Is the Elden Ring DLC "too hard"?

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  • Опубликовано: 25 окт 2024

Комментарии • 2,1 тыс.

  • @Skooch
    @Skooch 3 месяца назад +2712

    I think the review lost me when you said you used a controller while playing. There's a girl who beat this game with her mind so if you can't do that you're not REALLY playing Elden Ring.

    • @chelleville83
      @chelleville83 3 месяца назад +9

      I play on console so I only play with controller

    • @chelleville83
      @chelleville83 3 месяца назад +14

      You are not the Elden Ring gatekeeper! Stop telling ppl they didn’t play the game when they clearly did! No one has to do it the way you did! It’s your game play how you want and have fun!!

    • @sardonicmuffin4314
      @sardonicmuffin4314 3 месяца назад +108

      you ONLY REALLY beat elden ring if you play the game with no multiplayer, no summons, no ashes, no cheese, no magic, no dex (not even one point), no great runes, no rune farming, no armour, no stupid physick bullshit (crutch for new players), no weapons I don't like, no roll spamming, no shield, messages off, no deaths, level 1, no map, no hands, feet only, no monitor, Rock Band drums, still no hands, no thinking, no buffs (you already should not be using buffs), no guides or wikidiving, no 'hints' from your 'friends', and no socks.

    • @didis39
      @didis39 3 месяца назад +115

      @@chelleville83 blud took it seriously 💀💀💀

    • @gamera5160
      @gamera5160 3 месяца назад +43

      That's nothing. I beat Elden Ring and the DLC within seconds of each one coming out. I completed my no-hit, no-item, no-leveling run using neural inputs from a gold fish that I trained to play Elden Ring. Anyone who says it's "too hard" needs to git gud and train their goldfish harder.

  • @nhq4162
    @nhq4162 3 месяца назад +2120

    shadow of the erdtree is the dark soul of elden ring

    • @yakkocmn
      @yakkocmn  3 месяца назад +428

      woah...

    • @drphilsranch6782
      @drphilsranch6782 3 месяца назад +86

      This is the next level of game journalism

    • @vege4920
      @vege4920 3 месяца назад +23

      Elden Rings biggest issue is that it is trying to be Dark Souls. So it ends up trying to be hard because DS was hard. But DS was not hard just because it is cool to be hard, it was trying to immerse the player into the world and give a certain type of experience. Now ER is meta where you have to look up good builds, weapons and strats for bosses. It sacrifices the experience for "This boss is really hard right? that is what you wanted since DS was hard"
      It just loses what made DS special and becomes a parody of itself.

    • @DalesOPLive
      @DalesOPLive 3 месяца назад +3

      Agreed

    • @Tanawindinn
      @Tanawindinn 3 месяца назад

      @@vege4920 If you have to "look up good builds and strats for bosses", then I am saddened to inform you that you have a terrible condition called "skill issue" and advice you to engage with an activity often referred to as "git gud"

  • @razbuten
    @razbuten 3 месяца назад +854

    greatsword

  • @luketfer
    @luketfer 3 месяца назад +273

    I will point out the ONLY thing they nerfed on the AC6 boss was the missile tracking. Pre-nerf the missiles could literally do a 180 midair to hit you which was a bit much and IIRC was actually a bug. They didn't touch anything else IIRC. Its the same with Radahan in the base game. The didn't nerf him, they fixed his wonky hitboxes on his attacks he had on release, they did then nerf his health but within a month they had reverted that change.

    • @enman009
      @enman009 3 месяца назад +21

      Ibis also had an AI nerf so it doesn't run away and force you to chase it. That's a great nerf.

    • @bladexic5461
      @bladexic5461 3 месяца назад +12

      Yeah, Ibis no longer predicts player movement when using the energy slashes too. Also, Radahn had his bow projectile tracking reduced so it can no longer hit you on horseback among other things.
      Movesets generally aren't changed, just tracking hp and poise values(poor sea spider getting reduced to like 1/2 hp)

    • @felipeguedescampos851
      @felipeguedescampos851 3 месяца назад +1

      ​@enman009 but is a great nerf, having to chasing him is more annoying than hard

    • @sethoricalco1709
      @sethoricalco1709 3 месяца назад +4

      The missile tracking was what made Baletus hard in the first place, this nerf turned him into a joke and was very dissapointing to see. This is why I always disable updates on from games, the inevitable nerfs.

    • @enman009
      @enman009 3 месяца назад +1

      @@sethoricalco1709 I agree. The problem was that previous missions failed to acclimate you to that kind of encounter. Had they just tweaked the tracking a little and it would've been better

  • @Williby45
    @Williby45 3 месяца назад +104

    Boss does 15 combo attack string with wide aoe.
    Tarnished landing two light attacks: damn I got greedy

    • @HenrySvazas
      @HenrySvazas 3 месяца назад +8

      I was helping my uncle with the final boss after he got really close to killing him and I’m not joking we got him to basically 0 hp and my uncle got a bit too greedy died and my attack PHASED THROUGH HIM and I didn’t get the kill I’m surprised he didn’t break anything

    • @AikanaroSauron
      @AikanaroSauron 3 месяца назад +4

      @@HenrySvazas This happens so often that I'm absolutely convinced that they added some kind of a hidden mechanic to the bosses to keep them at literally 1 HP after a hit that CLEARLY should've finished them.

    • @HenrySvazas
      @HenrySvazas 3 месяца назад

      @@AikanaroSauron ikr

  • @Jikuri
    @Jikuri 3 месяца назад +354

    "Brute force is no longer... " You underestimate my unga bunga brother. Now I have BLOOD UNGA BUNGA

    • @Zidane_Mina
      @Zidane_Mina 3 месяца назад +14

      Long live unga bunga builds.

    • @ΓιώργοςΣωμαράκης-ξ3ψ
      @ΓιώργοςΣωμαράκης-ξ3ψ 3 месяца назад +16

      We even got dex unga banga with the giga katana from that chick on the waterside

    • @Hangishta
      @Hangishta 3 месяца назад +6

      I unga,
      therefore I bunga.

    • @callumanderson6373
      @callumanderson6373 3 месяца назад +4

      ​@@Hangishtaare you the unga because you're bunga, or are you bunga because you're unga

    • @johnpaulguevara3977
      @johnpaulguevara3977 3 месяца назад +2

      True. I’ve seen ang Unga Bunga user soamming the jump attacks all away to Consort Radahn

  • @eiriksundby
    @eiriksundby 3 месяца назад +634

    Fromsoft players who tell you to Git Gud when they have to actually Git Gud

    • @50-50_Grind
      @50-50_Grind 3 месяца назад +26

      Like 99% of them?

    • @GangsterFrankensteinComputer
      @GangsterFrankensteinComputer 3 месяца назад +23

      IKR lol, Elden Ring is my first Souls game and I already gitted gudder than many claiming to be elite hardcore Souls gamers.

    • @eiriksundby
      @eiriksundby 3 месяца назад +41

      @@GangsterFrankensteinComputer i think yakko was pretty accurate when he diagnosed this as people being angry that the build they can stomb base-game bosses with can't stomp DLC bosses

    • @capperbuns
      @capperbuns 3 месяца назад +24

      Not a veteran but many people who are saying that and failing to do that are just ppl who suffered a lot in earlier games, got good enough to pass it and thought they became a superior player for it

    • @aestheticleviathan7028
      @aestheticleviathan7028 3 месяца назад +6

      @@capperbunsor most of them are trolls ik i say that just to f with people

  • @justlikeyourfathersaid
    @justlikeyourfathersaid 3 месяца назад +25

    its not a difficulty problem, its a fun boss problem. Father Owl from Sekiro took me longer to kill than Radahn, but It was fun and fair all the way through. Radahn one shot me multiple times with some World of Wacraft Raid boss ability, and when I got him down felt more like RNG from his attacks. Phase 1 was great, Idk why they fucked up so much in phase 2

  • @matheusmterra
    @matheusmterra 3 месяца назад +83

    I would change one thing only, or either of two:
    1) The cracked tear that gives you Deflects lasting until death/rest, like the Crimson Cracked Tear.
    2) The Flask replenishment also refreshing your Physik.
    Every single fight I engaged with was way more enjoyable with Deflecting.

    • @luketfer
      @luketfer 3 месяца назад +30

      honestly whilst it would absolutely fucking break PvP (not that I PvP but I understand people DO enjoy it) instead of having it be a Crystal tear, having the deflection be a talisman and being able to fully turn the game into Sekiro would have been a cool option.

    • @shutup1037
      @shutup1037 3 месяца назад

      What the fck? It last forever until you die and then you can just recharge again?

    • @matheusmterra
      @matheusmterra 3 месяца назад +9

      @@luketfer this could be fixed to not work on players, but even for PvP you have tools to dispelling buffs, and 3 minutes is more than enough for any boss or pvp fight

    • @matheusmterra
      @matheusmterra 3 месяца назад +2

      @@shutup1037 precisely, just like the Crimson Bubble tear that you can apply every time you die gaining basically a "second chance" buff.
      I envy PC players who will be able to easily mod this in, and you can BET it will be one of the most popular mods.

    • @shutup1037
      @shutup1037 3 месяца назад +2

      @@matheusmterra daaamnn. I'm running the base game with this lol

  • @Sarge23
    @Sarge23 3 месяца назад +401

    This game is nowhere near a turn base. it's an RPG, and you roleplay as the *Victim*

    • @Rabbied
      @Rabbied 3 месяца назад +10

      Guts in Berserk is also known as " The Struggler " and considering the heavy amount of Berserk inspo in all of these games I think Miyazaki just put the character template of our character being The Struggler rather than being a victim

    • @zaidlacksalastname4905
      @zaidlacksalastname4905 3 месяца назад +3

      This is gonna be etched in my brain forever. Sensational

    • @asterodon
      @asterodon 3 месяца назад +1

      Love Maxor's Elden Ring videos lmao

    • @FellixNoAmatsu
      @FellixNoAmatsu 2 месяца назад +2

      Legendary clip reference, love it.

  • @roramdin
    @roramdin 3 месяца назад +442

    i think the elden ring dlc is not too easy or too difficult, it's too medium. it exists in a purgatorial state of dharmic perdition, a sea of murky grey. disclosure that before i played the dlc i was thrust from the cycle of samsara into a nightmarish mezzanine between life and death, so that may influence my opinion.

    • @roramdin
      @roramdin 3 месяца назад +132

      real talk though basically every dlc fight is straight gas. lion, hippo, messmer, gaius, putrescent knight - all among my favorite bosses in the game. also i balanced all of my stats so i could switch between like fifteen different weapons for fun maxxing. beating messmer with beast claws was raw adrenaline.

    • @yakkocmn
      @yakkocmn  3 месяца назад +171

      ancient philosophers can't hold a candle to people who have beaten the elden ring dlc

    • @yakkocmn
      @yakkocmn  3 месяца назад +116

      @@roramdin "fun maxxing" you're so real for that one

    • @roramdin
      @roramdin 3 месяца назад +67

      @@yakkocmn fun maxxing is the only way u get to use the karate, so it's the only way i will ever play

    • @ebayaccount675
      @ebayaccount675 3 месяца назад

      ​@@yakkocmn Don't even get achievement on ps5

  • @1925683
    @1925683 3 месяца назад +12

    I think the biggest reason the DLC left me feeling frustrated was kinda addressed in the video. These games have always had RPG DNA in them and the challenge in the DLC really seems to be straining that aspect of the game to its limit. Just the fact that so many people feel forced to summon, respecc, use bleed, read a wiki to build for damage negation etc. seems to be a good clue that this is happening. There’s nothing wrong with any of these tools; I don’t care if you want to use all or none of them, but if I have a fun build from the base game that I want to try and the DLC throws wall after wall at me…eventually I’m just going to throw in the towel out of exhaustion. Fromsoft does so many things well but I think their focus on difficulty (primarily boss difficulty) is kinda dragging down their games.

    • @taistelusammakko5088
      @taistelusammakko5088 Месяц назад

      Fromsoft doesntt focus on boss difficulty, they have said that themselves

    • @NXTHNU.
      @NXTHNU. 9 дней назад

      @@taistelusammakko5088words are not greater than actions/results

  • @TheSkelzore
    @TheSkelzore 3 месяца назад +177

    The only thing that has me tilted is the tarnished bosses having infinite poise

    • @chickennugget6684
      @chickennugget6684 3 месяца назад +29

      getting hyperarmour'd will never not feel like absolute bs

    • @TheSkelzore
      @TheSkelzore 3 месяца назад +18

      @@chickennugget6684 It's not hyper armor, homie. They have poise while doing nothing.

    • @chickennugget6684
      @chickennugget6684 3 месяца назад +18

      @@TheSkelzore it's worse when it's one in light armour inexplicably poising too

    • @Cheesehead302
      @Cheesehead302 3 месяца назад +6

      I actually feel kinda lucky with this, I'm using a strength build and most of the NPCs I've been able to completely stun lock, I'm kind of feeling like it's one of the only redeeming thing about this build in this dlc, it feels so damn hard to get any kind of consistent punishes off on these enemies. Literally I think I would've been cooked if I didn't follow the crowd swapping to use great shields.

