Buffing dead vanilla cards is not feasible, in fact changing vanilla cards at all is mostly not feasible in a tcg. Buffing useless vanilla cards would make them useful, but for every single card that you make useful, one card would take it's useless spot. Its just an endless cycle of buffing useless cards and other cards taking their former spot. Yeti is the best vanilla 4 drop. If you buff another vanilla 4 drop, it will simply take yeti's place and yeti will now be useless. This pretty much already happened with the introduction of the shredder (its not a vanilla card obviously but it behaves that way in 90% of the cases, its a 7/5 body split across two bodies, which makes it better than yeti, and in the other 10% of the cases something amazing/terrible is gonna happen which is also better than being vanilla) which is why I chose yeti as an example. So basically, buffing vanilla cards is pointless. The best way to have more cards used is to go away from the vanilla design when introducing new cards. Every single card should have a unique effect, only having vanilla stats is making the card prone to the "best in slot" problem. Why use a 6/5 for 6 if there is a 6/7 for 6? The best in slot problem will always persist, thus changing values on vanilla cards is utterly pointless. Introducing new non vanilla cards is a much better approach.
***** there need to be less new introductions of pure value cards, instead they need to be more combo oriented, like the newly introduced dragon theme. Using that approach also gives dead vanilla cards a reason to exist. Imagine a 3 mana 0/1 "lord of vanilla" creature that reads "vanilla creatures on your hand cost 2 mana less to play but not less than 1, and you lose 4 health per creature played. Gain +2/2 per creature played." Cards like these aren't simply better or worse than other cards and at the same time they have the power to make useless cards good. With a card like this you could aim for a strategy where you spam 0 mana vanilla creatures to rapidly buff up the lord (like the wisp or the 0/2 taunt for 0 mana respectively) and then finish it off with an antique healbot in order to not immediately die. Or you could go for a strategy where you use 4 mana vanilla cards (which now cost 2) in order to build a strong board for low mana in exchange for life. Or you could simply play the lord + war golem + yeti, which is 4/5 + 7/7 + 4/4 for 10 mana and 8 life, which is also a good approach to use the card. In any case, we need more cards like these. Cards that have the power to make useless cards good (or any card for that matter), but whose value is shit on their own. Hobgoblin is a perfect example of such a card. Its value on its own is dogshit, but it gave 1 dmg minions a glimmer of hope to have late game potential. We just need a lot more cards like these. Other tcg almost never tinker with cards yet there are a plethora of cards that were once useless, yet become useful if the correct new "combo" card is introduced. They only ever tinker with cards if they allow unfair gameplay (like one turn kill mechanics) or if they are simply so strong that they are an auto include in every single deck, like the pot of greed in yugioh. Imagine a card in hearthstone that costs 0 mana and lets you draw 2 cards. Of course it would be auto included, thus the ban on pot of greed. So yeah, don't bother buffing vanilla cards, it accomplishes nothing in the long term. Just introduce more unique cards that have interesting effects, and the game will naturally evolve.
***** that is as close as you can get to arena in constructed, yes, and it is a fun format to play with friends in, but it is still limited or different in many ways to Arena, including (but not limited to): -limiting players to the the cards in their collection -not as random because of their deck building algorithm Blizzard has in the Suggest a Card option to help newer players make decks (which is the main reason for the function) -you get to choose out of all 9 classes instead of the random 3 you are assigned in Arena -limited to 2 cards of each basic-epic card and 1 of each legendary card in your deck (thus you cannot have outrageous Arena deck lists like having 7 Flamestrikes in Mage (like Kripp had) or 4 Mechwarpers in a Mech draft) it is just not the same as Arena and people like me who love playing Arena, because we can draft ANY card in the game, and we don't have the money or time to collect full collections, have to settle for the minor collections we have when playing with friends
I might be alone on this since I'm a curmudgeonly old man, but I'd really appreciate a global emote squelch in the options menu. If I hear one more "My Apologies" after you top deck shadow word death, I'm gonna go on a baby punching spree.
Netsuko Yoshikawa Yeah. Stuff like "If Sylvannas comes into play before a Harvest Golem and both die at the same time, you won't steal the 2/1, but if she comes into play after you will" is taken to be extremely intuitive, but writing the words on your deck to signal to yourself what the content of said deck is? That's way too complicated.
Casual mode is NOT useless. As a player that just has a kind of good warrior deck and a kind of good warlock deck, I need to do the quests in casual mode because doing them in constructed is way too hard.
ficolas2 Is it? If you fail there, you'll lose ranks and thus meet more and more noobs ripe for crushing. Fail long enough and then you're guaranteed smooth sailing in doing any quest you wish. Casual mode though is always the same mixed bag of difficulty, no matter how long your losing streak.
Abdul Masaiev when I play ranked, I expect some kind of challenge, when I play casual, I just want to do the quests fast, if I do the quests in ranked and I loose, the challenge I get when playing with my other decks is not much.
Abdul Masaiev No, you're wrong. Even rank 20 is hard if you have shit cards and shit decks. It's so much easier to play casual mode, and if you smash face in casual you know the deck is ready for ladder.
SubtleSerpent Personally i'de really like a sandbox mode to play with friends, to do things like 30 unstable portal decks, just have a restriction to have 2 of that card (excluding legendaries).
Blue .Barrymore they cant add rewards cause there will be less pay2win. Bro blizzard doesnt care about the community, they only care about the money. Its so obvious
Blue .Barrymore man but there is no point in ranking every season. Whatever if you are rank 20 or rank 2, you still get same card back. If you have legendary card back there is absolutely no point of getting to legend if you are not opting for top 100. There is nothing wrong with people trying to win with every deck possible. There is however a problem with people being completely indifferent towards playing the game, at all. Random rewards like getting gold, pack, fuckin arena tickets, will make the game better. Also there is no more p2w or less p2w. This is kinda a "freemium" game. P2w is a completely different kind.
Blue .Barrymore I think you dont understand me. Blizzard wants money. If they add rewards they lose out on money cause there is less of the grinding in game and that encourages more F2P players like me who haven't spent a single cent. Why is Magni overpriced ? CAUSE ITS BLIZZARD. Why does WOW cost so much plus subscription ? BLIZZARD. Everything in a blizzard game will be overpriced. Overwatch too
Ok so I come from league (like many other hearthstone players), and compared to riot blizzard doesn't do shit to balance out their game. In league some people look forward to the patches more than they look forward to a new champion coming out because it often has such a big impact on the meta and makes some tier 1 champs garbage or some garbage champ a tier 2 champ, which affects other champions in the same role. It just makes the game much more fresh and more fun.
Gamer2478 Well, it's not necessarily bad that they don't change a lot of cards. It gives a lot of creative players a chance to use their deckbuilding skills to counter current metas. Unlike league, where that is mainly dictated by Riot(fucking cinderhulk...), there is a different meta every few weeks in Hearthstone. However, that change of meta has slowed significantly in the last few months. Buffing a few cards could indeed artificially increase the card pool because you could have more options, I just don't want regular patches like league with a bunch of changes every X weeks, just a few cards getting buffed/nerfed every now and then.
Totally different styles of games though, and blizzard has done alot of rebalancing on cards in the past. Check out the old undertaker, old unleash, old leeroy, miracle rogue, one turn kill warrior, the origional zoo before half the cards used in zoo got nerfed into the ground. Buffing cards is generally useless because you can just use a different, better card. The way a card games meta changes is through the release of new cards, not through rebalancing the existing cards. Rebalancing cards never got rid of face hunter or zoo but release of new cards like naxx, gvg, and blackrock have spawned tons of new decks. Gang up allows mill rogue to actually work now, patron finally dragged warrior out of being almost solely a control class, mechs and dragons allow higher tempo decks to deal with classic facehunter and zoo. Basically what I`m saying is a card game rebalances itself for the most part with new cards, not card changes
KingofRock943 I actually disagree, while traditional cardgames work like that, the fact that Hearthstone is a digital game means that the devs actually have a chance to rebalance older cards and maybe fix some mistakes they made in the past. They shouldn't exclude that option just because traditional cardgames can't do it. Sure, weak cards fuel the business model so you have to buy a lot of packs to get all the good cards, but just giving some weaker ones a small push (or even a completely new effect in some rare cases) is definitely not a bad idea. The game gets rather stale at the moment because it's moving a bit slower and more people are netdecking since there's not THAT much variety in decks. Yes, quite a big amount of decks are viable now, but they all resort to a rather small cardpool of really good cards and spicing that up just a little bit without introducing the powercreep that a lot of expansions bring with them, would be amazing. On another note, most of the very weak cards are vanilla or rather simple (spelldamage/taunt) so it's not like Grim Patron and Warsong Commander where a future set of cards suddenly makes those old cards better with an interesting effect interaction.
UnknownEleven But it's still a business, so buffing basics won't happen. It's similar to Riot's model with champs except more honest because if a card gets nerfed you get your dust back but if a champ gets nerfed you're fucked. Also the cool effects are generally on cards that aren't basic or common and almost all rares and above have a special effect, so again, this is business because outright giving a common or basic card a super special effect undermines the concept of the different rarities
Gamer2478 Exactly! Loved the part "it just makes the game much more fresh and more fun", especially when Riot does want to make strategic diversity a thing, but it's a good thing to not have ALL the champions viable. It's kinda of a ecologic system. Imagine spending 4 seasons with assassin champions? All we woulda see for example, in midlane, is Zed/Yasuo/Kha'Zix. It would be boring as fuck. Thank god they update the game very frequently, gives it it's desired attention, and that's why League of Legends it's been for almost three years the #1 online game in the world. So yeah, great point of view. I really hope Blizzard doesn't fuck up with Hearthstone and gives much more importance to balancing cards.
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I agree with the idea of Buffing unpalyable cards so that they have a chance to see play. I mean really, would it be so bad if Silverback Patriarch was a 2/4? Or War Golem was a 7/9?
