Since this game came up on the PS Plus catalog, I’ve been playing it nonstop. I absolutely ADORE the setting, the Japanese Yokai lore, the side quests, the exploration, Tokio, it’s like my PS2 dream game that somehow ended on my PS5. I’m absolutely going to pick up a physical copy when I get the chance.
@@tribbeh I understood it perfectly. Having forward thinking modes is fine but your game should run well on the console it’s released on not run like crap
I was thinking that too. VRR will also help. Take the mode that targets 120fps w/v-sync. You'll still need to set the console for 60fps output. But, having that mode enabled w/VRR should provide a smooth experience. It's still a shame to need such a convoluted process. ...Just including the full PC settings on PS5 would be simpler and more intuitive here.
You need to put both acceleration and deceleration options to 100, and adjust sensitivity to your personal preference and the lag is practically gone. I'm playing with mouse and keyboard primarily and it's fantastic but I tried with a Xbox One wireless controller and a PS5 Dual Sense and it's perfectly fixable if you know what to look for. It's odd to be set at such bad values by default, but you're not stuck with bad controls by any means. The PC version is pretty great in my experience too so it's a shame the console one has all those weird options most won't even understand.
The sensitivity curve is generally screwed up too in terms of how fast the camera moves at whatever position the analog stick is in. It's hard to make small movements accurately in this game even when you fix the acceleration and deceleration, which I think is the reason for the default acceleration values. It's bizarre how bad this game controls, it's like they ignored what most shooters from the past decade have done.
Same. 4 options up to 100 fixed all the issues with the sloggy controls on PS5. I am playing on Quality mode with that and its been ok to play. A lot smoother without the resistance of trying to turn and shoot.
@@crazykenbei I play HFR quality mode and it feels fine to me, with the acceleration settings at max. I don't think giving up the ray tracing is worth it. It adds so much atmosphere and depth to the image.
It's always entertaining to see a head scratcher like this one, I've been smiling through the whole video --- move over Control and the Corridor of Doom! We now have the Cursed Convenience Store to benchmark with!
The corridor of doom was taxing on the GPU because of all the visual effects. Therefor a good benchmark. Didn't John say the cursed convinient store drops aren't GPU related?
@@gingersnaps6941 Yeah, they're CPU related in the Ghostwire convenience store. I made a silly comment more for the laughs than to be perfectly accurate. The convenience store should be something Tango fixes, there isn't any "Ooo, wow!" feature there waiting for you to upgrade to better hardware. Control's corridor of doom is that way because of some raytracing complexities in transparency effects and reflections that combine in an exponential way.
@@gingersnaps6941 It could have to do with the loading in and out of world data at that juncture. I would assume that devs would want two or three junctures, perhaps in a zigzag pattern (or some other kind of gating method, like a physical gate that player characters have to interact with or shimmy zones like in FF7R) and depending on the direction the player moves the one juncture will load out world data and the other will load in the data of the next area --- this convenience store is working as both junctures at once without any kind of gating.
Maybe the bottles are oddly high quality too, like the character models from Strangers in Paradise. Someone would have to datamine the game to confirm though.
Batching can only be applied for the static object, as far as i know. For dynamic there are gpu instancing. It's not as effective as i see it, but still does its job.
Speaking as someone that loved the unlocked frame rate on Series X A Plague Tale, I support the addition of HFR modes, especially the quality ones. It's very forward thinking of the developers. Think beyond this generation: when people play Ghostwire on their PS6, it'll run at the dynamic res cap at 120fps. That's the same kind of forward scaling that makes old games so great on PC. We should be celebrating the addition of these modes. VRR will also fix the tearing issues in the unvsynced modes, which is probably why they exist. Anyone w a 120hz screen that has VRR is in for a bit of a bonus w this game, and I kinda like that.
I’d rather have games that run well now instead of having to wait for a console that doesn’t exist yet and one we dont even know will support back compact to actually have an acceptable frame rate
@@kanpeki2485 but there are somewhat acceptable modes here, it's just the other ones that aren't may be immediately utilized by a future console to its full benefit. Also I think there's a 100% chance that if there's a PS6 it will have backwards compatibility.
@@Taijifufu you don’t even know if a future console will be backward compatible or if this game will even be listed still. It’s a silly comment. The game should prioritize running its best on the current system
I'd like to see a breakdown of PC's upscaling since it looks like this is a best case scenario for FSR, but Epic's TSR might be the best of the 3 techniques you can use here.
@@nakikuroko9972 performance with tsr isnt good like other upscaling but that goes for visual quality..if u want more visual quality tsr is good but lower fps compared to dlss and fsr and tsr also removes some visuals from rain effects though
This whole game seems like one big 'almost' almost got the story, almost got the performance, almost got the gameplay, almost got the graphics... just almost but not quite on everything.
Not even close to almost. It really feels like the E3 trailer we were shown with people in Tokyo just disappearing and leaving their clothes behind was all they actually had.
This review is spot on. Got it on PC. And the input lag with a controller is impossible to remove especially on a system setup that has less than 10ms response time on every component. Its visually beautiful but there is no way to tweak the settings to get a smooth 60fps on 1080p 1440p or 4k. HFR vsync performance set at 60hz on your monitor with 1440p is indeed the best settings. But more optimization of this game is needed by the developers. Make sure you've got gsync or vrr on. I'm not going to play this until they fix that controller imput lag issue. Make sure your controller acceleration speed over 80.I have it at 100. It helps but it's still not perfect
The laggy controls can be corrected via settings, but on console - can we all agree there's just too many visual mode options? Should have been narrowed down slightly, to 3 or 4 maximum, and QA'd rigorously towards these. To hit their damn performance targets.
Tokyo is impressive made. I live here since 2017 and It is stunning how detailed the areas are where I normally go. Plus the unique Gameplay which is for sure not the best game ever made, but if you are interested in Japanese culture, go for it. Finally a game who brings fresh air into the industry. For the controls, just change your sensitivity and then you are good to go.
Trying this out on PS5 since its currently free with PS Plus and it was a refreshing surprise, love it so far. I'm hoping that they won't give up the ip and make something even bigger next, modern day Tokyo with supernatural/horror elements is an amazing setting.
@@Saiyan0805 Wasn't Ghostwire Tokyo a PlayStation exclusive initially? I assumed it would the same thing for a potential sequel, unless something changed with their contract.
Given how consoles went the previous generation, I would like to have a few options, like for fps, a 30, a 60 and and unlocked mode on all games and as for fidelity, two modes are fine, one that is suited for a locked 30fps experience, another one that is suited for 60fps. This way, if a ps5 pro comes along, you can easily play it at 4k60fps without any patches.
It's not as good imo, Dragon engine did a much better job with lighting and shadow placement. Not as much with texture though, this game has much sharper overall image.
I've been very sceptical on this game.., but I'm hooked :D .. the atmosphere (!), mystery & fluid gameplay keeps me going (also gliding over Tokyo at night, is something too) ... I'm a sucker for beautiful, atmospheric, stealth-ish, 1st person view games ala Metroid Prime Thief, Metro, Dishonored, TES, Fallout (though, some of the mentioned, I love for other reasons too), etc. ...the action isn't very heavy, but very fluid and fresh, .., the city at night with rain, neon lights reflecting in the water look real nice (!).., the realisticall look / feeling of Tokyo (at night), .., and the general spooky atmosphere etc, being able to grapple/ climb peaks og buildings and jumping / gliding down, without worrying about fall damage, etc. .., I'm already just loving the setting This is an unexpected delight (next, they should get an anime licence and add a bit more RPG elements.. ... but just Ghostwire 2 on a bigger budget (with a bit more Rpg parts, like more characters, dialogues, stats progression, etc.) could become something really big
I think this will be one of my favorite games this 2023 (and I’ve played GOW Ragnarök, TLOU 1 Remake and such). It came out on PS Plus, and boy have I been playing it. Its like a PS2 era game, on the feeling department, it makes me go back so incredibly. I need more “vibe” games like this. I’m having a blast.
