Answering YOUR A.K.I questions

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  • Опубликовано: 16 ноя 2024

Комментарии • 105

  • @ComputerFace24
    @ComputerFace24 11 месяцев назад +58

    I was not expecting such a profound first question, nor did I expect such a well-informed answer

    • @DrSwazz
      @DrSwazz 11 месяцев назад +7

      If Chun and A.K.I. ever go shopping together Chun better be ready to bring the cart back

  • @joedatius
    @joedatius 11 месяцев назад +24

    AKI is a good example of a character doesn't need to be top tier to be both fun and well designed.
    She's a testament of how far capcom has come with making characters feel engaging and satisfying to play.

    • @pedrourbano501
      @pedrourbano501 6 месяцев назад +1

      Yup. She's so fun to play, she may not be the strongest, but damn is she satisfying to pull off.

  • @Rodniikun
    @Rodniikun 11 месяцев назад +142

    Wow broski why dont you and aki get a room, also love that you defend her hair.

    • @stevenbrunelle3156
      @stevenbrunelle3156 11 месяцев назад +11

      I'd be very jealous.

    • @AaronW0885
      @AaronW0885 11 месяцев назад +9

      ​@@stevenbrunelle3156of Aki or Broski?

    • @stevenbrunelle3156
      @stevenbrunelle3156 11 месяцев назад +11

      @@AaronW0885 Haha of Broski.

    • @CrystalMang0
      @CrystalMang0 11 месяцев назад +37

      Unique hair is always cool to see.

    • @Pikachu-qr4yb
      @Pikachu-qr4yb 11 месяцев назад +34

      These little kids never seen an editorial look. She looks stunning. Not everyone needs to look conventionaly attractive to the T

  • @Tom-dg1yv
    @Tom-dg1yv 11 месяцев назад +34

    Q+A.K.I would've been a cool title.

  • @Pikachu-qr4yb
    @Pikachu-qr4yb 11 месяцев назад +24

    Just got my AKI to Platinum yesterday 🙏🏽 thanks for inspiring me. Learned some of your combos which helped me climb all the way from Silver

    • @DrSwazz
      @DrSwazz 11 месяцев назад +4

      Pikachu mains A.K.I. and not Blanka???

  • @noijed1
    @noijed1 11 месяцев назад +40

    my favorite (fake?) tech with aki is using medium slide consistently in the corner after H-Whip into grab. once they start consistently grab teching, I use light slide instead. It always pushes aki far enough away that wake up grabs will never reach and you can get a fat HK punish counter. People see you slide on the floor but rarely notice that it’s L-Slide, especially when you don’t use it all game.

    • @SomeRandomDude821
      @SomeRandomDude821 11 месяцев назад

      Can you shimmy after the 236MK in the corner? I was looking at her setups on the wiki and it says that, on normal rise, she can't shimmy midscreen after 236MK.

    • @Pikachu-qr4yb
      @Pikachu-qr4yb 11 месяцев назад +1

      Thank you. I’ll be trying that out 😂. Just now getting used to her slide after getting familiar with her more important moves

    • @noijed1
      @noijed1 11 месяцев назад

      @@SomeRandomDude821 I dont think you can shimmy the 236MK. everytime i try it and move back i still get grabbed before i can take a single step back ;_; . thats how i found out about the 236LK which essentially functions as the shimmy in slide setups, but this only works deep in the corner from what I can tell.

  • @dectilon
    @dectilon 11 месяцев назад +20

    The cobra hair rules.
    I have questions, but not specifically about AKI so I'll just hold off until the next stream.

    • @Guardian_OP
      @Guardian_OP 7 месяцев назад

      When does he stream? Im in the states so I I think I just miss it due to time zone

  • @kevingriffith6011
    @kevingriffith6011 11 месяцев назад +4

    6:16 This feels like it'd make a great Will it Kill submission

  • @Magnegro
    @Magnegro 11 месяцев назад +9

    as someone who just started learning AKI, thanks for this

  • @Its_Kioh
    @Its_Kioh 11 месяцев назад +10

    Preaching the truth about her hair. Love your content Broski :) AKI is cool

  • @makingitwork2
    @makingitwork2 11 месяцев назад +11

    If you do end up taking questions from these comments for a second one or such.
    1. What kind of outfit do you want from her outfit 3?
    2. If season 2 did make one or both of her medium kicks special cancellable so she could do "long poke > DRC > shenanigans" like a lot of the better characters, INSTEAD of buffing the unique parts of her like adding new Toxic Bloom activations, would you be satisfied or disappointed with her being buffed like that?