Tonttunasa 2 Mana is a bit insane for 5 attack. Honestly if it was a 3 Mana 5/2 it would be a big change. I mean Druids have that (Druid of the Flame) and it's not even used that often.
well 5/1 for 2 would still just get killed(in constructed at least) by the overwhelming amount of early game most decks use these days. also stuff like that could make people use spells like holy smite or arcane shot more often. I dont know honestly. there is a reason i dont do game developement for living. :D
For the lazy.. 10. Refine spectate mode further to enhance tournament viewing and include spectating Arena draft. 9. Allow golden cards in arena if you have them in your collection. 8. Expand maximum friends past 100. 7. Give a reason to play casual mode. 6. More deck slots. 5. Golden Hero Portraits in Arena. Arena wins should count towards 500 wins for golden portrait. 4. Merge 3 realms into one, or allow cross realm to play each other (e.g. Duel). 3. Choose pack type for Arena rewards 2. Rewards for ranked play (e.g. Spend stars on packs/dust/convert to gold) 1. Buff unused cards. (E.g. War Golem, Dalaran Mage)
Luke Trippany But if you make them more viable by simply buffing its stats you would change arena quite significantly. And for what? For making sucky constructed cards a little less sucky?
10. Spectator mode in arena 9. Golden cards in arena 8. Raise cap on friends list 7. A reason to play casual mode 6. More deck slots 5. Golden portraits in arena 4. Allow cross region play 3. Allow option to choose arena pack reward 2. More rewards past rank 20 1. Buff underused/weak cards
There should be a mode where two players can play and work together against two other players. Player A from team 1 would play a card, then player A from team 2, player B from team 1, then player B from team 2, etc. The field size would remain the same. Max cards in hand would remain the same. Deck size would be 30 for each player. You could combo two different heros or the same. You share the same mana pool, so maybe one player in druid and another is mage. Now druid increases the mana pool so mage can get flamestrike down faster, or you do a warlock priest combo so that the warlock can draw and then the priest can heal him back up. A secret like ice barrier would be selected to work on one of the heroes, not either hero. I think this would make for some sick combos. Card draw would affect the player whose turn it currently is and the next player to go. There could even be an option for a card swap between teammates that would cost 3-4 mana on the turn the swap occurred so that better combos would be possible. When one player dies, the other gets their teammates hand of cards and can choose to keep playing to try to win or the two can vote to forfeit.
Also following Kripp's idea what if we could get portraits that shows what you rank you got to last season, like a background that correlates to the rank you got to.For example like a completely golden frame with glowing eyes on your hero if you got to legend or brown and mostly dull frame if you didn't get to rank 15, the incentive would to avoid reverting back to the dull frames.( Lastly you would feel like a badass for defeating a golden hero in arena or something)
Don't touch casual mode, some people actually care about their rank and still want to do dailies/play fun decks. What if you want to play a fun combo deck that has terrible chances of success, playing it on ranked would get you to R20 right away.
You touched a lot of important issues about Hearthstone as GvG packs in arena and golden portrait in arena and others. GJ. I also think that arcane dust mechanism is not working, it's really unfair to craft cards expecially when you find always same cards that give you +5 dust, they should improve this.
Peter Maynard I think they could counterweight that by GIVING PEOPLE MORE STAR FROM LAST SEASON so legendary status SMOrc's wont end up playing you after 3 hours of play.
It sucks when you get attached to a game that's run by a company whom you completely disagree with. No listening to the community, no revamp of old cards, no balance changes for months and months even though the entire community wants a card to change, just pump out new content that's so overpowered you have to pay for it to keep up. I fucking hate Blizzard but I'm stuck on the idea of seeing the potential of Hearthstone instead of what it actually is.
Mojo Mother Watch them charge for deckslots with no option to buy it with gold. I stopped playing when facehunter came back, no point in playing a game where a deck rules the world which ignores every single aspect of the game and just goes for the hero without a care.
I'm glad the first thing you mentioned was improving spectator mode to allow drafting/deck building spectating. I couldn't agree with you more! The deck building especially would make interacting with your friends so much easier. I have two friends who started playing HS a few months ago, and they ask for deck building advice occasionally. It's infuriating to have to go down a list of card options because I can't just look at their collection to see what cards they have!
n3wb1shness Like the Hp Counter will be 40 instead 30, but there is 40 Lives for each team. And The mana Crystals Would be shared between the players of each team. I think there would be fine
Wisti Johnston But how about something like ice barrier? Playing some decks hid behind that would be crazy. Also, hand interactions - could mad siencetists from one deck support other deck? Or draw secrets of other player?
I agree with 3 things: - Golden portrait for arena (for example after going 12 wins a 100 times). - Buffing cards. - Making constructed useful somehow. - More options for Arcane dust or packs. I already have all cards and over 500 arena packs in my inventory. They're just sitting there, rotting away. And don't tell me to open them. That's like an entire hour of useless work.
YoMama SoFat Shamans already have a ton of relatively low cost spells. If managed right, it definitely would be viable. The overload mechanics are some of the most fun in this game IMO.
An easy way to prevent abuse of the tokens would be to mark them as specifically GvG tokens, with an explanation that they may be spent on any card pack from GvG or earlier. That way they can't be saved up for the next set, and the players will have to collect new tokens for packs from the next set. Or Blizz could take a more draconian approach and convert each token into 40 dust whenever they release a new set. (Sort of like what they used to do with Justice/Valor in WoW)
I totally agree with your pick for number one. Here is a few cards I feel need the buff treatment, what I feel is wrong with them and what change I think would help it. Card Name: Millhouse manastorm Problem: Far too punishing for what it gives you. A 4/4 for 2 is strong but a 4/4 for 3 is not uncommon and does not instantly lose you the game half of the time. Suggested Fix: Make it so it only effects the next spell your opponent plays instead. That seems fair to me since it still lets your opponent answer him without losing tempo. I feel this would make him playable but still fairly dangerous. Of course it would also have the effect of mixing up the meta since we would likely see more cards like Mind Control being played again. Card Name: Nozdormu Problem: It's a cute card it really is but we all know its unpractical and it's not fun to play with or against even more so if you have a slow connection. Suggested Fix: I would say a complete redesign is in order but. If nothing else why not just make it apply to your opponent? It's your big legendary creature you spent 9 mana to cast, so why is it hurting you just as much to have it in play? Card Name: Hemet Nesingwary Problem: It's stats as a 6/3 for 5 are not great. Having only 3 health means it dies to just about everything in the game and 6 power is not a lot for its cost ether. So that means he has to have a sweet ability to make up for the poor stats it has right? Unfortunately it's ability is far too narrow. Beast Hunters have fallen off the map as of late and druids don't have enough support to be practical. On top of that more none beast cards than beast cards have been added which makes them harder to come by in arena as well. Now were does this leave Hemet? We lets compare him with Stalagg, Stalagg is counted as a bad legendary and he is a 7/4 for 5 with a slightly better effect that means Hemet is god offal. Suggested Fix: Maybe change his stats around a little bit like a 6/4 or a 5/4 and make his effect more flexible. Why not let him kill dragons as well? There are a lot of dragons that see play even outside of dragon themed decks so it would make him nice teck to have on hand. Name: Majordomo Executus Problem: Must like Millhouse this is a card that makes you more likely to lose the game when you play it than help you in anyway. Suggested Fix: Make it so your hero is Immune when he is in play. This would make it so playing him when you in lethal range of your opponent is a real play. As it stands if you play him when your life is low your opponents just kill you. If you play him when you are high they kill him and it puts you in lethal range instantly. He also has the same cost and stats of Mal'Ganis so it would be more uniform that way. I would also suggest making it so Armor is not lost when you turn into Ragnaros. This would make it more of a build around card and that is just more fun. Card Name: Magma rager Problem: This is a classic one. A 5/1 for three that does nothing is about as bad as it can get. It makes for a good teaching tool for new players but. There are other ways of learning how to judge good and bad. Suggested Fix: How about making it a 3/2 for 3 with Enrage: +2 attack and gains charge. Card Name: Bloodsail Corsair Problem: A 1/2 for 1 is not good stats wise. But its effect is too narrow to make up for it. On top of that the effect does not support its pirate theme at all. Suggested Fix: Make it so it also gives your weapon an additional use. This would support the pirate theme and since you have to have a weapon for it to work. Its still narrow enough to not be over powering. Card Name: Savagery Problem: Lack of support. Since Druids don't have weapons and thus have no way to have permanent attack power. That makes this card is too unreliable. Also what little attack power boosting cards druids do have are not very cost effective. Claw is no holy smite or arcane shot. Suggested Fix: Really I don't feel like it's this design itself that needs fixed it just needs to be properly supported like how shield slam has been. Card Name: Mini-Mage Problem: It is just not cost effective in more ways than one. All we have to do is compare it too Jungle Panther to see that. Jungle Panther is not seen as a competitive card but it is far better in just about every way possible. Mini-mage costs 1 more to play, has 1 less health, is a epic were as Jungle Panther is a common, they both have stealth, so all that leaves is the spell damage +1 vs the beast status. I would say that the spell damage is a little better but not by enough to make up for all the bad the card has going for it. Also I am sure there will be more beast support in the future with druids also becoming a beasts matter class. Suggested Fix: He would likely be far better as a 2/1 stealth, +1 spell damage for 2.
War Golem, 7/7, After this minion survives damage, it gains 1 health. Or maybe: 5/7, When attacking, all damage received by this minion is reduced to 0. Either of these would work well in a warrior deck, and would even make currently underused cards more viable, such as Bouncing Blade and Charge.
Kaelan Swan, The King of Doom I don't think it's a new mode more likely a place where you can buy the cosmetic's. twitter.com/PlayHearthstone/status/607947945447546881 They are adding in new custom cash shop hero's i doubt they will put them right by the packs or what not. But i guess they would be stupid right now to tease that when people are so mad about the golden custom hero's right now. It would be a slap in the face to everyone, and a very stupid market strat.
Sorarixicaric and, why not use the store structure. By your logic there would be a different place for the solo adventures, it kind of defeats the point of a central in game shop to have multiple branches
I was going off the bases that solo a new game type would appear in play not become a new game type. Also you don't go to the shop to buy an arena key or solo wings do you? Nope so why would you for custom cosmetic's. A new game type would of made more sense in play mode i feel. But turns out i was wrong, but my guess was just as good as any. But yeah my guess was wrong, but it very well could of been a new section for custom heroes. As with the current way shop is it seems like it would be a bit awkward to add in a bunch of different heroes.