Like mentioned setting the acceleration to 100% helped a lot but it’s still not great. It feels like the viewpoint is an actual camera using a steady cam with a gyroscopic mount. What I mean is it doesn’t feel like your players eyes it feels like someone trying to film a video of Japan. Like your a passenger giving directions just along for the ride. To further exacerbate that there is no head bob when moving and the camera control will often be removed from your control to show you something. Plus you can’t see your legs or anything when you look down. It’s a very detached feeling. I just got done Dying Light 2 which makes matters worse. Going from a game like that where everything feels much more crisp and you have confidence moving around, making jumps and dodging attacks leave this games controls feeling incomplete. Not a deal breaker but when playing it’s a constant reminder of how much better it could be.
I like that every combat encounter feels serious and heavy. I play on hard difficulty, and I can never just relax during combat. The combat is pretty engaging.
the problem with the camera Is that its a 3rd Person camera mounted on a fps... this game was originally designed for 3st Person camera, you can feel It when you are inside phone cabin and in restrict space
I feel like a lot of people aren't going to know how to approach this game, to no fault of their own. It reminds me of layers of fear & aspects of death stranding. It's an exploration collectathon that dives into Japanese folklore & mythology, with some light puzzle & detective work. The combat becomes fluid once you get into parrying & consistently locking on for your shots. It's not for everyone but I've enjoyed my time with it.
I just wish the devs didn't give up on their game and wouldn't have turned it into a repetitive Open world boring task marathon. They had a lot of potential and failed, chapter 1-3 are good then it goes downhill without any purpose or real story development.
@@Sincerity1993 How can you speak for the devs giving up on their game? I never found the side missions boring, they were short & touched on the urban legends, while the soul collecting gave you experience to level up. I loved their previous works but I really had no expectations with this title.
@@jibblerino Because it's clearly visible, you'll see it once you reach chapter 3. The side missions were better than the “main story“ and not what I'm talking about. From chapter 3 onwards there's 0 story development you just walk purposeless from Gate to gate. There are 1/4 million of souls at some point you just ignore them because it's way too many and gets boring/repetitive. This game could've been better if it were like their previous games and had a purpose. However they hopped on the Open world Bandwagon because it's a trend.
This one is going to be on the back burner for a while but it kind of sounds like Golden Axe on the 360. Once you got the knack for the combat and controls the game completely changed. It went from a cheap hard to play borderline unfair game to a pretty damn solid action game.
This game is actually pretty well done in terms of non-RT fidelity as well. I was surprised to see how well rain-soaked Tokyo looked on my GTX 1070 Ti which runs it at 1440p 60 fps with a Ryzen 4500, with frame drops up to 58 fps except some unoptimized areas like the store room area, where even FSR performance struggles (clearly that area has issues which cannot be fixed in the rendering pipeline). Also, the game runs from a 2.5" SATA SSD for me, and loading time is comparable to that of PS5, maybe a couple of seconds more. And once it loads, there is no other loading screen in the map except if we enter a building that completely loads a new map. We often forget how good non-RT rasterized rendering has become while discussing RT, but this game is a real gem in rasterization too. It is almost a virtual tour of Tokyo while sitting at home.
This game impresses me on so many levels! Tango's rendition of Shibuya is one of the most detailed and true-to-life video game environments I have ever seen. I got a whole list of miniscule details that really don't HAVE to be there, yet the devs went out of their way to carefully craft them. And despite the fairly complex layout of the map, the amount of bugs I've run into is significantly lower than with most other "triple A" games these days. Ghostwire is exactly what video games should be imo!
@@marrow94 performance mode now! Try them out and see for yourself 😊. HFR quality is the only other option! I'm on a G2 and can't resist these options! Everything else is just killing my experience.
It took about an hour for the game to open up as well as for my interest to pique. Now it’s hard to put down lol side missions kinda suck, but the open world is cool and has good atmosphere. A sequel with more depth and harder enemies would do wonders tho.
I'm glad you brought up the camera controls! I absolutely love this game, but I swear I messed around with the camera sensitivity and acceleration for like 2 hours. It sucks because this game is amazing, but the camera is soooo bad.
Why didn't you talk about the motion blur btw? I like these videos with both of you talking, but you seem to skip some things sometimes. It's a bit more off-script and casual, but I prefer the deep analysis you guys usually do.
Phenomenal video as always, thank you guys so much. However, was kinda expecting y’all to get into the different motion blur settings as well since it was mentioned earlier on. Besides that, excellent excellent stuff! 👍🏼
Honestly the presentation of all the modes are subpar at best, it's either soft and blurry, or with sutters and screen tearing. And having the gameplay of an Ubisoft open world game doesn't entice me at all. As much as I wanna like this game, nothing about its gameplay or presentation is doing it for me. Even if this game runs at a smooth 4k60, I think the art direction of even Killzone Shadow Fall exceeds it in so many ways and that's a PS4 launch title.
Interesting comments about how the came controls near the start of this review. It would be nice to see you guys go into more detail on that side more frequently. For instance, if we could get a measure of input latency that would be really helpful. I actually thought the controls in The Evil Within 2 were quite good, so the complaints about how the game controls are a bit of a surprise to me.
Input latency is hard to measure in situations like this, because sensors can only measure the time between an input and *something* happening, but in these games, the camera *starts* moving right away, but takes just a little bit too long to get to where you want it to be, and that gives off a sluggish impression. This isn't something you can measure, unfortunately, as it's about the subjective perception of how much motion and time something should take.
The acceleration curve in the ps5 version of this game as well as outer wilds are so awful, and i’m not sure why they can’t just feel like returnal does.
Me personally, have only noticed what you're talking about when the screen is set to 120Hz with a 40Hz screen being refreshed 3 times. the HFR in both this and Horizon FW cause so much input lag! I can't comment on returnal yet but I don't think Devs are comfy with this on console.
One thing that never gets mentioned about VRR is that you lose the ability to engage Black Frame Insertion. The boost to motion resolution from BFI is so high that I'd take the uneven frame rate in exchange for it almost any day.
I played in HFR Quality, because I could not sacrifice the ray tracing (it's the main redeeming factor of the game) and the increased frame rate made the inputs feel more responsive. Tearing is something I am very tolerant of. I don't know why. Anyway this is why I kind of get annoyed about the number of graphic options in modern games. Rather than developers deciding on a choice that best meets their team's artistic intent, I am forced to spend my time figuring out which trade-offs I want. I miss the days when being a console gamer meant you were avoiding that decision.
I think the biggest miss of this game was forgoing horror as an attempt to be more popular. The best use would have been if there were a set of side missions that were linked together with a horror plot and alluring rewards. Totally optional, but really giving casuals a space to attempt doing something more scary within a game that isn't really scary at all. That would've been super smart and might even add some tail to their previous titles if people enjoyed this.
Theres a bit of that, I haven't done all the side quests but they're all basically ghost stories. Some are spooky and have unique moments. I've jumped a few times when shit just started flipping out, and there's a few enemies I hate looking at (the hanging one the drape and face fuck that thing). I dunno if this game is any less scary than the previous games.
11:55 how is that acceptable? We are talking about a 30fps mode on a current gen console with a capable CPU and a 10 Tflops+ GPU comparable to a gtx 1080ti. Going below native 4k @30fps is just pathetic this gen.
For me personally the controller play is fine (on PC) I think this might be a remnant of my love Killzone2/3. I think that had a similar feel in being very weighty and I liked that. Unfortunately on PC the mouse input is unusable as it is cause there's a weird jitter. So I can't really compare, but I guess it's letting me relax while I play more. Also unlike most games the "capture stuff" progression I don't mind here. It makes sense plot wise, and serves as a literal barrier not just a thing you do to unlock dots on a map. The game still forces you to explore to find stores and other stuff. And you unlock methods for finding them easier later.
