im hoping for a performance mode to be optimized at 60fps and a visual mode to have 30fps. Luckily for PC users, they're probably gona get more than 60fps without update
@@corey2232I completely agree with you. The remake kinda looks bland. Not enough fog, not enough…something. It’s just off, which is disappointing for me.
@@KaiHarizorIt's the textures. The original looks grimey and gross, and the remake looks too clean. It still looks good, it just needed more dirt and roughness to really feel like Silent Hill 2.
buuut not such a jump from ps2 to ps5 / pro. Some of the original looks better. The original cutscenes still kick ass...as do some other things...while the new can look a little too static and lifeless at times failing to capture the atmosphere of the og masterpiece
@@eldenringer6466 the original cutscenes were pre-rendered, so that's part of it. it is pretty amazing how well they hold up in such a low resolution honestly.
With reflections looking that poor (in performance mode especially) there should be an option to disable them all together and just fall back to cube maps, to save even more performance and possible room to increase the overall resolution a bit instead.
@@ZimpanX is a good idea but I don’t think is likely happening because it would be a massive patch cause cube base maps and screen space reflections are texture on his own and I think the game would surpass maybe the 100 gb in size. That reason is why both The last of us part 1 and gow ragnarok are massive games in terms of size, because the textures are duplicated to create that feeling of reflection that tries to emulate what rt does
@@aseretto015 ray tracing is absolutely not stupid at all, however it is extremely expensive on performance and still barely viable on top of the line hardware. But it can visually make a scene look absolutely beautiful.
@@Stephen_Black while those are bespoke predictions, there's an element of disillusion here. You have inherited a nearest neighbor mindset, and seem to live nearby an asylum (as it were). What can be done, then? It's clear that in the here and now, we are going to have to downsample our expectations for your future contributions. Erstwhile, our judgment of the sort of thing you bring to the fore can be considered speculative at best. The lumen GI is certainly bringing to light the bugbears in your unorthodoxy. Meanwhile, there is no sight of Alex. Fellow seems to have gone auf vider.... Schnitzel.
I recently replayed the original on my CRT in RGB. A mystical experience that made me feel the same sensations as 23 years ago. That fog is as suffocating as it was back then...
Yeah, I replay the original often, most notably the Greatest Hits version since it uses the updated lighting and shadow engine. I had been eyeballing the 26 inch flatscreen Sanyo CRT my grandparents had for a good 4-5 years and finally asked them if I could have it, and they said yes. As for the enhanced PC edition, where do you think they pulled all the assets from to get that version to the quality it is? The PS2 version. It's still the best, highest quality, bug free, stable, all fully functioning visual effects/music/sound effects version that exists. It's not even a competition.
Should’ve just disabled ray tracing/lumen for standard screen space reflections and global illumination on performance mode for 60fps most people aren’t going to stand still and look at puddles during gameplay anyway
Yeah like The last of us part 1 and 2 that use screen space reflections with the objective of mantain 60 fps, but I think in this case Silent Hill 2 fail in the same way as Alan Wake 2 on the performance mode
@@0chancss Alan Wake 2 failed in every way. No PC without frame gen are able to run it properly with at least with RT low and medium preset, while consoles are struggling the same way as here - low settings, drops below 30 and 60 fps, unstable sub-1080p/1440p modes.
The game was designed around lumen global illumination so there's likely no fallback system. Ray traced gi is a huge upgrade and the lighting looks amazing in this game. I agree that the reflections should have been shut off though. They are too low resolution and end up looking worse than ssr.
Lumen GI saves a lot of development time in having to bake out each scene with the proper lighting. I do agree that they could have switched to SSR in the reflections though as it would overall be a benefit in performance mode
@@crestofhonor2349 That's the problem, saving time for company in exchange to worse performance for gamers and less artistic work. Backing out each scene and even shadow allowed Xbox One looking games like Halo 4 to exist and even run perfectly on a freaking Xbox 360.
I'm still confused why Developers aren't offering more 40fps modes that aren't Sony First party titles. Seems like a great contender for a Balanced 40fps target mode.
@@lpnp9477 Well exactly. A lot of modern TVs support HDMI 2.1 at 120hz output with VRR. Plenty of games do this already, I'm not sure why you're seemingly against the idea?
@@lpnp9477 Yeah, but clearly this is where displays are heading. It makes little sense to restrict the option now when this is intended to last long into the future.
It feels odd saying the game looks too clean and crisp, but I think in the race for more pixels and realism, the original hazy dream-like artistic vision has been lost
I feel as though the original framed everything in a vignette of fog and faded details. The remake does seem to lose that effect, making it seem less outside of reality.
I used to be excited for UE 5 games, but most EU 5 games that have come out suffer from low internal resolution with a crappy upscaler, not to mention the performance and stutters, especially in traversal.
Then don't use upscaler. That being said you are most likely stuck in the past and closed minded towads new things. Upscalers can look great. DLSS usually does.
there's some quality to the ps2 characters models that cant be matched (specially in cutscenes), they look mysterious, like they are ill and all of them have this ominous vibe and they dont have to look grotesque to transmit this feelings of depression, numbness and insanity
Really want to see a PC check in. UE5 on pc can be very hit and miss in terms of optimization. Looking forward to that, but I suppose I'll know tomorrow.
As long as you've got a higher tier card from the last couple generations, you'll, at least, be able to beat PS5 and PS5 Pro performance. That's for sure.
Can confirm pc version is plagued by stuttering issues when traversing the map. Going in shops and back out again. Running across town. When the game is “loading” this all matches up with beautiful [sarcasm] VRR flicker and uneven frame times. It does look stunning but it’s a massive shame!
On top of that I've noticed the Ray traycing performance is jumpy and the only thing that really increases fps is upscaling or out right dropping the resolution I still can't find out what version of ue5 this is but it's giving me tech demo vibes
@CMParks10 I highly doubt this will ever get fixed, I'm assuming it's below ue5.3 and if it is then it's definitely screwed. Unfortunately you can tell by the steam reviews people are blinded by nostalgia and have incredibly low standards for optimisation, it's essentially another tech demo, like all ue5 games at this point
That and a lot more. If you like Lynch movies you know that atmosphere he is able to make. Same with SH 2. Here we have soap opera moaning, with a lazy mish-mash of Team Silent and bloober ideas fix, done with a Sellotape.
Also, the uncanny valley appearance of early 3d characters. They really leaned into it and made them look even more off with dark shadowing around the eyes and gaping mouths. It was great and that was definitely lost in the remake.
@@alanlee67I'm not really getting uncanny valley from the characters really. they still look phenomenal and more expressive than the new models which remind me of daytime tv drama actors
On new game + you can choose a VHS-like filter, but I was hoping they'd include the good old "film grain" option. It's not there, though, and the VHS one was a bit extreme to my liking. Maybe if they'd added a slider perhaps.
@@Zebula77 yeah I feel that also ties into what I said. it feels like a cheap production, they didn't focus on conveying atmosphere or really anything artistic
Man it sucks fixed camera angles are out of style. I can recall many shots from the original but the one that will always stick with me is the shot mounted on the ceiling in the Historical Society, lookin down at James before he jumps down his 3rd(?) hole in the ground. Just watching like a sick voyeur fly on the wall, you can almost hear Team Silent chuckling when they decided on such a weird angle. The fixed camera just has tons of personality if the devs choose to actually set a mood for it.