Agree with most of the things, especially number 1. So many good cards design wise that are just poop in reality. Imagine Nozdormu being a 6/10 for 8? That would see play. Imagine Frost Elemental being 5 mana instead of 6? That would see play. Angry chicken being a 1/2? That would see play. So many cards that would be awesome to play and create interesting decks if only they didn't suck so bad compared to everything else or were overcosted. They wouldn't have to do a mass buff, even weekly buffs, 1 card per week would be enough to get some of these useless cards to see some play.
AssKickingDork No it wouldn't since you'd have to replace cards for the chickens. Grim Patron's combo isn't so much about damage as it is just hard to get rid of all them. Also mana cost is a thing, grim combo requires warsong, and death's bite deathrattle to be within 8 mana. Adding chickens increases that further and would be harder to pull off without that scenario. Its not as easy as saying "oh extra 5 damage gonna be OP." Mana cost, and card replacements are a thing. Amani berserker does the same thing for 1 more mana except its actually decent outside of just that scenario and even that doesn't get played.
AssKickingDork Angry Chicken *must* stay as a 1/1. Otherwise you won't be able to laugh when a hunter plays an angry chicken off of webspinner. That's one of the best parts of the game.
I agree 100% on issue #1. Everyone wants new cards, but really, only ~10% of each new set actually enters the realm of usefulness. Not only that, but when this happens, some percentage of the previous sets may become worthless due to the existence of new superior alternatives. When you think about, the diversity of the game is limited to only the cards that are viable, and that card pool is shockingly small. Unfortunately I don't think it's possible to completely eliminate this issue, because card effects cannot be quantified in terms of health and/or damage. For instance if you give a card charge, how much is that worth? The numbers are too small to work with that way, you'd inevitably have to round the value of effects up or down to a substantial degree. But w/e, perfect balance is impossible, what's new. I still agree that buffing cards that are utterly worthless can at least make them worthy of experimentation.
One change I would love to see is a small "side deck" where you could change your deck depending on which class you are facing. Let's face it, some cards are not needed against some classes. The blob comes to mind for example.
I have a very similar chair, do the arms have cheap padding that flattened down after a few days too? And is there a plastic part in the back, with an empty space, that IS NOT comfortable?
The one note on buffing is that SOME cards are a bit difficult to buff. The War Golem example is fine, but remember when Unleash went from 4 mana to 2, and instantly was 'overpowered' due to the amazing combo potential combined with the raw power? Some 'vanilla' creatures are fine to buff, but they do need to be careful about what they buff. Sadly, a lot of the more 'fun' cards are really tricky to buff, and by design a lot of cards are just really weak (in constructed, at least). 7+ attack is a BGH target, any buffs (Blessing of Kings, might, Mark of the wild, etc) are all really hard to get amazing value out of with silence everywhere. But these are fine in arena because those powerful battlecries aren't guaranteed. I do think that reverting past nerfs (Novice engineer and Dalaran mage specifically) is a good starting place. Some vanilla stat buffs (Stormpike Commando REALLY seems out of line stat-wise compared to Blackwing Corrupter. 1 more damage, and 1 / 2 in stats for the same mana cost, even though he has a "conditional" battlecry?)
Casual mode is better for those who don't want to deal with try-hard assholes and those who want to face off against people with more originality or want to test out some deck ideas of their own
Ashley Trammell But one more question, WHY i won evry single RANKED game vs huntard as mill druid but lost many games against priest or stuff.Im doing something wrong or option to heal back to full hp(61 hp in best situation) is that strong against all agro decks?
Some changes might not be actually that trivial from technical point of view. There might be numerous of aspects to be considered - network connection, client HW, server side HW etc. Also keep in mind HS is running on mobile/tablets! So yea - something like "lets have 1000 friends or 50 decks in library" could have quite some impact both on client and server side. (e.g. 2x more decks => bang, you could have 2x bigger database storing this, scrolling on mobile client etc...) -> More variables for user to choose from -> more potential bugs and issues, so such changes usually needs to be tested -> and all this cost money they can invest to actual content, instead to feature 1% of ppl would use (like more than 100 friends)
I flat out agree with all points you made. For me personally things like the deck slots don't really matter that much, but Blizzard could even slap a $-price on it and those who really want it would surely go for it. There is so much potential for the game to be even more awesome as it already is, with literally no downsides.
I think slightly buffing underused cards is pretty much needed, especially when you consider how impossible the game is for new players when faced against veteran players. Also I want to see more classification of cards. Like adding Trolls that regen 1 health per turn. Undead minions that can be risen again with cetain spells. Common spell cards.
Noxious's idea of getting a token to make a card golden depending on how well you did in ranked one season is the best I've heard. Get to rank 15 choose a common card to make golden, rank 10 choose a rare card, rank 5 an epic, and legend rank a legendary card. This does not give the players who win more an edge by giving them a NEW card, it just gives them an aesthetic buff on an existing card they have. AND this would allow people to make their Naxx or BRM cards go,den without having to spend dust! Thumbs up if you agree! Not for me, but so Blizzard will hopefully see that people like this idea.
TreyjonjiFTW yes, it matters... lol duh. He is clearly trying to say something in the english language. However what he tried to say is so unintelligible by english speakers that we must question whether or not it is even English he was trying to speak in.
I think the change Noxious suggested for the Ranked rewards is awesome. Give us tokens based on how far we made it (15=common, 10=rare, 5=epic, L=legendary) which we can then use to turn our existing cards into golden ones. If you're worried about dust accumulating in the hands of the people who don't need it, make it so the cards generated through tokens cannot be disenchanted. Then, if I grind to legend I can get a golden Rag without having to spend 2800 dust for a purely visual upgrade. That, to me, is a pretty damn good reason to get there compared to what we have right now. I also agree 100% on the buffing of bad cards. There's so much unused potential sitting around in the form of half the card pool these days it's kind of infuriating. Thrallmar, Elune and War Golem may not become the new meta if slightly buffed, but at least you'd have something to play around with and, more importantly, new players would have more later game options without as dire a need to craft legendaries. Add to that some new budget late game cards that are viable in Ranked and suddenly you can afford not to keep pushing the cancerous aggro bullshit that aggravates players around the globe and still maintain the game's accessibility. DO IT, BLIZZARD. JUST DO IT.
I think a major reason for not buffing cards is that, if it happens, other cards won't get crafted and used as a result. Blizzard get quite a substantial amount of money from people crafting cards(I think), and giving them another (arguably cheaper) option will only impact sales in a bad way.
1. Extend Spectator beyond the game (ie. Arena Draft) 2. Allow Gold cards in arena 3. Increase 100 friends limit. 4. Give us a reason to play Casual Mode. No incentive to play Casual. 5. More Deck slots. 6. Golden Portraits in Arena 7. Multi-region support. 8. GvG Packs as only arena award. 9. Give incentives to continue climbing past Rank 20. 10. Buff underused cards to help refresh and balance the game.
The Arena Problem,yes,yes and a thousand times yes.For christ sake I really hope that's gonna be tackled asap.Though thanks to you Kripp and some other Hearthstone related videos and websites,some of which you suggested,I was able to raise my Hearthstone game tremendously and increase my average winrate at a ridicolous speed from an average of 5 or less to a steady 7,so currently I am on my way to infinite loop Arena. Anyways in one run(which ended 12/2) I was also able to play against you and actually win fair and square,it was really awesome,even though I only noticed it was you at the very end of the game and I wanted to take the chance and talk to you and thank you for everything so far as I've come a long way since I started Hearthstone and your videos were always very helpful and/or entertaining to watch making me even more motivated to play Hearthstone and get better.I am always looking forward everyday for my daily dosis Kripperino.Therefore too bad that you couldn't take my friend invitation(so a little prayer that friends lists will be extended as well) so I could directly say my thanks and whatnot to you,but hopefully you will be able to read this one day. At last,whatever happens I hope you'll stay as motivated as you are and just keep doing,because me and many others are looking forward to it.
Friends lists probably aren't just a value determining how many friends you can have. Also, there are limitations on how interfaces display friends, and for consistency reasons they chose 100 so that friends lists can be transferable across their titles.
The Ranked reward has actually been addressed. You gain a chest if you reach a certain rank (starting with 20) with some rewards (guessing card packs and gold, something similar to arena)
Kripp is 100% right on his thought about buffing /balancing cards. When I first started playing hearthstone I thought the best thing about the game is the fact that it´s 100% digital which means Blizzard can nerf/buff cards at will to keep the game interesting. I was hoping for a big patch every 3-4 months with balance chances, similar to how Dota keeps his hero roster fresh without adding more heroes. But Blizzard completly ignored the fact that they could do that, which makes me very sad as we have to wait a long time for a decently sized new set to be released.
I completely agree! There are so many cool and great cards out already but they aren't quite good enough or useless. I really hope this gets changed. Come on Blizzard! Gives us some buffs to these cards! All that these cards are doing (which aren't basic) is making the game a lot more grindy to be able to get cards you can actually use. Not to mention the exponential increase in viable deck variability. I really REALLY hope they do something about this.
Or another way to fix the 9 slot deck, is to be able to revive deleted decklist fully instead of going through and remaking the whole deck just have a section such as *Deleted decks* or *Previous decks* and have them put back into an available deck slot.
Sometimes a card needs but a slight, insignificant buff to be played. The War Golem would be pretty decent if he was a 7/8 or even an 8/7. The Windfury Harpy could be a cheaper choice over Doomguard if she were classified as a Demon, and a decent roll on Bane of Doom! The Wailing Soul could both silence all of your minions AND silence one or more enemy minions; also they could nerf the effects on Gelbin Mekkatorque's creations but making them a lil more reliable like "give +1 attack to a random friendly minion" instead of "+1/+1 to a random minion", or "transform an enemy minion into a 3/3 fat chicken", or even "restore 3 health to an ally".
The one advantage hearthstone has over other TCG/CCGs is the fact that it is online, meaning that they have the ability to balance cards, instead of just having to straight up ban them. I really think they should take this possibility to heart, as a card that sees play in what feels like >80% of decks would be a card that gets banned from the formats in any TCG worth it's name.