4k60 is not even possible on the highest end pcs. Native res for PC and console is pretty much dead now that DLSS, FSR 2.0, dynamic res and the temporal upsampling techniques console devs already do are around.
@@MrInuhanyou123 Native 4K 60 is very easy to get on PC people just live under a false narrative that the game must also have every setting maxed out at the same time
@@AzaiaMonota yeah il take either 4K60 high/medium settings or 1440p60 Ultra. Both offer a crisp image if they are tuned correctly without all that blurring bullshit and bad AA techniques
Coming back to watch this again now that the Xbox version is about to drop. I’m hoping the time between now and it’s initial release has allowed some time for optimization. It seems like a fun/ quirky game but I don’t have a lot of patience for current gen games that don’t run well. I don’t think there is any good excuse for a developer not being able to implement a decent 60 fps mode on ps5 or series s/x.
If anyone is on the fence about their open world comments, I am like 10 hours in now and have no idea what they're talking about. It's not a full blown Ubisoft game or anything like they say. Yeah you cleanse torii gates to uncover the map, but, what you're primarily uncovering is actual tailored sidequests. Each one is a little unique vignette. Personally reminds me a heck of a lot more of something like Yakuza where you're running around town solving people's bizarre problems. You just don't have access to the entire map at the start of the game. Also in regards to the combat, there is literally a lock-on mechanic in the game they fail to mention. Aiming attacks and such is not the focus AT ALL, this is not a magic game disguised as a FPS. It's very unique, I am not sure of another game to compare it to. While you can just shoot enemies to kill them that takes effin' forever. Instead, one of the first skills you can unlock (and should) is a skill that lets you instantly kill enemies that are knocked down. When you perfect parry enemy attacks they're easier to stagger and you can knock them down quickly, thus initiating quick kills. On top of that as you unlock more magic types you get other options to quickly stagger enemies. I think a lot of people are just treating this as a FPS and it's really not at all, you're gonna have a miserable experience if you're just standing back shooting yokai 20 feet away from them.
Hi guys thanks for the great work as always ! Will you do a video on Tiny Tina ? I just got a PS5 and i know that Borderlands 3 PS5 run pretty well at almost 4k/60 , so i wanted to know how This new game runs on consoles ? Thanks again for all your content
I dont care about the game (because I dont have the time and even haven't played Witcher 3 yet) ... BUT *your analysis are like tech porn!* And I enjoy watching this videos! So after I paused at 0:39 just to write a comment for the algorithm, I really see forward what tech in the gaming industry is capable of ... of course at DF! Love you guys ... and greetings from the Berliner Speckgürtel! ;o)
I been playing on performance mode yet most of the other options are confusing to me im not a tech expert they dont explain well enough, i check out the other modes later. i only bought the game because i want to support Ikumi Nakanura work before she left and founded her new studio Unseen. however i think its better then Deathloop but its a smaller open world compared to big open world games released so far, i like it but its not game of the year contender but i dont think it needs to be.
One thing I don't understand is why people seams to hate the "Ubisoft style layout". I like to have directions and points of interest marked on my map, makes moving around the world faster and less tedious because we don't get lost too oftem. Also, I have bad memory and can't play a lot because of work, so I need all my quests marked on a journal and on the map so I know what to do when I turn on the game at night.
It's not just the map smear, it is about the gameplay design mostly. It's formulaic and tedious. It lack that "organic" nature, that linear games and good open world games like Elden Ring and The Witcher 3 have. It feels like you are completing a check list rather than a seamless, immersive experience. This game design paradigm used to be popular, but now it's dying and I couldn't be happier about it
@Giannis Targontsidis thats true but in this game the plot is systematically stopping the villains plot. There's not exactly a whole lot of adventure in that concept. Get more powerful, save the city, and the objectives align with that. Elden ring is more "you don't know where you are or what you want to do" so it's more open ended as a concept. There is a plot, but there's no key villain or plot.
@@GloriousStone For the PC world it would make more sense to me at least. In that PC gamers sort of agree to a "bring your own hardware" deal. For the console users, I believe this makes little sense.
I really liked Evil Within 2. It's a shame, Tango Gameworks could not have picked a gameplay style any LESS interesting to me than "Ubisoft map checklist simulator". Especially with a setting as cool as this -- what a massive waste :/
Its an even more massive shame when Forbidden West took that format and made it prety good and Elden Ring took that formula and said "fuck you imma make a better open world myself"
The Sphere Hunter did a video on this game and said that exploring the setting feels great if you turn off most of the map markers and HUD location markers, as the game still offers a lot of information on where you need to go, and the sound design will help you notice many things that would have markers. See at about 7m40s into her video on this. The typical Ubisoft map cannot be effectively navigated without markers because everything is samey and not designed to be navigated by landmarks alone, but that's apparently not a problem in this game.
Yeah 2 was much better than 1 because although 1 had the indoor atmosphere down when they tried to open it up outside of the hospital it really fell apart. At least in 2 they had a traversable open world-ish concept and there was actually tension in parts as you had to sneak around a lot of the map otherwise you were dead. This game however really feels like the E3 trailer was all they had and the response they got meant they had to fit a game around the idea of people vanishing and leaving their clothes behind!
@kyousouka also alternatively use compass instead of minimal. For me the map is useful for avoiding fog and thats it. That said personally I don't mind the setup, everything has purpose in making you more powerful. Especially the gates, the beads you get at each are critical, YOU NEED those gates especially on hard.
I wish this game had an FOV slider & the option to turn down or off Chromatic Aberration on PS5. The Chromatic Aberration is so bad I’ve had to stop playing as it gives me such a headache
@@TristanTheVRGamecat I agree with DF on that point. There should be a solid 60fps performance mode for sure. It’ll get patched to be better hopefully.
I agree man. Just like RE4, default controls are wacky! The acceleration is at 100 on default which is nuts. But it does have all the settings needed to manually fix it, including that dead zone option which is nice. But I had to spend alot of unnecessary time to get it right.
Not a good time to buy third party games. Thanks to digital foundry who lets us know how a games run, and also tell us which is better way to play the game. This also points to the fact the importance of first party studios. At least performance wise they never disappoints us.
There is, I have no idea why they spent so much time talking about aiming in this game. When you move your cursor near an enemy and hold L2 you lock onto them and stay locked on as long as you don't touch the right analog stick.
I love Tango Gameworks, The Evil Within 2 is one of my top 5 horror games, but I'm not in a hurry to play this one. It looks unique and the visuals look stunning, but I can tell that the gameplay is not really my style, and if the controls are as janky as you say then that's going to be a let down. I commend them for taking a risk and doing something new and innovative, but I really hope they do another Evil Within game which is what most people are waiting for.
I think this game looks like trash, not gonna eat around the bush and explain all my reasons why i think people can answer that for themselves It's on a fundamental level like it's a game built to convenience the developers laziness to not have to build a game with meaning, for example you hit floating upside down motor cycles to get your magic back, lore reason please? Why would you not suck the souls from the monsters? Don't feel like im being over critical either, those mechanics are absolute laziness
No buy. Developers MUST realize that most people want to play games on the new consoles in a constant locked 60 FPS mode. Lately PS5 gets worse and worse sadly. First we had Forbidden West with the bad image quality in performance mode (no antialiasing on vegetation creates extrem shimmering/flickering on many 4K OLED TVs), then we got Elden Ring with 45 to 60 FPS (best way is still to play the PS4 version on PS5) and now this. I mean we had Ratchet and Clank: Rifts Apart, maybe the best looking game on PS5 so far, with smooth 60 FPS. So it IS possible.
@@blueplumber6970 Locked 60 FPS. Means decrease quality level of the game, until you reach that goal. This should be a basic focus for every developer.
