Links awakening DX vs Remake

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  • Опубликовано: 15 сен 2024
  • Does the Links awakening Remake live up to its Gameboy counterpart?
    In this video i will be answering just that. Of course these are my opinions, and video games are subjective.
    My previous video about Zelda's music: • How The Legend of Zeld...

Комментарии • 171

  • @STXRGS
    @STXRGS 16 дней назад +89

    i feel like not knowing how to save is a bit more than a minor inconvenience

    • @Xurikk
      @Xurikk 16 дней назад +16

      Back in my day, we read the manual etc.
      I get it, though, how are you supposed to figure that out? All the same, nowadays you can just use save states.

    • @ProjectionProjects2.7182
      @ProjectionProjects2.7182 15 дней назад +5

      Yeah I get that there was a manual back then but the feature was really was not future proof.

    • @morushroom
      @morushroom 14 дней назад +13

      ​@@ProjectionProjects2.7182 Weren't there two kids in the village telling you how to save?

    • @ProjectionProjects2.7182
      @ProjectionProjects2.7182 14 дней назад

      @@morushroom Was there? If there was then I stand corrected.

    • @happysmilesworldandgames8755
      @happysmilesworldandgames8755 12 дней назад

      The first pokemon i played was pokemon sun and i played until the yellow flower area, but didnt know how to save and had to play everything again

  • @katt-the-pig
    @katt-the-pig 15 дней назад +48

    I'm surprised there was no mention about how the remake lessens the item-swapping tedium by setting the sword & shield to their own respective buttons, or the fact the remake removed the best subquest in the DX version: the photo mouse.
    Personally, I decided to stick with the item-swapping tedium so I could have my photo mouse quest.

    • @raakone
      @raakone 4 дня назад +1

      I agree with you about the photo mouse!

  • @UncleFlutus
    @UncleFlutus 5 дней назад +74

    bros trying to do mental gymnastics just to pretend he’s not inherently nostalgia biased

    • @JoaoOliveira-ph8mk
      @JoaoOliveira-ph8mk 4 дня назад +2

      Nothing will be better than a time that won’t go back

    • @raakone
      @raakone 4 дня назад +2

      oddly enough, my first exposure to the word "nostalgia" was in the original Link's Awakening (between the 4th and 5th dungeons)

    • @PowerPandaMods
      @PowerPandaMods 2 дня назад +4

      Seriously. Knocking on fast travel and seashell sensor. As if Ocarina of Time didn't have a rumble sensor near secrets.

    • @david_gaia
      @david_gaia 2 дня назад +1

      @@PowerPandaMods yeah but that was big when the N64 dropped, rumble sensors we're new to the gaming scene. this is about a remake of a GBC game, where that feature did not exist to begin with in the original. has nothing to do with being nostalgia biased

    • @jamiehovis7722
      @jamiehovis7722 22 часа назад

      @@JoaoOliveira-ph8mkwrong. Nostalgia is an illusion

  • @ProjectionProjects2.7182
    @ProjectionProjects2.7182 16 дней назад +111

    Im not sure If I agree with the fast travel being a bad addition to the remake. You claim that it discourages exploration but wouldn't the player still have to explore to find the warp pads anyway? To me that dose not sound like it discourages exploration but compliments it. I agree with all of your other points though. Good video overall.

    • @Xurikk
      @Xurikk 16 дней назад +6

      The thing is... You get manbo's mambo pretty early on. By the face shrine you're probably gonna be playing the tune and warping away at the end of the dungeon instead of backtracking through the route to the dungeon, picking up things you missed, playing with your new uh, lv2 power bracelet. It's a generalization that won't apply to all players, but it's a pretty solid argument.

    • @rewskiem5700
      @rewskiem5700 15 дней назад +12

      Yeah I just finished replaying the remake a few weeks ago, and I barely used fast travel. I only really used it if I had been through a certain area multiple times recently.

    • @ProjectionProjects2.7182
      @ProjectionProjects2.7182 15 дней назад +10

      ​@@Xurikk Well if the player misses something they will probably go back to get the thing they missed eventually. As I said, I really don't see why the fast travel would hinder exploration as I think players would be curious enough to explore the areas around the travel points anyway. All the fast travel points allow you to do is get back to the areas you already explored quicker to get to new areas that actually have new stuff to explore.

    • @ProjectionProjects2.7182
      @ProjectionProjects2.7182 15 дней назад +1

      @@rewskiem5700 Yeah I agree. I only really used it to avoid backtracking through areas I had already fully explored.

