Opera Singer Plays LAYER 4 and 5 of Ultrakill

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  • Опубликовано: 14 янв 2025

Комментарии • 394

  • @MarcoMeatball
    @MarcoMeatball  11 месяцев назад +180

    Thanks for all the support on these giant videos. It’s always scary uploading a very long video but boy is it fun for me. So this has been a treat to see how many of you have been enjoying them as well.

    • @xpanserbjorne
      @xpanserbjorne 11 месяцев назад +12

      Loving it so far, can't wait for act 6 & 7.
      Small tip for the "spiders" (malicious faces), they have a large explosion resistance and punching your shotgun shells counts as an explosion

    • @Bösartig_Schemen
      @Bösartig_Schemen 11 месяцев назад +2

      Ultrakill has been one of my favorite games for a while now, and it is *so* exciting to see you play! Hope to see later layers, and maybe even the prime sanctums!

    • @pomtt
      @pomtt 11 месяцев назад +1

      If no one has said it already, i hope after finishing layer 7 you go back and check out the earlier levels again. on each layer one of the levels has a secret exit that leads to a new secret level for that layer.

    • @VykoSss84
      @VykoSss84 11 месяцев назад

      Dawn of War II - Angels Of Death (Space Marine Theme) 🙏🙏🙏 Reaction 🙏🙏🙏

    • @ghosteat6294
      @ghosteat6294 11 месяцев назад

      Hey man, you could maybe try throwing many coins at the same time. I think it will make it much easier to hit one of them and more satisfying to do so too!

  • @youlltim
    @youlltim 11 месяцев назад +725

    "I've heard a lot of your clamoring, begging, reaching out asking me to play in standard mode, and to that I say: No, no I shouldn't."
    Based

    • @Pikacholover9
      @Pikacholover9 11 месяцев назад +15

      Based? Based on what?

    • @jaredgabriel9662
      @jaredgabriel9662 11 месяцев назад +1

      ​@@Pikacholover9😂

    • @extremeequalist932
      @extremeequalist932 11 месяцев назад +31

      Marco is the best for that, he doesn’t let people control what he enjoys

    • @obi6127
      @obi6127 11 месяцев назад +2

      oh hey its you

    • @youlltim
      @youlltim 11 месяцев назад +1

      @@obi6127 Hello, your name feels familiar to me, but I don't remember where I know you from, could you please give me a refresher?

  • @CalicoThoughts
    @CalicoThoughts 11 месяцев назад +620

    i dont even mind Marco playing on harmless, i just wanna see the genuine reactions which makes me happy! i can wait patiently for layer 6-7 soon

    • @Soapy.musician
      @Soapy.musician 11 месяцев назад +15

      me neither but it feels so weird to see the enemies being so slow

    • @tamary.leitmotiv
      @tamary.leitmotiv 11 месяцев назад +25

      I think this is great, I've never seen harmless gameplay before, and it that allows him to play through the game at his own pace, then great. That's what videogames difficulties are all about

    • @LauBauBer
      @LauBauBer 11 месяцев назад +4

      Yeah, while I really like seeing people flying around and doing crazy shit, reactions to stuff like the 1-2 twist, the 4-4 piramid slide, or just about any track feels just as fun

    • @Smung
      @Smung 11 месяцев назад +2

      i encourage people to play on harmless. you get to gain real muscle memory for aiming instead of playing on normal with aim assist

    • @CalicoThoughts
      @CalicoThoughts 11 месяцев назад +1

      funny thing is i started off lenient first to get used to some of the mechanics, turns out i adapt too quickly so i tried out violent.... i only restarted 4 times fighting gabriel as a result of me quickly learning the timing. Now i did a sub 50 against him

  • @xann2681
    @xann2681 11 месяцев назад +262

    I really like that Hakita made the game very accessible, games like these usually hard focus on being absurdly challenging, but he considered every player and not only made very different difficulties but also made a whole accessibility setting

    • @ConsarnitTokkori
      @ConsarnitTokkori 11 месяцев назад +25

      ultrakill is only really as hard as you make it
      it just happens that that can be "very"

    • @NubDiePie
      @NubDiePie 11 месяцев назад +9

      I can't wait for how its going to be in Ultrakill Must Die

    • @MorbidMindedManiac
      @MorbidMindedManiac 11 месяцев назад +2

      @@NubDiePie I wonder if everything kills you in 1 hit, like Duskmare in DUSK

    • @channelnameiguess1933
      @channelnameiguess1933 11 месяцев назад +3

      @@MorbidMindedManiac nah that wouldnt be that fun, hakita will probally add even more new mechanics to the enemy like as shown with brutal difficulty

    • @AlexDoubleAU
      @AlexDoubleAU 11 месяцев назад +3

      @@channelnameiguess1933 filth on UKMD: "for his neutral special, he wields a gun"

  • @juanrada9402
    @juanrada9402 11 месяцев назад +224

    13:33 ¡Marco spotted trying to parry with the knuclebuster!

    • @the_you_kno_who
      @the_you_kno_who 11 месяцев назад +53

      It was an accident! It's forgivable!

    • @DOG_EATER_1887
      @DOG_EATER_1887 11 месяцев назад +94

      ​@the_you_kno_who wrong. I can't watch this guy anymore. Unsubscribed.

