Blender Tutorial | Lofting Shapes

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  • Опубликовано: 11 июл 2024
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Комментарии • 125

  • @Cyberdemon1542
    @Cyberdemon1542 4 года назад +103

    I used to do all this by hand...you saved me man!

    • @AidyBurrows3D
      @AidyBurrows3D  4 года назад +5

      Woo! Very glad to have helped! This is something that crops up a lot! 😀

  • @ShawnTheRazor
    @ShawnTheRazor 4 года назад +90

    E for even and F for flip, got it!

    • @anotherKpresser
      @anotherKpresser 4 года назад +8

      and bridge edge loops in the context menu is L, so that you can go CTRL+E, L and get it done without even moving your mouse

    • @MMMM-sv1lk
      @MMMM-sv1lk 2 года назад

      These were the bits I couldn't catch now I know thanks 😁😔☺️

  • @dylanhoang3915
    @dylanhoang3915 4 года назад +33

    Building engine piping used to be so limiting and strenuous. However, now that I now know about this new method you've taught me, it'll cut down my project time significantly!

    • @edenassos
      @edenassos 2 года назад

      You can all of those in CAD and then bring it to Blender.

  • @UstedTubo187
    @UstedTubo187 4 года назад +12

    Jeez. I can't even count the number of USEFUL things I just learned in this video. Wow!

  • @AidyBurrows3D
    @AidyBurrows3D  4 года назад +29

    More will follow! If you have any other modeling hell issues you'd like us to take a look at please let us know, many thanks! :)

    • @gustavoluisrodela
      @gustavoluisrodela 4 года назад

      One out of the tip of my head: how to create (an editable) face with n-gons out of an empty edge loop (and not a flat face wich in the best case scenario will be barely workable with an "inset" command)? Thanks!

  • @pseenazloy6409
    @pseenazloy6409 4 года назад +5

    Woah 😮 Never thought about setting the process up this way. Thank you! This will come in really handy.

  • @jeffg4686
    @jeffg4686 3 года назад +5

    This was really eye-opening. Thanks for the share. Super efficient way of modeling. Almost a whole classification outside of hard surface modeling.

  • @SquaaProductions
    @SquaaProductions 4 года назад +3

    Woah, this video is legendary. So much valuable info in so little time

  • @elian3084
    @elian3084 2 года назад +2

    As a noob struggling with modelling a cup handle, this tutorial saved me from a mental breakdown! Awesome job. Thank you! 🙏

  • @Patrick-ct7ix
    @Patrick-ct7ix 4 года назад +3

    Wow, I learned at least 3 new shortcuts I never knew existed. Thank you so much man!

  • @ChippWalters
    @ChippWalters 4 года назад +3

    Aidy, your delivery and content in your tutorials is the absolute best. Keep up the good work!

    • @AidyBurrows3D
      @AidyBurrows3D  4 года назад +1

      Thanks for the support Chipp! Your content and tools are top notch so same to you! :D

  • @LO_FLI
    @LO_FLI 2 года назад

    Im floored... I had no idea this workflow even existed. Thanks for sharing!!

  • @amirshayanmoghtaderi5840
    @amirshayanmoghtaderi5840 4 года назад +1

    wow...thanks for sharing this amazing and smart way of modeling..very helpful

  • @MusiciansReflib
    @MusiciansReflib 3 года назад

    awesome tutorial, thanks

  • @akarabdallatyf8422
    @akarabdallatyf8422 4 года назад +1

    awesome details well pointed out kudos indeed

  • @chipdavis3956
    @chipdavis3956 4 года назад +1

    Fantastic video! I'm going to definitely check out your videos

  • @zurkio6179
    @zurkio6179 Год назад

    Oh my god, how did I not know about this technique? You are my hero! Thank you so so so so much for this

  • @potatoman999
    @potatoman999 4 года назад +1

    Brilliant video!

  • @ForeignPixel
    @ForeignPixel 4 года назад +1

    So much useful tips in this video !!! Thanks !