    • @brandonhancock8677
      @brandonhancock8677 15 дней назад +6

      Not to mention the game having somewhat cryptic moments. Having the ability the fast travel makes things better. Who wants to run around lost for an hour+ without the ability to fast travel

  • @lucideirune1635
    @lucideirune1635 16 дней назад +18

    To me, this is also Link’s dream and not just the wind fish. When Link got struck by lightning, he fell into a coma and his coma dream combined with the wind fish. One of the reasons I think this is bc so many of the characters look like Mario characters and other characters Link met.
    When you beat the game, the wind fish waking up is what helps Link get out of his coma and wake up himself. Every character in the dream are just dream characters so technically are not real, but it is hard when waking up from a dream and seeing your dream along with those said characters fading away.

    • @oaf-77
      @oaf-77 10 дней назад +1

      The wind fish dream is so powerful it pulls link into it

    • @lucideirune1635
      @lucideirune1635 10 дней назад

      @@oaf-77 Link’s dream you mean as in mutual dreaming which has been shown to be a supernatural ability many times. Link is in a coma pretty much the whole time and that isn’t hard to believe bc if Link in BOTW gets struck by lightning without protection, yellow Game Over. It is also not hard to believe maybe the wind fish’s dream behaved similarly to the shine of resurrection.

  • @MacUser2-il2cx
    @MacUser2-il2cx 14 дней назад +18

    Fun fact, it's possible to beat the game without a guide. I finished the DX version without looking at a guide. My dad drove me to a bookstore as a kid and on the way i played the game on the drive up. By that point i had reached the inside of the Wind Fish's egg and i had no idea how to navigate the maze so i then went back and found the book in the library that revealed the order of the pattern of rooms. I then quickly went back and beat the final boss in all it's stages. By the time i beat it, i had arrived at the store. There was a cheat book on the magazine rack and it had a guide for the game but by then i beat it. :p I felt like a goddang champ.

    • @basilbenny6411
      @basilbenny6411 9 дней назад +2

      We believe you

    • @indigo-one
      @indigo-one День назад

      I feel you! I was like 7 years old when I sent a letter to Santa in the mail, telling him I wanted the DX version for the Gameboy color. I beat the living shit out of that game, before Google was even a thing. My child brain really thought Santa had fullfilled my wish...until I called my dad out for having the same wrapping paper as "Santa" lol! I lost my innocence that day, but discovered my favorite Zelda game, even to this day.

  • @MarkingBuilds
    @MarkingBuilds 15 дней назад +15

    Really interesting how opinions can differ so much, even on seemingly uncontroversial topics. For example, I personally love the implementation of the seashell sensor and I didn't really find any of the hiding spots very obscure.
    Loved the video though!

  • @criticalfailgaming1976
    @criticalfailgaming1976 11 дней назад +38

    "Nobody is gonna talk to every NPC"
    Solution, "add more NPC dialog"
    What?

    • @acered1651
      @acered1651 2 дня назад

      I think what he means is, nobody is going to go "ah, the seashell sensor went off, I'll remember the location for later and keep an eye out for hints or clues!". In reality, the shell is probably just under some grass so the player cuts it all, and if not they dig up everything. which results in braindead gameplay. So his solution is remove the bs shells, or just give better hints via dialogue or better visual hints, then remove the sensor so people stop excavating all of hyrule because their metal detector went off. Cunk cost fallacky, when you KNOW youre missing a shell it feels worse than just not seeing it, and you gotta keep looking cause you're so close.
      All that being said, this video was poorly put together. It has the bones of a good argument, but none of them are organized enough to form a skeleton.

  • @skittybitty
    @skittybitty 15 дней назад +41

    this was super great! looking forward to seeing more in the future 😸

    • @samborkitty
      @samborkitty  15 дней назад +7

      thank you for enjoying my video!

    • @GenMars
      @GenMars 15 дней назад

      not you again, let me guess: link's awakening sucks too? lol

    • @skittybitty
      @skittybitty 15 дней назад +12

      @@GenMars i literally released a video about how much i love links awakening two hours after making this comment

    • @GenMars
      @GenMars 15 дней назад +1

      @@skittybitty oh I didn't see that, but will

  • @fondofpeace
    @fondofpeace 16 дней назад +7

    Gosh I love this game so much. As a 6 year old kid I was always so confused on what to do. I was stuck for like 5 years before I figured out how to get into the 2nd dungeon in the swamp. Not to mention not being able to figure out the pols voice enemy puzzle. Damn those were good times.