    • @MarcoMeatball
      @MarcoMeatball  11 месяцев назад +112

      i think it's for the best.@@DOG_EATER_1887

    • @Guywithtwotails
      @Guywithtwotails 11 месяцев назад +15

      REMOVED FROM LIBERTY AGAIN AND AGAIN AND AGAIN AND AGAIN FOR HIS DAMN CRIMES

    • @youlltim
      @youlltim 11 месяцев назад +18

      Impossible. Heresy. Unspeakable. Heresy. Heresy.

  • @CricetoFunni
    @CricetoFunni 11 месяцев назад +89

    Something that I've noticed about your playthrough in comparison to others is that you actually notice a lot of the environmental details and setpieces like Mino's corpse throughout Lust or the Eiffel Tower (and giant elevator) in Greed. A lot of people just zoom past that kinda stuff which is perfectly reasonable with this being a fast-paced shooter, but it's nice to see someone actually slow down and appreciate the environment and worldbuilding.
    Also, straight up saying "No." to the people telling you to play at a higher difficulty is insanely respectable.

  • @medaknight4
    @medaknight4 11 месяцев назад +49

    4:14 I NEVER would have thought to use the push-back from the Virtue's beam to reach that secret! I just wall jumped and dashed a bunch. God I love games that let different players achieve the same goal in different ways

  • @shybandit521
    @shybandit521 11 месяцев назад +130

    The most important part of coins is trying to remember Dont Overthink It. The coins inherit almost all of your momentum and follow a perfect arc, this means whether you're moving horizontally or standing still, you nearly always have to flick your mouse upwards the exact same amount at the exact same time.
    It takes a while to learn, but viewing it from that perspective can improve the learning speed.

    • @ZoraEpsilon571
      @ZoraEpsilon571 11 месяцев назад +7

      basically just always flick your mouse up slightly really quickly and you'll almost always hit the coin
      however learning to do only that isn't good either and it's also good to get a bit higher in the air, toss a coin, and learn the slightly later timing to get the double coin split

    • @FutileStruggleofaBoulder
      @FutileStruggleofaBoulder 10 месяцев назад +1

      if you play long enough you'll easily hit coins because everything just become a natural instinct

  • @ElementicVideos6084
    @ElementicVideos6084 11 месяцев назад +104

    20:53 bro just wiped out an entire set of soldiers and didn’t question it

    • @TehCakeIzALie1
      @TehCakeIzALie1 11 месяцев назад +22

      The limitless glory of the Sharpshooter Revolver

    • @qilinit
      @qilinit 11 месяцев назад +14

      Amazing clip, he opens the door, shoots, closes the door and enters it again but now all the enemies are corpses on the ground

    • @tessabakker662
      @tessabakker662 6 месяцев назад +1

      Absolutely INSANE shot, I love the Sharpshooter so much.

    • @dhrumildave4221
      @dhrumildave4221 3 месяца назад

      @@qilinit Dementia

  • @DeadRote
    @DeadRote 11 месяцев назад +88

    I'm glad you are just enjoying the game. Don't matter which difficulty, skill level and etc - we are here for the in-depth analysis, your emotions and just to have fun. Thank you!

  • @theturqouisetomato2991
    @theturqouisetomato2991 11 месяцев назад +241

    I think the reason a lot of ultrakill players love the coins is a) it feels really cool when you get a ton of practice with it, and b) the coins follow a consistent, predictable arc based on how you’re moving, so c) if you are at higher difficulties/in more chaotic modes, it can ACTUALLY be easier to hit the coins as you move around like a crazy person than trying to aim at enemies xD also d) it combos with other weapons in some of the cooler weapon interactions in the game; which requires a TON of practice but can be super rewarding if you choose to learn them! But as always: play the way that is fun for you; if you are enjoying other playstyles more and still progressing, then that is the correct way to play for you!

    • @blinded6502
      @blinded6502 11 месяцев назад +1

      Hitting coin is really easy. Just don't change your motion direction, throw coin, flick mouse a bit upwards, and shoot it in one smooth fast motion. It's a lot easier than aiming.

    • @theturqouisetomato2991
      @theturqouisetomato2991 11 месяцев назад +17

      @@blinded6502 well yes, this is my point. Marco isn’t at that stage, the target is still smaller than any enemy in the game; just because it’s easy in theory doesn’t mean it doesn’t require practice, and might not be a skill that a newcomer wants to start off with. That’s all!

    • @davidmingle5910
      @davidmingle5910 11 месяцев назад +1

      And, if your timing is perfect, the bullet splits in 2, and if you perfectly time it on 2 coins, it can split into 3

  • @AftermathADV
    @AftermathADV 11 месяцев назад +871

    Whats really suprising is that he understands the game better than Mayo

    • @АндрейАкмульдин
      @АндрейАкмульдин 11 месяцев назад +251

      Anyone understands the ULTRAKILL better than Mayo.

    • @Curs___d27
      @Curs___d27 11 месяцев назад +23

      Fr fr

    • @Russo_Von_Carnificia
      @Russo_Von_Carnificia 11 месяцев назад +82

      Even people who doesn't play it understand it

    • @hatbrox
      @hatbrox 11 месяцев назад +73

      That’s a really low bar, and I don’t mean basement floor low, I mean bottom of the Mariana trench low.

    • @Sanctum8888
      @Sanctum8888 11 месяцев назад +50

      My dad, who only really cares about the story more than the gameplay, also agrees that mayo's take was absolute dogshit. I tell him about the cool weapon interactions and he thought it was dumb when I told him about mayo thinking the game was bad because he literally only used one weapon through over half of the game.

