Blender Tutorial | Radial Details

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  • Опубликовано: 3 авг 2024
  • blendermarket.com/products/50... To check out the full course. A free chapter from the new 50 Modeling Issues from Hell course.
    50 Modeling Issues from Hell on BlenderMarket: blendermarket.com/products/50...
    50 Modeling Issues from Hell on Gumroad:
    gumroad.com/l/50-modeling-iss...
    Socials:
    Gleb | RUclips: / glebalexandrov
    Aidy | RUclips: / aidyburrows3d
    Gleb's Twitter: / gleb_alexandrov
    Aidy's Twitter: / aidyburrows3d

Комментарии • 85

  • @VicSoh8649
    @VicSoh8649 4 года назад +53

    That feeling when you watch a Blender tutorial video and you know that it'll drastically improve your workflow... thanks!

    • @RREDesigns
      @RREDesigns 3 года назад

      Yeah, and then you try it and totally mess it up. xD

  • @samuelmezger
    @samuelmezger 4 года назад +66

    Wow, I never knew about the weld modifier
    Seems like it would have solved a lot issues I had in the past.

    • @danksley
      @danksley 4 года назад +6

      Its relatively new, so no fault of yours. It was only added in 2.82 if I am not mistaken.

  • @AidyBurrows3D
    @AidyBurrows3D  4 года назад +31

    Thanks so much to everyone for the support, you are the wind beneath our wings! :D Or fuel to the engine to put it in more hard surface terms :) This will likely be the last video from the course (in its current format) that ends up on RUclips here, probably the next step is adding the next phase - a bunch more content to it! Of which again a few more videos will find there way onto here too. :) Again thanks for everyone helping us to do this! :)

  • @CRogers
    @CRogers 4 года назад +10

    Tip: you don't need to make an empty in the first part to fix the bend axis, just select all nodes in edit mode and rotate 90deg on the X or Y axis. Good video. :)

  • @masterblaster7782
    @masterblaster7782 4 года назад +18

    Extremely helpful tips. Thanks Aidy.

  • @jeffg4686
    @jeffg4686 3 года назад

    You always make me realize I don't know squat about Blender. Thanks for reminding me, lol. Great stuff. So many shapes from that 1 modifier.

  • @falxonPSN
    @falxonPSN 4 года назад +5

    Brilliantly simple approach that many of us never thought of! Love it!

  • @DECODEDVFX
    @DECODEDVFX 4 года назад +3

    Good stuff man.

  • @alhdlakhfdqw
    @alhdlakhfdqw 4 года назад

    love all ur great informative comprehensive and short video Aidy! thank you very much for sharing :)

  • @Alkistduem24
    @Alkistduem24 3 года назад

    This is the most genius and the most helpful tutorial I’ve ever seen

  • @JollyFigNut
    @JollyFigNut 3 года назад

    I never would've thought to use the simple deform modifier in this way, thanks for sharing these great tricks!

  • @IllyasArt
    @IllyasArt 4 года назад

    I've been using Blender for almost 11 years, this video and Lofting shapes video really helped with problems I've had for years thanks! :D

  • @farhadsamadov3598
    @farhadsamadov3598 4 года назад

    Amazing! Thanks Aidy!

  • @MrCshx
    @MrCshx 4 года назад

    Pure gold tuts. Thanks alot. You Sir make my jaw constantly droping down

  • @Zolbat
    @Zolbat 4 года назад

    Thanks for all the few little tricks

  • @JaredOwen
    @JaredOwen 3 года назад +1

    Awesome video!

  • @richard29sher
    @richard29sher 4 года назад

    Been learning Blender over the past six months. I've watched every tutorial on RUclips....This one is in my top five, thank you for you adgility with Blender. I would not have imagined this procedure. It's brilliant!

  • @pojomcbooty
    @pojomcbooty 4 года назад

    Great work, well explained. Thanks for this, very handy!!

