад

    I swear to you I saw this clip on twitter and this got me into street fighter unironically and into this channel and other SF content. I am climbing through the ranks on Marisa. The hate always comes from either scrubs or people who dont even play the game, wish more people would get into a mindest of recognizing skill and honing potential of a game.

  • @Zoddo
    @Zoddo 28 дней назад +45

    Complaining about this being possible in the game is comparable to complaining Evo moment 37 was possible in 3rd Strike, it's moments like that, that make a game great and memorable. I think this is so amazing because it's not easy to do (you need perfect parry to begin with and then perfect execution for like 20 moves in a row), it also requires a deep understanding of the game, decision making on the fly, and character knowledge. 99.9% of Aki players wouldn't have been able to do this and it's amazing to see someone playing this character on that level.

    • @ADreamingTraveler
      @ADreamingTraveler 28 дней назад +10

      Not only are most Aki players not able to pull something like this off but for everything like this to come together how it did is also just rare in itself. But it shows Broski's skills and knowledge of the game and its mechanics that when it was presented to him he was able to pull it off flawlessly

    • @luisburgos7365
      @luisburgos7365 28 дней назад +3

      Let’s also not forget that Cammy didn’t help herself in that situation by not having enough meter for a level 1 super as well lol

    • @DanDennisRobloxman
      @DanDennisRobloxman 28 дней назад +6

      Fr!!! Come backs ARE fighting games. No1 would play if matches were unwinnable at low health

    • @bwnnn
      @bwnnn 28 дней назад +2

      ​@@DanDennisRobloxmanOn top of that, this comeback in particular wasn't just relying on a comeback mechanic like ultra, V trigger, or X factor. It was situational awareness, hard execution, and a little bit of luck. That's a very similar recipe to Evo Moment 37, which is why the comparison is so apt.

  • @slenderscoot3846
    @slenderscoot3846 28 дней назад +2

    People who never play the game thinking that aki combo was broken is why i dont have a twitter

  • @Avi_the_Boy
    @Avi_the_Boy 23 дня назад

    "This looks dumb to non SF players"
    The council has spoken I guess 😆. I don't play SF (beyond mashing). That clip was sick, good stuff mate.
    Really enjoy this channel despite being a TEKKEN boy.

  • @aireland5897
    @aireland5897 23 дня назад

    I think this is the first time I’ve seen Aki’s CA animatiob

  • @punkypony5165
    @punkypony5165 28 дней назад

    Beautiful comeback moment.

  • @FloydianHate
    @FloydianHate 27 дней назад

    "don't let yourself be put in this situation" is good advice, imo. that's just how some characters are in fighting games, it's good to recognize that.

  • @mellow6268
    @mellow6268 15 дней назад

    People dont realize SF6 is a game with two healthbars and both are equally important for your survival

  • @leos.1381
    @leos.1381 28 дней назад +2

    honestly i saw the "ggs" on burnout more like a content "ggs" cause you got the exact read you wanted and if you dropped the sequence that would have been it and people wouldn't cry about it, so skill issue from the community lol

  • @jonathanlivingstone1480
    @jonathanlivingstone1480 28 дней назад +5

    Awesome thumbnail!

  • @Tomokaar1
    @Tomokaar1 27 дней назад

    "youtube is watching this sitting on their ass on a saturday" like what if this was my last straw

  • @lancesniper
    @lancesniper 28 дней назад +1

    People conveniently forgot the period of time where AKI has been considered worst character in the game, and only very recently gets rescued by players like Hikaru, Broski, etc.

  • @livingroomviewing2987
    @livingroomviewing2987 28 дней назад

    They say MenaRD has them mind games. And he does. But that boy Broski gots that Mastermind.

  • @dud3inator
    @dud3inator 27 дней назад +4

    How do you see this and not think that it's cool as fuck.

  • @SaltyKeldion
    @SaltyKeldion 28 дней назад

    You've displayed her offensive strength against burnout characters several times, so I started looking forward to playing against Aki mains. Knowing this and her defensive situation (she has defenses?) allowed me to put together a gameplan.
    I like how Aki plays and I deserve the burnout corrosion if I slip up too many times.

  • @Azure888
    @Azure888 27 дней назад +1

    I am such a simp for your in-depth analyses of all of these exchanges. A point I think wasn’t addressed though, was that the “checkmate” situation you speak of has an execution hurdle. It’s not like you automatically get a win if the person doesn’t guess right in that situation, your execution has to be perfect to make that setup possible in the first place, and that’s what a lot of those negative commentators aren’t realizing.

