You could even change Warsong Commander now to work with Rush instead of Charge, either giving Rush minions more attack or giving 3 or less attack minions Rush. Would fit with Warrior’s current themes better, and would make a card in Warrior’s basic set sometimes worth playing, instead of never seeing any play.
@@imapaincake2305 true but no one plays it in the current form anyway so it could just have that text anyway and be good for people who got more cards.
I couldnt think of anything worse than Jade Idol and Mc Tech, and i remembered Kripps hatred of Tunnel Trogg and figured it had to be there somewhere on the list, but i guess not
Yeah, I don't actually agree with Kripp thats its a poorly designed card. It just doesn't fit what hearthstone has become. There was a time where you simply didn't go more than 3 minions because of it or flamestrike in certain matchups. It also just seems odd to complain about the RNG of MCT but not mention Slyvanas.
Another garbage thing about Warsong Commander! Blizzard is never going to print another card with Charge ever again. I actually thought that they could change it to "Whenever you summon a minion with 3 or less attack, give it rush" and that would be a pretty good card. It would even help make rush warrior into a deck people play. I toyed around with making it "Your other minions have rush" but then realized that it would just be a better version of the hunter legendary.
Szadek29 what? It has charge so why can’t it? (I’m referring to chillblade champion, the Paladin lifesteal charge minion) Edit: just realized you’re talking about charged devilsaur. I guess there were two charge minions in the last two years.
@@Rami H that should be possible though? DEFAULT SOLUTION: 1. Tap and hold finger (or something else) on the text you want to copy. 2. A popup window should show up, giving you options: (copy, cut, paste, etc) 3. Release your finger 4. Tap on copy. 5. Go to the textbox where you want to paste your text to. 6. Repeat Steps 1-3 and then use paste instead of copy. 7. You've copy pasted! :D Sounds easy right? Not that easy as using ctrl+c, ctrl+v though
I always though that warsong commander worked wrong. It should have given minions on your board charge as long as they had power 3 or less, so when beserker's power rose it would have lost charge.
The difference between Shudderwock and Yogg are that while Yogg was an end of game hail marry play that could just as easily hurt you as help you, Shudderwock was a card that, if your opponent got the combo going, you just lose in a slow and painful manner almost no matter how much life you had or what you have on the board.
actually think grim patron days were the best, it was cheap, it was strong and it was actually hard to play and quite fun to watch with all the crazy math going on
I think the post nerf version was best in the 6 months after the nerf hit, it didn't do crazy otk's but was consistently strong and good against aggro.
I honestly loved pre- nerf patron warrior, it's probably my favorite deck of all time. That being said it was horribly overpowered and even if you played it sub-optimally it was really strong (even though there was a really high reward for skilled players which is what made me love the deck).
Same Grim Patron was one of the most fun and interesting decks to play that this game has ever produced. I wish I could play it in wild. Wild seems pointless and just a variant of Standard as the most OP decks in Wild are basically slightly stronger versions of Standard decks.
The card i hated the most: Pre-nerf undertaker. If you did not have a 1 or 2 mana removal in your opening hand, you lost the game. It would make tunnel trogg look like an average minion.
My favorite time in Hearthstone was the last expansion that Mean Streets of Gadgetzan was in standard, with the Grand Tournament and Reno Jackson. So many decks existed and renolock was one of my favorites
I don't see why Shudderwock couldn't have worked like Yogg, but with random battlecries instead of spells. It would be more of a meme card than competitive, sure, but it would be more fair to play against and gives the one playing it actual risk in using it, such as getting Deathwing's battlecry when you have a big hand, Fire Imp/Pitlord's battlecry, Doomguard's battlecry, etc. Jade as a whole was cancerous. I really hated Jade decks when they were around, and of course Druid was the worst offender for obvious reasons. Skulking Geist was a godsend. Mind Control Tech will be Hall of Famed with the next rotation. It will definitely happen. There have been enough complaints about it from the community. Crystal Core should have been a different reward completely. Something that actually fits Rogue. The problem is clearly granting all your low cost minions a big buff that can't be silenced, but Blizzard either remained too stubborn to change it or are too stupid to realize it. It's a greater Keleseth effect. Barnes I felt wasn't that big of a deal outside of a few, select decks. Aside from Priest and any decks using it to get Y'Shaarj on turn 3-4, it was whatever. Priest was (and still is in wild) bullshit with Barnes because of all the revive effects the class has. _That_ should be looked at more, not Barnes himself.
@@OwGash When Barnes cam out, he was ok because people tried him in fun non meta decks, but after a while meta decks that included Barnes were broken and everyone stoped loving him.
@Tamer Ciftci Bro this kripp is still more relevant then you like who makes fun of somebody because they don't speak a language perfectly? What's your problem with somebody being funny?? smh
I’m so glad Jade Idol was on the list. I’ve only been playing hearthstone for a year (so I missed the pirate warrior days) but I can say that my least favorite deck to play against in all my time playing was Jade Druid. It pissed me off so much.
Pirate warrior was so bad that I stoped playing hearthstone for months then I came back to jade and now I have to deal with frost lich jainas broken ass easaly me least favorite card in the game
First of all I agree on every single point in this Video with the exception of Baku!Baku and Gen are my favorite Card right now and I am playing since Naxxramas!I think that the mechanic of building an Odd/Even deck enabled so many cool combinations and decks, I can understand why there are people that dislike this deck but to put it in the 10 poorliest designed Cards ever is a little bit too much in my opinion! (Oh, I am not a natural speaker so sorry for my poor grammar)
I have a feeling Shudderwock will be a lot less of a problem when most of the cards needed for the otk are rotated out. Might even be a decent tech card then.
I think Baku Warrior is also a problem now wait a second hear me out. The deck being present has shut off slower aggro or mid range decks from being decent in the meta the only viable one is even shaman which it wouldn’t be without corpse taker. That deck limited a huge amount of other interesting decks from being present in the meta. The only ones that can get through are hyper aggro that can win by stomping early. Also the deck brought a lot of cancerous combo decks back into meta which other decks that aren’t odd warrior have a decent time against but it’s still frustrating to play against.