  • @derekdjay
    @derekdjay 3 года назад

    There's tons of types of circular models you can make with Array and Simple deform, I'm sure you already knew but you found this one to be the most practical. There's details that repeat axially, cillindrically or in Sailor Moon ribbon shapes, with various combinations of Empty or origin rotations and translations, or rotating the plane parallel or perpendicular in Edit mode. Just make sure the plan doesn't stay flat or sometimes it won't be Array'd.
    Simple deform is anything BUT simple.

  • @haroldw2823
    @haroldw2823 4 года назад

    Dude that was the coolest thing I've seen, Thanks Heaps

  • @RW_CreativeMedia
    @RW_CreativeMedia 4 года назад +1

    Nicely done!

  • @coffeediction
    @coffeediction 4 года назад

    I knew linked dupe exist, but never seen myself getting used to it, this reminds me alot of how useful it is, and no need for modifers at all, thanks.

  • @jenovaizquierdo
    @jenovaizquierdo 4 года назад +1

    Awesome tutorial Aidy, You made me subscribe.

  • @blazejpopowicz1362
    @blazejpopowicz1362 4 года назад +1

    I had no idea about Alt D. This is great, thank You.

  • @aveoxus1139
    @aveoxus1139 3 года назад

    Seriously thank you Aidy, really useful tutorial. To anyone reading this, once you follow the tutorial make a base version/ starter so you can pick it up without needing to set everything up again. Makes for a really useful template

  • @hidgik
    @hidgik 4 года назад +7

    Do you have a secret magic book of blender from which you learn all these amazing things?

    • @AidyBurrows3D
      @AidyBurrows3D  4 года назад +1

      hahaaa, no Blender is just super versatile, there's usually several ways of doing the same thing, and the devs just keep adding more. :D

  • @scottcassidy8471
    @scottcassidy8471 4 года назад +1

    This is so good. So, so good. Thanks!

  • @geoffrey3668
    @geoffrey3668 4 года назад

    Great tutorial! Thanks!

  • @FinalDriveGame
    @FinalDriveGame 4 года назад

    This is the kind of stuff that Blender should be making documentation for. 3ds max does radial symmetry really well, but this looks like it's more intuitive.

  • @berringervids
    @berringervids 4 года назад

    Great one! Thank you!

  • @DanielGrovePhoto
    @DanielGrovePhoto 4 года назад +1

    Great video with lots of tips!

  • @radpunch
    @radpunch 4 года назад +1

    I love learning little things like Ctrl+Shift+R for offset loops or Alt+D for the linked duplicates, moar shortcuts!

    • @pauldeddens5349
      @pauldeddens5349 4 года назад +1

      Ctrl + Shift + S scales the selected points into a sphere. Very useful for turning pseudo cube spheres into true spheres, and for making a squarish section of verts spherical.

  • @joacocavo2745
    @joacocavo2745 4 года назад

    Gold. Thank you

  • @cgcowboy
    @cgcowboy 4 года назад +1

    Brilliant!!!

  • @miss.penguin240
    @miss.penguin240 4 года назад

    Never even used the weld and deform modifiers. Thanks for this! It probably would've made a lot of my work 10 times easier.

  • @ChrisAllenMusic
    @ChrisAllenMusic 4 года назад

    Genius! Thank you!

  • @thawne4235
    @thawne4235 3 года назад

    Thankyou for sharing your knowlegde, it helped me a lot...

  • @abiyyupanggalih854
    @abiyyupanggalih854 4 года назад +1

    thankyou for sharing

  • @Loveyourcooking
    @Loveyourcooking 4 года назад

    great video thanks for sharing

  • @larrymiller4000
    @larrymiller4000 4 года назад +1

    very cool video i love it

  • @dhayananthravi914
    @dhayananthravi914 4 года назад

    you show best method to improve my skills

  • @derekdjay
    @derekdjay 3 года назад

    2:06 cool ninja move. I know another one, pressing letter keys quickly in a menu tree. Aor example, add a sphere or cylinder: hover the mouse over the Add menu item, then look at the keyboard, click blindly (or press Shift+A), then MU or MY. There are some menu items that are identical but have different letters in different modes, for example Shade smooth or Shade flat (from the Object menu, Face menu, or right-click menu)

  • @lostangel2192
    @lostangel2192 4 года назад +1

    genius !!!