  • @shiekahfan01
    @shiekahfan01 9 дней назад +10

    i hate to break it to you bud, the mini bosses and bosses in the original were just as easy as the remake's versions. the only thing i will say is moldorm should have been just as fast the first time you fight him rather than only in the nightmare fight in the egg. The shells issue is because of game data in the original/dx (the walrus gave a shell in the dx version btw), in the original/dx version the game boy could barely handle the music they made for it, with making the game more open with better cpu power they added more sea shells, its not a bad thing and neither is the sensor (especially for younger kids who might be playing this as their first zelda game). i do agree with you about the roc's feather though, its aggravating how nerfed it became in the switch version. i genuinely think you're being too critical/nit picky about it. its a phenomenal 10/10 game.

  • @djinnspalace2119
    @djinnspalace2119 12 дней назад +4

    the kids in the village do tell you how to save. but i know kid me didnt know how to save either. its just so weird how they go from the save system in alttp to holding down 4 buttons.
    im not a fan of the remakes artstyle and gameplay though. feels a bit sluggish. wouldve loved a full on reimagine rather than just remaking it tile for tile.

  • @acered1651
    @acered1651 2 дня назад +1

    actually, im pretty sure the kids with the ball near the beach mention something about how to save. And theres more info on the hut next to them i think. Its been a while but i think thats where it explains stuff like charged attacks and shields.

  • @lovenydogg16
    @lovenydogg16 15 дней назад +6

    This game is the first Zelda game I ever played. Sadly I don’t know where my original cartridge went. 😢 it holds a special place for me. I played the game at around 10-12 years old and for the life of me could not get past the second dungeon. It gave me the chance to explore the map. I had to look up a guide for the rest of my play through. I am playing the oracle games and have the same issue. Only now I can look up other people’s play throughs.

    • @sandman8920
      @sandman8920 14 дней назад +1

      @@lovenydogg16 I remember not getting very far in the oracle games but managed to beat minish cap. I would have been a bit older by then though as I got minish at launch. That’s my favourite portable Zelda game actually.

    • @lovenydogg16
      @lovenydogg16 11 дней назад +1

      @@sandman8920 I actually played minish cap recently and i have a photo of it. I was so proud to beat it but this time i asked my bf to help and he played for me. Mostly the last dungeon was hard. I do try to do all my own boss fights.

    • @sandman8920
      @sandman8920 11 дней назад

      @@lovenydogg16 it’s a beautiful game well done 👍

  • @lalter_
    @lalter_ 14 дней назад +4

    The remake is probably better for first time players but I'd definitely go back to the original, especially in the HD PC port, for the added challenge, like some sort of Hero Mode but even better. Most of the issues that you pointed out with the remake I didn't really mind (I played the original first), other than the difficulty. It boggles my mind why they'd go as far as removing all of the challenge from dungeons but not doing anything about some of the most obscure overworld puzzles, almost as if there was some internal conflict during development. At least this remake isn't even nearly as bad as MM3D. Good video.

  • @fluffy_tail4365
    @fluffy_tail4365 15 дней назад +3

    The sensor partnis really nice, it explains well how seemengly small convinent additions can change howna player approaches a mechanic. Giving the sensor so early especially will make it ao much into q chore nore than anything

  • @rewskiem5700
    @rewskiem5700 15 дней назад +5

    I've only played the remake, so I can't say if I think the fast travel is worse than the original, but I never really saw it as a problem. The most I used fast travel for was just to go to the seashell mansion, deposit my shells, and then fast travel close to where I was before. I definitely still felt attached to the island by the the end.

  • @Xurikk
    @Xurikk 16 дней назад +10

    Dampé mode is bad, too. You can only use a few specific pre-designed rooms taken from existing dungeons, so every dungeon you can design is just a reshuffle, the possibilities are too limited.

    • @megaman37456
      @megaman37456 13 дней назад +3

      It really isn't that bad. Could it be better? Absolutely, but it's not bad.

    • @RhapsodyHC
      @RhapsodyHC 13 дней назад

      Yes I always use the same rooms over and over again for the most efficiency. It sucks that heart pieces and containers are locked behind it because I don’t wanna replay this mode for 100%.

    • @Xurikk
      @Xurikk 13 дней назад +2

      What's most disappointing to me is that there's little to no potential for self-expression and creativity. Why would I wanna show my friends the cool dungeon I designed when it's bsically something that a random number generator could have popped out on its own?

    • @megaman37456
      @megaman37456 13 дней назад +2

      @@Xurikk Fair but you gotta understand there's no proper level editors for 2D Zelda games, so this is the best we have for the time being.

    • @King_Luigi
      @King_Luigi 9 дней назад

      @@megaman37456 Not from Nintendo, but there are indies that have made games for doing just that.
      1 of which has even been available on the Switch for over a year at this point.
      It clearly isn't _that_ difficult to create/setup, Nintendo is just being stupid again.