  • @lazydevstudios3776
    @lazydevstudios3776 11 месяцев назад +113

    0:00 absolute gigachad moment

    • @Alec1029
      @Alec1029 11 месяцев назад +6

      truuue. the difficulty was made for a reason

    • @estrelaplatinada6506
      @estrelaplatinada6506 3 месяца назад

      ​@@Alec1029yeah, it even says something like to no STRESS, and he have first: angry issues, also he almost VOMITED while playing in this mode, he is absolute right for every reason to continue on harmless mode.

  • @doug2555
    @doug2555 11 месяцев назад +65

    On the talk about games being accessible and thats what easier difficulties are for, I think the ULTRAKILL player base is just an unusually obsessive one. A lot of the game centers around being cool, flashy, efficient and when they see someone that isn't extremely optimized in their gameplay they claim that you are playing it wrong because hypothetically you are missing the best part of the game. Problem with that is that it's a completely subjective experience. Some people love Ultrakill for that flashiness and epic combos and quick movements but someone can still enjoy the game a ton just playing it like other boomer shooters at a leisurely pace. The violence and gamer-ness is a huge part of what Ultrakill goes for but it clearly isn't pushed on you with the existence of easy difficulties.

  • @CalicoThoughts
    @CalicoThoughts 11 месяцев назад +71

    i honestly like how Marco has improved too, and he's using the other weapon varriants which is neat
    SICK CLIP 3:50
    ALSO PROJECTILE BOOSTING BABYYYYYYY

  • @thebumhimself
    @thebumhimself 11 месяцев назад +64

    I discovered you recently and I dont regret it all, play at the difficulty you want, dont let others be rude to you, play at your own pace.

  • @litkale6329
    @litkale6329 11 месяцев назад +25

    Dude it’s an absolute blast watching you play. Seeing your reaction with each no circle is simply so refreshing.

  • @zackplaylists
    @zackplaylists 11 месяцев назад +16

    So glad to see him playing the game! Hoping he's gonna love layer 6 and 7 as much as I did my first time around!

  • @ak47shorty53
    @ak47shorty53 11 месяцев назад +28

    I'm glad you're enjoying the game even if some people are quite vocal about it not being normal lol. Being on harmless lets you take in the sights of the level and also let you give your musical analysis which is always a pleasure to hear. You always say something that let's me see music in a whole different light and I really enjoy your content!

  • @azziey
    @azziey 11 месяцев назад +10

    this gameplay is the most calm and unstressfull ive ever seen and its just perfect i love this

    • @paoloortiz5662
      @paoloortiz5662 11 месяцев назад +1

      it's literally what you would __not__ expect from an ULTRAKILL gameplay, it's so unique and refreshing after watching-and playing-like a kid on 2kg of sugar.

  • @bauschaum2158
    @bauschaum2158 11 месяцев назад +19

    I really love seeing an Ultrakill playthroughfrom this perspective, as well as the music analysis.

  • @Kitsuwen
    @Kitsuwen 11 месяцев назад +13

    Oh my god. After 100 hours of playing Ultrakill, I never knew, that if you place a magnet on Leviathan, it will get striked by lightning. And I never expected to see this, not from some 1000+ hours Ultrakill pro-master, who already had beat the game blindfolded - but from Marco, who fights Leviathan first time.
    It doesn't matter how long you play this game - there's always something new to find)
    Sorry for my bad english :ь

    • @NovaAeternus
      @NovaAeternus 10 месяцев назад +1

      depends on who you watch, ive never played ultrakill but know a bit too much about it, that included

  • @Sanctum8888
    @Sanctum8888 11 месяцев назад +30

    If i had a nickel for every +PROJECTILE BOOST, I'd watch this man all day.

  • @justsolcastle406
    @justsolcastle406 11 месяцев назад +60

    Ultrakill’s made to be fun, and it’s great to see you having fun with it. Accessibility options exist to make such great experiences like this accessible, and it’s a nice change of pace to see somebody taking it slow. Minor word of advice, punching your shotgun blasts makes them do explosions, which is good in general but certain enemies will take reduced explosion damage, so sometimes it’s better to just do the shotgun without the punch. I enjoy the content, glad this is going well

    • @javyz6197
      @javyz6197 11 месяцев назад +1

      He knows about projectile boosting and does it dozens of times in this video

    • @justsolcastle406
      @justsolcastle406 11 месяцев назад +1

      @@javyz6197 I'm aware, but he sometimes does it to enemies like Malicious Face that are immune to explosions, and my intent is more that it isn't always the right choice rather than telling him it exists

  • @CheesestickChoker
    @CheesestickChoker 11 месяцев назад +12

    Very excited to see you play through 6-7 since they really are the pinnacle of Hakita’s work. Also, I keep seeing this throughout both of your videos, the way you heal is by getting close to a enemy and hurting them so they can bleed. Remember! Blood is fuel, hell is full.