    • @peacefusion
      @peacefusion 3 месяца назад +1

      even with a collosal sword Mesmer takes a while to break poise, and even then the stab animation does a little..then they stand up to do all their combos while youre barely recovering stamina.

  • @vermil4894
    @vermil4894 3 месяца назад +11

    Last boss constantly flashbanging and dropping fps was indeed a challenge.

  • @zalzus1118
    @zalzus1118 3 месяца назад +73

    I'm not a particular fan of -final boss-, I dislike that his attacks make my xbox lag a bit, and it irks me that I can barely tell what he is doing half the time due to white background+bright attacks+spoiler's hair.
    But y'know such is life, can't love everything.

    • @Grumpy1174
      @Grumpy1174 3 месяца назад +28

      I 100% agree with you. The final boss was the only one who I just didn't enjoy. Phase 1 is fun and fair, but phase 2 is a constant barrage of flash bang after flash bang.

    • @TheStraightestWhitest
      @TheStraightestWhitest 3 месяца назад +2

      @@Grumpy1174 Stop rolling backwards. Literally solves all of this.

    • @TheStraightestWhitest
      @TheStraightestWhitest 3 месяца назад +2

      So stop fighting him passively. Fight him like you fight Midir. Stay in his face, stay calm, dodge all of his attacks INTO their direction, then punish. Stop rolling away in a panic. That's literally the only thing causing visual clutter. You don't even see the after effects if you dodge into him while locked on.

    • @zalzus1118
      @zalzus1118 3 месяца назад +3

      @@TheStraightestWhitest Quite correct, the reason I made my comment was because rolling backwards is my instinct to get away from bosses to study their movesets, the next day I tried different roll directions like I had with Malenia and it worked a treat for visual clearness.
      Still have not beat him, and I'm still not a fan of the pillars following swings as getting hit by those seems inevitable, but maybe I'm rolling poorly. Gonna get him eventually.

    • @Grumpy1174
      @Grumpy1174 3 месяца назад +18

      @@TheStraightestWhitest
      Rolling forwards does not solve the fact that I'm still blind in that fight. I did the fight just fine once I understood what each move was doing through the white flashes. They need to improve visibility in this fight.

  • @lucazaroli6761
    @lucazaroli6761 3 месяца назад +8

    One thing I want to point out is that the dlc requires you to beat mohg in order to play it, a pretty late game boss of elden ring. And I'm guessing that most people who have played the dlc are people who have already beaten the game in the past. I've been seeing a lot of people immediately discount other peoples thoughts on the dlc being too difficult at points which I think is unwarranted considering how most of the people playing it aren't casuals

  • @theives6817
    @theives6817 3 месяца назад +42

    I think the whole difficulty argument misses the point. The bosses are frustrating because it isn't clear where you need to improve, or when you should attack, at the start of the DLC I too was frustrated by this, but I kind of got used to it. As I see it the bosses in the DLC were designed according to a different philosophy than the base game bosses were. That's mostly just a suspicion than a known fact :^)

    • @bluenorth3965
      @bluenorth3965 2 месяца назад

      "The bosses are frustrating because it isn't clear where you need to improve, or when you should attack" well... isn't that the whole point? I hate games that hold your hand and tell you how to do everything, even the hard things, the bosses which (as bosses) are supposed to be hard. That's why you feel satisfied once you beat them, because you figured out what you need to improve, their movements or when you should attack.
      Why would I ever want to have a boss fight where I already know what to do at every turn? It completely defeats the purpose of it, the fact that it's a challenge.

    • @theives6817
      @theives6817 2 месяца назад +5

      @@bluenorth3965 The point I'm trying to make is not that someone took my training wheels off and now I'm crying. It's that in the base game all the bosses have gimmicks or very clear attack patterns and downtime between attacks, whereas the DLC designed the bosses to be harder by lowering the downtime and obfuscating attack patterns thus making it harder to see where you need to improve. As I said, I got used to the difference in design, and started to love the bosses of the DLC as well. Even though it was tough at the beginning.

  • @realkingofantarctica
    @realkingofantarctica 3 месяца назад +495

    What I really dislike is how any fair, valid criticism of Shadow of the Erdtree is immediately undermined because so many of the people spouting it either ignore the Scadutree Fragments or are mainly a bunch of terminally-online circle-jerkers who feel entitled to destroying everything with their uber-powerful base-game build without learning how to play the game.
    The DLC has problems, a myriad of them, however the Day 1 response to it has been mind-numbing and is almost completely the fault of people rushing to their keyboards before rushing to find a solution. Hopefully in a month or so we'll be able to hold hands and discuss it fairly like civilised adults.

    • @Accountthatexists
      @Accountthatexists 3 месяца назад +17

      I think the point of "wait a bit before fully judging" is good mindset cause try finding a solution for few months, if there is no solution a WHOLE COMMUNITY cant find then there's smth wrong with design, but a WHOLE COMMUNITY will probably find a solution in a month

    • @WishIWasClever
      @WishIWasClever 3 месяца назад +60

      A myriad of problems is vastly overstating it. This is one of the best action rpgs ever made, and the DLC is no different.

    • @cooltjh4
      @cooltjh4 3 месяца назад +7

      most complainers dont use summons or jolly coop because "its cheating"

    • @buckyhurdle4776
      @buckyhurdle4776 3 месяца назад +17

      @@WishIWasClever I can think of literally one single problematic attack in the entire DLC. I found a solution to everything else, and it wasn't hard to figure out

    • @yourehereforthatarentyou
      @yourehereforthatarentyou 3 месяца назад +71

      ⁠​⁠@@WishIWasCleverpeople like who are who this comment is written about
      “NUH UH THIS IS THE BEST GAME EVER” yeah, 300 iq level of discussion

  • @jasper_i_guess
    @jasper_i_guess 3 месяца назад +4

    Very comprehensive and well put together video! When you said that the game "Isn't Dark Souls IV" it really hit me and caused me to re-examine the way I play Elden Ring. I realize now that my insistence on not using spirit summons is rooted in my good memories playing the Souls series solo where all the bosses were designed to be beaten alone in case you didn't have access to an internet connection or friends lol. Elden Ring introduced Spirit Summons in an attempt to free themselves from that constraint and open the game up to allow for more variety in builds. Big problems I had with the balancing around things like spells and bows no longer applies because the Spirits are there to take aggro while you charge up your spells or knock a greatarrow. I try very hard not to be an elitist who holds people to the standard of having to not play with summons, but I wasn't giving myself that grace under the false pretense that the game would provide me with a better experience if I played that way.
    Granted there were a solid few fights where I was proven right. Malenia, Mohg, and Radagon in particular were so rewarding to bash my head into over and over again and really reinforced the idea that not using summons was more fun. But upon reflection, bosses I found tedious and a little unfair like Astel, Rykard, and the Fire Giant were always genuinely more fun when I had help from a summon. Hell, Radahn's whole fight was just to show how awesome this game can be when you're not the only one fighting, but unfortunately I, and many others, saw Radahn as an exception in this way instead of a thesis statement, likely resulting in his nerf. I am now able to see that as the tragedy it really is, as Fromsoft is unfortunately being held to a standard and legacy that they can't seem to escape from. (Another fantastic example that you brought up was Balteus in AC6 which I still mourn to this day.)
    Despite all this I do still think Radahn 2 is ridiculous but this is getting long and I probably should write my own essay instead of a super long RUclips comment so I think imma go do that instead lol. Thank you for your time

  • @oceandragoon3099
    @oceandragoon3099 3 месяца назад +85

    I dunno if I can agree with changing your build being the recommended strategy when stuck when it’s restricted to an item you only have so many of. I feel like Armored core 6 did that far better with changing your build being free and a direct option on the death screen

    • @vazazell5967
      @vazazell5967 3 месяца назад +44

      What's even the point of having a build if it can not work? That's bad design

    • @shutup1037
      @shutup1037 3 месяца назад +4

      What he meant is change your weapon and armor

    • @bloorb0569
      @bloorb0569 3 месяца назад +31

      @@shutup1037 Ah yes let me change to the katana to kill this boss with my 6 dex and 99 strength build.

    • @shutup1037
      @shutup1037 3 месяца назад +7

      @@bloorb0569 why would you even use katana. Not other str weapon

    • @GangsterFrankensteinComputer
      @GangsterFrankensteinComputer 3 месяца назад +5

      @@bloorb0569 Why would you dump 99 points into STR when it when you could put in 60, than use the other 39 points into INT or FTH and have a much better build?

  • @supermariolover20
    @supermariolover20 3 месяца назад +46

    Thanks for the music list in the description!

    • @TheStraightestWhitest
      @TheStraightestWhitest 3 месяца назад +2

      I'm an atheist, but people who do that will in fact go to Heaven.

  • @Milkythesquid
    @Milkythesquid 3 месяца назад +62

    I think a big thing that gets lost in the sauce of people going through hell and highwater with this DLC is that of the 50 Scadutree fragments you need all 50 to max out your blessing. Sure you might not ever need to get a maxed blessing to beat the DLC but even in base Elden Ring there are more Golden Seeds around the map than you'll need to max out your flask, OR if they were so insistent on doing a Sekiro style "item to upgrade" system for the DLC then having major bosses give you a full blessing upgrade would have gone a long way to ease this rough patch people have.
    People liked exploring in Elden Ring base because it was a fun thing to do and you were usually rewarded with new items and spells or weapons it was a choice they made and they felt good for making that choice, but in the DLC you're being FORCED to explore or be locked out of seeing the rest of the DLC which I think is something that is really getting to a lot of people.

    • @dylanwins9839
      @dylanwins9839 3 месяца назад +11

      I see your point, but I’m not sure I fully agree. As you said, people don’t need to have full blessings to beat the dlc and between like 18 or 20. And people have been playing without blessings at all, despite how challenging it is.
      I honestly feel like some players need to have every fragment is a case of FOMO and consumer brain. That they will have an inferior experience if something is missed, which has influenced a lot of modern game design

    • @vazazell5967
      @vazazell5967 3 месяца назад +8

      ​@@dylanwins9839yes, which is why developers should compensate for that.

    • @chickennugget6684
      @chickennugget6684 3 месяца назад +7

      A Radar would be nice, or at the very least a goddamn tracker of the locations you've found them.
      It's not required to get them all, but when up against a big roadblock it feels it might be.
      Going further, it'd be really nice if those Miquella cross maps were legible without putting my face up to the monitor!

    • @Weppi4
      @Weppi4 3 месяца назад +2

      ​@@chickennugget6684isnt there an nqpc that marks them on the map?

    • @shutup1037
      @shutup1037 3 месяца назад

      Yes there is. People just dont bother to read in the inventory lol. They give you map where to find the Maquiella mark​@@Weppi4

  • @RushGarcia
    @RushGarcia 3 месяца назад +3

    I think one or 2 of the npc's should have been found searching for these leaves for some canonical reason. Like varre telling you to follow the funny lights and smack gordrick.

  • @vonplackus527
    @vonplackus527 3 месяца назад +8

    For the final boss, i liked the challange but it was bogged down by me literary not seeing whats happening. All the spell effects and the outfit change (without spoiling) made for a visualy cluttered fight imo. I just used a shield to combat that but it left a bad aftertaste

    • @sentryion3106
      @sentryion3106 3 месяца назад

      I love messmier, but his second phase is just pure cancer with how much my camera move trying to follow the snake

  • @JSKWilson
    @JSKWilson 3 месяца назад +316

    I think the funniest thing about this difficulty situation is that the exact same thing happened when the game first released, almost beat for beat.
    New players were caught off guard by the difficulty, old players were caught off guard by new enemy attack patterns and mechanics, everyone either complained or said "get good."
    Give it a month and everyone will be back to calling the game "Peak" again just like the first time.

    • @OmnicroneRED
      @OmnicroneRED 3 месяца назад +54

      Happened with Sekiro too, and with the Ringed City. This has been the FromSoftware Cycle since 2017

    • @omegaxtrigun
      @omegaxtrigun 3 месяца назад +29

      @@OmnicroneREDHappened with Armored Core 6 as well lol.

    • @nts4906
      @nts4906 3 месяца назад +14

      "Delayed attacks are sooo unfair" XD

    • @thefraser5131
      @thefraser5131 3 месяца назад +28

      I remember beating the final boss of the dlc, and was immediately like "that was BS, fromsoft needs to nerf this." Then a day later I'm "like that boss was awesome, another masterpiece by fromsoft." The cycle repeats itself.

    • @snailthelostcow63
      @snailthelostcow63 3 месяца назад +8

      Yeah pretty much
      Even currently, the praise is slowly raising again the more people finished it and the more "cheese guides" are posted

  • @singed54
    @singed54 3 месяца назад +67

    The issues the DLC has (Which are valid complaints) is that the bosses are fought in a unfun way, when i only get to have 2 hits in while the boss does their 50 hit combo for the 10th time, it becomes frustrating, its the reason why sekiro's combat is generally seen as the best souls combat ever made. I cleared the DLC and done all its side content as well, its a enjoyable experience and the bosses can be fun, but a lot of the time arent due to the lack of defensive options on the players side, the deflect mechanic i see as a required thing to be added to base game, as honestly as the bosses get more and more offensive options and mixups while the players is stuck with a total of 3 defensive mechanics (Dodge/Jump/Block) just feels unfun

    • @flappyflap2693
      @flappyflap2693 3 месяца назад +3

      dude just use a shield parry or literally any other weapon that gives s.