@@MarkusFFFF Just decreasing quality level until you hit that framerate isn't a good thing. Game development on consoles is about finding a balance between image quality, framerate, and graphic quality, and it really depends on the game engine. Not all engine are designed to consistently hit high framerate due to how may be it designed. Ratchet and Clank was built on in house tech, and so the developers are able to fine tune the engine due to it being inhouse tech. If you in dyer need of that locked 60. Then consoles probably isn't the platform you should be playing on, and you should just probably look into building a PC. As you're just never gonna hit that target.
@@tyrcipher8811 Funny enough we hadn't this in the first year of PS5. Every game (plus all PS4 enhanced games) had flawless 60 FPS modes. It just started recently with the latest games.
@@MarkusFFFF This didn't just suddenly happen. There was a lot of games in the first year that didn't hit 60FPS or it performance target. I remember this cause DF used a lot of those games to hammer home to point of why VRR support on PS5 was important.
Man I just don't understand the love for motion blur. I understand their reasons for it, it's supposed to make motion look smoother. But I try games with it on and off all the time. It just does nothing for me. Movement just looks more clear with it off even if it's just a little.
HFR Quality v-sync is the mode to go with. Just be sure you go into the PS5 settings and remove the automatic setting for 120 fps, otherwise you're going to default to 1080p if you have a TV that does 120hz. It's weird.
I know it's a weird game and all but... There is something really appealing to me in it. I might give it a go on PC after I'm done with Elden Ring. Also I'll always apreaciate the fact that open world game has a lot of interiors to explore.
There are seven settings for motion blur: off, light, normal, strong, very strong, insane, and Tekken 6.
This is a great and 100% accurate comment.
LOL
Tekken 6 haha why ?
Tekken 6 til this day has the most dynamic mostion blur effect 🤣🤣
🤣🤣👏
Since this game came up on the PS Plus catalog, I’ve been playing it nonstop. I absolutely ADORE the setting, the Japanese Yokai lore, the side quests, the exploration, Tokio, it’s like my PS2 dream game that somehow ended on my PS5. I’m absolutely going to pick up a physical copy when I get the chance.
Same here when I got it on gamepass on my Xbox i have been playing it non stop. I hope a sequel or an expansion comes along.
now have little dlc about spider wire@@mitchjames9350
@@mitchjames9350and then MS canned the studio off. 😢
Props to the devs for implementing over 60fps modes so that future consoles can run them well
Not props because none of the modes even run good
@@kanpeki2485 you clearly didn't understand the comment.
@@kanpeki2485 reading comprehension is important
@@tribbeh I understood it perfectly. Having forward thinking modes is fine but your game should run well on the console it’s released on not run like crap
I was thinking that too. VRR will also help. Take the mode that targets 120fps w/v-sync. You'll still need to set the console for 60fps output. But, having that mode enabled w/VRR
should provide a smooth experience. It's still a shame to need such a convoluted process. ...Just including the full PC settings on PS5 would be simpler and more intuitive here.
With the VRR update the best mode hands down is now HFR Quality (no v sync). Completely eliminates the tearing but keeps 55-70fps range.
Thanks was looking for the answers and found it.
Sorry bud my tv don’t support VRR
Did they fix the frame pacing issues in quality mode?
you remember what resolution HFR quality mode runs at ?
Why is it better than HFR Quality V Sync? Just curious
You need to put both acceleration and deceleration options to 100, and adjust sensitivity to your personal preference and the lag is practically gone. I'm playing with mouse and keyboard primarily and it's fantastic but I tried with a Xbox One wireless controller and a PS5 Dual Sense and it's perfectly fixable if you know what to look for. It's odd to be set at such bad values by default, but you're not stuck with bad controls by any means. The PC version is pretty great in my experience too so it's a shame the console one has all those weird options most won't even understand.
The sensitivity curve is generally screwed up too in terms of how fast the camera moves at whatever position the analog stick is in. It's hard to make small movements accurately in this game even when you fix the acceleration and deceleration, which I think is the reason for the default acceleration values. It's bizarre how bad this game controls, it's like they ignored what most shooters from the past decade have done.
@@DeToxCommunity I've not noticed any issues once it's dialed up to 100. I can make small movements fine on a PS5 pad.
Same. 4 options up to 100 fixed all the issues with the sloggy controls on PS5. I am playing on Quality mode with that and its been ok to play. A lot smoother without the resistance of trying to turn and shoot.
I haven't noticed any lag on PS5 and left those at default in performance mode
@@glottis8 4? He mentioned 2 here
Turning up the acceleration to max on both settings made it feel like a normal fps
yep i seem that on ign i think
Still no, cuz the dead zone is huge.
You also got to play on high frame rate performance mode.
@@crazykenbei I play HFR quality mode and it feels fine to me, with the acceleration settings at max. I don't think giving up the ray tracing is worth it. It adds so much atmosphere and depth to the image.
@@robinfuijk ok I will try that mode. Got it coming in via gamefly so I'll give it a go then.
It's always entertaining to see a head scratcher like this one, I've been smiling through the whole video --- move over Control and the Corridor of Doom! We now have the Cursed Convenience Store to benchmark with!
The corridor of doom was taxing on the GPU because of all the visual effects. Therefor a good benchmark. Didn't John say the cursed convinient store drops aren't GPU related?
@@gingersnaps6941
Yeah, they're CPU related in the Ghostwire convenience store. I made a silly comment more for the laughs than to be perfectly accurate.
The convenience store should be something Tango fixes, there isn't any "Ooo, wow!" feature there waiting for you to upgrade to better hardware.
Control's corridor of doom is that way because of some raytracing complexities in transparency effects and reflections that combine in an exponential way.
@@charoleawood I gave it a like as soon as i read it, because it is truly funny. I'm also interested why this store front has such a bad performance.
@@gingersnaps6941
It could have to do with the loading in and out of world data at that juncture.
I would assume that devs would want two or three junctures, perhaps in a zigzag pattern (or some other kind of gating method, like a physical gate that player characters have to interact with or shimmy zones like in FF7R) and depending on the direction the player moves the one juncture will load out world data and the other will load in the data of the next area --- this convenience store is working as both junctures at once without any kind of gating.
@@charoleawood could just be a draw call issue, maybe they didn't instance those meshes on the shelves.
It is baffeling that they didnt seem to have merged the meshes for the bottles. It seems like it has a drawcall for basically every single bottle
is that what causes the fps drops?
All of those bottles actually fly around when you enter that area, but you're right. they should have done something once they settle.
Maybe the bottles are oddly high quality too, like the character models from Strangers in Paradise.
Someone would have to datamine the game to confirm though.
And on every single floating "ammo" particle whenever you kill an enemy. My CPU usage just SPIKES.
Batching can only be applied for the static object, as far as i know. For dynamic there are gpu instancing. It's not as effective as i see it, but still does its job.
Speaking as someone that loved the unlocked frame rate on Series X A Plague Tale, I support the addition of HFR modes, especially the quality ones. It's very forward thinking of the developers. Think beyond this generation: when people play Ghostwire on their PS6, it'll run at the dynamic res cap at 120fps. That's the same kind of forward scaling that makes old games so great on PC. We should be celebrating the addition of these modes.
VRR will also fix the tearing issues in the unvsynced modes, which is probably why they exist. Anyone w a 120hz screen that has VRR is in for a bit of a bonus w this game, and I kinda like that.
Excellent point about future-proofing current console games.
That’s actually cool for the future consoles!
I’d rather have games that run well now instead of having to wait for a console that doesn’t exist yet and one we dont even know will support back compact to actually have an acceptable frame rate
@@kanpeki2485 but there are somewhat acceptable modes here, it's just the other ones that aren't may be immediately utilized by a future console to its full benefit. Also I think there's a 100% chance that if there's a PS6 it will have backwards compatibility.
@@Taijifufu you don’t even know if a future console will be backward compatible or if this game will even be listed still. It’s a silly comment. The game should prioritize running its best on the current system
I'd like to see a breakdown of PC's upscaling since it looks like this is a best case scenario for FSR, but Epic's TSR might be the best of the 3 techniques you can use here.