  • @nathanmielke1977
    @nathanmielke1977 6 часов назад

    The remake is the test for the new Zelda game. They worked out the engine in the remake and now we're going to see a wild Zelda with Zelda herself. Its been in the pipeline for 5 years now, and its here in a few weeks.

  • @t.b.cont.
    @t.b.cont. 4 дня назад +1

    I actually really like the toy aesthetic of the remake. I think the dx version is amazing with its pixel art, one of the best gbc games of all time, and it for the most part has better music, or at least I think it has better rhythm
    But idk I really like the remake too, and man the face shrine remix, it’s easily better than the original, the remake face shrine is probably one of the best zelda dungeon themes of all time. There is merit to preferring the original in many ways, but I think the switch remake has many merits of its own. My only complaint is the price, it probably should have only been $30-$40 given how long the game is

  • @dreamleaf6784
    @dreamleaf6784 15 дней назад +3

    I think it tells you how to save in the starter town library. Among other tips for starting out the emadventure

  • @aerrae5608
    @aerrae5608 9 дней назад +1

    The two kids in front of the library in Mabe town that are playing ball tell you how to save. No need for the manual or google.

  • @thatnerdygaywerewolf9559
    @thatnerdygaywerewolf9559 10 дней назад +1

    19:14 Kind of interesting to compare this to the earlier point of people not knowing how to obtain the rooster. Teleporting around is a good way to miss content and hints if you don’t take the time to explore without doing so.
    The rooster part also reminds me of Ocarina of Time, where I’ve seen a lot of people ask how they are supposed to know how to get the Lens of Truth. And the answer is much the same: talk to NPCs.

  • @ScootZMedia
    @ScootZMedia 5 дней назад

    i thought the box art was just signifying it as a sequel growing up i never understood why people hated that

  • @Diamoondust
    @Diamoondust 14 дней назад +11

    The controls of the gameboy made the original unbearable to me, I'm so glad to be able to use a sword and shield at the same time as my items and the pegasus boots.
    Also, I strongly disagree with the "hand-holdy" argument you make. The game is more streamlined, but doesn't change much regarding its progression. The sense of adventure, mystery, and getting lost are all still there, fully intact. It's just way less tedious of an experience.

  • @dillanklapp
    @dillanklapp 23 часа назад

    Could not beat this game as a kid either but was content walking around and doing the fishing mini game.
    Once an older kid helped me get the feather that lets you jump and that unlocked a lot of the game for me. But somehow I lost the save and was back to square one😂

  • @leonidasvonsparta
    @leonidasvonsparta 6 дней назад

    Links awakening is a very special game for me, it was probably my first videogame but for sure my first Zelda. This is what I know as "Zelda".

  • @TonyStarkCLC
    @TonyStarkCLC 4 дня назад

    Links Awakening (OG) holds the merit of being the first videogame to achieve making me shed tears of utter sadness upon watching the ending. Especially after finishing the game with zero deaths, which unlocks the true ending--Marin's dream becomes true.
    What's her dream? Play the game.

  • @RenegadeGamer89
    @RenegadeGamer89 4 дня назад

    The only thing I didn't like about the HD remake was how much they nerfed the Boomerang

  • @jacksonpercy8044
    @jacksonpercy8044 День назад

    You forgot the most important difference: glitches and exploits. Original and DX have stuff like screenwarping, superswimming, the tunic glitch, and of course the doghouse glitch. The remake has air climbing, hinox warps, and not much else besides various ways to get on top of objects and walls. OG & DX glitches are definitely cooler imo.

  • @Chaosmarauder
    @Chaosmarauder 10 часов назад

    I love the remake. Especially the dungeon builder
    Tbh I'd like it more if they made link move just a bit faster. That's all I'm asking

  • @r0b0m1r0
    @r0b0m1r0 15 дней назад +1

    I grew up playing the Gameboy version. Wish I still had the map I drew. That’s it. Making another one now. Peace!-)

  • @NitwitsWorld
    @NitwitsWorld 16 дней назад +5

    Fun fact: When Nintendo was at E3 for OOT they used puppets like Zelda to promote the new game. Nintendo does have a puppet fetish 😅

  • @TheoffensiveAtheist24
    @TheoffensiveAtheist24 6 дней назад +2

    Apparently you never played a Link to the Past, because the bombable walls are very apparent in that game and that’s an older game than Link’s awakening!

    • @raakone
      @raakone 4 дня назад +1

      In the original/DC, SOME walls had cracks, some didn't. But you could figure out how to check walls by sword-tapping. However, the original instructions said you could also demolish some with the Pegasus Boots. Nope! (in Link to the Past, indeed some walls were weak enough, but not here!)