    • @mikairu2944
      @mikairu2944 3 месяца назад +4

      this sounds like something that the mod Elden Ring Reforged would fix for you personally. It gives extra defensive options (ducking, sekiro style deflects) making for some more dynamic and less obnoxious experience because of ridiculous attack strings from bosses.

    • @TheStraightestWhitest
      @TheStraightestWhitest 3 месяца назад +8

      That just means you're too hesitant to take punish windows when they appear. Don't worry. You'll learn.

    • @sirbottlekick1690
      @sirbottlekick1690 3 месяца назад +2

      it's kind of weird that we have to play more realistic (shield&poke) but the bosses are just more pokemon

    • @rafaelhernandezcaldelas4124
      @rafaelhernandezcaldelas4124 3 месяца назад +5

      ​@@flappyflap2693 so those are the only tools for playing in a way to have fun?

  • @ThymeSplitter
    @ThymeSplitter 3 месяца назад +82

    My favorite part of any souls games is having to adapt my playstyle if I'm getting wrecked by a boss!
    Changing my build up is fun, but I still tend to play a build within my stats (because I think respec is a pain)

    • @nts4906
      @nts4906 3 месяца назад +24

      Respec also kind of hurts role-playing immersion. My lord of frenzied flame character is not respecing to intelligence build

    • @reyalfa18
      @reyalfa18 3 месяца назад +12

      This just highlights how rigid Elden ring is when it comes to easy switch ups for builds, you need a consumable limited item to even respec and you need to do it at a specific place every single time, it would be good if the game just allowed me to do it at every grace if that's really what it aims to do but that's clearly not the design mindset behind respecs

    • @nts4906
      @nts4906 3 месяца назад +5

      @@reyalfa18 There are like 18 of the item for respec in the main game. They are not rare and you can just fast travel to the grace to respec. It is easy to respec if you want to.

    • @vazazell5967
      @vazazell5967 3 месяца назад +4

      You need also to level a weapon to 25

    • @GangsterFrankensteinComputer
      @GangsterFrankensteinComputer 3 месяца назад +1

      I never bothered respeccing. You can overcome most challenges by trying a different weapon, armour or swapping spells and talismans.
      The DLC also constantly throws materials at you so you can craft loads of the new livers that reduce damage by 22% and the new dragon item that boosts your stats by 32 levels.

  • @noahrupp7034
    @noahrupp7034 3 месяца назад +7

    I would like to ask how everyone feels about quest breakability in this dlc. I feel like most of the quests can be broken so easily that you need a guide to not miss very cool questlines and items.

    • @LevantineR1
      @LevantineR1 3 месяца назад +3

      The typical Souls quest design just doesn't work in an open world, simple as that.

  • @NetJetMichael-A.H.1449
    @NetJetMichael-A.H.1449 3 месяца назад +3

    Honestly my problem with DLC is not the exploration bit of the game because that's fun, for the collectathon thing.
    My biggest problem with the DLC is is massive balancing issues and not simply just damage that's like an obvious kind of deal.
    The balancing I have a problem with is the fact some bosses are enemies kind of breaks the rules of the game like the fact some enemies and bosses feel like they're from a different game like they are far too aggressive and unflinching compared to the base game counterpart.
    Especially much more prevalent with the main humanoid bosses that can just face tank everything despite the frames like both Rellana and Messmer.
    Which honestly unfortunately that haunts the elden rings boss design and especially much more in the DLC is the Nameless King Poise that pretty much is the foundation of the Elden Ring stance break, because of the nameless King poise system it makes trading blows not fun because well bosses don't flinch including Messmer despite him being extremely light frame.
    And also they're really aggressively fast with the inclusion of nameless King poise meaning effectively a lot of weapons that big and slow are pretty obsolete because they defeated the point of big weapons job of dealing damage and knocking because they are dealing with an impenetrable wall that will never be pushed down.
    Which honestly how the bosses design I feel like they're more designed to be raid boss than a actual one-to-one kind of soulsborne boss because it really does feel like you need a team effort to comfortably beat these bosses, but yeah I don't mind the idea of very aggressive bosses it's just unfortunately this is the wrong game for it especially the stamina system that is not designed to have bosses that have the aggression level of endgame Kingdom Hearts 2 and Devil May Cry bosses.
    Like John Elden ring is just not built for that kind of deal when John bloodborne is more fitted against these kind of bosses sense John bloodborne is all about the aggressive play style.
    But yeah to finish it off I am just disappointed that I'm just so much used to bosses in previous games that beat you fair and square in the sense of the realms of they fight you in a way that your character can actually handle while the rest is up to you, which I just really wish Elden ring learns from the boss design of Slave Knight Gael because to me he's the idea of Boss design of he is designed fairly but still will kick your fucking ass and also he's not a wall which makes fights feel more intense because he actually reacts to your hits like it truly excites me when a hard boss feels like a living creature that can be harmed.
    I miss the desperation of both sides desperately trying to kill each other before they die.
    I miss that excitement!

  • @zaidlacksalastname4905
    @zaidlacksalastname4905 3 месяца назад +4

    The only change I'd make to this game would be making respecing infinite and free (or cheap), and letting you reuse smithing stones or gloveworts to allow you to experiment with weapons and summons respectively. A game this open in terms of design should allow you to play around with it. Can be modded in, probably, but I want it to be the status quo, inviting everyone to craft their perfect build.

    • @ghostliquid7259
      @ghostliquid7259 2 месяца назад +1

      I absolutely agree with both points (free/cheap respec and less annoying resource drain for wanting to try new weapons in their powerful state). I wouldn't mind having to upgrade weapon slots instead, so that you have a +25 normal/+10 somber slot that you can put any weapon into.

  • @seven7383
    @seven7383 3 месяца назад +107

    What I hate about the souls community is the bias towards certain styles of play, and bias against the rest. "summons gay", "magic gay", "very specific weapon gay", mostly because they don't know how to counter them, or their specific build doesn't allow them to.
    I've been called a "coward" a hundred times just for being a mage; even when I don't use the "cheese" spells. I think mages are badass, so I play them.
    It's hilarious seeing the exact same people complain about difficulty.

    • @fahimtajwaar2521
      @fahimtajwaar2521 3 месяца назад +12

      Too many people hear “mage” and think “Azur’s Comet”. I bet if they fought Malenia on a mage build, without using cheese they found on RUclips, they’d agree that fighting her with spells is actually harder than fighting her with melee. Same goes for most endgame bosses that dodge and close gaps very consistently.
      But I’ve bet they never tried it, which is specifically why they think you can just BB gun the boss from afar while they slow walk towards you.

    • @zaidlacksalastname4905
      @zaidlacksalastname4905 3 месяца назад +8

      What's funny is that unga Bunga strength builds focus on stun locking and poise breaking, so they're arguably "cheaper"
      I beat the dlc with great stars and the meteor greatsword thing so I'm not against it, just pointing out the hypocrisy

    • @joeytoofly5139
      @joeytoofly5139 3 месяца назад +3

      some bosses in elden ring are harder for mages IE renalla elden beast i remember mohg lord of blood being a pain for my mage but with a melee build he was cake. I never used magic before elden ring always seemed like easy mode but its not in this game. Im sure theres many times you casted a spell only to get hit during the animation.

    • @Perry_Talion
      @Perry_Talion 3 месяца назад +3

      ​@joeytoofly5139 You outlined something important here. Bosses require different strategies all the time. The Wiki shows all enemies have varying weaknesses all. But "No dodge roll bleed is the only way." smh.

    • @joeytoofly5139
      @joeytoofly5139 3 месяца назад +1

      @@Perry_Talion Buy yeah with mohg I had to be up in his face as a mage and that was an uncomfortable fight I did hardly any damage to rennala. As a strength build malenia was just terrible she would dodge back and use her waterfowl or the thrust attack she does. I think Godfrey was hard AF as a magic build I was able to stance break him pretty easily as a strength build

  • @jacksonlandry9667
    @jacksonlandry9667 3 месяца назад +3

    Beaten the Dancing Lion and honestly loved learning how and when to dodge its attacks

  • @brinsk7151
    @brinsk7151 3 месяца назад +86

    I think the reason people would call the new bosses poorly designed is due to the fact that in past souls games, nearly every boss on some level felt like something you COULD beat on the first try, if you were good enough. The toughest fights were hard, but fair, and all their moves felt quite intuitive to dodge. The hardest fights in Elden Ring no longer feel like this. Nearly all the DLC bosses, and ESPECIALLY the final boss, all have moves that are so unintuitive to dodge that you actively have to either die to or get hit by them in order to eventually learn how to dodge them through trial and error. To me (I say me but the only bosses that have ever truly frustrated me are Malenia and the DLC Final Boss), and I suppose to others, this is not very fun. The game starts to feel less like a test of my abilities, and more like Geometry Dash, where I make a mistake and that's it, you get a do-over.
    It is worth mentioning however, that this opinion is heavily build dependant, and additionally, heavily dependent on how you choose to approach Elden Ring. In past souls games, going at it all on your own felt like an entirely acceptable thing to do, whereas now, it feels like the game is balanced around Spirit Summons. This is not bad game design, however it is DIFFERENT to what the community is used to. The bosses are relentless now, but the spirit summons will create those openings for you that you got from older games in the series. It's just a different type of boss design.
    I think the problem here is that for many, including myself, spirit summons trivialise fights a bit too much. The fights go from too hard, to suddenly, too easy, and the challenge you are looking for is now gone. One could argue that the challenge is perhaps in showing up to a fight well prepared rather than learning the fight itself, but I don't agree. Either way, if you wanted to do a solo playthrough like in the older games, i don't believe it to be as fun or to be as satisfying. Whilst playing the final boss of the DLC, I eventually changed my build to something that was a lot more effective in order to beat it solo. The build was borderline cheesy, but I had gotten to a point where I realised that if I had the time, I could beat it normally, but that I didn't want to invest the time into learning the fight because it just felt like a waste, which is a feeling no other souls game has given me. I have beat every boss in every souls game ( except DS2 which I haven't played) solo, and Elden Ring was the only one where I felt the experience of learning a fight to no longer be enjoyable.

    • @Erick-tv8oq
      @Erick-tv8oq 3 месяца назад +14

      I feel the exact opposite regarding the final boss. Just beat him today, his attacks are all completely dodgeable or avoidable, except for maybe the cross slash (I think you can avoid it if you dodge to the right twice in a row but I've yet to pull that off).
      I think the problem with people within the community is that y'all cannot think out of the box. Countless times have I seen people constantly dodge into Rellana's attacks for example, even though she attacks faster than you can dodge. If you cannot roll as fast as the boss can attack, then you have to avoid the attacks entirely by outspacing and positioning favorably. With the final boss it's the exact opposite, it's almost always good to circle him around, dodge into him and to the side, for reasons you may already know. The whys and hows of the dodges become just as important as the timing, that's always been an Elden Ring thing, and many other people (including myself) enjoy that complexity infinitely more than the muscle memory based bossfights Soulsborne games usually had.
      Do you know what the beauty of an attack like Waterfowl is? People figuring out ways to deal with it. I've seen people use greatshields, bloodhound step, an invulnerability ash of war, freeze pots, the lots. Elden Ring has a distinct focus on rewarding the players for their curiosity with tools. Ashes of War, weapons, consumables, spells, incantations, etc. If every single player out there looked at every single boss for the very first time and thought to themselves "My dodge and R1 should be enough" then what would the purpose of all those tools be, exactly? If an encounter does not make you think "This is not working, maybe I should try something new" what are the hundreds of skills and weapons sitting on your inventory good for?
      The truth is, there has always been a divide between what Fromsoft actually intends their games to be and what the community sees them as. Noah Caldwell-Gervais has an incredible video essay on the Dark Souls trilogy that highlights exactly that: Fromsoftware creates unforgiving worlds not to challenge the player to journey them naked with a +0 wooden club, but to help the player get a sense of accomplishment by overcoming difficult odds. Fromsoftware creates the unforgiving worlds and then subtly helps you navigate them. They have always given you tools to rise above the odds, it just so happens that in the Dark Souls trilogy those used to come in the form of consumables and environmental hints, while in Elden Ring that help comes in the form of freedom of choice. Anyone can beat any Soulsborne game because Fromsoft never gives you a challenge without also providing ways to manage its difficulty through aspects that exist within the game's fiction like soul levels. They never give you an obstacle that they do not expect you to clear, because they've always rewarded you with ways to uniquely express how you would more easily rise above your enemy. The developers actively want you to make the game easier for yourself and this is even more true for Shadow of The Erdtree, the DLC which showers you with upgrade material as a clear hint that you should try new things as often as you'd like.
      Fromsoftware's Soulsborne games aren't about dodging and pressing R1, they've about overcoming difficulty and feeling good for it. Elden Ring divorces itself from many of the combat design philosophies other Soulsborne games usually go by for the exact purpose of preserving adversity in the face of so many tools and so much freedom and by extent expects you to use those tools more than any other Fromsoft game.
      I went through Elden Ring's DLC blind for this exact reason, I wanted to see what solutions I came up with for the problems presented to me. I ended up beating the final boss in around thirty tries and enjoyed the fight quite a bit due to the particular solutions I came up with for every one of his attacks and patterns. Not every solution was rolling, mind you, even though the boss is quite well telegraphed.