Better than dlss?
@@nakikuroko9972 performance with tsr isnt good like other upscaling but that goes for visual quality..if u want more visual quality tsr is good but lower fps compared to dlss and fsr and tsr also removes some visuals from rain effects though
@@nakikuroko9972 yeah, I didn't like the rain either.
@@nakikuroko9972 what resolution are you playing at?
@Naki kuroko for me it only looked bad on like ultra performance, thankfully my 3090 runs this with full RTX at over 60 with balanced. Looks fine.
The game looks good but the default UE4 chromatic aberration is rough. I normally like a bit of CA but I hope you can turn it off in this
Yessss this!! I'd like an option to turn it off
@@KahluaMike67 so far you can only do that on pc. :c
@@aforiegnarchitect and only via mod
Agreee!
FYI they use it a lot for spoopy moments, I wouldn't reccomend turning it off.
1:49 John just explained why the rain looks like it does (there is some people complaining that it looks off)..
The real reason the rain looks "off" is because it's all falling at the same rate instead of accelerating as it falls
@@accordiontv1 wouldn't it reach terminal velocity before touching the ground?
This whole game seems like one big 'almost'
almost got the story, almost got the performance, almost got the gameplay, almost got the graphics... just almost but not quite on everything.
Not even close to almost. It really feels like the E3 trailer we were shown with people in Tokyo just disappearing and leaving their clothes behind was all they actually had.
A bit like Xbox as a whole
@@billygunn6185 I mean if this gets a second game eventually, it won't be on PlayStation
@@xkernalsandersx and no one would care 🤣
@@xkernalsandersx But we'll be able to play the superior version on PC
I just want consoles to have rock solid 60 fps with no dips. Is that too much to ask for in 2022?
Bring 1080p back
The developer is the one at fault here not the hardware
@@DrJones20 isn’t returnal 1080p ? Game still looks great
@@DrJones20 NO, makes my eyes bleed on my big ass 4K tv
@@Ozzyozzysheesh it's nativly 1080p. but that get upscaled to 1440p and then a second time to 4k.
I wonder if the "without vsync" modes are more for when Sony finally puts VRR into the ps5
PS5 has already updated for VRR support
@@jrmop0965 no they said it is "coming in the next months"
@@Modna89 i think vrr will make developers lazy man.i dont think they will make the games stable 60fps.not everyone have vrr tv or monitor. :(
Sadly most tv dont support vrr anyway, usually only newer costly ones.
@@thegamer6872 But that works well for sony, then they got anorther way/reason of selling you a 120hz sony oled tv.. :-P
Currently loving the game on pc.
This review is spot on. Got it on PC. And the input lag with a controller is impossible to remove especially on a system setup that has less than 10ms response time on every component. Its visually beautiful but there is no way to tweak the settings to get a smooth 60fps on 1080p 1440p or 4k. HFR vsync performance set at 60hz on your monitor with 1440p is indeed the best settings. But more optimization of this game is needed by the developers. Make sure you've got gsync or vrr on. I'm not going to play this until they fix that controller imput lag issue. Make sure your controller acceleration speed over 80.I have it at 100. It helps but it's still not perfect
The laggy controls can be corrected via settings, but on console - can we all agree there's just too many visual mode options?
Should have been narrowed down slightly, to 3 or 4 maximum, and QA'd rigorously towards these.
To hit their damn performance targets.
Tokyo is impressive made. I live here since 2017 and It is stunning how detailed the areas are where I normally go. Plus the unique Gameplay which is for sure not the best game ever made, but if you are interested in Japanese culture, go for it. Finally a game who brings fresh air into the industry. For the controls, just change your sensitivity and then you are good to go.
Trying this out on PS5 since its currently free with PS Plus and it was a refreshing surprise, love it so far. I'm hoping that they won't give up the ip and make something even bigger next, modern day Tokyo with supernatural/horror elements is an amazing setting.
Doubt it will come to PS5
@@Saiyan0805 What?
@Alex Deva Tango is owned by Microsoft. If they were to make a sequel, there is a high chance it wouldn't release on a Playstation console.
@@Saiyan0805 Wasn't Ghostwire Tokyo a PlayStation exclusive initially? I assumed it would the same thing for a potential sequel, unless something changed with their contract.
@Alex Deva yea it was originally an exclusive for 1 year as that deal was in place before Microsoft bought Bethesda which included Tango.
Given how consoles went the previous generation, I would like to have a few options, like for fps, a 30, a 60 and and unlocked mode on all games and as for fidelity, two modes are fine, one that is suited for a locked 30fps experience, another one that is suited for 60fps. This way, if a ps5 pro comes along, you can easily play it at 4k60fps without any patches.
In that regard, Perf RT modes should become a main option.
Insomniac might have the best solution there on console, although 4A is competitive.
0:40 Wait a second "quirks and features", sounds like John's been watching a lot of Doug DeMuro.
The open world city graphics looks a lot like Yakuza
On Drugs!!😂😅
lol no sh!t both modeled after japan tokyo
It's not as good imo, Dragon engine did a much better job with lighting and shadow placement. Not as much with texture though, this game has much sharper overall image.
@@pyrojinn well this is going for a more horror tone and not normal weather so lighting will be different
“omg they made Tokyo a real place”
This will be a good game (in the technical sense) in a few updates
Not if you consider bethesda quality control.
I've been very sceptical on this game.., but I'm hooked :D
.. the atmosphere (!), mystery & fluid gameplay keeps me going (also gliding over Tokyo at night, is something too)
... I'm a sucker for beautiful, atmospheric, stealth-ish, 1st person view games ala Metroid Prime Thief, Metro, Dishonored, TES, Fallout (though, some of the mentioned, I love for other reasons too), etc.
...the action isn't very heavy, but very fluid and fresh, .., the city at night with rain, neon lights reflecting in the water look real nice (!).., the realisticall look / feeling of Tokyo (at night), .., and the general spooky atmosphere etc, being able to grapple/ climb peaks og buildings and jumping / gliding down, without worrying about fall damage, etc. .., I'm already just loving the setting
This is an unexpected delight (next, they should get an anime licence and add a bit more RPG elements..
... but just Ghostwire 2 on a bigger budget (with a bit more Rpg parts, like more characters, dialogues, stats progression, etc.) could become something really big
I think this will be one of my favorite games this 2023 (and I’ve played GOW Ragnarök, TLOU 1 Remake and such). It came out on PS Plus, and boy have I been playing it. Its like a PS2 era game, on the feeling department, it makes me go back so incredibly. I need more “vibe” games like this. I’m having a blast.
Did they release the HFR modes with the future VRR support in mind?
I imagine that shop has such poor performance because each and every item on those shelves has it's own instance in the world.
Before this scene literally all of those explode in a trippy animation.
So this is likely the case.
Like mentioned setting the acceleration to 100% helped a lot but it’s still not great. It feels like the viewpoint is an actual camera using a steady cam with a gyroscopic mount. What I mean is it doesn’t feel like your players eyes it feels like someone trying to film a video of Japan. Like your a passenger giving directions just along for the ride.
To further exacerbate that there is no head bob when moving and the camera control will often be removed from your control to show you something. Plus you can’t see your legs or anything when you look down. It’s a very detached feeling.
I just got done Dying Light 2 which makes matters worse. Going from a game like that where everything feels much more crisp and you have confidence moving around, making jumps and dodging attacks leave this games controls feeling incomplete.
Not a deal breaker but when playing it’s a constant reminder of how much better it could be.
I like that every combat encounter feels serious and heavy. I play on hard difficulty, and I can never just relax during combat. The combat is pretty engaging.
Yeah hard is definitely the way to play, I have to breathe a sigh of relief almost every battle. Really makes all these thing intimidating.
the problem with the camera Is that its a 3rd Person camera mounted on a fps... this game was originally designed for 3st Person camera, you can feel It when you are inside phone cabin and in restrict space
I feel like a lot of people aren't going to know how to approach this game, to no fault of their own.
