Camera Tracker In depth - Davinci Resolve Fusion / Blackmagic Fusion

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  • Опубликовано: 11 дек 2024

Комментарии • 168

  • @prophetless
    @prophetless  3 года назад +9

    **UPDATE**
    I just wanted to point out that I have been getting some great productive comments on this video and would like to highlight a couple of them:
    *Image based alphas - adding a bitmap node between the alpha image and the mask input of the camera tracker is a more efficient way of approaching image based alphas. - Thanks J S !
    *Removing noise in Fusion - "In Resolve 17 the noise reduction tool in Color page is added to the fusion page call 'NoiseReduction'" - Thanks CoreSign !
    Timestamps
    0:00 Intro
    0:50 Analyzing the shot
    1:24 Camera tracker inputs and outputs
    2:01 Adding a mask to the camera tracker
    3:04 Image based alphas for masking
    Removing noise or grain before tracking
    6:23 Using channels
    8:02 Remove Noise node in Fusion
    9:07 Using blur
    9:42 Noise removal in Resolve Studio
    Correcting the image contrast before tracking
    10:47 Using channels
    11:22 Color Correct Node
    Lens Distortion
    11:46 Automatic Removal
    12:25 Manually remove lens distortion
    The Track Tab
    14:19 Auto track, reset and Preview
    15:02 Detection Threshold
    15:27 Minimum Feature Separation
    15:54 Track Channel, Track Range
    16:33 Bidirectional Tracking
    17:00 Gutter Size
    18:25 New Track Defaults
    20:38 Auto track defaults
    21:14 Auto tracking the scene
    Camera Tab
    21:37 Focal Length, Film Gate
    22:07 Resolution Gate, Center Point
    22:40 Pixel aspect, Auto Camera Planes
    Solve Tab
    24:07 Solve and Delete solve
    24:26 Solve Options
    25:45 Seed Frames
    26:58 Refine Focal, Enable Lens, Refine center point
    27:35 Refine lens distortion, Enabled Lens parameters
    28:55 Solving our scene, solve summary
    29:54 Visually checking our solve with a merge 3D
    31:20 Track Filtering minimum track length
    31:53 Maximum Track Error
    32:30 Maximum Solve Error
    33:02 Select and Auto select tracks
    33:40 Deleting trackers auto and manual
    34:45 Refining the solve, refine summary
    36:00 Trim previous and trim next
    36:51 Rename and set color
    37:15 Zero weight trackers
    40:30 Export flags
    41:41 Solve weight
    43:45 Show names, frame range and solve error
    44:13 Selected trackers
    Options Tab
    44:42 Trail Length, Locator size
    45:45 Colors for tracks, locators and export
    47:47 Visibility
    48:58 Colors and reporting
    Export Tab
    49:35 Export and Update previous export
    49:53 3D Scene Transform , aligning the camera
    51:34 Scaling the scene
    52:41 Real world scale
    55:48 Ground plane, export and Previous export options
    58:06 Export scene
    59:43 Lens Distort Node
    1:02:25 Adding objects to the scene
    1:04:49 Add objects using point cloud
    1:08:10 Overscan for distortion

  • @StuartHetzler
    @StuartHetzler 23 дня назад +1

    by far the most useful of the overly abundant "tutorials" on 3d tracking in fusion. thank you for your excellent video

  • @timkeklinker
    @timkeklinker 2 месяца назад +1

    not gonna lie this was the best hour spent on a tutorial so far! every tracking tutorial shows you the quick and dirty tracking but now that i know how this node ACTUALLY works i can finally fix some scenes that have been really hard to track! amazing, thank you very much

    • @prophetless
      @prophetless  2 месяца назад +1

      You're very welcome! Glad it was helpful! Comments like yours are what makes it worth it to do these videos. Thanks!

    • @timkeklinker
      @timkeklinker 2 месяца назад

      @@prophetless keep up the quality content! you're helping (literally) thousands of people get better every day by sharing what you already know in an understandable and well structured way :)

    • @prophetless
      @prophetless  2 месяца назад

      Thanks! More to come soon.