    • @brinsk7151
      @brinsk7151 3 месяца назад +15

      @@Erick-tv8oq I don’t think you’re wrong, Elden Ring is a different type of souls game and that’s okay.
      However, I think part of the problem lies in that new design philosophy. It wants you to use the tools it provides to overcome ever-increasing challenges, but for many the “challenge” in the series wasn’t about figuring out the strongest tools, it was about beating challenges with the limited toolset available. The reason those sl1 runs of DS or bloodborne were appealing is because the bosses were so well designed that it was something fairly achievable. Now the late game bosses are so inflated difficulty wise that a whole playstyle is almost invalidated. You are supposed to use the tools they give you, however they do trivialise the experience and I think if you want to solely rely on dodge and r1 you should be able to. I feel the mark of a good boss IS that you could simply dodge and r1 and it still feels manageable (i know you can still do this but it is a lot less doable for the the majority of the playerbase now).
      The problem with bosses like Radahn is that whilst it is possible to dodge nearly all of their attacks, it is not intuitive to do so. His attacks are not readable, you don’t dodge them through having learnt the game, rather through trial and error. Therein lies the issue. It is not fun to die to a boss when you feel every other attack should not have hit you. It’s not fun to die to a move after dodging it several different ways to no avail. It creates a challenge that now feels very artificial, rather than genuine.
      You can day that the soulsborne games before weren’t about dodging and pressing r1, but I don’t think that’s correct. That playstyle is what the entire playerbase resorted to for a reason, and whether fromsoft likes it or not it was always the most optimal way of playing the game. The reason Sekiro is so good is because it removes that sense of doubt about whether you are playing the game wrong and offers you one single path forward, which is why it’s their best imo.

    • @brinsk7151
      @brinsk7151 3 месяца назад

      @@Erick-tv8oq sorry if my followup wasn’t super coherent btw. You sent a very long reply and it was hard to keep track of all of it when replying on my phone haha. Appreciate the discussion though :)

    • @brinsk7151
      @brinsk7151 3 месяца назад +10

      @@Erick-tv8oq also just to add on one last thing, I feel waterfowl dance exemplifies the problem with the boss design. It has a lot of ways to deal with it, but none are intuitive or even optimal. Shields make her heal, and freeze pots are a limited resource for example.
      The sign of a well designed move is one that you can feasibly avoid all damage for with a well timed dodge. Waterfowl dance’s first flurry has a single, incredibly specific and unintuitive way to dodge it which is also incredibly difficult to pull off. That’s why it is a bad move, because it is designed to hit you, and that stops the fight from feeling challenging but fair, and just makes it feel unfair.

    • @Kantrophe
      @Kantrophe 3 месяца назад +8

      @@brinsk7151 I agree with you, I think From boss design peaked in Dark Souls 3, the newer ones are good and more challenging, but I just don't think they're that fun

  • @MageMinionsOP
    @MageMinionsOP 2 месяца назад +2

    Honestly, I didn't have trouble with the blessing level, I had an issue with the map and the items spread so far and so thin that exploring felt like a chore. Most of the time the areas were large and empty. Sometimes you could find a blessing but I think the bigger issue is the open world dynamic is fine and worked in elden ring, but in sote it's so open that you can stumble into the last boss after 2 fights. Idk about others but I don't want to run around for 3 hours on my horse looking for a blessing to give myself a slight advantage in a fight.

  • @TrippZ40
    @TrippZ40 3 месяца назад +7

    16:37 The biggest way to protect one's ego with "leaving a boss and saving it for later" is understanding that you "leaving the boss" is really just letting your brain download the fight in the background. Even if you're not squaring up against the boss every minute of your playtime, you're still getting better at it by ingraining habits that will help you later. I always find that to be more helpful than just mindlessly running into the boss arena for hours on end.

  • @felipekosckyribero7983
    @felipekosckyribero7983 3 месяца назад +4

    Dont see the point of having a lot of build variety if its not viable on All bosses(also pretty sure the base game has like 12 larval tears so i really doubt tge game expects you to change your build to every fight)Also there is The problem of People dont find all builds fun, me for exemple i think summons and Mage builds are just boring if i need to use them to have a fair chance i dont wanna play anymore

  • @furyrageguy5728
    @furyrageguy5728 3 месяца назад +67

    I have to admit, every time a boss fight is a little bit more challenging I’m cursing every developer involved in the game alongside their families, yet after finally beating the boss I’m like “yeah, good job guys, that was cool”

    • @Zidane_Mina
      @Zidane_Mina 3 месяца назад +6

      Omg I can relate. I am like "what the hell were they thinking, those fools!!!" And then "Jesús, that was amazing 10/10 would die to it again"

    • @WhyNot-sb9vx
      @WhyNot-sb9vx 3 месяца назад +5

      The only boss that I have yet to do that to is the last boss of the DLC. Completely psychotic, most bullshit 2nd phase ever. Even after I beat it, it was a complete hollow victory. No joy at all.

    • @TheStraightestWhitest
      @TheStraightestWhitest 3 месяца назад

      @@WhyNot-sb9vx Skill issue.

    • @m.dave2141
      @m.dave2141 3 месяца назад +2

      I think the difference between a good boss and a bad one is that with a good one, after killing it you want to fight it again just for fun, with a bad one you don't, after having beaten Malenia without summons (I have nothing against people who use summons, it's just that I don't like how they break the bosses AI and break the game balance) I never felt like fighting that boss ever again, it's just not fun.

    • @Yungie201
      @Yungie201 3 месяца назад

      @@TheStraightestWhitest Of course a fromsoft fanboy who thinks everything they put out is good.

  • @leglaaah
    @leglaaah 3 месяца назад +36

    i dont mind much for the damage scaling or the difficult moves, but they seriously shouldnt be overly tanky.

    • @ETheeb
      @ETheeb 3 месяца назад +2

      While the final boss is tanky messmer certainly dies a bit quickly, it broke my immersion a bit

    • @chickennugget6684
      @chickennugget6684 3 месяца назад +5

      it's a mix of both, if the boss takes a billion hits to kill it shouldn't 3 shot me. (cough final boss cough)

    • @leglaaah
      @leglaaah 3 месяца назад +4

      @@chickennugget6684 cough every single boss before the scadutree balance update cough

    • @peacefusion
      @peacefusion 3 месяца назад +2

      even with dumb fragments bosses still can combo you almost all your health. ive been playing online seeing people just die because they got combo slamed or Aoe hit. All it takes is one wrong step. This Dlc broke my illusion that fromsoft makes any fair game.

    • @ETheeb
      @ETheeb 3 месяца назад +2

      @@peacefusion which bosses?

  • @swallowfox237
    @swallowfox237 3 месяца назад +2

    Promised consort radahn was my breaking point. the rest of the DLC was a mixed bag, but i had a lot of fun especially on rellana and messmer. But radahn was just too much aggression followed by a phase 2 that should have came with an epilepsy warning

  • @SwitchFeathers
    @SwitchFeathers 3 месяца назад +2

    I went into the DLC completely blind (barring the trailers) and I don't regret it at all. I did have a lot of trouble with the bosses, but it reminded me of my first run-through of... well, hell, _all_ the other soulslike games. I've 100%'d Elden Ring's base game all three Dark Souls games, including the DS1 remaster and both versions of DS2, and I literally play these games to _relax_ at this point because the world's are so comfortingly familiar to me, but the DLC bosses kicked my ass in the same way that Elden Ring's base game bosses did when I first played it.
    I still remember geting my ass handed to me by Godrick the Grafted - fucking _Godrick!_ The Runt of the demigods who's whole claim to fame is losing to everybody else and running away to hide in his treehouse! I remember pre-nerf Starscourge Radahn, I remember throwing myself against Melania for around three solid hours and getting mad at Waterfowl dance, and I remember all of it fondly.
    I summoned for every boss in the DLC, I used spirit ashes, I explored the map until I had maxed out my Scadutree and Revered Ash blessings, I respecced around six times on a single boss, and - aside from phase 2 of the final boss - I had a blast with all of it! I'm currently in a NG+ playthrough of the same character working my way back towards entering the DLC so that I can do the NPC quests fully and try the bosses again with more foreknowledge, and I'm actively looking forward to revisiting it!
    My only issues with the DLC are that I do feel phase 2 on the final boss is a litle _too_ bs even for souls veterans (I had to cheese it on my first runthrough using an absolutely busted perfumer build and it _still_ took around 4 attempts). I also don't like how walking too far in the wrong directly completely destroys the NPC quests midway through with no hope to reset them. I let it ride on my first run because it was what the developers intended but looking back it was pretty frustrating as it felt like the game was punishing me for exploring. Lastly I agree with a of people that the final boss's lore could have been a lot more interesting if they'd just traded one demigod for another. Spoilers below but:
    It should have been Godwyn the Golden, since there was a closely established history between him and Miquella in a lot of base game lore and we even get to see Godwyn's Death Knights in the DLC. Making Miquella's consort Radahn felt like a bit of an ass-pull since the only (very vague) connection between the two was Melania and Radahn's battle, and while the DLC recontextualizes that in an interesting way, the existing theory of "Melania attacked Radahn because she thought he was responsible for Miquella's disappearance" matched up very well, especially with Mogwyn Palace being right under Caelid. Beyond that there was never any indication that Radahn and Miquella had any sort of prior relationship, let alone a promise to become eachother's consorts! I'm all for the DLC basically being one big gay soap opera but it would have worked much better if it'd been Godwyn instead of Radahn.

  • @team4star1
    @team4star1 3 месяца назад +22

    When I originally played sekiro I no longer had free time to play games because of my new job. So for months I was stuck on the final boss and it sat in the back of my head that maybe next weekend I’ll finally break through it. My thoughts on this “dlc too hard” thing is that the people who are pushing to get their opinions out are the ones who are staking their livelihood or reputation on it, and therefore rotting their enjoyment of the methodical nature of these experiences.

    • @sabershark3102
      @sabershark3102 3 месяца назад +20

      Thing is, sekiro's final boss took me more tries than most of elden ring's bosses and yet i find him way more fun than any of them. It's not about how hard the fight is, but how fun it is. Sekiro could put an enemy that one shots me with every single attack and I'd still prefer it over having to spam jump attacks in elden ring

    • @lohikaarmeherra-1753
      @lohikaarmeherra-1753 3 месяца назад +2

      @@sabershark3102I fought Isshin with a grin on my face. Raddahn with a frown. Aoe-spam does not a good fight make.😮

  • @zetsubanned4308
    @zetsubanned4308 3 месяца назад +67

    The camera continues to be Elden Ring's worst boss design and hey guess what you get to fight it throughout the entire DLC! Seriously I don't understand how a game can be such a masterpiece in so many ways, but utterly fumble something as basic and fundamental as the damn camera.
    Otherwise, I just hate the amount of waiting you have to do. No longer are the days of satisfying pushing and pulling and dancing, trading blows. Now you just have to wait 30 seconds for an 8000 combo to end and hope that it doesn't immediately chain into the next 8000 hit combo.

    • @internetguy7319
      @internetguy7319 3 месяца назад +1

      Cameras actually suck to code

    • @SunnyV3official
      @SunnyV3official 3 месяца назад +12

      The bosses are so fast and in the air all the time that the camera can barely keep up. I hated the Commander Gaius fight.

    • @ama9385-w2g
      @ama9385-w2g 3 месяца назад +4

      Unlock your camera more often. Use a ranged ash of war that you can attack the boss with good spacing with it's combos, jump attack the last attack of a combo to get guaranteed damage should it want to continue a combo

    • @SunnyV3official
      @SunnyV3official 3 месяца назад

      @@ama9385-w2g oh I'll try that thanks

    • @luketfer
      @luketfer 3 месяца назад +19

      @@internetguy7319 The dumb thing is they already solved the Camera problem on larger bosses for Sekiro. For bigger bosses (like the great ape) the camera actually pulls out during the fight, meaning the whole boss is always in frame, I don't know why they didn't have this happen during the boss fights in Elden Ring.

