How Zelda Devs Fixed TOTK's Broken Physics

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  • Опубликовано: 16 май 2024
  • Now with fixed audio! Woohoo!
    As The Legend of Zelda: Tears of the Kingdom turns one year old (and because there's nothing better to talk about at the moment), let's look back on the development of the game, and how its incredible physics system came to exist.
    While many critics and game developers have praised Tears of the Kingdom for its impressive physics (built upon the Havok engine with a series of in-house tools and libraries), things weren't always this well-designed. The team behind the physics in the game had to strip out all animation-based objects from the game and replace them entirely with objects that worked with the physics system, in order to prevent the game from experiencing some catastrophic bugs and glitches.
    Thankfully, because of the lengthy development time for the game, the team were able to perform this task and give TOTK all of the polish it required. Even so, this was a mammoth undertaking that could easily have gone horribly wrong.
    It's nice to be back. Apologies for the lack of videos recently, we're trying our best, we promise!
    Hope to see you soon!
    Lots of love,
    Team Video Game Story Time (BretonStripes, Kotor, Little Gamer, Star Wars Boy)
    Sources for this video:
    gdcvault.com/play/1034667/Tun...
    www.nintendo.com/en-gb/News/2...
    Music by Holizna: freemusicarchive.org/music/ho...
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Комментарии • 49

  • @Mathmachine
    @Mathmachine 15 дней назад +45

    Needing to fix a video about a video game that fixed itself. Meta.

    • @VideoGameStoryTime
      @VideoGameStoryTime  15 дней назад +33

      Next time we'll make a video about being randomly given lots of money...

    • @chrisbeach423
      @chrisbeach423 15 дней назад +3

      @@VideoGameStoryTimelmao 😅 that was a good one haha

    • @hgelle5342
      @hgelle5342 15 дней назад

      ​@@VideoGameStoryTimeGood idea.💡

    • @hgelle5342
      @hgelle5342 15 дней назад

      ​@@chrisbeach423I'll say it is.

    • @jamesjones5183
      @jamesjones5183 15 дней назад

      toii Rd Dr​@@VideoGameStoryTime

  • @VaporSprite
    @VaporSprite 15 дней назад +24

    As a software engineer, I still can't wrap my head around how they achieved the results they did. The machine building, is very involved, bul not too terribly complex or innovative on its own. However, the physics engine being so incredibly robust and resistant to objects clipping into each other, shaking in place, flying off unexpectedly... That's damn impressive, especially on an 8-year old smartphone chip. Truly masterful.

    • @michaellane5381
      @michaellane5381 13 дней назад

      Try my favorite build... 2 stabilizers trying to point up when activated... I still barely understand how to do much with it, but it seems close to player made antigravity.

  • @mrwho995
    @mrwho995 13 дней назад +5

    The entire point about re-using assets in a game is that it *saves* on time and resources. In exchange for lack of novelty, the players get a new game out faster.
    Re-using assets, but having to rebuild them to work with a new system working under the hood, is the worst of both worlds. It takes longer than it would have taken to make something from scratch, and the better job you do at replicating what you already had, the more underwhelming the eventual user experience is. Hearing that quote from one of the developers that what they did was actually *harder* than building from scratch is so frustrating, because the game suffered massively because of how similar it was to BoTW, and apparently the devs could have worked *less hard* to produce something *much better*.

  • @HKlink
    @HKlink 15 дней назад +14

    1:33 I have literally never combined rewind and ascend, that is so heckin smart!! I always made a rewind elevator with time for me to get on and ride it up.

  • @JJ_R
    @JJ_R 15 дней назад +15

    “Ever get that feeling of déjà vu?”

    • @Klaxynd
      @Klaxynd 14 дней назад +1

      Hey, aren’t you that person that gets a lot of likes on comments on Lucahjin’s videos? 😂

    • @JJ_R
      @JJ_R 14 дней назад +1

      @@Klaxynd Sometimes more than others, but thanks for recognizing me.

  • @minecrafter3448
    @minecrafter3448 14 дней назад +1

    “I want to dig holes”
    My favorite quote from the gdc showcase

  • @mrcwillis6970
    @mrcwillis6970 15 дней назад +3

    Great job to the team 💚

  • @michaellane5381
    @michaellane5381 13 дней назад

    Fun fact: the spike ball traps are likely animation operated as well as generally physics based, as when found atop a hill almost all of them can be "reset" and divorced from all momentum do not react with regards to the potential energy any IRL Spike trap would actually require to be used, they instead will just sit in a "rest" position and the monsters cannot push them properly again bar from unintended results attacking them.