  • @RakaAvali
    @RakaAvali 11 месяцев назад +15

    The best part about gaming in general is that you can play them how YOU want to play.
    Some enjoy a challenge, Some enjoy the experience, Some enjoy getting as good at the game as possible.
    at the end of the day, were all playing the same games and at a baseline, enjoying the same thing, difficulty doesn't matter, what matters is you're having fun, and were having fun watching

  • @ayzekpie9432
    @ayzekpie9432 11 месяцев назад +9

    I've always found it funny when people recommend coin revolver, the player always finds the red ricochet more fun.
    But it does not diminish the fact that the meaning of the coin has not reached you (it can be shot wherever, it will find a victim on its own)

  • @snizzle6174
    @snizzle6174 11 месяцев назад +11

    Challenge in games is an interesting conversation.
    Like, difficult games get some specific kind of social status through being challenges, which is then offloaded to those who complete it - not in some overblown way, but just as in "oh you're good at videogames"
    There are those who just go for that aspect of it, and i think games are intensely frustrating for them.
    For me, however, the challenge is the fun. I love every detail of this game, and all the little aesthetic touches and i appreciate calm chill games too, but nothing replaces the kinda fun i get from beating something that took me hours to overcome, practicing new strategies, or analyzing my own gameplay.
    I think ultrakill is truly kind of incredible for succeeding on both of these wavelengths, and it's part of what makes the game charming for both groups

    • @snizzle6174
      @snizzle6174 11 месяцев назад +1

      As an aside - you should find the secret levels in this game, because you would get a kick out of them

  • @SupremeDalek225
    @SupremeDalek225 11 месяцев назад +28

    Very quick and easy tips/things to know about weapons (if you care to know):
    -On tougher enemies / bosses you can parry yellow flashes, blue flashes are unparriable (on ferryman you kept punching the blues)
    -The cyan slower projectiles from enemies can also be parried
    -Spinny red pistol can blow up projectiles you shoot the ricochet at
    -The blue nailgun's alternate fire shoots a magnet spike and your nails will magnetize to it, if you shoot a tougher enemy with it you essentially get soft aimbot
    -The stone spiders die from shotguns fast but not as fast if you keep shotgun parrying them since they're more resistant to explosions
    -The stalkers (bomb guys) explode and make enemies sanded, sanded enemies don't bleed so you can't heal from them
    -Railcannon has the highest burst damage in the game, always use it on tougher enemies whenever it's up
    Near the end you pretty much figured some of these out but I just wanted to let you know since you were wondering a while throughout this video

    • @dhans2881
      @dhans2881 11 месяцев назад

      is funny how you mention the "healing" when marco don't even try to lol

    • @SupremeDalek225
      @SupremeDalek225 11 месяцев назад +4

      @@dhans2881 well he has 200 hp from harmless and parries fairly frequently lol. Just for a scenario where everything is sanded and he doesn't understand why he didn't heal

    • @kveller555
      @kveller555 11 месяцев назад

      It's important to note that the Malicious Faces (stone spiders) take increased damage from shotguns, but only at point-blank.

    • @unicorn_tamer
      @unicorn_tamer 11 месяцев назад

      I have been playing this game for like a year, I am about to P-rank the entire Act II and I just learned that Malicious faces are resistant to explosions and normal shotgun shots are faster. Not that it matters when you instakill them with a parry but damn, I learn new things about this game all the time

  • @Ravanger95
    @Ravanger95 11 месяцев назад +11

    You're getting better at this game really fast!

  • @toast1612
    @toast1612 11 месяцев назад +7

    can't wait for heresy and violence, this is a really fun playthrough to watch

  • @Kaiser25
    @Kaiser25 11 месяцев назад +4

    It's so cool to see new people playing ultrakill, really takes me back to the times where I didn't really get much of the game's mechanics and just projectile boosted my way to victory. Thx for uploading these, it's neat to relive those memories, hope to see the rest of the game from you!

  • @bigmoney3241
    @bigmoney3241 11 месяцев назад +7

    Totally cool to play the game on whatever level you need! Watching sentries shoot air was a little painful knowing that they track you and hitscan your skull on violent lol. Another banger video.

  • @mrhidejose3580
    @mrhidejose3580 11 месяцев назад +8

    To think all of this started for some music, this is a proof that videogames became a great art expression several years ago and artist and art experts are realising that

    • @mrhidejose3580
      @mrhidejose3580 11 месяцев назад +1

      Hi @MarcoMeatball here a subscriber who would love to have a talk about music born by videogames and musicians inspired by videogames and other popular culture entertainment sources, i love the work you have been doing despite being a relatively new subscriber, but i want to live by and for the music

  • @Shadoenix
    @Shadoenix 11 месяцев назад +17

    Love to see it!
    Some tips for the other variants:
    The Marksman (coin) can target an enemy’s weak point automatically. If you time it so that you shoot the coin exactly when it flashes, your bullet will split in two and target TWO enemies.
    The Sharpshooter (spinny) can ricochet off surfaces, but the main benefit for me is when you spin it and shoot a projectile with it. It explodes the projectile, dealing an extra damaging RED explosion. Annihilates the enemy that shot the projectile and everything around it.
    With the shotguns, if you immediately swap to the next variant after shooting, you can skip the “reload” animation and are able to shoot the next shot much faster. This is called “shotgun swap,” dealing much more DPS, and there’s videos out there to show you how it works.
    Demons, as they have stone skin, have a vulnerability to nails since they’re sharp objects that can shatter them. Use the magnets of the blue nailgun to help with the aim, or you can shoot a magnet and then swap to the green nailgun to unleash its massive barrage, which is also attracted by the nails.
    Different weapons and variants can combo and interact with each other, so there’s LOTS of utility here!
    As always, I enjoy seeing your Ultrakill gameplay, and be sure to check out the lore tabs in the terminals and read books when you can! The lore is expansive, and my videos can cover any lore that you may have missed.

