The Key Points from This Yooka Replaylee INTERVIEW

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  • Опубликовано: 28 дек 2024

Комментарии • 99

  • @soupe2000
    @soupe2000 6 месяцев назад +43

    they were really really critical of the first game
    thats a good thing that they're taking into consideration all these elements, maybe the remake will be very interesting to redo !

    • @baalfgames5318
      @baalfgames5318 5 месяцев назад

      I'm not getting my hopes up. It seems like anytime a promising anthro-starring game or game with anthro protags comes out, it almost ALWAYS underperforms, especially if the anthros are likable and interesting.

    • @syeo501
      @syeo501 5 месяцев назад +2

      I highly doubt that. I dont think they'll fill those large (empty) worlds with new content at all.

    • @GamerOfPhones
      @GamerOfPhones 5 месяцев назад

      There was serious glitches that can permanently affect Nintendo Switch save data cloud files for multiple games. There's also an item that when collected, can trigger anomalies in your console's data that makes it appear that your console is in the wrong time period. Which in the past has had some unusual effects and accusations thrown. They need to remove the cursed pirate treasure item, or at least replace them with some of their new items, as long as they place the location of the items slightly off center from the original positions and the items visuals, voicetext, and sound effects have been changed, their should be no quantum issue where the electrons in the console appear to be off vibration.

    • @GamerOfPhones
      @GamerOfPhones 5 месяцев назад +1

      @@syeo501 I mean, there are multiple caves in the first level that lead nowhere, those caves can be modified to lead to new locations added to the game easily.

  • @Simoss13
    @Simoss13 5 месяцев назад +15

    The graphics was never a problem with me in the game.
    The camera was alright when I played it (about a year after launch).
    The biggest issue was the hub world was large and empty and some challenges seemed unbalanced. It wasn't a bad game just needed some intimacy

  • @svenmandelkorn3238
    @svenmandelkorn3238 6 месяцев назад +10

    I can't wait for this game. Visually it looks GREAT and I wanna see all the new changes, improvements, new content etc.

  • @braelhawke2189
    @braelhawke2189 5 месяцев назад +3

    I wasn't convinced by the announcement trailer, but knowing there will be new content and improvements to movement and some of the traversal on top of the new coat of paint has me practically sold. Really looking forward to this now!

  • @Korudo
    @Korudo 6 месяцев назад +7

    Thanks for this. That interview was very meandery.

  • @MyDarkestFriend
    @MyDarkestFriend 5 месяцев назад +2

    you can tell Gavin learned so much from his experience working with Nintendo that his game design philosophy very closely mirrors the way they do it in Kyoto.

  • @Metalizationer
    @Metalizationer 6 месяцев назад +7

    Great stuff dude! Both their perspective and your upload. I think the format was a little messy/disorganized on thier part tbh. Only Steve was right next to the mic throughout. The clear cuts and captions are appreciated and much better than their upload ironically.
    The trailer, I think, could also be handled better. I trust the devs FULLY, it's other positions that worry me, lol! Great editing bro!

  • @xylopiano3
    @xylopiano3 3 месяца назад +5

    I would have preferred a Yooka-Laylee 3, but I'm happy to see that the devs are determined to fix the issues with the original game. I'm really hoping this game sells well and gets good reviews so that we might get YL3 someday.

    • @Diamonddeath
      @Diamonddeath Месяц назад +1

      Despite taking place after “Yooka-Laylee”, “Impossible Lair” is more of a spin-off than a sequel according to the developers. I guess in that sense it’s the “Grunty’s Revenge” to “Banjo-Kazooie”.

  • @MrVariant
    @MrVariant 2 месяца назад

    Thanks for the timestamps and yeah around 4:50 new challenges and improvements more than system's graphics help a ton

  • @GeorgeGaddMusic
    @GeorgeGaddMusic Месяц назад +1

    Would love to know where Steve's tee is from

  • @gobcity
    @gobcity 6 месяцев назад +6

    I was super eager to play Yooka-Laylee when it was first announced, unfortunately I came to skip it upon seeing the reception, the self-criticism is really good to see! Most likely will pick up!