It reminds me of layers of fear & aspects of death stranding.
It's an exploration collectathon that dives into Japanese folklore & mythology, with some light puzzle & detective work.
The combat becomes fluid once you get into parrying & consistently locking on for your shots.
It's not for everyone but I've enjoyed my time with it.
Same boat
I just wish the devs didn't give up on their game and wouldn't have turned it into a repetitive Open world boring task marathon. They had a lot of potential and failed, chapter 1-3 are good then it goes downhill without any purpose or real story development.
@@Sincerity1993 How can you speak for the devs giving up on their game?
I never found the side missions boring, they were short & touched on the urban legends, while the soul collecting gave you experience to level up.
I loved their previous works but I really had no expectations with this title.
@@jibblerino Because it's clearly visible, you'll see it once you reach chapter 3. The side missions were better than the “main story“ and not what I'm talking about. From chapter 3 onwards there's 0 story development you just walk purposeless from Gate to gate. There are 1/4 million of souls at some point you just ignore them because it's way too many and gets boring/repetitive. This game could've been better if it were like their previous games and had a purpose. However they hopped on the Open world Bandwagon because it's a trend.
This one is going to be on the back burner for a while but it kind of sounds like Golden Axe on the 360. Once you got the knack for the combat and controls the game completely changed. It went from a cheap hard to play borderline unfair game to a pretty damn solid action game.
This game is actually pretty well done in terms of non-RT fidelity as well. I was surprised to see how well rain-soaked Tokyo looked on my GTX 1070 Ti which runs it at 1440p 60 fps with a Ryzen 4500, with frame drops up to 58 fps except some unoptimized areas like the store room area, where even FSR performance struggles (clearly that area has issues which cannot be fixed in the rendering pipeline). Also, the game runs from a 2.5" SATA SSD for me, and loading time is comparable to that of PS5, maybe a couple of seconds more. And once it loads, there is no other loading screen in the map except if we enter a building that completely loads a new map.
We often forget how good non-RT rasterized rendering has become while discussing RT, but this game is a real gem in rasterization too. It is almost a virtual tour of Tokyo while sitting at home.
Once again people are suddenly ok with Ubi style, so long as it comes from either certain devs or certain countries. Funny how that works.
Looking forward to this episode!
This game impresses me on so many levels! Tango's rendition of Shibuya is one of the most detailed and true-to-life video game environments I have ever seen. I got a whole list of miniscule details that really don't HAVE to be there, yet the devs went out of their way to carefully craft them. And despite the fairly complex layout of the map, the amount of bugs I've run into is significantly lower than with most other "triple A" games these days. Ghostwire is exactly what video games should be imo!
It's a terrible game but don't take my word for it. Play it and come back and tell me you felt good about not using your brain for 20 hours.
@@Thedownliner2015 Tastes differ, I'm currently in Chapter 4 and I've been having a great time so far.
on ps5 and pc game now have fsr 2.1, video is out of date, 60fps qality mode on ps5 looks like 1440p performance in this video in terms of resolution
So what’s the mode to play with a 4k 120hz tv with vrr? Quality hfr vsync???
@@marrow94 performance mode now! Try them out and see for yourself 😊. HFR quality is the only other option! I'm on a G2 and can't resist these options! Everything else is just killing my experience.
Vrr only a killer feature if you have the 120hz tv. I got the 60hz so I'm on team "fix and optimize your shit please dear game company" 😆
It took about an hour for the game to open up as well as for my interest to pique. Now it’s hard to put down lol side missions kinda suck, but the open world is cool and has good atmosphere. A sequel with more depth and harder enemies would do wonders tho.
I love the pause between "quirks... and features"
He knows lmao
You guys messed up the description though, video says UE4, description says UE5.
Excellent game. I finished it yesterday with a total of 20hrs gameplay.
I'm glad you brought up the camera controls! I absolutely love this game, but I swear I messed around with the camera sensitivity and acceleration for like 2 hours. It sucks because this game is amazing, but the camera is soooo bad.
Crank it up max for both, sensitivity to 35. Plays perfect now for me.
Why didn't you talk about the motion blur btw? I like these videos with both of you talking, but you seem to skip some things sometimes. It's a bit more off-script and casual, but I prefer the deep analysis you guys usually do.
john's love for motionblur is beyond us mere mortals
It depends on the implementation. if its just a small effect is cool, if exaggerated is just wrong
I love a good motion blur, but even excessive blur doesn't annoy me that much
People who like motionblur kiss their sister on the mouth
@@Mantrahiroshima so you don´t kiss your sister?
(alabama intensifies)
Yeah I dnt understand it too motion blur is jus an irrelevant feature
Phenomenal video as always, thank you guys so much.
However, was kinda expecting y’all to get into the different motion blur settings as well since it was mentioned earlier on.
Besides that, excellent excellent stuff! 👍🏼
Best motion blur setting is always off.
DigitalFoundry needs Time Marks, because I wanna see the Six Modes part of the video's
It starts from 8:00 and fps comparisons are from 12:10 :)
This is one way to experience Tokyo since the start of the pandemic. Pretty impressive stuff.
Honestly the presentation of all the modes are subpar at best, it's either soft and blurry, or with sutters and screen tearing. And having the gameplay of an Ubisoft open world game doesn't entice me at all. As much as I wanna like this game, nothing about its gameplay or presentation is doing it for me.
Even if this game runs at a smooth 4k60, I think the art direction of even Killzone Shadow Fall exceeds it in so many ways and that's a PS4 launch title.
Interesting comments about how the came controls near the start of this review. It would be nice to see you guys go into more detail on that side more frequently. For instance, if we could get a measure of input latency that would be really helpful. I actually thought the controls in The Evil Within 2 were quite good, so the complaints about how the game controls are a bit of a surprise to me.
Input latency is hard to measure in situations like this, because sensors can only measure the time between an input and *something* happening, but in these games, the camera *starts* moving right away, but takes just a little bit too long to get to where you want it to be, and that gives off a sluggish impression. This isn't something you can measure, unfortunately, as it's about the subjective perception of how much motion and time something should take.
The controls in Evil Within 2 was bad as this game.
The acceleration curve in the ps5 version of this game as well as outer wilds are so awful, and i’m not sure why they can’t just feel like returnal does.
Me personally, have only noticed what you're talking about when the screen is set to 120Hz with a 40Hz screen being refreshed 3 times. the HFR in both this and Horizon FW cause so much input lag! I can't comment on returnal yet but I don't think Devs are comfy with this on console.
I pick this up yesterday and really digging this game. It's different and refreshing..
Underrated game
go to marker and press the button
Same picked mine up yesterday loving it so far
@@stej0014 pls stop making stupid comments like this
It's gonna have mix reading from people. Details are pretty good and I guess it's one of those games of, you like it or don't lol
Those hand animations sorta remind me of bioshock, just way more detailed.
One thing that never gets mentioned about VRR is that you lose the ability to engage Black Frame Insertion. The boost to motion resolution from BFI is so high that I'd take the uneven frame rate in exchange for it almost any day.
Hard disagree. BFI is awful unless you have a perfect framerate. Also some displays can do both at the same time.
You must be referring to the PC version
I disagree with both of you guys.
I played in HFR Quality, because I could not sacrifice the ray tracing (it's the main redeeming factor of the game) and the increased frame rate made the inputs feel more responsive.
Tearing is something I am very tolerant of. I don't know why.
Anyway this is why I kind of get annoyed about the number of graphic options in modern games. Rather than developers deciding on a choice that best meets their team's artistic intent, I am forced to spend my time figuring out which trade-offs I want. I miss the days when being a console gamer meant you were avoiding that decision.
Do you have a vrr tv?