  • @benelated5638
    @benelated5638 14 дней назад

    I can 100% agree with the seashell thing, as a new player, at first it was cool to try to find them and then it turned into me digging every spot and while I was very interested at first in what I would get I eventually just couldn’t be bothered and gave up on them entirely

  • @renren1551
    @renren1551 21 день назад +2

    2 mins in, first vid was a banger so let's see this one

  • @Trianull
    @Trianull 11 часов назад

    I'm surprised that you didn't bring up the tripled Heart Piece count. I think that, on top of the added seashells and warp points make the world feel a little over-crowded compared to the original.

  • @theguywhodoesthings9608
    @theguywhodoesthings9608 15 дней назад +3

    where'd the silly DX pictures go😭

  • @andywarda1481
    @andywarda1481 13 дней назад +3

    I am an 80s baby I grew up with the original Zelda. I had Link's Awakening on the Gameboy. Not the DX version mind you the original. I like a lot of old archaic games. In this case I like most of the quality of lie improvements. Not getting a message screaming at me that a boulder looks heavy every time I even look at one is quite nice. The only complaint is the extra heart pieces and bottles make the game too easy. Even on hero mode only the first couple of dungeons are a threat.

  • @ritpop
    @ritpop 14 дней назад +1

    dx literary have arrows draw on the floor of dungeons to where have a wall you should explode, the compass tells where have keys but most of times it will be obvius by the fact it have a tile with another oclor where the key will fall into.

  • @elvins5267
    @elvins5267 15 дней назад +1

    Very nice video. You are going places my guy.

  • @Motawa88
    @Motawa88 13 дней назад +1

    The item management kills the game boy versions. And the constant pop ups when not equipping the glove

  • @jetkirby
    @jetkirby 15 дней назад +1

    Clint Stevens jumpscares

  • @lxtusmusic7643
    @lxtusmusic7643 14 дней назад

    My girl and I are just done with the eagle tower, and not knowing you need to push the statue to get the blue rooster was.... yeah, we did play the crocodile song but didn't know we needed to open the stairs and eventually wasted half a day before googling it lmao

  • @jeffk3368
    @jeffk3368 16 дней назад +1

    Always loved this game on Gameboy

  • @DigitalinDaniel
    @DigitalinDaniel 15 дней назад +2

    I love both versions, and I can't wait for Echoes of Wisdom and Mina the Hollower!

  • @DarthMeh117
    @DarthMeh117 13 дней назад

    I was stuck on that damn blue rooster forever.

  • @Caleb_Bravo99
    @Caleb_Bravo99 9 часов назад

    Link's Awakening is my favorite game. And as someone who typically likes to collecting everything, the remake is worse in that regard. I now have to collect double the amount of Secret Seashells for the sword, and if I want all the heart containers, I have to play Dampe's chamber dungeons. And those suck for multiple reasons. First of all, they got rid of the camera mouse. But secondly, it's just not fun to play, and you can easily cheese them by making a direct path to the boss and filling the rest of the map with random rooms that don't matter. Also, Link's movement is worse in the remake. The presentation is very good, but I'm not sure if it surpasses the charm of the DX version.

  • @ichaukan
    @ichaukan 12 дней назад

    This game was my OG.

  • @Rihcterwilker
    @Rihcterwilker 15 дней назад +3

    With LA being basically a recreation of LttP on a handheld, i would expect the art style, being recreated in 3d, to be based on a Link Between Worlds.
    I'm not a fan of the doll art style they went with. Doesn't look bad per-say, but feels so unexpressive and unnapealing to me. It'd like it undermines the adventure, like it's a small doll-house size world, not a whole island.

  • @cupofdirtfordinner
    @cupofdirtfordinner 6 дней назад +1

    taking a hit for u lil bro

  • @Barquevious_Jackson
    @Barquevious_Jackson 15 дней назад +4

    Mad Scary you can't remember something that happened a year ago.
    How does that even happen?

  • @kurosan0079
    @kurosan0079 7 дней назад

    I feel like a lot of devs who make remakes these days just see new players as chumps.

  • @Plasticsoldier64
    @Plasticsoldier64 2 дня назад

    Starting criticism by complaining about the option of fast travel missed the mark. That was the least strong argument.

  • @shinra358
    @shinra358 9 дней назад

    they removed the 1 hit kill from the final boss form with the boomerang

  • @shinra358
    @shinra358 9 дней назад

    in the original, there were more seashells but some disappeared if you went back and traded every 5 you got. i hate that the triforce of power time is limited now instead if you get hit

  • @Chrisezo
    @Chrisezo 14 дней назад +1

    Those changes you are unsatisfied with, are due to how developers now try to appeal to non gamers, and the fix should have been simple, a lot of games already have a system in place to prevent such issues, and that is that for a lot of new games mostly indie games, when you make a new save file it asks you if you want to play on casual mode or in retro/veteran mode, and this is how games should be made going forward, because both kinds of plays are needed in the industry, since a gamer wouldn't want to play a game that doesn't challenge them, and a casual player wouldn't want to have to face an obstacle that they can't overcome, but I guess that not everyone in the industry agrees to this, because of how they are still making their games, and honestly I kind of miss how older games encouraged replayability by letting you unlock harder difficulties, while modern games are not worth paying full price for them, since a lot of them have absolutely no replay value at all.

