UE5 Tutorial - Melee Weapon/Damage Tracing #1

Поделиться
HTML-код
  • Опубликовано: 9 фев 2025
  • Eyooo, Time to add some Hit Tracing to our weapon animations so we can damage enemies. This is a Reupload since the last one was blurry.
    if you want to provide extra support I have a patron with project files at:
    / jonatanisaksson
    If you are new to the channel and like the content please like and subscribe :) And as always let me know in the comments if you have any questions!
    All the support will go directly to the development of the channel and my own personal game project. Thanks a bunch for watching!

Комментарии • 15

  • @g-dojjo
    @g-dojjo Месяц назад +3

    Thank you so much bro!

  • @hotsauce7124
    @hotsauce7124 Месяц назад +2

    YEEESSSSS!

  • @MashBurnabling
    @MashBurnabling 7 дней назад +1

    What UE version are you using? I dont have the "Get Owner" and "Find Comp. By Tag" at 3:28
    Edit: Nvm, silly me not using the Mesh pin first 😅😅

    • @JonatanIsaksson
      @JonatanIsaksson  7 дней назад

      Happens yo the best of us xD. Its 5.5 anyways :)

  • @pnut2trill
    @pnut2trill 19 дней назад +1

    How do i go about hand to hand combat?

    • @JonatanIsaksson
      @JonatanIsaksson  18 дней назад +1

      you can do it pretty much in the same way. You can either just add a socket to the hand bone in the skeleton and just get the socket name from the skeletal mesh of the character.
      Or if you want to follow the videos exactly you can just make a weapon that is "unuarmed" instead of the sword and this weapon will just contain a sphere mesh around the size of the hand and add a transparent material to it so it doesn't actually show in the world. so behind the scenes theres a "weapon" attached to the hand that does the tracing and so on like we do with the sword but from a gemeplay perspective it would trace from the hand.

  • @abdoulraoufgambo
    @abdoulraoufgambo Месяц назад +2

    what is the name of the animation asset that you use please ?

    • @JonatanIsaksson
      @JonatanIsaksson  Месяц назад +2

      its from the marketplace just called "Sword and shield"

  • @Pietrasy
    @Pietrasy Месяц назад +1

    Will the result be similar when using the "t.maxFPS 10" command?

    • @JonatanIsaksson
      @JonatanIsaksson  Месяц назад +1

      Yes It will still cover the entire distance of the swing and not leave any gaps. But with as low as 10 FPS the trace itself will only run for like 2-4 frames so the "curvature" of the trace will be less as we have less frames to trace between. But it will be as reliable as it can get on lower frames.

  • @ennoasseta
    @ennoasseta Месяц назад +1

    what UE5 version you use... thank u ?

    • @JonatanIsaksson
      @JonatanIsaksson  Месяц назад

      This is 5.5 as of recording and uploading.

    • @ennoasseta
      @ennoasseta Месяц назад

      @@JonatanIsaksson thank u