    • @BroskiFGC
      @BroskiFGC  11 месяцев назад +32

      1) I'm honestly not too bothered about costumes, capcom has been cooking with the costume 3's so far so I'll probably like whatever the make
      2) Giving one of her medium kicks special cancellability /would/ be a giant buff, but personally I would be very disappointed with her being buffed like that. I don't like the feeling of turning every character into Luke/Ken if you just give them crouch mk xx drive rush. Characters are fun when they all have unique diverse tools. One of the reasons I dropped DBFZ a few years back was because the game had such a narrow range of character archetypes that every time a character had a single unique tool (oki after level 3, OTGs, multiple lows in a string etc) they pretty much automatically became top tier.

    • @Pikachu-qr4yb
      @Pikachu-qr4yb 11 месяцев назад +1

      Did they confirm outfit 3s yet ?

    • @DrSwazz
      @DrSwazz 11 месяцев назад +2

      I agree about not buffing A.K.I. to function like Luke or Ken, but I’d rather see her frame data improved so that she can more consistently punish silly projectiles like Guile’s.

    • @7Archon
      @7Archon 11 месяцев назад +1

      ​@@Pikachu-qr4yb the original roster already got their outfit 3 and season 1 DLC will all get theirs once Akuma releases.

  • @tiff1583
    @tiff1583 11 месяцев назад +3

    aki's hair is elite design, thank you

  • @TheMibbsyful
    @TheMibbsyful 11 месяцев назад +5

    youre 100% right about the hair. im not buying guiles costume 3 for that exact reason

    • @HellecticMojo
      @HellecticMojo 11 месяцев назад

      He combs the air in the victory pose and that sucks

    • @DrSwazz
      @DrSwazz 11 месяцев назад

      I hate his default hair but combing the air is very silly

    • @ghosttactician403
      @ghosttactician403 11 месяцев назад

      ​@@HellecticMojohe combs the lock of hair he has in the front

  • @TheOxiongarden
    @TheOxiongarden 11 месяцев назад +1

    You're becoming one of my favorite content creators. You're so chill and thoughtfull.
    Much love from France.
    Sorry for the English typos if any.

  • @JarlSwagDog
    @JarlSwagDog 11 месяцев назад +3

    I haven't fought a single AKI since her release. which is a shame really i find her really interesting

    • @breadpower
      @breadpower 11 месяцев назад

      omg jarlswagdog

  • @jayro792
    @jayro792 11 месяцев назад +4

    EDIT: sorry for the essay beforehand but hear me out please 😂
    I have been trying to get your opinion on an AKI move for weeks but you been ignoring me lol?
    A few videos ago you were griping that AKI has no side switch combo move when she’s in the corner. Also in another video you were watching Hikaru’s gameplay and noticed he would fireball and then OD dash slide (snake step) pass the opponent to then try and hit the opponent with crouch HK from behind whilst the fireball was still coming from the front. Those vids got me thinking.
    So don’t you think they should have made her dive move (venomous fang) activate from her dash slide (snake step) and NOT coward crouch slide (sinister slide). This way the heavy/OD version dash slide to dive move could go pass the opponent and immediately turn around and pounce the opponent from behind (similar to Cammy’s OD spinning knuckle or how hooligan dive kick cross cuts).
    It would be great as another way to rushdown opponents after a fireball and also would be great when she’s cornered, as a side switch cross up move combo. For instance just imagine at 20:35 Ryu went to attack you in the corner as you did H dash slide then you immediately activated her dive move as you passed him which would automatically turn around and pounce on him and then you could continue to combo on after her dive or get Oki.
    Also since coward crouch dive is deemed as an anti fireball. Executing it as an anti fireball is hard. It would be easier to execute it as an anti-fireball from H/M dash slide (as dash slide starts up and moves faster than coward crouch) and her OD dash slide to dive could possibly be invincible and plus on block.
    Also L dash slide (the feign version) could activate a bait version of her dive by doing a short dive instead of a long one (similar to how Blanka baits with L rainbow ball).
    All in all this would have added another level of dynamism to her play and she would have been a definite top tier if they did this.

