If you leave the game while still having a mission left in your operation, and the planet is lost; You can come back and still complete that mission. Logged out while still defending Marfark, and came back with a mission still to finish but the planet was under Automaton control. There were no other ships in orbit. So I did the patriotic thing, and finished that mission...
Same here, I was mid mission set on an automaton planet when they got "wiped" from the galaxy and only option was bugs. I was actually able to sit there and play the bots lol, might've been the only player there haha.
@@mr.rabbit5642 The devs at big studios have passion and imagination, it's the money guys who won't let them do anything cool with it. If they didn't have passion for making games, the companies wouldn't be able to exploit it for shitty pay and horrible working conditions, and the industry is literally built on that.
From what I've seen, the Stalwart, MG43, and Machine pistol have tracers mixed into their belts/mags at 1 tracer per 4 normal rounds, but the last 10% are all tracers.
I have a couple: In Automaton missions if there are Anti Airs around they will fire at your Eagles. Orbital strikes fire from the direction of your ship (usually from the center of the map) You can draw patrols or groups away with grenades or explosions as they will investigate the sound.
Yes I love the orbital strike one. I found that out cause of a loading tip actually but tested it out and love it Think I've seen a video where an airburst strike was like a few meters off of the stratagem ball and people deduced from the angle of fire they saw, its cause the op was on the edge of the map
First time i saw the "Retreat order issued" was on Malevelon creek, it was kinda painful to see it... But I was there when i saw "Planet Liberated" too... Stand tall, Helldivers.
See this is what irritates me. This game has so many beautiful qualities, but yet people complain and crap on nonsensical things. Stuff like this gets appreciated by the minority and its sad (imo)
yea, how dare people complain all the time about their game crashing non stop or enemies shooting through walls, certain weapons useless because their damage source isn't working or insta killed by unintended bugs. people are so unfortunate entitled for a game they paid for expecting it to work makes no sense!!!
OP said crap and nonsensical. Like wanting some OP weapons to retain its status quo and PvP. The ones you listed are plausibly valid reasons. Stop being silly.
@@kidd4551 They complain about the weapons not being all-powerful like they want them to be rather than getting good and learning that each weapon serves a different purpose, bring the right tool for the job you plan to do rather than expect a Sonic Screwdriver. AKA as the devs literally said to the complainers getting mad at their preferred but now nerfed weapon, "sounds like a skill issue."
The chambering one is so important with the Eruptor. It is technically just another semi auto that uses the bolt action chambering animation, which matches up in time with the minimum delay between shots, to cosplay as bolt action. The 2.4 second long bolt action chambering animation only has to execute if there is nothing already chambered. It is just filler during the 2.4 second minimum delay between shots at other times. So you can reload when you still have 1 or more rounds left in order to make it not necessary. (And if you reload with 1 round left then there is no wasted ammo.) Leaving only the 2 second magazine switch step of the reload. So the weapon effectively has no reload time if played right since the magazine switch can happen within the usual minimum delay between shots. Also you can just switch to another weapon or toss a grenade or whatever instead of actually playing the bolt action animation between shots. If they do end up nerfing the Eruptor, this behavior is probably the part that would most warrant it. Make it actually behave like a bolt action instead of the cosplay thing they have going now. Just have to make the bolt action animation mandatory in addition to the shot delay timer in order for the next shot to be able to fire. Also, the fact that the Eruptor is actually just another semi auto that happens to use a cheap trick to pretend to be bolt action is an unusual Arrowhead L on this topic. As exemplified by videos like this.
Very important to be able to shoot an eruptor shot, switch to another weapon or throw a grenade, then switch back to the eruptor with no need to do the fake bolt animation. Very much deserves to be fixed, I can't imagine it's intentional
There's an opposite to the retreat order at the end there. I was at estanu and logged in to be ordered to a new system because valient helldivers repelled the vile bug scourge
Well yeah, Super Earth doesn't bother taking the time to properly zero the optics on a weapon whose wielder is likely going to die minutes after dropping.
@Ariana321 Aren't the helldivers like... Super Earth's ODST's? Best of the best? I mean, I think they'd share a score/theme in 'We're the desperate measures'.
To be fair, the Stalwart is an open bolt weapon system. So even if the belt isn't finished, and you load a new belt you'll still need to rack the charging handle to the rear.