  • @justadictatorridingonanuke3714
    @justadictatorridingonanuke3714 3 месяца назад +16

    My problem is people very obviously ignoring the DLCs problems with "git gud", "skill issue" or "just get more fragments"
    Some of these bosses require you to change your build which im not a fan of because the point of a build is so you can play the way you want to so forcing people to change makes everything less fun. Either youre not having fun because you are using a build you dont enjoy or youre not having fun because youre using a build that doesnt work. If you dont change your build there are certain attacks like the double slash that you literally cannot dodge. I also think the final boss has terrible visibility. Miquellas hair obscures what radahn is doing if your behind the light beams flashbang you every 4 seconds (I had to step away from the game multiple times because my eyes were hurting from the flashing lights)
    Scadutree fragments are another problem in my opinion. They feel like they have very little effect on your power level. It also isnt fun to go on an easter egg hunt to find them. Unlike the golden seeds and sacred tears, they are not easy to find as some can be in completely random places. The golden seeds are mostly found along the main path in the game so you rarely miss them and the sacred tears are in churches which you can easily see on your map. With the scadutree fragmentd i could be bothered collecting them all because they felt like they had very little effect past a certain point and it was annoying looking up a map of the locations only to find you collected it already.
    Another problem is the furnace golems. These are perhaps one of the worst fights in any game ever. They are long, tedious and boring
    This DLC is great especially with the Bayle, Midra and Messmer fights but there is also a lot of problems with the DLC that shouldnt be ignored such as half of Radahns fight

    • @braxinIV
      @braxinIV Месяц назад +1

      Not a single boss, not even Radahn, ever made me change my build. And I’m running a slow-ass great sword. Not gonna deny the visibility and reading issues with him, but if you can beat him with a greatsword, every other weapon type is just an easier time.
      Don’t know about your Scadutree take either. The difference between me throwing my head against the wall that was Rellana and beating her first try was a couple of fragment levels. The damage diff was INSANE.
      It’s kinda weird how you see it as an “Easter egg hunt” and I see it as exploring the game like normal. Are you just blitzing through the dlc without exploring anything? You almost have to deliberately avoid them. I had lvl 16 or 18 (outta 20) before fighting Radahn without even trying to look up where they were.
      Not trying to invalidate your experience, it’s just weird because mine was the exact opposite.

    • @MAX-de8fe
      @MAX-de8fe Месяц назад

      None of the bosses require you to change your build. You're just not up to the challenge of a 10 minute boss fight. Yeah you do barely any damage with most builds. I like that a lot. You're just used to killing bosses in 15-20 hits. Now it takes 40-50. Beating the dlc feels like more of an accomplishment than the base game.
      Furnace golems suck. The map is pretty empty. Scadutree fragments are lame. These are all fair criticisms.

    • @GangsterFrankensteinComputer
      @GangsterFrankensteinComputer 12 дней назад

      I changed my build for every boss. Not just in the DLC, but also the base game and even DS and Sekiro lol.
      It seems pretty insane to play an RPG and try and brute force your way through it using one weapon and armour set. Maybe this is why I never found any of these games too difficult.

  • @ghostliquid7259
    @ghostliquid7259 2 месяца назад +2

    Honestly, my main criticisms of the DLC aren't even remotely related to difficulty -- I'm surprised the major discussions aren't about basic quality of life measures. I would've loved to see a "sandbox" feature where you could try out maxxed weapons and play around with stats before committing (i.e using larval tear/playing smithing stone fetch quest). This way, you could still put a limit on respecc-ing and max level weapons, but still be able to experiment.

  • @Metachemist85
    @Metachemist85 3 месяца назад +46

    So on the subject of getting stuck, I was stuck on Maliketh of almost a solid week and holy shit I hated it and still do every time I replay the game. It didn't make me feel challenged just miserable

    • @GangsterFrankensteinComputer
      @GangsterFrankensteinComputer 3 месяца назад +1

      Did you try using the Blasphemous Claw?

    • @Metachemist85
      @Metachemist85 3 месяца назад +1

      @@GangsterFrankensteinComputer I've used it on subsequent play throughs but didn't know about it my first time

    • @yesmansam6686
      @yesmansam6686 3 месяца назад +4

      Here's the thing. Elden ring is actually a rhythm game. Learn the tempo, learn the dance. That is how you play the game. If that doesn't work for you, then use a plus 10 mimic tear and a cheese weapon of your choice. I prefer Mohg's Spear.

    • @TheDarkPeasant
      @TheDarkPeasant 3 месяца назад +5

      @@yesmansam6686 For me his rhythm was just so… weird. I never fully got the hang of every attack but did eventually beat him. Hardest base game boss for me by far

    • @MichaelA-ue8gh
      @MichaelA-ue8gh 3 месяца назад +2

      ​@@yesmansam6686 Souls have pretty much always been rhythm games to a degree, this one is just more tedious if you don't have a lot of time to dedicate to learning a boss.

  • @travisbewley7084
    @travisbewley7084 3 месяца назад +23

    I think my main issue with difficulty is that it doesn't play out evenly. Using my normal playstyle i would have never beaten the final boss, heck I barly got to phase 2 with near max scedu spirit summons and a ton of defence buffing.
    Then I swapped to a greatshield build and then won my 3rd attempt and only loss the first two tries to insta death grabs.
    The bosses used to be weak to patience but now it's a brude force memorization of your reflexes, especially with the camera doing what it does.
    So only a few weapons and playstyles really make it past end game bosses.

    • @blastimbre
      @blastimbre 3 месяца назад +3

      No, you can beat the boss with any playstyle. Just because certain builds had it easier does not make the game flawed. Certain strategies will always be better in any game of this nature. it is simply how varied builds and encounters work. You could have beaten the boss without swapping playstyles, it was just hard and you decided to quit and try an easier method. That isn't a bad thing, but its not really a great criticism either. I beat the final boss using my same old quality build. Using my heavy thrusting sword. Am I a god gamer? No, I just learned the boss' moveset after getting bodied for two hours. I could have swapped to an easier build, but I saw no need to do so. I knew I could learn how to beat the boss my way, and you could have if you wanted.
      Also, the bosses still require patience. You need patience to properly learn movesets and the ability to not get tilted because you made the wrong choices. The bosses have not changed, they are just new and still hard. You always needed good reflexes to recognize attacks, and the patience and knowledge to know when and where to roll or stand. Newer bosses are just getting more complex movesets, as From has literally made like 6/7 soulsborne games. You can't expect the bossses to still do swings of the same speed in the same ways. If anything, they need more patience now than ever to beat.
      To help expand on why I find what you say to be flawed. In fighting games are zoners and grapplers poorly designed because the zoners naturally counter the grapplers? The answer is no. Unique builds or characters will lead to some naturally countering others. Just because you looked up or decided to try the easiest strategy does not mean the game has a difficulty balancing issue. Some builds are disproportionally strong, but perfect balance between all builds is literally not possible. You want a perfectly balanced game? Play a game where you don't have the choice to build different ways. Multiple options will always lead to some being better than others for different things.

    • @spudermoth
      @spudermoth 3 месяца назад +5

      Certain builds making the boss easier is the point, its the games soft difficulty modes.
      If you can only beat the final boss with summons and op builds, that just means you aren't skilled enough to do it on "hard mode"

    • @normanbestboi9117
      @normanbestboi9117 3 месяца назад +1

      My little brother just beat the final boss, no bleed , no frost, fragment level 18, with a total of 20ish hours on the final bosd alone.

    • @travisbewley7084
      @travisbewley7084 3 месяца назад +4

      It's a matter of degrees. I think the way they pushed difficulty has resulted in less interesting play. Sure some play styles being stronger for some bosses has always been a thing but this has stretched that beyond the point of being fun or engaging.
      One way is a brick wall you are bashing your head against to perfectly time, build muscle memory and then maintain for an extended fight with few mistakes allowed lest you catch the begining of a combo that will one shot you.
      And the other is piss easy, where you hardly need to pay attention to the boss except for a single grab attack and a few openings to heal chip damage.
      I like hard bosses but this ain't interesting. Something like the Fume Knight was interesting because it had complex but fair movesets and provided an even challenge to all play styles.
      The over reliance on long combo strings and mass AoE with minimal room for error naturally pushes us down this route of less interesting fights because the boss fight has just turned into a rhythm game and not a strategic battle where you make decisions, now you only react.
      It's this kind of brainstem only play that made Sekiro less enjoyable for me.

    • @GangsterFrankensteinComputer
      @GangsterFrankensteinComputer 3 месяца назад +2

      @@spudermoth it's like the very basics of RPGs.
      If the enemy is a fire type you want to use the armour that protects you against fire and the weapon that's strong against fire.
      I've realised the reason people think Dark Souls is a hard game, is because these people are really dumb and ignored 90% of the game's mechanics.

  • @VSN-wb2ly
    @VSN-wb2ly 3 месяца назад +4

    The main problem with the game isn't the difficulty, here are the real problems(not in order ranking):
    - many useless incantations to the point it feels like a joke to include them
    - exploration is not rewarding, by the time you arrived in the DLC you already have unlimited smithing stones access and they decided to put smithing stone as a reward for most of the time and when you find purple drop thinking you'll get cool weapon you'll be rewarded with cookbook
    - many empty and gimmicky area like cerulean coast, ruin of unte, and that giant finger thing (there's 2 of them dedicated only to one quest, no boss in the area, no meaningful rewards), even there's not much you can do in the starting area aside from 1 furnace giant which is very different than what we had with the base game or even limgrave only
    - lack of new weapon type, we only get like 3 light greatsword, 3 great katana, 3 backhand blade and a gazillion CGS, this is also connected to my first point, because there aren't many new unique weapons they decided to put smithing stone or cookbook as reward
    - overtuned boss design that could cover up the entire screen while having soo many particles at the same time

  • @LabRatz-Ivor
    @LabRatz-Ivor 3 месяца назад +13

    damn, what an insightful review, if only i could support this underated creator.

  • @FSVR54
    @FSVR54 2 месяца назад +1

    Yakko, please CHRIST try Sekiro since you loved the Deflecting Hard Tear!!!!

  • @binyot5505
    @binyot5505 3 месяца назад +17

    "Fromsoft can't just keep building the same boss fights or playing the same tricks over and over again"
    when every boss goes bayblade-mode + aoe spam, it's basically that.

    • @LevantineR1
      @LevantineR1 3 месяца назад +5

      Yeah, I have no idea what he's talking about with that.

  • @knighttiger7236
    @knighttiger7236 3 месяца назад +16

    One time when I staggered the hippo boss fight his head went through the wall and I couldn't crit him, and then he killed me. One of the funniest things that happened to me in Elden Ring 10/10,

    • @GeneralRadahn7987
      @GeneralRadahn7987 3 месяца назад +1

      My favorite part about that fight is how I struggled for hours on it,and when I won my friend called me up to help him fight his version of the same boss,and it was so rewarding to fight that boss again but essentially destroy it because I memorized it to a T

    • @masonrockwood7732
      @masonrockwood7732 3 месяца назад +1

      I haven't seen this happen to anyone else, but divine beast lion once pushed me through the fog wall with his head and I couldn't get back in.

    • @knighttiger7236
      @knighttiger7236 3 месяца назад

      @@masonrockwood7732 he didnt want to fight anymore, pretty funny.

    • @Rusty_Spy
      @Rusty_Spy 3 месяца назад +1

      Nothing in the dlc was more infuriating than slapping a furnace golem's heels for five minutes to knock it over only for the head to be sitting out of reach for a critical

    • @Hitsugix
      @Hitsugix 2 месяца назад

      @@Rusty_Spy Oh yes! Happened to me in the last area. Golem fell over and had its head over the cliff TWICE in one fight. Another time the head landed on a pile of stones and was too high up to do a critical. I jumped off the cliff both times. :/

  • @CyberSlayer128
    @CyberSlayer128 3 месяца назад +21

    "Folks ram their head for 7 hours againsta single boss."
    Yeah, I fought Fume Knight dude.

    • @Zidane_Mina
      @Zidane_Mina 3 месяца назад +1

      Yeah, that one killed me more than Mallenia or any Elden ring boss ever did

    • @TheStraightestWhitest
      @TheStraightestWhitest 3 месяца назад +2

      I never understood the big deal about that guy. I beat him first try. He's like the most classic boss ever. Well-telegraphed slashes, some telegraphed explosions with projectiles, and a phase transition that makes him easier if anything. Only negative thing about him are his hitboxes, but just dodge to be safe and you'll be alright.

    • @aguafria9003
      @aguafria9003 3 месяца назад

      God that brought back memories,
      and i didn't regret a second of it

    • @beri4138
      @beri4138 3 месяца назад

      ​@@TheStraightestWhitestI didnt find him hard either.

    • @TheStraightestWhitest
      @TheStraightestWhitest 3 месяца назад

      @@beri4138 Right? He's so simple. At least Alonne had a few nasty timings to figure out.

  • @thefailus4550
    @thefailus4550 3 месяца назад +33

    i hate having to ignore every boss i find and collecting these tree fragments until they stop one-shotting me

    • @TheOxydium
      @TheOxydium 3 месяца назад +14

      Why do you think they build that huge map for?

    • @anitaremenarova6662
      @anitaremenarova6662 3 месяца назад +8

      Level vigor my guy. Nothing in most of the DLC is one-shotting 2000+ health and good defenses. Also don't use the soreseals, obviously.

    • @pphaver871
      @pphaver871 3 месяца назад +15

      Yeah, I hope they go back to a more linear design in the next game. Open worlds cause a lot of problems for souls design. More linear leads to a more consistent difficulty and I feel it is a more fair experience.

    • @P0W3RH0U53
      @P0W3RH0U53 3 месяца назад +11

      Careful, you are not allowed to have that opinion here!