  • @fmt2586
    @fmt2586 4 года назад

    Glad to learn it , even if i use twist 360 on hardops.

  • @paazpad7522
    @paazpad7522 4 года назад

    Merci beaucoup pour ce généreux partage ...;-))

  • @adfaawda3798
    @adfaawda3798 4 года назад

    mind blown

  • @opendstudio7141
    @opendstudio7141 4 года назад

    Pretty tricky. Some really interesting things are being accomplished with stacked modifiers in a parametric manner. Makes you wonder how the modifier node system will evolve and affect modeling in the near future.

  • @beaconofwierd1883
    @beaconofwierd1883 3 года назад

    This makes making good looking tires really easy :D bike wheels you can get the spokes and everything, the indents in the tire, all for ”free”, and if you want a bigger wheel with more spokes, just increase the array length :D awesome :D really have to try this now :)

  • @kutithedirector
    @kutithedirector 2 года назад

    just wow

  • @MrRoboticeyes
    @MrRoboticeyes 4 года назад +2

    I'm so guilty watching this for free, damn this tutorial is good. Thx so much Aidy!
    Anyway, can you share your settings for your blue matcap on that viewport? It looks so good and calm to model with

    • @masterblaster7782
      @masterblaster7782 4 года назад

      I guess it's only a colour for viewport display, set from object properties. Satisfying indeed.

  • @notAGreatGamer1
    @notAGreatGamer1 4 года назад

    I can easily see how this would be very useful for making tires and such

  • @b4fun82
    @b4fun82 4 года назад +1

    Ctrl+Shift+R 👌👌👌👌

  • @zeraun3514
    @zeraun3514 4 года назад +10

    I smell black magic, call the Witcher!

  • @minhaj_khan
    @minhaj_khan 3 года назад

    I suddenly feel like I have wayyy more to learn about modeling

  • @JacoxNovak
    @JacoxNovak 4 года назад

    now that was fucking awesome!

  • @helphelphelphelpmehelphelphelp
    @helphelphelphelpmehelphelphelp 4 года назад +2

    In the first approach you could use array's object offset instead of duplicating it yourself

    • @cofucan
      @cofucan 3 года назад

      Yeah was thinking the same thing too.

  • @eugenew2
    @eugenew2 4 года назад +3

    Looks like taking a UV map to sculpt.

  • @jeffspinner6579
    @jeffspinner6579 4 года назад

    This hurt my brain, because it was oscillating between Hops and doing it this way... I do like the idea, and now will try it to see it's strengths and weaknesses. I wonder how you partition your thinking away from Hops when you have to? Is it just a fundamental personal weakness I should learn to get over? I will take a look at your 50 Modeling Issues from Hell, cause I live in Hell here in NYC, so it should help me.
    Does any of your courses go over how to ACTUALLY bake displacement maps from high to low poly, and/or normals, same? I'd take a look at that course(s) too.

  • @WhatIsThis-zq4hk
    @WhatIsThis-zq4hk 3 года назад

    We are reaching the limits of science

  • @harshaeranda4585
    @harshaeranda4585 4 года назад +1

    👍

  • @BorisRio
    @BorisRio 2 года назад

    🤯

  • @MrKleiner
    @MrKleiner 4 года назад +1

    Ok I've watched a 3D max tutorial yesterday and was kinda upset blender could not replicate the same workflow, but then I remembered this tutorial exists! Amazing :)
    The problem with this though is that your details are distorted (I'm talking about disc symmetry 6:35). I cant understand how to do something precise with this method. Or do I even have to be precise in this case ?

    • @AidyBurrows3D
      @AidyBurrows3D  4 года назад +1

      Out of interest do you have a link to the 3ds max tut? To fit cleanly I would have thought that some scaling down on one end would be required or else it would get clipped. 🙂

    • @MrKleiner
      @MrKleiner 4 года назад

      @@AidyBurrows3D Sure. ruclips.net/video/0tYiOGVWbaQ/видео.html . The radial symmetry part starts at 2:38.