From your ship, you can sometimes see blue and red stratagem markings on the planet below. Friendly destroyers will actually launch pods and orbital strikes accordingly to the stratagems.
They all have this yet we can’t reload turrets for some reason Edit: after reading these other comments. I do not think we should be able to reload turrets.
@@markiplieristhebestpizzato2743Walk up to them with a supply pack and reload them like you would a squadmate. Maybe they could have it take up two supply boxes to balance out them getting more ammo. But then again, it's not like it would give the sentry turrets more health or anything. Doubt much balancing would need to be done.
Because I'm a gun nut, the location of the Stalwart magazine feed disturbs me. An AK it makes sense to reach around and pull the charging handle on the right side. For an LMG, since most people are right handed, it makes no sense to have the feed on the left and reload like that. Why reach over the gun for the magazine, instead of putting the feed on the left for easier feed access and a slightly faster reload? Just a small nitpick on my end for the loading method and gun design.
@@OOZ662 IKR? Helldivers 2 is good in so many details, but some gun designs make no logical sense. The same goes for some reload methods that could be simplified.
IIRC the machine guns are actually open bolt so there is no "Round in the chamber" the gun is just still cocked from the previous reload. other guns like the base AR actually do get +1 for their reloads on partial reloads
On the chambering thing If you have ammo left, reload your weapon but then fire before the reload is complete, you can still fire that one bullet in the chamber even if there's no magazine in the gun
The nice thing is most of these probably took fairly little dev time to actually do... but they took SOME, and they took care to actually think up and implement, and not just half-ass it. It shows that during development they cared about quality, and not just meeting deadlines.
In the first game the grenades from the handheld launcher and the sentry could hit ejected shells from your guns and thrown stratagems. Had to be careful going full auto close to them ruclips.net/video/036durtV_cE/видео.htmlsi=K7L72DGFwtMAeSTY
Hey, cheers for slowing and zooming on where you wanted our attention. Absolutely hate people who expect us to repeat a clip 50 times to catch something shown sometimes too quick for the rest of us.
Meanwhile, we cycle the bolt on the Eruptor (a bolt action rifle that fires micojets that have no case to eject) after the last shot has been fired....
1:00 Depending on how dirty that flamethrower's flame is (and given the flame is visible, it's not very clean), there should be black marks being left on the ice even if it doesn't leave a flame. Source: Me being a bit of a pyro as a kid.
I closed my session while in meridia and there was the retreat thing but it also said emergency ftl jump or smth because the major order was completed and meridia turned into a black hole
So, does that mean napalm airstrikes fall behind gas orbitals on cold planets, while they’re more comparable on other planets? Additionally, does fire burn longer on hot planets?
Unless they changed it recently, the sky being cleared of ships was due to being logged in without starting a mission for about 2-3 hours not because the planet was taken. logging out and back in will fill the sky back with ships even though the planet should have no combat. that would also be why there are burning wrecks, they are the last of the ships to blow up for you.
Немаловажная деталь. Если стрелять из оружия и начать его перезаряжать и потом прервать анимацию перезарядки, то патрон останется в стволе и можно ещё раз сделать выстрел. И потом уже дозарядить оружие.
When players destroyed the Meridia Terminid supercolony, Players on the planet at the time or who where offline were given a notification for an "Emergency FTL jump" and were returned to Super Earth upon rejoining the game. The planet is now a black hole.
i always wondered why it was so difficult to get it to work in game. Until you realize it probably wouldn't be great if you are mid fight and you throw a snowball at a hulk instead of shooting your recoilless.
The Stalwart technically shouldn't work like that, but it depends on how the internal mechanism works. In order for the belt to be fed into the system, most guns would need the first bullet from the new belt to be chambered. That being said, I was never a machine gunner IRL.
my favorite detail is when i reload my gun and i fire one shot then my character starts reloading for no reason, or the other neat detail where enemies walk under the terrain and start to hit you through the ground and you cant fight back
That usually means you interrupted the reload with one in the chamber. You fired off the round in the chamber but didn't give it enough time for the new magazine to get inserted
what i love is that instead of makng the senator reload faster, like add 25 percent to the speed multiplier. no. they added a fucking speed reloader, a little item yoyr character uses to reload the whole magazine when the gun is empty because it doesn’t use a spring feed magazine, but a revolving chamber
Ah yes because this is the stuff that matters.. 🤦🤦 none of this matters when the game crashes, people kick you when they want, weapons are unbalanced, enemies aren't fun to fight against, missions types are stagnant etc.