    • @qwertyuiop3656
      @qwertyuiop3656 3 месяца назад +2

      Bro you are not meant for this game, if you cant figure out how to not get 1 shot

  • @fatalexception3845
    @fatalexception3845 3 месяца назад +1

    One thing this game made sure to grind in the players' mind is that the guard counter mechanic exists. It does a fuckton of posture damage and is a more damaging hit than the standard LB attack. Make sure you guard counter every time you're allowed to, and you'll have more guardbreaks than you can count. Independently of your SL.

  • @Kanoa99
    @Kanoa99 3 месяца назад +1

    The hand written lore notes! Really wished that I did the same with all these games, I could just imagine how fun it would be to lore hunt and get "Aha!" revelations about the underlying story.

  • @yuggoth777
    @yuggoth777 3 месяца назад +20

    "I respecd 10 times" like it's a good thing lmao

    • @AikanaroSauron
      @AikanaroSauron 3 месяца назад

      How is it a good thing, LMAO? How the fuck is an RPG forcing you to respec a good thing? Seems like you played too much MMOs or MOBAs, dude. The whole appeal of a good RPG, is that you are able to enjoy it while playing it the way YOU like, as it was well designed to accommodate for every play style, not the way the game demands you it should be played or the way metakids tell you is the best way to play. But I guess modern industry is so devoid of good RPGs nowadays that kids have no idea what is that and think that respeccing 10 times is a good thing. Sad, really.

    • @alifpatria2135
      @alifpatria2135 Месяц назад

      Well, elaborate when it ain't. I guess for the people who just wanna stick to 1 playstyle only without ever wanting to change they would see it as a bad thing. Well tough shit mate.

    • @AikanaroSauron
      @AikanaroSauron Месяц назад

      @@alifpatria2135 It's a fucking RPG, not MMO.

  • @b0emyumyum28
    @b0emyumyum28 3 месяца назад +9

    The difficulty is what it is but regarding just how the whole game is received at this point it feels like any sort of criticism aimed at it seems to garner so many essays reconstructing the arguments. Criticism of media/art is entirely subjective and I believe thoughtful critiques good or bad should be respected. My issues were with the boss fight designs more so than the difficulty. Elden ring with just how massive it is kinda milked the souls genre to its limit, like there are only so many places the centerpiece of its gameplay (it's boss fights) can go. The endless combo strings in the base game kinda took away that idea of everyone is the game being beholden of the same rules (ie stamina and limited attack volume), it kinda led to players including me choosing hit and run tactics very much revolving around single shot/overtime effects damage than the back and forth in the pocket combat that got me into soulsborne. There's nothing with switching up approaches towards bosses since it's a entirely new IP BUT is it really? Player characterd very much still operate like and are attuned like dark souls 3 whole bosses have now have multi hit chains that pushes you towards playing form the outside in rather then staying within the action, games are still bearable make no mistake but it's very much using a set formula that it kinda beats all praise about the game being so open ended. The DLC chooses to go all in on screen filling AoE attacks, again same hit and run strategy is viable and if you go against it you're supposed to battle the boss and the visual diarrhoea from the AoE. Fromsoft still is stubborn enough to not give you the options to adjust the field of view in bossfights which to me has been the biggest example of using obtuse design choices to beef up the difficulty and if you speak on it suddenly the devs' "vision" is being trampled on. Souls games have always been built on enforcing artificial difficulty by willfully using obtuse choices in UI and non difficult related accessibility features and it's subset of Stans have turned any justified criticism into "it was intended that way" whataboutism. Last thing, the Eurogamer reviewer also rightly pointed out the dlc's decision to forcefeed the player exposition and fasttarcking you to the endgoal. The writing in fromsoft games often is very dissociated from the individual, so having it centred so suddenly just felt incredibly forced (take for instance that cringeworthy monologue during the bayle fight). Those points by the reviewer were entirely ignored by fanboys doing their typically childish ganging up on even the mildest criticism of the game. At this point anything soulsborne by fromsoft is above critique acc to its diehards. Imagine ppl sending threats to Mark Kermode if he gave a cold review to their favourite actors/directors. Forcing elden ring as a standard in RPGs is just so tired at this point, it just speaks of an entitled subset of fans.

  • @kerbehklobbah5790
    @kerbehklobbah5790 3 месяца назад +16

    To be honest, my issue is that the bosses feel like you're just dodging for like 5 minutes straight, throw out one R1, and then get back to rolling through these obnoxiously long combos. I'd consider myself decently skilled at these games, hell I beat Malenia at 9 vigor, and I just don't think these bosses are well balanced and fun to fight. There's no back and forth between you and the boss, you're forced to play their game and dodge for an eternity before you get to actually hit them. Every fight feels like a massive slog, which you really can't say about any of the fights in the base game, even Malenia feels like you're being more active in fighting and not just rolling for 5 minutes straight.

    • @ImmaTigerBro
      @ImmaTigerBro 3 месяца назад +7

      Same way I've felt about most bosses. The difficulty is not the problem, it's the overly aggressive nature and long combos of all the bosses that just become annoying. The fun trial and error of main game bosses is gone. Now you just roll everything until you finally get your turn, do your damage then get back to rolling. It makes the gameplay loop of dying over and over until you learn, much less enjoyable. Rellana was the only boss I felt like there was kind of a traditional back and fourth.

    • @zeppie_
      @zeppie_ 3 месяца назад +2

      I can't really say I agree. In my fights against the final DLC boss there were numerous attack chains where the delay to the follow up was long enough to get an extra hit in. There are attacks that you can jump over for an extra jumping attack, or attacks where you can roll behind the boss and attack because the follow up doesn't have any tracking. If your attacks have any hyperarmor, you can choose to take the hit if it's worth the trade. There are boss moves that are safe to attack against, ones that are safe to weapon art, ones that are safe to heal or even heavy attack. If I'm out of range after an area of effect attack I might throw a projectile. I'm constantly looking for opportunities and planning my response. And then there's also stance breaks. There were numerous times where I could feel a stance break coming up, so I do a heavy attack right into the boss' own attack. Some bosses even have extra options like Margit's and Mogh's shackles or the blasphemous claw. Some bosses are weak to certain status effects that you can build your strategy around.
      I'd argue that this is the most responsive that bosses have ever been in this format, especially compared to the Dark Souls series

  • @RamlethalBeats
    @RamlethalBeats 3 месяца назад +2

    finally someone mentioned the deflecting hardtear, its criminal how nobody talks about how good and game changing it is, it makes every humanoid fight into a different kind of dance. Malenia now resembles much of her original sekiro design when able to be deflected, including waterfowl dance which yes can be deflected if you know the timing. this applies to rellana heavily too.

    • @Rusty_Spy
      @Rusty_Spy 3 месяца назад +1

      It literally carried me in the final boss. Blocking with my Greatsword had been a saving grace for me throughout the base game, so it feels serendipitous that blocking would become the lynchpin for beating the final boss of the dlc

  • @Shyguymask
    @Shyguymask 3 месяца назад +2

    It's not that bosses one-shotting or two-shotting me while leaving little openings is something I can't overcome. It's that it's not enjoyable and doesn't feel like good game design. Bosses killing you in one or two hits while flailing around so much they mess with the camera is not a good challenge or good game design.

    • @stinkyboy6474
      @stinkyboy6474 3 месяца назад

      Honestly I have to disagree, playing a majority of the DLC I found camera issues only when I had poor positioning (or with the giaus fight) they also do leave good openings, I've noticed even with a strength build every single small combo or attack let's you at least get 1 hit off. If you truly learn the moveset and also abuse jumping I frames you can absolutely wreck the bosses. Obviously this just means keep on fighting the boss, but that's what soulslikes are for.

  • @xviii5780
    @xviii5780 3 месяца назад +4

    Bro it's not too hard, it just feels like shit to learn regardless of the build pretty much. I had to balance my own build to not accidentally steamroll everything, shit's skyrim level broken.
    And regarding that From can't make same bosses forever - maybe stop making fucking DS3 forever? There are other types of combat yknow. DS3 was great, let it rest. Make a unique game, not a ds3 mod, and all problems with difficulty woll disappear on themselves.

  • @TheBooBomber609
    @TheBooBomber609 3 месяца назад +9

    I can’t get behind this idea of completely changing your build for each fight being the “correct” way to go. Even if the game gives you plenty of opportunities to respec, what’s the point of slowly crafting a build of your choosing over the course of the game if you’re constantly expected to change it at a moment’s notice? At that point, why even have any stats other than HP, FP, and Stamina?
    Obviously some builds are gonna have an easier time against some bosses than others, that’s a given However, if a boss requires a specific build for the player to even have a chance, it doesn’t matter how easy it is to respec when that ultimately spits in the face of the player choice that Elden Ring champions so frequently, especially if the game never properly communicates that to the player.
    And when it comes to changing a build at a moments notice, it’s a lot harder than just reallocating some stats. You have to fully upgrade weapons as well, which costs tens of thousands of runes for each individual weapon meaning you have to potentially grind before you can use a new build to its fullest extent. Switching up flask allocation also isn’t taken into account, as switching from a melee-focused build to even a spell-blade build means the player must get used to having access to less healing.
    Refusal to change up a build isn’t a refusal to engage with new game mechanics. It’s players wanting to play the game their way, as the base game has encouraged them to do. And if the tools that are necessary to combat certain bosses are restricted to certain builds or limited-use cases, that is intentional obfuscation on the part of the devs to artificially increase the difficulty of the game.

  • @La0bouchere
    @La0bouchere 2 месяца назад +7

    It isn't too hard, it's just too annoying.
    All the ways they made bosses hard feel like you're adapting to weird stuff the developers are trying to kill you with, instead of adapting to the enemy.
    Also delayed attacks don't punish recklessness, they punish proper judgement. You counter them by dying and remembering that that specific animation doesn't line up with what would actually happen. Same with extreme gap closures for heal punishes. It's memorization through brute force and not really learning outside of it's most basic conception.
    It is fair but only because unlimited attempts means memorization matters and correct judgement doesn't.

    • @ETBrooD
      @ETBrooD 2 месяца назад

      Most of the DLC bosses are not annoying at all if you have a normal build.

  • @sleepupgamer6318
    @sleepupgamer6318 3 месяца назад +1

    I feel like he would you would like penny's big breakaway. It's this fun 3d platformer with fun movement mechanics that revolve around using a yoyo. It has a fun style and story and it's kinda like sonic with the momentum based yoyo riding. Overall I think you should atleast try it.

  • @Crispiegames
    @Crispiegames 3 месяца назад +2

    6:32 this is why I really love the DLC boss design. I spent a lot of time trying out different weapons and tools to solve for how aggressive the boss is - sometimes you can just out dps them by abusing their weakness, sometimes you can use crazy weapon arts like blind spot do dodge and do damage at the same time, you can use defense tear to counter, you can just wield a giant shield and just poke or the good old way of dodge dodge attack. And this is all soloing without using tears - I’m sure more broken tears will be discovered as the dlc is just one week old.
    If people aren’t willing to utilize the massive tools & weapons that have been provided in this game… I think you are in for a hard time for sure😂

    • @GangsterFrankensteinComputer
      @GangsterFrankensteinComputer 3 месяца назад

      I think it's insane that people are playing an RPG and not paying attention to elements.
      Can you imagine someone playing FF and saying the game is too hard because they're just using one weapon and spamming attack?

    • @Crispiegames
      @Crispiegames 3 месяца назад +1

      ⁠@@GangsterFrankensteinComputeryeah the tools that devs have given to the players are insane. I’ve finished the final boss on normal & ng8 characters now and I just always find myself looking for more ways to beat the boss. I guess you can’t help people who don’t want to be helped. The unwillingness to think & utilize tools are just insane 😂

    • @GangsterFrankensteinComputer
      @GangsterFrankensteinComputer 3 месяца назад +1

      @@Crispiegames people will complain everything is too difficult, then there's like dozens of videos of people beating the same boss really easily using certain tactics, or even the entire game 0 hits.
      The game is challenging, but everything is fair, and honestly, I had a much harder time with the last boss on Sekiro, the hardest boss in a good game I've ever fought.

  • @choiseoffortuneful
    @choiseoffortuneful 3 месяца назад +5

    I'd rather have my "mindset focused on improving" while I learn new skills irl and not in some game I play for fun, tyvm.
    And I don't really get why every souls-fan RUclipsr had to film a response to some dlc getting mixed reviews for a few days (it's up in "mostly positive" now), like it's a big deal. Not that it matters, but it has already sold like, what, 5 mil copies? What are y'all defending it from?
    > "Not a good place to facilitate conversation", what is a good place then?