Thank all the shallow people that say in mass “iT’S oUTdATeD…” They’re the ones that keep companies from using that important stylistic choice for horror games. Fixed cameras add a whole new dimension to horror and survival horror that over the shoulder can’t deliver. It forces the player to use sound which allows the imagination to work and it also gives the game an opportunity to have its own identity vs when doing over the shoulder that gives the player full control over that identity(because of being able to choose their own angles) which is just lazy and keeps it from being as memorable. Sure there are other ways that the game can have an identity with over the shoulder but it becomes tricky at that point. The original RE4 managed to nail identity despite being over the shoulder so it is possible.
A lot of people keep parroting that it was a limitation, and that's why they had to use it, but nooooo it was 100% intentional to keep those fixed camera shots. That's a huge part of the game's cinematography and atmosphere. I knew they were going to have to drastically rework some parts if they were excluding that and I'm not sure they pulled it off (like was mentioned here, tight indoor spaces can be rough). Honestly, after playing SH2 for the first time around 5 years ago, it still holds up remarkably well. The fixed camera is not an issue at all because it gives you the option to use 2D controls. SH1 is a lot more brutal since it's only tank controls that are available.
@@Mr.Honest247 You have to build your game from the ground up with this type of 3rd person camera in mind for it to work. 1st person too. SH2 was built to be a mix of a 3rd person follow camera with lots of static camera shots. If you're going to remake it, you need to do a lot of work to change that, including things that are antithetical to the original design.
Hmm I never played the 2001 original seeing as I would be a newborn at the time, but looking at these comparisons, there's no denying that something about it just being old and grainy makes it a lot spookier no matter how much the remastered edition tries
Highly recommend the enhanced edition mod for the original. Best way to play the original. You may have to tinker with the settings to get the film grain to look natural on your display but it’s not difficult at all. It’s got its own configuration executable. You’d think it was an official release. For a 1440p or 4K display you’ll probably want to select “ultra fine” grain.
The complete lack of that dream-like feeling in all of the prerendered cutscenes is really frustrating. There's this odd foggy glow and wispyness to everything in the original that the remake doesn't capture at all. Everything is far too clear, and they've done very little using it as a visual element. If there's anything that's been lost, it's that.
I wanna go off the limb and say that it was probably due to hardware limitations 😂😂😂 I mean. The old version is still here if you wanna have that🤦🏾♂️ Sheesh. The gaming community gets weirder with each generation
The ghostly 'uncanny valley' of the PS2 does a lot for the atmosphere. Like some half remembered nightmare. I'm glad the remake has turned out well but don't think the pristine presentation will make this the definitive version
@@cun7us I don't think anyone is arguing that a PS2 game from 2001 has lower fidelity than a UE5 game on PS5. It's in the execution. Realistic textures, normal maps, ray tracing etc. are cheap, anyone can dump that into games now and make them look like a tech demo. Emulating the original game's style and atmosphere is the hard part.
@@Grarlic They emulated it just fine. I don't know why you think the original game's atmosphere is that much better. Describing the presentation of the remake as "pristine" just proves you're stuck in the past. You're better off playing PS2 games.
@@cun7us This is literally a video about comparing the original and remake. If you're gonna immediately cover your ears and yell 'nostalgia' because I think a couple things could've been better, then honestly, go away.
I've always found the original to have this "ethereal" feeling to it, even more so on PC once you install the Enhanced Edition mod. It's this feeling that is missing for me in the remake, despite the graphical upgrade. I really wish Konami would release a remastered collection for the original games too, so people can enjoy them after playing the remake.
You can‘t beat peak PS2 times. From SH2, Devil May Cry, Onimusha, FFX, Gran Tourismo 3, God of War, MGS…nothing is left. I‘m so thankfull that i experienced the best console generation and the best Playstation gen ever
From what I’ve played so far. Last of Us 2 is still way more detailed and beautiful. Water reflections are better, rain is better, facial animations are better.
@@marcopetaccia88 I wouldn't say "way" better, but it looks damn good. TLOU2, Uncharted 4 and Horizon Zero Dawn are some of the best looking games on PS4. It's just sad that PS5 hasn't really put out anything that looks way better than those games, even tho it's a much more powerful console.
Yeah. I tested the game on PS5 in that initial section where you first control James, and immediately opted for the high-fidelity stable image, stable framerate of Quality Mode. Kinda wish it totally fixed James’ hair but it is what it is. Performance Mode needs to be much closer to a locked 60fps to be worth sacrificing any of the beauty they imbued in this title.
Yeah because so many people demand 60fps in these slow ass games so the result is garbage image quality for smoothness. I hate it. 60fps should also have a clean presentation otherwise it's just artifacts moving quickly
Meanwhile, Cryengine is delivering 60fps at 1296p with voxel based ray tracing on the same system. Crytek also has a good, performant solution for reflections (see Neon Noir, which runs between 40 and 60fps on a GTX 1060), but it has yet to be used in a commercial game
No mention of traversal stutter? Getting a ton of it on PC, but don't know if it happens on PS5, looks like the video didn't have any of the places where I experienced it.
I'm playing on PS5 (performance mode) and haven't had any stutters when transitioning from area to area yet but have had frame drops in busier areas. The most notable one so far for me was in the open pool area of the Woodside apartments, the one which has 4 or 5 Lying Figures which attack you. Felt like it dropped into the mid 30s there.
UE5 takes another casualty. It looks good but thats about it. They are ruining the industry. All these fancy features but the engine can't produce stable frametimes. This happens to 90% of UE5 games.
Im a firm believer in that... sometimes more detail takes away from the experience... Low detailed models give a chance to one's imagination of what it is, how it would look like,... etc.
another example of a game that focus on making the image quality of the game good, and totally neglects the performance and optimizations. I swear when NVIDIA and AMD introduced DLSS and FSR, all the game devs just abandoned the thought of optimizing their games and just add the option of (Lower the game resolution then upscale it so atleast you can have a "kinda" smooth game experience). which totally defeats the purpose of trying make the game's image quality good because you cant even enjoy it without fcking up the performance of the game.
I adore the static filter over the original. Not sure if this was intended or just an increase in film grain, but the look makes perfect sense. Not as noticeable if at all on the remake, would love this as an option though, gives it a higher level of grittiness.
been watching someone stream this, it turned out better than expected! not a fan of the new voice acting but it's otherwise seeming pretty faithful. the new sound design is great.
Yeah it's super jarring isn't it. Like it really is a game that just didn't need ray tracing because of all the fog and could have really helped with performance, although I get the extra work for making cube maps instead, but still
The character designs are my sticking point here. SH 1-4 had a Team Silent inhouse character stylization which really tied the series together, and moving away from that hurts the game's feeling of authenticity for me. Of course, Bloober Team couldn't have just reused the character designs as-is, but I feel like they should have stuck a bit closer to that iconic look when re-designing them.