@@marrow94 LGCX
I kind of like the idea of wandering around Tokyo and learning about some strange Japanese folklore
It's a lot of fun. Tokyo looks amazing through the game and the folklore and culture is very interesting
@@glottis8 I've always liked the Japanese aesthetics and their culture. I think I'll wait for the VRR update before I pick it up on PS5
@@glottis8 I've got an LG C1 OLED that has G-Sync, V-Sync and 120hz so maybe it'd be ok
@@duncanself5111 I have the CX. It'll be nice when PS5 adds vrr support. Should be coming in the next couple of months according to reports.
@@glottis8 oh nice, that's pretty much the same screen 👍 yeah that VRR update is long overdue, will be nice when it finally drops
I really hope ps5 pro will fix these issues to give a locked 60 with ray tracing
It’s well above 70, mostly 80-100fps in unlocked quality mode with rtx :)
I think the biggest miss of this game was forgoing horror as an attempt to be more popular. The best use would have been if there were a set of side missions that were linked together with a horror plot and alluring rewards. Totally optional, but really giving casuals a space to attempt doing something more scary within a game that isn't really scary at all. That would've been super smart and might even add some tail to their previous titles if people enjoyed this.
Theres a bit of that, I haven't done all the side quests but they're all basically ghost stories. Some are spooky and have unique moments.
I've jumped a few times when shit just started flipping out, and there's a few enemies I hate looking at (the hanging one the drape and face fuck that thing).
I dunno if this game is any less scary than the previous games.
with vrr the extra performance with the hfr quality mode wont be a problem and why would you not want more performance if you can get it
11:55 how is that acceptable?
We are talking about a 30fps mode on a current gen console with a capable CPU and a 10 Tflops+ GPU comparable to a gtx 1080ti. Going below native 4k @30fps is just pathetic this gen.
GTX 1080Ti? No, just no, It's closer to a GTX 1080
Also stop obsessing over that damn 4K
You act like that is a lot of power LMFAO
And with ray tracing that is lower than the lowest setting on pc.
@@AzaiaMonota GTX 1080Ti is really good. The PS5 is closer to GTX 1080 though
For me personally the controller play is fine (on PC) I think this might be a remnant of my love Killzone2/3. I think that had a similar feel in being very weighty and I liked that.
Unfortunately on PC the mouse input is unusable as it is cause there's a weird jitter. So I can't really compare, but I guess it's letting me relax while I play more.
Also unlike most games the "capture stuff" progression I don't mind here. It makes sense plot wise, and serves as a literal barrier not just a thing you do to unlock dots on a map. The game still forces you to explore to find stores and other stuff. And you unlock methods for finding them easier later.
I loved that weight in killzone as well where some games just feel unresponsive, killzones movement felt satisfying
Hoping that 4K60 will become the norm next generation. I dont even need ray tracing. Just give me crisp visuals at 60fps.
4k60 is not even possible on the highest end pcs. Native res for PC and console is pretty much dead now that DLSS, FSR 2.0, dynamic res and the temporal upsampling techniques console devs already do are around.
💯💯💯
Forget it. DLSS and FSR is the way to go
@@MrInuhanyou123 Native 4K 60 is very easy to get on PC people just live under a false narrative that the game must also have every setting maxed out at the same time
@@AzaiaMonota yeah il take either 4K60 high/medium settings or 1440p60 Ultra. Both offer a crisp image if they are tuned correctly without all that blurring bullshit and bad AA techniques
Coming back to watch this again now that the Xbox version is about to drop. I’m hoping the time between now and it’s initial release has allowed some time for optimization. It seems like a fun/ quirky game but I don’t have a lot of patience for current gen games that don’t run well. I don’t think there is any good excuse for a developer not being able to implement a decent 60 fps mode on ps5 or series s/x.
Evil within 3 please
Looking forward to see how well this be on Xbox series x now
My god, I haven't seen that much screen tearing since like a decade ago LOL
If anyone is on the fence about their open world comments, I am like 10 hours in now and have no idea what they're talking about. It's not a full blown Ubisoft game or anything like they say. Yeah you cleanse torii gates to uncover the map, but, what you're primarily uncovering is actual tailored sidequests. Each one is a little unique vignette. Personally reminds me a heck of a lot more of something like Yakuza where you're running around town solving people's bizarre problems. You just don't have access to the entire map at the start of the game.
Also in regards to the combat, there is literally a lock-on mechanic in the game they fail to mention. Aiming attacks and such is not the focus AT ALL, this is not a magic game disguised as a FPS. It's very unique, I am not sure of another game to compare it to. While you can just shoot enemies to kill them that takes effin' forever. Instead, one of the first skills you can unlock (and should) is a skill that lets you instantly kill enemies that are knocked down. When you perfect parry enemy attacks they're easier to stagger and you can knock them down quickly, thus initiating quick kills. On top of that as you unlock more magic types you get other options to quickly stagger enemies. I think a lot of people are just treating this as a FPS and it's really not at all, you're gonna have a miserable experience if you're just standing back shooting yokai 20 feet away from them.
Now they just need to update evil within 1!!!!
"Quirks and Features." Haha that delivery reminded me of Doug DeMuro
Hi guys thanks for the great work as always ! Will you do a video on Tiny Tina ? I just got a PS5 and i know that Borderlands 3 PS5 run pretty well at almost 4k/60 , so i wanted to know how This new game runs on consoles ? Thanks again for all your content
I’m playing it now on ps5 runs really nice
@@craftz1993x Oh nice Thanks bro
Probably the same as Borderlands 3
I dont care about the game (because I dont have the time and even haven't played Witcher 3 yet) ... BUT *your analysis are like tech porn!*
And I enjoy watching this videos! So after I paused at 0:39 just to write a comment for the algorithm, I really see forward what tech in the gaming industry is capable of ... of course at DF!
Love you guys ... and greetings from the Berliner Speckgürtel! ;o)
I been playing on performance mode yet most of the other options are confusing to me im not a tech expert they dont explain well enough, i check out the other modes later. i only bought the game because i want to support Ikumi Nakanura work before she left and founded her new studio Unseen. however i think its better then Deathloop but its a smaller open world compared to big open world games released so far, i like it but its not game of the year contender but i dont think it needs to be.
But is the game fun though, its on sale as I'm asking this. I'm thinking about just going ahead and getting it
I’m enjoying this game. Ready to play in higher frame rate in the future
This game seems to have sluggish controls on par with deathloop. Not a fan
Is this with the 1.002 patch that came out yesterday? Notes mentioned it improved performance
I'm seeing the same stutters by eye and i'm on the newest patch.
Great atmosphere.
One thing I don't understand is why people seams to hate the "Ubisoft style layout". I like to have directions and points of interest marked on my map, makes moving around the world faster and less tedious because we don't get lost too oftem.
Also, I have bad memory and can't play a lot because of work, so I need all my quests marked on a journal and on the map so I know what to do when I turn on the game at night.
I dont mind it when I haven't played an open world game in a while.
I can like this and elden ring at the same time
It's not just the map smear, it is about the gameplay design mostly. It's formulaic and tedious. It lack that "organic" nature, that linear games and good open world games like Elden Ring and The Witcher 3 have. It feels like you are completing a check list rather than a seamless, immersive experience. This game design paradigm used to be popular, but now it's dying and I couldn't be happier about it
@Giannis Targontsidis thats true but in this game the plot is systematically stopping the villains plot. There's not exactly a whole lot of adventure in that concept.
Get more powerful, save the city, and the objectives align with that.
Elden ring is more "you don't know where you are or what you want to do" so it's more open ended as a concept. There is a plot, but there's no key villain or plot.
So basically with VRR it falls onto the gamers to purchase the right TV in order for their games to play well? Great!
welcome to PC world
Gaming nowadays🤦♂️
@@GloriousStone For the PC world it would make more sense to me at least. In that PC gamers sort of agree to a "bring your own hardware" deal. For the console users, I believe this makes little sense.