Great video man. Completely useless cards can be slightly tweaked to make them somewhat viable, I think that is very important for the game. I agree with everything else especially making achieving well beyond rank 20 just a little bit more rewarding, as well as being able to choose between classic or GVG deck rewards in arena. Yes, golden arena portraits would be amazing too!
Agree with about all of these changes. Especially the buffing garbage cards, like pint sized summoner. A 2 mana 2/2 RARE to reduce cost of one minion played, and you can't even use her the turn you play her. Meanwhile mechwarper gets value immediately, is easily synergised, and also a 2/3. Blizz just throws in new cards and leaves the old ones to rot, and it's very sad.
Fixing some of those issues probably comes back to bad early design issues- like the way that Hearthstone does very little on the local machine- backgrounds only. The extra burden spectators and (having more friends) overwhelms their server which they didn't plan for. They could have had most of the game run local and the decisions put back to the server to show on the other player's machine.
Here are 2 ideas: 1- Casual play mode: Instead of being able to use your regular decks to play casual they could make you build a deck using the cards you have in your collection and the deck you build would be available for, let's say, 24 hours. Then the casual meta would get much more interesting and you would actually see people try funky and interesting decks. 2- Dead cards: Instead of just buffing dead cards for free, blizzard could make an expansion that allows you to upgrade the dead cards through adventures or different challenges using the different play modes. They're probably not buffing these cards because it requires money to change them. Let me hear your thoughts!
I agree on the part about arena only giving gvg packs. Im fairly new to hearthstone and I took the advice from some site that arena was the best value for your gold. As a result I ended up with the majority of mech cards and can only really build mech decks that are viable in constructed (last season I got to rank 8 with mech mage). But I hate playing mech decks! They seem, to me anyway, so straight forward that unless I get a good starter hand and draw I will more than likely lose. I have since stopped playing arena in favor of buying classic packs in hopes of geting all the original class cards. Which sucks because I actually enjoy arena. Something like a card pack token would be awesome. Even if they limit it to classic and gvg packs and make a new token for whenever the next expansion is released that includes the new pack.
The better thing to do with the deck slots is: 9 decks per class because this not change the selection of the hero in the game, just have to add a new screen of "select your deck" or a simple list of decks next to our hero.
In beta there were no bonus stars, and every single player started at rank 25 the next season. This meant noobs were queueing against legendary players, and that first win each season was always the hardest. The bonus stars were explicitly to solve that problem, now each season people start at staggered ranks based on their skill.
The unfortunate reality is that most of these have been known issues since day 1, and Blizzard has taken 0 steps towards solving them. They used the "small dev team" excuse a couple times, but when I see things like re-skinned warrior costing actual money, it just drives home that making HS as good as it could be is secondary to making it just good enough to continue raking in the cash.
Another thing I'd like Blizzard to do is polish the rules of the game. Kripp made a video called "We broke the game" where a lot of really weird stuff happened that doesn't make sense when you consider the rules. For example I shadow madnessed a flame wake and it dealt 2 damage, but when I shadow madnessed a mind addict it didn't gain 2 attack and I lost the game due to that inconsistency.
This doesn't help phone or tablet users, but there is HS deck tracker that allows you to store as many decks as you like, and it has a function that creates a deck in-game in about 4 seconds. I'm not saying the game doesn't need more deck slots anyway, but because this program is available, it's not a priority.
I remember that crazy ass trophy in the background from something.. I can't remember which tournament it was from but the winner had trouble lifting it.
I like shredders and hungry dragon because they spawn random 1,2 and 4 mana minions that nobody would ever put in their decks. Its fun to see these cards actually played through the deathrattles and encounter their effects in the game as a result. But this is just a band-aid solution to those cards being unplayable in the first place.
I like ur input, and i think ur right in most cases. However Im pretty sure blizzard wants to change most of these things, i know they talked about increasing the amount of friends u could have and just adding 10 slots was a huge deal, cause the traffic doesnt go 1 way, when u have 10 extra friends, the traffic goes from and to all of them at once. So it will have a big inpact on the servers, and im sure that our highest prio is to have good servers:)
Im not a high legendary player so I would like to get old cards buffed. BUT think about it , if you buff a card and it becomes better than another one , and that buffed card is cheaper to make , it might become negative feeling too
I agree with you on everything you said except for the Casual Mode. Why do you think it's useless? For players that are still relatively new to the game it's something awesome to maybe get rank 15 and if they want to try out new decks that are more for fun and not for winning they'll lose often and then have to play themselves back up again. Casual mode is great as it is right now.
Blizzard should just put out an additional card back for achieving legend that is different every season. It would be fairly similar to how WoW has special mounts for achieving gladiator at the end of the season.
Answer for casual mode (from my perspective) - I have many weak/ bad decks that I like to play, so I usualy don;t play in ranked to save my ladder points.
I wish casual mode had a 2v2 mode, that would be fun. Spice it up, perhaps make the players able to change the rules and meet others with the same rules. Like start with 5 mana, get 2 mana per round etc.
For the issue of friend list it is not easy as you think because if you raise the cap from 100 to 200. It significally efect server cost and will propabily not happen also because it wil probably cause lag or sever failures due to people taking advantage of spectator mode.
100% agree on buffing dead cards
Nito Raki #FreeWisps
Buffing dead vanilla cards is not feasible, in fact changing vanilla cards at all is mostly not feasible in a tcg. Buffing useless vanilla cards would make them useful, but for every single card that you make useful, one card would take it's useless spot. Its just an endless cycle of buffing useless cards and other cards taking their former spot.
Yeti is the best vanilla 4 drop. If you buff another vanilla 4 drop, it will simply take yeti's place and yeti will now be useless. This pretty much already happened with the introduction of the shredder (its not a vanilla card obviously but it behaves that way in 90% of the cases, its a 7/5 body split across two bodies, which makes it better than yeti, and in the other 10% of the cases something amazing/terrible is gonna happen which is also better than being vanilla) which is why I chose yeti as an example. So basically, buffing vanilla cards is pointless.
The best way to have more cards used is to go away from the vanilla design when introducing new cards. Every single card should have a unique effect, only having vanilla stats is making the card prone to the "best in slot" problem. Why use a 6/5 for 6 if there is a 6/7 for 6? The best in slot problem will always persist, thus changing values on vanilla cards is utterly pointless. Introducing new non vanilla cards is a much better approach.
***** Overuse the word "vanilla" more please.
Also try something called a paragraph, no one can be arsed reading that mess.
***** So just give vanilla cards unique effects that aren't objectively best in slot but still viable... you thought about this too hard man.
***** there need to be less new introductions of pure value cards, instead they need to be more combo oriented, like the newly introduced dragon theme. Using that approach also gives dead vanilla cards a reason to exist.
Imagine a 3 mana 0/1 "lord of vanilla" creature that reads "vanilla creatures on your hand cost 2 mana less to play but not less than 1, and you lose 4 health per creature played. Gain +2/2 per creature played."
Cards like these aren't simply better or worse than other cards and at the same time they have the power to make useless cards good.
With a card like this you could aim for a strategy where you spam 0 mana vanilla creatures to rapidly buff up the lord (like the wisp or the 0/2 taunt for 0 mana respectively) and then finish it off with an antique healbot in order to not immediately die.
Or you could go for a strategy where you use 4 mana vanilla cards (which now cost 2) in order to build a strong board for low mana in exchange for life. Or you could simply play the lord + war golem + yeti, which is 4/5 + 7/7 + 4/4 for 10 mana and 8 life, which is also a good approach to use the card. In any case, we need more cards like these. Cards that have the power to make useless cards good (or any card for that matter), but whose value is shit on their own.
Hobgoblin is a perfect example of such a card. Its value on its own is dogshit, but it gave 1 dmg minions a glimmer of hope to have late game potential. We just need a lot more cards like these.
Other tcg almost never tinker with cards yet there are a plethora of cards that were once useless, yet become useful if the correct new "combo" card is introduced. They only ever tinker with cards if they allow unfair gameplay (like one turn kill mechanics) or if they are simply so strong that they are an auto include in every single deck, like the pot of greed in yugioh.
Imagine a card in hearthstone that costs 0 mana and lets you draw 2 cards. Of course it would be auto included, thus the ban on pot of greed.
So yeah, don't bother buffing vanilla cards, it accomplishes nothing in the long term. Just introduce more unique cards that have interesting effects, and the game will naturally evolve.
What about challenging friends to an Arena style match?
That would be really cool
That's an awesome idea. But too bad we all know that blizzard won't do it :(
Garrett Johnsen That would be great!
***** that is as close as you can get to arena in constructed, yes, and it is a fun format to play with friends in, but it is still limited or different in many ways to Arena, including (but not limited to):
-limiting players to the the cards in their collection
-not as random because of their deck building algorithm Blizzard has in the Suggest a Card option to help newer players make decks (which is the main reason for the function)
-you get to choose out of all 9 classes instead of the random 3 you are assigned in Arena
-limited to 2 cards of each basic-epic card and 1 of each legendary card in your deck (thus you cannot have outrageous Arena deck lists like having 7 Flamestrikes in Mage (like Kripp had) or 4 Mechwarpers in a Mech draft)
it is just not the same as Arena and people like me who love playing Arena, because we can draft ANY card in the game, and we don't have the money or time to collect full collections, have to settle for the minor collections we have when playing with friends
Garrett Johnsen you can sorta do that in a way just pick a hero and let the RNG build ur deck.
"100 friends is not a lot!" Me and my 2 friends disagree with you, Kripp.
Dillon Morgan Kappa
Dillon Morgan не имей 100 рублей, а имей 100 друзей.
Currently 100 likes lol priceless
Dillon Morgan You should invite people who liked your post to your friendlist.
0:00 don't Skipperino Kripperino
Dean Dao Thx bro
Thanks man ;)
Dean Dao i feel safer when people post the time to skip kripp even thou there is no need to skip him
Dean Dao you da real MVP
Dean Dao Thx bro, you LITERALLY saved my life.