Is it just me or did almost all the characters look “better” in the old ps2 version? The unreal 5 character look is a bit uncanny and slightly soulless. Further, it’s outrageous how well the atmosphere in the original holds up.
they only looked good/better in the fmvs. their actual models lacked a lot of detail such as eye brows or facial expressions. sh3 and 4 do a much better job with models
yup original was better, having higher fidelity doesn't make for a better face just more detail they butchered there faces especially pizza man and Angela its hilarious seeing side by sides of them
To me, t’s just that James looks like a different dude. It’s possible modernize a character model without changing their facial identity… it’s like a television show where the actor was replaced between seasons. Here’s an example from another Konami series: MGS2’s snake model was essentially an anime character with very simplified features. But the Phantom Pain snake is photorealistic- like a real person. But somehow the features are recognizable, and it looks like an older version of that same cartoony character. It is possible.
In MGSV Snake has a photo-realistic look to him in terms of detail and textures - but I would say that he still has a subtle stylization to him. I don't think they were going for a 100% real look, which is why Snake avoids the uncanny valley.
I like that James in the remake looks the same in gameplay as in cutscenes. James in the cg cutscenes in the original looked way too different compared to the in-engine model.
Gonna assume you mean MGS3 and suggest you edit the comment. If not, then while you're not wrong, the Snakes from these two games are different characters and, while the closest-looking of the 4 snakes, do have subtle differences in their design
23 years before the original is when Space Invaders came out. The fact that this remake is high profile and is really similar in gameplay shows how much we have slowed down in progress..
I have to say I really like how the SH2 Remake looks but one thing it doesn't do well is the new character models. For MGS Delta, the developers made the remake characters looks exactly like the original ones in MGS3. Snake still looks like Snake, for the SH2 remake you have the new characters looking different from the original SH2 characters. The character designs of SH2, 3 and 4 are so good with the facial models really looking amazing. Blooper Team should have just copied the facial models of the rendered cutscenes form the original game. The new Maria really doesn't look good and her face and head are sometimes really big compared to her body
Unfortunately DEI and leftist politics have invaded every facet of the mainstream gaming industry. But to be fair I thought there was going to be way more of that injected into this game. This game is still nothing compared to the original
@@beachbobftw1110 The game is good tho, doesn't have to be exactly like the original. But you've shown your hand here, so nothing I say would persuade you.
@@Raytheman581 shown my hand? Lol you have definitely shown your hand that you never played the original 😂. And I never said the game wasn't ok. I was commenting on the DEI changes they made to the characters which i was replying to another comment about it.
Fantastic review Tom! I like the detail about all the technical improvements, and the discussion about the style. Unfortunately, PS5 does seem somewhat outmatched when it comes to UE5... The PS5 Pro will likely help this game BIG time. And I never thought I'd see the day that Tom would opt to play a game at 30 fps Quality mode hahaha... At least it looks reasonably consistent at 30 fps. Quality mode would also be my choice in a situation like this. It seems as this console generation continues, more and more games have to be played at 30 fps Quality mode cause they push the consoles too hard. Or, you go with PC.
Huge SH fan, so I'll play it at some point, but it's amazing how the original releases two decades ago was a complete and stable game patch free. Goes to show how low our QA has fallen.
As someone who never played the original, 90s filter looks much better in terms of atmosphere, it gives VHS horror feel which is great and fits well art style of remake. If I ever play this game I will definitely play it with the 90s filter.
Do you know that the original cutscenes were motion captured by the original voice actors? Do you know that all cinematics were directed in a deliberate way? Well, now you know. In case, you know, in case you were foolishly thinking the old PS2 game was just randomly put together.
its starting to become obvious that these modern rendering practices of never baking anything and using realtime everything just dont fucking work. the powerful hardware of current year isn't going towards making the player experience better, it's being used to make the developer's jobs easier. this games performance and poor render quality are unacceptable, there are games that look better than this on the ps4.
Because it's true lol I have a few friends who work in the games industry, the whole point of ray tracing, path tracing etc was for them so they wouldn't have to bake or re-bake every time they changed something in a level, the whole "it would provide an incredible jump in lighting quality" thing is just a bonus that cant be used properly because consoles are underpowered and only high end PC can handle this, but of course no one except maybe indie studios would say that publicly. A game like Silent Hill could almost be completely baked since there are no day/night cycles and weather, and well baked lighting can look as good as RT or PT. On top of that there's no reason to use Nanite in a game like Silent Hill 2 since due to a lot of fog and generally poor visibility you can get by with normal LOD at a fairly low render distance, but it's faster and easier to just use Nanite.
Incredible remake and instant classic, once again! I’m loving it and at the end now… I own the originals and beat them and this game does them justice. It is silent hill 2. It’s as messed up as ever and awesome 👏
Original looks more atmospheric, as you noted. These remakes require more artistic thought than they recieve and should be done by the original team like mgs delta
Really surprised you guys (or seemingly anyone for that matter) didn't talk about the extremely noticeable puddles and how they have very stark clear reflections (regardless of settings) that cause you to see buildings pop in before you can even see them through the fog.
Месяц назад+3
It's interesting that the fog was used to increase the performance on ps2.
It's crazy how beautiful this remake is and I still feel the ps2 version feels scarier. Looking at any side-by-side comparison the ps2 version gives me the creeps, while the remake just looks pretty. Not being a great horror fan I think the new version looks more inviting, but if I was after the scariest game I think it still might be the ps2 version for me.
@@Harsh-mg2em , exactly. I think part of the issue for some people is that the uncanny and "dreamlike" look that they see in the original is down to poor lighting, low polygon animations, poor framerate rendered FMVs, and unintentionally stiff voice acting. A lot of these elements would have likely been different if they had more compute and other resources available to them at the time of the OG development. What we think of as the complete package of the OG Silent Hill 2 is actually a mixture of intentional choices, forced limitations of the time, and the unintentional. They should come into a remake with the view that things will indeed be different, and shouldn't fall in love with a specific implementation in time. It's like taking your favorite show and replacing one of the key actors... this will feel weird, as you feel like no one could take the place of that actor, yet, the actor we currently have in that show is somewhat arbitrary and was luck of the draw in casting in the first place.
@@Harsh-mg2em I think that's probably a big part of it. Also I like what they said in the video about the original feeling more otherworldly and almost like found footage because of the camera angles.
@@JimBob1937 You're absolutely right about this. And for a game where the original holds up well, I think a bit of a reimagining is a good thing, why else make a remake? I think it works less well when you change the story in the way they did with the final fantasy remakes, but changing the look and feel doesn't necessarily make things worse. I think the FF 7 remake battle system is a step up in every way, just like being able to move while shooting in the RE 4 remake is the right move. I guess for this SH remake it seems that they went for having the visuals just look better, but something was lost in the translation for sure. Someone else here in the comments wrote about the ps2 fog feeling like an entity, whereas it just feels video gamey here. In my personal opinion it feels like they didn't quite bring over those aspects of the original. I think this is a game that might've benefited from some real heavy filter, like say what they did for Fincher's Seven, or the Kurosawa mode for Ghost of Tsushima.
I guess I’m in the anomaly but I don’t get the skepticism of Bloober. Observer and Medium were dripping with atmosphere and I really liked both. I never played their Blair Witch game. Bloober always been great to me though I’ve only played two of their games.
In PC, custcenes are hard-locked at 30fps. But not only cutscenes, a lot of animations during gameplay too(An early example are the curtains on the second save point room). And as usual, a lot of stuttering. But 30fps on PC. On 2024. Why.