There is so much fun to have with so many of the hearthstone cards that we would need way more than top 10. Too bad the meta obliterates them completly.
Its not UI thats badly designed, its the ramp. Itd be op if it were 5 mana, and with alot of ramp, you get it very early. If not for ramp itd be a perfectly fine card
@@KillerKilometers They could definitely nerf it and still have it see play. A 5/5 deal 5 is worth about 7 mana. The remaining 3 mana draws 5 cards and gives you 5 armour. I know that balancing cards like this isn't great but I think there's a pretty big problem when a card is almost half the cost it should be. At least impactful cards like n'zoth require you to build a deck around them.
Jade idol is one of my all time favorite druid cards but even I still questioned who’s bright idea it was to make it in the first place On a side note I miss the old fatigue druid with the Explosive Sheep+Poison Seeds combo , ahhh good times
I'd argue the difference between shudderwock and Yogg is that Shudderwock is a combo deck to an extent that you can try to just slam down with aggressive decks, and you know when someone is playing shudderwock. Yogg's effects vary between Auto win and Auto Lose, and don't really require much of any deck building to use.
@@NerdOracle that alone makes it poorly designed. You can UI on turn 6. Deal 5, draw 5, get 5 armor, get a 5/5 on turn 6. That's shield block, slightly worse fireball, worse sprint, and summon a 5/5 with just a tiny bit of help. I'm shocked it's not on the list.
hypothetically, if you nerf ui in any fair convention (ie, not warsonging that damn thing) it will still be playable, still resemble the intended design, and be a more fair card. so, while 20 mana value on turn 8 is pretty fuckin op op, that's just an example of horrendous balance and oversight on the devs' parts. if the card were so atrociously designed that it couldn't be reasonably salvaged without effectively replacing the card(redesigning it), then the card isn't really poorly designed
@@NerdOracle It's not really relevant if it matches its original design. This wasn't about whether or not cards match their original design. It's about poorly designed cards. AI costs 3 to draw 2. Sprint is 7 to draw 4. So you can essentially add 2 mana per card drawn starting with AI. If you follow that design, which exists throughout hearthstone, UI's draw 5 alone costs 9 mana. Following this down to shield block, the armor portion of shield block is worth about 2 mana. So now we've got 11 mana worth of value IN ONE CARD for 10. We're already ahead of the game. Dealing 5 damage to a specific target is best matched by Lava Burst, which is 3 plus 2 overload, so call it 3.5. Fireball is 4 for 6, so this is somewhat consistent. We're now at 14.5 mana from a 10 mana spell in one card. Finding a 5/5 with no text is tricky, but in my opinion, the 5/5 with the lowest upside, not including obvious negative text, costs 5. This is 19.5 mana and four cards in one 10 mana card. That sounds like bad design. The only downside is you have to wait until turn 7 or 8 to play it. Doesn't sound that bad to me.
I think part of the issue with Shudderwock is that there’s just so little counterplay at this point in standard. There’s no deathlords or dirty rats to pull it out, there’s no coldlight Oracle for everyone to attempt to mill, there’s really just nothing you can do to counter shudderwock, or any combo really
Rogue Spellstone. I hate it so much when they print nonsensical cards that have no support at all, especially as a Rogue player desperate for viable archetypes that aren't aggro.
Blizzard will never buff free cards because that loses them money because they rather you buy packs to get better cards, and they will never do anything but completely destroy unbalanced cards with nerfs, because balancing it actually requires thought, nerfing it to oblivion just practically removes the "problem" from the game.
one card i absolutely hate is kingsbane. who the hell decided that a card that basically reads "turn your path to victory into a game of solitaire" would be any fun at all.
Man, the undertaker - zoo matchup was a nightmare. One card bled through the entire meta, and if it went unanswered on turn one, you were dead as shit. It was basically coin darkbomb/frostbolt/waraxe or die
Agree with almost all of the list, but I have a few more that should make the top 10 (don’t know what they would replace, though.) - Mage Quest - Ice Block - Tunnel Trogg - Tinkmaster Overspark - Mecha’Thun - Kingsbane
You know, the premise of infinite scaling and endgame of jade idol made that card my favourite. I felt good everytime i reached that stage of the game that you mention, when it gets broken after stuggling all game.
Actually Baku and Gen are (Sorry to disrespect you, Kripp) the best designed cards ever! It created so many archetypes and has such an amazing flaire to it where you build your deck in a very specific way so you would get a special effect! It is like playing a"build a deck with crazy rules'' Challenge but with the twist that the effect makes it actually viable!
@@rwcavallero4790 They only created two archetypes (Odd & Even), and killed tons of other archetypes to do so. In terms of deck viability, Baku and Genn are utter killers of diversity. They didn't just make Odd/Even viable, they made it oppressive to the point where it's often the only real choice. While you're right that there is some charm to having certain building restrictions on decks, Baku/Genn are terrible ways to do so. Permanent bonuses from the start of every game are just too powerful. Even having Baku simply have 'Battlecry: You win the game if your deck contains no Even cards' would've been a better design.
The "deck building" cards that were successful in the past like the singleton decks for Reno actually made you explore cards that wouldn't normally go in a deck. Baku and Genn serve as the opposite, and exclude half the cards from the game. I agree with Kripp here. I hope the next expansion will bring back the singleton mechanic...
This has become a Kripp Podcast for me - love hearing your thoughts on cards while I’m commuting (no, I’m not looking at the screen - YT background play FTW!)
I honestly think skulking Geist should be an honorable mention. While originally intended for jade idol, it now just makes games unwinable for decks like mechathun Druid against evenlock and big mage when otherwise, it would actually stand a decent chance .
There was a place for Purify, after an expansion or two. At the time of release it was pure garbage, considering the shit spot priest was in at the time.
My biggest problem with Baku, is the downside is a limited choice of cards, but the distinction is completely arbitrary. Its not locking out specific styles of cards.
'wow, Yogg-Saron was a bad time, guys, let's never make that again, agreed?' *ONE YEAR LATER* 'guyz BEST IDEA EVER what if we made Yogg-Saron except you get to choose what it casts!' Glad it made the list.
