That's amazing! You've done a great job, I've been making it since the first video in this series. I have a suggestion, have you considered adding ai attack system and ai health and player health system?
I'm currently creating some cinematic for my concept game and I'm thinking about implementing your combat tutorials into my demo as now it has only GASP animations. It would be so helpful if you release a tutorial on enemy AI and simple battles with them (enemy health etc.) Appreciate you work! Thank you a lot!
This is awesome! It would be great if you show us how to implement a hit reaction system, preferably an area based? (like if hit on legs, vs head a different hit reaction)
Yeah i was thinking about doing a ranged weapon like a gun aswell and then we will prob do hit reaction for body parts. For body part reactions to look good with melee aniations you almost need specific attack animations that hit abit cleaner then just a diagonal swipe like i have now so will probably leave it to the gun. But when i show that it will be easy for you to use the same system with melee aniamtions aswell.
@@JonatanIsaksson Wow that sounds great! Just a note, I know the views aren't there yet but your content is great, I'm sure you'll be big here in no time.
Hello, Thank you so much. I am facing an issue while performing the attacks. When Player is falling after a jump and it between I try to attack it starts to perform attack combos in the air. Can you tell how to fix this.
Hey! Yeah we havent implemented anything that blocks the player from attacking when jumping or in air. If you you can simply add a branch on the attach function that checks if the player is currently falling. You just need a reference to the movement component so you can add an interface on the character to get it. Im unsure if i will do jumping attacks or air attacks or what i will do whith it but i will do some mechanics for it or ill jsut disable it.
That's amazing! You've done a great job, I've been making it since the first video in this series. I have a suggestion, have you considered adding ai attack system and ai health and player health system?
Thanks! And yeah thats coming aswell :)
Thank you so much bro!
I'm currently creating some cinematic for my concept game and I'm thinking about implementing your combat tutorials into my demo as now it has only GASP animations. It would be so helpful if you release a tutorial on enemy AI and simple battles with them (enemy health etc.) Appreciate you work! Thank you a lot!
yeah thats def coming aswell :)
This is awesome! It would be great if you show us how to implement a hit reaction system, preferably an area based? (like if hit on legs, vs head a different hit reaction)
Yeah i was thinking about doing a ranged weapon like a gun aswell and then we will prob do hit reaction for body parts. For body part reactions to look good with melee aniations you almost need specific attack animations that hit abit cleaner then just a diagonal swipe like i have now so will probably leave it to the gun. But when i show that it will be easy for you to use the same system with melee aniamtions aswell.
@@JonatanIsaksson Wow that sounds great! Just a note, I know the views aren't there yet but your content is great, I'm sure you'll be big here in no time.
@@koshnp Thanks for the support! :) Just helping a few people is enough for me as well so all good!
Hello, Thank you so much. I am facing an issue while performing the attacks. When Player is falling after a jump and it between I try to attack it starts to perform attack combos in the air. Can you tell how to fix this.
Hey! Yeah we havent implemented anything that blocks the player from attacking when jumping or in air. If you you can simply add a branch on the attach function that checks if the player is currently falling. You just need a reference to the movement component so you can add an interface on the character to get it. Im unsure if i will do jumping attacks or air attacks or what i will do whith it but i will do some mechanics for it or ill jsut disable it.
@@JonatanIsaksson thank you for letting me know. I will try it by myself.