@@RandomPerson-kz9uf on Expert only, the drum section at 2:55 is out of sync with the song, same thing for most of Kaito's rap break. Hard, normal and easy don't have this issue. They're still pretty fun
one thing i suck at in the project diva games are the multi-buttons (or whatever you call them.) i get stressed whenever i see one and my fingers spaz out and never press the right buttons. any help?? edit: yall this comment is literally a year old ive improved so much lmfao
It seems like maybe you’re panicking and that causes you to mess up. If you do the practise mode, you can note down any particularly difficult sequences and be prepared for them, which will help you panic less!
Sure, it’s off sync, but there is a pattern to it. The drum break is basically: 4, 3, 8, 24. The strategy to get better at the drum break is to basically count in your head the number pattern I have here. Each time the number resets back to 1, the notes fly in faster and the tempo increases. You count to 7 (I prefer to do 4+3), and then afterwards when the notes fly in faster, you count in one big group of 4 (8 notes total) and then on the final tempo increase, count in big groups of 6 (each beat contains 4 notes, and since there are 6 beats, that makes 24). Once I figured out how to do this, it made the part more consistent every time for me. Off sync? Sure. But now I scoff at how simple it was with that strategy. The only _real_ issue you have to worry about here is that you need to make sure your spam is consistent and that you’re not going too slow or too fast on the spam. A strategy for that is to watch when the notes approach their outlines and then adjust if you’re ever so slightly off tempo. Works every time when I do it. Use my strategy. It will help make the chart less bitchy to perfect.
I've learned by using the tambourine 2 sound for the buttons, that I'm not as on beat with the songs as I THINK I am...it really helps you realize that the default timing is just ever so slightly out of synch lol.
Here is how to not let it be your sleep paralysis demon. Sure, the chart is off sync to the drum break, but there is a pattern to it. The drum break is basically: 4, 3, 8, 24. The strategy to get better at the drum break is to basically count in your head the number pattern I have here. Each time the number resets back to 1, the notes fly in faster and the tempo increases. You count to 7 (I prefer to do 4+3), and then afterwards when the notes fly in faster, you count in one big group of 4 (8 notes total) and then on the final tempo increase, count in big groups of 6 (each beat contains 4 notes, and since there are 6 beats, that makes 24). Once I figured out how to do this, it made the part more consistent every time for me. Off sync? Sure. But now I scoff at how simple it was with that strategy. The only _real_ issue you have to worry about here is that you need to make sure your spam is consistent and that you’re not going too slow or too fast on the spam. A strategy for that is to watch when the notes approach their outlines and then adjust if you’re ever so slightly off tempo. Works every time when I do it. Use my strategy. It will help make the chart less bitchy to perfect.
Eh, but there are some songs in extreme thag are super easy, like The secret garden (The easiest one in ex). With just a little of practice you can do whatever you want!
@@sayakao5645Drum break isn’t that bad once you know the number pattern for it. Also the other parts aren’t really an issue to me. Charting is decent at best. It’s not the worst but it’s not the best.
It’s not pure luck. Sure, it’s off sync, but there is a pattern to it. The drum break is basically: 4, 3, 8, 24. The strategy to get better at the drum break is to basically count in your head the number pattern I have here. Each time the number resets back to 1, the notes fly in faster and the tempo increases. You count to 7 (I prefer to do 4+3), and then afterwards when the notes fly in faster, you count in one big group of 4 (8 notes total) and then on the final tempo increase, count in big groups of 6 (each beat contains 4 notes, and since there are 6 beats, that makes 24). Once I figured out how to do this, it made the part more consistent every time for me. Off sync? Sure. But now I scoff at how simple it was with that strategy. The only _real_ issue you have to worry about here is that you need to make sure your spam is consistent and that you’re not going too slow or too fast on the spam. A strategy for that is to watch when the notes approach their outlines and then adjust if you’re ever so slightly off tempo. Works every time when I do it. Use my strategy. It will help make the chart less bitchy to perfect. To be honest, this chart was more fun for me to do then fucking Extra Extreme Francisca. But again, maybe I’m just different.
@@arturoromero951 I've got high score in this ik how bull the spam is. But the fact sega can make spams speed up (like gaikotsu) and just choose not to here was a fucking waste
@@DigDig_1999 And I’ve got a Perfect as well on this. This is just my take. At the same time, if they were way too accurate with the drum break, the notes would have flown in way too fast. I understand it’s off-sync but sometimes y’all be overdramatic about charts like this. At least with Skeleton Orchestra the spam is at a level and tempo to be accurately charted. This isn’t. So their only option? Offsync drumming. Oh, you want them to add no drumming? Go to the Normal chart. Or go to PPD. Look at Betty the Liar Ex Ex and Bring It On Ex Ex, which has accurately charted fast spam. People still complained. Again, my point. People be complaining too much about the chart. It’s decent at best to me.
