Dwarfs Vs High Elves Warhammer The Old World Battle Report S01E14
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- Опубликовано: 11 дек 2024
- Keithandor the Mighty , defender of Ulthuan , slayer of Tirrith and all round good t elf , returns on his trusty Frostheart Phoenix to face Morgrim Ironbeard and his vertically challenged warriors.
Who will prevail !!!
The presentation here is excellent! So easy to follow, with great shots and editing to boot. No unnecessary footage or discussions either. Great job!
Those Rangers are hands down one of the best Dwarf units, but I'm a bit suspicious of how well they did here. If they're fighting with their great-weapons their only defense should be WS4, T4 and a 5+ armor save. Must have been some lousy rolls from those Swordmasters!
Yeah the swordmasters rolled bad, then every time the Rangrs hit , it pretty much kills a swordmaster.
I love your short game battle reports, they are so much more enjoyable than the 3hr long games other people put out. I really appreciate the editing process you take and i love the whole of battle perspective. Unlucky for the high elves but I'm glad my favourite unit in the Dwarf army is also effective. Go Rangers!
Thanks , yeah the Elves were unlucky and poorly commanded , but I have ideas to do better with them next time.
love this video, the comic style editing and the conciseness of the video definitely will be emulating it
Really enjoying your batreps, they’re the right length and very entertaining!
Thanks 👍
those Dragon Princes do have strange Steeds ;)
cool Battlereport
Thanks 👍
Those Rangers were unstoppable! Tough luck with the Swordmasters, they deserved better for sure. Thanks for the batrep
Yeah the sword masters let me down , some bad rolling , but the Ranger great weapons do damage vs elves 😩
Had the pleasure of playing Jason's Dwarfs on the weekend. Top bloke. Looking forward to the next batrep!
Good stuff , I hope you didn’t let him win 🤣
The Sword masters a defenitly meant to be played with a mage giving them ethereal and reserve move
Yeah true , but makes them a very expensive unit then
Great game, great edit, great looking armys, excellent job. Are the slayers and rangers from highland ?
Yeah I think so , nice models 👍
Great format, thanks 😊
Thanks👍
0:48 What Kind of Dwarf Miniatures are these? Look amazing.
I got a bunch of High Elves on round Bases! I made them When the Oldworld was not yet announced and I wanted to bring Fantasy BACK to AGE of Sigmar!
I did.
People Feared my High Elves and Bretonnians...then AOS retired my Army into LEGENDS!
Now they Are back to the OLD WORLD!
The entire Dwarf army seems to be 3d prints from Highland Miniatures! They're the best Dwarf minis on the market IMO.
AoS has grown to become a great game in it's own right, but it plays very different from ToW/WHFB. And it does end up with a very different flavour than ToW has, indeed.
@@PigeonCrash good old Highland Minis! Glorious! Yes indead they play differenty and taste different! A good thing!
Yeah they are Highlands minis , very nice 👍
Another great battle! Definitely some mis play there 😅 (and horrible luck!) I’d have put the eagle and phoenix into the slayers with the silver helms and gone for a wipe out 😉 can’t wait for Keefoteps return !
Yeah if I could isolate the slayers I could go after them , but they hit back on death with a S4 hit and the demon slayer kicks butt.
Next time …
Great stuff! Always love seeing your High Elves the bases are so cool!
Dwarf Rangers continue to punch well above their weight. Dwarf infantry seem pretty solid overall. Keefendorf did well and I think you were pretty sensible to avoid the dwarf king. There weren't a lot of good options there at the end for you.
Still, fantastic battle report!
Yeah , the elves didn’t do well , but I have ideas for some new tactics with them .
Nice battle report Guys!
Dwarf Rangers is that Gw modells?
I think they are highland miniatures
Did you pivot your dragon princes before moving them?
Elf elite infantry sure is underwhelming, i don't use any with my Dark elves, i think in old world good infantry is all about durability, unless its >12 points where you can afford bringing enough to actually do something, also lately i use missile infantry blocks (like 30 crossbowmen) and they are solid, stand and shoot really helps them with combat res combined with bsb
The dwarf list was kinda soft, i think you did some poor decisions in this game 😅
Great battle report as always, thank you for your hard work making the video!
Im waiting for the next game!
Thanks
Lessons were learnt , I’ll use the dragon princes better next time .
Need to use drilled.
@@CreakyGamersno, meant that when you fled you should had pivoted them so they face directly away from the highest strength unit and not spending movement wheeling
I can't tell if you did but i think you didn't considering dwarfs have max 9 movement
Swordmasters are considered, by some, to be the best elite infantry in the game. Either way, they are very good. They just need to be in a long formation so that more units can be getting involved in the attack. And phoenix guards are also good... I've slaughtered knights charging right into me with those fellas.
@@martialdoctor3482 swordmasters cost 15 (with drilled that is necessary if you want em to go wide)
They are extremely vulnerable to: magic missiles,impact hits,template hits and shooting in general
High elves don't have options to improve heavy infantry by adding heroes or banners other than the loremaster cloak for defence so you have to babysit with high magic spells
Lets compare them with other infantry
Forsaken 19points, 4T, 5+AS, 5+WardS,swiftstride option, way more durable, immune to psychology
Black orcs 14-15points, 4T, 3+AS, more durable, better when charging, better when charged, many ways to get buffed
Grave guard 14 points more durable, can easily bring them back
Tomb guard 12 points, same as black guard and 3000 ways to buff them
Gors 7 points, more durable,3000 ways to buff both in offence and defence
Hammerers 17 points, more durable, better when charged, way more ways to buff
In the end, what role do swordmasters have in an army?
