How Do You Play Bar Dice - Quick And Easy Dice Games
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- Опубликовано: 19 авг 2024
- Are you wondering how to play bar dice, or just looking for a quick and easy dice game to play? Well stick around to learn how to play in under 2 minutes! If you found this video helpful don't forget to leave a thumbs up, and subscribe to catch more quick and easy dice games coming up! If there are any other dice games you want to learn how to play, let me know in the comments below! Thanks for watching!
#bardice #dicegames
Wow, lucky first two rolls :-) Have never seen or played this, but seems nice and easy for a quick game.
I did get lucky! If only I could do that when I'm playing against someone! 😂 And yes! This dice game along with a few others I'll be posting the next couple weeks, make great games if you just have a few minutes to kill. You can also play them all together for several hours of entertainment. We play that the winner picks the next game to play and starts!
I think I understood. We roll all five dice. If there is no Ace you lose the toss. You have two more chance. Second roll and you get an Ace. So, you can keep any die or roll what you want. If you roll your Ace and in the third toss there is no Ace you lose your turn. So, it is safe to keep the Aces and not shake them again.
There are those configurations:
1) one pair
2) two pairs
3) three of a kind
4) Full house (three of a kind and two of a kind)
5) Four
6) five of a king
Rull: a) Every hand, in order to be valid, it has to have at least one Ace.
b) The Ace is wild, that is, It can be any number and put together with any other die to form a better hand.
The best hand in fewer toss wins the turn.
Am I right?
The bar near us has a no farming rule. It sucks.. 3 rolls and you can't pull any out.. still trying to figure it out
Another Great Video!! Thank you for sharing!
Thank you so much!! I appreciate you watching!
nice tray
Thank you! We love it and use it for all of our dice games!
horse. i don't think most people count the 1 as wild. i haven't been to a bar in ages though.
Nothing silly 😜
Nice.
Thanks RJ!!
What happens if you dont get The number? How many runs can be toss?
The number that The first player rolls dedermine The number of The next?
One video I watched said 3 but could change depending on location
It's too long to type it out but this is how you play. The goal of the game is to get the highest score in three shakes or less. To start the game you must roll a “one,” called an “ace.” An ace is also considered wild. Ideally you want five “sixes”, the highest possible roll, which is known as “56” (five “sixes,” see?). Which brings us to another matter: Bar dice has its own language. Three “fours” is a “34”; four “fives” is a “45”; and so on. A loss is a “horse on you” or “horse on me,” depending on the case. A tie to be decided by a third round is “a horse a piece.” if you lose the game then you buy everyone a shot if you're in a bar in Wisconsin.
@@srp34er thank you very much for the clear explanation.
what is a better hand: four 3's ou three 5's? What is better: four 3's ou five 2's? This question is in the Wikipedia. So I ask: how it is possible a hand with five 2's if at least um die must be an Ace = 1?
You see, each tutorial sais a different rule. I want the Wisconsin rolle, my home. I don't live in USA for more than 30 years.
Aces are wild so they count as whatever your best number is therefore if you have 4 twos and a one you have 5 twos
Sorry, but the tutorial is not very clear. It seems that it was cut. Would you please make another explanation of Bar Dice? Antônio from Madison Wisconsin and Brazil.
Thanks for watching my video! Is there a certain part you would like clarification on?
@@TheAdventureSquad If you do not the number 1; what happens?
The numbers go shakes that a player can do, depends of the previous player?
what is the goal of the game? How to use the wild number 1?
@@antoniozumpano826 The first game seems like "Aces". A few things:
- Each roll to have a base score you need at least 1 die to be an "ace". If you roll and don't get an ace you roll again.
- Once you have an ace you pair it with the highest number of valued dice. So an ace/2/2 is "32". An ace/5/5/5 is "45".
- This variation she was going for all the same number, but you can stop at any point once you have a good roll.
Ex: Shake 1 is- Ace/3/3/5/2. This is "33" if you want to stop; or shake again.
Shake 2: (Held Ace/3/3) is 3/6. This is "43" in 2 shakes. Then you can stay.
Whatever score you had the next player has to beat in the same number of shakes. So if the next player shakes: Ace/Ace/4/3/5 they got a "34" in one. So they shake again. Each subsequent player must beat the highest score. If the second player couldn't beat "43 in 2(shakes)" they're out and it goes to the next player.
BAR DICE (Wisconsin)
Cinco dados. Dois ou mais jogadores.
Jogadas sucessivas tentando agregar pontos. Três lançamentos no máximo.
O jogador laça os cinco dados. Tem que tirar pelo menos um dado de face 1. Se não sair nenhum dado com face 1 ele perde a rodada.
Se tirar o Ace ele tem direito a escolher quantos dados quizer e fazer novo lançamento. Pode inclusive escolher o Ace, mas se ele não sair,
o jogador perde a jogada, pois a mão ficou sem Ace. (Em toda mão sempre tem que haver pelo menos um Ace)
Mão sem Ace é mão falida, perdida, rodada perdida.
Pode ainda fazer um terceirao lançamento. O jogador pode escolher a não relançar os dados. Neste caso, o próximo jogador
só pode relançar no máximo o mesmo número de vezes do jogador anterior. O máximo permitido é fazer três lançamentos.
Nesta dinâmica o jogador tenta formar uma mão com as seguintes configurações:
1) Maior carta.
2) Um par.
3) Dois pares.
4) Trinca.
5) Sequência: (1, 2, 3, 4, 5) ou (2, 3, 4, 5, 6)
6) Full House: Trinca e par.
7) Four.
8) Quina.
Regra de Ouro: O Ace é um coringa, sendo assim, ele substitui qualquer valor de 1 ao 6.
As configurações são formadas escolhendo os agrupamentos mais favoráveis, inclusive a posição do coringa.
Quem vencer quatro rodadas leva as fichas do pote. Antes do jogo cada jogador coloca um número determinado de fichas no pote.
É aconselhável ter marcadores para indicar quantas rodadas cada jogador venceu.