That's why I switched to arrows, because it helps my brain process which direction to go way easier. Having to deal with XYBA or PlayStation symbols is not my forte
Check out Hisokeee’s videos for beginning and intermediate players. He has a list of songs and time stamps for practicing different elements in the game
Try to be as precise as possible with your timing and if you notice yourself slipping up on timings try to get it back, use the practice mode to work on things as well. If it hurts at all remember to take breaks and practice often so you build stamina, cause you’ll need it.
Uhhhhh why is everyone complaining about the chart? It's accurate to Miku, Kaito and the background music so what is the problem then? 25-8-2023 edit, i still cant perfect it because the drumsolo is offsync
the drum solo at 2:55 is way off time if u listen closely, with ppl who only play well because of the rhythm of the song it can be hard to get the timing right when they press the notes
@@siannmac It’s not hard once you know the pattern of the drum break. Sure, it’s off sync, but there is a pattern to it. The drum break is basically: 4, 3, 8, 24. The strategy to get better at the drum break is to basically count in your head the number pattern I have here. Each time the number resets back to 1, the notes fly in faster and the tempo increases. You count to 7 (I prefer to do 4+3), and then afterwards when the notes fly in faster, you count in one big group of 4 (8 notes total) and then on the final tempo increase, count in big groups of 6 (each beat contains 4 notes, and since there are 6 beats, that makes 24). Once I figured out how to do this, it made the part more consistent every time for me. Off sync? Sure. But now I scoff at how simple it was with that strategy. The only _real_ issue you have to worry about here is that you need to make sure your spam is consistent and that you’re not going too slow or too fast on the spam. A strategy for that is to watch when the notes approach their outlines and then adjust if you’re ever so slightly off tempo. Works every time when I do it. Use my strategy. It will help make the chart less bitchy to perfect.
Alright, listen up man. There is a pattern to it. I’ll help you with that even though I’m late to the party. The drum break is basically: 4, 3, 8, 24. The strategy to get better at the drum break is to basically count in your head the number pattern I have here. Each time the number resets back to 1, the notes fly in faster and the tempo increases. You count to 7 (I prefer to do 4+3), and then afterwards when the notes fly in faster, you count in one big group of 4 (8 notes total) and then on the final tempo increase, count in big groups of 6 (each beat contains 4 notes, and since there are 6 beats, that makes 24). Once I figured out how to do this, it made the part more consistent every time for me. Off sync? Sure. But now I scoff at how simple it was with that strategy. The only _real_ issue you have to worry about here is that you need to make sure your spam is consistent and that you’re not going too slow or too fast on the spam. A strategy for that is to watch when the notes approach their outlines and then adjust if you’re ever so slightly off tempo. Works every time when I do it. Use my strategy. It will help make the chart less bitchy to perfect. To be honest, this chart was more fun for me to do then fucking Extra Extreme Francisca. But again, maybe I’m just different.
I don’t know how people play with the shapes.. I have to use the full arrows haha I think it’s because I go off the color so if they just added colored shapes I’d be fine, but I don’t know.
For any of you guys complaining and bitching about “oH tHiS cHaRt iS sO bAd!!,” then shut the hell up and listen to the strategy I have on how to do the drum break. It will help you because it helped me. Now listen up. The drum break is basically: 4, 3, 8, 24. The strategy to get better at the drum break is to basically count in your head the number pattern I have here. Each time the number resets back to 1, the notes fly in faster and the tempo increases. You count to 7 (I prefer to do 4+3), and then afterwards when the notes fly in faster, you count in one big group of 4 (8 notes total) and then on the final tempo increase, count in big groups of 6 (each beat contains 4 notes, and since there are 6 beats, that makes 24). Once I figured out how to do this, it made the part more consistent every time for me. Off sync? Sure. But now I scoff at how simple it was with that strategy. The only _real_ issue you have to worry about here is that you need to make sure your spam is consistent and that you’re not going too slow or too fast on the spam. A strategy for that is to watch when the notes approach their outlines and then adjust if you’re ever so slightly off tempo. Works every time when I do it. Use my strategy. It will help make the chart less bitchy to perfect. To be honest, this chart was more fun for me to do then fucking Extra Extreme Francisca. But again, maybe I’m just different.
Here is how to do the drum break. The drum break is basically: 4, 3, 8, 24. The strategy to get better at the drum break is to basically count in your head the number pattern I have here. Each time the number resets back to 1, the notes fly in faster and the tempo increases. You count to 7 (I prefer to do 4+3), and then afterwards when the notes fly in faster, you count in one big group of 4 (8 notes total) and then on the final tempo increase, count in big groups of 6 (each beat contains 4 notes, and since there are 6 beats, that makes 24). Once I figured out how to do this, it made the part more consistent every time for me. Off sync? Sure. But now I scoff at how simple it was with that strategy. The only _real_ issue you have to worry about here is that you need to make sure your spam is consistent and that you’re not going too slow or too fast on the spam. A strategy for that is to watch when the notes approach their outlines and then adjust if you’re ever so slightly off tempo. Works every time when I do it. Use my strategy. It will help make the chart less bitchy to perfect.