    • @BroskiFGC
      @BroskiFGC  11 месяцев назад +1

      It would make her anti-fireball game better for sure and possibly give more reason to use LK/HK dash, might open up some new combo routes too. Neat idea but I don't know if it would make a big difference to her overall strength.

    • @jayro792
      @jayro792 11 месяцев назад

      @@BroskiFGC It may bring her bad matchup’s (Guile, JP, Chun Li, Dee Jay, Cammy, Lily) to a more even level by her having “fireball then M/H/OD dash slide to dive” as an option. AKI would be able to play an alternative fireball rushdown game which as it is atm these characters currently shutdown down. Also dash slide to dive would be so much quicker on start up and so work as a much better anti-fireball (similar to spinning knuckle) against the difficult projectile character matchups with the OD version being fireball invincible at every stage of the dive.
      Could also help against the other hard matchups (Kim, Juri and Rashid) to relieve pressure and act as a reversal/punish counter through H/OD dash slide to (reverse) dive.
      So all these matchups could go from really bad to even or just bad.

  • @bakedbrownie69
    @bakedbrownie69 11 месяцев назад +7

    Wow nice intro

  • @MarcusWAndrade
    @MarcusWAndrade 11 месяцев назад +1

    Fantastic video. I m planning to learn Aki simple because people dont take her serious. But, for me, she a SNK char in a Capcom game. That s why so many SF veterans think that she is trash.

  • @Kyubocopter
    @Kyubocopter 11 месяцев назад +1

    I actually use light slide a lot to bait Guile Flash Kicks. Sometimes they Sonic Boom instead and it flies right over my head.

  • @kazutomotakayoshtosh
    @kazutomotakayoshtosh 11 месяцев назад +2

    i feel like aki’s command grab was implemented for opponents that like to parry a lot

  • @jonathangrey9365
    @jonathangrey9365 11 месяцев назад

    This video was incredible. Thank you for your work on sharing tech Broski, this is hella helpful for us AKI players.

  • @lolandelo
    @lolandelo 11 месяцев назад +1

    Great video, wanna add that the trade combo at 24:20 also does not work against Honda

  • @5milemacc737
    @5milemacc737 11 месяцев назад +1

    that combo on jamie is insane

  • @andylynguyen8659
    @andylynguyen8659 11 месяцев назад +1

    at 19:27 : regarding on her snake dash, the light version feels oddly situational when trying to bait DI for a whiff punish if you already committed either 2MP/5MP.

  • @MFGeedorah47
    @MFGeedorah47 11 месяцев назад +1

    AKI better burnout pressure than even Sim? I think it's debatable

  • @ChangeTheFate249
    @ChangeTheFate249 11 месяцев назад

    That's so true what you said about her fitting into any achetype. Like a snake she just sheds her skin constantly.

    • @kevingriffith6011
      @kevingriffith6011 11 месяцев назад +1

      I feel like her archetype is the "wild card", kinda like Blanka (Though I can think of a couple of versions of this in other games, too... Soul Calibur's Voldo, Them's Fightin' Herds' Paprika, Bloody Roar's Busuzema, Guilty Gear's Faust, Dead or Alive's Brad Wong, Doctor Bosconovich in Tekken). A character who is practically overflowing with "fake" tools designed to trick your opponent into opening themselves up, usually trading the individual effectiveness of their tools for a wide toolbelt of gimmicks... though typically the most successful versions of this archetype don't really rely on their gimmicks all that much, meaning when they DO pull one of them out it's a complete surprise.