    • @applejuice281
      @applejuice281 11 месяцев назад +1

      sadly.. he ain't readin allat

  • @lucyarisato6850
    @lucyarisato6850 10 месяцев назад +1

    It’s genuinely so neat to see the game played at this speed and difficulty-I’m so used to the frenetic breakneck pace that seeing this is opening up my mind, making me think ‘okay, how *would* I clear this room more optimally?’ in a way I didn’t expect.
    I’m glad you’re enjoying the game.

  • @bucketoflaughter5207
    @bucketoflaughter5207 11 месяцев назад +5

    Love this video, 10/10
    The Ultrakill community is notorious for saying spoilers and telling you how to play.
    Sadly most of the spoilers don’t understand how to advise you to play a certain way without spoiling it, so I shall tell in a simple way what to do (in priority order):
    Have fun
    Experiment (typically leads to fun, if not then don’t bother)
    That’s it, everything else isn’t as important as those two.

  • @samblindao5421
    @samblindao5421 10 месяцев назад +1

    Im loving the reactions to the subtle change in the music everytime something happens. ultrakill's audio is extremely smart in ways that a base comes out of nowhere when a cerberus spawns and somethings like that. The best christan game oat

  • @DoomerSlice
    @DoomerSlice 11 месяцев назад +3

    I love ULTRAKILL’s difficulties because they don’t change enemy HP or amount. Lower difficulties make things slower so you can have an easier time understanding things and doing badass tricks at your own pace, while the harder ones make it faster and expect you to play like a badass the whole time.
    And no matter what difficulty you’re on going back and getting a P rank is personally rewarding, since you still need to learn the tricks for style and play good, but that’s playing good for YOUR level. The game doesn’t lower your rank down for playing on an easier difficulty, it just gives you the rank for that difficulty.
    I also really like how playing on a hard difficulty also gives you the same progress on the difficulties below it, so if you find the game to be getting too hard you won’t lose any progress having to play the whole game again on an easier level when switching to an easier mode.

  • @TheStrangestLad
    @TheStrangestLad 11 месяцев назад +5

    I saw those parry attempts on the Ferryman fight, and would just like to say: a small blue flash means that the attack is unparriable, and a small yellow flash means that it is parriable.

  • @dazcarrr
    @dazcarrr 11 месяцев назад +3

    it's always a treat seeing ultrakill players go nuts with +projectile boosts for the first time

  • @combineelite6476
    @combineelite6476 11 месяцев назад +6

    God damn i completely forgot that ultrakill can be played like this, after 1200 hours watching this feels like going back to a simpler time or something like that, watching someone new play is always fun
    Also playing on harmless and not giving a shit is based af

  • @oceanareuherrera2610
    @oceanareuherrera2610 10 месяцев назад +1

    I love that Marco learning projectile boosts is like 5 year old me learning some cool trick, and then doing it any moment I can 🤣

  • @inexistentspecofdust9951
    @inexistentspecofdust9951 11 месяцев назад +4

    If you haven't already, you should read the weapon info from the terminals, they mostly have lore about how the weapons work but some do talk about the war.
    Also, I believe you missed a book on the second level of the lust layer, on the room before the soul orb behind a breakable wall.
    The bosses have a terminal entry for every encounter, so you should check there even if you already read their first entry.

  • @ozzy7706
    @ozzy7706 11 месяцев назад +3

    You got the hang of punching your shotgun shells faster than I did, I only started using them regularly well after beating the game for the first time lol

  • @t3hsourcey
    @t3hsourcey 11 месяцев назад +2

    Just by playing standard, some offline practice and research, your play has improved EXPONENTIALLY, and you're also experiencing the sheer catharsis of the relentless combat instead trying to skip it now.
    Yes, it gets super stressful to be demanded of a task requiring unpracticed, and even more so, impractical, skill that you don't need. By Ship of Fools, it was impressive how you got so used to the combat stimuli that you didn't flinch at the epilepsy happening, you know by feel that more bullets=more safety.
    As much as I would like to brandish myself as a Gamer, capital G and sweaty to the T, I too have no real time to keep playing and mastering new things.
    Again, it is ever more gratifying to see you keep discovering new and new aspects of Ultrakill, without the overwhelming feeling of having to perform at top capacity. A truly Ultrachill experience :)

  • @AlexDoubleAU
    @AlexDoubleAU 11 месяцев назад +1

    I honestly love the irony of the layer of Wrath, rage, unreasonable anger, having such calm music

  • @1SuperLamp1
    @1SuperLamp1 11 месяцев назад +5

    I'm somebody who always enjoys playing games at the highest difficulty setting. I do it because that's the way I enjoy video games most. I think you're absolutely correct in saying that the developers put multiple difficulties because they intended the game to be accessible. If they didn't want people to play the game on a difficulty other than standard, then they wouldn't have made multiple difficulties. People enjoy and experience video games in different ways! I'm really happy that you're playing ultrakill and enjoying it, Marco!

    • @MarcoMeatball
      @MarcoMeatball  11 месяцев назад +5

      Totally!!! I would never look down on someone for playing a game how they want to. Folks use this “as the devs intended” thing like it’s a fact. That’s not a fact. Unless there’s no slider. Glad you enjoy how you enjoy ❤️

    • @Charlotte08094
      @Charlotte08094 10 месяцев назад

      @@MarcoMeatballyou are amazing bro 💜

  • @charlescalvin271
    @charlescalvin271 11 месяцев назад +1

    this is quite a change of pace from the usual ultrakill gameplay, i'm glad someone actually uses the lower difficulties to their advantage since your type of content is more about the observations and reviews rather than the gameplay which i find very interesting

  • @ethanbradshaw1113
    @ethanbradshaw1113 11 месяцев назад +5

    One thing you should definitely look at are the secret levels. There’s one for every layer, including the prelude. They arent really challenging, more that they are usually very silly.