I might be alone on this since I'm a curmudgeonly old man, but I'd really appreciate a global emote squelch in the options menu. If I hear one more "My Apologies" after you top deck shadow word death, I'm gonna go on a baby punching spree.
paying for deck slots is the worst fucking idea i've ever heard. should be free & should've been implemented in the game from the start.
Yellowsnow But how will the devs buy their 15th yacht if they don't implement more stuff for retards to throw cash at?
Pfedzha That is what they have the new hero skins :D
Yellowsnow I agree with what you said and I like your profile pic :)
Yellowsnow Then maybe all the cards should be free too? Cmon man, come back to the real world.
Yellowsnow Nah, nah. It'd be too confusing for us.
Top reason that confuses Hearthstone players according to Blizzard: Having more than 9 deck slots.
Netsuko Yoshikawa If it goes beyond 11 I won't be able to count my decks on my fingers. Having to count in my head makes my brain hurt.
Beyond ELEVEN?
HammerOfDan you can make 11 different face hunter decks? wow
Netsuko Yoshikawa Yeah. Stuff like "If Sylvannas comes into play before a Harvest Golem and both die at the same time, you won't steal the 2/1, but if she comes into play after you will" is taken to be extremely intuitive, but writing the words on your deck to signal to yourself what the content of said deck is? That's way too complicated.
HammerOfDan you can count to 11 on your fingers?
Casual mode is NOT useless.
As a player that just has a kind of good warrior deck and a kind of good warlock deck, I need to do the quests in casual mode because doing them in constructed is way too hard.
ficolas2 Is it? If you fail there, you'll lose ranks and thus meet more and more noobs ripe for crushing. Fail long enough and then you're guaranteed smooth sailing in doing any quest you wish. Casual mode though is always the same mixed bag of difficulty, no matter how long your losing streak.
Abdul Masaiev when I play ranked, I expect some kind of challenge, when I play casual, I just want to do the quests fast, if I do the quests in ranked and I loose, the challenge I get when playing with my other decks is not much.
Abdul Masaiev No, you're wrong. Even rank 20 is hard if you have shit cards and shit decks. It's so much easier to play casual mode, and if you smash face in casual you know the deck is ready for ladder.
ficolas2 I agree Casual mode is necessary, the problem is lack of other modes.
SubtleSerpent Personally i'de really like a sandbox mode to play with friends, to do things like 30 unstable portal decks, just have a restriction to have 2 of that card (excluding legendaries).
I think the card backs should be awarded for reaching rank 10.
you should get the card back at 20 but get packs for 20- your rank then divided by 4
Wait what :D
Blue .Barrymore they cant add rewards cause there will be less pay2win. Bro blizzard doesnt care about the community, they only care about the money. Its so obvious
Blue .Barrymore man but there is no point in ranking every season. Whatever if you are rank 20 or rank 2, you still get same card back. If you have legendary card back there is absolutely no point of getting to legend if you are not opting for top 100.
There is nothing wrong with people trying to win with every deck possible. There is however a problem with people being completely indifferent towards playing the game, at all.
Random rewards like getting gold, pack, fuckin arena tickets, will make the game better.
Also there is no more p2w or less p2w. This is kinda a "freemium" game. P2w is a completely different kind.
Blue .Barrymore I think you dont understand me. Blizzard wants money. If they add rewards they lose out on money cause there is less of the grinding in game and that encourages more F2P players like me who haven't spent a single cent. Why is Magni overpriced ? CAUSE ITS BLIZZARD. Why does WOW cost so much plus subscription ? BLIZZARD. Everything in a blizzard game will be overpriced. Overwatch too
kripperinos micerino sounds differino
Hans Peter haha
How about chatting to your opponent while in a game?
Keyshell Sounds like you want to have children scarred for life.
"I topdecked fireball, might as well concede"
Keyshell that's a bad idea if you think saying "thank you" feels bad imagine having the ability to type "you fucking suck" *fireballs face* at the end
Keyshell rip the entire point of emotes. maybe a way to talk directly after the match without having to add the opponent as a friend would be better.
Then it would be like in every rng play: "f*ck you noob lucker dog!!"
Ok so I come from league (like many other hearthstone players), and compared to riot blizzard doesn't do shit to balance out their game. In league some people look forward to the patches more than they look forward to a new champion coming out because it often has such a big impact on the meta and makes some tier 1 champs garbage or some garbage champ a tier 2 champ, which affects other champions in the same role. It just makes the game much more fresh and more fun.
Gamer2478 Well, it's not necessarily bad that they don't change a lot of cards. It gives a lot of creative players a chance to use their deckbuilding skills to counter current metas. Unlike league, where that is mainly dictated by Riot(fucking cinderhulk...), there is a different meta every few weeks in Hearthstone.
However, that change of meta has slowed significantly in the last few months. Buffing a few cards could indeed artificially increase the card pool because you could have more options, I just don't want regular patches like league with a bunch of changes every X weeks, just a few cards getting buffed/nerfed every now and then.
Totally different styles of games though, and blizzard has done alot of rebalancing on cards in the past. Check out the old undertaker, old unleash, old leeroy, miracle rogue, one turn kill warrior, the origional zoo before half the cards used in zoo got nerfed into the ground. Buffing cards is generally useless because you can just use a different, better card. The way a card games meta changes is through the release of new cards, not through rebalancing the existing cards. Rebalancing cards never got rid of face hunter or zoo but release of new cards like naxx, gvg, and blackrock have spawned tons of new decks. Gang up allows mill rogue to actually work now, patron finally dragged warrior out of being almost solely a control class, mechs and dragons allow higher tempo decks to deal with classic facehunter and zoo. Basically what I`m saying is a card game rebalances itself for the most part with new cards, not card changes
KingofRock943 I actually disagree, while traditional cardgames work like that, the fact that Hearthstone is a digital game means that the devs actually have a chance to rebalance older cards and maybe fix some mistakes they made in the past. They shouldn't exclude that option just because traditional cardgames can't do it.
Sure, weak cards fuel the business model so you have to buy a lot of packs to get all the good cards, but just giving some weaker ones a small push (or even a completely new effect in some rare cases) is definitely not a bad idea. The game gets rather stale at the moment because it's moving a bit slower and more people are netdecking since there's not THAT much variety in decks.
Yes, quite a big amount of decks are viable now, but they all resort to a rather small cardpool of really good cards and spicing that up just a little bit without introducing the powercreep that a lot of expansions bring with them, would be amazing.
On another note, most of the very weak cards are vanilla or rather simple (spelldamage/taunt) so it's not like Grim Patron and Warsong Commander where a future set of cards suddenly makes those old cards better with an interesting effect interaction.
UnknownEleven But it's still a business, so buffing basics won't happen. It's similar to Riot's model with champs except more honest because if a card gets nerfed you get your dust back but if a champ gets nerfed you're fucked. Also the cool effects are generally on cards that aren't basic or common and almost all rares and above have a special effect, so again, this is business because outright giving a common or basic card a super special effect undermines the concept of the different rarities
Gamer2478 Exactly! Loved the part "it just makes the game much more fresh and more fun", especially when Riot does want to make strategic diversity a thing, but it's a good thing to not have ALL the champions viable. It's kinda of a ecologic system. Imagine spending 4 seasons with assassin champions? All we woulda see for example, in midlane, is Zed/Yasuo/Kha'Zix. It would be boring as fuck. Thank god they update the game very frequently, gives it it's desired attention, and that's why League of Legends it's been for almost three years the #1 online game in the world.
So yeah, great point of view. I really hope Blizzard doesn't fuck up with Hearthstone and gives much more importance to balancing cards.
0:00 to starterino the videorino
3:33 to confirmerino illuminatierino
4:20 to blazerino weederino
6:66 to worshiperino satarino
9:11 to confirmerino georgerino busherino did wtc strikerino
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I agree with the idea of Buffing unpalyable cards so that they have a chance to see play. I mean really, would it be so bad if Silverback Patriarch was a 2/4? Or War Golem was a 7/9?
I would love it but Blizzard want you to get money cause y buy the dr. Balance.
SBroproductions or magma rager cost 2 mana?
Tonttunasa 2 Mana is a bit insane for 5 attack. Honestly if it was a 3 Mana 5/2 it would be a big change. I mean Druids have that (Druid of the Flame) and it's not even used that often.
well 5/1 for 2 would still just get killed(in constructed at least) by the overwhelming amount of early game most decks use these days. also stuff like that could make people use spells like holy smite or arcane shot more often. I dont know honestly. there is a reason i dont do game developement for living. :D
SBroproductions 7/9 might be too much but 7/8 for 7 (just like our little ogre) would be great
For the lazy..
10. Refine spectate mode further to enhance tournament viewing and include spectating Arena draft.
9. Allow golden cards in arena if you have them in your collection.
8. Expand maximum friends past 100.
7. Give a reason to play casual mode.
6. More deck slots.
5. Golden Hero Portraits in Arena. Arena wins should count towards 500 wins for golden portrait.
4. Merge 3 realms into one, or allow cross realm to play each other (e.g. Duel).
3. Choose pack type for Arena rewards
2. Rewards for ranked play (e.g. Spend stars on packs/dust/convert to gold)
1. Buff unused cards. (E.g. War Golem, Dalaran Mage)
Thank you for this
MajkaSrajka Sure thing. Link me a deck that has war golem in it.
Luke Trippany
Wait until I finish my next arena draft.
MajkaSrajka His comment had nothing to do about Arena. Its about making weak cards more viable in Casual/Ranked.
Luke Trippany
But if you make them more viable by simply buffing its stats you would change arena quite significantly. And for what? For making sucky constructed cards a little less sucky?