Notable mentions: Manawyrm (prenerf, chance to win turn 1), Undertaker (prenerf, chance to win turn 1), Flamewaker (too abusable), Tunnel Trogg (chance to win turn 1), Totem Golem (too good with Tunnel Trogg), Ultimate Infestation (too powerful), Dr. Boom (too much tempo back in the day and Boom Bots are too random), Spiteful Summoner (prenerf, too strong), Spreading Plague (Druid is not meant to counter wide boards), Justicar Trueheart (Control Warrior wins if drawn early, otherwise often loses), Mysterious Challenger (Draw 5 (1)-Cost Secrets and play them for free with a 6/6 body, seems balanced), Carnivorous Cuby (too much Deathrattle synergy), Flamewreathed Faceless (too many stats), Muster for Battle (too powerful), Ice Block (too powerful, since you can get additional ones through random effects)
The best way they could save warsong in my opinion is to make it's effect an Aura not a gift. So that way if you buffed your minions out of the three attack range they would lose charge. It would remake patron warrior a bit but it would give the opponent a chance to deal with the state.
@@Dionisisdenis defile is a well designed card. strong, yes. but also skill testing and has a fair effect. it even damages both sides' minions. it was also unique in being one of the only cards in the game to "recast" itself under certain criteria
@@NerdOracle FAIR ?? FAIR????ARE YOU KIDDING ME?if the board clear was only in your opponents side all he had to do was miss a number.Now that all control warlocks can affect the outcome its even more unfair that it would ever be.You can never play around it and it will always fck u.Its designed in such a broken fckin way that you cant counterplay it at all.The recast is the most broken part of it as well.Now we have the echo which is actually a bit fair for board clears since you waste way more mana.Dont ever say such a big lie as that defile is fair.
@@Dionisisdenis warpath is the echo equivalent of defile, friend. and warpath is stronger than defile. turns out, choosing how many times you deal 1 to all is pretty valuable in most matchups, even if you can't go higher than 5 with warpath. if you want to weaken defile, you intentionally avoid playing into a lineup of minions with consecutive health, so the warlock is forced to waste additional damage or cards to get a good defile board. doing that alone is enough to put your warlock opponent behind, if you're a competent player, or have a decent deck. or both! so rejoice, rejoice! there is in fact some counterplay! and you're far too blinded by your salt, you mad man.
hold up. where is kingsbane? this stupid card has not only killed fatigue but also every controll deck in wild. You either play agro or u loose... there is no counterplay what so ever.
It was powerful but early hearthstone it was pretty needed, also this was the void of frostlich jaina, tbh the new paladin immune is probably going to bring some serious horror stories
dude it doesn't compare to these cards at all... these are the legends of shit... even UI cant make this list... but tunnel trog definitely should have made it
@@evilpotatoman9436 In my opinion Tunnel Trogg's effect design wasn't really flawed, it wasn't even anything new. The bad design part of Tunnel Trogg was the fact, that it's a 1 Mana 1/3 WITH a powerful effect. Although I agree the PTSD from this era still lingers around.
@@JohnGAME yeah, exactly. Same reason why mana wyrm was so powerful too. Well, i kinda think that the problem was in speed of ramping, if it was ramping just from the "overload" as the fact (like that 2/4 elemental), and not from ammount of overloaded crystals, it would be pretty balanced, still powerfull, but way more balanced, like mana wyrm.
Not even kidding, Warsong Commander could have been fixed it if simply had the older text exclusive to minions with 3 attack or less. "Whenever you summon a minion with 3 attack or less, it has charge". So the second Frothing or some other minion gets buffed past 3 attack, it loses charge.
Nice to hear that from you!! i had the same feeling with all that cards, with that long term changes from a partial strategical game to a fast a furious brainless win second turn. I could add another top10.
I'd never undestand how blizzard didn't change warsong to something like southsea deckhand, were you give charge to your 3 or less attack minions, but if they suddenly go to 4 or more attack they lose it (like loosing your weapon). That would make it little less bad, but still can be used, in the time, with patron, or with others low cost low attack minions, but whatever, is blizzard.
After taking a long break from hearthstone and playing mainly mtg. When I came back to HS, it felt very gimmicky and luck based, much more so than mtg. I remebered the classic set to be more about card advantage. I'm very disappointed with the direction the game has gone.
Along with cards that could randomly just win you the game if played early is Academic Espionage. The fact that it can get stupidly powerful cards like Dr. Boom (new) or stupidly bad cards (New Warsong Commander) from the same class just makes it both annoying to play and annoying to play against
And how about all of the cards that has NO text? All of the pack fillers? Aren't they the worst designed cards ever? C'mon, at least Warsong Commander does SOMETHING and was in the past deck-defining...
that is the point, wc is a bad desing card in every step of his life, it was completely broken to the pint that limited desing space and then they just when for the other end and make it completely unplayable...just wrong in every step.....
How is jaina not here? The most bs card ever, if it was just give ur elementals lifesteal that would be find but the bs spawn a frost elemental with bs pin shit is ridiculous
There're so many badly designed cards in Hearthstone that you could easily make another top 10, like Undertaker, Tunnel Trogg, Divine Favor, Mysterious Challenger, Spiteful Summoner, etc
Mind Control tech is pretty good, pretty simple actually because you just gotta know if you can control the board or can’t control it, place it immediately if you can
Agreed with all but MCtech. First of all, because it gives a random minion, not a specific one. Secondly, when you swing wide on the board losing one minion is not a big deal, it's more of a minimal hindrance, unless when RNG spits on your face and you lose a big taunt buffed one and the rest are essentially tokens. Third, you would play around it every time you were playing vs handlock and these types of decks, and that is not necessarily bad. Overall I find it extremely balanced, from closed beta till now.
Could have changed Warsong Commander to "Give charge to a minion *if* it has 3 or less attack" because this would make it so if a minion got buffed past 3 it would lose the charge.
Idk. I think Baku is a really fun card for Warrior I usually go Taunt Warrior with it, and once I get Sulfuras I end up with 2 clockwerk automatons. Bam, that's 16-32 damage per hero power and it oneshots everything.
Warsong commander is kinda like gadgetzan auctioneer, a basic card that gave us some of the best combo decks in the history of the game. Those were good times. Reckful and Kripp still had hair.