    • @paoloortiz5662
      @paoloortiz5662 11 месяцев назад +1

      Except 4-S... i shudder at the sight of a box

  • @LynVA
    @LynVA 8 месяцев назад +1

    the simple truth is that if hakita didnt want people to have access to the easiest difficulties, he wouldnt have made them a priority over the Brutal and UMD difficulties. he and the team deemed harmless and lenient more important

  • @vaclavkokes6236
    @vaclavkokes6236 11 месяцев назад +6

    the music in 5-1 that you liked so much is named "deep blue" maybe you should do a video on it

  • @SomeKindaSpy
    @SomeKindaSpy 10 месяцев назад +2

    fun fact: dual wielding power ups stack. You can have more than two arms out with guns at once.

  • @David111IsHere
    @David111IsHere 10 месяцев назад +1

    Regarding what you said when fighting V2, I am what people might call a masochist, since any game I play, I will sooner or later play on the hardest difficulty and will a lot of times go out of my way to make the game even harder. For me it's already fun to play a video game, but encountering a tough challenge and then overcoming is such a good feeling. But recently, when you and other youtubers started analyzing music from games I had only recently discovered, but was so invested in, I started to grow an appreciation to their music, and now to most music, regardless of genre or where it's from. And because of MatPat and a couple others, I also got invested into their stories. It might be because I'm more mature but I think you guys are also a reason for this, and I thank you.

  • @Quvl
    @Quvl 11 месяцев назад +11

    Guys he learnt pboosting. Its all over

    • @paoloortiz5662
      @paoloortiz5662 11 месяцев назад +1

      For Hell, that is. It's all over for the remaining layers of Hell

  • @kswdg
    @kswdg 4 месяца назад +1

    most chillfull ultrakill gameplay i enjoy that

  • @Wonkyth
    @Wonkyth 11 месяцев назад +3

    using the Virtue to get to the secret orb at 4:20 felt great lol

  • @SomeKindaSpy
    @SomeKindaSpy 10 месяцев назад +1

    spoiler easter egg: you can just toss the ferryman a coin and they wont attack you, they'll just let you leave.

  • @АлександрГордиенко-е6х
    @АлександрГордиенко-е6х 11 месяцев назад +3

    There's a playlist from a game you need to check out. It's called Void Stranger. It has playlist with chronological order to soundtrack they appear in game. Should be a fun to review, especially *no refunds*.

  • @Ninjaraisen
    @Ninjaraisen 11 месяцев назад +1

    I like that you also thought of Harder Better Faster Stronger at 1:00:44. Every time I heard that track I would always think of it, so its nice that im not the only one :)
    Also, heres a tip if you want one. The Cerberus and Maurice (stone man and floating stone head) are very weak to the nailgun, so using that kills them much faster than the shotgun. (especially if you attach the magnets to them.) Railgun and the Pistol's Piercing shot also get the job done pretty well. Explosions dont hurt them a lot though, so try to avoid using the shotgun grenade or shotgun parry on them.

  • @thesuspiciousorange2526
    @thesuspiciousorange2526 11 месяцев назад

    Honestly, it's so fun seeing you take your time with these games and giving us your thoughts as you go. It's also really cool seeing you connect your thoughts from your song review videos to the physical experience in game. It makes it super engaging and as a lore fiend, it's really exciting to hear it from the aspect of music. It's a rare treat!

  • @unlimited7246
    @unlimited7246 11 месяцев назад

    You're getting a lot better and I'm loving the series! So fun to really deep dive into and get a better understanding of music I would usually look over.

  • @pants341
    @pants341 11 месяцев назад

    I love seeing someone new playing Ultrakill, and it's nice to see the support from the community!

  • @NotArmoredSelf
    @NotArmoredSelf 10 месяцев назад +1

    marco is the only person i wont clown on for doing harmless

  • @Papa_Waffles
    @Papa_Waffles 11 месяцев назад +3

    Love your reactions and additions, please keep playing. Ignore those that want you to play on standard, just have fun Marco!

  • @nuquersparda3739
    @nuquersparda3739 11 месяцев назад +2

    Marco! The thing about the coin, is that it does more dmg than a normal shot, and you can also bounce the Railcannon off a coin, making it hit harder and you can even hit an enemy twice with one shot if you throw the coin behind them!

  • @he2a
    @he2a 11 месяцев назад +2

    At first when I watched the Act I I was enraged how slow the projectiles were and how much leeway the game gives in harmless. But then I noticed a lot of minute details that I have missed, like for instance when you shoot the spider, it bleeds from the bullet holes that the machine gun makes in that spot, which doesn't happen in other explosive guns. Great streams, probably the first guy I've seen who analyses the music in game.
    P.S. No need for using the coin gun, ricochet gun is really fun for beginners, you can penetrate projectiles with it causing large explosions, often instakilling the spiders. But coin gun is kinda useful in some hidden secrets, like for instance if you toss a coin to the ferryman, he will let you safe passage without needing to kill him, same for the first level in limbo where if you toss a coin in the wishing fountain, it gives you secret passage to complete the level, both are challenges in the levels. Also try unlocking the minigames secrets. They are entirely different from the base game.