  • @leandrohernanvisconti963
    @leandrohernanvisconti963 2 года назад +13

    Finally someone creating tutorials from a VFX professional point of view, not an enthusiastic I do it like this because I touch all the buttons this is what I get. Great. Congratulations

  • @AndyDeeFY
    @AndyDeeFY Месяц назад

    The best davinci 3d video tracking explanation on the entire internet. The video is too long, but after many fails - every step and detail is important! Thank you for this!

  • @juanfxblender
    @juanfxblender 2 года назад +8

    WAO!!!! As a 3D artist who uses Blender and Davinci Resolve this have to be the best tutorial ever when it comes to doing camera tracking on fusion, a perfect explanation of everything!!!, thanks!!!!🔥👏🏼

  • @aki_gong6271
    @aki_gong6271 4 месяца назад

    Looking forward a course packed with quality like those tutorials, covering how to finish shots in a professional way, and showing different workflows. Livr the way tou explain, so count me in!

  • @jaywat6842
    @jaywat6842 3 года назад +3

    That was an hour+ extremely well spent. I won't embarrass myself by describing how I've been handling some of this tracking stuff when I've wanted to composite multiple objects into a scene, but now I know how it should be done! Saved, subscribed and looking forward to learning more!

    • @prophetless
      @prophetless  3 года назад

      Awesome! Thanks for the sub! Glad the video helped.

  • @nokiaairtel5311
    @nokiaairtel5311 2 года назад +5

    We need more of these in-depth tutorials! ..
    This is amazing !

    • @prophetless
      @prophetless  2 года назад +2

      Thanks! More to come soon.

  • @gholamrezadar
    @gholamrezadar 2 года назад

    The Best Tracking Tutorial on the internet across all softwares!

  • @NormanBaatz
    @NormanBaatz 2 года назад

    This is great! Once I quickly got past the level of the countless “make this thing follow your hand” and match-motion tutorials, I was happy to finally find your excellent in-depth video here.

    • @prophetless
      @prophetless  2 года назад

      Thanks! I'm glad it was helpful.

  • @kazbu3162
    @kazbu3162 3 года назад +4

    this is the best tutorial for Camera Tracker of Fusion, definitely. thanks!

    • @prophetless
      @prophetless  3 года назад

      Thanks for the kind words! Glad it was helpful!

  • @NormanBaatz
    @NormanBaatz 2 года назад

    Still my go-to tutorial on 3D camera tracking, I learn something every time I re-watch it.

  • @juanecheyt
    @juanecheyt Год назад

    This must have been my best spent hour in many years. Thanks for the amazing tutorial. and for explaining EVERYTHING!.... guys at The Pixel Farm should learn from you on how to do a Tutorial.

  • @marcinrucinski
    @marcinrucinski 2 года назад +1

    One of those videos I have been waiting for years learning slowly Davinci… very detailed and I love it … I think thanks to you I have somehow yesterday figured out that it is possible copy data from one locator and paste to for example 3D text in 3D space. Which make very easy to place text without fideling about in cloud and trying eyeball where it fits using cloud. I always was a bit annoyed about how aftereffects although not real 3D space was much more friendly when placing objects such like text using 3D camera and it always took me ages to do the same in fusion . But with your tutorial it is another step forward and I learned a lot … thank you so much . I love all yours videos about fusion Have watch them all . There is no content like yours on internet. 🙏🏻 thanks

    • @prophetless
      @prophetless  2 года назад

      Awesome! I'm glad the video is helpful. Thanks!

  • @mikefetherling
    @mikefetherling 2 года назад

    This is such a great resource for learning about the camera tracker in Davinci Resolve. This has helped me alot! Thank you for taking the time to put this together.

  • @moniquepascaud7223
    @moniquepascaud7223 2 года назад +1

    Excellent ! The best tutorial I’ve seen on the topic. Thanks

  • @3d3rbart
    @3d3rbart 3 года назад +1

    Thank you very much. You do everything you can to clarify the information. I have purchased a course and I have obtained additional information from you that was not in the course. Thank you very much.. you are a very generous person

  • @Sormad
    @Sormad 3 года назад

    Very informative. I’m not at this level yet. I will dig into this video at a later date. I’m glad you added time stamps.