  • @mikamoschella3410
    @mikamoschella3410 11 месяцев назад

    24:45 as it turns out you can still get a 5LK off of a trade with JP's crouching light punch, and because of spacing all you can get meterless is 5LK->L Lash. A good bit weaker but you can still convert.

    • @mikamoschella3410
      @mikamoschella3410 11 месяцев назад

      25:54 hey at least it's a safe jump against Blanka ;P

  • @hamonoverdrive6111
    @hamonoverdrive6111 11 месяцев назад +1

    that fireball trap is nasty

  • @carlos25301
    @carlos25301 11 месяцев назад

    Huh, for some reason i can't pick up my opponent with F. Hk after they roll in the corner. Great video by the way!!

  • @gb1ock
    @gb1ock 11 месяцев назад

    Aki command grab is great on wake up

  • @lewiscarrol6193
    @lewiscarrol6193 11 месяцев назад +2

    AKI is cool

  • @m3m3god
    @m3m3god 10 месяцев назад

    Finally chapter "thoughts on women" lmao

  • @darkknightgamer123
    @darkknightgamer123 11 месяцев назад +1

    31:21
    They couldn't fix her

  • @theFizzzzzz
    @theFizzzzzz 11 месяцев назад +2

    Do you think level 2 super is worth using as a utility super for the poison mat? I've tried using it when my opponent is cornered so they're forced to be standing on it, so that sometimes leads to a counterhit forward hk -> mp -> medium whip which crumples and repoisons to lead to the whole stun combo. But I feel like a lot of times the opponent either gets out of the corner or the hit i get is a non counter hit forward hk, which leads to the hp whip which doesnt repoison, so in both cases the puddle their isnt really doing much.
    TLDR: Is lvl 2 worth doing for poison puddle combos, or does is the utility rarely helpful and you should just use it when it would burnout/kill

    • @BroskiFGC
      @BroskiFGC  11 месяцев назад +1

      Generally no, I don't think it's worth it. For me level 2 is mostly only used either 1) when I need a kill combo and level 3 would be overkill, 2) a fullscreen fireball punish done VERY early, or 3) fullscreen chip kill when the opponent is in burnout. In my opinion the poison pool from level 2 doesn't offer much utility when most combo enders in the corner give you a regular pool setup anyway. I've studied some replays from other AKI players and I've seen Hikaru use it sometimes in the Guile matchup to create a long-lasting poison state on Guile to slowly drain Guile's health even when he's just sitting back and chucking booms, but generally it's not great outside of the above situations.

    • @Pikachu-qr4yb
      @Pikachu-qr4yb 11 месяцев назад

      It’s actually a good anti air if you can execute it fast enough and can read which of the 3 distances is appropriate to set it on. And then you can set them up for poison detonation combos. Yeah I think it’s great in the corner. No clue if it’s optimal though. I tend to use her super meter liberally since I hardly ever burn out and use those resources more (she can do a lot of damage without any OD meter whatsoever)

    • @Inojin67
      @Inojin67 11 месяцев назад

      ​@@Pikachu-qr4ybYou can also link into it from a 236HP antiair, if it detonates

  • @HatsonFGC
    @HatsonFGC 11 месяцев назад

    Why not use 5MK to stop Drive Rushes? More range, great hitbox priority, +8 on CH, etc. Only 1F slower than 2MP but much better hitbox and range and potentially a CH conversion into 2MP stuff. You get hit a lot by Luke's DR 4HP when using 5MP, maybe try using 5MK there instead.
    Also it's very likely that Capcom makes her 5MP -4 on block, or increase its pushback so it can't loop on burnout. That's the exact nerf they gave Jamie's lvl 4 rekka from the beta times. And for the exact same reason; prevent the burnout loop.

    • @deathripperx1
      @deathripperx1 11 месяцев назад +1

      Not cancelable. If they catch you using it they can DR into drive impact.