  • @Namelessthe3rd
    @Namelessthe3rd 10 месяцев назад +1

    Hard agree on the difficulty comments here. You'll find a lot of talk in the Ultrakill community that 'hard game is meant to be hard', but what a lot of those people fail to realise is that most of the human population has not been playing video games daily for years. Ideas they take for granted like 'passively dodging enemy attacks' and 'switching to a better weapon for the situation' are only intuitive to them because they've been training those skills for decades, be they training with demons in hell, the Covenant on Reach, or Zombies through Racoon City. You can't just expect anyone who picks up Ultrakill to immediately do a double-railcoin and instakill a Cerberus.
    I will say though that your parry game is top-notch. I've got 100 hours in this game and it's only in the last 20 that I've started really working parries into my moveset, but you've nailed it straight out the gate.

  • @azthtj
    @azthtj 11 месяцев назад +1

    very happy that youre not playing the game to the communities request, the community has a HUGE issue with backseating and you playing the game the way you want to just makes me happy. keep this up and keep doing what you love

  • @gogeta3326
    @gogeta3326 11 месяцев назад +1

    Well, if and/or when you're ready to test yourself under the minoan and sisyphean sanctums, complete the challenges for every level, and P rank them. It will take the most effort that you can give, but the challenge in the end, I assure you it is absolutely worth it. That feeling of finishing the trials of the sanctums, it's so intoxicating. If you've ever played Undertale, it's like beating sans. If you've ever played hollow Knight, it's like beating Nightmare King Grimm. If you've ever played Devil May Cry, it's like beating Vergil. Ultrakill has mastered the secret final boss that only the dedicated can even gain access to, and it's absolutely impeccable. I do not care if you use guides to accomplish this, all that I ask of you, is that if you do decide to take on this challenge, that you have uncut footage, and that you do not receive any help against the forces that await you.

  • @bit_ronic
    @bit_ronic 11 месяцев назад +1

    having played this damn game for like 200 hours, i'm still able to cackle maniacally everytime see someone discovers something new in the game and then manages to do cool shit with it, like the pboost at 8:00

  • @UNWORTHYPOTATO56
    @UNWORTHYPOTATO56 11 месяцев назад +2

    Dont worry about the community telling you what to do, ultrakill is really hard to not backseat gamer because of all the lovely tech.

  • @SriTheGuy
    @SriTheGuy 11 месяцев назад +2

    HE'S DONE IT, HE'S PLAYING ULTRAKILL ACT 2 GUYS.

    • @Giolopy
      @Giolopy 10 месяцев назад +1

      Wow I didn’t notice! Thanks! 🧌🧌🧌😱😱😱💀💀🤤🤤🤤🤤🤓☝️🤓☝️

  • @Synthc4t
    @Synthc4t 11 месяцев назад +2

    absolutely love your decision to play the game in a way that you would actually enjoy instead of letting the ravenous horde of the ultrakill community win over you

  • @Delta_Ren5
    @Delta_Ren5 11 месяцев назад +3

    he REALLY enjoyed projectile boosting

  • @TryHardGamerYT
    @TryHardGamerYT 11 месяцев назад +1

    I love seeing how much fun you're having with the game! Glad you're enjoying it :)

  • @TheXander2099
    @TheXander2099 11 месяцев назад +1

    its fun watching him slowly get better

  • @Uni02BN
    @Uni02BN 11 месяцев назад +3

    52:19 is so funny to me, core eject slides off maurice so slowly

  • @mkemia814
    @mkemia814 11 месяцев назад

    As much as you hate the sentries, they make you pull some of the most clutch plays in the video, Marco. Excellent work, man!

  • @SecondaryHaha
    @SecondaryHaha 11 месяцев назад +48

    another starting ultrakill player consumed by M1+F

    • @uhrguhrguhrg
      @uhrguhrguhrg 11 месяцев назад +5

      but it feels soooo good

    • @SecondaryHaha
      @SecondaryHaha 11 месяцев назад

      @@uhrguhrguhrg there are much more things in the game that feel way fucking better

    • @uhrguhrguhrg
      @uhrguhrguhrg 11 месяцев назад +14

      @@SecondaryHaha but you can't deny that projboosts are very satisfying
      especially triple ones

    • @SecondaryHaha
      @SecondaryHaha 11 месяцев назад

      @@uhrguhrguhrg well yeah but I know how to click at least 5 keys at once

    • @tuyoufpazic5746
      @tuyoufpazic5746 11 месяцев назад +18

      ​@@SecondaryHaha go flex on us inferior gamers who cannot press multiple keys at once or beat 0-1 on another channel

  • @n3vermore771
    @n3vermore771 11 месяцев назад +1

    I outright cheered when you said "No" to playing above harmless, I really respect your decision to just want to enjoy the game at your own pace, the Ultrakill community could use with learning a thing or two about letting people enjoy games how they want to, and besides its like you said, if Hakita, who on the latest dev stream literally told people who asked for a shield weapon to just "get good at parrying", added an easy difficulty to make the game accessible then its meant to be used.