Not fast enough to be reliable chargers
Not tough enough to absorb missile
Too expensive to be a static combat res unit
The only role they can fill is that of a flanker/counter charger in small numbers, keeping them behind a unit for protection till they get the opportunity, but a chariot can do the same thing easier, cheaper and more reliably
For me ANY DE or HE elite infantry are just easy points on the table
@@Jimmyjazz1414 You are correct that they are susceptible to magic ranged (regular ranged they have a ward to help) and impact hits.
I'm not going to compare all of these but I'll take black orcs as a comparison since they are the same price (you're listing them at 14, which is with a great weapon, so let's go with that).
Let's take a 1v1 situation with black orcs, 6 on 6. Swordmasters strike first with a (3+ to hit, 3+ to wound). That will be 2.6 hits, -2 ap (to full plate), so 2.2 kills on average (note, I'm not even including the killing blow, which would raise that somewhat). 4 attacks back will be (4+ to hit, 2+ to wound) which will be 1.68 kills on average. Note, if they charge in, the orcs still have the same chance to hit (+1 to attack characteristic won't change that) and they reroll 1s to wound. However, we can just negate that reroll since high elves also have killing blow. So, in a 1v1 situation, the swordmasters come on top.
And to say that the black orcs will fare better in a charge, that is true to a certain degree. Unless the unit is incredibly high initiative, the swordmasters will still go first (or tied) even on a charge from most cavalry.
They will also beat hammerers in 1v1 (I did the numbers earlier) and most other units. So, as long as you keep them alive, they have the advantage in 1v1 situations.
The same applies to just about any 1v1 situation you put the swordmasters into on a similar point scale (I did this earlier with dwarves). You could even do that with forsaken and get similar results... although their randomless makes it more difficult to compute.
Nice battle report. 1st and best rule of WH or any minis game: Always blame the dice and their confounded insufficient pips. Question: Why didn't you use your missile fire to down the second gyrocopter? It would seem to me that the #2 copter was a much juicier target when it comes to points preservation, rather than the low probability of success King's Unit (with nothing to even exploit great dice if you would have gotten them).
Yeah , I had trouble killing one Gyrocopter , they ate skirmishers and T5 so my shooting was struggling to do anything to them.
@@CreakyGamersgyros don't get -1 to hit since they are not unit strength 1 models
Just saying😅
Why charge the dwarven lines when u outrange them with your bolt throwers?
I do these stupid things so you don’t have to 🤣
Will formations in Closed Order always have +1 advantage regarding Combat Resolution over those in Open Order?
Yes
And if you have 2 close order units in the combat you would get +2
@@CreakyGamers Thanks for clarifying. And also massive props on all those fine battle reports. Definitely became my favourites to watch
Fleeing with dragon princes... Sry you deserved that 😎
It was a cunning plan 🫣
👍👍
As a high elf player, I'd say you have a pretty good army there. However, you made a few mistakes that cost you that game, I'd say.
Why didn't you charge the sea guards into the gyrochopers on turn 2? That would have tied them up to keep them off your mage.
Also, running the dragon princes in like that was very risky. Anytime you flee that close to the enemy, even dwarves, it is risky. If you wanted to try that, you should have used silver helms, since they are less costly.
You must have been rolling horribly for the swordmasters that second round of combat. You would have been rolling to hit on 3+ (6 to 4), then rolling to wound on 3+ (5 to 4). Still, the main issue was your formation wasn't wide enough; you need to be taking his rangers out more so they can't retaliate as they hit really hard. As swordmasters can't attack in their second row, you want them in a wider formation.
Thanks for the feedback 👍
I didn’t charge a Gyro with the sea guard on turn 2 because the mage was n the way , I think ?
I thought my Dragon Prince plan would work but the swiftstride dice let me down.
I think I will make use of drill and marching next time to get them into a good flanking position.
I know what you mean about the sea guard , but I thought 7 wide was enough to deal enough damage. But dice let me down a bit , but hitting on 3s and wounding on 3s isn’t as reliable as I hoped 😩
@@CreakyGamers Ah, maybe your mage was in the way. I thought he was far enough to the side.
Relying on swiftstride to get you out of that was still risky. Sure, the chances were on your side but not by a safe margin. You probably had a 70% or 75% chance to escape or lose your entire unit. For me, I don't like those odds ;-)
A 7 wide unit would have worked fine IF he wasn't in a 10 wide and you had rolled better ;-)
@@CreakyGamers Your battle report videos are great, by the way. Keep them up!
Thanks 👍
Line Hammer needs to be faqd. No more fighting rank. Back to base to base.
Yeah it would be better
Out of curiosity, did Morgrim Ironbeard or Daemon Slayer have any runic items?
I think King Morgrim always has the rune of preservation , or whatever the name is , so that I can’t use killing blow etc on him.
All dwarf kings need that rune.