  • @Shnibbledacat
    @Shnibbledacat 11 месяцев назад +4

    My problem with the hair is the implementation. I find how she looks in her concept art to be really cool design wise, the hair also. But when it comes to the actual 3d model there's just something off about it, maybe it's too short? Doesn't go low enough? One thing for sure is I hate how her hair looks from the under side, how her sides are completely thin aside from the top -- it just looks weird and I'd rather not be able to see it, which in a way makes me wish it is longer to cover it

    • @stevenbrunelle3156
      @stevenbrunelle3156 11 месяцев назад

      Same. I think her hair should at least come down lower if not changed entirely for a future outfit.

    • @shainalang
      @shainalang 11 месяцев назад +2

      From a character design standpoint her hair was likely shortened on the sides because without this her face would almost always be hidden and in a game where such care was put into the expressions they wanted to avoid that.

  • @Waltari81
    @Waltari81 11 месяцев назад

    Adressing your point on Akis hair: Look how much people hate Guiles hair for his costume 3. I think that proves your assessment.

  • @user-lj3ev7qy3k
    @user-lj3ev7qy3k 11 месяцев назад

    that's a good aki tutorial

  • @Jonw775
    @Jonw775 6 месяцев назад

    How can you tell when the DP follow up (cr.jab, cr. jab ~ blah) will fail? Sometimes the jabs push the opponent out of range:/

  • @enigmaboy6523
    @enigmaboy6523 11 месяцев назад

    I feel like aki would shop online

  • @cutefenns
    @cutefenns 11 месяцев назад

    What if A.K.I's throw poisoned people but also if she threw someone while they're poisoned it gave her a (scaled) combo

    • @mikamoschella3410
      @mikamoschella3410 11 месяцев назад +1

      Combo might be insane bc of wall carry off a midscreen throw, but making it trigger blossom and get a good chunk more damage could be neat.

  • @xooks3050
    @xooks3050 7 месяцев назад

    Why no mention on med kick into med punch?
    Edit: nvm. Forgot its a q&a vid and not a guide per se.

  • @FullMoonGame
    @FullMoonGame 11 месяцев назад

    Against DJ you're+9 after f hk, st mp trade, so you get st hk od fireball and drive rush for a million damage

  • @LeHeartly
    @LeHeartly 10 месяцев назад

    In your December Patch Breakdown video, you said her corner bnb sets up a frame kill into meaty 3MP that gets +5 on hit, allowing a 5LK confirm. The bnb is:
    ..236HP, 214HP, pDR 5HK xx 2PP > P, 214MP, frame kill 5LP, 3MP
    (the ".." is just stand-in for any opener that leads to the combo)
    This sequence does get the +5 on hit as shown in the video and I am able to replicate it myself, I cannot get the 5LK to combo afterwards. I looked around a bit to see this conversion in a match and haven't found any. Does this really set up a 5LK combo? It seems like the 5LK only connects if the opponent wakes up with a button, otherwise the 5LK whiffs
    Any help or clarification will be greatly appreciated!
    EDIT:
    I messed around with it more, and the thought crossed my mind to try it against big bodies, because I know some Guile Boom loop routes change on them. Sure enough, the 5LK does combo on them. So at the very least this high/low mixup after this combo is a true mixup on big bodies.
    But if I'm missing something that makes this work against the rest of the cast, again, any help would be appreciated. Thank you in advance!

  • @Jr-Reed
    @Jr-Reed 11 месяцев назад

    Would it be OP if poison drained drive gauge or even just stopped it from recovering?

  • @Kiki_Ms
    @Kiki_Ms 11 месяцев назад

    A.K.I. is cool and you are too

  • @arcticpenguin9542
    @arcticpenguin9542 11 месяцев назад

    What are your go too meaty setups for akis overhead? i can never seem to land it consistently.

  • @arbaman4676
    @arbaman4676 11 месяцев назад

    A.K.I. is C.O.O.L.

  • @samedwards3186
    @samedwards3186 11 месяцев назад

    Aki IS cool!

  • @GregInTechnicolor
    @GregInTechnicolor 5 месяцев назад

    Most of this info is moot because of patch... 😅😅 New video idea updating these questions and adding more Q&As?