I do wonder if the game will be moddable. It's UE5, but I don't know of many Bloober games that got mods any bigger than a reshade. So character designs and gameplay/camera changes are probably never gonna happen.
I’m enjoying the game but I honestly couldn’t be the only one that dislikes ue5. The ray tracing and small detail looks nice but the sacrifice to native resolution just isn’t my favorite thing. Seems like every ue5 game is blurry with mediocre performance. I honestly just prefer the sharp high res look of even ue4 games. Alone in the Dark looks fantastic and still uses the older engine. I love silent hill and this game is solid. Not crazy about the character models either kinda feel like they should have stayed more true to the original. I did notice something strange though unsure if it’s a bug but the rain hitting the ground looks much better in performance mode. You css as n see the drops hitting the ground while in quality it’s not really noticeable. About halfway through the game I’m enjoying it and would call it a 7.5 out of 10. Quality mode is the way to go
You're certainly not alone. In every UE5 game I've played so far, I haven't seen anything which warrants such high requirements. UE5 has become synonymous now with substandard image quality and very poor performance. There are so many other games out there which manage to look and perform better on other engines, yet the majority of publishers are opting for UE5. It's clear they don't care about the end user experience, and are more concerned about saving on development costs and churning games out more rapidly. This may work for them in the short term, but eventually, the majority of gamers will grow tired of this.
There used to be a stable 60fps here.
It's gone now.
im hoping for a performance mode to be optimized at 60fps and a visual mode to have 30fps. Luckily for PC users, they're probably gona get more than 60fps without update
@@flush_entity i bet the ps5 pro is gonna run this game at 60 fps and with pssr
@@samburke8693 who would’ve thought that games got more demanding as time passed😂😂
I was the 100th person to like this. Thanks for the laugh.
@@flush_entity Alex has already tweeted that pc has the dreaded stutter issues
It never ceases to amaze me how incredible the original pre-rendered cutscenes look.
They really were good
The hair on characters looks way better in those 2001 pre-rendered scenes than they do on the modern renditions.
@@corey2232I completely agree with you. The remake kinda looks bland. Not enough fog, not enough…something. It’s just off, which is disappointing for me.
@@KaiHarizorIt's the textures. The original looks grimey and gross, and the remake looks too clean. It still looks good, it just needed more dirt and roughness to really feel like Silent Hill 2.
@@corey2232 +The uglification of the women.
Watching this reminds me of what a massive jump it was from ps1 to ps2.
Yeah, seeing that James' hair had actual, you know, hair texture, was mind-blowing right from the get-go.
Yeah, I still can't believe that mgs 1 and mgs 2 are 3 years apart, but the graphical jump was unimaginable
buuut not such a jump from ps2 to ps5 / pro. Some of the original looks better. The original cutscenes still kick ass...as do some other things...while the new can look a little too static and lifeless at times failing to capture the atmosphere of the og masterpiece
@@eldenringer6466 the original cutscenes were pre-rendered, so that's part of it. it is pretty amazing how well they hold up in such a low resolution honestly.
Yeah
In my restless dreams, i see that upscaler. You promised you'd upscale without artefacts, but you never did.
It is up to the devs who implement and optimize it. Dont solely blame the upscaler.
Lmaooooo
That is a brilliant comment.
PSSR, our saviour coming soon
@@Elderath86 Is it though? At least from the early previews, its better than FSR but still a lot worse than DLSS
With reflections looking that poor (in performance mode especially) there should be an option to disable them all together and just fall back to cube maps, to save even more performance and possible room to increase the overall resolution a bit instead.
yeah, maybe 1 extreme performance mode with no ray tracing . bEt it would gain like 10 to 15 fps
@@evilzinabyssranger5695 "without", and not "with no"
@@ZimpanX is a good idea but I don’t think is likely happening because it would be a massive patch cause cube base maps and screen space reflections are texture on his own and I think the game would surpass maybe the 100 gb in size. That reason is why both The last of us part 1 and gow ragnarok are massive games in terms of size, because the textures are duplicated to create that feeling of reflection that tries to emulate what rt does
Ray tracing is so fucking stupid, there are so many good games just with cube maps and lookes amazing
@@aseretto015 ray tracing is absolutely not stupid at all, however it is extremely expensive on performance and still barely viable on top of the line hardware. But it can visually make a scene look absolutely beautiful.
Unreal Engine is so ass for performance. Like it’s designed to have more graphics for less cost yet it hasn’t proven that yet
Not to mention how awful the motion blur is in this game on PS5 and no way to turn it off.
They promote Nanite when it's just a dogshit tech for lazy devs
It marketing and nothing more.
@@jamess854 I turn off motion blur in each single title. Same with stupid dof that just blurs rendered image. All the details are gone.
I've got really good at guessing who is doing the review when clicking the thumbnail before the video starts playing. Thanks for the review Tom.
My guess was either Tom Selleck or Tori Spelling. I think I’m getting worse at predicting these things.
@@Stephen_Black while those are bespoke predictions, there's an element of disillusion here. You have inherited a nearest neighbor mindset, and seem to live nearby an asylum (as it were).
What can be done, then? It's clear that in the here and now, we are going to have to downsample our expectations for your future contributions.
Erstwhile, our judgment of the sort of thing you bring to the fore can be considered speculative at best.
The lumen GI is certainly bringing to light the bugbears in your unorthodoxy.
Meanwhile, there is no sight of Alex. Fellow seems to have gone auf vider.... Schnitzel.
@@phant0mdummyimpressive analysis indeed. Alex might perhaps best describe it as ausgeschnitzel or krauskefarben.
@@hersnab yeah, me too. Except it's so I can avoid Oliver's lisp
@@phant0mdummy LMAOOO
I recently replayed the original on my CRT in RGB.
A mystical experience that made me feel the same sensations as 23 years ago. That fog is as suffocating as it was back then...
Yes, I would even say the PS2 version is the best way to play the original, if you have a CRT of course
@@nikitos3558
Well these new machines can be connected to TVs.
Either via some adapter or natively via HDMI .
@nikitos3558 the enhanced edition on pc is wayyy better it's not even a competition.
@@robertkorth2911
No its not.
Yeah, I replay the original often, most notably the Greatest Hits version since it uses the updated lighting and shadow engine. I had been eyeballing the 26 inch flatscreen Sanyo CRT my grandparents had for a good 4-5 years and finally asked them if I could have it, and they said yes. As for the enhanced PC edition, where do you think they pulled all the assets from to get that version to the quality it is? The PS2 version. It's still the best, highest quality, bug free, stable, all fully functioning visual effects/music/sound effects version that exists. It's not even a competition.
The laughability that the reason Silent Hill HAD fog was to make it RUN BETTER and now in 2024 we've got fog that makes it run worse.
Incredible that 3D rendering has changed over 20 years isn't it?