    • @ghostriley22
      @ghostriley22 4 года назад +2

      To mimic the symmetry in linked video, you can use an empty rotated by 45° on Z as a mirror object. Mirror across both X and Y axis.

    • @MrKleiner
      @MrKleiner 4 года назад

      @@ghostriley22 this will create a lot of overlapping geometry

    • @AidyBurrows3D
      @AidyBurrows3D  4 года назад +4

      Arrimus!! :D Ah i see what you mean, well for just 4 identical quarters the most straightforward approach I think would be to setup as is shown at the beginning of this video and work on instances that way, that's for cylinders so it's easy to visualize but you can easily do that for any shape especially if you use the mirror modifier as Jay mentioned, to avoid overlapping geometry you'd need the bisect option on a bit like we were doing in the last video. :) Here's an example that is similar to the Arrimus example though anyway... drive.google.com/file/d/1Xree0mn1r2kedbmmeYE-mOL1plmkL5Gz/view?usp=sharing Hope that helps! :)

  • @michaeltyers7336
    @michaeltyers7336 3 года назад

    What if I want to create a perfect square or circle on rotational geometry?

  • @00sra
    @00sra 4 года назад

    I just started yesterday... what are you doing?!?! 🤯

  • @DarkAutumn3D
    @DarkAutumn3D 3 года назад

    I find that this doesn't work super well for modular pieces.. What if I made a modular piece and said pieces had straight horizontal pieces in them but those pieces have details that introduce vertical edges... Then array modifier will then deform the modular piece and curve it which isn't very helpful when those pieces are meant to remain straight. Been trying to work it out for days! Lol.

  • @juschu85
    @juschu85 4 года назад

    Is there a way to directly control the center of the rotation and the radius?
    The empty object you chose in "Axis, Origin" is somehow influencing the center but the center is not in the same position as that empty object. Also, when you scale and move the mesh in edit mode it changes the position of the center. So the center can change while the empty object didn't move.
    If you want/have to make a precise model you have to be able to control the center of the rotation and the radius directly. So in that case, this method is pretty useless.
    As an alternative, I tried to replace the deform modifier with the curve modifier and used a circle as a curve.
    On the deformation axis, which you choose in the curve modifier, the mesh (including the array modifier) has to be the same length/dimension as the circumference of the curve (diameter * pi). When you zoom in very closely you still notice this way, the curve modifier works not 100% exact but only 99.999%. But I really doubt that making it the same size as the circumference just by coincidence is 99.999% right. So there have to be some rounding errors.
    You also have to align the mesh to the curve to get the right radius. But in a really unintuitive way. You basically have to align it inside-out to the curve.
    I really hope there is a better way to do this. This way it works but far away from optimal.

  • @rafi-hg7yv
    @rafi-hg7yv 3 года назад

    yo how did you get that color

  • @HAWXLEADER
    @HAWXLEADER 4 года назад

    All that because blender is missing a damn circular array...(or a rotation option without using a second object)

  • @MahfuzurRahman19
    @MahfuzurRahman19 4 года назад

    Bro why didn't you use array modifier instead of "duplicate linked". Array makes things even more handy.

  • @Keilnoth
    @Keilnoth 4 года назад

    Wait, I just learned 65 new tricks in 10 minutes... ?

  • @KaisyTom
    @KaisyTom 3 года назад

    I love you.
    And I am german - so it's none of those "Uuuh, I love you, bi*ch" Whoo-girl kind of "love you"
    You mister are a damned awesome piece of meat. Your family should be proud and make you all the cookies you want.
    This video will make me a better person.

  • @MrCshx
    @MrCshx 4 года назад

    This knowledges about blender modifiers...are you even a human?

  • @herman_guilliman
    @herman_guilliman 4 года назад +1

    I can't give you more than 1 like per video but I will if I could