Arnold for Cinema 4D: Curvature Map
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- Опубликовано: 10 сен 2024
- Learn how to use the Curvature Map in Arnold for C4D in this Cinema 4D Tutorial. Download a demo of Arnold down below. ***** Want To Learn Cinema 4D? Join our Intro To Cinema 4D Series totally free! bit.ly/introtoc4d
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About This Video:
In this video, Chad Ashley from Greyscalegorilla demonstrates how to use the Curvature Map inside of Arnold for Cinema 4D aka C4DtoA.
Awesome!
It's hard to find decent c4dtoa tutorials. I hope you're planning to make more!
We definitely have more coming! Thanks for watching!
great!!
More Arnold tutorials please❗️🤩
Coming soon!
Feedback: It would help alot if you put the end result before you start the tutorial. It gives us a chance to grasp what the settings will create in the end. So what I often just do is go to the end look at the end result and then look at the tutorial. Easier for the mind to grasp what you are trying to achieve during the tutorial.
On the latest version of arnold ( 2.4.5.1 actually ), there is no linearize, with what can i replace it?
This might be a little late to answer but anyway, the "color_correct" node should help
@@gabrielurtado6317 Oh dude that's 2 years ago. I became an Arnold rockstar since then haha. Thank you for the answer tho! :D
i was watching your Octane dirt map tutorial,you told there about this tutorial,i just realized that i missed this.Once again thank you for awesome tutorials Chad!!
You're very welcome!
Dope :) Thanks for sharing . Im definetly gonna try it
hi Chad we hope you will do more tutorials on c4dtoa and make sure it's will be advanced one. thanks guys your the best
Thank you! We will be releasing more soon!
i made a metalic gold object but idk where should i put my curvature map cause if i do it to base color then it's color changes so how can i make it a bit dirt but keeping the metalic gold color?
more arnold please!
Keep checking back, more soon! Thanks for the comment.
Thanks, man! That was very clear and concise, so much so I can translate it to my Maya scene!
Hey Torey. Did you translate the round corner into a Maya node? If you did, can you tell me how. I am having trouble achieving round corners with arnold in maya. Please.
Спасибо! пожалуйста делайте больше видео по Арнольду! great! please more video to Arnold!
thanks for the great info Chad. love seeing more Arnold content from GSG. looking forward to release of your HDRI's for Arnold too. I didn't realise that there were colour space differences between some nodes! perhaps a tutorial explaining more on colour space and gamma for Arnold, could be another tutorial with practical, visual examples to help us understand. - cheers
You're welcome Captain! Thanks for comment!
That was very nice I hope you take a simple room scene and light it and texture it so we can understand Arnold workflow much better
Thanks
Thanks Mohmed! I plan on doing a "Quick-Start" for Arnold very soon
thanx for the tutorial im new to arnold i hope you make one from scratch about curvature map
Is there any way to create something similar to a curvature map in C4D using the physical renderer? Would it be possible to add such a feature to future versions of Topcoat?
I will have to switch over to Arnold....Cheers Chad.
Thanks! Glad you enjoyed it! Soon I'll be posting how to achieve a similar effect in Octane.
anyone know if there is a way to bake out a curvature map from Arnold c4d
In the most recent Arnold build, it doesn't seem like there is a linearlize node anymore?
Same question here.
Use a color_correct node. Is that right Chad? :)
Just connect curvature map to ramp input. According to the docs the ramp node converts it automatically. Double check, but I think that's whats happening, so no conversion is necessary anymore.
Would love to know too please
Very good, More Arnold Tuts
More on the way! Thanks for the comment!
I like it. More detailed. Could you please do a tutorial on licensing Arnold Render for Cinema 4D using RLM.
I live these damage effets on the camera :o!
I'm a sucker for a beat up looking shader too! Thanks for the comment!
Has anybody found a way to animate this? I have to materials (one clean, one with grunge) and would like to have a sort of transition. So far, I can accomplish this SLIGHTLY with curvature and noise but it only affects the corners and creases. Getting mixed results on flat surfaces.
So right now I can animate the curvature node, and have the dirt creep in, but can't really affect the other areas of the model. Essentially, I'd like to go from clean to the 100% dirty. I'm currently setting up a few different materials with different levels of grunge and trying to blend them but it's taking quite a while.
great video! I'm new to Arnold and still working my way through it, so these videos are a great help.