They really need to sort out their TAA to solve this motion banding issue
Unreal engine's default TAA really sucks. It needs to be modified
0:16 antigravity vines growing side ways
Should’ve just disabled ray tracing/lumen for standard screen space reflections and global illumination on performance mode for 60fps most people aren’t going to stand still and look at puddles during gameplay anyway
Yeah like The last of us part 1 and 2 that use screen space reflections with the objective of mantain 60 fps, but I think in this case Silent Hill 2 fail in the same way as Alan Wake 2 on the performance mode
@@0chancss Alan Wake 2 failed in every way. No PC without frame gen are able to run it properly with at least with RT low and medium preset, while consoles are struggling the same way as here - low settings, drops below 30 and 60 fps, unstable sub-1080p/1440p modes.
The game was designed around lumen global illumination so there's likely no fallback system. Ray traced gi is a huge upgrade and the lighting looks amazing in this game. I agree that the reflections should have been shut off though. They are too low resolution and end up looking worse than ssr.
Lumen GI saves a lot of development time in having to bake out each scene with the proper lighting. I do agree that they could have switched to SSR in the reflections though as it would overall be a benefit in performance mode
@@crestofhonor2349 That's the problem, saving time for company in exchange to worse performance for gamers and less artistic work. Backing out each scene and even shadow allowed Xbox One looking games like Halo 4 to exist and even run perfectly on a freaking Xbox 360.
I'm still confused why Developers aren't offering more 40fps modes that aren't Sony First party titles. Seems like a great contender for a Balanced 40fps target mode.
Most TVs don't display at a rate divisible by 40. 40 on a 60hz display looks awful. You would need a 120 or 240 mode for 40 to make sense.
@@lpnp9477 Well exactly. A lot of modern TVs support HDMI 2.1 at 120hz output with VRR. Plenty of games do this already, I'm not sure why you're seemingly against the idea?
time constraints I am sure
@@lpnp9477 Yeah, but clearly this is where displays are heading. It makes little sense to restrict the option now when this is intended to last long into the future.
@@lpnp9477so what’s your point?
I've never played a Silent Hill game before and this video just makes me want to play the original PS2 version.
The remake is also really good.
Believe me it is the better experience.
It feels odd saying the game looks too clean and crisp, but I think in the race for more pixels and realism, the original hazy dream-like artistic vision has been lost
A lot of old horror games benefits from that janky pixelated look, way batter atmosphere that new games.
Yep it’s like old analogue film, just has a better vibe, the new version could had taken time to give a more grainy washed out look.
I feel as though the original framed everything in a vignette of fog and faded details. The remake does seem to lose that effect, making it seem less outside of reality.
I used to be excited for UE 5 games, but most EU 5 games that have come out suffer from low internal resolution with a crappy upscaler, not to mention the performance and stutters, especially in traversal.
Then don't use upscaler.
That being said you are most likely stuck in the past and closed minded towads new things.
Upscalers can look great.
DLSS usually does.
I guess u must be using a console then, lmao
Unrealistic engine 5
Same. It goes like: new game? Oh, yes! UE5? Oh, no...
I don’t think I’m a fan of UE5.
I feel like there's not enough haze surrounding the player character. He seems not in the same environment when the fog is heavy.
Just like real life your body temperature dissipates the fog around you.
there's some quality to the ps2 characters models that cant be matched (specially in cutscenes), they look mysterious, like they are ill and all of them have this ominous vibe and they dont have to look grotesque to transmit this feelings of depression, numbness and insanity
Really want to see a PC check in. UE5 on pc can be very hit and miss in terms of optimization. Looking forward to that, but I suppose I'll know tomorrow.
@@ForgedHorizons same. I’m running on an older 3070ti so I’m a bit nervous but fingers crossed.
Unfortunately they only seem to test the 4090 for pc performance.
@@dr.chungusphd108 3070ti is a solid card for 1440p gaming. You can't go wrong.
As long as you've got a higher tier card from the last couple generations, you'll, at least, be able to beat PS5 and PS5 Pro performance. That's for sure.
UE5 has stuttering issues. That being said, if you have even a mid ranged modern pc it should run a good bit better than the outdated ps5.
Can confirm pc version is plagued by stuttering issues when traversing the map. Going in shops and back out again. Running across town. When the game is “loading” this all matches up with beautiful [sarcasm] VRR flicker and uneven frame times. It does look stunning but it’s a massive shame!
On top of that I've noticed the Ray traycing performance is jumpy and the only thing that really increases fps is upscaling or out right dropping the resolution
I still can't find out what version of ue5 this is but it's giving me tech demo vibes
@CMParks10 I highly doubt this will ever get fixed, I'm assuming it's below ue5.3 and if it is then it's definitely screwed.
Unfortunately you can tell by the steam reviews people are blinded by nostalgia and have incredibly low standards for optimisation, it's essentially another tech demo, like all ue5 games at this point
I feel like the original's grungy and video tape-ish look are part of the silent hill experience
That and a lot more. If you like Lynch movies you know that atmosphere he is able to make. Same with SH 2. Here we have soap opera moaning, with a lazy mish-mash of Team Silent and bloober ideas fix, done with a Sellotape.
Also, the uncanny valley appearance of early 3d characters. They really leaned into it and made them look even more off with dark shadowing around the eyes and gaping mouths. It was great and that was definitely lost in the remake.
@@alanlee67I'm not really getting uncanny valley from the characters really. they still look phenomenal and more expressive than the new models which remind me of daytime tv drama actors
On new game + you can choose a VHS-like filter, but I was hoping they'd include the good old "film grain" option. It's not there, though, and the VHS one was a bit extreme to my liking. Maybe if they'd added a slider perhaps.
@@Zebula77 yeah I feel that also ties into what I said. it feels like a cheap production, they didn't focus on conveying atmosphere or really anything artistic
Man it sucks fixed camera angles are out of style. I can recall many shots from the original but the one that will always stick with me is the shot mounted on the ceiling in the Historical Society, lookin down at James before he jumps down his 3rd(?) hole in the ground. Just watching like a sick voyeur fly on the wall, you can almost hear Team Silent chuckling when they decided on such a weird angle. The fixed camera just has tons of personality if the devs choose to actually set a mood for it.
From an artistic, cinematic, and just my own personal bias, I wholeheartedly agree 😉
Thank all the shallow people that say in mass “iT’S oUTdATeD…” They’re the ones that keep companies from using that important stylistic choice for horror games. Fixed cameras add a whole new dimension to horror and survival horror that over the shoulder can’t deliver. It forces the player to use sound which allows the imagination to work and it also gives the game an opportunity to have its own identity vs when doing over the shoulder that gives the player full control over that identity(because of being able to choose their own angles) which is just lazy and keeps it from being as memorable. Sure there are other ways that the game can have an identity with over the shoulder but it becomes tricky at that point. The original RE4 managed to nail identity despite being over the shoulder so it is possible.
A lot of people keep parroting that it was a limitation, and that's why they had to use it, but nooooo it was 100% intentional to keep those fixed camera shots. That's a huge part of the game's cinematography and atmosphere. I knew they were going to have to drastically rework some parts if they were excluding that and I'm not sure they pulled it off (like was mentioned here, tight indoor spaces can be rough).
Honestly, after playing SH2 for the first time around 5 years ago, it still holds up remarkably well. The fixed camera is not an issue at all because it gives you the option to use 2D controls. SH1 is a lot more brutal since it's only tank controls that are available.
