NEW Motion Graphics Effects In Blender With Geometry Nodes

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  • Опубликовано: 31 июл 2024
  • #scifi #blender #blender3d #b3d #tutorial
    Amazing Assets & Training: gumroad.com/cbaileyfilm
    With Geometry Nodes in Blender 2.93alpha we can create motion graphics effects just like mograph in Cinema 4D! In this tutorial I take you through the setup to create effectors that you can move in your scene to change arrays of objects in crazy ways! Motion Graphics just got a whole lot easier in Blender.
    Join Patreon: / cbaileyfilm
    Join RUclips: / @cbaileyfilm
    Discord: / discord

Комментарии • 68

  • @seize2179
    @seize2179 3 года назад +5

    idk why but the way you explained this just clicked with me. Thanks for the tutorial!

  • @NebMotion
    @NebMotion 3 года назад

    I am so excited for the next update!! thanks for sharing this quick overview

  • @K2Industries
    @K2Industries 2 года назад

    Ur intro music just makes the vibe for the tutorial much higher💯

  • @MrWes-xe6cn
    @MrWes-xe6cn 3 года назад +1

    Very Nice Work! Thanks

  • @hugemagichands
    @hugemagichands 3 года назад +2

    For the attributes names, i think you can right on click them (N panel or anywhere else) and then 'copy data path' (ex: rotation_euler)

  • @Brandonrayjacobs
    @Brandonrayjacobs 3 года назад +6

    This is like Blenders version of effectors (like in C4D), which i really appreciate ^w^

  • @jackschaberg4970
    @jackschaberg4970 3 года назад +1

    Wonderful tutorial. Thanks for explaining the why as well as the how.

  • @HARDstone3d
    @HARDstone3d 3 года назад

    Awesome tutorial! Thank you!

  • @jenovaizquierdo
    @jenovaizquierdo 3 года назад +2

    Awesome tutorial man. Geo node is going to be insane for Blender 😍😍😍

  • @zafry
    @zafry 3 года назад +1

    Great content. Love geometry nodes!

  • @jagshrapnel
    @jagshrapnel 3 года назад

    Really well explained unlike a lot of other tutorials

  • @digidaemon
    @digidaemon 3 года назад +1

    The best explanation of geometry nodes that I've seen! The others have confused the s**t out of me. Thanks.

  • @animeworld3765
    @animeworld3765 3 года назад +1

    most helpful, thanks man

  • @SaifArabb
    @SaifArabb 3 года назад +1

    Great, do more of these

  • @TheNarguess
    @TheNarguess 3 года назад

    It was amazing ,Thank you so much. I just couldn't find the text tutorial

  • @omarkarimc1910
    @omarkarimc1910 3 года назад +16

    I love your tutorials ! Could you please do a tutorial on how to do a cyberpunk alley?

    • @theshizon
      @theshizon 3 года назад

      Check out Quixel, Megascans has an actual "Cyberpunk Alley" pack I think

  • @fearcry
    @fearcry 3 года назад +1

    Cool effect :)

  • @cagedreptile
    @cagedreptile 3 года назад +2

    I'm so glad I learnt blender

  • @josebarria3233
    @josebarria3233 3 года назад +1

    Geometry nodes will be a game changer

  • @Hejirah
    @Hejirah 3 года назад

    pretty cool

  • @sym9266
    @sym9266 2 года назад +1

    The attribute sample texture node seems to not be in blender anymore. Is anyone aware if the feature was moved to another node?

  • @francaleu7777
    @francaleu7777 3 года назад +1

    thank you !!

  • @gdematteis9023
    @gdematteis9023 2 года назад

    Great tutorial. Can you use images as planes as a substitute for model/mess? Can you treat the image as plans as a model/mess?

  • @pxrposewithnopurpose5801
    @pxrposewithnopurpose5801 3 года назад

    7:38 passed and my brain became roasted chicken

  • @dhairyapatel5162
    @dhairyapatel5162 3 года назад +1

    Awesome 👍

  • @ciso
    @ciso 3 года назад +1

    Really good video u made thanks for sharing.
    And just a quick correction the light blue node socket actually stands for a string (text) and not an attribute.

    • @CBaileyFilm
      @CBaileyFilm  3 года назад +1

      Oh cool! That makes sense.

  • @cakramart123
    @cakramart123 3 года назад +7

    When Released, there are no "Attribute Sample Texture".. so what should i do?

    • @kalfakanti
      @kalfakanti 3 года назад +2

      same to me

    • @CBaileyFilm
      @CBaileyFilm  3 года назад +1

      Yes I know... bummer. It is coming though. Maybe in the next stable build.

    • @ciso
      @ciso 3 года назад

      yeah you have to use 2.93a or build blender yourself

  • @Klausebou
    @Klausebou 3 года назад +1

    Great insights - thx! looking forward to more of this
    PS: You do great Stuff, unfortunately you thumbnails are very illegible and busy, some work on them could should certainly improve your videos reach and discoverability

  • @hoplite6164
    @hoplite6164 3 года назад +3

    is it possible to have geometry nodes in a specific orientation? like having them be uniform or in a specific pattern instead of being random?