  • @enter-2386
    @enter-2386 Год назад

    Such a great tutorial and teacher, thanks!

  • @TaleSlinger
    @TaleSlinger Год назад

    And while I'm commenting on your videos, thanks in particular for this one. I'm not done with it, but I've watched it quite a bit

  • @uyscuti5571
    @uyscuti5571 Год назад

    All other videos are like okay press this then this then that and u have tracking, BUT DAMN your videos are so informative !!!!

  • @X300ish
    @X300ish 11 месяцев назад

    i pressed out of fullscreen view, to press like.. thanks for this tutorial!

  • @BruceMoyle
    @BruceMoyle 3 года назад

    Thank you for this overview. Really helped me get to grips with all the options.

    • @prophetless
      @prophetless  3 года назад

      Thanks Bruce. Glad it was helpful!

  • @JS-gb3fs
    @JS-gb3fs 3 года назад +4

    Nice overview! For image based alpha channels you could use the Bitmap node in between the alpha source and the camera tracker ;-)

    • @prophetless
      @prophetless  3 года назад +1

      Yes! And I might add a more efficient way to do it.

  • @KrunoslavStifter
    @KrunoslavStifter Год назад

    Much obliged. Just what I was looking for. Merci.

  • @ChefDawg
    @ChefDawg 10 месяцев назад

    You saved me!!! More helpful than you know!!! ❤

    • @prophetless
      @prophetless  10 месяцев назад

      Awesome! So glad the video helped!

  • @mr2ti41
    @mr2ti41 Год назад

    Wow man .. thank you so much for this!

  • @thewhat308
    @thewhat308 2 года назад

    Awesome tutorials! Hope to see more :)

    • @prophetless
      @prophetless  2 года назад +1

      Thanks! Hoping to have more videos soon.

  • @JerDog1984
    @JerDog1984 Год назад

    Fantastic! Thank you

  • @heweiping123
    @heweiping123 3 года назад

    Very nice tutorial, btw ,in Resolve 17 the noise reduction tool in Color page is added to the fusion page call 'NoiseReduction'

    • @prophetless
      @prophetless  3 года назад

      Awesome! Thanks for pointing that out.

  • @SamMansfield91
    @SamMansfield91 3 года назад +1

    Awesome as always, thank you!

  • @droneoverview5578
    @droneoverview5578 Год назад

    This is the most helpful video I have ever watched on youtube. I've learnt so much from this video and the way you go about teaching it is phenomenal. I work with FPV clips so motion tracking them has been so much trial and error and a pain in my arse. I now feel i understand what each setting does now so i can achieve what I've been wanting to achieve! Thank you Sir.
    In my merge 3d view the tracking points are so small compared to the Video frame. How do you change this?

    • @prophetless
      @prophetless  Год назад +1

      Thanks! As to your question: ruclips.net/video/Nin66hrSy9c/видео.html

    • @droneoverview5578
      @droneoverview5578 Год назад

      @@prophetless thanks for the fast response. Turns out it was the focal length being really small.
      One more question sorry, how can you colour grade the base clip without affecting the tracked text? Fusion keeps crashing when I try to camera track a comp clip within a fusion clip. And you can’t turn off the media in and simply copy a layer above in the edit page because the text looses the tracking data with the media in off. Tricky to find a workflow.

    • @prophetless
      @prophetless  Год назад

      Sounds like you are trying to do the comp in the timeline. I usually do everything inside of Fusion. You have full control of the look inside Fusion. I usually match effects to the plate/base clip and do color last.

    • @droneoverview5578
      @droneoverview5578 Год назад

      @@prophetless Ive done a colour grade in the colour tab because it’s way more powerful. So would like to do that to match the previous clip, which is just the non tracked part of the same clip.

    • @prophetless
      @prophetless  Год назад +1

      Agreed. In Fusion if you match the 3D text to the Original Plate, color, vfx, etc... (May not have been very clear the way I stated it in the previous post, now that I re-read it). Then you add the color grade after. You could use a LUT in Fusion to make it easier to visualize before the actual grade. Are the clips not matching after you do the vfx on the one part?