  • @zyzo99
    @zyzo99 4 года назад +1

    Simple, effective, quick, useful )) Thank you!

  • @izaakbecker4263
    @izaakbecker4263 Год назад

    Great video, thanks!

  • @russelldicken9930
    @russelldicken9930 4 года назад +1

    Thanks for showing that. I found it really helpful

  • @malihe7164
    @malihe7164 3 года назад

    wow I didn't expect to learn the clean up solution for Boolean with 3d print add-on , which I searched for but didn't find. Thank you so much!

  • @Jake-co7rt
    @Jake-co7rt 2 года назад

    Excellent Tip! Thank you much.

  • @balazssrancsik1691
    @balazssrancsik1691 4 года назад +1

    I learnt some cool tricks! Thank you a lot!

  • @ggentertainment2737
    @ggentertainment2737 4 года назад +6

    it's crazy how blender can figure out the edge flow so well!

    • @benhardwiesner6963
      @benhardwiesner6963 4 года назад +1

      Every other program always wants to do this with fancy handles that you adjust in 3d while raw numbers are just soo much easier to work with...

  • @alhdlakhfdqw
    @alhdlakhfdqw 4 года назад +1

    Thank you so much for your great informative and interesting videos :)

  • @the_greck
    @the_greck 3 года назад

    Eye opening stuff!!

  • @pauljarvis5384
    @pauljarvis5384 4 года назад +1

    Brilliant video, I learned a lot 👍

  • @PrintThatThing
    @PrintThatThing 4 года назад +3

    Yes!!! Been looking for this technique ever since switching from C4D to blender 2.8! Thank you thank you thank you for sharing this

  • @lz4090
    @lz4090 4 года назад +1

    Great tutorial. Thank you

  • @sirchewtrain
    @sirchewtrain Год назад

    Very effective video. Learned a lot and you saved me a ton of time with modeling. Thank You sir

  • @matesrate24
    @matesrate24 4 года назад +6

    It's exactly what i needed for my bicycle model. Many thanks!

    • @AidyBurrows3D
      @AidyBurrows3D  4 года назад +5

      Bicycle! Yes! What a great example, damn I should have demoed that! 😀

  • @-erikros-
    @-erikros- 4 года назад

    bloody hell mate, mad skill!

  • @texwan
    @texwan 3 года назад

    Super helpful! Thank you!

  • @patomariano
    @patomariano 4 года назад +1

    this is great! thanks!!

  • @BlenderDaily
    @BlenderDaily 4 года назад +1

    great, i love your tutorials!

    • @AidyBurrows3D
      @AidyBurrows3D  4 года назад

      woo! Thanks so much for the positive vibes! :)

  • @berringervids
    @berringervids 4 года назад +1

    Nice one, thank you!

  • @ChrisAllenMusic
    @ChrisAllenMusic 4 года назад

    Excellent, thank you!

  • @pixunPL
    @pixunPL 4 года назад +2

    Sooooo goooooood!

  • @robithalizainmusyafa5270
    @robithalizainmusyafa5270 4 года назад +1

    this video is very helpful, thanks :)

  • @AImagery4444
    @AImagery4444 4 года назад +1

    You enhanced the reason why we should use blender, good job!

    • @AidyBurrows3D
      @AidyBurrows3D  4 года назад

      Thanks! It's always worth taking a moment to stop, and just reflecting on just how many things Blender can actually do! :D

  • @duck_boi
    @duck_boi 4 года назад +5

    This is definitely going to help me in many of my projects... Probably every single one of them..

    • @AidyBurrows3D
      @AidyBurrows3D  4 года назад +2

      That is a better outcome than I hoped! :D

  • @simondemeulenaer9653
    @simondemeulenaer9653 2 года назад

    Shortcutwizard :o Awesome tutorial, thanks!

  • @Fleck2011
    @Fleck2011 4 года назад +1

    Thanks! I learned a lot :)

  • @MrSorbias
    @MrSorbias 4 года назад +1

    Very good video. Thank you 😊

  • @abd-elrahmankhalifa4453
    @abd-elrahmankhalifa4453 4 года назад +1

    you saved me a lot of time...thanks a lot

  • @ColdmochaArt
    @ColdmochaArt 4 года назад +1

    didnt know we have extra mesh by default. Thanks Aidy!