@@Mr.Honest247 You have to build your game from the ground up with this type of 3rd person camera in mind for it to work. 1st person too. SH2 was built to be a mix of a 3rd person follow camera with lots of static camera shots. If you're going to remake it, you need to do a lot of work to change that, including things that are antithetical to the original design.
I agree partly .. i wouldnt do fixed cameras the whole game.. but for style at some parts of the game where it suits
Hmm I never played the 2001 original seeing as I would be a newborn at the time, but looking at these comparisons, there's no denying that something about it just being old and grainy makes it a lot spookier no matter how much the remastered edition tries
that's why a lot of indie horror games go for that older aesthetic. it's got this certain quality to it.
You can get it running for free on pc these days. It's worth a try.
Same with old japanese horror movies. We cant go back 😢 different tech and screens.
No, not to me.
Highly recommend the enhanced edition mod for the original. Best way to play the original. You may have to tinker with the settings to get the film grain to look natural on your display but it’s not difficult at all. It’s got its own configuration executable. You’d think it was an official release.
For a 1440p or 4K display you’ll probably want to select “ultra fine” grain.
The complete lack of that dream-like feeling in all of the prerendered cutscenes is really frustrating. There's this odd foggy glow and wispyness to everything in the original that the remake doesn't capture at all. Everything is far too clear, and they've done very little using it as a visual element. If there's anything that's been lost, it's that.
YES! the remake is way too clean!
Why? they should've kept that static-filter at the very least!
It looks like it was trying to copy Resident Evil.
There's a 90's filter that makes the game look better.
@@KaiHarizor It sure does and that is exactly what they were instructed to do most likely.
I wanna go off the limb and say that it was probably due to hardware limitations 😂😂😂 I mean. The old version is still here if you wanna have that🤦🏾♂️ Sheesh. The gaming community gets weirder with each generation
The ghostly 'uncanny valley' of the PS2 does a lot for the atmosphere. Like some half remembered nightmare.
I'm glad the remake has turned out well but don't think the pristine presentation will make this the definitive version
Yeah but those graphics are old and dated regardless of the atmosphere.
It's the lighting man. They have no idea how to do lighting for a horror game nowadays.
@@cun7us I don't think anyone is arguing that a PS2 game from 2001 has lower fidelity than a UE5 game on PS5. It's in the execution. Realistic textures, normal maps, ray tracing etc. are cheap, anyone can dump that into games now and make them look like a tech demo. Emulating the original game's style and atmosphere is the hard part.
@@Grarlic They emulated it just fine. I don't know why you think the original game's atmosphere is that much better. Describing the presentation of the remake as "pristine" just proves you're stuck in the past. You're better off playing PS2 games.
@@cun7us This is literally a video about comparing the original and remake. If you're gonna immediately cover your ears and yell 'nostalgia' because I think a couple things could've been better, then honestly, go away.
Wow, Ps2 still look good.
There's no still. Great art is timeless.
@@710rcr 100%
I've always found the original to have this "ethereal" feeling to it, even more so on PC once you install the Enhanced Edition mod. It's this feeling that is missing for me in the remake, despite the graphical upgrade. I really wish Konami would release a remastered collection for the original games too, so people can enjoy them after playing the remake.
The PS2 version of the original is the best. Especially if you play it on a CRT
You can‘t beat peak PS2 times. From SH2, Devil May Cry, Onimusha, FFX, Gran Tourismo 3, God of War, MGS…nothing is left. I‘m so thankfull that i experienced the best console generation and the best Playstation gen ever
A fleshed out tech review as per usual, thank you DF 👍
So far UE5 hasn't really impressed me. The Last of Us 2 looks as good as this game when it ran on PS4 Pro.
Seems to be the case for more consoles tbh. Most games run better on UE4 while looking just as good
I feel UE5 is not ready UE4 was doing great.
From what I’ve played so far. Last of Us 2 is still way more detailed and beautiful. Water reflections are better, rain is better, facial animations are better.
Tlou2 looks way better I'd say
@@marcopetaccia88 I wouldn't say "way" better, but it looks damn good. TLOU2, Uncharted 4 and Horizon Zero Dawn are some of the best looking games on PS4. It's just sad that PS5 hasn't really put out anything that looks way better than those games, even tho it's a much more powerful console.
You see these upscaling artifacts too? For me... Its always like this
Can we please but stunned how good the original still looks?! WOW!
It looks like shit even for ps2
I'm dissapointed with the performance of the game, to think that this entire franchise was created thanks to the limitations the PS1 had
Honestly, the original cutscenes look even more amazing when put side by side with the new ones.
It helps the women don't look like men in the original.
@@clowndoglenis this the “pronouns” guy?
@@BlackZynfyndel No, it's the "I have eyes and am honest about it" guy
@@Owl90 whoa, how am I reading these replies and typing responses with “no eyes”?!???!!!
When the title asks "but what about performance?", you can strap in for a bumpy ride
Yeah. I tested the game on PS5 in that initial section where you first control James, and immediately opted for the high-fidelity stable image, stable framerate of Quality Mode. Kinda wish it totally fixed James’ hair but it is what it is. Performance Mode needs to be much closer to a locked 60fps to be worth sacrificing any of the beauty they imbued in this title.
We're in 2024 and still playing on sub-1080p resolutions.
Yeah because so many people demand 60fps in these slow ass games so the result is garbage image quality for smoothness.
I hate it. 60fps should also have a clean presentation otherwise it's just artifacts moving quickly
60fps 1080? You need a pro for that. That'll be $700 + tax + tip.
Do not play on performance mode if you don’t want sub 1080p. Easy fix
UE5 is trash and terrible to optimise for.
Guy explains the entire map for people that have never played
Hopefully a heavier film grain option is added in a patch. It really was essential to the original's atmosphere.
Meanwhile, Cryengine is delivering 60fps at 1296p with voxel based ray tracing on the same system. Crytek also has a good, performant solution for reflections (see Neon Noir, which runs between 40 and 60fps on a GTX 1060), but it has yet to be used in a commercial game
very well written Tom
No mention of traversal stutter? Getting a ton of it on PC, but don't know if it happens on PS5, looks like the video didn't have any of the places where I experienced it.
I'm playing on PS5 (performance mode) and haven't had any stutters when transitioning from area to area yet but have had frame drops in busier areas. The most notable one so far for me was in the open pool area of the Woodside apartments, the one which has 4 or 5 Lying Figures which attack you. Felt like it dropped into the mid 30s there.
always a joy to watch a tom morgan analysis
Below 900p for ps5, that is a crime of the highest order
UE5 takes another casualty. It looks good but thats about it. They are ruining the industry. All these fancy features but the engine can't produce stable frametimes. This happens to 90% of UE5 games.
@Vartazian360 the consoles can't run it properly really
Hope you get used to it because a lot more devs are going to be using it going forward
@@rickdiculuss6049is that why Alex Twitting about poor performance and stutter on PC as well ?!
@@rickdiculuss6049
Consoles?
It runs on just 1.
Pro isn't out yet.