  • @Phokxyt
    @Phokxyt 10 дней назад +2

    DX and the remake can go in the dump im playing the non color version., anyway nice vid i look forward to seeing more

  • @DocDoak
    @DocDoak 3 дня назад

    The original has a mermaid bra and link being a pervert. And it has hippo boobs.
    The remake got rid of these, very unusal yet charming and wacky, parts in order to be more child friendly, so the original is better in my eyes

    • @DocDoak
      @DocDoak 3 дня назад

      Oh, and in the german translation we got characters saying "never without a condome!". This, of couse, got removed but was left in the game & watch Release

  • @ghost_undead
    @ghost_undead 3 дня назад

    Only thing I hate about the remake is that you cant kill cuccos and foxes with the magic rod nor magic powder.

    • @raakone
      @raakone 2 дня назад

      @@ghost_undead PETA approved?

  • @This_is_Phil
    @This_is_Phil 16 часов назад

    The remake is prettier, has lots os quality of life improvements, is easy to save and has and orchestrated soundtrack. The old ones don't ever compare. No nostalgia can match that.

  • @basilbenny6411
    @basilbenny6411 9 дней назад +2

    Dude. Be honest. The remake is perfect. The old one had places where you have to bomb to move forward in the game and there is no hint towards it. Remake is perfect end of the story

  • @SpokaneGirl85
    @SpokaneGirl85 11 дней назад

    I beat the GBC version so many times. I beat the Switch version only once.

  • @LeonardoRodrigues-uj1sm
    @LeonardoRodrigues-uj1sm 4 дня назад

    Do some ppl not realize the original game had 8 directional movement as well or are they just dumb?

  • @RoninCatholic
    @RoninCatholic 14 дней назад

    I think my biggest nitpick with the original is that the white space used on the sword sprite, capitalizing on your HUD and menu being white, means that when you're picking it up on the map the blade is partly invisible with ocean waves underneath it. Is this a glass sword rather than a steel one?

  • @Gonsoi
    @Gonsoi 11 дней назад

    links awakening is really fair compared to old zelda. I completed the game when i was young without knowing one word of english. The overworld puzzles are not that stupid as zelda 1. Zelda Links awakening is fair compared to the first games and contained the perfect formula of the game that nintendo used for later titles. Is the best and any zelda fan have it on its top 3

  • @Nigel222
    @Nigel222 14 дней назад

    Clint Stevens reference. Pog.

  • @MacUser2-il2cx
    @MacUser2-il2cx 14 дней назад

    It's kinda funny how they made the first boss in the remake look like a bunch of cheesburgers chained together. lol

  • @raakone
    @raakone 4 дня назад

    Sometimes in an effort to "balance" things, they take things too far one way or another, ironically.
    Also, you neglected to mention the difference between the original and the DX (and showed footage from both). Just a minor nitpick with your video.
    Besides agreeing with @katt-the-pig about the photo subquest that should have been retained (And maybe expanded), another thing? Don't like how they changed Link himself. I mean, I get the impression they were worried about alienating "newer" fans of his, but a result? The added white tights, and in some scenes, he looks like the one from WindWaker (but with different colored clothing). He's not supposed to be the WindWaker, he's the WindFISHWaker, there's a difference!

  • @AvidadeHenrique
    @AvidadeHenrique 16 дней назад +1

    Great video, this channel deserves more subscribers

  • @NIN948
    @NIN948 5 дней назад +1

    This entire video is honestly confusing to watch

  • @itspastmybedthyme
    @itspastmybedthyme 15 дней назад +1

    Great video! I totally agree with you about the updated fast travel not being a good addition, but I personally don't mind the shell sensor at all. These games are so fun regardless! LA is my fav Zelda game too.

  • @dekufiremage7808
    @dekufiremage7808 3 дня назад

    For me, I just really dislike the presentation of the remake. A lot of the music is downright worse in the switch version, especially that cacophony they decided to slap together for Angler's Tunnel. And the new art direction does a disservice to the original intent of the game. There's a lot of abstraction and suspension of disbelief that comes with 8 bit sprite art. A house that is three towns and 12 people total can be understood to be just a representation of a small village. This doesn't hold true for a 3D game that takes a tile by tile remake approach.