  • @gx3305
    @gx3305 4 года назад

    excellent. ty

  • @BlenderLearningChannel
    @BlenderLearningChannel 2 года назад

    Cool technique.

  • @Omidion
    @Omidion 2 года назад

    Damn i've stumbled upon this, i didn't look for it but DAMN i learned a few tricks, thanks !

  • @zillaquazar
    @zillaquazar 3 года назад

    I'm so glad I found your video

  • @elevatingimages8736
    @elevatingimages8736 2 года назад +1

    Very helpful, thank you. I have a suggestion. If you make your parts manifold before you union Boolean, it usually removes all internal geometry.

  • @pako_tube6898
    @pako_tube6898 4 года назад +1

    Very Good Sir, Thank you

  • @cghkfqchan4212
    @cghkfqchan4212 4 года назад +1

    Thanks!!!

  • @gustavoluisrodela
    @gustavoluisrodela 4 года назад +3

    I broke my head figuring this out by myself (trying to model a scissor). Wish I had seen this before! Great tip!

    • @AidyBurrows3D
      @AidyBurrows3D  4 года назад

      thanks! Hope your head has recovered. :)

  • @MWSculpts
    @MWSculpts 2 года назад

    Great thank you

  • @KenanTheFab
    @KenanTheFab Год назад

    Never thought of using bridge edge loops like this. I usually just used it to connect two things quickly.

  • @thomasmurphy5417
    @thomasmurphy5417 4 года назад +1

    As always. I would consider this the gold standard of modelling courses for Blender.

    • @AidyBurrows3D
      @AidyBurrows3D  4 года назад +1

      Thanks so much for the encouragement Mr Murphy! I see you're doing more devlogs! WOO! :)

    • @thomasmurphy5417
      @thomasmurphy5417 4 года назад

      @@AidyBurrows3D haha yeah nowhere near as Pro level as you guys. I'm putting all my effort into making the game look slick!

  • @saran9736
    @saran9736 3 года назад

    Thank you for saving my life 😭->😀

  • @fusamsonfu
    @fusamsonfu 4 года назад

    Great demo, thank you! Where to get the 3D print tab in side menu?(got it, I never know it is a bundled add on)

  • @Loveyourcooking
    @Loveyourcooking 4 года назад

    very informative thanks for useful tips stay connected

  • @espenstoro
    @espenstoro 4 года назад +6

    Well, damn. Haven't even thought about using bridge for that. Excuse me for a moment...

  • @flankerchan
    @flankerchan 3 года назад

    This is wonderful. Will help modeling airplanes.

  • @lameiraangelo
    @lameiraangelo 4 года назад +1

    I am designing a drilling rig and that's exactly what I was looking for.

    • @AidyBurrows3D
      @AidyBurrows3D  4 года назад

      a drilling rig! That's a good example! :) For certain structures, you can just model the edges without faces and then use a skin modifier, or keep the faces and use the wireframe modifier, but it often doesn't hold up very well if it's close up stuff which is where this sort of lofting approach helps a lot more. :)

  • @axlem.6977
    @axlem.6977 4 года назад +1

    Wow that is amazing, I loved how it found faces that were not needed. Is there somewhere I can learn more about this? And thank you so much for this video.

