that's because the composers on those old pc games were using midis and premade opl patches they bought for their company, if you want good ms-dos game opl music, i recommend you Stephane Piqc's works (Dune and KGB Consiracy, to name a few) and Tyrian by Epic Games (yes, _that_ epic games, creators of unreal tournament, unreal engine, and of course, fork-knife) for the most part, if you still have that old ms-dos pc, try downloading a few trackers for the thing, some songs of your choice, and listen to some nice tunes
@@heckett_main Yes, I'm aware. Even when the composer did use an FM Synth it was rare that they used it in true OPL3 mode since OPL2 had market saturation. You've already pointed out some of the exceptions, but I didn't play those back in the day, and today my lifestyle isn't really compatible with a retro computing hobby, so the old stuff I play in emulation. Still, since I never really heard native OPL3, it is very impressive.
@FAYZER0 i also have to rely on emulation (plus the fact i wasn't old enough to have a pc with an isa port afaik), but there is this neat little project i found called dISAppoinment that allows you to add an isa port to a modern pc. i still have yet to figure out how i gotta plug it on my 2014 pc, and the project's creator has yet to post it as an actual product you can buy online preassembled. if you look up "isa to lpc", you're gonna find it quickly
"[Celestial harmony, minus 21 tonality per 7bpm]" "[synchronize metronome to ⅓ most common time signatures]" "[delay in celestial harmony with the bpm, delay gain 47%, 113mms, 233 mms, 344 mms]" "[generate audio with 2 common prime high tones with atomic cubes orbiting in celestial harmony around a square spinning to generate 2 most common Low odd tones, quantized to the tempo]" "[Quantize metronome to length of song]" "[convert tonality to DTMF tones]". "[generate 2 common off set prime mid tones with polyhedrons moving in a bolo in celestial harmony with 2 prime key signatures intermix]" "[convert to 13 bit]"
when you have a 1 bit dac and you need a snare
can you explain?
@@tcscomment I think he's talking about how the snare drum in this song is just 1 bit noise instead of a detailed sample
Why bother tho? The Soundblaster Pro 2.0 had a PCM channel already.
I would honestly love to hear the Jeroen Tel version of this. I much prefer that version of it. But the original is still no slouch. Solid stuff here!
Nice OPL3 cover of the song, and nice bass and drums!😄🤩😎👌
Hot damn this is great. Still can't wrap my head around how you acheived that snare
less go! melody edition FTW!
Wow, I didn't even appreciate what I had back in the PC soundcard days.
that's because the composers on those old pc games were using midis and premade opl patches they bought for their company, if you want good ms-dos game opl music, i recommend you Stephane Piqc's works (Dune and KGB Consiracy, to name a few) and Tyrian by Epic Games (yes, _that_ epic games, creators of unreal tournament, unreal engine, and of course, fork-knife)
for the most part, if you still have that old ms-dos pc, try downloading a few trackers for the thing, some songs of your choice, and listen to some nice tunes
@@heckett_main Yes, I'm aware. Even when the composer did use an FM Synth it was rare that they used it in true OPL3 mode since OPL2 had market saturation. You've already pointed out some of the exceptions, but I didn't play those back in the day, and today my lifestyle isn't really compatible with a retro computing hobby, so the old stuff I play in emulation. Still, since I never really heard native OPL3, it is very impressive.
@FAYZER0 i also have to rely on emulation (plus the fact i wasn't old enough to have a pc with an isa port afaik), but there is this neat little project i found called dISAppoinment that allows you to add an isa port to a modern pc. i still have yet to figure out how i gotta plug it on my 2014 pc, and the project's creator has yet to post it as an actual product you can buy online preassembled.
if you look up "isa to lpc", you're gonna find it quickly
"[Celestial harmony, minus 21 tonality per 7bpm]" "[synchronize metronome to ⅓ most common time signatures]" "[delay in celestial harmony with the bpm, delay gain 47%, 113mms, 233 mms, 344 mms]" "[generate audio with 2 common prime high tones with atomic cubes orbiting in celestial harmony around a square spinning to generate 2 most common Low odd tones, quantized to the tempo]" "[Quantize metronome to length of song]" "[convert tonality to DTMF tones]". "[generate 2 common off set prime mid tones with polyhedrons moving in a bolo in celestial harmony with 2 prime key signatures intermix]" "[convert to 13 bit]"
I like it
The bass kinda meh tough
Is that drum PCM?
Nop, it's all FM