10. Spectator mode in arena
9. Golden cards in arena
8. Raise cap on friends list
7. A reason to play casual mode
6. More deck slots
5. Golden portraits in arena
4. Allow cross region play
3. Allow option to choose arena pack reward
2. More rewards past rank 20
1. Buff underused/weak cards
There should be a mode where two players can play and work together against two other players. Player A from team 1 would play a card, then player A from team 2, player B from team 1, then player B from team 2, etc. The field size would remain the same. Max cards in hand would remain the same. Deck size would be 30 for each player. You could combo two different heros or the same. You share the same mana pool, so maybe one player in druid and another is mage. Now druid increases the mana pool so mage can get flamestrike down faster, or you do a warlock priest combo so that the warlock can draw and then the priest can heal him back up. A secret like ice barrier would be selected to work on one of the heroes, not either hero. I think this would make for some sick combos. Card draw would affect the player whose turn it currently is and the next player to go. There could even be an option for a card swap between teammates that would cost 3-4 mana on the turn the swap occurred so that better combos would be possible. When one player dies, the other gets their teammates hand of cards and can choose to keep playing to try to win or the two can vote to forfeit.
Also following Kripp's idea what if we could get portraits that shows what you rank you got to last season, like a background that correlates to the rank you got to.For example like a completely golden frame with glowing eyes on your hero if you got to legend or brown and mostly dull frame if you didn't get to rank 15, the incentive would to avoid reverting back to the dull frames.( Lastly you would feel like a badass for defeating a golden hero in arena or something)
Don't touch casual mode, some people actually care about their rank and still want to do dailies/play fun decks. What if you want to play a fun combo deck that has terrible chances of success, playing it on ranked would get you to R20 right away.
I play fun decks in ranked :p
And you are rank _ ? ^^
Sometimes +- 5 and sometimes 20 depends how much time can i spend on playing hearthstone
21
shuvo rahman 9+10?
You touched a lot of important issues about Hearthstone as GvG packs in arena and golden portrait in arena and others. GJ. I also think that arcane dust mechanism is not working, it's really unfair to craft cards expecially when you find always same cards that give you +5 dust, they should improve this.
Incentivising getting ranks would then un-incintivise people using experimental/fun decks, and would only encourage people to play SMOrc Huntard.
Okay thanks for putting that so kindly.
***** you see sometimes I get lost in Kripp's dreamy eyes and perfect facial hair.
Peter Maynard
I think they could counterweight that by GIVING PEOPLE MORE STAR FROM LAST SEASON so legendary status SMOrc's wont end up playing you after 3 hours of play.
Kripp should be a Blizzard Dev! His ideas are pure gold.
It sucks when you get attached to a game that's run by a company whom you completely disagree with. No listening to the community, no revamp of old cards, no balance changes for months and months even though the entire community wants a card to change, just pump out new content that's so overpowered you have to pay for it to keep up. I fucking hate Blizzard but I'm stuck on the idea of seeing the potential of Hearthstone instead of what it actually is.
I'm almost crying to see such potential for a game and a company y shit on it and wears $$-glasses...
Mojo Mother Watch them charge for deckslots with no option to buy it with gold. I stopped playing when facehunter came back, no point in playing a game where a deck rules the world which ignores every single aspect of the game and just goes for the hero without a care.
I'm glad the first thing you mentioned was improving spectator mode to allow drafting/deck building spectating. I couldn't agree with you more! The deck building especially would make interacting with your friends so much easier. I have two friends who started playing HS a few months ago, and they ask for deck building advice occasionally. It's infuriating to have to go down a list of card options because I can't just look at their collection to see what cards they have!
Doomsdaymanx And the video just got better from there. Thanks for the great content Krip.
I would not mind a few more play modes, 2v2 sounds fun I just don't know how it would work.
n3wb1shness they'd have to remove some cards from that mode, lest there would be instant kill one of the opponents opportunities.
n3wb1shness Like the Hp Counter will be 40 instead 30, but there is 40 Lives for each team. And The mana Crystals Would be shared between the players of each team. I think there would be fine
***** how would you decide who gets to play what then? I'd say 60 hp each team, both players get +1 crystal each turn and no Alextraza.
EirikXL Just give the team 2 times 30 life, when they hit 0 first time reset to 30 2 time dead. then alex is fine
Wisti Johnston
But how about something like ice barrier? Playing some decks hid behind that would be crazy.
Also, hand interactions - could mad siencetists from one deck support other deck? Or draw secrets of other player?
I agree with 3 things:
- Golden portrait for arena (for example after going 12 wins a 100 times).
- Buffing cards.
- Making constructed useful somehow.
- More options for Arcane dust or packs. I already have all cards and over 500 arena packs in my inventory. They're just sitting there, rotting away. And don't tell me to open them. That's like an entire hour of useless work.
Give shaman earthquake! 6 mana deal 3 damage and stun(same as freeze) to all enemies 2 overload.
And over load 6 coz shaman
8 mana blizzard.........
Dalton King What Shaman really needs is an elephant legendary.
YoMama SoFat 3 damage though.
YoMama SoFat Shamans already have a ton of relatively low cost spells. If managed right, it definitely would be viable. The overload mechanics are some of the most fun in this game IMO.
I appreciate kripp's dedication of making content, even in the back of some random warehouse.
i actually go back to playing hearthstone if they started buffing basic cards.
Dartanian90 It won't happen :)
Too. :) but blizzard want y to buy Dr. Balance
LordKiken a Teen can dream.
Is its coz you don't have expert cards? Lol xD
Dartanian90 They should buff river crocolisk to a 10/10 for 2 - Mana Battlecry: Deal 30 Damage to the enemy hero.
An easy way to prevent abuse of the tokens would be to mark them as specifically GvG tokens, with an explanation that they may be spent on any card pack from GvG or earlier. That way they can't be saved up for the next set, and the players will have to collect new tokens for packs from the next set.
Or Blizz could take a more draconian approach and convert each token into 40 dust whenever they release a new set. (Sort of like what they used to do with Justice/Valor in WoW)
Do you think that if boombots had base 0/1 stats, DR Boom would be balanced?
VieneLea Dr boom new stats. 6/7 good nerf Kappa
I think 6/7 is Bad nerf because you cant kill DR.boom with BGH
Boom bots should be 1/0,
Doctor Boom:
Deal 1-4 damage two times
Kappa
VieneLea think yes
VieneLea just make them 1-2 dmg bombs there u go
I totally agree with your pick for number one. Here is a few cards I feel need the buff treatment, what I feel is wrong with them and what change I think would help it.
Card Name: Millhouse manastorm
Problem: Far too punishing for what it gives you. A 4/4 for 2 is strong but a 4/4 for 3 is not uncommon and does not instantly lose you the game half of the time.
Suggested Fix: Make it so it only effects the next spell your opponent plays instead. That seems fair to me since it still lets your opponent answer him without losing tempo. I feel this would make him playable but still fairly dangerous. Of course it would also have the effect of mixing up the meta since we would likely see more cards like Mind Control being played again.
Card Name: Nozdormu
Problem: It's a cute card it really is but we all know its unpractical and it's not fun to play with or against even more so if you have a slow connection.
Suggested Fix: I would say a complete redesign is in order but. If nothing else why not just make it apply to your opponent? It's your big legendary creature you spent 9 mana to cast, so why is it hurting you just as much to have it in play?
Card Name: Hemet Nesingwary
Problem: It's stats as a 6/3 for 5 are not great. Having only 3 health means it dies to just about everything in the game and 6 power is not a lot for its cost ether. So that means he has to have a sweet ability to make up for the poor stats it has right? Unfortunately it's ability is far too narrow. Beast Hunters have fallen off the map as of late and druids don't have enough support to be practical. On top of that more none beast cards than beast cards have been added which makes them harder to come by in arena as well. Now were does this leave Hemet? We lets compare him with Stalagg, Stalagg is counted as a bad legendary and he is a 7/4 for 5 with a slightly better effect that means Hemet is god offal.
Suggested Fix: Maybe change his stats around a little bit like a 6/4 or a 5/4 and make his effect more flexible. Why not let him kill dragons as well? There are a lot of dragons that see play even outside of dragon themed decks so it would make him nice teck to have on hand.
Name: Majordomo Executus
Problem: Must like Millhouse this is a card that makes you more likely to lose the game when you play it than help you in anyway.
Suggested Fix: Make it so your hero is Immune when he is in play. This would make it so playing him when you in lethal range of your opponent is a real play. As it stands if you play him when your life is low your opponents just kill you. If you play him when you are high they kill him and it puts you in lethal range instantly. He also has the same cost and stats of Mal'Ganis so it would be more uniform that way. I would also suggest making it so Armor is not lost when you turn into Ragnaros. This would make it more of a build around card and that is just more fun.
Card Name: Magma rager
Problem: This is a classic one. A 5/1 for three that does nothing is about as bad as it can get. It makes for a good teaching tool for new players but. There are other ways of learning how to judge good and bad.
Suggested Fix: How about making it a 3/2 for 3 with Enrage: +2 attack and gains charge.
Card Name: Bloodsail Corsair
Problem: A 1/2 for 1 is not good stats wise. But its effect is too narrow to make up for it. On top of that the effect does not support its pirate theme at all.
Suggested Fix: Make it so it also gives your weapon an additional use. This would support the pirate theme and since you have to have a weapon for it to work. Its still narrow enough to not be over powering.
Card Name: Savagery
Problem: Lack of support. Since Druids don't have weapons and thus have no way to have permanent attack power. That makes this card is too unreliable. Also what little attack power boosting cards druids do have are not very cost effective. Claw is no holy smite or arcane shot.
Suggested Fix: Really I don't feel like it's this design itself that needs fixed it just needs to be properly supported like how shield slam has been.
Card Name: Mini-Mage
Problem: It is just not cost effective in more ways than one. All we have to do is compare it too Jungle Panther to see that. Jungle Panther is not seen as a competitive card but it is far better in just about every way possible. Mini-mage costs 1 more to play, has 1 less health, is a epic were as Jungle Panther is a common, they both have stealth, so all that leaves is the spell damage +1 vs the beast status. I would say that the spell damage is a little better but not by enough to make up for all the bad the card has going for it. Also I am sure there will be more beast support in the future with druids also becoming a beasts matter class.
Suggested Fix: He would likely be far better as a 2/1 stealth, +1 spell damage for 2.
Blizzard needs to take out the fucking "Thank You" emote so my rage level can be reduced when playing against hunters.
mangos-R-us am sorry
mangos-R-us Hello
well played
mangos-R-us Hunter at one health. Next turn, top decks kill command. "Thanks"
War Golem, 7/7, After this minion survives damage, it gains 1 health.