Oh double notes? Press the buttons simultaneously on the notes. You can use D-pad and face buttons. If you still struggle with it, watch Hisokeee’s tutorials for Mega Mix and Future Tone.
Becuase the megamix you must more pay for old song than pdft , pdft have all song except 10 song from megamix, but pdft will get 9 song from megamix , so megamix not worth to buy But if you have money and play megamix anywhere why not?
if you already have future tone you're probably better off sticking with that since mega mix is pretty much a port of future tone except with less songs. Mega mix does come with new songs that are actually pretty fun (like jitterbug once you get used to the rhythm) but most of those are going to future tone anyway, and most future tone songs are sold separately as dlc for mega mix as for input delays, you can manually adjust that in game/control settings overall if you already have future tone, I wouldn't buy it *again* for the switch - there's many portable rhythm games for mobile - osu!droid comes to mind
If you want it on Switch or PC or to play it on the go, it’s worth it. But if you have FT, it’s best to stick with FT since all DLC is in the game anyways
You just swipe both joysticks to the right. If you're using the trigger buttons for those notes you can also press R and ZR at the same time but that's kinda difficult to do on the joycons
They said that in the pro controller is impossible to play. Use the joy-cons or the ps4 controller with an adapter to the switch's dock. I haven't played with PS4 controller but I am thinking of buying one with an adapter.
no??? they dont??? perfects are no safes, bads, and no worsts. all cool is just a challenge by players OR a way to rank up on the leaderboards (if youre good enough. most of us arent.) just a way to challenge, get high on leaderboards or get the most points. even if you watch any perfect vireo, youll see in a few videos that there are goods/fines.
What source did you get THAT from??? Perfects are literally only getting Cools and Goods. What you’re seeing HERE is a No Goods Perfect, which is extremely hard to pull off and not worth the time unless you’re dedicated on getting #1 on the leaderboards.
a shame i have to rely on other people's perfects to get the out of sync rhythm right - they could've done so much more for the song for some of the verse parts they chose the *worst* part to focus on, too (the woo! sounds during verses)
Chart is decent at best. Not the worst but not the best. If you’re complaining about the drum break, there is a pattern to it. Find my comment in the thread and you’ll figure it out. I don’t have time to explain to a bunch of whiny people that struggle with a drum break and then complain that it’s all Sega’s fault. Yea, they could have done some charts better but y’all be overdramatizing this shit lmao
Sure, it’s off sync, but there is a pattern to it. The drum break is basically: 4, 3, 8, 24. The strategy to get better at the drum break is to basically count in your head the number pattern I have here. Each time the number resets back to 1, the notes fly in faster and the tempo increases. You count to 7 (I prefer to do 4+3), and then afterwards when the notes fly in faster, you count in one big group of 4 (8 notes total) and then on the final tempo increase, count in big groups of 6 (each beat contains 4 notes, and since there are 6 beats, that makes 24). Once I figured out how to do this, it made the part more consistent every time for me. Off sync? Sure. But now I scoff at how simple it was with that strategy. The only _real_ issue you have to worry about here is that you need to make sure your spam is consistent and that you’re not going too slow or too fast on the spam. A strategy for that is to watch when the notes approach their outlines and then adjust if you’re ever so slightly off tempo. Works every time when I do it. Use my strategy. It will help make the chart less bitchy to perfect. To be honest, this chart was more fun for me to do then fucking Extra Extreme Francisca. But again, maybe I’m just different.
Hard mode drum part works different than the Extreme drum part. So the pattern for hard mode is: 2, 2, 3, 8, slider. Each time the number resets back to one is when the notes fly in faster and the tempo increases. Practice by counting the pattern in your head and making sure you watch when the notes hit the outlines. Then once you finish counting the 8 pattern (I prefer to count in big beats of 2; with four notes on each beat) you then hit the slider and you’re past that part. Works like a charm. Trust me, once you get those drum breaks easier with that pattern in mind, it’s pretty much a skill issue for the people that are unaware.