  • @emsax
    @emsax 28 дней назад

    Cool breakdown!

  • @misterkeebler
    @misterkeebler 28 дней назад +1

    Even without the detailed breakdown showing this wasnt a 100% true checkmate to begin with, calling it that also focuses the discussion past the other choices that got to that point. Any medium button would have killed and even a counter hit light probably would have ended it too. Going for DI and hoping the opponent autopilots their own DI reaction was the simpler play but the riskier one. I like a system where you can heavily punish the bigger gambles with skill and knowledge.

  • @arvil9342
    @arvil9342 28 дней назад

    Cool video. Good luck on tournaments.

  • @aristaljunior
    @aristaljunior 28 дней назад +2

    I will never understand people complaining about this.
    To get into this situation the Cammy had to make a series of bad decisions and Broski had to use 4 bars of super and all of his drive meters.
    Like in a neutral or mixup situation if you make 4/5 to bad decisions you are dead even if your oponnent doesnt have full resources and no one complains about that

  • @natman2939
    @natman2939 28 дней назад

    Have you done a video on why you play AKI?
    I remember people saying she was bottom 1 and suddenly you’re maining her
    And I don’t remember seeing you say why (but I haven’t been paying close attention for a while)

  • @oklimbo
    @oklimbo 28 дней назад

    I love consequences so much. This game is so tight.

  • @Tarnished_Battosai
    @Tarnished_Battosai 28 дней назад

    Do you stream on twitch when you play AKI sensei?

  • @21leowheeler
    @21leowheeler 28 дней назад

    Wonder what holding up during the blockstring would do, like do you take a single hit and get put back in the blender? and is it possible to screw over the attackers timing by doing that.

    • @gogobmn
      @gogobmn 28 дней назад

      Cammy's jump startup is I think 5 frames, so if a move in the burnout string would hit before then (the heel strike would hit on frame 4), it'd be a grounded hit rather than an airborne one. So Aki would probably get a small grounded combo off it since that move is +4.

  • @jongrimm5613
    @jongrimm5613 28 дней назад

    Practicing burnout pressure/defense is a fun addition to the game. The cammy player put themselves in a knowledge check situation and paid the price for it.

  • @Skull5604
    @Skull5604 28 дней назад +12

    Mad respect for explaining the situation, but the twitter crew will never acknowledge or even watch this. It's all just shitty outrage coming from entitled and completely ignorant people, which is a constant on any given topic on that platform

    • @Kara-de5cz
      @Kara-de5cz 28 дней назад +4

      That's not that big of a deal. They're not important. Like a wise fighter said once, "Insect !"

  • @bbyowll
    @bbyowll 28 дней назад

    Sf6 is an incredible game for the ways that resource management affects everything

  • @badtzkoala8345
    @badtzkoala8345 22 дня назад

    Drive system is the life line of the game, it’s his fault for failing to respect the system, that doesn’t make the game trash, it’s what makes it amazing

  • @kumaradio5414
    @kumaradio5414 28 дней назад

    How do you do kara crouch roll cancel?

  • @ono446
    @ono446 28 дней назад

    Is it possible to os the tick throw?

  • @teasysneeze
    @teasysneeze 27 дней назад

    Tengu Stones would be so proud 🥲

  • @bofaybaykweh
    @bofaybaykweh 15 дней назад

    now that the patch is out, do you think aki will be too strong with burnout pressure? she ate GOOD on the patch......

  • @natman2939
    @natman2939 28 дней назад

    Also you said the loop is MP to C.LP but what about the times you do two MP’s in a row?
    Is that safe? Or a spot someone could do something?
    Edit. Never mind. I’m an idiot that was only after drive rush cancel

  • @camaradacaioprado
    @camaradacaioprado 28 дней назад +1

    Exatamente. Na próxima, não se coloque nessa situação hahahaha

  • @leafblade9758
    @leafblade9758 28 дней назад

    Of all characters yappin at aki of all the characters truly shows ya iron 5 behavior.

  • @element9219
    @element9219 27 дней назад

    14:08 "if Luke could do something like this" fun fact: He could in the beta because his 5LP was a 6 frame forward advancing normal almost exactly like AKI 5MP lol

  • @duxnihilo
    @duxnihilo 28 дней назад

    10/10 thumbnail

  • @flowerpatternsocks
    @flowerpatternsocks 26 дней назад

    nah they done gave aki sol badguy pressure

  • @WhirlwindHeatAndFlash
    @WhirlwindHeatAndFlash 16 дней назад

    tl;dr dont burn yourself out when you just spent all your super