Setting Up Anisotropic Hair In Marmoset With Krita

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  • Опубликовано: 13 сен 2024

Комментарии • 20

  • @93Esper
    @93Esper 5 лет назад

    This video is very useful! Thank you so much for sharing it!

  • @DrGameTazo
    @DrGameTazo 4 года назад

    How do I paint the direction map??u(r) don't need to paint?just paint v(g)?1 means root,0 means tip?,b channel don't need to paint?

  • @PieroStuff
    @PieroStuff 4 года назад

    Thanks for this tutorial! Question: Your light seems a bit distorted even before adding the position map, why is that?

    • @StoffCreates
      @StoffCreates  4 года назад +1

      Can you explain what you mean by distorted? If you're wondering why it isn't a perfectly straight line of reflection that is because the mesh has a normal map and spec map to break it up

    • @PieroStuff
      @PieroStuff 4 года назад +1

      @@StoffCreates That's exactly what I meant. I need to work more on my normal and spec map then! I'm gonna do some studies, Thank you Christoph!

    • @StoffCreates
      @StoffCreates  4 года назад +1

      @@PieroStuff No prob :)

  • @Duranvolt
    @Duranvolt 6 лет назад

    Is that tangent normal drawing angle brush a custom brush you made? Or is it an add-on from somewhere? Can't seem to find it within Krita.

    • @StoffCreates
      @StoffCreates  6 лет назад

      It should come bundled in. Just make sure you have a recent version of the software. It can be found here: gyazo.com/d997eff81a68449b6717da5627a4bff9. Let me know if you're still having trouble :)

    • @Duranvolt
      @Duranvolt 6 лет назад

      www.dropbox.com/s/s1ywcd095u1s1r1/asdf.jpg?dl=0
      Hmm weird, I DLed the latest version, 4.1.5, off their website but my UI looks different than yours and doesn't have it.

    • @StoffCreates
      @StoffCreates  6 лет назад

      Oh I'm quite behind on versions it seems haha. I use version 3.2. Maybe they moved it somewhere else.

  • @dmismedeng5995
    @dmismedeng5995 5 лет назад

    i have a question, i did a hair UV and made it straight, i how to paint the map?cause the UV is straingt,direction is too,just all purple color?

    • @dmismedeng5995
      @dmismedeng5995 5 лет назад

      by the way ,i use substance painter to paint

    • @StoffCreates
      @StoffCreates  5 лет назад

      @@dmismedeng5995 If you have all your uvs straight and in the same direction you actually don't need a direction map. You can just apply a hair shader and it should work. Most hair shaders have an attribute the let you pick the direction of the specular

    • @dmismedeng5995
      @dmismedeng5995 5 лет назад

      @@StoffCreates thank you,i got it.

    • @StoffCreates
      @StoffCreates  5 лет назад

      @@dmismedeng5995 Great no problem :)

  • @phcgm
    @phcgm 6 лет назад

    Which software did you used to paint the Direction Map?

    • @StoffCreates
      @StoffCreates  6 лет назад

      I used Krita. It's free to use which is great too!