It’s not THAT terrible. Sure, it’s off sync, but there is a pattern to it. Y’all be overdramatic sometimes like damn. The drum break is basically: 4, 3, 8, 24. The strategy to get better at the drum break is to basically count in your head the number pattern I have here. Each time the number resets back to 1, the notes fly in faster and the tempo increases. You count to 7 (I prefer to do 4+3), and then afterwards when the notes fly in faster, you count in one big group of 4 (8 notes total) and then on the final tempo increase, count in big groups of 6 (each beat contains 4 notes, and since there are 6 beats, that makes 24). Once I figured out how to do this, it made the part more consistent every time for me. Off sync? Sure. But now I scoff at how simple it was with that strategy. The only _real_ issue you have to worry about here is that you need to make sure your spam is consistent and that you’re not going too slow or too fast on the spam. A strategy for that is to watch when the notes approach their outlines and then adjust if you’re ever so slightly off tempo. Works every time when I do it. Use my strategy. It will help make the chart less bitchy to perfect. To be honest, this chart was more fun for me to do then fucking Extra Extreme Francisca. But again, maybe I’m just different.
Charting for this is decent at best. Not the worst but not the best. Some of y’all be overdramatizing this shit just cuz y’all can’t get the drum break. Read my comment in the thread on how to do it. Can’t bother spamming helpful advice.
The sound the notes make as you hit them is really satisfying
hearing the little papapapapap is just so nice 😌
I worship the “TSSH” sound. Always.
But it kinda fits with the Genroku theme, but not the party one..?
Ah Giorno, a man of culture I see. 🤝
I agree, Giorno.
set the button fx to tambourine 😌
Great work, this song doesn't exactly look charted well. Which sucks because I really love this song.
I agree but drawing and song
Samee, but is easy-hard charted weird too?
@@strudelh i heard that Hard is fun, so probably not.
How is it charted wrong? It doesnt look bad. But i saw Hisokee say its not fun. So please explain?
@@RandomPerson-kz9uf on Expert only, the drum section at 2:55 is out of sync with the song, same thing for most of Kaito's rap break. Hard, normal and easy don't have this issue. They're still pretty fun
Easy: Easy
Normal: Normal
Hard: a bit hard
Extreme: nope
Extra Extreme: _"say sike right now"_
My thumbs would simply perish if an extra extreme chart existed for this song
ikr! the extreme difficulty has nothing to do with the hard difficulty omg why are they so far apart
one thing i suck at in the project diva games are the multi-buttons (or whatever you call them.) i get stressed whenever i see one and my fingers spaz out and never press the right buttons. any help??
edit: yall this comment is literally a year old ive improved so much lmfao
You should watch hisokees intermediate project diva video I think he just uploaded like a day or two ago
I was teribat them to just practice an ungodly amount
Terrible* I don't know how to edit comments
@@doge_is_life5083 you click on those three buttons next to your comment and then some options will pop up, one of them being the edit button
It seems like maybe you’re panicking and that causes you to mess up. If you do the practise mode, you can note down any particularly difficult sequences and be prepared for them, which will help you panic less!
Awesome job! The charting for this song is terrible! Especially that drum solo. Glad to see someone perfect it.
Omg ik. I can never hit the notes for that dammed drumb solo right
exactly
Yea,it really sucks.Would they ever try to patch it or something?Or is it going to be the same forever?
@@mashypotat1941 it looks more in sync now i guess look at his last vid with this song
Wait what drum solo?
meanwhile I’m over here still on easy
Me though
I'm in hard looking for extreme
@@almondmery6946 how
I can only play normal ;w;
@@Arglend1 I can do some normal songs ;-;
All mitchie m songs are amazing to play.
Except for the ones that are terribly charted, like this one
@@alektheopossum same lol
@@ActualMandMI like it. Chart may be offsync to the drum part, but there is a strategy I learned to this that made it a lot easier.
2:55 always messes me up
same here ive only passed it like once before, aaaa it’s so difficult!!
its because its offsync
Sure, it’s off sync, but there is a pattern to it.
The drum break is basically: 4, 3, 8, 24. The strategy to get better at the drum break is to basically count in your head the number pattern I have here. Each time the number resets back to 1, the notes fly in faster and the tempo increases. You count to 7 (I prefer to do 4+3), and then afterwards when the notes fly in faster, you count in one big group of 4 (8 notes total) and then on the final tempo increase, count in big groups of 6 (each beat contains 4 notes, and since there are 6 beats, that makes 24). Once I figured out how to do this, it made the part more consistent every time for me. Off sync? Sure. But now I scoff at how simple it was with that strategy.
The only _real_ issue you have to worry about here is that you need to make sure your spam is consistent and that you’re not going too slow or too fast on the spam. A strategy for that is to watch when the notes approach their outlines and then adjust if you’re ever so slightly off tempo. Works every time when I do it. Use my strategy. It will help make the chart less bitchy to perfect.
I've learned by using the tambourine 2 sound for the buttons, that I'm not as on beat with the songs as I THINK I am...it really helps you realize that the default timing is just ever so slightly out of synch lol.
The drum part is my sleep paralysis demon
Here is how to not let it be your sleep paralysis demon. Sure, the chart is off sync to the drum break, but there is a pattern to it.