I got an LG C1 OLED last black Friday for £900 free delivery. Its well worth it, really is a "game changer"!
This game is dropping like crazy. Idk if vrr would even do much.
0:41 doug reference. Much apreciated
There's so much incorrect frame pacing and I believe maybe screen tearing in the PC version of the game. Its darn near unplayable even on 120 fps
I don't have it, so I don't have an opinion. But GSync/FreeSync doesn't help?
@@Solbady I don't know. I've tried every toggle I think possible. It just runs so poorly even with high frame-rates.
Yeah it has pretty bad framepacing, i just locked it with RTSS and enabled freesync and now it's very stable
@@motorolah8107 that's such a damn shame. I run a 9600k and a 2070 Super, and while it's not the best of hardware I was hoping for some great timings.
I have it on my PlayStation 5 and I have not beaten it yet. I’m supposed to “get on the bike” to advance 😊
I really liked Evil Within 2. It's a shame, Tango Gameworks could not have picked a gameplay style any LESS interesting to me than "Ubisoft map checklist simulator". Especially with a setting as cool as this -- what a massive waste :/
Its an even more massive shame when Forbidden West took that format and made it prety good and Elden Ring took that formula and said "fuck you imma make a better open world myself"
The Sphere Hunter did a video on this game and said that exploring the setting feels great if you turn off most of the map markers and HUD location markers, as the game still offers a lot of information on where you need to go, and the sound design will help you notice many things that would have markers. See at about 7m40s into her video on this. The typical Ubisoft map cannot be effectively navigated without markers because everything is samey and not designed to be navigated by landmarks alone, but that's apparently not a problem in this game.
Yeah 2 was much better than 1 because although 1 had the indoor atmosphere down when they tried to open it up outside of the hospital it really fell apart. At least in 2 they had a traversable open world-ish concept and there was actually tension in parts as you had to sneak around a lot of the map otherwise you were dead. This game however really feels like the E3 trailer was all they had and the response they got meant they had to fit a game around the idea of people vanishing and leaving their clothes behind!
@kyousouka also alternatively use compass instead of minimal.
For me the map is useful for avoiding fog and thats it.
That said personally I don't mind the setup, everything has purpose in making you more powerful. Especially the gates, the beads you get at each are critical, YOU NEED those gates especially on hard.
I wish this game had an FOV slider & the option to turn down or off Chromatic Aberration on PS5. The Chromatic Aberration is so bad I’ve had to stop playing as it gives me such a headache
I think all these modes are cool! I think they’re made to run in unison with VRR. Once Sony add it we’ll have some awesome modes.
Except to use vrr you need a supported TV and that's something not many people have , vrr is not an excuse for poor optimisation
@@TristanTheVRGamecat I agree with DF on that point. There should be a solid 60fps performance mode for sure. It’ll get patched to be better hopefully.
Curious how this will do on the PS5 Pro now! Or if there’s any difference?
The controls on Xbox feel terrible
I agree man. Just like RE4, default controls are wacky!
The acceleration is at 100 on default which is nuts. But it does have all the settings needed to manually fix it, including that dead zone option which is nice. But I had to spend alot of unnecessary time to get it right.
Same as Ps5
Been playing this non stop with my Xbox on gamepass, I hope a sequel or expansion comes out for it.
Not a good time to buy third party games. Thanks to digital foundry who lets us know how a games run, and also tell us which is better way to play the game. This also points to the fact the importance of first party studios. At least performance wise they never disappoints us.
Talking about aiming I had heard there is a lock on system…
There is, I have no idea why they spent so much time talking about aiming in this game. When you move your cursor near an enemy and hold L2 you lock onto them and stay locked on as long as you don't touch the right analog stick.
@@StephenTheZ weird. Why even discuss all that jazz then?
Barely anyone has a vrr display though it's not an excuse for poor optimisation
Quirks & features? John LinneMuro over here
I love Tango Gameworks, The Evil Within 2 is one of my top 5 horror games, but I'm not in a hurry to play this one. It looks unique and the visuals look stunning, but I can tell that the gameplay is not really my style, and if the controls are as janky as you say then that's going to be a let down. I commend them for taking a risk and doing something new and innovative, but I really hope they do another Evil Within game which is what most people are waiting for.
Hopefully it'll be fixed by the time it comes to xbox lol
I'll absolutely be playing it then.
@@zybch Yeah same. If it comes directly to Game Pass then I'll be playing it for sure.
I think this game looks like trash, not gonna eat around the bush and explain all my reasons why i think people can answer that for themselves
It's on a fundamental level like it's a game built to convenience the developers laziness to not have to build a game with meaning, for example you hit floating upside down motor cycles to get your magic back, lore reason please? Why would you not suck the souls from the monsters? Don't feel like im being over critical either, those mechanics are absolute laziness
Evil Within 2 was bad though
@@suikase1391 How?
Would love to see these modes on PS5 Pro now.
No buy. Developers MUST realize that most people want to play games on the new consoles in a constant locked 60 FPS mode. Lately PS5 gets worse and worse sadly. First we had Forbidden West with the bad image quality in performance mode (no antialiasing on vegetation creates extrem shimmering/flickering on many 4K OLED TVs), then we got Elden Ring with 45 to 60 FPS (best way is still to play the PS4 version on PS5) and now this. I mean we had Ratchet and Clank: Rifts Apart, maybe the best looking game on PS5 so far, with smooth 60 FPS. So it IS possible.
Not many studios can compete with Insomniac's image quality unfortunately
@@blueplumber6970 Locked 60 FPS. Means decrease quality level of the game, until you reach that goal. This should be a basic focus for every developer.
@@MarkusFFFF Just decreasing quality level until you hit that framerate isn't a good thing. Game development on consoles is about finding a balance between image quality, framerate, and graphic quality, and it really depends on the game engine. Not all engine are designed to consistently hit high framerate due to how may be it designed.
Ratchet and Clank was built on in house tech, and so the developers are able to fine tune the engine due to it being inhouse tech.
If you in dyer need of that locked 60. Then consoles probably isn't the platform you should be playing on, and you should just probably look into building a PC. As you're just never gonna hit that target.
@@tyrcipher8811 Funny enough we hadn't this in the first year of PS5. Every game (plus all PS4 enhanced games) had flawless 60 FPS modes. It just started recently with the latest games.
@@MarkusFFFF This didn't just suddenly happen. There was a lot of games in the first year that didn't hit 60FPS or it performance target. I remember this cause DF used a lot of those games to hammer home to point of why VRR support on PS5 was important.
Maybe all these modes are made for vrr that is coming soon in ps5...
imagine a game with this level of detail, but with ps2 geometry models, and ps2 era art desing.
this idea is blowing my mind.
More and more games running at 1440p even 1080p and still can't hit stable 60 FPS, thats really really weird.
It's almost as if consoles aren't powerful who'd have thought if you spent $500 on a game system that you'd get $500 worth of performance
The developer is the one at fault here. The open world aspect damages the performance in some areas of the game.
23:12 - "Why's this keep happening...?" ; D
Man I just don't understand the love for motion blur. I understand their reasons for it, it's supposed to make motion look smoother. But I try games with it on and off all the time. It just does nothing for me. Movement just looks more clear with it off even if it's just a little.
Me too budd motion blur sucks every game I play I put it to zero. It makes the screen milky and yuck
It's all subjective. I watch alot of anime so when I play games I want motion blur on because it give you that "anime" smear effect
HFR Quality v-sync is the mode to go with. Just be sure you go into the PS5 settings and remove the automatic setting for 120 fps, otherwise you're going to default to 1080p if you have a TV that does 120hz. It's weird.
Whoa wtf lol
I know it's a weird game and all but... There is something really appealing to me in it. I might give it a go on PC after I'm done with Elden Ring.
Also I'll always apreaciate the fact that open world game has a lot of interiors to explore.
"Quirks and Features", huh? You should give it a Doug score too 🙂
THIS