  • @SmookieYT
    @SmookieYT 10 месяцев назад

    Great video, I definitely learned a lot! I was wondering, is there a way to stabilize footage using the camera tracker? If so, how?

    • @prophetless
      @prophetless  10 месяцев назад +1

      Yes absolutely! I've done some videos in the past using the technique. If yo look through my older videos. But that's a topic for another video. I'll put that on my to do list.

    • @SmookieYT
      @SmookieYT 10 месяцев назад

      @@prophetless Alright, I'll have a look. Thank you so much!

  • @joelelhadj6993
    @joelelhadj6993 2 года назад

    Awesome content!! Thank you so much

  • @JDARRASVP
    @JDARRASVP Год назад

    Thanks a lot for this great video ! A whole day to study in detail. I'm a bit lost with the control of the viewport: Shift, ctrl for zooming and rotation are so not user friendly! I am now trying to export my camera directly to unreal engine... When I export, the 3Dcamera didn't get the good focal length and my 3d object where not in the good perspective. Do I have to setup again ?

    • @prophetless
      @prophetless  Год назад

      Thanks! I haven't tried importing a camera into unreal from Fusion. I'll have to look into it.

  • @OzoneVibe
    @OzoneVibe Год назад

    I know this is going back s couple of years, but i still refer to this video from time to time.
    A question, if I may?
    At 30:18, a large, kind of, "box" appears.
    What is this and how can one remove?
    A project I'm working on has such a large and thick lined, box, I'm struggling to see what I need to see.
    TIA! 👍

    • @prophetless
      @prophetless  Год назад +1

      That has to do with the scene scale. that is the camera path as viewed in the 3d scene. If you increase the scale of your scene it should get to a reasonable size

    • @OzoneVibe
      @OzoneVibe Год назад

      @@prophetless I have to admit that "scale" setting is a mystery to me, and I usually keep changing it to different values, and re-solving, until the region occupied by the locators looks sensible (compared to the camera, in perspective view, when sometimes thousands of them seem to be located "within the lens"). But, by the time the markers/camera look sensible, and the locators aren't hiding "within the lens", that box has very thick edges meaning that it's obscuring so much.

    • @OzoneVibe
      @OzoneVibe Год назад

      @@prophetless I meant to prefix that with "Thanks for the reply! 👍" .. obviously.

    • @prophetless
      @prophetless  Год назад +1

      Yeah I feel like there should be an option to turn that off, and honestly there probably is I just haven't looked into it. I've been able to scale the scene up and that usually takes care of it, but I have also been annoyed at certain points with the same issue. If I find out a way to shut that off, I will let you know. If you end up figuring out a way let me know. Thanks

    • @OzoneVibe
      @OzoneVibe Год назад

      @@prophetless Thanks, and will do. Though, if I find it, you'll probably hear my shrieks of delight first ... all the way from the UK. 🤣
      Similar with the camera track ... that can be the thickness of an anaconda ... usually when the box edges are thick. But doesn't bother me quite so much.

  • @thehamcore
    @thehamcore 9 дней назад

    I have a drone fly over of a golf course that I am trying to track (3400 frames). It's taken quite a bit of time for two holes (like a good 12+ hours) and I have a few questions...
    1. Should I be masking out all the trees that are causing some sort of parallax effect?
    2. Should the solve be going to 99% and looping multiple times?
    3. Is there any better way to guarantee a more efficient solve vs just waiting hours? I.e filtering tracks FIRST
    I really appreciate this tutorial though! It's making me feel like I can finally run Fusion like how I used to screw around in After Effects!

    • @prophetless
      @prophetless  8 дней назад

      That's a pretty long shot to track so it will take a little more time than usual but 12 hours seems a little extreme. If it's easy enough to mask out the trees it sounds like it would help. Although you may find deleting the trackers faster. It really depends. Filtering the bad trackers before solving will help a lot. The Fusion camera tracker is pretty good but if it fails you may need to look into other options.