@@SajedShadi yes lol
Im a firm believer in that... sometimes more detail takes away from the experience... Low detailed models give a chance to one's imagination of what it is, how it would look like,... etc.
another example of a game that focus on making the image quality of the game good, and totally neglects the performance and optimizations. I swear when NVIDIA and AMD introduced DLSS and FSR, all the game devs just abandoned the thought of optimizing their games and just add the option of (Lower the game resolution then upscale it so atleast you can have a "kinda" smooth game experience). which totally defeats the purpose of trying make the game's image quality good because you cant even enjoy it without fcking up the performance of the game.
Imagine sending this back to 2001 with a 65' OLED TV
65" is low PPI. It suck ass.
@@PyromancerRiftPPI is highly dependent on distance, 4K is fine on very large tvs
People would wonder why games from 2024 have worse performance than PS2 games.
65ft?
You’d probably be like “wow the ps3 is gonna be awesome!”
Another great vid from Tom, well done mate 👏🏻👏🏻👏🏻
I've got to say, the original's character designs are so much more appealing and expressive, especially in regards to Maria.
Perhaps "idiosyncratic" would be a more accurate term.
Just goes to show you how incredible the PS2 was, I'll never forget.
I adore the static filter over the original. Not sure if this was intended or just an increase in film grain, but the look makes perfect sense. Not as noticeable if at all on the remake, would love this as an option though, gives it a higher level of grittiness.
It's strange to me how good the original game still looks.
Maybe I'm alone with this.. but this remake doesn't look like UE5.. could have been UE4 and running better..
It's all about the lighting and effects. UE5 has much, much better lighting.
@MisterAlerion I also love the UE5 feature set
Another high quality video from DF. Great content! Thank you.
been watching someone stream this, it turned out better than expected! not a fan of the new voice acting but it's otherwise seeming pretty faithful. the new sound design is great.
They messed up the character designs on the human characters. They don't seem as creepy and mysterious now.
@@robertlawrence9000 😂😂😂
The voice acting is great
@@Godzilladadwas great* this ones pretty doody og voices 9x better
Faithful in all but character model design.
I will wait for the remaster of the remake
xD
or you can play the best version of the game right now, the enhanced edition :D
@@mr_ako662 mods will fix it
In my restless dreams, I see that stutter. Unreal Engine.
Bingo!
Playing SH2 Remake is half the fun, watching DF videos about it the othee half.
It's really bothers me that the fog isn't represented in the reflections. And the reflected stuff if just black..? What is even the point?
Yeah it's super jarring isn't it. Like it really is a game that just didn't need ray tracing because of all the fog and could have really helped with performance, although I get the extra work for making cube maps instead, but still
The character designs are my sticking point here. SH 1-4 had a Team Silent inhouse character stylization which really tied the series together, and moving away from that hurts the game's feeling of authenticity for me. Of course, Bloober Team couldn't have just reused the character designs as-is, but I feel like they should have stuck a bit closer to that iconic look when re-designing them.
Is it just me or did almost all the characters look “better” in the old ps2 version? The unreal 5 character look is a bit uncanny and slightly soulless. Further, it’s outrageous how well the atmosphere in the original holds up.
they only looked good/better in the fmvs. their actual models lacked a lot of detail such as eye brows or facial expressions. sh3 and 4 do a much better job with models
yup original was better, having higher fidelity doesn't make for a better face just more detail
they butchered there faces especially pizza man and Angela its hilarious seeing side by sides of them
@@marcusclark1339
Angela i agree on. Pizza man now looks like a right loonatic.
That's not an engine thing, that's a design thing. The engine is aesthetic agnostic.
I'm with you, not a fan of these new models.
Yeah, I think I’m just going to buy the PS2 version instead…
It’s only $200 😂
I think they actually listen to fans critic and added more fog?
You have to wait for the N64 port.
To me, t’s just that James looks like a different dude. It’s possible modernize a character model without changing their facial identity… it’s like a television show where the actor was replaced between seasons. Here’s an example from another Konami series: MGS2’s snake model was essentially an anime character with very simplified features. But the Phantom Pain snake is photorealistic- like a real person. But somehow the features are recognizable, and it looks like an older version of that same cartoony character. It is possible.
In MGSV Snake has a photo-realistic look to him in terms of detail and textures - but I would say that he still has a subtle stylization to him. I don't think they were going for a 100% real look, which is why Snake avoids the uncanny valley.
I like that James in the remake looks the same in gameplay as in cutscenes.
James in the cg cutscenes in the original looked way too different compared to the in-engine model.
Gonna assume you mean MGS3 and suggest you edit the comment. If not, then while you're not wrong, the Snakes from these two games are different characters and, while the closest-looking of the 4 snakes, do have subtle differences in their design
Yeah hes literally not even the same guy, in looks, mannerisms, way of speaking. Its all just off. Same with maria
23 years before the original is when Space Invaders came out. The fact that this remake is high profile and is really similar in gameplay shows how much we have slowed down in progress..
I have to say I really like how the SH2 Remake looks but one thing it doesn't do well is the new character models. For MGS Delta, the developers made the remake characters looks exactly like the original ones in MGS3. Snake still looks like Snake, for the SH2 remake you have the new characters looking different from the original SH2 characters. The character designs of SH2, 3 and 4 are so good with the facial models really looking amazing. Blooper Team should have just copied the facial models of the rendered cutscenes form the original game. The new Maria really doesn't look good and her face and head are sometimes really big compared to her body
Unfortunately DEI and leftist politics have invaded every facet of the mainstream gaming industry. But to be fair I thought there was going to be way more of that injected into this game. This game is still nothing compared to the original
@@beachbobftw1110 The game is good tho, doesn't have to be exactly like the original. But you've shown your hand here, so nothing I say would persuade you.
@@Raytheman581 shown my hand? Lol you have definitely shown your hand that you never played the original 😂. And I never said the game wasn't ok. I was commenting on the DEI changes they made to the characters which i was replying to another comment about it.
The performance of this game is really bad and not optimized well.
Fantastic review Tom! I like the detail about all the technical improvements, and the discussion about the style. Unfortunately, PS5 does seem somewhat outmatched when it comes to UE5... The PS5 Pro will likely help this game BIG time. And I never thought I'd see the day that Tom would opt to play a game at 30 fps Quality mode hahaha... At least it looks reasonably consistent at 30 fps. Quality mode would also be my choice in a situation like this. It seems as this console generation continues, more and more games have to be played at 30 fps Quality mode cause they push the consoles too hard. Or, you go with PC.
Could’ve added the option for classic camera angles
daym i still prefer the character design of the original 2001.. OG Maria looks pretty and sinister
Yeah new maria has a big head and masculine face.
I wasn't expecting much but this looks great.
Hoooooly that performance is terrible! The game is great. I'm not talking about the game itself.
Huge SH fan, so I'll play it at some point, but it's amazing how the original releases two decades ago was a complete and stable game patch free. Goes to show how low our QA has fallen.
As someone who never played the original, 90s filter looks much better in terms of atmosphere, it gives VHS horror feel which is great and fits well art style of remake. If I ever play this game I will definitely play it with the 90s filter.
I'd love to see a classic camera option.
Wouldn’t work
Do you know that the original cutscenes were motion captured by the original voice actors? Do you know that all cinematics were directed in a deliberate way? Well, now you know.
In case, you know, in case you were foolishly thinking the old PS2 game was just randomly put together.
Thanks it looks great, can’t wait!