  • @DrSwazz
    @DrSwazz 11 месяцев назад

    Yo, so I just realized when you were showcasing A.K.I.’s DI combo that you only used one bar per drive rush. Is that an A.K.I.-exclusive thing? Whenever I drive rush it uses 3 bars

    • @Kyubocopter
      @Kyubocopter 11 месяцев назад

      Cancelling normal moves into Drive Rush costs three bars.
      Aki's combos usually don't require you to do that though. He waits until the move has fully ended and he's essentially back-to-neutral, then he uses Drive Rush, which always costs one bar to do from neutral.
      A cool trick to make the input easier is to input your move and then hold parry, which will activate as soon as your character can.
      While holding parry you now just have to double tap forward at the right time to insta-drive-rush as soon as your move ends.

    • @DrSwazz
      @DrSwazz 11 месяцев назад

      That’s what I was wondering. Not canceling the moves shouldn’t allow a combo. Which is why I’m wondering if being able to combo without normal-canceling is an A.K.I. thing.

    • @deathripperx1
      @deathripperx1 11 месяцев назад

      ​​​​​@@DrSwazzA lot of characters can combo by using Parry>Drive Rush ( press forward twice during parry ). Usually after a launch where you can only do a special or super ender, you can instead do a parry into drive rush to link a normal and cancel that instead.
      Some moves like Ryu's lvl2 super can cause a rolling state near the wall if it punish counters or fully charges, which gives enough time to drive rush as well.
      Some anti-air normals also launch jumping opponents higher if they punish counter. So the rule of thumb is if a heavy button punish counters, you probably have enough time to neutral DR.

  • @luizgonzaga159
    @luizgonzaga159 11 месяцев назад +1

    I got cooked in a video 🫡

    • @luizgonzaga159
      @luizgonzaga159 11 месяцев назад +1

      The manon downplayers shall prevail

  • @SirCheeseburgur
    @SirCheeseburgur 11 месяцев назад

    What do you think A.K.I. stands for, assuming it's an acronym?

  • @mdqp2
    @mdqp2 11 месяцев назад +3

    Ostracized by the AKI community? I guess Brosky will stop talking to himself. :^

  • @rodneywheeler7764
    @rodneywheeler7764 8 месяцев назад

    Chill AKI is a classy lady she would def put the cart back.!!!!!!! Stop playing my girl...(SHuuSH dont tell Kimberly i said that)

  • @sergioxks1
    @sergioxks1 11 месяцев назад

    A.K.I is cool :)

  • @brianbonn5733
    @brianbonn5733 10 месяцев назад

    AKI best shoto?

  • @HonestTrueflight
    @HonestTrueflight 11 месяцев назад

    YEAH FUCK THE HATERS AKI'S GREAT AND HER HAIR IS COOL unrelated I am an AKI main

  • @xLordOfNothingx
    @xLordOfNothingx 11 месяцев назад

    Is the shopping cart an american thing? Ive ever only heard that from americans

    • @kevingriffith6011
      @kevingriffith6011 11 месяцев назад

      I know in Germany there's an incentive to put your shopping cart back with the little locking devices that you have to put a coin in to get a cart, and you get the coin back when you put the cart back... no such thing in America, at least not the part I'm in.

    • @HellecticMojo
      @HellecticMojo 11 месяцев назад +3

      Yes because American infrastructure is car based. It means that doing grocery on a whim is unheard of and it becomes a massive once per week affair. So you end up buying a lot at once and you need a cart for that.

  • @DRAPEDinDARKNESS
    @DRAPEDinDARKNESS 11 месяцев назад

    I wish I was confident enough to attempt those combos. I worry about my meter too much, plus I drop them sometimes. There’s no hope for me😭😭😭

  • @stevenbrunelle3156
    @stevenbrunelle3156 11 месяцев назад +1

    A.K.I is sexy af, but that hair..... I hope Capcom gives her different hair for her Outfit 3.

    • @stevenbrunelle3156
      @stevenbrunelle3156 11 месяцев назад

      To add to the first comment, there's a piece of A.K.I. art that can be unlocked via World Tour that showcases a younger version of herself when she first meets F.A.N.G. She has long black hair that's styled into a nice, braided ponytail. I think that could be a great look for her for a future outfit.