The drum break is basically: 4, 3, 8, 24. The strategy to get better at the drum break is to basically count in your head the number pattern I have here. Each time the number resets back to 1, the notes fly in faster and the tempo increases. You count to 7 (I prefer to do 4+3), and then afterwards when the notes fly in faster, you count in one big group of 4 (8 notes total) and then on the final tempo increase, count in big groups of 6 (each beat contains 4 notes, and since there are 6 beats, that makes 24). Once I figured out how to do this, it made the part more consistent every time for me. Off sync? Sure. But now I scoff at how simple it was with that strategy.
The only _real_ issue you have to worry about here is that you need to make sure your spam is consistent and that you’re not going too slow or too fast on the spam. A strategy for that is to watch when the notes approach their outlines and then adjust if you’re ever so slightly off tempo. Works every time when I do it. Use my strategy. It will help make the chart less bitchy to perfect.
how did u pass that crappy note chart
When you watch the video of a extreme perfect it looks so easy but when you do it it is super hard
Eh, but there are some songs in extreme thag are super easy, like The secret garden (The easiest one in ex). With just a little of practice you can do whatever you want!
@@kellyscorner1319 and God Tier Tune
@@ditzylilorgans Another easy one! Tell your world.
My least favorite parts of the chart is 0:00-3:37
Okay, but my least favorite parts are 1:09-1:13, 2:11-2:15, 2:40-2:41, 2:51-2:55, 2:55-3:01, and 3:37-3:47
So out of sync its disturbing me
@@BOOMBoom-tv4kv Especially that drum part like wtf
@@sayakao5645 nah kaito's rap is the worst
@@sayakao5645Drum break isn’t that bad once you know the number pattern for it. Also the other parts aren’t really an issue to me. Charting is decent at best. It’s not the worst but it’s not the best.
That spam is just pure luck, they didn't even bother to sync it
It’s not pure luck. Sure, it’s off sync, but there is a pattern to it.
The drum break is basically: 4, 3, 8, 24. The strategy to get better at the drum break is to basically count in your head the number pattern I have here. Each time the number resets back to 1, the notes fly in faster and the tempo increases. You count to 7 (I prefer to do 4+3), and then afterwards when the notes fly in faster, you count in one big group of 4 (8 notes total) and then on the final tempo increase, count in big groups of 6 (each beat contains 4 notes, and since there are 6 beats, that makes 24). Once I figured out how to do this, it made the part more consistent every time for me. Off sync? Sure. But now I scoff at how simple it was with that strategy.
The only _real_ issue you have to worry about here is that you need to make sure your spam is consistent and that you’re not going too slow or too fast on the spam. A strategy for that is to watch when the notes approach their outlines and then adjust if you’re ever so slightly off tempo. Works every time when I do it. Use my strategy. It will help make the chart less bitchy to perfect.
To be honest, this chart was more fun for me to do then fucking Extra Extreme Francisca. But again, maybe I’m just different.
@@arturoromero951 I've got high score in this ik how bull the spam is. But the fact sega can make spams speed up (like gaikotsu) and just choose not to here was a fucking waste
@@DigDig_1999 And I’ve got a Perfect as well on this. This is just my take. At the same time, if they were way too accurate with the drum break, the notes would have flown in way too fast. I understand it’s off-sync but sometimes y’all be overdramatic about charts like this. At least with Skeleton Orchestra the spam is at a level and tempo to be accurately charted. This isn’t. So their only option? Offsync drumming. Oh, you want them to add no drumming? Go to the Normal chart. Or go to PPD. Look at Betty the Liar Ex Ex and Bring It On Ex Ex, which has accurately charted fast spam. People still complained. Again, my point. People be complaining too much about the chart. It’s decent at best to me.
Well done dude
It took way to long to memorise which button was what on the switch -.-
you can change them
Use PS notes then... Or arrows
That's why I switched to arrows, because it helps my brain process which direction to go way easier. Having to deal with XYBA or PlayStation symbols is not my forte
im so used to project diva on the psp lmaooo that i was lost af when i first played it
what is the sound effect for the notes? i really like it
p sure it's tambourine 2, i use it in future tone and it actually makes timing way easier for overlapping notes
haley I use it to. I saw a big difference with my timing and how good I played after switching to it. Its my favorite one.
Do you have any tips on the fast button presses I’m really bad at them 😅
alternate between the dpad and main buttons and practice
u mash both thumbs to the beat
Check out Hisokeee’s videos for beginning and intermediate players. He has a list of songs and time stamps for practicing different elements in the game
Try to be as precise as possible with your timing and if you notice yourself slipping up on timings try to get it back, use the practice mode to work on things as well. If it hurts at all remember to take breaks and practice often so you build stamina, cause you’ll need it.
Should have picked Mercy youre giving me flashbacks to “Eh, Ah Sou” 😂
this chart looks TERRIBLE omg well done on perfecting!! 💖
Uhhhhh why is everyone complaining about the chart? It's accurate to Miku, Kaito and the background music so what is the problem then?