By far the best designed deck-limiting card released was the first one, Reno Jackson. That's because instead of making it so you _can't_ play certain cards, it forced you to play _more_ cards, and the effect turned the game around but could be countered by aggressive decks or a sticky board. Every deck-limiting card since Reno has been a feeble attempt to make lightning strike twice. Gadgetzan(aka the worst set in the entire game) just copy-pasted the text with its legendaries, and Witchwood and Frozen Throne's deck limiters just flat out said "you can't play with the full card pool." The only way to live up to Reno in my opinion would be to have a card that allows you to break the game with extra cards in your deck.
Top 10 cards that helped Kripp to make my fries taste better.
i wish i could love reacc this as well
Markus DG PTSD Intensifies
You could even change Warsong Commander now to work with Rush instead of Charge, either giving Rush minions more attack or giving 3 or less attack minions Rush.
Would fit with Warrior’s current themes better, and would make a card in Warrior’s basic set sometimes worth playing, instead of never seeing any play.
It would be awesome but Rush isn't a "basic mechanic" so it can't stay in the set. Also at the day of the nerf Rush wasn't even a thing
@@imapaincake2305 true but no one plays it in the current form anyway so it could just have that text anyway and be good for people who got more cards.
but then they'd have to change it's entrance quote lol.
@@kennethokubo3435 Yeah i guess it wont happen then. Too much effort for Blizzard! :/
@@kennethokubo3435 Yeah i guess it wont happen then. Too much effort for Blizzard! :/
1:34 see cards
21:05 skip cards
Thanks, I almost saw the video like a pleb
skipperino, rastakhans is live in like 2 weeks yea?
I just came here to see where tunnel trog was.
Surprisingly, nowhere
My face still hurts thanks to that trog.
But Jade Idol damaged something far more fragile than face...
zaooza34 I think trogg should’ve replaced MC tech
Seems a bit funny that he forgot to mention it after bashing strong one-drops on a monthly basis
I couldnt think of anything worse than Jade Idol and Mc Tech, and i remembered Kripps hatred of Tunnel Trogg and figured it had to be there somewhere on the list, but i guess not
Kripparrian's guide to CARD DESIGN!!! Better not print cards like THESE ->
Your job is becoming rather obsolete with Kripps latest titlechoices.
Not positioning the mouse cursor over Kripps nose in your profile pic really is a missed opportunity
That said you are pretty funny
Less clickbaity than the actual video title
YOU WON'T BELIEVE WHAT NUMBER 6 IS!
Just nerf baku to 10 mana ez
Perfect comment
Better buff Baku to 2 mana
Hahaha
Lol
@@marinn00 lol 2 mana baku would be played in every deck...100%.
Al’ Akir has the best design you should play him more
I agree my lord
I unironically think he's decent
@@notquiteaweebyet1054 That's because unironically, he is
AL' AKIR IS THE WEAKEST OF THE ELEMENTAL LORDS WHAT ARE YOU TALKING ABOUT!?!?
@@ระวีวัชร์786 you realize you aren't used in wild ether right even though you're hall of famed
*ERRONEOUS CREATIONS ARE INEVITABLE. UNFORTUNATELY, WHILE I ERASE MY FAILED EXPERIMENTS FROM THIS REALITY, BLIZZARD REACTS BY NERFING FIERY WAR AXE.*
Mecha'thun You should be on the list!
*Dabs one handed*
Hey there. 2
It was a buff so that it could be played in odd warrior
I play Mecha'Thun druid, whenever I play against Evenlock I just surrender, they play the fucking Geist and cannot win anymore :/
@@SebasCapo2013 You honestly deserve it
Mind control tech is just on the list because it makes Kripp salty in arena
It is a rly below average card though.Also, patches and baku shouldnt be on this list.
Dionisisdenis it’s not below average in arena or constructed, wtf u talking about.
@@dylanb2990 Below average in design not in power.Just not enough to be on this list.
Yeah, I don't actually agree with Kripp thats its a poorly designed card. It just doesn't fit what hearthstone has become. There was a time where you simply didn't go more than 3 minions because of it or flamestrike in certain matchups. It also just seems odd to complain about the RNG of MCT but not mention Slyvanas.
100%
Another garbage thing about Warsong Commander! Blizzard is never going to print another card with Charge ever again. I actually thought that they could change it to "Whenever you summon a minion with 3 or less attack, give it rush" and that would be a pretty good card. It would even help make rush warrior into a deck people play. I toyed around with making it "Your other minions have rush" but then realized that it would just be a better version of the hunter legendary.
Charge is just WAY too good. Just look at Leeroy Jenkins, Every aggro deck runs it.
well dude, take your time with the boar……at least it had charge for synergy with the card#“best” design ever
I just realized that only one charge minion was released in the last two years.
@@IceBloo And it can't attack the turn it's played anyway...
Szadek29 what? It has charge so why can’t it? (I’m referring to chillblade champion, the Paladin lifesteal charge minion)
Edit: just realized you’re talking about charged devilsaur. I guess there were two charge minions in the last two years.
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@@Rami H that should be possible though?
DEFAULT SOLUTION:
1. Tap and hold finger (or something else) on the text you want to copy.
2. A popup window should show up, giving you options: (copy, cut, paste, etc)
3. Release your finger
4. Tap on copy.
5. Go to the textbox where you want to paste your text to.
6. Repeat Steps 1-3 and then use paste instead of copy.
7. You've copy pasted! :D
Sounds easy right? Not that easy as using ctrl+c, ctrl+v though
I thought it was “HEY, EVERYONE! GET IN HERE!”
I always though that warsong commander worked wrong. It should have given minions on your board charge as long as they had power 3 or less, so when beserker's power rose it would have lost charge.
That's true, but it was still too strong with grim patron.
Kripperwock
"My jaws that salt
My claws that *damage the soul* !"
wowie so many garbo comments as of late
Attack sound: Topdeck!?!
@@Shoobe wow so many pricks as of late
@@Shoobe this one speams truth!
lmao
15:46 _Grim Patron spam flashbacks_
Pile on!