I have a question though. Is there any way to get transparency information in the alpha channel of a render? As far as I can tell, you can only render out a solid white matte. Where in something like vray, I can get a graduation of transparency if I were rendering out, say, a frosted glass and wanted it on a transparent background.
any ideas?
Great Job !
Thanks a lot,
A carpaint tutorial (with flakes effect...), an another on skin shader or leaves shader will be great !
On c4d (and arnold for render) , a tutorial to sculpt hairs (like daz3d characters)
Stephane, thanks for the comment! Yes agreed that a carpaint tutorial would be cool! I'll add it to my list!
you are the best
Not sure about that, but hanks meothman15!
hello.why cant find linearize in arnold?
One question offtop. What better youse when render in Arnold. Original C4d SubD or Arnold SubD.
Arnold Subd, thanks for the comment!
Can someone explain what the purpose of rendering is? And does Cinema 4d have a render in built? If so, why would one use Arnold or Octane over a C 4d render?
Cinema 4D Does have great renderers built in. But Arnold and Octane can do things that the built in ones can't. This video may help show you some of the differences. ruclips.net/video/FVzZhu4yYz0/видео.html
Thanks!
Awesome tutorial! :) Maybe you could include a download to the shaders so we can dig a bit deeper into Arnolds Material system, I'm not sure if that's possible for you but I'd love to get my hands on the shader :)
I would love to share, but the grunge maps I use in the tutorial may someday become a commercial product. Thanks for the comment!
what are these shortcuts you're using to preview the different nodes?
Alt+W+V to publish selected node to beauty
The camera looks great! Unfortunately, as someone who's fairly new to Cinema, pretty much everything went directly over my head compared to previous videos.
Bill, thanks for the comment! We still have plenty of great tutorials for those that are new to C4D, have you signed up for our intro series?
Thanks for the tut Chad! Question is there anyway to use the standard noise shaders that comes with c4d in Arnold ?
u have to bake the textures
can it do the same with displacement? nice tuts keep goin! :D
Chad,
does Arnold save the texture maps to a tex folder in the project directory same as C4D does?
Yep, it asks you when you choose a new image texture whether or not you want to save it to your "tex" folder.
thanks
I do not have linearize.
How does Chad bypass the C4D material editor and goes straight to the network shader?
Select your material and middle mouse click. Whalla! Thanks for the comment.
Oh thanks!!!
Great video you have there!
Please could you ellaborate a bit more the roundcorners effect?, I want to replicate that on MtoA but the effect is not comparable to Mental Ray's mia_rouncorners
Thanks in advance.
hi chad, pls can you help me with a desktop computer specs for motion designs.
Where are you getting stuck?
its really about building a computer for motion designs, ie what motherboard, cpu, ram, etc is good for a start...
Anyone else cant run C4DtoA 1.3.0 (for r17) on Cinema R17.053 latest patch?
It may be the Arnolds 1.3.0 Requirement "CPU with at least SSE 4.2 instructions", I got E3200 CPU with SSE 3. But the plugin wont return any error message (not even in console) just dont show under plugins...
Hi Chad, I hate to ask if it was already, but getting the chrome material to shine through in the radius has me puzzled a bit. I believe you said its a map. I tried it with a map but I didn't get the same effect. So i tried piping a chrome arnold standard material into the curvature radius to see if that works, and nothing. Is this possible? What am I missing? This is so f%$kg awesome. I have to learn this so I can do it on some sports logos i'm into. Been trying to do this for some time now and seeing your way with it, my man, you killed it. Your Awesome!
Thanks NYCMP1! Are you able to get the curvature map working at all on your model?
Chad Ashley Yeah I got it to work. It's just that the radius is white. I'd like to have that chrome coming through. And the logo is not UV'd either. It was made with text and extrusions alone in C4D. Worked like a charm. If you'd like a screenie or the file itself I'd be glad to send it to you. I'm almost there and it's my very first time and I've never been so close to getting this look. Thanks a whole lot for this and the reply. I'm a new man because of you :)
Would you say Arnold is your No. 1 renderer at the moment?
It fully depends on the project. It is definitely the most well rounded of the renderers I've tested.