    • @CBaileyFilm
      @CBaileyFilm  3 года назад +5

      Yes! Don't use the point distribute node. Just use the point instance node and it will instance points where ever there is a vertex on your master object. This can be really handy if you want specific control over where things are placed.

  • @mrhollywood1173
    @mrhollywood1173 3 года назад +1

    Lost for words !!!

  • @kayvee9576
    @kayvee9576 3 года назад

  • @genesis2303
    @genesis2303 3 года назад +1

    I'd love to see is there any way to distribute points along vertex with some more precision, scattering is good for nature and buildings, but sometimes I want to make things align perfectly to grid, and rotate some faces with delay like in animation nodes, GN kind off lacks precission for now, or I'm too moronic to get it with attribute.

    • @CBaileyFilm
      @CBaileyFilm  3 года назад

      Yes you can! Just skip the point distribute node. If you just use the point instance it will instance points where ever you have a vertex on your master object.

    • @genesis2303
      @genesis2303 3 года назад +1

      @@CBaileyFilm What I meant at the time was "normal" attribute didn't worked at the time without point distribution node meaning I couldn't face tiles on sphere to sphere origin. Now I think there is working attribute for that in alpha, but I found even better way, building points with animation nodes and using GN just for instancing, that is as precise as it gets and as fast as it gets. AN lets you output a mesh, and animating just points is not heavy task.

  • @heliolozanocarreras4795
    @heliolozanocarreras4795 3 года назад

    That's amazing, but sounds sciencefiction for me. What's the way to learn that mograph blender controls from begginer mode?

  • @hopefulkoala01435
    @hopefulkoala01435 2 года назад

    can someone link me to the text animation at 17:35? I checked RUclips but couldn't find it. Thanks in advance!

  • @Fasty
    @Fasty 3 года назад +1

    In the latest version of 2.93, it doesn't accept "scale" in the Result input of the Atribute Sample Texture node. Rotation still works. Any advice?

    • @slmusic1993
      @slmusic1993 2 года назад

      use lower case alphabets when typing in scale, it should work

  • @roccoforte6011
    @roccoforte6011 3 года назад +1

    hello I just signed up for the all access specifically to watch the tutorial about the text animation that was at the end of this video and i don't see it how long ago?

    • @CBaileyFilm
      @CBaileyFilm  3 года назад

      Hi Rocco! thanks for joining the channel :-) if you go to the community tab and scroll down the post is about 2 months old and it's titled: "Experimenting With Geo Nodes Blender 2.93 LIVE" let me know if you still have trouble finding it.

  • @MrAnvith1993
    @MrAnvith1993 3 года назад +1

    i cant do it in new ver of blender the spherical radiance part @ 11:32 can you just tell me if i had missed something followed steps till there and facing issues only at spherical gradient part rest working smooth ver is 2.93.0 Kindly help me out

    • @hopefulkoala01435
      @hopefulkoala01435 2 года назад

      turn clamp off and then back on worked for me.. weird.

  • @cevxj
    @cevxj 3 года назад +1

    wow, an online market strategy that doesn't suck. Show us some, sell the rest, just hit record and maybe have a script, asfoiwejf genius! If only I cared to make tutorial streams. Edit: also your voice/mic don't hurt my ears 👍🏼

    • @CBaileyFilm
      @CBaileyFilm  3 года назад

      Hahaha thanks for that Carlos... many sleepless nights went into figuring this out. :-)

  • @KoiralaSanskrit
    @KoiralaSanskrit 3 года назад

    why it is not working in blender 2.93 beta........ I have exactly the same node setup at 6:27

  • @anjoomfaisal
    @anjoomfaisal 3 года назад

    herro mr. cbailey... hop ure habing a fayn dey. i hab a kostan. bat is mograph?

  • @yves8695
    @yves8695 3 года назад +1

    Hello Sir, could use another geometry in the same GN? Thanx

    • @mateuszwojciechowski495
      @mateuszwojciechowski495 3 года назад +2

      Yeah, make a new collection. Put all your objects there and then in geometry nodes system use Point instance and switch to collection and uncheck "whole collection"

    • @yves8695
      @yves8695 3 года назад +2

      @@mateuszwojciechowski495 Hello I m gonna do that thank you for the help

    • @yves8695
      @yves8695 3 года назад

      I´ll thank you ......

  • @dharmagurram958
    @dharmagurram958 2 года назад

    Can I make similar thing in blender and use it for my channel ?😅

  • @gracoramirez873
    @gracoramirez873 3 года назад +1

    damn

  • @jokybones
    @jokybones 3 года назад +2

    So its basically animation nodes

  • @letscompose8560
    @letscompose8560 2 года назад

    Point Instance is not in the same place in blender 3.0. Can anyone explain where it might be found!

  • @michterion
    @michterion 3 года назад +1

    Imagine do cyberpunk braindance in geometry nodes

  • @guitarboogieboogie
    @guitarboogieboogie 2 года назад

    My effort to follow this tutorial seems to result in the opposite of yours. I am using Blender 2.93.4. Is this the problem?

  • @kevincampos5929
    @kevincampos5929 3 года назад +1

    Theres no "Attribute Sample Texture".

    • @CBaileyFilm
      @CBaileyFilm  3 года назад

      Yes, not in the stable build... yet. The next one should have it.