EVERYONE!!! GET IN HERE!!!
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It was such a time to be alive!
I'm just surprised that Mysterious Challenger didn't even make the list.
The difference between Shudderwock and Yogg are that while Yogg was an end of game hail marry play that could just as easily hurt you as help you, Shudderwock was a card that, if your opponent got the combo going, you just lose in a slow and painful manner almost no matter how much life you had or what you have on the board.
Aaaaaaaggghhhggg!! Ok this is not a joke I think I ate something bad and now I'm rolling around on the floor in pain.
Vegan problems.
Guys I think we can all agree we have went too deep
The kripperino we need.
"we have gone.."
lmao nice kripperino
10.Baku, the Mooneater
9.Prince Keleseth
8.Imp-losion
7.Barnes
6.The Caverns Below
5.Patches the Pirate
4.Mind Control Tech
3.Shudderwock
2.Jade Idol
1.Warsong Commander
actually think grim patron days were the best, it was cheap, it was strong and it was actually hard to play and quite fun to watch with all the crazy math going on
I think the post nerf version was best in the 6 months after the nerf hit, it didn't do crazy otk's but was consistently strong and good against aggro.
I honestly loved pre- nerf patron warrior, it's probably my favorite deck of all time. That being said it was horribly overpowered and even if you played it sub-optimally it was really strong (even though there was a really high reward for skilled players which is what made me love the deck).
Same Grim Patron was one of the most fun and interesting decks to play that this game has ever produced. I wish I could play it in wild. Wild seems pointless and just a variant of Standard as the most OP decks in Wild are basically slightly stronger versions of Standard decks.
@@AzureDrag0n1 Nah but you can do so much more in wild then standard. It's way more fun imo.
Patron Warrior on ladder had about a 40% win rate. Because most of the people playing it were really bad at it
The card i hated the most:
Pre-nerf undertaker.
If you did not have a 1 or 2 mana removal in your opening hand, you lost the game.
It would make tunnel trogg look like an average minion.
those were the times! death taker into leper and leper, gg bro!
owl meta was real haha, tbh they were horrid times
Ah back when priest was such a joke class but completely dumpstered huntertaker. What an odd time
@@Quitarstudent the times of buzzard unleash and naxx hunter
Jade Idol died so that I could summon Tyrantus from your hand! A noble sacrifice, but Jade Idol can still burn in hell.
Where is your friend mecha cha thun ?;p
*Oondastarino
Cringe
My favorite time in Hearthstone was the last expansion that Mean Streets of Gadgetzan was in standard, with the Grand Tournament and Reno Jackson. So many decks existed and renolock was one of my favorites
I don't see why Shudderwock couldn't have worked like Yogg, but with random battlecries instead of spells. It would be more of a meme card than competitive, sure, but it would be more fair to play against and gives the one playing it actual risk in using it, such as getting Deathwing's battlecry when you have a big hand, Fire Imp/Pitlord's battlecry, Doomguard's battlecry, etc.
Jade as a whole was cancerous. I really hated Jade decks when they were around, and of course Druid was the worst offender for obvious reasons. Skulking Geist was a godsend.
Mind Control Tech will be Hall of Famed with the next rotation. It will definitely happen. There have been enough complaints about it from the community.
Crystal Core should have been a different reward completely. Something that actually fits Rogue. The problem is clearly granting all your low cost minions a big buff that can't be silenced, but Blizzard either remained too stubborn to change it or are too stupid to realize it. It's a greater Keleseth effect.
Barnes I felt wasn't that big of a deal outside of a few, select decks. Aside from Priest and any decks using it to get Y'Shaarj on turn 3-4, it was whatever. Priest was (and still is in wild) bullshit with Barnes because of all the revive effects the class has. _That_ should be looked at more, not Barnes himself.
Great video! I think you nailed the list.
I expected him to love barnes tho lol
Undertaker? Mysterious challenger? Kingsbane?
@@OwGash When Barnes cam out, he was ok because people tried him in fun non meta decks, but after a while meta decks that included Barnes were broken and everyone stoped loving him.
@@Pillandelta Fair enough. No tunnel trog on the list is surprising tho.
Edward Marshall good designs tho
Top 10 worst baked
B A N A N A B R E A D S
ever
@Tamer Ciftci Dude you should stop flaming this guy every fucking time he posts a comment, it's becoming a bit ridiculous now
@Tamer Ciftci Bro this kripp is still more relevant then you like who makes fun of somebody because they don't speak a language perfectly? What's your problem with somebody being funny?? smh
YAHAAAR!
Patches the pirate will not charge into battle!
I'd include preparation on this list simply cos it's so badly designed that it restricts spell design forever in rogue
Me!
You
I’m so glad Jade Idol was on the list. I’ve only been playing hearthstone for a year (so I missed the pirate warrior days) but I can say that my least favorite deck to play against in all my time playing was Jade Druid. It pissed me off so much.
Jade Idol made me uninstall.
Pirate warrior was so bad that I stoped playing hearthstone for months then I came back to jade and now I have to deal with frost lich jainas broken ass easaly me least favorite card in the game
Since warsong was number 1 arguably starving buzzard should have at least made the list
Don't worry Kripp. We aren't blind. You don't need to CAPS ON every title.
*I'm not that bad am I?*
yes you are
You are not even Meta anymore
You are the ultimate cancer
DILL THE DOLL
Trying to hit legend with him is cancer..
@IamMe *yeah, it's hard to find time nowadays*
On the face of Patches the Pirate
First of all I agree on every single point in this Video with the exception of Baku!Baku and Gen are my favorite Card right now and I am playing since Naxxramas!I think that the mechanic of building an Odd/Even deck enabled so many cool combinations and decks, I can understand why there are people that dislike this deck but to put it in the 10 poorliest designed Cards ever is a little bit too much in my opinion! (Oh, I am not a natural speaker so sorry for my poor grammar)
Fun video man! Make more Top 10’s please :P
You are lucky we are unlike Twitch who complain about lateness.
I have a feeling Shudderwock will be a lot less of a problem when most of the cards needed for the otk are rotated out. Might even be a decent tech card then.