    • @thehamcore
      @thehamcore 6 дней назад

      @@prophetless I've actually started quick masking a lot of the left and right of the shots (where there's trees and such). This has brought the solve time from 5 hours to 3 mins pretty much. Of course I'm making sure to adjust the initial track points to give me around 20,000 per shot, then filtering, then solving, then filtering again to refine. My success rate is much higher and I average a 0.3-0.5 solve error on first solve

  • @rahmanyazarloo8539
    @rahmanyazarloo8539 2 года назад

    thanks for tutorial

  • @3dtrip870
    @3dtrip870 3 года назад

    Thanks so much for going over this in-depth! In DaVinci 17, I can't find the "render" button to export my camera to take an FBX into Houdini. I have watched a bunch of videos, everyone seems to have a render button that allows the camera to be tracked...not sure why I don't?

    • @prophetless
      @prophetless  3 года назад

      If you are using Fusion inside Davinci Resolve you could go up to the top toolbar and under Fusion look for Render all savers. I can't recall if the render button under the timeline was ever in the version inside Davinci Resolve but it is in the standalone Fusion. Let me know if that works.

    • @3dtrip870
      @3dtrip870 3 года назад

      @@prophetless Totally Worked! Thank you so much; I am Subscribed, looking forward to more great stuff!

    • @prophetless
      @prophetless  3 года назад

      Awesome! Glad you were able to get it to work!

  • @michaeljacksonfx
    @michaeljacksonfx 9 месяцев назад

    Great tutorial! Quick question though. How do you determine how much overscan is necessary and what the resolution is for rendering out the image plane for 3d users in Maya? I'm used to Syntheyes and the scenes exported there have the proper render size with the new Undistorted XY value. Thanks in advance.

    • @prophetless
      @prophetless  9 месяцев назад

      Thanks! Good question, I may do a video on this later today. I usually use Syntheyes too, but when I use Fusion I typically use the crop node to get the right size of the plate for export.

    • @prophetless
      @prophetless  9 месяцев назад

      I just did a video describing these issues if you haven't already figured it out: ruclips.net/video/6AeNYVwfx5U/видео.htmlfeature=shared

  • @LiveUPMedia
    @LiveUPMedia Год назад

    This is awesome! Should we converting our media sources to linear colorspace using colorspace transform node before any delta keyer or camera tracking operations? In another tutorial someone said fusion loves linear more. But then in other places I've seen that these kind of tools like to work with more contrasty images, what's your view on that?

    • @prophetless
      @prophetless  Год назад

      Thanks! For compositing most certainly Linear is better, as adjustments will work as you expect. For the camera tracking a contrasty image is better to pick up details for tracking, if you are not getting the results you need. I typically do not alter the image unless it's not seeing points well enough to get a good solve.

    • @LiveUPMedia
      @LiveUPMedia Год назад

      @@prophetless awesome thanks so much for replying. So if tracking is struggling maybe even putting a rec709 lut on first? Since I'm working with RED raw files

    • @prophetless
      @prophetless  Год назад +1

      If you are applying it to the image, and not the viewer, that should work. You can always check with the "preview track" and see if the 3d tracker is finding more points.

  • @karolisputnikas7327
    @karolisputnikas7327 4 месяца назад

    1:02:44 why did you use a lensdistortion node twice?

    • @prophetless
      @prophetless  4 месяца назад +1

      The lens distortion at the beginning of the script is to un-distort the image so we can see things correctly in the 3D view and the one at the end, before we merge back over the original clip is to distort our 3d objects to match the lens distortion of the original clip. Here is another video that might explain it a little better starting around the 2:30 mark: ruclips.net/video/6AeNYVwfx5U/видео.html

  • @ManosDedevesis
    @ManosDedevesis 3 года назад

    thank you very much for your effort!!!

  • @visight7729
    @visight7729 3 года назад

    Thank You!! dont know how to say in words. But Big Thank you!

  • @Lavaei
    @Lavaei 5 месяцев назад +1

    Is it any way to stablize footage by camera tracker ?