I see no big words, so in all probability, either someone who doesn't speak English as their first language, or AI script. But that's something you'd do for when the text is... plentiful. So yeah, probably bilingual non-native English speaker.
Snowballs actually stuns automatons for a split second.
I saw a video that said that you can throw a snowball to distract a patrol as well. Haven't been on a snow planet to try it though.
I think it can stun and slow really anything.
Must be super cold to stun lol
How do you find the snowballs?
@@kokorochacarero8003 prone or laying down on an ice planet on snow. It’s around 10 seconds or so.
>burning ice and water
>yells "FOR SUPER EARAAAATH"
>refuses to elaborate
>next clip
That’s the first step to making Liber-Tea afterall!
@@thif4722 Very democratic pun there
If you leave the game while still having a mission left in your operation, and the planet is lost; You can come back and still complete that mission.
Logged out while still defending Marfark, and came back with a mission still to finish but the planet was under Automaton control. There were no other ships in orbit.
So I did the patriotic thing, and finished that mission...
glory
o7
Same here, I was mid mission set on an automaton planet when they got "wiped" from the galaxy and only option was bugs. I was actually able to sit there and play the bots lol, might've been the only player there haha.
you can also pull a soldier tf2 and even after the planets been liberated keep fighting
Can invite your friends to a mission on a completed planet, too.
don't forget when you walk around a bile titan corpse you fly 50 feet into the air
Ok tho that's not a misdesign, but the physics engine misbehaving 😂
Or also while you walk in general
Not just bile titans but Automaton corpses too, happens with devastors and factory striders.
Walking into a Bile Titan corpse yeets me across the map to my death. :/
@kevlarwolf819 democracy protects if you live moments like that are even more hilarious as you just get up.
You can really tell the difference between when a company makes a game to make money, and when developers make a game they want to play.
As a future gamedev, I can confirm the later
@@iguanobro9925 godspeed future game dev
@@iguanobro9925as a future game dev my simple bugfix update Will be released in the next solar eclipse
*and to make money. Good thing you can do both, which triple A game studios have yet to realize...
It probably helps that the developers have actual military experience.
And, like.. passion and imagination, unlike almost every fucking huge studio
@@mr.rabbit5642 The devs at big studios have passion and imagination, it's the money guys who won't let them do anything cool with it. If they didn't have passion for making games, the companies wouldn't be able to exploit it for shitty pay and horrible working conditions, and the industry is literally built on that.
@@Khotetsu Yup, the moment suits touch anything it loses all soul.
@@Khotetsu oh absolutely, the devs do have, but it's the studio as a whole I'm talking about
Qhen the dev team nerfed the breaker (decreased ammo capacity) they actually changed the magazine model
more soldiers equals more ammo to give out, makes sense
You can hear a difference when a gun is near empty. I hear it well when using Stalwart.
One of the best things from 1 tbh.
From what I've seen, the Stalwart, MG43, and Machine pistol have tracers mixed into their belts/mags at 1 tracer per 4 normal rounds, but the last 10% are all tracers.
1:20 you're even melting the snow
Nice
I have a couple:
In Automaton missions if there are Anti Airs around they will fire at your Eagles.
Orbital strikes fire from the direction of your ship (usually from the center of the map)
You can draw patrols or groups away with grenades or explosions as they will investigate the sound.
Yes I love the orbital strike one. I found that out cause of a loading tip actually but tested it out and love it
Think I've seen a video where an airburst strike was like a few meters off of the stratagem ball and people deduced from the angle of fire they saw, its cause the op was on the edge of the map
This game deserves all the popularity and praise
Indeed.
Oof
@@Dave-lh6ws To be fair, it is Sony fault.
didnt know about the no missions in lost planets, now they should do the same to liberated planets so people finally leave those and help elsewhere
Me and my friend accidently playing one on a lost planet and overrun immedietly we assumed lost planets are just way harder
they already do
@@gVert404 no you can still play missions in liberated planets
@@KetxGaming you can join a mission that was started before the planet was liberated. Once it’s liberated it is impossible to start a new operation
@@gVert404 then what explains thousands and hundreds of players still on liberated planets?