I think Baku Warrior is also a problem now wait a second hear me out. The deck being present has shut off slower aggro or mid range decks from being decent in the meta the only viable one is even shaman which it wouldn’t be without corpse taker. That deck limited a huge amount of other interesting decks from being present in the meta. The only ones that can get through are hyper aggro that can win by stomping early. Also the deck brought a lot of cancerous combo decks back into meta which other decks that aren’t odd warrior have a decent time against but it’s still frustrating to play against.
When I see a baku warrior as odd paly I am just tempted to concede turn 0.
Top 10 most fun cards to play next!!!
There is so much fun to have with so many of the hearthstone cards that we would need way more than top 10.
Too bad the meta obliterates them completly.
Lobstep Gaming evolution cards are the most fun
Wait, no UI in this list ? Kripp, what are you doing ?
ui is just op, not badly designed
Its not UI thats badly designed, its the ramp. Itd be op if it were 5 mana, and with alot of ramp, you get it very early. If not for ramp itd be a perfectly fine card
@@KillerKilometers They could definitely nerf it and still have it see play. A 5/5 deal 5 is worth about 7 mana. The remaining 3 mana draws 5 cards and gives you 5 armour. I know that balancing cards like this isn't great but I think there's a pretty big problem when a card is almost half the cost it should be. At least impactful cards like n'zoth require you to build a deck around them.
Smiling Cat it has too much value even for 10 mana, in arena is complete bs to play it.
@@alexanderr.c.6598 UI has a value about 20 mana for 10, it's just horrible designed as the class that has the most profit out of it got it.
.....
No Job for me this Video.
What are you?
My predictions for Kripp:
-Patches (duh)
-Shudderwock (duh)
-The Caverns Below
-Mysterious Challenger
-Jade Idol
-Prince Keleseth
-Dr. 7
-Totem Golem
-Yogg Saron
-Tunnel Trogg
Let’s see how I did:
4/9, I don’t count Warsong
Looks more like a salt compilation.
that's what his channel is
Jade idol is one of my all time favorite druid cards but even I still questioned who’s bright idea it was to make it in the first place
On a side note I miss the old fatigue druid with the Explosive Sheep+Poison Seeds combo , ahhh good times
Just started the video but I'm guessing troggs rule number 1
I'd argue the difference between shudderwock and Yogg is that Shudderwock is a combo deck to an extent that you can try to just slam down with aggressive decks, and you know when someone is playing shudderwock.
Yogg's effects vary between Auto win and Auto Lose, and don't really require much of any deck building to use.
I really miss Ultimate Infestation on this list. The end all, be all 10 drop. Ramp -> Ramp -> Ramp -> UI -> oh I just won the game. Screw you!
ui is just op, not badly designed
@@NerdOracle that alone makes it poorly designed. You can UI on turn 6. Deal 5, draw 5, get 5 armor, get a 5/5 on turn 6. That's shield block, slightly worse fireball, worse sprint, and summon a 5/5 with just a tiny bit of help. I'm shocked it's not on the list.
@@marcleblanc3225 It is sprint+shild block+firelance portal basecly. Draw 5, gain 5, deal 5 and summon an 5
hypothetically, if you nerf ui in any fair convention (ie, not warsonging that damn thing) it will still be playable, still resemble the intended design, and be a more fair card. so, while 20 mana value on turn 8 is pretty fuckin op op, that's just an example of horrendous balance and oversight on the devs' parts. if the card were so atrociously designed that it couldn't be reasonably salvaged without effectively replacing the card(redesigning it), then the card isn't really poorly designed
@@NerdOracle It's not really relevant if it matches its original design. This wasn't about whether or not cards match their original design. It's about poorly designed cards. AI costs 3 to draw 2. Sprint is 7 to draw 4. So you can essentially add 2 mana per card drawn starting with AI. If you follow that design, which exists throughout hearthstone, UI's draw 5 alone costs 9 mana. Following this down to shield block, the armor portion of shield block is worth about 2 mana. So now we've got 11 mana worth of value IN ONE CARD for 10. We're already ahead of the game. Dealing 5 damage to a specific target is best matched by Lava Burst, which is 3 plus 2 overload, so call it 3.5. Fireball is 4 for 6, so this is somewhat consistent. We're now at 14.5 mana from a 10 mana spell in one card. Finding a 5/5 with no text is tricky, but in my opinion, the 5/5 with the lowest upside, not including obvious negative text, costs 5. This is 19.5 mana and four cards in one 10 mana card. That sounds like bad design. The only downside is you have to wait until turn 7 or 8 to play it. Doesn't sound that bad to me.
I think part of the issue with Shudderwock is that there’s just so little counterplay at this point in standard. There’s no deathlords or dirty rats to pull it out, there’s no coldlight Oracle for everyone to attempt to mill, there’s really just nothing you can do to counter shudderwock, or any combo really
Rogue Spellstone.
I hate it so much when they print nonsensical cards that have no support at all, especially as a Rogue player desperate for viable archetypes that aren't aggro.
I was going to say Mill, but then I remembered that they murdered Mill rogue in a dark alley. I should buy a Mill deck for MtG.
rogue had plenty of deathrattle support when old gods was standard
What about...
*V I O L E T HA Z E ! ? !*
@@AdmiralStormy Kingsbane mill rogue is very popular in wild.
Joseph Parastatidis it’s so rare idek what it does
Blizzard will never buff free cards because that loses them money because they rather you buy packs to get better cards, and they will never do anything but completely destroy unbalanced cards with nerfs, because balancing it actually requires thought, nerfing it to oblivion just practically removes the "problem" from the game.
If I got one dose of antidepressants for every time I saw a Kriperrino name in the comments I could cure my depression
Oh wow seems I'm not the only one !
how broken would it be to revert warsong commander to pre nerf but change it to Rush instead of Charge?
one card i absolutely hate is kingsbane. who the hell decided that a card that basically reads "turn your path to victory into a game of solitaire" would be any fun at all.
Kenneth Okubo print a neutral card that silences weapons(somehow)
Man, the undertaker - zoo matchup was a nightmare. One card bled through the entire meta, and if it went unanswered on turn one, you were dead as shit. It was basically coin darkbomb/frostbolt/waraxe or die
..mage quest was also a solitaire experience, much like quest rogue still is
rogue quest's power, consistency, and repetitive gameplay is the thing that makes it a problem compared to rng-fest mage quest
For me it was mostly Iceblock that made the deck so unfun to play against.