    • @prophetless
      @prophetless  5 месяцев назад +1

      Absolutely! I have a tutorial here that shows you how. It's a ttuorial on masking/rotoscoping but the method is using a 3d stabilized camera.
      ruclips.net/video/Za4CtMBDvUc/видео.html

  • @FirenikoTube
    @FirenikoTube 3 года назад

    thank you. very helpfull for me.

  • @gamedesign1
    @gamedesign1 3 года назад

    This is such a great video, thanks for making it. I still struggle to get anything below a 2.0 Average Solve Error. I was recently shooting with a GH5s and a Olympus 17mm. I spent ages working out the sensor area size based on the different ways the GH5s uses the sensor and then also did minor tweaks to this too helped a bit. But always the Average Solve Error is around 2 or above. By the way I have gone through all of your video and made all the tweaks I can and still nothing is helping it get below that. Any suggestions would be really helpful if you have a moment.

    • @prophetless
      @prophetless  3 года назад +1

      Hey Chris, A couple of things I can think of, off the top of my head, are I think the GH5 has rolling shutter which could certainly cause some problems and another common problem is lens distortion. A 17mm lens is probably going to have a decent amount of distortion. Did you already look into those areas?

    • @gamedesign1
      @gamedesign1 3 года назад

      @@prophetless Thanks for your reply :) I hadn’t thought of the rolling shutter as I have the GH5s which is better than the GH5 in this area, but I will definitely look into that to see if that is causing anything. The lens distortion is suppose to be corrected in camera but I do let fusion refine lens distortion.

    • @prophetless
      @prophetless  3 года назад +1

      Rolling shutter can be really problematic even if it is just a little. Also it depends on what type of effects you are trying to create. Sometimes even though the error is high it might be useful for the effect that you need to do. I have had solves that were higher than 2 but the camera solve was perfect for what I needed to do. Hard to say without seeing the footage. And as good as the camera tracker is in Fusion it certainly isn't as robust as a dedicated 3D Tracker. Let me know if you can't figure it out. Maybe you can post the clip or something so I can see what you are up against.

    • @gamedesign1
      @gamedesign1 3 года назад

      @@prophetless thanks so much for your help. When I am back home after Xmas I will shoot a test video clip that I can use to upload somewhere so you can see. Thanks again 👍😊
      If it is a little rolling shutter, I wish fusion had something like adobe does for correcting it, but I’m pretty sure it doesn’t yet. What I might try is a very slow moving shot so as to not introduce any rolling shutter and then speed up the footage to a similar speed, just to try and rule out any rolling shutter problem. Because that would then leave lens distortion as the possible reason like you said.

  • @brightboxawesome2702
    @brightboxawesome2702 2 года назад

    Hey around 37:49 when I try to track my blue points within the rectangle mask; it ends up tracking everything within the rectangle but doesn't stick to the cage. The rectangle stays in the same position on the video and just creates blue points all over the right side. how do I fix my mask to track the cage ?

    • @prophetless
      @prophetless  2 года назад

      I had animated the roto shape before hand to match the area of the cage. So you would need to animate the shape if you are following along. Should only take a few keyframes.

    • @brightboxawesome2702
      @brightboxawesome2702 2 года назад

      @@prophetless hey man, thanks for responding so fast! after analyzing your footage i ended up figuring it out :). cheers!

    • @prophetless
      @prophetless  2 года назад

      Awesome! Sorry if that was a little confusing. Glad you figured it out.

  • @gulkostudio
    @gulkostudio 2 года назад

    Great work, thanks! Is there a chance to figure out what might be happening wrong with my workflow? On the step which is reflected in this video approximately on 1 hour 02 minutes. When you add a merge node to connect media in and exported tracking data I can not get point cloud to become visible on top of the original footage. Tried to swap inputs but all I got was a tiny wireframed plane alligned to the ground of the original footage. That might mean that my entire tracking scene is way too small, but I tried to scale it up significantly, and nothing had changed. I know that it is hard to figure out, but may be someone had already been facing such an issue and knows the solution?

