Octopath Traveler: The BEST JRPG of the 2010s?
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- Опубликовано: 28 авг 2024
- Allow me to gush over Octopath Traveler for a while. I won't try to argue it's the best, but it's my favorite turn-based JRPG of the past decade.
Developed and published by Square Enix, Octopath Traveler was released in 2018 for Nintendo Switch and later came to Windows and Xbox. Showcasing Square's new "HD-2D" visual style, this gem is a noteworthy update to the tried-and-true JRPG formula.
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OT probably became my favorite modern RPGs
I remembered getting recommend of it from a friend, he didn't liked most traditional RPGs at all, but told me this one is really good. I came in expecting the game to be just decent at best cause I was pretty jaded about most modern games these days
It was way better than i expected, sure the story ranges from bad (H'aanit) to pretty good (Olberic), but the overall vibe of it, it really capture the feel and wonder of classic RPGs. Loved the combat mechanic and system, boost and break is genuinely by far the best RPG system I've played. And the music is fantastic, honestly the graphics just became kind of a nice bonus instead of the main draw.
I ended up loving the game. I remembered getting super excited over the announcement of a sequel, and staying up late just so I can buy and download the game the second it was out on steam. I even played the mobile game, which was surprisingly really good and is basically an extreme version of the original game, with how specific your team build has to be for certain bosses and how you have to exploit their weaknesses.
Needless to say, i'm in love with the series and hoping that they would release a 3rd game
I played about 12 hours when this came out on Steam a few years ago and fell off, but this vid is tempting me to go back and try it out again
The lackluster story isn't a big deal for me at all. I enjoy SaGa, after all. The biggest issue for me was how... stiff it all feels. How calculated. The game is TOO balanced, in a way. It feels like such a spreadsheet. Every stat, every item, every location, every tier of enemy level, every move-all of these are perfectly calculated and counter-balanced to the point of lacking any wonder. You can predict close to everything coming up, in both the world structure and the mechanics. Such a good game, and yet it feels like Excel birthed it.
I played octopath as a demo on switch a few years ago. I don't know why I never went ahead and got it. I may after watching this review.
I completely disagree;
For 30 hours into this game I was feeling like I had been scammed out of my 60 bucks.
I will concede that it looks pretty, the music is good (although it causes me to remember this horrendous experience so I don’t like it) and the rpg systems are on point: fights, builds, abilities outside of combat etc.
The cons far outweighed the pros for me though:
The start of the game is torture: random encounters have never felt more annoying since there are no fast travel options (which in itself isn’t the problem) and every step you take can send you to a random encounter. The game only started not feeling like torture once I got the cleric’s avoid combat skill (I think it was the cleric’s).
Also, Seeing 4 to 8 „start of the adventure“ got really tedious really fast.
Gameplay and story exist completely in a vacuum: The game couldn’t get me to care enough for anything except Tressa‘s story (the merchant) because it’s the only story that doesn’t take itself as seriously and it kinda blends better with the „start quest here“ formula. The story and gameplay feel so detached from each other, it makes ff14’s msq look like an actual jrpg.
I get it’s supposed to be different, but I had rather the characters didn’t interact at all instead of replacing meaningful character interaction with a fire emblem-like support system (which I‘d argue doesn’t even benefit modern fire emblem that much either). That was the biggest slap in the face.
It also forces you to see everyone’s story first before confronting the bbeg: the game couldn’t even make me consider starting the intro mission for my 6th character, let alone see it through. I’ve gone through enough bs for 4 characters, I believe I have the right to get a propper conclusion, and not 4 separate cliffhangers. I legitimately can’t remember how the stories of the other 3 characters end because they weren’t even that out of the ordinary. I wouldn’t even have minded a bad ending for not getting all the characters, just anything resembling a final boss and dungeon would have done it.
Suffice it to say, I left extremely unsatisfied. It seems to me that me and a friend who warned me not to get it when it first came out are the only ones though. (I played it 2 years ago). I don’t have a lot of faith in the octopath traveler team. This and the recent bravely default 2 that has me left unsatisfied just signal to me that I probably won’t be able to enjoy anything from them like I enjoyed bravely default and second.
No.
Yes.