    • @AidyBurrows3D
      @AidyBurrows3D  4 года назад +1

      glad you liked it, :) i'm not sure where to get further info on it, perhaps the blender manual? docs.blender.org/manual/en/latest/

  • @arloc_official
    @arloc_official 4 года назад +2

    thats some cool stuff, now i wanna model an engine with alot of pipes or something :D

    • @AidyBurrows3D
      @AidyBurrows3D  4 года назад +1

      that's a great idea to take it to the next level! :D

    • @arloc_official
      @arloc_official 4 года назад

      @@AidyBurrows3D already taking it into practice right now, working great

  • @dieterkrachtus2256
    @dieterkrachtus2256 Год назад

    Impressive video. Btw, do you know if there is an automatic (addon) or semi-automatic way to turn an existing object into a mesh. Basically you would select an Axis and the number of "slices" and the addon would cut the existing object into slices (optimally with the same number of vertices) which you then loft together.
    Maybe if could also automatically set the distance between slices. If there is a lot of "change" between slices, it would add more slices, if it is just a straight tube without changes, it would just set one slice at the beginning and one slice at the end of the tube.
    I hope I explained it clearly?

  • @daxtonbrown
    @daxtonbrown 4 года назад +1

    my head is spinning. But damn useful

  • @78amir.j
    @78amir.j 7 месяцев назад

    Is there a way to select two edge loop and automatically make them to have the same number of vertices or you have to always check and do it manually??

  • @polymix2971
    @polymix2971 3 года назад

    ace

  • @blackoynx5
    @blackoynx5 3 года назад

    how do you change the path to objects? Thanks so much

  • @distressedmystery7233
    @distressedmystery7233 4 года назад +1

    thanks for the amazing video, btw how did you make the cuts of the square 32 ??

    • @AidyBurrows3D
      @AidyBurrows3D  4 года назад

      Glad you liked it! Do you mean just the square shape when it's just the edges with no faces? I think the simplest way is to select the edges and then right click > subdivide. If you have time check out this free modelling crash course...ruclips.net/video/gh6tdzPz9kQ/видео.html which might have a couple of other useful things like that. 🙂

    • @distressedmystery7233
      @distressedmystery7233 4 года назад +2

      @@AidyBurrows3D thanks man !!

  • @wizendweaver
    @wizendweaver 4 года назад

    How do you make a shape's edges the same number as a different shape in order to bridge the faces?

  • @yusufalfatih8276
    @yusufalfatih8276 4 года назад

    You have to be called super user #. I don't use bridge like that. Thats awesome! 👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻

  • @Christiansteinskog
    @Christiansteinskog 3 года назад

    Can you revolver a Profile around an axis in blender? Ending closed and sircular

  • @macrumpton
    @macrumpton 3 года назад

    This is a great tutorial, but there are so many options I despair at the thought of learning them all.

  • @dreamyvisuals9181
    @dreamyvisuals9181 2 года назад

    In this I noticed you selected back vertices along with front. Generally I can't select back vertices from front. I have to rotate and select or go in Wireframe mode and select. Can someone tell me how to achieve this?

  • @ThatFalseHat
    @ThatFalseHat 4 года назад +3

    Hi I recommend you make the edges and lines more Thick and colors more viable for the videos you make. You can make a theme just for recording this stuff (set blender dpi on 1.25 or more). many thanks.

    • @AidyBurrows3D
      @AidyBurrows3D  4 года назад +2

      I have been thinking about taking the scale even further beyond 1.1 as it happens. Thanks for the feedback! 🙂

  • @Mus1995
    @Mus1995 4 года назад

    why say to me in minute 2:16
    " select at least two edge loops " its not work with me what i do

  • @jeffspinner6579
    @jeffspinner6579 4 года назад

    Why did you choose "bridge edge loops" instead of loop tools "bridge?" I never thought to use the 3d printing thing to vet my mesh, tyvm for that, it reminds me a little of the C4D mesh tool...
    If you do slide edges around, how would you do so and keep the curvature you want, not reenforce the linear approximation of the curvature?

    • @AidyBurrows3D
      @AidyBurrows3D  4 года назад

      the loop tools bridge doesn't allow you to loft through more than 2 shapes at the same time as far as i know. Though that could be a current bug as I think it's probably supposed to be able to. I'd probably only slide edges around near intersections of joints to tighten or smooth out the blend. Hope that makes sense. :)

    • @jeffspinner6579
      @jeffspinner6579 4 года назад +1

      @@AidyBurrows3D, k, ty. Blender has very powerful things just hanging out in menus that some one happens to point out, and you go holy mackerel now THAT'S useful...so I'm just checking.