@@interessiertkeinen7227 ice block was the core of the issue, yes. ice block provided exodia mages with a very consistent safety net; too consistent
And your sex life! Bazing!
Agree with almost all of the list, but I have a few more that should make the top 10 (don’t know what they would replace, though.)
- Mage Quest
- Ice Block
- Tunnel Trogg
- Tinkmaster Overspark
- Mecha’Thun
- Kingsbane
i still dont know what the big issue with tinkermaster (i barely saw it in play). but i agree with most of the other ones
6:22 you still instantly win the game in wild, cancer priest
You know, the premise of infinite scaling and endgame of jade idol made that card my favourite. I felt good everytime i reached that stage of the game that you mention, when it gets broken after stuggling all game.
"Start of Game" effects are cancer in all cases. Baku should have a battlecry (and a better body to make up for it).
It would be pretty much unplayable. It would just be a worse justicar
Actually Baku and Gen are (Sorry to disrespect you, Kripp) the best designed cards ever! It created so many archetypes and has such an amazing flaire to it where you build your deck in a very specific way so you would get a special effect! It is like playing a"build a deck with crazy rules'' Challenge but with the twist that the effect makes it actually viable!
@@rwcavallero4790 except odd paladin is cancer
Braxton Leister Yes but at least we can say hunter is worse...
@@rwcavallero4790
They only created two archetypes (Odd & Even), and killed tons of other archetypes to do so. In terms of deck viability, Baku and Genn are utter killers of diversity. They didn't just make Odd/Even viable, they made it oppressive to the point where it's often the only real choice.
While you're right that there is some charm to having certain building restrictions on decks, Baku/Genn are terrible ways to do so. Permanent bonuses from the start of every game are just too powerful. Even having Baku simply have 'Battlecry: You win the game if your deck contains no Even cards' would've been a better design.
The "deck building" cards that were successful in the past like the singleton decks for Reno actually made you explore cards that wouldn't normally go in a deck. Baku and Genn serve as the opposite, and exclude half the cards from the game. I agree with Kripp here. I hope the next expansion will bring back the singleton mechanic...
Kingsbane deserves a spot on the list.
This has become a Kripp Podcast for me - love hearing your thoughts on cards while I’m commuting (no, I’m not looking at the screen - YT background play FTW!)
Hey kripp its guys here
I honestly think skulking Geist should be an honorable mention. While originally intended for jade idol, it now just makes games unwinable for decks like mechathun Druid against evenlock and big mage when otherwise, it would actually stand a decent chance .
But Kripp! What about purify?
Purify was actually decent for a short period of time.
GamePlayMetal I agree except for arena 😂
@@Backstaber789 Wasn't the card excluded from Arena?
That actually worked surprisingly well in silence priest lmao
There was a place for Purify, after an expansion or two. At the time of release it was pure garbage, considering the shit spot priest was in at the time.
My biggest problem with Baku, is the downside is a limited choice of cards, but the distinction is completely arbitrary. Its not locking out specific styles of cards.
Shudderwock = worst card ever. I usually just concede if it's obvious I'm playing ShudderShammy.
I beat shudder more than lose to them with secret hunter.
There is always the possibility they could fuck it up or Grumble triggers first and you kill it then win.
Rank 18 is rough
'wow, Yogg-Saron was a bad time, guys, let's never make that again, agreed?'
*ONE YEAR LATER*
'guyz BEST IDEA EVER what if we made Yogg-Saron except you get to choose what it casts!'
Glad it made the list.
then you're probably losing 25% more than you should.
a shame.
Notable mentions:
Manawyrm (prenerf, chance to win turn 1),
Undertaker (prenerf, chance to win turn 1),
Flamewaker (too abusable),
Tunnel Trogg (chance to win turn 1),
Totem Golem (too good with Tunnel Trogg),
Ultimate Infestation (too powerful),
Dr. Boom (too much tempo back in the day and Boom Bots are too random),
Spiteful Summoner (prenerf, too strong),
Spreading Plague (Druid is not meant to counter wide boards),
Justicar Trueheart (Control Warrior wins if drawn early, otherwise often loses),
Mysterious Challenger (Draw 5 (1)-Cost Secrets and play them for free with a 6/6 body, seems balanced),
Carnivorous Cuby (too much Deathrattle synergy),
Flamewreathed Faceless (too many stats),
Muster for Battle (too powerful),
Ice Block (too powerful, since you can get additional ones through random effects)
I sadly much preferred playing against Jade Druid than playing against Frost Lich Jaina
The best way they could save warsong in my opinion is to make it's effect an Aura not a gift. So that way if you buffed your minions out of the three attack range they would lose charge. It would remake patron warrior a bit but it would give the opponent a chance to deal with the state.
Great video I know since I’ve watched it in its entirety.
Fake news
Bad video.Baku and patches shouldnt be even close to this list.And he thinks defile is one of the best designed cards.LOL.
@@Dionisisdenis defile is a well designed card. strong, yes. but also skill testing and has a fair effect. it even damages both sides' minions. it was also unique in being one of the only cards in the game to "recast" itself under certain criteria
@@NerdOracle FAIR ?? FAIR????ARE YOU KIDDING ME?if the board clear was only in your opponents side all he had to do was miss a number.Now that all control warlocks can affect the outcome its even more unfair that it would ever be.You can never play around it and it will always fck u.Its designed in such a broken fckin way that you cant counterplay it at all.The recast is the most broken part of it as well.Now we have the echo which is actually a bit fair for board clears since you waste way more mana.Dont ever say such a big lie as that defile is fair.