  • @deadhelix
    @deadhelix 3 месяца назад +6

    I got a gripe with that tweet trying to use iceborne against this dlc, monster hunter’s gameplay loop is kill monster to make its weapons and armor to kill more monsters. Elden Ring is an open world game where you can challenge things whenever you want and the bosses do not gatekeep any straight up upgrades all of those are found outside of bosses, hell even in dark souls if you don’t explore enough you aren’t upgrading your weapons

  • @KulveTarothsNightGown
    @KulveTarothsNightGown 3 месяца назад +18

    dude, if you can beat this DLC, you're a veteran. this is peak difficulty without a doubt

    • @DirtyDooney22
      @DirtyDooney22 3 месяца назад +3

      I agree it was a nightmare

    • @turquoise7817
      @turquoise7817 3 месяца назад +6

      i agree it was fantastic

    • @victorsimmons6769
      @victorsimmons6769 3 месяца назад +6

      I agree it had its ups and downs

    • @plushyyu4327
      @plushyyu4327 3 месяца назад

      I agree I had way too much time to slam my head against the final boss and learn every single opening and dodge timings

    • @Arno-s7y
      @Arno-s7y 3 месяца назад +2

      It is not.... with Fragment shards and spirit ashes even a handicapped Person can beat the dlc with ease. If u play it fair and full solo the dlc is nothing special in terms of difficulty, Dlc of previous fromsoft games or nioh 1 + 2, Wo long etc. all were much harder compared to base game. No idea why ppl. now act like it s new.... Remember e.g. DS3 DLCs? Introduction of first 3 phase boss 😂

  • @UNICORNF3TUS
    @UNICORNF3TUS 3 месяца назад

    Thank you for what you said at 15:10. I love these games and have loved them since Dark Souls 1, but I always find myself getting frustrated and angry when dying too much. I've been trying to train myself to not do that, and your viewpoint about focusing on the positive aspect of dying over and over is the exact motivation I've been looking for to finally let go of any anger I find building up.
    If I'm dying over and over, I am getting to play the game more, and learn more, and will remember that experience far more than a boss/enemy I killed first try.

  • @HectoR-Da-Milk-Man
    @HectoR-Da-Milk-Man 2 месяца назад +1

    The DLC is a matter of adapting to each and every challenge - that is until you use the greatshied talisman, buff a greatshield and use a spear that procs bleed - then you pretty much win against any and every boss first try

  • @rasengdori13
    @rasengdori13 3 месяца назад +80

    I’m so tired of people pretending that Elden Ring doesn’t have an entire shield system that has a block, counter, and parry mechanic that the game ACTIVELY encourages you to use. They ONLY use the dodge roll and it’s beyond ridiculous to think it’ll work perfectly 100% of the time unless you’re a god gamer.

    • @Username-cs1bi
      @Username-cs1bi 3 месяца назад +13

      two things that I discover from this DLC is shield + guard counter is absolutely broken, and you don't have to lock on 24/7.
      I'm sick of people forcing their only way to play and got pulverized and later complained about it. I've tried multiple weapon for multiple bosses, having success from backhand blade, nagakiba, Bloodhound fang, dragon halberd, almost every weapon is viable as long as I'm familiar with it enough, some people above actually having success with dual dagger which I can never get comfortable due to the incredibly low poise damage.
      Point is, these complainers are too busy complaining rather than trying the VAAASTTT mechanic and option this game gave them.
      I'm sure some of these complainers are RoB/bleed spammer or moonveil one trick.

    • @WhatTheAlva
      @WhatTheAlva 3 месяца назад +4

      I started with the brass shield and it was rough. Fingerprint on the other hand was way too broken to be fun

    • @nguyen275
      @nguyen275 3 месяца назад +5

      Maybe becuz some of us prefer power stancing or dual wielding. I enjoyed power stancing more than shield and another weapon unless it is a shield and a weapon build.

    • @vazazell5967
      @vazazell5967 3 месяца назад +26

      I'm so tired of people pretending that it's okay for bosses to force you to change build WHEN THE GAME INTRODUCED DUAL WIELDING.
      MW you can beat DS1 without ROLLING.

    • @chickennugget6684
      @chickennugget6684 3 месяца назад

      meanshile i'm wondering if i'm going insane cause i swear shields are way more finicky than the other games
      They are really good though.

  • @themasquerader101
    @themasquerader101 3 месяца назад +7

    You're pretty wrong. For instance, the final boss has MANY attacks that either close the distance or require the player to sit in their armpit where they cant see wtf is even going on. And that's not to mention all the annoying af overstimulation that is the AOEs.
    I'm kinda sick of dodge rolling through nukes, even if it is cool. 🤷‍♂️ My immersion is just completely and utterly shattered most of the time

  • @TheAlex010
    @TheAlex010 3 месяца назад +4

    My problem with the dlc is the exploration. The open world and minor catacombs are just boring. The beauty of seeing a new area is great, but the actual content feels unpolished compared to the legacy dungeons. The open world has so many copy paste enemies that get stale very fast.
    The big fire dudes are especially annoying. Even with a high scadu blessing they still have so much health. But they arent hard, just tedious. They only have a couple moves, none of which are hard to dodge so you just loop the situation slowly scratching its ankles until it dies. Apparently you can throw those big jars at their head, but i didnt know that and im guessing neither did the vast majority of people.
    The repeat dragon, another putrid spirit avatar thing, so many hands, npc "boss" fights, etc... it just isnt up to the amazing standard of for example shadow keep which is amazing.
    I understand that the game is big, so you can say it's unfair to expect all the content to be top tier, but why did the game need to be so big? Id rather have less content but have it be really good than have more content thats mediocre.
    The exploration felt like a chore to be able to actually get to the good part.
    I'm starting to think i just dont like open world because i found Zelda botw to be boring too

  • @diogomelo7897
    @diogomelo7897 3 месяца назад +1

    While I agree that spending a lot of time against a boss has its fun side, it largely depends on the boss. So far the three bosses I spent the most time to beat were Messmer, Gaius and Mitra. Messmer was actually the one I took the longest, but it's still my favourite boss in the DLC, his attacks may hit hard, but he also has clear windows for you to punish, and the pattern felt mostly consistent. The biggest issues that made the fight a little annoying were the attacks were he travels a decent distance in the arena, either because sometimes it would mess with the camera (which is the one point that the DLC feels way worse than the base game for me), or which is specifically in the second phase, it's like he is constantly running from you.
    For Midra it was weird. For me he was kinda like Radagon where I just couldn't get his timings, but in a completely opposite way. Radagon felt like he was both too fast and too delayed at the same time, and I was always confused of when to dodge, while for Midra, specially his sword attacks, it was like he was just kinda slow, but without feeling that it's a big delay, but in a way that wuld just feel weird to fight, Even in the way he walked, like I would try to get some distance to heal, but it was like he covered half the arena with one step, even if he isn't walking very fast (I know it's not a big arena, but still).
    And Gaius was just awful. From the charge attack at the begining which he has invicibily and you can't miss the dodge by one milisecond, otherwise you get hit by the boar, that ultra long combo, big hitboxes and, at least that was my impression, he mixes his attacks a lot, making reading his patterns way harder because of the inconsistency. There some there that is also about the type of bosses I had the most trouble figuring their movements in this DLC, which were Romina and Metyr, which all fight like non-humanoid bosses, and specially in the case of Romina and Metyr they als have a lot of legs.

  • @thetalkingmausoleum
    @thetalkingmausoleum 3 месяца назад

    This might just be the best, most well-balanced discussion on the topic I heard so far, great job!

  • @Undead_Creric
    @Undead_Creric 3 месяца назад +5

    Funnily enough, i didn't struggle nearly as much as i did with Malenia, not even with the Dlc's final boss, surprisingly.
    This was pre patch btw

  • @Dasaltwarrior
    @Dasaltwarrior 3 месяца назад +5

    I think the issue is less the actual difficulty, and more the boss design philosophy of "cheeze it or die" being tiring as hell to go through. I personally have not been stuck on a boss too long, the longest was Rellana for a little under two hours, but having that same aggression and intensity be prevelant for EVERY major boss has made the experience lopsided
    Speaking as a Souls veteran whose been playing since Bloodborne, my issue with the bosses in Elden Ring is that I don't feel like I'm learning the fight at all. The lopsided nature of the encounters either kill me too quickly to learn something, or I kill the bosses too quickly and I don't see everything they have to offer
    Like I ended my session last night by killing what I'm considering the games hidden "super boss" in an old abandoned mansion (iykyk) FAIRLY handedly. I had 7 red flasks left, and the boss went down before I really saw its moveset
    If either I or the boss am dying before I can see what its about, then thats more than a little disappointing to me, and thats been fairly common in Shadow of the Erdtree, despite the games attempts to number crunch stats with the Scaduu fragments system

  • @darkmega97
    @darkmega97 3 месяца назад +6

    I became an actual thunder god with the new lightning spear incantation. That thing can chunk some bosses for like 7k damage on a good build

    • @Hitsugix
      @Hitsugix 2 месяца назад

      Knight's Lightning Spear? Got nerfed in the last patch. :(

  • @samarthur407
    @samarthur407 3 месяца назад +2

    My thoughts about the final boss were the same. I thought fighting prime Radahn was pretty damn cool, reminded me of the twin prince boss fight from DS3 although I had a few afterthoughts when I finally finished the fight.
    The holy AoE on some of his phase 2 combo chains felt a little fatiguing, similar to the teleport attacks. Some of his attacks from his right side felt a little quick, almost like a wakeup attack but in a chain. Speaking of quick, during the fight he does this weird backstep reset thing but it feels off, like his movement speed randomly increases to 200%.
    Lastly, the entire fight mostly feels like an 'estus check' due to all of his attacks doing large amounts of damage. Using the Crimson Seed Talisman, you can sort of out resource him in terms of heals if you don't get hit too much (Get hit, lose roughly 60-70% of your health, max heal using the talisman then get a few hits in.) While the fight is amazing visually, it unfortunately devolves into this weird stat/resource check that feels a tad gimmicky.

    • @TheOxydium
      @TheOxydium 3 месяца назад +1

      I just converted a friend to Elden Ring and been following his first journey. I was hyping up Radahn, he beat him in 3 tries with not much effort or struggle. I felt in that moment something was lost in the experience. I don't think he will remember that fight like some of us do.
      I hope if they do nerf, they are not as drastic as that

    • @samarthur407
      @samarthur407 3 месяца назад

      @@TheOxydium Same here. Got a mate that is doing his first playthrough. I was pumped to watch him do the Radahn fight in base game but… yeah something was lost along the way. He beat him in about 3-4 attempts, mostly just chipping him down. Maybe folk who don’t play a lot of souls games don’t exactly understand how far boss fights have come from the DS1 days.
      I’m not exactly sure DLC Radahn needs a nerf, I think it’s more so the design of the boss fight. From, post-Sekiro, have strayed away from the older ‘tit for tat’ boss fights in favour for flashier attack patterns, larger HP pools and higher damage which unfortunately, does not always mean a better experience.

  • @midnightblue9250
    @midnightblue9250 3 месяца назад

    Hey, just wanted to say that I really appreciate you including all your music choices in the description.

  • @tbnwontpop8857
    @tbnwontpop8857 3 месяца назад +12

    I don't think any of the phase 2 attacks for the final boss should be nerfed because you can safely avoid or dodge all of them if you learn how to, just like with every attack in the game, save for one singular attack within this same fight. My problem is with the attack that he can use in both phases where he can double slash into cross slash (the 3 hit combo) which comes out instantly and you can't roll it without getting roll-caught by the 2nd hit, no matter what you try. Sometimes the terrain will make you lucky but it's far from consistent.
    Today I learned that there _is_ a way to evade it consistently but it requires the backstep talisman (edit: credit to the incredibly based Ongbal for teaching me this in his no-hit video), but even then the fact that you even need it to begin with is up for debate as to whether that's good design or not, but I'm leaning towards the not good because it's no longer a skill issue and an issue of "you didn't bring the correct thing" and Dark Souls has always been a series about choosing between either choosing from a selection of builds or relying on raw skill to beat the fight. So the fact that you can't simply just use natural skill without handicaps makes the fight not very well designed for a Souls boss imho.
    I'm sure people will disagree but I really do not like that you can't roll/avoid that one singular attack without buffs/equipment but you can for every other attack in the game and the series in general. To me that just seems like poor design.

    • @blushingblueslime
      @blushingblueslime 3 месяца назад +1

      I actually managed to dodge that attack by dodging forward-left just as the first swing starts and repeating the movement once as soon as possible. This is pretty hard to do, but it even works with medium load.
      fuck that attack though

    • @trialsjack007
      @trialsjack007 3 месяца назад +21

      They do need to tone down the visual clutter though. It’s hard to react and learn when I can’t see what he’s doing

    • @I-ONLY-BUILD-MECHS-AND-DUSTERS
      @I-ONLY-BUILD-MECHS-AND-DUSTERS 3 месяца назад +2

      @@blushingblueslime On negative edge rolling, which DS has, you certainly aren't going to roll that consistently, if it's even possible at all. I might have one time but it felt like a fluke. Anyway, it pretty much ruins the whole fight. Why is it there? People with their greatshields don't care about it. They just keep blocking. It's only there to to crap on builds who aren't spamming block. Totally stupid to have in this fight and shows they just don't care about what they're doing.