This game’s quality blows me away. It’s such a good feeling to play a game that’s loved by its parents.
First time i saw the "Retreat order issued" was on Malevelon creek, it was kinda painful to see it...
But I was there when i saw "Planet Liberated" too...
Stand tall, Helldivers.
See this is what irritates me. This game has so many beautiful qualities, but yet people complain and crap on nonsensical things. Stuff like this gets appreciated by the minority and its sad (imo)
yea, how dare people complain all the time about their game crashing non stop or enemies shooting through walls, certain weapons useless because their damage source isn't working or insta killed by unintended bugs. people are so unfortunate entitled for a game they paid for expecting it to work makes no sense!!!
OP said crap and nonsensical. Like wanting some OP weapons to retain its status quo and PvP. The ones you listed are plausibly valid reasons. Stop being silly.
What would you say people crap on the game about? I've heard nothing but positives and the usual critique of the servers and bugs and whatnot.
@@kidd4551 They complain about the weapons not being all-powerful like they want them to be rather than getting good and learning that each weapon serves a different purpose, bring the right tool for the job you plan to do rather than expect a Sonic Screwdriver. AKA as the devs literally said to the complainers getting mad at their preferred but now nerfed weapon, "sounds like a skill issue."
Non-sensical like what? Like getting shot through terrain? Believe it or not, we can do both complain / give feedback & appreciate
The chambering one is so important with the Eruptor. It is technically just another semi auto that uses the bolt action chambering animation, which matches up in time with the minimum delay between shots, to cosplay as bolt action.
The 2.4 second long bolt action chambering animation only has to execute if there is nothing already chambered. It is just filler during the 2.4 second minimum delay between shots at other times. So you can reload when you still have 1 or more rounds left in order to make it not necessary. (And if you reload with 1 round left then there is no wasted ammo.) Leaving only the 2 second magazine switch step of the reload. So the weapon effectively has no reload time if played right since the magazine switch can happen within the usual minimum delay between shots. Also you can just switch to another weapon or toss a grenade or whatever instead of actually playing the bolt action animation between shots.
If they do end up nerfing the Eruptor, this behavior is probably the part that would most warrant it. Make it actually behave like a bolt action instead of the cosplay thing they have going now. Just have to make the bolt action animation mandatory in addition to the shot delay timer in order for the next shot to be able to fire.
Also, the fact that the Eruptor is actually just another semi auto that happens to use a cheap trick to pretend to be bolt action is an unusual Arrowhead L on this topic. As exemplified by videos like this.
Very important to be able to shoot an eruptor shot, switch to another weapon or throw a grenade, then switch back to the eruptor with no need to do the fake bolt animation.
Very much deserves to be fixed, I can't imagine it's intentional
Autocannon too, autocannon users tell me. The rechambering time avoidance if reloading before fully empty, I mean.
so far my favorite is typing in game chat in your wrist.
Crazy!! Much love and gratitude to the entire team of Helldivers 2
"Sir, we have initiated a tactical snowball fight...for democracy..."
"Carry on."
There's an opposite to the retreat order at the end there. I was at estanu and logged in to be ordered to a new system because valient helldivers repelled the vile bug scourge
Yeah, too bad for misaligned scopes though
Thats why I play with my monitor crosshair on
@@MrFartquad what monitor you have? My BenQ doesn't have
Well yeah, Super Earth doesn't bother taking the time to properly zero the optics on a weapon whose wielder is likely going to die minutes after dropping.
@@Ariana321 🤣
@Ariana321 Aren't the helldivers like... Super Earth's ODST's? Best of the best? I mean, I think they'd share a score/theme in 'We're the desperate measures'.
put an ice chunk in the snowball and throw it at your friends with a servo assisted armour
💀
To be fair, the Stalwart is an open bolt weapon system. So even if the belt isn't finished, and you load a new belt you'll still need to rack the charging handle to the rear.
1:04 when you randomly start screaming when it’s quiet!
I noticed the other day the orbital laser turning sand into glass ! I was very impressed
That's why it's called glassing~
From your ship, you can sometimes see blue and red stratagem markings on the planet below. Friendly destroyers will actually launch pods and orbital strikes accordingly to the stratagems.