Or maybe: 5/7, When attacking, all damage received by this minion is reduced to 0.
Either of these would work well in a warrior deck, and would even make currently underused cards more viable, such as Bouncing Blade and Charge.
Wait Wait new Hearthstone Mode confirmed?
Yeah, its called half-life 3.
Kaelan Swan, The King of Doom I don't think it's a new mode more likely a place where you can buy the cosmetic's. twitter.com/PlayHearthstone/status/607947945447546881 They are adding in new custom cash shop hero's i doubt they will put them right by the packs or what not. But i guess they would be stupid right now to tease that when people are so mad about the golden custom hero's right now. It would be a slap in the face to everyone, and a very stupid market strat.
Sorarixicaric and, why not use the store structure. By your logic there would be a different place for the solo adventures, it kind of defeats the point of a central in game shop to have multiple branches
Sorarixicaric Weird question, did you ever notice the game already has a shop? Mind blown amirite
I was going off the bases that solo a new game type would appear in play not become a new game type. Also you don't go to the shop to buy an arena key or solo wings do you? Nope so why would you for custom cosmetic's. A new game type would of made more sense in play mode i feel.
But turns out i was wrong, but my guess was just as good as any. But yeah my guess was wrong, but it very well could of been a new section for custom heroes. As with the current way shop is it seems like it would be a bit awkward to add in a bunch of different heroes.
Did you record this in a garage?
Agree with most of the things, especially number 1. So many good cards design wise that are just poop in reality. Imagine Nozdormu being a 6/10 for 8? That would see play. Imagine Frost Elemental being 5 mana instead of 6? That would see play. Angry chicken being a 1/2? That would see play. So many cards that would be awesome to play and create interesting decks if only they didn't suck so bad compared to everything else or were overcosted.
They wouldn't have to do a mass buff, even weekly buffs, 1 card per week would be enough to get some of these useless cards to see some play.
Please no 1/2 angry chicken it would be OP in grim patron warrior
AssKickingDork yeah a 1 mana magma rager that requires activation is so op
AssKickingDork
No it wouldn't since you'd have to replace cards for the chickens. Grim Patron's combo isn't so much about damage as it is just hard to get rid of all them. Also mana cost is a thing, grim combo requires warsong, and death's bite deathrattle to be within 8 mana. Adding chickens increases that further and would be harder to pull off without that scenario. Its not as easy as saying "oh extra 5 damage gonna be OP." Mana cost, and card replacements are a thing. Amani berserker does the same thing for 1 more mana except its actually decent outside of just that scenario and even that doesn't get played.
My wish! Much Potential, such wow, so unbalanced... ):
AssKickingDork Angry Chicken *must* stay as a 1/1. Otherwise you won't be able to laugh when a hunter plays an angry chicken off of webspinner. That's one of the best parts of the game.
Easy and sensible Dr. Boom nerf:
Boom bots can hit any character not just enemies.
Even has some synergy when you want to activate warrior cards.
Talk about the new reveal from the Hearthstone twitter!
Woodsy2575 New reveal?
Ainsley Elliott twitter.com/PlayHearthstone/status/607947945447546881
Tomas Andersson Oooooh, a new mode :3 Custom matches?!
Woodsy2575 to access you need to pay 20$
Woodsy2575 If I was Kripp, I wouldn't even think of talking about a shitty teaser like this.
I agree 100% on issue #1. Everyone wants new cards, but really, only ~10% of each new set actually enters the realm of usefulness. Not only that, but when this happens, some percentage of the previous sets may become worthless due to the existence of new superior alternatives. When you think about, the diversity of the game is limited to only the cards that are viable, and that card pool is shockingly small. Unfortunately I don't think it's possible to completely eliminate this issue, because card effects cannot be quantified in terms of health and/or damage. For instance if you give a card charge, how much is that worth? The numbers are too small to work with that way, you'd inevitably have to round the value of effects up or down to a substantial degree. But w/e, perfect balance is impossible, what's new. I still agree that buffing cards that are utterly worthless can at least make them worthy of experimentation.
SKIPPERS, STAY STRONG.
One change I would love to see is a small "side deck" where you could change your deck depending on which class you are facing. Let's face it, some cards are not needed against some classes. The blob comes to mind for example.
i knew it kripperino in his moms basement...
I want it, so that cardbacks from previous seasons can be crafted, and that could be by bonus stars, as you were talking about.
If Blizz make Dr. Boom 6/7 it would be more powerful than now.
The bots are the OP part, bro.
***** Because you easily can remove Dr. Balanced with stuff like BGH. This chanhe makes it so that you can't do that, making him even more viable.
How about 7/5 Dr. Boom? How about giving Bombs 2 Dmg. Or make Dr. Boom a 4/4 with two Bombs (1/1) with 2-5dmg
- Lusy123 - i think that doctor boom should cost 9 mana (sry for my bad english T-T)
- Lusy123 - wow you are a genius nobody thought of that
what game did kripp mention at around 9:08? i can't understand what he's saying
Hi Blizzard developers! :P
I have a very similar chair, do the arms have cheap padding that flattened down after a few days too? And is there a plastic part in the back, with an empty space, that IS NOT comfortable?
nerf dr boom to 6-7
Change Deathwing to a 6-12 with windfury!
Then you can't kill it with bgh. It would be a buff. Make him 7-5.
Hans Wurst *FailFish*
BlazeTDB Why are we buffing dr. boom?
BlazeTDB Change Dr. Boom to Boom Bot that spawns two Dr Booms. Balanced.
The one note on buffing is that SOME cards are a bit difficult to buff. The War Golem example is fine, but remember when Unleash went from 4 mana to 2, and instantly was 'overpowered' due to the amazing combo potential combined with the raw power?
Some 'vanilla' creatures are fine to buff, but they do need to be careful about what they buff. Sadly, a lot of the more 'fun' cards are really tricky to buff, and by design a lot of cards are just really weak (in constructed, at least). 7+ attack is a BGH target, any buffs (Blessing of Kings, might, Mark of the wild, etc) are all really hard to get amazing value out of with silence everywhere. But these are fine in arena because those powerful battlecries aren't guaranteed.
I do think that reverting past nerfs (Novice engineer and Dalaran mage specifically) is a good starting place. Some vanilla stat buffs (Stormpike Commando REALLY seems out of line stat-wise compared to Blackwing Corrupter. 1 more damage, and 1 / 2 in stats for the same mana cost, even though he has a "conditional" battlecry?)
Casual mode is better for those who don't want to deal with try-hard assholes and those who want to face off against people with more originality or want to test out some deck ideas of their own
I play Casual occasionally to try and play in a more relaxing manner, until I find their are Handlock's and other top decks still in there.
So anwser me, why when i play cassual 1/3 of games are vs face huntard?
Dave ZRG well I usually see less of them, and that's good because people need to be more original instead of just taking some decks from online
Kacper Strak probably because there are people who still aren't original but don't like to deal with the try-hards of ladder/ranked
Ashley Trammell But one more question, WHY i won evry single RANKED game vs huntard as mill druid but lost many games against priest or stuff.Im doing something wrong or option to heal back to full hp(61 hp in best situation) is that strong against all agro decks?
Some changes might not be actually that trivial from technical point of view. There might be numerous of aspects to be considered - network connection, client HW, server side HW etc. Also keep in mind HS is running on mobile/tablets! So yea - something like "lets have 1000 friends or 50 decks in library" could have quite some impact both on client and server side. (e.g. 2x more decks => bang, you could have 2x bigger database storing this, scrolling on mobile client etc...) -> More variables for user to choose from -> more potential bugs and issues, so such changes usually needs to be tested -> and all this cost money they can invest to actual content, instead to feature 1% of ppl would use (like more than 100 friends)
but wargolem is better than boom because nerubar weblord
I flat out agree with all points you made.
For me personally things like the deck slots don't really matter that much, but Blizzard could even slap a $-price on it and those who really want it would surely go for it.
There is so much potential for the game to be even more awesome as it already is, with literally no downsides.
(say something smart, say something smart...) FIRST COMMENT, HI MOM!!!!!
This is approvable
I think slightly buffing underused cards is pretty much needed, especially when you consider how impossible the game is for new players when faced against veteran players.
Also I want to see more classification of cards.
Like adding Trolls that regen 1 health per turn.
Undead minions that can be risen again with cetain spells.
Common spell cards.
do you think i have more than 100 friends ;( BibleThump
Noxious's idea of getting a token to make a card golden depending on how well you did in ranked one season is the best I've heard. Get to rank 15 choose a common card to make golden, rank 10 choose a rare card, rank 5 an epic, and legend rank a legendary card.
This does not give the players who win more an edge by giving them a NEW card, it just gives them an aesthetic buff on an existing card they have. AND this would allow people to make their Naxx or BRM cards go,den without having to spend dust!
Thumbs up if you agree! Not for me, but so Blizzard will hopefully see that people like this idea.
Kripp, you got to stop shoving off the players who are competing off the computer to make a video. You have a problem and you need it fixing.
Is English your primary language?
MercuriallyStatic does that matter?
No clue what you are trying to say.
TreyjonjiFTW yes, it matters... lol duh. He is clearly trying to say something in the english language. However what he tried to say is so unintelligible by english speakers that we must question whether or not it is even English he was trying to speak in.
*****
u can clearly see that it is english and u know that. if it is such a pain for u to read, just ignore it and we are all fine
I think the change Noxious suggested for the Ranked rewards is awesome. Give us tokens based on how far we made it (15=common, 10=rare, 5=epic, L=legendary) which we can then use to turn our existing cards into golden ones. If you're worried about dust accumulating in the hands of the people who don't need it, make it so the cards generated through tokens cannot be disenchanted. Then, if I grind to legend I can get a golden Rag without having to spend 2800 dust for a purely visual upgrade. That, to me, is a pretty damn good reason to get there compared to what we have right now.