  • @MisteRRYouTuby
    @MisteRRYouTuby 15 дней назад +6

    The moral of the story: if it isn’t broke, fix it.

  • @SonicFanon1
    @SonicFanon1 15 дней назад +21

    People who saw the original upload with left-ear audio only 👇

    • @BeretBay
      @BeretBay 15 дней назад +1

      Yeah, I did

    • @TheOldYoungOne
      @TheOldYoungOne 15 дней назад +1

      I was walking home with my right ear bud in being awfully confused why I was only reading quotes and not hearing any VA, was vibing to the song nonetheless!

    • @SonicFanon1
      @SonicFanon1 15 дней назад +1

      @@TheOldYoungOne lol

    • @hgelle5342
      @hgelle5342 15 дней назад +1

      ​@@BeretBayReally? I see.

    • @hgelle5342
      @hgelle5342 15 дней назад +2

      ​@@TheOldYoungOneIs that so?

  • @n1nj4l1nk
    @n1nj4l1nk 14 дней назад +1

    I like the timbre of your voice.

  • @BenthovenMusic
    @BenthovenMusic 15 дней назад +9

    Your daughter’s gameplay kinda GOAT’d ngl.

  • @Harry-potter7
    @Harry-potter7 15 дней назад

    The title look amazing 💚🩵

  • @stepheninczech
    @stepheninczech 13 дней назад +1

    And yet they couldn’t make a master mode.

  • @hgelle5342
    @hgelle5342 15 дней назад

    This is the most interesting video📹I've ever seen.

  • @DjGeniusWizHD
    @DjGeniusWizHD 14 дней назад +1

    Basically Tears Of The Kingdom is a Video Game Development Kit To Prepare For a Master Version Of The Land Of HyRule. Nintendo Scout For The Best Gamers and Uses There Tech Gears ⚙️ To Upgrade More for a Better Gaming Future

  • @RaysNintendoTalk17
    @RaysNintendoTalk17 15 дней назад

    Awesome video😁 I hope to reach your channel’s heights someday!

  • @TheGrandRevo
    @TheGrandRevo 15 дней назад +7

    Curious how zelda wouldve turned out if Nintendo were like Gamefreak and banked on the brand recognition alone

    • @user-in8qh3zf9d
      @user-in8qh3zf9d 15 дней назад +5

      We would have yearly games what are buggy and incomplete like the rest of the industry

    • @TheOrian34
      @TheOrian34 14 дней назад

      @@user-in8qh3zf9d So, Pokemon? Yeah, let's hope they don't go there...

  • @sempercompellis
    @sempercompellis 9 дней назад

    i loved my playthrough of this game- one of the best for me personally-- i still wish they gave us a new world.. that is so huge for a game..especially zelda.

  • @memorableman3709
    @memorableman3709 15 дней назад +5

    VIDEO GAME STORY TIME AGAIN WOOOOOOOOOOOO!

  • @Cliffordlonghead
    @Cliffordlonghead 15 дней назад +1

    Ok

  • @artemis_studios6555
    @artemis_studios6555 14 дней назад +3

    I wish this sequel focused on new experiences rather than wacky abilities only 5% of players will use to their potential

    • @Ianmar1
      @Ianmar1 12 дней назад

      It's never a good sign when artists become fans of their own work. It seems like they wanted to recreate those wacky clippable moments from BotW rather than give the game its own identity in a way that is not a chore for 80٪ of the player base.

    • @artemis_studios6555
      @artemis_studios6555 12 дней назад

      @@Ianmar1 Well said

  • @keithtorgersen9664
    @keithtorgersen9664 15 дней назад +1

    The gameplay and mechanics are definitely phenomenal but I wish that the continuity was just as on point.

  • @KimFareseed
    @KimFareseed 14 дней назад

    Ah so that was why I couldn't like the video when I first watched it yesterday.

  • @emireri2387
    @emireri2387 15 дней назад

    comment 8 ere

  • @Harry-potter7
    @Harry-potter7 15 дней назад +2

    IGN ahh gameplay💀

  • @rockowlgamer631
    @rockowlgamer631 15 дней назад +7

    Too bad the story wasn't fixed to be more interesting.