Great video! It's amazing to see how the channel has evolved. I tried watching your earliest videos to learn the basics, little by little, and now seeing the latest tutorials, there's a noticeable improvement in the way you explain and interact. It makes everything much clearer and gives a better understanding of each step as well as the purpose behind each action. Congratulations, and good luck with the upcoming videos - we're eagerly looking forward to them
I have a question: as you mentioned, having a layout of the mesh makes the process faster. Do you think it’s best to always create a layout as a reference, like you did here, for every model? Or does it depend on each model, and are there some cases where it would be better to work more intuitively, completing the mesh as you model?
@@davidsalcedo6019 I don't recommend creating all models. Only do it on complex things or things that are similar to study. Standard modeling is mostly solved with the artist's intuition. I recommend creating on models that you have no experience with. Complex models, most of the time hard surfaces. I made this basic model to introduce the planning class on the channel. The idea is to create a hard surface weapon used in games. But I needed to introduce more basic content to later move on to something intermediate and then advanced.
@@igormota3d The planning class was incredibly useful, even though it was for a basic object. As you said, it's an ideal starting point. I'm also eagerly looking forward to the future weapon modeling video. All your videos are so enriching; thank you again for sharing your knowledge
Your tutorial is very good and I can learn a lot. Can you discuss in detail the relative quadrilateral wiring in some convex corners, concave corners, and some sharp turns?
Great video! It's amazing to see how the channel has evolved. I tried watching your earliest videos to learn the basics, little by little, and now seeing the latest tutorials, there's a noticeable improvement in the way you explain and interact. It makes everything much clearer and gives a better understanding of each step as well as the purpose behind each action. Congratulations, and good luck with the upcoming videos - we're eagerly looking forward to them
I have a question: as you mentioned, having a layout of the mesh makes the process faster. Do you think it’s best to always create a layout as a reference, like you did here, for every model? Or does it depend on each model, and are there some cases where it would be better to work more intuitively, completing the mesh as you model?
Thanks for the feedback, bro. I'm trying to teach in a clear and objective way so that it's easy to understand.
@@davidsalcedo6019 I don't recommend creating all models. Only do it on complex things or things that are similar to study. Standard modeling is mostly solved with the artist's intuition.
I recommend creating on models that you have no experience with. Complex models, most of the time hard surfaces. I made this basic model to introduce the planning class on the channel. The idea is to create a hard surface weapon used in games. But I needed to introduce more basic content to later move on to something intermediate and then advanced.
@@igormota3d The planning class was incredibly useful, even though it was for a basic object. As you said, it's an ideal starting point. I'm also eagerly looking forward to the future weapon modeling video. All your videos are so enriching; thank you again for sharing your knowledge
❤❤
Your tutorial is very good and I can learn a lot. Can you discuss in detail the relative quadrilateral wiring in some convex corners, concave corners, and some sharp turns?
thanks bro! I will try to bring you something along the lines of what you need. Thanks for watching!
excellent
Appreciate it bro
thnks man we need other tut on rendering
Available in the next week
@@igormota3d where are you from bro
@@atef10 Brasil. and u ?
very good
Thank you 🙏
Bravo
Thanks bro