    • @prophetless
      @prophetless  2 года назад +1

      Do you have make renderable turned on in the point cloud? That would be the first thing . Also if your renderer is set to software render the point cloud will be small, set it to OpenGL Render and you should see it. If that doesn't work let me know and we can figure it out.

    • @gulkostudio
      @gulkostudio 2 года назад

      @@prophetless Bunch of thanks! Sounds like that might help! Thank you!

    • @prophetless
      @prophetless  2 года назад +1

      @@gulkostudio Awesome! Glad you figured it out.

  • @niallcochrane3331
    @niallcochrane3331 2 года назад

    Great tutorial! Do you know how to move a Shape3D to a specific track point in 3D space? ** Just found the answer @ 1:06:08

    • @prophetless
      @prophetless  2 года назад +1

      Thanks! Glad you were able to find the answer.

  • @williamcousert
    @williamcousert 2 года назад

    Is there any way to use LiDAR data from my 2020 iPad Pro to generate 3D tracking points for DaVinci Resolve?

    • @prophetless
      @prophetless  2 года назад

      Hey William, I don't have an iPad pro with Lidar so I have not worked with it yet. But if you have export options I would think there would be away to get it into Fusion. Might need to use a second app to translate it but I would think there would be away. Could be wrong. What kind of options does it have for exporting out the data?

  • @secondViewMedia666
    @secondViewMedia666 4 месяца назад

    What happens if your footage is vertical? Specially if u go for a GoPro footage on a FPV drone. Do u at least have to exchange the aperture height and width?

    • @prophetless
      @prophetless  4 месяца назад

      The camera tracker should automatically pick up on the ratio of the image being input to track. So you shouldn't need to switch them, it should do it automatically.

  • @jamesharrison4272
    @jamesharrison4272 2 года назад

    CameraTracker SOLVE is using CPU rather than GPU. Is this correct? Win10, Nvidia RTX 3080TI, AMD 5950x. Performance settings on in OS & Nvidia control panel.

  • @KyokaSuigetsu_014
    @KyokaSuigetsu_014 20 дней назад

    How to change blending mod of image plane ? Plz reply

    • @prophetless
      @prophetless  19 дней назад

      Inside the 3D plane under blend mode, choose the blend mode for which type of renderer you are using. If you are trying to blend in 3D I think the software renderer option might be the way to go. Of course that depends on what effect you are trying to achieve.

  • @laio1919
    @laio1919 2 года назад

    why does polygon mask never work correctly in 3d Space? for example I make a mask in a 2d image when I add in 3d space the mask is out of place

    • @prophetless
      @prophetless  2 года назад

      You may want to look at this video: ruclips.net/video/Za4CtMBDvUc/видео.html
      Discusses how to add masks to objects in 3D space.

  • @vitv9171
    @vitv9171 Год назад

    The best video ! But how to add a png file instead 3d shape ? I can't

    • @prophetless
      @prophetless  Год назад

      Thanks! Add a card/plane in 3d space where you want the object and attach the png file as a material. You'll probably have to scale it unless you are using the projection method.

    • @vitv9171
      @vitv9171 Год назад

      @@prophetless thank you my friend ! Is this the only way ? And if I want to add a non 3d shape ? The same method ? Need to add plane as with the picture ?

    • @vitv9171
      @vitv9171 Год назад

      @@prophetless how can I add a motion blur to 3d (shapes, texts....) and change blend mode ??? Help!

    • @prophetless
      @prophetless  Год назад

      There is a settings tab in most nodes where you can turn on motion blur.

    • @vitv9171
      @vitv9171 Год назад

      @@prophetless in 3d nodes there are not (

  • @PTFWWDB
    @PTFWWDB Год назад

    k so how do I connect my 2d text to the 3d tracking information?

    • @prophetless
      @prophetless  Год назад +1

      You can add the text to an image plane. Similar to how you would add photos in this video: ruclips.net/video/P3pvqnMIgkM/видео.html

    • @PTFWWDB
      @PTFWWDB Год назад

      @@prophetless thanks yes I discovered this yesterday, but I also noticed the image plane rasterizes the text so it's better to increase the size on the text node instead of the image plane node

    • @prophetless
      @prophetless  Год назад

      Awesome!