    • @AidyBurrows3D
      @AidyBurrows3D  4 года назад

      @@jeffspinner6579 so true!!! Also i forgot to mention that the looptools bridge option doesn't do so well with different amounts of vertices should that be a consideration. :)

  • @user-dw9sg5ql3h
    @user-dw9sg5ql3h 4 года назад +2

    HA!

  • @Sniperskilfaker
    @Sniperskilfaker 4 года назад +5

    ‘I’m going to come out of isolation’
    Nice try

  • @happycabbage5407
    @happycabbage5407 4 года назад

    How would this work when making models for games? Wouldn't this method create a ton of Ngons?

    • @AidyBurrows3D
      @AidyBurrows3D  4 года назад +3

      I didn't use ngons in these examples. You could use ngons if you wanted though, Keep them to flat areas and it should be ok, but, to be on the safe side you can also use a triangulate modifier to force the preferable triangulation method for the model at export. Hope that makes sense. 🙂

  • @japrogramer
    @japrogramer 4 года назад

    (gg e f) blew my mind

  • @amattcastley
    @amattcastley 4 года назад +2

    How many times does youtube let you hit like?

    • @AidyBurrows3D
      @AidyBurrows3D  4 года назад

      hahaaa! I appreciate the enthusiasm even if RUclips does not. :D

  • @drumboarder1
    @drumboarder1 2 года назад +1

    Fuckin wait f4 is preferences?!

  • @masaturno
    @masaturno 3 года назад

    ERROR
    THE SELECTED BUCLES MUST HAVE THE SAME NUMBER OF EDGES
    BLENDER SAY....

  • @Nekotico
    @Nekotico 3 года назад

    when ctrl + e does nothing on my blender....f

  • @Der_Chefschweisser
    @Der_Chefschweisser 10 месяцев назад

    How do i subdivide those points to get more points to match the other points?You are too fast.

  • @adamtemple9417
    @adamtemple9417 4 года назад

    This type of NURBS to mesh style modeling is obnoxious, I do wish blender had proper NURBS fillet and surface tools
    .

    • @AidyBurrows3D
      @AidyBurrows3D  4 года назад

      that would be amazing to bring some proper moi3d type system into it somehow, who knows what the future will bring! :D Hmm, i wonder is there any open source projects out there that are similar to moi3d/fusion 360 sort of thing?

  • @ceridangauv3955
    @ceridangauv3955 4 года назад

    I love blender but, I reject this description of a loft :) It's not a loft its a just a bridge polygons. Blender can't do a real loft using cruves. It can do tubes with cruves but thats about it. Search for lofts in Maya or XSI.

    • @AidyBurrows3D
      @AidyBurrows3D  4 года назад

      Yeah that would be very cool if we could do that with curves is lofting really a curve exclusive term though? :D It's a term that comes before even 3D curves were a thing if i'm not mistaken. :D Feels reasonable to use the description here for creating geometry that passes interpolated smoothly through more than 2 mesh shapes.

    • @ceridangauv3955
      @ceridangauv3955 4 года назад

      @@AidyBurrows3D I used to do a lot of curve modeling in in the early 2000s in XSI but stopped when we switched to Maya because Maya is bad with curves. I miss those days when we could just loft from a series of curves and modify the result live. But Im old school, people love boxes these days. That said Im happy blender is around, can''t stand Maya :) Thanks for the tutorial.

  • @jondblames3488
    @jondblames3488 4 года назад +1

    poop

  • @deeplyseated7427
    @deeplyseated7427 3 года назад

    Blender is always crashing, weather its HDRI too big, Graphics cards settings, subdivision instability. The fact is you get what you pay for. Spent a whole year learning this software, gave up after one crash too many. And the modelling functionality is poor compared with even C4D. (even if you know what you are doing). Lost countless hours through crashes (on different hardware set-ups), decided to go with paid software. I can't blame them really, who would care about creating software without getting paid?? Charity software won't get you a job.