25-8-2023 edit, i still cant perfect it because the drumsolo is offsync
It sometimes is out of sync on parts of the song
the drum solo at 2:55 is way off time if u listen closely, with ppl who only play well because of the rhythm of the song it can be hard to get the timing right when they press the notes
uwu chan ight lets see when it comes to ps4 as dlc if i can perfect it
Molly Diva Chan hopefully they’ll have maybe fixed the chart by then :/ i hope
@@siannmac It’s not hard once you know the pattern of the drum break. Sure, it’s off sync, but there is a pattern to it.
The drum break is basically: 4, 3, 8, 24. The strategy to get better at the drum break is to basically count in your head the number pattern I have here. Each time the number resets back to 1, the notes fly in faster and the tempo increases. You count to 7 (I prefer to do 4+3), and then afterwards when the notes fly in faster, you count in one big group of 4 (8 notes total) and then on the final tempo increase, count in big groups of 6 (each beat contains 4 notes, and since there are 6 beats, that makes 24). Once I figured out how to do this, it made the part more consistent every time for me. Off sync? Sure. But now I scoff at how simple it was with that strategy.
The only _real_ issue you have to worry about here is that you need to make sure your spam is consistent and that you’re not going too slow or too fast on the spam. A strategy for that is to watch when the notes approach their outlines and then adjust if you’re ever so slightly off tempo. Works every time when I do it. Use my strategy. It will help make the chart less bitchy to perfect.
I love this song so much! It’s so satisfying to play too, even though I can’t do much better than normal mode
Some reason Kaito sounds different in this song.
I think it’s just the way he’s tuned. I kinda like it, honestly.
@@asheisbored_ yeah, Mitchie M tunes Kaito so well. You should listen to "Seraphim on the ring" if you haven't already, he also sounds great there!
Thats just the MMM for ya. A.k.a. the "Mitchie M Magic"
He sounds so natural in this track unlike how he sounds like Kermit in every other song lolll
@Mikudan KAITO in Seraphin On The Ring doesn't sing, just talks
is it just me or are the sliding things super satisfying
Idk why y'all complaining about the mapping, it's not really that bad, and it DOES make sense beat-wise, at least to me it does.
Man, I was so close to actually finishing this chart, but the messed-up syncing with the drum part completely threw me off. I can't get it.
Alright, listen up man. There is a pattern to it. I’ll help you with that even though I’m late to the party.
The drum break is basically: 4, 3, 8, 24. The strategy to get better at the drum break is to basically count in your head the number pattern I have here. Each time the number resets back to 1, the notes fly in faster and the tempo increases. You count to 7 (I prefer to do 4+3), and then afterwards when the notes fly in faster, you count in one big group of 4 (8 notes total) and then on the final tempo increase, count in big groups of 6 (each beat contains 4 notes, and since there are 6 beats, that makes 24). Once I figured out how to do this, it made the part more consistent every time for me. Off sync? Sure. But now I scoff at how simple it was with that strategy.
The only _real_ issue you have to worry about here is that you need to make sure your spam is consistent and that you’re not going too slow or too fast on the spam. A strategy for that is to watch when the notes approach their outlines and then adjust if you’re ever so slightly off tempo. Works every time when I do it. Use my strategy. It will help make the chart less bitchy to perfect.
To be honest, this chart was more fun for me to do then fucking Extra Extreme Francisca. But again, maybe I’m just different.
So no one gonna talk about the 872 combo?
I don’t know how people play with the shapes.. I have to use the full arrows haha
I think it’s because I go off the color so if they just added colored shapes I’d be fine, but I don’t know.
A lot of us have been playing Future Tone or previous games for years so it's just what we are used to lol.
For any of you guys complaining and bitching about “oH tHiS cHaRt iS sO bAd!!,” then shut the hell up and listen to the strategy I have on how to do the drum break. It will help you because it helped me.
Now listen up. The drum break is basically: 4, 3, 8, 24. The strategy to get better at the drum break is to basically count in your head the number pattern I have here. Each time the number resets back to 1, the notes fly in faster and the tempo increases. You count to 7 (I prefer to do 4+3), and then afterwards when the notes fly in faster, you count in one big group of 4 (8 notes total) and then on the final tempo increase, count in big groups of 6 (each beat contains 4 notes, and since there are 6 beats, that makes 24). Once I figured out how to do this, it made the part more consistent every time for me. Off sync? Sure. But now I scoff at how simple it was with that strategy.
The only _real_ issue you have to worry about here is that you need to make sure your spam is consistent and that you’re not going too slow or too fast on the spam. A strategy for that is to watch when the notes approach their outlines and then adjust if you’re ever so slightly off tempo. Works every time when I do it. Use my strategy. It will help make the chart less bitchy to perfect.