This. This is the loving attention to detail that made me buy the game
They all have this yet we can’t reload turrets for some reason
Edit: after reading these other comments. I do not think we should be able to reload turrets.
Eh, I don't feel like this is that much of a problem, it makes them way easier to balance, and I don't even know how you would reload them.
How would you reload them?
@@ThePartisan13 Ammo pack probably
@@markiplieristhebestpizzato2743Walk up to them with a supply pack and reload them like you would a squadmate. Maybe they could have it take up two supply boxes to balance out them getting more ammo. But then again, it's not like it would give the sentry turrets more health or anything. Doubt much balancing would need to be done.
@@ThePartisan13 supply pack.
Because I'm a gun nut, the location of the Stalwart magazine feed disturbs me. An AK it makes sense to reach around and pull the charging handle on the right side. For an LMG, since most people are right handed, it makes no sense to have the feed on the left and reload like that. Why reach over the gun for the magazine, instead of putting the feed on the left for easier feed access and a slightly faster reload? Just a small nitpick on my end for the loading method and gun design.
Then there's the HMG that ejects link to the left and cases to the right for some reason.
@@OOZ662 IKR? Helldivers 2 is good in so many details, but some gun designs make no logical sense. The same goes for some reload methods that could be simplified.
IIRC the machine guns are actually open bolt so there is no "Round in the chamber" the gun is just still cocked from the previous reload. other guns like the base AR actually do get +1 for their reloads on partial reloads
On the chambering thing
If you have ammo left, reload your weapon but then fire before the reload is complete, you can still fire that one bullet in the chamber even if there's no magazine in the gun
It’s be cool if you could pick up mags that still had ammo
This transmission is ministry approved
Fun fact, the sickle overheats faster on hot planets and cools down faster on cold planets.
All heat based weapons do that on hot and cold planets
@@laserlights9684 yes they do indeed
The nice thing is most of these probably took fairly little dev time to actually do... but they took SOME, and they took care to actually think up and implement, and not just half-ass it. It shows that during development they cared about quality, and not just meeting deadlines.
The attention to detail really sold me on the experience
In the first game the grenades from the handheld launcher and the sentry could hit ejected shells from your guns and thrown stratagems. Had to be careful going full auto close to them
ruclips.net/video/036durtV_cE/видео.htmlsi=K7L72DGFwtMAeSTY
Hey, cheers for slowing and zooming on where you wanted our attention. Absolutely hate people who expect us to repeat a clip 50 times to catch something shown sometimes too quick for the rest of us.
Meanwhile, we cycle the bolt on the Eruptor (a bolt action rifle that fires micojets that have no case to eject) after the last shot has been fired....
1:00 Depending on how dirty that flamethrower's flame is (and given the flame is visible, it's not very clean), there should be black marks being left on the ice even if it doesn't leave a flame. Source: Me being a bit of a pyro as a kid.
This gave me a really cool idea. What if all the terminid forms had furry variants for extreme cold planets, like they evolved to survive there
Snowballs are random. You can wait or pick one up on the run. Their random timer is between 1-10 seconds.
It is good to know that fire dies out quickly on a snowy planet because it is less useful for defence mission
Also if you shoot with the flamethrower through a fiery surface, it ingnites instantly.
This game deserves a full first person mode update
I closed my session while in meridia and there was the retreat thing but it also said emergency ftl jump or smth because the major order was completed and meridia turned into a black hole
In snow planets If you bomb an area for a lil bit it'll create puddles
You don't have to sit still to make a snowball.
Snowballs also slow YOU when they hit something. For some reason.
"Details"
Many AAA companies dont have enough budget for them apparently.
So, does that mean napalm airstrikes fall behind gas orbitals on cold planets, while they’re more comparable on other planets? Additionally, does fire burn longer on hot planets?
Pov: when developer's actually love and care about there game and openly communicates with the community to make the game better😊
They surely had love and care in the new update for sure
@@Gavmac6the account linking is because of Sony not arrowhead
I like that you dont lose your round in the chamber so if you shoot 29/30 rounds when you reload you'll be at 31/30
Unless they changed it recently, the sky being cleared of ships was due to being logged in without starting a mission for about 2-3 hours not because the planet was taken. logging out and back in will fill the sky back with ships even though the planet should have no combat.
that would also be why there are burning wrecks, they are the last of the ships to blow up for you.
yeah, you can make a snowball by just being prone
Game came out 2nd month of the year 2 but i'm 95% sure this is already GOTY. It's gonna take a miracle to beat the magic of this game right now.