I also agree 100% on the buffing of bad cards. There's so much unused potential sitting around in the form of half the card pool these days it's kind of infuriating. Thrallmar, Elune and War Golem may not become the new meta if slightly buffed, but at least you'd have something to play around with and, more importantly, new players would have more later game options without as dire a need to craft legendaries. Add to that some new budget late game cards that are viable in Ranked and suddenly you can afford not to keep pushing the cancerous aggro bullshit that aggravates players around the globe and still maintain the game's accessibility. DO IT, BLIZZARD. JUST DO IT.
lol i have 5 friends :D
I have like 15-20 and like three are from WoW
Blorp im am so sry
The Suspect I have zero BibleThump
I think a major reason for not buffing cards is that, if it happens, other cards won't get crafted and used as a result. Blizzard get quite a substantial amount of money from people crafting cards(I think), and giving them another (arguably cheaper) option will only impact sales in a bad way.
1. Extend Spectator beyond the game (ie. Arena Draft)
2. Allow Gold cards in arena
3. Increase 100 friends limit.
4. Give us a reason to play Casual Mode. No incentive to play Casual.
5. More Deck slots.
6. Golden Portraits in Arena
7. Multi-region support.
8. GvG Packs as only arena award.
9. Give incentives to continue climbing past Rank 20.
10. Buff underused cards to help refresh and balance the game.
The Arena Problem,yes,yes and a thousand times yes.For christ sake I really hope that's gonna be tackled asap.Though thanks to you Kripp and some other Hearthstone related videos and websites,some of which you suggested,I was able to raise my Hearthstone game tremendously and increase my average winrate at a ridicolous speed from an average of 5 or less to a steady 7,so currently I am on my way to infinite loop Arena.
Anyways in one run(which ended 12/2) I was also able to play against you and actually win fair and square,it was really awesome,even though I only noticed it was you at the very end of the game and I wanted to take the chance and talk to you and thank you for everything so far as I've come a long way since I started Hearthstone and your videos were always very helpful and/or entertaining to watch making me even more motivated to play Hearthstone and get better.I am always looking forward everyday for my daily dosis Kripperino.Therefore too bad that you couldn't take my friend invitation(so a little prayer that friends lists will be extended as well) so I could directly say my thanks and whatnot to you,but hopefully you will be able to read this one day.
At last,whatever happens I hope you'll stay as motivated as you are and just keep doing,because me and many others are looking forward to it.
Friends lists probably aren't just a value determining how many friends you can have. Also, there are limitations on how interfaces display friends, and for consistency reasons they chose 100 so that friends lists can be transferable across their titles.
The Ranked reward has actually been addressed. You gain a chest if you reach a certain rank (starting with 20) with some rewards (guessing card packs and gold, something similar to arena)
The Ranked Rewards issue*
Very articulate, well groomed, valid points, and a good hearthstone player. This guy is worth subbing to.
/subbed.
Kripp is 100% right on his thought about buffing /balancing cards. When I first started playing hearthstone I thought the best thing about the game is the fact that it´s 100% digital which means Blizzard can nerf/buff cards at will to keep the game interesting. I was hoping for a big patch every 3-4 months with balance chances, similar to how Dota keeps his hero roster fresh without adding more heroes. But Blizzard completly ignored the fact that they could do that, which makes me very sad as we have to wait a long time for a decently sized new set to be released.
The Battle.Net friends cap has been increased to 200!
Thanks prophet Kripp.
I completely agree! There are so many cool and great cards out already but they aren't quite good enough or useless. I really hope this gets changed. Come on Blizzard! Gives us some buffs to these cards! All that these cards are doing (which aren't basic) is making the game a lot more grindy to be able to get cards you can actually use. Not to mention the exponential increase in viable deck variability. I really REALLY hope they do something about this.
Or another way to fix the 9 slot deck, is to be able to revive deleted decklist fully instead of going through and remaking the whole deck just have a section such as *Deleted decks* or *Previous decks* and have them put back into an available deck slot.
Sometimes a card needs but a slight, insignificant buff to be played. The War Golem would be pretty decent if he was a 7/8 or even an 8/7. The Windfury Harpy could be a cheaper choice over Doomguard if she were classified as a Demon, and a decent roll on Bane of Doom! The Wailing Soul could both silence all of your minions AND silence one or more enemy minions; also they could nerf the effects on Gelbin Mekkatorque's creations but making them a lil more reliable like "give +1 attack to a random friendly minion" instead of "+1/+1 to a random minion", or "transform an enemy minion into a 3/3 fat chicken", or even "restore 3 health to an ally".
I don't get the whole deck slots thing, I've never had more than 6 before I delete some decks because It feels cluttered with decks I barely use.
What headset is Kripp using?
The one advantage hearthstone has over other TCG/CCGs is the fact that it is online, meaning that they have the ability to balance cards, instead of just having to straight up ban them. I really think they should take this possibility to heart, as a card that sees play in what feels like >80% of decks would be a card that gets banned from the formats in any TCG worth it's name.
Great video man. Completely useless cards can be slightly tweaked to make them somewhat viable, I think that is very important for the game. I agree with everything else especially making achieving well beyond rank 20 just a little bit more rewarding, as well as being able to choose between classic or GVG deck rewards in arena. Yes, golden arena portraits would be amazing too!
Agree with about all of these changes. Especially the buffing garbage cards, like pint sized summoner. A 2 mana 2/2 RARE to reduce cost of one minion played, and you can't even use her the turn you play her. Meanwhile mechwarper gets value immediately, is easily synergised, and also a 2/3. Blizz just throws in new cards and leaves the old ones to rot, and it's very sad.
Fixing some of those issues probably comes back to bad early design issues- like the way that Hearthstone does very little on the local machine- backgrounds only. The extra burden spectators and (having more friends) overwhelms their server which they didn't plan for. They could have had most of the game run local and the decisions put back to the server to show on the other player's machine.
What about to add the button that will choose one of your decks randonly and start the game?
Here are 2 ideas:
1- Casual play mode: Instead of being able to use your regular decks to play casual they could make you build a deck using the cards you have in your collection and the deck you build would be available for, let's say, 24 hours. Then the casual meta would get much more interesting and you would actually see people try funky and interesting decks.
2- Dead cards: Instead of just buffing dead cards for free, blizzard could make an expansion that allows you to upgrade the dead cards through adventures or different challenges using the different play modes. They're probably not buffing these cards because it requires money to change them.
Let me hear your thoughts!
I agree on the part about arena only giving gvg packs. Im fairly new to hearthstone and I took the advice from some site that arena was the best value for your gold. As a result I ended up with the majority of mech cards and can only really build mech decks that are viable in constructed (last season I got to rank 8 with mech mage). But I hate playing mech decks! They seem, to me anyway, so straight forward that unless I get a good starter hand and draw I will more than likely lose.
I have since stopped playing arena in favor of buying classic packs in hopes of geting all the original class cards. Which sucks because I actually enjoy arena. Something like a card pack token would be awesome. Even if they limit it to classic and gvg packs and make a new token for whenever the next expansion is released that includes the new pack.
The better thing to do with the deck slots is: 9 decks per class because this not change the selection of the hero in the game, just have to add a new screen of "select your deck" or a simple list of decks next to our hero.
In beta there were no bonus stars, and every single player started at rank 25 the next season. This meant noobs were queueing against legendary players, and that first win each season was always the hardest. The bonus stars were explicitly to solve that problem, now each season people start at staggered ranks based on their skill.
The unfortunate reality is that most of these have been known issues since day 1, and Blizzard has taken 0 steps towards solving them.
They used the "small dev team" excuse a couple times, but when I see things like re-skinned warrior costing actual money, it just drives home that making HS as good as it could be is secondary to making it just good enough to continue raking in the cash.
Another thing I'd like Blizzard to do is polish the rules of the game. Kripp made a video called "We broke the game" where a lot of really weird stuff happened that doesn't make sense when you consider the rules. For example I shadow madnessed a flame wake and it dealt 2 damage, but when I shadow madnessed a mind addict it didn't gain 2 attack and I lost the game due to that inconsistency.
This doesn't help phone or tablet users, but there is HS deck tracker that allows you to store as many decks as you like, and it has a function that creates a deck in-game in about 4 seconds. I'm not saying the game doesn't need more deck slots anyway, but because this program is available, it's not a priority.
Is esl going on in the background?
I remember that crazy ass trophy in the background from something.. I can't remember which tournament it was from but the winner had trouble lifting it.
Ok I remember now it was from WCS regional finals last year.
I like shredders and hungry dragon because they spawn random 1,2 and 4 mana minions that nobody would ever put in their decks. Its fun to see these cards actually played through the deathrattles and encounter their effects in the game as a result. But this is just a band-aid solution to those cards being unplayable in the first place.
I like ur input, and i think ur right in most cases. However Im pretty sure blizzard wants to change most of these things, i know they talked about increasing the amount of friends u could have and just adding 10 slots was a huge deal, cause the traffic doesnt go 1 way, when u have 10 extra friends, the traffic goes from and to all of them at once. So it will have a big inpact on the servers, and im sure that our highest prio is to have good servers:)
Im not a high legendary player so I would like to get old cards buffed. BUT think about it , if you buff a card and it becomes better than another one , and that buffed card is cheaper to make , it might become negative feeling too
how about being able to disenchant 2 cards without the ear-splitting sound effect?
I agree with you on everything you said except for the Casual Mode. Why do you think it's useless? For players that are still relatively new to the game it's something awesome to maybe get rank 15 and if they want to try out new decks that are more for fun and not for winning they'll lose often and then have to play themselves back up again. Casual mode is great as it is right now.
Blizzard should just put out an additional card back for achieving legend that is different every season. It would be fairly similar to how WoW has special mounts for achieving gladiator at the end of the season.
In the first thing, can't you just use share screen with skype? Or Teamviewer?
Answer for casual mode (from my perspective) - I have many weak/ bad decks that I like to play, so I usualy don;t play in ranked to save my ladder points.
I wish casual mode had a 2v2 mode, that would be fun. Spice it up, perhaps make the players able to change the rules and meet others with the same rules. Like start with 5 mana, get 2 mana per round etc.
For the issue of friend list it is not easy as you think because if you raise the cap from 100 to 200. It significally efect server cost and will propabily not happen also because it wil probably cause lag or sever failures due to people taking advantage of spectator mode.
How good is King Krush please?
How about introducing death knight and monk decks?