To be honest, this chart was more fun for me to do then fucking Extra Extreme Francisca. But again, maybe I’m just different.
When you see your favorite artist get on project diva ( which is funny because I love Mitchie M and this is a song from them I think): *thumbnail*
Hello i have a problem with this Game,the thing is that It never saves my progress in the Game,can someone help me with that?
I plated it so many times on hard for fun i ended up getting a perfect without trying :^
Are you using the joycons? Or a DS4?
2:55 one question: how
Use the D-pad button
@@wondahoi517 I was already doing that .-.
Here is how to do the drum break.
The drum break is basically: 4, 3, 8, 24. The strategy to get better at the drum break is to basically count in your head the number pattern I have here. Each time the number resets back to 1, the notes fly in faster and the tempo increases. You count to 7 (I prefer to do 4+3), and then afterwards when the notes fly in faster, you count in one big group of 4 (8 notes total) and then on the final tempo increase, count in big groups of 6 (each beat contains 4 notes, and since there are 6 beats, that makes 24). Once I figured out how to do this, it made the part more consistent every time for me. Off sync? Sure. But now I scoff at how simple it was with that strategy.
The only _real_ issue you have to worry about here is that you need to make sure your spam is consistent and that you’re not going too slow or too fast on the spam. A strategy for that is to watch when the notes approach their outlines and then adjust if you’re ever so slightly off tempo. Works every time when I do it. Use my strategy. It will help make the chart less bitchy to perfect.
@@arturoromero951 Thanks
I wish this song was on future tone :(
we just have to wait for the DLC to come out lol
It is
Wow..just wow lol
This is so satisfying just to hear
Does anyone hav any tips on joined notes? I’m absolutely awful at them.
Simple, press the buttons shown at the same tiem
Oh double notes? Press the buttons simultaneously on the notes. You can use D-pad and face buttons. If you still struggle with it, watch Hisokeee’s tutorials for Mega Mix and Future Tone.
I can only get like 70% on this song on hard so I’m utterly blow away by this XD
Is megamix really worth it? I have Project diva on ps4 and But I wanna play project diva on the go. I've heard people say its not that good.
Handheld has input delays if that is what you are looking for.
Becuase the megamix you must more pay for old song than pdft , pdft have all song except 10 song from megamix, but pdft will get 9 song from megamix , so megamix not worth to buy
But if you have money and play megamix anywhere why not?
It does worth it, play it anywhere, do your own t-shirt, play new game mode, etc.
if you already have future tone you're probably better off sticking with that since mega mix is pretty much a port of future tone except with less songs. Mega mix does come with new songs that are actually pretty fun (like jitterbug once you get used to the rhythm) but most of those are going to future tone anyway, and most future tone songs are sold separately as dlc for mega mix
as for input delays, you can manually adjust that in game/control settings
overall if you already have future tone, I wouldn't buy it *again* for the switch - there's many portable rhythm games for mobile - osu!droid comes to mind
If you want it on Switch or PC or to play it on the go, it’s worth it. But if you have FT, it’s best to stick with FT since all DLC is in the game anyways
How do you hit the button twice on the switch at 0:29
You just swipe both joysticks to the right. If you're using the trigger buttons for those notes you can also press R and ZR at the same time but that's kinda difficult to do on the joycons
I feel like the normal/green chart is okay, but when it gets to hard/ex it falls out of sinc
the slider noise sounds so loud omg
i feel like this chart would be easier without any music lol
i havent played this because i dont have megamix but it just looks and sounds really off
Yesssssssssss
Hoping they make an ExEx version in the new dlc with a better chart
My hero
I finally got excellent/perfect on every song on hard today................expert makes my brain feel small
My hands would hurt.
これコントローラーでやってるの?
Will I have a copyright Strike if I stream this game on Elgato Game Capture Card?
I don't think so, because it's gameplay it's fair use.
What do you use to play? No way can I do this with a pro controller for the switch...
Qwazplop there’s a chance they used a DS4 but it just take some getting used to with switch controllers
They said that in the pro controller is impossible to play. Use the joy-cons or the ps4 controller with an adapter to the switch's dock. I haven't played with PS4 controller but I am thinking of buying one with an adapter.
Kelly's corner you need a normal ds4 and an 8bitdo USB adapter for it to work
@@tenten4940 Okay, I don't know what they are but I'd better know then.
Kelly's corner if you search 8bitdo switch ps4 adapter on amazon it should pop up
How did he/she do the button sounds like that? I wanna do that too haha
the button sound they used is tambourine 2 (you can change it somewhere, i dont have megamix so im not sure where exactly)
🤩
Wow
Anastasia
Anastasia Romanov
it sounds like an taiko controller
Bruh your playing in your playstaion 4
The problem about megamix is that perfects have to be all cools
no??? they dont???
perfects are no safes, bads, and no worsts.
all cool is just a challenge by players OR a way to rank up on the leaderboards (if youre good enough. most of us arent.)
just a way to challenge, get high on leaderboards or get the most points.
even if you watch any perfect vireo, youll see in a few videos that there are goods/fines.