Немаловажная деталь. Если стрелять из оружия и начать его перезаряжать и потом прервать анимацию перезарядки, то патрон останется в стволе и можно ещё раз сделать выстрел. И потом уже дозарядить оружие.
The fire tip is good to know
When players destroyed the Meridia Terminid supercolony, Players on the planet at the time or who where offline were given a notification for an "Emergency FTL jump" and were returned to Super Earth upon rejoining the game.
The planet is now a black hole.
I think the machine gun should fire from an open bolt position, not needing to be charged
wish they still cared like this
i always wondered why it was so difficult to get it to work in game. Until you realize it probably wouldn't be great if you are mid fight and you throw a snowball at a hulk instead of shooting your recoilless.
I don’t get how guns work so some of these confused me, all i need is to be able to throw snowballs at my friendsz
The Stalwart technically shouldn't work like that, but it depends on how the internal mechanism works. In order for the belt to be fed into the system, most guns would need the first bullet from the new belt to be chambered. That being said, I was never a machine gunner IRL.
On some belt-fed machine guns, you can link the new chain on the last bullet of the old chain.
Now if only they knew how to made proper scopes
these are the same devs who left death holes that don't kill you and make you prone all around the TCS map
2:12 let’s pretend that we don’t saw this ship
I try and pay attention and reload at 5-10%, I never hit zero ammo and have fast reloads
Whilst excellent these animations were considered before ‘modern gaming’ . It’s like watching Black Flag’s water wading vs Skull and Bones
truly master piece
my favorite detail is when i reload my gun and i fire one shot then my character starts reloading for no reason, or the other neat detail where enemies walk under the terrain and start to hit you through the ground and you cant fight back
That usually means you interrupted the reload with one in the chamber. You fired off the round in the chamber but didn't give it enough time for the new magazine to get inserted
I think only thing that ordinary soldiers prob save the empty magazines to reuse? 😂😂
So suddenly fuel from a flamethrower no longer burns when it hit ice? detailed maybe but not realistic.
Nobody has really done convincing fire effects yet.
It's super expensive to animate in-rt :((
Farcry had some fun fire spreading mechanics, Farcry 2 had the best where individual branches on trees would burn and fall off
Is there an achievement (yet) for killing a charger with a snowball?
what i love is that instead of makng the senator reload faster, like add 25 percent to the speed multiplier.
no. they added a fucking speed reloader, a little item yoyr character uses to reload the whole magazine when the gun is empty because it doesn’t use a spring feed magazine, but a revolving chamber
if only they'd spend some attention to fixing broken ass Magicka.
HOW DO YOU DROP TYHE BACKAPCK ITEMS AND OR WEAPON ITEMS??? PLEASE TELL ME
on PC press and hold X, if your on controller may god help you for i cannot..
@@cyndernight2422 thank you
Fuck, i need this game
What is this dude’s outro
Why am i watching this? i have the game. Imma play now
Ah yes because this is the stuff that matters.. 🤦🤦 none of this matters when the game crashes, people kick you when they want, weapons are unbalanced, enemies aren't fun to fight against, missions types are stagnant etc.
What is bro yapping about 💀💀
maybe not so amazing attention to detail with all the bugs, glitches, and game crashes
FOR SUPER EeEaAaarRrTh
Realistic 99%
aww yeah those are some democratic snowballs right there
That's why this game is laggy af
I can't tell if this dudes english is bad, he's trying to hard with big words or it's an AI video?
I see no big words, so in all probability, either someone who doesn't speak English as their first language, or AI script. But that's something you'd do for when the text is... plentiful. So yeah, probably bilingual non-native English speaker.
Seems like you guys only play games like COD or Battlefield..
Are you actually braindead have you even played helldivers it's nothing like COD because it's not a cash crab or the exact same game every year
I dont see this graphics nor details in halo infinitrash💀
Dead game who cares
But they cant fricking fix the matchmaking...