    • @fluffbunn4175
      @fluffbunn4175 3 месяца назад +16

      @@trialsjack007 i love it when the boss spawns pillars of light between the camera and my character and I get lost in it's hair when I'm in its back while trying to roll dodge at 15 fps. rest of the dlc was fair but final boss is a big miss IMO

    • @tubb1
      @tubb1 3 месяца назад

      and the one hit rushes he complains about, in the footage he used he is backing up trying to block or roll. Instead, for his straight forward rush, you can get 0 damage by literally walking straight through the boss. Being up in the boss' face the entire fight gets you out of range of most of his laser beams, and gets you a much easier dodge chance on many of his builds.
      That one attack is dumb, but it can be spontaneous guarded or backstopped. Why complain about that constant pressure while Mogh is allowed to slash three of your flasks if you don't have one obscure item? The final boss is meant to be hard, and that one attack that requires unconventional or odd mechanics to dodge is there to put constant pressure on passive players to make sure the fight doesn't drag on while still being avoidable through unique strategies so that people who need to avoid it can.

  • @ozzyfish3377
    @ozzyfish3377 3 месяца назад +6

    Ending the video with "Celeste is Harder" just gave me a huge confidence boost.

  • @OverlyCriticalAnime
    @OverlyCriticalAnime 3 месяца назад +4

    It boggles my mind when a lot of people can so easily dismiss unfair moves and combos that bosses can do. Some times yes it is unfair

    • @rosskaske6357
      @rosskaske6357 3 месяца назад +1

      Seriously. The only reason people struggled with Malenia is that bullshit waterfowl dance. It's completely unfair, any other developer would be roasted for that kind of mechanic, but Fromsoft can do no wrong for their fanboys.

  • @nickymo
    @nickymo 2 месяца назад

    I just got into the game feeling pretty blessed i get to experience the dlc as part of the main game more or less. Same experience as when i was late to the dark souls 3 party and got to buy the game bundled w the ariandel dlc.
    I’m at 117hrs rn in 1 playthrough making my way through dlc while Radogen is waiting for me. I can’t imagine all my time spent in Bloodborne is more than 150hrs with multiple characters and ng+ runs. So wild.

  • @stardust3315
    @stardust3315 3 месяца назад

    These discussions about difficulty end up taking the focus away from the incredible things about the game and the DLC. The best part of the fight against Bayle for me is hearing Igon screaming like a lunatic while shooting arrows at the dragon. Getting to know ST Trina and Thiollieer's quest (his armor set is beautiful, by the way). Reaching that flower field after so much suffering left me deeply moved, I won't lie. Seeing the fate of the NPCs guided by Miquella. Testing new builds with the new weapons and spells. This whole new sense of discovery, like when you were playing Elden Ring for the first time, is incredible.

  • @carterdahl9654
    @carterdahl9654 3 месяца назад +20

    It doesn't matter what negatives you lay against a souls game. The community will say either Get Gud or Skill Issue regardless of whether your criticism is valid or not

    • @m.dave2141
      @m.dave2141 3 месяца назад +4

      That is the reason why the quality of bosses only gets worse over time. These were my favorite games but the community is killing them slowly.

    • @AEIRSTO
      @AEIRSTO 3 месяца назад +2

      ​​@@m.dave2141it sucks how quickly the boss design philosophy is becoming "if it's beatable, it's fair"

  • @themanwhocansolodbverse9830
    @themanwhocansolodbverse9830 3 месяца назад +11

    Things i hate about the bosses in this dlc,It's that they don't stop, like, you can get combos of 7 hits and in the end barely land a hit that does almost no damage and get chained up by another combo, while almost every attack one shot or two shot you,bro i don't want a fight that last 20 min

    • @erupter76500
      @erupter76500 3 месяца назад

      You must hate monster hunter then.

    • @themanwhocansolodbverse9830
      @themanwhocansolodbverse9830 3 месяца назад

      @@erupter76500 never played it

    • @sepulcher8263
      @sepulcher8263 3 месяца назад

      Is it my turn to attack yet?

    • @LevantineR1
      @LevantineR1 3 месяца назад

      ​@@sepulcher8263 Nope, I'm doing my 50:50 option, enjoy the punish.

  • @Idontevenknowman779
    @Idontevenknowman779 3 месяца назад +18

    The Problem with Elden Ring’s DLC isn’t that the bosses are “HARD” persay. But they are hard to the point where LEARNING them isnt FUN. People had fun learning bosses in Dark Souls. People don’t have fun learning bosses in the DLC because they can’t because they are dying in 2-3 hits even WITH their scadutree blessings that people keep bringing up. Me personally I don’t mind i just put on god mode to learn and have my fun. But most players cant or dont lol

    • @sebastianocampo71997
      @sebastianocampo71997 3 месяца назад +1

      Just git gud wth

    • @GangsterFrankensteinComputer
      @GangsterFrankensteinComputer 3 месяца назад +1

      If you're getting killed in a couple of hits it's because your build is trash or you're getting punished for badly timed rolling, (being hit while rolling or jumping does significantly more damage than just standing still).
      The SCB only offers a maximum of 50% damage reduction.

    • @Idontevenknowman779
      @Idontevenknowman779 3 месяца назад +4

      @@GangsterFrankensteinComputer i guarantee I am better than you at all of these games as I’ve literally no hit majority of Elden Rings base game bosses. If your not dying in 2 or 3 hits then im pretty sure you just havent even played the game lmao.

    • @Idontevenknowman779
      @Idontevenknowman779 3 месяца назад +2

      @@sebastianocampo71997 I’m better than you, trust me. I’ll upload my radahn no hit rn lmfao

    • @GangsterFrankensteinComputer
      @GangsterFrankensteinComputer 3 месяца назад +1

      @Idontevenknowman779 I'm literally using a build with 40 vigor. Not had an attack do more than 1/4 my HP that wasn't a hugely telegraphed AoE or grab, but this has always been the case in Souls Games.
      Finished with STB lv17, so didn't even have to hunt all the upgrade items to best the bosses.

  • @Martin_McFryy
    @Martin_McFryy 3 месяца назад

    2:29 that clip just pefectly sums up my life

  • @N_Phi6
    @N_Phi6 2 месяца назад +1

    When it came time to fight radahn I had already watched several others playthrough the game, so i knew how difficult it was going to be going in. After about 20 ish attempts with 17 getting him to second phase i realised that for the first time in the game i was legitimately not having any fun. So i summoned a stranger and beat him on that try. I felt no regret or satisfaction i just wanted to move on.
    Side note the rewards are ass so i feel even less bad because i dont want to struggle for that shit.

  • @TheDarkPeasant
    @TheDarkPeasant 3 месяца назад +3

    The only thing I think is overturned is the messmer soldiers. Why are they trash mobs that deal no damage but sometimes randomly whip out an infinite hyperarmor 2 hit combo that one shots you even with max blessings and full bull goat and 70 vigor and dragoncrest greatshield and morgott’s great rune!? Seriously! Ok rant over I actually love this dlc :)

  • @anitaremenarova6662
    @anitaremenarova6662 3 месяца назад +20

    To be fair, getting assblasted by the gank fight and then the final bullshit of a boss leads me to believe the reviews aren't entirely fabricated on lack of skill.

    • @lag00n54
      @lag00n54 3 месяца назад +1

      feels those players aren't fully utilizing what the game provides
      and just do the build they did before expecting the same results
      it's like Mohg's fight People though his Nihil move is dumb and bs
      when it's the easiest to counter
      with Melania thinking she is busted is bs
      when people also found a way to counter her
      so what I say is Give it time and let it simmer then let's see

    • @anitaremenarova6662
      @anitaremenarova6662 3 месяца назад +1

      @@lag00n54 "Simmering" won't do anything about the gank fight. Unless you get at least 2 other NPCs to help it just devolves into hit and run or getting blendered. When it comes to the final boss, I haven't tried it personally however everyone including the souls vets agree it's overtuned so I'm compelled to agree.

    • @lag00n54
      @lag00n54 3 месяца назад

      @@anitaremenarova6662 with gank
      Use summons

    • @lag00n54
      @lag00n54 3 месяца назад

      @@anitaremenarova6662 eitherway my point was rn it seems too difficult but knowing how people find and be creative there is a way
      Besides apparently few days ago they buffed the blessings for easier access early game in dlc

    • @lag00n54
      @lag00n54 3 месяца назад

      @@anitaremenarova6662 friend of did not like using npc summon as it made final fight boss tankier
      So he just opted without the npc

  • @MIR-b3l
    @MIR-b3l 3 месяца назад +3

    The DLC is NOT perfect

  • @Thatguy36297
    @Thatguy36297 3 месяца назад +2

    Only problem with this dlc I have is the final boss, they need to get rid of the on screen clutter with the light beams, I can barely see what’s happening half the time, so it makes it hard to read his moves, so it feels less of my fault and more of *flashbang haha* the on screen clutter is too much, same with the anime phasing attack, it needs to be changed, it’s just an annoying and bad attack (mechanically to dodge) the boss has, like huh???

  • @chuk_udi
    @chuk_udi 3 месяца назад +2

    Promised consort Radahn aka Prime Radahn is basically Ganondorf on Tren

  • @weedblaster2125
    @weedblaster2125 3 месяца назад +6

    Watching all the discourse around this DLC is so funny to me, as I'm still using my LVL 250 NG+ Guts/Berserk Greatsword Bleed character and just hitting everything till it dies

    • @GangsterFrankensteinComputer
      @GangsterFrankensteinComputer 3 месяца назад +1

      I have a feeling a lot of people entered this end game DLC heavily undelivered in the first place. You know these people complaining stopped levelling at 150 and dumped 99 points into dex lol.

    • @deejaythedj313
      @deejaythedj313 3 месяца назад

      @@GangsterFrankensteinComputer Even at 150 with the right stat allocations, you can still be pretty successful.

  • @michaoleszczuk4637
    @michaoleszczuk4637 3 месяца назад +5

    This dlc similarly to the base game is only as hard as you let it be, there are so many builds and mechanics that completly trivialize bosses. For example playing with a great shield and a poking weapon almost completly removes the need to roll (unless a boss uses a grab attack). It didnt even matter that i was on NG+4 and most attacks were dealing 3/4 of my health even tho i had 16 scadu fragments

    • @Thiccness_Is_Delicious
      @Thiccness_Is_Delicious 3 месяца назад

      Try that with messemer he will delete your stamina bar and half the pokers arent long enough to poke him because he blasts you away

    • @I-ONLY-BUILD-MECHS-AND-DUSTERS
      @I-ONLY-BUILD-MECHS-AND-DUSTERS 3 месяца назад +7

      Yeah and almost all of them are not fun because of how OP they are. I'm not avoiding that kind of stuff because I think I'm special or for ego or any of that, it's because it's totally trivializing the game and unsatisfying to use. It's only until ER that these balance issues became the norm in their games. I can and always did just pick up a random builds or weapon I liked and used it to beat the previous games, replaying each multiple times in different ways.

    • @arthurbordet8754
      @arthurbordet8754 3 месяца назад +5

      The issue with that is that it completly remove the feeling of beating an overwhelming foe, which is what made me such a fan of DS1

    • @pphaver871
      @pphaver871 3 месяца назад +3

      The problem for a lot of people is the old souls “normal” difficulty has been removed. Now the game is designed around summons, but summons aren’t just an easier mode, they fundamentally change boss fights.
      Your choices in Elden Ring are play on extra hard mode against bosses that are fast enough to fight you and some summons, or you can play with summons. If you don’t like playing with summons, you are boned. I miss the DS3 DS1 and Sekiro difficulty. I didn’t have to meta game to have a fun challenge

    • @darkwhispersstories47
      @darkwhispersstories47 3 месяца назад

      ​​@@pphaver871Sekiro has no need to accommodate it's difficulty to different play styles you either play by Sekiro set rules or you are toast there is little to no difference in combat and how to handle them
      Ds1 has absolutely no balancing pyromancies and sorceries are imbalanced and no fight is designed around the idea of "Hey that build is range with high damage should we give a response to that? Nah" str build are also ridiculous if you.. actually upgrade the weapons (yes i am calling ds1 easy) ds1 difficulty is really just DPS meter four kings or the dlc bosses being slightly faster than base game bosses it's hardly a hard game.
      Ds3 kinda accounted for different builds and adjusted the flow accordingly other than that it's the same dance as in ER learn the bosses exploit openings

  • @user-wl8ps5ic7x
    @user-wl8ps5ic7x 2 месяца назад +4

    I love when anyone says too hard all the elden ring nerds get on and say "you're wrong......and dumb"

  • @pacnat_9069
    @pacnat_9069 3 месяца назад

    CURSE YOOUUUU BAYLEEE!! 🗣️🗣️ haha but really, good video! I’m a souls veteran and I definitely struggled with the bosses, Bayle and [redacted] in particular. Bayle really made me think outside the box; changing my talisman, physicks, and remembering the move patterns which made it such an exciting experience as I kept trying new strategies. After some time, I’m really starting to appreciate the insane level design, beautiful soundtrack, intricate lore, and overall tone! Seriously, I was so immersed as I kept excitedly uncovering but gradually became more and more horrified reading each new item description!! Definitely exceeded my expectations within 3 hours of playing

  • @thanomusic4697
    @thanomusic4697 3 месяца назад +6

    Every new entry in the series teach the players to stay humble, to learn, to surpass their limmits. You are NEVER enough, you aren't prepared for everything. We all have to grow up until we master the game, and that's something most players forgot to do. Stay humble.