  • @squido8168
    @squido8168 11 месяцев назад +2

    13:32 He got caught trying to parry with the knuckleblaster 🤯😭💀🚫💅

  • @gdtyphoon4779
    @gdtyphoon4779 11 месяцев назад +2

    I am the most excited than ever about the next layers 6 and 7. (Layer 8 and 9 are still in development until all of act 3 is released). I doubt youre going to do the prime sanctums, as it does recquire to p rank an entire act to access them and they are really difficult. Do whatever you want Marco its your choice and ill respect it ❤

  • @DamageMaximo
    @DamageMaximo 11 месяцев назад +2

    43:32 By the way, Standard is inside the "Hard" section of difficulties

  • @mercuryk1527
    @mercuryk1527 11 месяцев назад +1

    i play the game on lenient so it’s nice to see someone who enjoys taking it slightly slower lol…i’m pretty bad at fps so it’s nice to have some leeway

  • @toysipo2579
    @toysipo2579 10 месяцев назад +2

    To add onto what others have said-- Ultrakill's player base can be both anxious and obsessive. People's desire to demand you challenge yourself reflects both of those things. Anyone begging you to do that is projecting their anxiety super hard onto you. It can be easy for these players to become conditioned to the people they know who may have their own severe anxiety issues holding them back from getting the most out of things, and when they see what seems like distant symbols of that behavior in others basic decisions (such as you deliberately choosing to play on harmless because you want to take in the culture and atmosphere) it's easy for them to jump to the conclusion that you're making some mistake or that you're idling in some kind of shameful avoidance, like the kinds they've seen and feared before. They never really realize how they're just transferring their anxiety from those past experiences onto you and not really realizing how that might affect you.
    Also, I know you won't play on standard, but do not play on standard. You're artistically literate in so many ways that you're getting a full experience and then some just taking things at your own pace.

  • @whocares_yes
    @whocares_yes 11 месяцев назад

    I wished i could like this video twice! Your takes on difficulty are perfect. Playing on Harmless isnt a bad thing - the only way to play a grame wrongly is when you do not enjoy it. And I am glad you decided to stick to harmless! All that matters is that you enjoy playing, not that it becomes your second job :)
    It's been a lot of fun seeing you play through this game and i am super happy you gave it a shot!

  • @TheWhiteReaver23
    @TheWhiteReaver23 11 месяцев назад +3

    Tip: whenever you kill any Cerberi, all others currently active will entire enraged mode with the death of their friend

  • @GiantDad553
    @GiantDad553 11 месяцев назад +1

    The based and true harmless playthrough, keep it up Marco.

  • @elitemetropolice4551
    @elitemetropolice4551 4 месяца назад +1

    the skill level of your gameplay in this video really gives me nostalgia because this is how i used to play when i first started the game, except playing in standart difficulty
    i remember dying to v2 (first encounter) 107 times, not exagerating
    i tried everything, tried maxing my aim assist to 100%, combo my weaponry, i managed to kill her at the 108th try and i didnt even feel reliefed, just glad it was over
    look at me now, taking a shit on v2 on brutal difficulty like she is nothing.
    (also for anyone wondering why im calling v2 a "she", hakita said it would be "pretty funny" if people referred to v2 with female pronouns)
    (also i have 528 hours in the game :3)

  • @PhillyCheesesteak.
    @PhillyCheesesteak. 11 месяцев назад +2

    hey Marco, hope you're doing well. by the way, malicous faces (floating rock guys) are explosion resistant so you cannot projectile boost them. (shotgun punch)

  • @SomeKindaSpy
    @SomeKindaSpy 10 месяцев назад +1

    yes they're attached to V1! The final form of V1 in this game is a lot like Vishnu or other Hindu gods where it has many arms and many weapons. Canon.

  • @mortis5651
    @mortis5651 11 месяцев назад +2

    I hope you’ll go find the secret levels eventually, I think you’ll find them fun without spoiling much.

  • @ratatouille5172
    @ratatouille5172 11 месяцев назад +2

    I haven't spotted a comment talking about it. And you probably caught it looking back at the footage, but the guys that explode themselves on top of enemies "sandify" things so you won't be able to heal by just dealing damage to them, can't absorb blood if its all sand now. So unfortunately they are not fren : (

  • @sfsinfinity5862
    @sfsinfinity5862 2 месяца назад

    Seeing him play on harmless is oddly satisfying, he is right, it does make him feel like a badass.

  • @khromyakvsevolod3664
    @khromyakvsevolod3664 10 месяцев назад +1

    The thing about ULTRAKILL players enforcing "getting good" on the newcomers so agressively, is that many of them just really want to make people fully experience the mechanical genius of this game, which you can't realistically do on low difficulties, because there is no need to go and experiment with weapons and playstiles since the game can just be beaten by holding W+M1. Sadly, this seemingly good intention is not only executed wrong, but is also mixed with a gamer's urge to play muscles, which makes it harder for people to get into this community, and as a consequence - learn new mechanics that they likely wouldn't have discovered on their own.

  • @shyneus9773
    @shyneus9773 11 месяцев назад +1

    I too had only started trying the coins at 4-1. Sticking at it is the trick.

  • @elevensanic520
    @elevensanic520 10 месяцев назад +1

    @MarcoMeatball the green revolver (that one with coins) is really powerful.
    You can combine it with other weapons, and they also automatically aim on enemy.
    Just look up, throw 2-3 coins and shoot with railgun.
    If it's hard to shoot an enemy you can make previous steps, but with just revolver.
    Sharpshooter's damage increases with every bounce from the wall.
    :)

  • @lunaticgmd6427
    @lunaticgmd6427 11 месяцев назад +1

    A lot of people that play Ultrakill have also played a lot of FPS games before it and forget that standard difficulty is still no joke for people without tons of hours in the genre.

  • @smarty265
    @smarty265 8 месяцев назад +1

    Let people play the difficulty they want. The option is there for a reason and It would probably be frustrating to the point of unenjoyability for him. The difficulty jump from the easy modes to standard is night and day.