Where’d you hear that from?? I’ve gotten a couple of perfects and they had fines in it
What source did you get THAT from??? Perfects are literally only getting Cools and Goods. What you’re seeing HERE is a No Goods Perfect, which is extremely hard to pull off and not worth the time unless you’re dedicated on getting #1 on the leaderboards.
Am I the only one listen to the song and didn't even bother the gameplay?
a shame i have to rely on other people's perfects to get the out of sync rhythm right - they could've done so much more for the song
for some of the verse parts they chose the *worst* part to focus on, too (the woo! sounds during verses)
how many times did u have to fucking play this
this adds onto the list of proof that sega went halfassed on mega39's. this chart could've had potential but the charting made it horrible
Chart is decent at best. Not the worst but not the best. If you’re complaining about the drum break, there is a pattern to it. Find my comment in the thread and you’ll figure it out. I don’t have time to explain to a bunch of whiny people that struggle with a drum break and then complain that it’s all Sega’s fault. Yea, they could have done some charts better but y’all be overdramatizing this shit lmao
One thing that I will always hate is that drum solo. It's so off synced making it stupid hard to get cools or even fines. Great job !!!
Sure, it’s off sync, but there is a pattern to it.
The drum break is basically: 4, 3, 8, 24. The strategy to get better at the drum break is to basically count in your head the number pattern I have here. Each time the number resets back to 1, the notes fly in faster and the tempo increases. You count to 7 (I prefer to do 4+3), and then afterwards when the notes fly in faster, you count in one big group of 4 (8 notes total) and then on the final tempo increase, count in big groups of 6 (each beat contains 4 notes, and since there are 6 beats, that makes 24). Once I figured out how to do this, it made the part more consistent every time for me. Off sync? Sure. But now I scoff at how simple it was with that strategy.
The only _real_ issue you have to worry about here is that you need to make sure your spam is consistent and that you’re not going too slow or too fast on the spam. A strategy for that is to watch when the notes approach their outlines and then adjust if you’re ever so slightly off tempo. Works every time when I do it. Use my strategy. It will help make the chart less bitchy to perfect.
To be honest, this chart was more fun for me to do then fucking Extra Extreme Francisca. But again, maybe I’m just different.
How in the FUCK-
Si bueno........ Quien tiene hambre?
Yo ueu
I would have gotten a perfect on the hard version if it wasn’t for the terrible drum part.
Hard mode drum part works different than the Extreme drum part. So the pattern for hard mode is: 2, 2, 3, 8, slider.
Each time the number resets back to one is when the notes fly in faster and the tempo increases. Practice by counting the pattern in your head and making sure you watch when the notes hit the outlines. Then once you finish counting the 8 pattern (I prefer to count in big beats of 2; with four notes on each beat) you then hit the slider and you’re past that part. Works like a charm. Trust me, once you get those drum breaks easier with that pattern in mind, it’s pretty much a skill issue for the people that are unaware.
That drum solo is charted so terribly why would someone do this-
It’s not THAT terrible. Sure, it’s off sync, but there is a pattern to it. Y’all be overdramatic sometimes like damn.
The drum break is basically: 4, 3, 8, 24. The strategy to get better at the drum break is to basically count in your head the number pattern I have here. Each time the number resets back to 1, the notes fly in faster and the tempo increases. You count to 7 (I prefer to do 4+3), and then afterwards when the notes fly in faster, you count in one big group of 4 (8 notes total) and then on the final tempo increase, count in big groups of 6 (each beat contains 4 notes, and since there are 6 beats, that makes 24). Once I figured out how to do this, it made the part more consistent every time for me. Off sync? Sure. But now I scoff at how simple it was with that strategy.
The only _real_ issue you have to worry about here is that you need to make sure your spam is consistent and that you’re not going too slow or too fast on the spam. A strategy for that is to watch when the notes approach their outlines and then adjust if you’re ever so slightly off tempo. Works every time when I do it. Use my strategy. It will help make the chart less bitchy to perfect.
To be honest, this chart was more fun for me to do then fucking Extra Extreme Francisca. But again, maybe I’m just different.
Ths is rasict
Racist you say? Lmao, why?
@@kellyscorner1319 just a joke i was very bored
@@shobbie_ In fact it was funny!
I’d rather play osu
is that the official chart? god it looks fucking horrid
Charting for this is decent at best. Not the worst but not the best. Some of y’all be overdramatizing this shit just cuz y’all can’t get the drum break. Read my comment in the thread on how to do it. Can’t bother spamming helpful advice.