  • @marcinrucinski
    @marcinrucinski 2 года назад

    Am I right thinking your machine has 320gb RAM …? IF so what is the minimum you think for this operation . Thanks

    • @prophetless
      @prophetless  2 года назад

      Only 32GB. I believe 16 is the minimum but 32 seems good for most situations.

    • @marcinrucinski
      @marcinrucinski 2 года назад

      @@prophetless o dear...! O meant 32gb... May I ask what card do you have ... I have card with only 6gb and it seams fusion eats all my ram . I too have 32 but it just use a lot during work with fusion like sometime even 20 GB... Thanks for your tutorials love how they are detailed

    • @prophetless
      @prophetless  2 года назад

      16gb graphics card. Yes it can use a lot of ram depending on what you are doing.

    • @marcinrucinski
      @marcinrucinski 2 года назад

      @@prophetless Hey ... I appreciate you are taking your time to answer, thanks a lot. If you have a second, one more question. I can't afford to get more expensive graphic card so I have to stay with 6gb rtx 1660 . However would it make a difference for fusion Ifat least upgrade ram from 32 to 64?

    • @prophetless
      @prophetless  2 года назад +1

      It will help depending on what you are doing but have you looked into your settings on how much ram is used by fusion? Also using proxy for while you are working can help a lot if you are having issues. Just some thoughts that might help instead of spending more money.

  • @jkartz92
    @jkartz92 2 года назад

    how to export this camera track to blender?

    • @prophetless
      @prophetless  2 года назад +1

      Did you check out these videos:
      ruclips.net/video/eDYCoe_Fa6U/видео.html
      ruclips.net/video/qmPXPF9PzqQ/видео.html
      I don't use blender that often but I can look into it if these methods don't work.

    • @jkartz92
      @jkartz92 2 года назад

      @@prophetless Thanks will check on to them

  • @ApexArtistX
    @ApexArtistX Год назад

    no manual tracking ?

    • @prophetless
      @prophetless  Год назад

      Unfortunately no. There are workarounds but nothing out of the box.

  • @eddyjuillerat835
    @eddyjuillerat835 Год назад

    Jeeze. Sometimes it feels that manual animation of one shot would take less time...

  • @debanjanhalder9582
    @debanjanhalder9582 3 года назад

    My version is 17.2 but it is not free in this version. Please say what to do....😞😞😓😓🥺..

    • @prophetless
      @prophetless  3 года назад

      You may need to get the studio version.

  • @UnK1999
    @UnK1999 Год назад

    @Prophetess, Hi Brian, thanks for this awesome tutorial, I’m new to editing, new to Davinci , new to you channel and a New Subscriber 😊 Brian, I’ve attached a link, do you think that this could be done in Fusion
    ruclips.net/video/IwaLOJAHAGg/видео.html
    I’ve attempted it many times please see link below
    ruclips.net/video/JzeLkBGgd_s/видео.html
    but I found it very time consuming try to find the Polaroid after attaching it to the plane node? Any suggestions would be greatly appreciated and thanks again for this awesome tutorial 💯‼️

    • @prophetless
      @prophetless  Год назад +1

      Thanks for the Sub! And yes absolutely you can do that effect in Fusion. That looks like a fun one. I'll try to do it this week.

    • @UnK1999
      @UnK1999 Год назад

      @@prophetless That’s Awesome, you’ll have to let me make donation or buy you a cup of coffee,Thank you!!!

    • @UnK1999
      @UnK1999 Год назад

      @@prophetless I forgot to add that my Polaroids were not stationery as they were in tutorial….
      Thanks again looking forward to Fusion tutorial, have a great weekend 👍🏽

    • @prophetless
      @prophetless  Год назад +1

      If you want to animate them, besides the camera move, you can animate them by key framing the polaroids to move around. Should be pretty easy once you have it set up.

    • @UnK1999
      @UnK1999 Год назад

      @@prophetless I actually wanted them to remain stationary like they were in the After Effects tutorial. In the video I made I notice that they kept moving.
      Please send me a link so I can buy you a coffee, I appreciate your help