  • @jennilocke
    @jennilocke 15 дней назад

    I grew up on LA. I used to steal my older brother's copy and his OG brick gameboy until i got my own gameboy pocket and a copy of LA for Christmas.
    The switch remake.... idk man. I don't hate the art style or the music, they just don't fit the game. This is almost definitely my own biases, but LA is quintessential adventure in the Zelda series. And I'll never forgive the remake for completely ruining the atmosphere of the game. Like, compare the original Tal Tal Heights theme to the switch remake. The original is iconic. The remake is completely watered down.
    Also, in the original game, you could cancel out of text boxes. I recently replayed DX and not being able to cancel out of that ridiculous compass text box made me want to tear my hair out lol

  • @blinkingberry9591
    @blinkingberry9591 15 дней назад

    25:15 Who wouldn't dig this patch of grass up? Me, that's who. I completely forgot the shovel existed for most of the game.

  • @AnonimitySmith
    @AnonimitySmith 4 дня назад

    Dude, what an engaging critique of some must play Zelda games. I really like how you admired and appreciated it but didn't let your enjoyment create a bias for the video. It was objective. That's an informative video that I had a good time watching. Thanks

  • @Xurikk
    @Xurikk 16 дней назад +10

    MM remake was literally unplayable, I couldn't get past any of the deku scrub lillypad sections without the proper momentum.

    • @Aelvir114
      @Aelvir114 6 дней назад +2

      This is literally untrue. Not only can you go through them without the spin momentum even in the original but you also do get a momentum increase from spinning like in the original, the ridiculous distance increase (which was not intended to be as far as it was in the original) is just reduced to what was intended originally.
      MM3D also is not a remake, it is a remaster. The remake has some problems but it’s not unplayable and the Deku skipping is not one of those major problems. The Zora swimming is far worse is a change. And censoring the Garos bombing themselves I was not a fan of.

  • @applegreen7456
    @applegreen7456 13 дней назад

    Please do a video comparing Breath of the wild with tears of the kingdom. It would be quite fun to watch

  • @Leonardovideogoes
    @Leonardovideogoes 7 дней назад

    simple, it got easier, it got shorter

  • @eqx7168
    @eqx7168 7 дней назад

    Time for oracle revisit

  • @ormie1825
    @ormie1825 15 дней назад +1

    Even though I think the remake is better, I can’t deny this video is very well made. Good job!

  • @Trolejbuss.
    @Trolejbuss. 9 минут назад

    This guy is mad that a kid's game instead of being easy is now made to be very easy.
    This game is literally made for toddlers

  • @crinklyonion1410
    @crinklyonion1410 10 дней назад

    I feel like you are definitely just biased to the original. When defending the original at 6:20 you say that people should be talking to every NPC, but then at 27:30 you say people aren’t going to be talking to every NPC. So which is it?
    Not only that, but in another part of the video you said that people should be picking up every single rock, cutting every single blade of grass, and talking to everyone they see, and then later on you say that people aren’t going to be doing that. Overall this video just sounded very hypocritical.

  • @CrazyGamerDude17
    @CrazyGamerDude17 13 дней назад

    Did you ever try Link's Awakening DX HD? It was just a fan remake but I still believe it's the definitive way to play honestly, it's all over on different forums and internet archive, I think a comparison of DX to DX HD would be cool if you're ok with poking the wasp nest that is nintendo

  • @jescis0
    @jescis0 12 дней назад

    I have all three copies of this game, all imported from Japan and I PREFER the OG or the DX version over the remake… but I don't hate the remake for the graphics more of the points you said in your video. My only addendum to what is said in your video is that the Dampè quest to BUY the labyrinth builder pieces at a certain point, 1280 Rupees per in the shop?!?! I 100% this game in my opinion because I'm not staying in the game to BUY more pieces for a SIDEQUEST!! Otherwise, yeah it's not a bad game…

  • @amandagallentine5884
    @amandagallentine5884 2 дня назад

    Bro thinks harder is better it can be fun if you're skilled but this is probably introducing many people too zelda

  • @MrMindCloud
    @MrMindCloud 4 дня назад

    Hot take - both are mediocre and the new one is better simply because the gameplay is smoother and more enjoyable.
    I first played Link’s Awakening GBC like 6 years ago and so I have no inherent bias or nostalgia for it. I found it underwhelming and overtly basic in comparison to most other Zelda games, ESPECIALLY compared to its objectively superior successors, the Oracle games.