I hope that John Linneman reviews this game, I am sure he has interesting things to say about the game.
i fully expect more wonderful teachings from the leader of the church of CRT :D
will probably hear about it in a DF direct.
its starting to become obvious that these modern rendering practices of never baking anything and using realtime everything just dont fucking work. the powerful hardware of current year isn't going towards making the player experience better, it's being used to make the developer's jobs easier. this games performance and poor render quality are unacceptable, there are games that look better than this on the ps4.
Because it's true lol I have a few friends who work in the games industry, the whole point of ray tracing, path tracing etc was for them so they wouldn't have to bake or re-bake every time they changed something in a level, the whole "it would provide an incredible jump in lighting quality" thing is just a bonus that cant be used properly because consoles are underpowered and only high end PC can handle this, but of course no one except maybe indie studios would say that publicly. A game like Silent Hill could almost be completely baked since there are no day/night cycles and weather, and well baked lighting can look as good as RT or PT. On top of that there's no reason to use Nanite in a game like Silent Hill 2 since due to a lot of fog and generally poor visibility you can get by with normal LOD at a fairly low render distance, but it's faster and easier to just use Nanite.
Incredible remake and instant classic, once again! I’m loving it and at the end now… I own the originals and beat them and this game does them justice. It is silent hill 2. It’s as messed up as ever and awesome 👏
Not being able to lock a 30 fps is an unacceptable standard. Devs gotta do better.
Original looks more atmospheric, as you noted.
These remakes require more artistic thought than they recieve and should be done by the original team like mgs delta
definitely stepped thinngs up since the reveal trailer I've got it pre ordered
PC review by Alex when?
do you guys notice the issues every ue5 game has?
Really surprised you guys (or seemingly anyone for that matter) didn't talk about the extremely noticeable puddles and how they have very stark clear reflections (regardless of settings) that cause you to see buildings pop in before you can even see them through the fog.
It's interesting that the fog was used to increase the performance on ps2.
didn't M.C, say gamers prefer 60 fps..well get to it devs
It will be 700 dollars, plz.
I don't remember Master Chief saying that.
@@SakuraAvalon lol
Its honestly impressive how well the 2001 Silent Hill looks, given its age it still looks very good.
8:37 OKAY that music drop hit me.
It's crazy how beautiful this remake is and I still feel the ps2 version feels scarier. Looking at any side-by-side comparison the ps2 version gives me the creeps, while the remake just looks pretty. Not being a great horror fan I think the new version looks more inviting, but if I was after the scariest game I think it still might be the ps2 version for me.
It could just be because in the remake people look like people, but PS2 people are more these puppets, representations of people.
@@Harsh-mg2em , exactly. I think part of the issue for some people is that the uncanny and "dreamlike" look that they see in the original is down to poor lighting, low polygon animations, poor framerate rendered FMVs, and unintentionally stiff voice acting. A lot of these elements would have likely been different if they had more compute and other resources available to them at the time of the OG development. What we think of as the complete package of the OG Silent Hill 2 is actually a mixture of intentional choices, forced limitations of the time, and the unintentional. They should come into a remake with the view that things will indeed be different, and shouldn't fall in love with a specific implementation in time. It's like taking your favorite show and replacing one of the key actors... this will feel weird, as you feel like no one could take the place of that actor, yet, the actor we currently have in that show is somewhat arbitrary and was luck of the draw in casting in the first place.
@@Harsh-mg2em I think that's probably a big part of it. Also I like what they said in the video about the original feeling more otherworldly and almost like found footage because of the camera angles.
@@JimBob1937 You're absolutely right about this. And for a game where the original holds up well, I think a bit of a reimagining is a good thing, why else make a remake? I think it works less well when you change the story in the way they did with the final fantasy remakes, but changing the look and feel doesn't necessarily make things worse. I think the FF 7 remake battle system is a step up in every way, just like being able to move while shooting in the RE 4 remake is the right move.
I guess for this SH remake it seems that they went for having the visuals just look better, but something was lost in the translation for sure. Someone else here in the comments wrote about the ps2 fog feeling like an entity, whereas it just feels video gamey here. In my personal opinion it feels like they didn't quite bring over those aspects of the original. I think this is a game that might've benefited from some real heavy filter, like say what they did for Fincher's Seven, or the Kurosawa mode for Ghost of Tsushima.
They say don’t fix whats not broken. Original had style. Remake they just went for a more realistic style
Really love the fog, how abundant it is.
I could not tell this was unreal engine 5 I would have rather unreal engine 4 with better FPS..
Wasn’t expecting that 90’s Filter, honestly a nice touch.
Kudos to Bloober, I was sceptical at first, but they did a superb job with this Remake.
no
I guess I’m in the anomaly but I don’t get the skepticism of Bloober. Observer and Medium were dripping with atmosphere and I really liked both. I never played their Blair Witch game. Bloober always been great to me though I’ve only played two of their games.
I think the performance is unacceptable.
@@davidpliskin3330yeah playing in performance mode for it to dip into the 40s and sometimes high 30s is no bueno.
If they would have added a grungy film grain it would have been perfection.
I'm doing a playthrough of SH2 on Xbox and I'm surprised at how well it holds up. Looking forward to getting into the remake.
I hate his running animation. It makes it look like he's floating above the ground without effort. Pretty amateur oversight.
gah damn the temporal AA ghosting is real.
The image quality is *HAUNTED!!!*
Ah, the review I was waiting for that actually influences my purchase
In PC, custcenes are hard-locked at 30fps. But not only cutscenes, a lot of animations during gameplay too(An early example are the curtains on the second save point room). And as usual, a lot of stuttering.
But 30fps on PC. On 2024. Why.
The PC mods to make it closer to the original are going to be crazy
James the Tank Engine when?
Fixed camera angles....
Or just play the original on PC
@@Godzilladad I'm looking forward to the Remake.
I do wonder if the game will be moddable.
It's UE5, but I don't know of many Bloober games that got mods any bigger than a reshade.
So character designs and gameplay/camera changes are probably never gonna happen.
Great job Tom.
I didn’t read the title and only saw the thumbnail, and immediately thought that modders had butchered Ashley Graham.
I’m enjoying the game but I honestly couldn’t be the only one that dislikes ue5. The ray tracing and small detail looks nice but the sacrifice to native resolution just isn’t my favorite thing. Seems like every ue5 game is blurry with mediocre performance. I honestly just prefer the sharp high res look of even ue4 games. Alone in the Dark looks fantastic and still uses the older engine.
I love silent hill and this game is solid. Not crazy about the character models either kinda feel like they should have stayed more true to the original. I did notice something strange though unsure if it’s a bug but the rain hitting the ground looks much better in performance mode. You css as n see the drops hitting the ground while in quality it’s not really noticeable. About halfway through the game I’m enjoying it and would call it a 7.5 out of 10. Quality mode is the way to go
You're certainly not alone. In every UE5 game I've played so far, I haven't seen anything which warrants such high requirements. UE5 has become synonymous now with substandard image quality and very poor performance. There are so many other games out there which manage to look and perform better on other engines, yet the majority of publishers are opting for UE5. It's clear they don't care about the end user experience, and are more concerned about saving on development costs and churning games out more rapidly. This may work for them in the short term, but eventually, the majority of gamers will grow tired of this.