@@Dionisisdenis warpath is the echo equivalent of defile, friend. and warpath is stronger than defile.
turns out, choosing how many times you deal 1 to all is pretty valuable in most matchups, even if you can't go higher than 5 with warpath. if you want to weaken defile, you intentionally avoid playing into a lineup of minions with consecutive health, so the warlock is forced to waste additional damage or cards to get a good defile board. doing that alone is enough to put your warlock opponent behind, if you're a competent player, or have a decent deck. or both!
so rejoice, rejoice! there is in fact some counterplay! and you're far too blinded by your salt, you mad man.
hold up. where is kingsbane? this stupid card has not only killed fatigue but also every controll deck in wild. You either play agro or u loose... there is no counterplay what so ever.
Thought people hated Ice Block...
It was powerful but early hearthstone it was pretty needed, also this was the void of frostlich jaina, tbh the new paladin immune is probably going to bring some serious horror stories
I actually remember Ben Brode saying in an interview that Patches is his favorite card from the Mean Streets expansion.
As I expected, it was not a list made with reason but with a lot of salt.
I would have changed warsong to NOT grant charge anymore if 3 or more attack is applied to a minion. It would allow patron to work but NOT frothing.
Branching path is balanced guys lmao guys come on just compare it to shield block you only get one more armor for mana lol come on guys
Just because it's OP doesn't mean it's bad design.
dude it doesn't compare to these cards at all...
these are the legends of shit... even UI cant make this list... but tunnel trog definitely should have made it
@@evilpotatoman9436 In my opinion Tunnel Trogg's effect design wasn't really flawed, it wasn't even anything new. The bad design part of Tunnel Trogg was the fact, that it's a 1 Mana 1/3 WITH a powerful effect. Although I agree the PTSD from this era still lingers around.
@@JohnGAME yeah, exactly. Same reason why mana wyrm was so powerful too.
Well, i kinda think that the problem was in speed of ramping, if it was ramping just from the "overload" as the fact (like that 2/4 elemental), and not from ammount of overloaded crystals, it would be pretty balanced, still powerfull, but way more balanced, like mana wyrm.
@@evilpotatoman9436 people thinking trog should be on the list but not undertaker? i am confused
Not even kidding, Warsong Commander could have been fixed it if simply had the older text exclusive to minions with 3 attack or less. "Whenever you summon a minion with 3 attack or less, it has charge". So the second Frothing or some other minion gets buffed past 3 attack, it loses charge.
Preparing in here
Nice to hear that from you!! i had the same feeling with all that cards, with that long term changes from a partial strategical game to a fast a furious brainless win second turn. I could add another top10.
More lists!!
I'd never undestand how blizzard didn't change warsong to something like southsea deckhand, were you give charge to your 3 or less attack minions, but if they suddenly go to 4 or more attack they lose it (like loosing your weapon). That would make it little less bad, but still can be used, in the time, with patron, or with others low cost low attack minions, but whatever, is blizzard.
If two vegans are arguing, is it still considered beef?
After taking a long break from hearthstone and playing mainly mtg. When I came back to HS, it felt very gimmicky and luck based, much more so than mtg. I remebered the classic set to be more about card advantage. I'm very disappointed with the direction the game has gone.
I ALWAYS LOVED SUDDERWOCK HE LOVES TO TALK AND RYHME LIKE ME!!!
Along with cards that could randomly just win you the game if played early is Academic Espionage. The fact that it can get stupidly powerful cards like Dr. Boom (new) or stupidly bad cards (New Warsong Commander) from the same class just makes it both annoying to play and annoying to play against
And how about all of the cards that has NO text? All of the pack fillers? Aren't they the worst designed cards ever? C'mon, at least Warsong Commander does SOMETHING and was in the past deck-defining...
that is the point, wc is a bad desing card in every step of his life, it was completely broken to the pint that limited desing space and then they just when for the other end and make it completely unplayable...just wrong in every step.....
That's nonsense, especially since WC is worse than a 3/4 vanilla 3-drop.
"Baku is the worst of the desk-building restriction cards"
"Next up, Keleseth"
??
How is jaina not here? The most bs card ever, if it was just give ur elementals lifesteal that would be find but the bs spawn a frost elemental with bs pin shit is ridiculous
There're so many badly designed cards in Hearthstone that you could easily make another top 10, like Undertaker, Tunnel Trogg, Divine Favor, Mysterious Challenger, Spiteful Summoner, etc
This is just Kripp complaining
he speaks for a broad audience with his complaints
Mind Control tech is pretty good, pretty simple actually because you just gotta know if you can control the board or can’t control it, place it immediately if you can
Its not about it being bad, it can be amazing. He said that tbe design was ass because it was pure rng win condition
"It is a terribly designed card when something pops out of your deck"
Thousands of Yu-Gi-Oh! Players laugh in the distance
Agreed with all but MCtech. First of all, because it gives a random minion, not a specific one. Secondly, when you swing wide on the board losing one minion is not a big deal, it's more of a minimal hindrance, unless when RNG spits on your face and you lose a big taunt buffed one and the rest are essentially tokens. Third, you would play around it every time you were playing vs handlock and these types of decks, and that is not necessarily bad. Overall I find it extremely balanced, from closed beta till now.
Remember when The Undertaker and Dr. Boom were considered terribly designed cards? We went so far they didn't even make it on the list LUL
Could have changed Warsong Commander to "Give charge to a minion *if* it has 3 or less attack" because this would make it so if a minion got buffed past 3 it would lose the charge.
Where tf is divine spirit and inner fire?
Idk.
I think Baku is a really fun card for Warrior
I usually go Taunt Warrior with it, and once I get Sulfuras I end up with 2 clockwerk automatons.
Bam, that's 16-32 damage per hero power and it oneshots everything.
Warsong commander is kinda like gadgetzan auctioneer, a basic card that gave us some of the best combo decks in the history of the game. Those were good times. Reckful and Kripp still had hair.
By far the best designed deck-limiting card released was the first one, Reno Jackson. That's because instead of making it so you _can't_ play certain cards, it forced you to play _more_ cards, and the effect turned the game around but could be countered by aggressive decks or a sticky board. Every deck-limiting card since Reno has been a feeble attempt to make lightning strike twice. Gadgetzan(aka the worst set in the entire game) just copy-pasted the text with its legendaries, and Witchwood and Frozen Throne's deck limiters just flat out said "you can't play with the full card pool." The only way to live up to Reno in my opinion would be to have a card that allows you to break the game with extra cards in your deck.