  • @RhapsodyHC
    @RhapsodyHC 13 дней назад +1

    It’s 2024 and we still complain about fast traveling lol. I don’t get how it discourages exploration. It just reduces repetitive content. I still got lost in the remake, like when I couldn’t find the hidden stair to Animal Village, I explored the island for a while.
    One good thing about adding more shells and hearts is that you spend more time with NPCs doing their many quests which strengthens the story. Other than that the shells do suck because the final reward is terrible and some of them can drag for too long like Dampe’s quest.
    I think you’re a bit nitpicky with the shell puzzles. The bomb in the hole for example is pretty intuitive with the shell sensor giving you a hint that the shell is nearby and the hole stands out. If you dig and can’t find it, you should think and try something else. And the Walrus is where Marin sings to him so it makes sense to play the Ballad for him. Yet you defended non revealing bombable walls despite both concepts being the same with you having to think for a solution to the puzzle.
    The easier bosses is where I can’t forgive the remake.

  • @MacUser2-il2cx
    @MacUser2-il2cx 14 дней назад

    The item management system was great. Being able to equip both buttons with any weapon was a game changer because the GB only had two face buttons and in the 3 Zelda games before it, the sword was mapped to one button already and it was permanent. For some odd reason every reviewer brings up the damn menus and i never had a problem with it. -.-' You guys are big babies!

  • @45yearsold
    @45yearsold 20 часов назад

    Bro, you're just glazing the original way to damn much.

  • @religion15
    @religion15 14 дней назад +1

    19:52 If you feel bad about it, ALTTP is a complete downgrade from Zelda 1's bombable-walls. 98% of them have cracks and visible. People claim "GOOD GAME DESIGN", I claim "They are not secrets anymore. They are just another doors, and bombs are another Keys"

    • @samborkitty
      @samborkitty  14 дней назад

      great point. definitely agree

  • @Narbris
    @Narbris 14 дней назад +1

    I got the original for my 6th birthday, I am now 37. It has long been one of my all time favorite games. It holds so much sentimental value to me. That said you really down play a couple of the major problems of the original. You mention the item management takes a few seconds to switch back and forth, but there are points in the game where you move a couple paces and need to switch and then a couple more and switch again. Also the text boxes every time you accidentally touch something are so horribly bad. Both of these things can quickly make the original feel like a chore. I often find nowadays that it's hard to have a 30 minute window to play and these unnecessary things like this in older games suck the fun out so quickly. You also mention the lack of difficulty but I don't remember you mentioning the hero mode in the video. Playing hero mode without losing a life brought back a lot of the challenging fun and stress of the original in a good way. Again I love the game and I love the remake, but I feel like you are wearing rose colored glasses when you gloss over the shortcomings of the original.

  • @david_gaia
    @david_gaia 2 дня назад +1

    anyone telling you you're nostalgia biased is probably too young to have an opinion on this. great video, i feel the industry is running out of ideas so they polish old games like this to appeal to newer crowds. i honestly think DX is a more enjoyable experience, the limitations of pixel art at the time really give this game a unique charm, and the fact DX is in color as opposed to its GB counterpart, really gave it some new life during the time of its release. removing the camera mouse side quest is like removing the biggoron sword side quest, its really dumb IMO and should have been included as an option for newer players.

  • @w4zpy992
    @w4zpy992 7 дней назад

    WDYM YOU ONLY GOT 180 SUBS BRO YOU NEED TO GET A MILLION ASAP

  • @harrymason5087
    @harrymason5087 11 дней назад

    I disliked some of the small gameplay changes

  • @Sin_Alder
    @Sin_Alder 13 дней назад

    11:37 and 11:43
    Okay, well that's just an outright lie. The original had a cartoony and almost story book art style, where the remake looks like a cash-grab mobile game. It's neither faithful nor beautiful.

  • @jimhalpert0
    @jimhalpert0 6 дней назад

    The remake was the second Zelda game I finished and it is what got me hooked to the Legend of Zelda properly. I shall not hear any disrespect towards it. I’m sure it spawned a brand new fan base for Zelda.

    • @Aelvir114
      @Aelvir114 6 дней назад

      I mean aside from it disrespecting the original’s artstyle, ruining the continuity of the original by adding a shield that never existed in the original nor in that timeline, and making the game look like a phone game. Long time Zelda fans have every right to criticize it.

  • @Faygris
    @Faygris 13 дней назад

    To me, the remake is the perfect remake. It improves and modernizes everything that needs it, while still perfectly preserving the feel and atmosphere of the original

  • @DoctorMario606
    @DoctorMario606 8 дней назад

    It honestly just sounds like your biased to the original. Your reasoning for fast travel being bad is so insane 😂

  • @emerylsg
    @emerylsg 4 дня назад

    this has to genuinely be one of the most crybaby/nitpicky videos i have seen in a long time, like holy shit