    • @chvgcharts
      @chvgcharts 5 месяцев назад +5

      The truth is the game didn't deserve to cop nearly as much flack as what it did. Don't get me wrong, it has its flaws, but overall the game is great! I think the majority of the negative reception can be attributed to the public anticipating it to have the exact same charm as Banjo-Kazooie, and while it does feel very similar in a lot of ways it should be taken for what it is, Its own unique game. Since Yooka-Laylee started as a kickstarter project with the goal of it being the spiritual successor to the Banjo-Kazooie franchise It's understandable that people had such high expectations of the game.. and it did deliver, just not in the way many had hoped.
      The good - music, level atmosphere, good platforming
      The bad - mediocre protagonists, bare areas in most levels with no collectables, some backtracking
      I'd suggest waiting for the remaster for a fresh coat of paint and improved controls.. then It'll be well worth picking up a copy!

    • @bobbysworldofficial
      @bobbysworldofficial 5 месяцев назад +1

      @@chvgcharts I got it on the switch when it came out, and it's one of the last "great gaming experience" memories I have (I'm 29 now, so I don't play games very often, also games are sort of worse on the whole tho 4080 supermaxxing is pretty sick). Never understood the hate for the protagonists, and I kind of like walking around beautiful environments where not every single inch is full of overstimulating shit

    • @muscleman125
      @muscleman125 3 месяца назад

      its a great game especially if you played the classics. yeah it wasn't perfect but it was absolutely a fun game with a good amount of challenge and plenty of nostalgia

    • @judyh3707
      @judyh3707 3 месяца назад

      Get it on sale, it is worth playing, but it must be noted that it was not worth playing before the patch

  • @TheMultiverseSpider-Man
    @TheMultiverseSpider-Man 4 месяца назад +2

    Oh my god. I thought I was CRAZY about the movement because NOBODY seemed to be talking about that in any review that I saw so I just thought maybe it was an issue with my computer I just kept being like, "I love this game I'm glad I backed it, but something about the movement just feels a little off to me like Yooka doesn't stop when I stop."

  • @gazzola41
    @gazzola41 4 месяца назад +6

    For me, as a super fan of Nintendo 64's Banjo Kazooie, the problem with Yooka Laylee is that the game feels empty. That's it

  • @dutyfreeadventures5924
    @dutyfreeadventures5924 4 месяца назад +1

    I am playing the original game right now and I'm absolutely loving it.
    Graphics are fine the world is great, I love all of it. The camera is janky sometimes if it gets stuck behind an object and I've been a bit frustrated while platforming from time to time... but it's fine for me IMHO.
    So polishing the camera and controls will help a lot of people get into this game.
    I hope enough people get into it that we can justify a sequel. I didn't like impossible lair because I'm not a 2D guy. But 3D collectathons are my jam

  • @Bigjonmetal
    @Bigjonmetal Месяц назад

    I liked yooka laylee but it was obvious that it had significant issues. I never actually finished it despite getting to all the worlds and doing most of the collectables. Weirdly enough I think this is actually something I'm looking forward to knowing how they've actually changed alot.

  • @RyguyAlpha
    @RyguyAlpha 6 месяцев назад +2

    I actually liked exploring the worlds, they weren’t too cumbersome to explore, except the swamp level. If they add more stuff to do in each level and tweak the controls and camera, I’m game.

  • @dallionaire8947
    @dallionaire8947 4 месяца назад

    I loved this game

  • @AshaiTides
    @AshaiTides 5 месяцев назад +1

    Very humble, nice!

  • @wallridez514
    @wallridez514 5 месяцев назад +41

    The yooka laylee hate was really really weird to me. Like oddly aggressive for a perfectly fine game. Sure it wasn't banjo levels, but it wad a perfectly fine outing. And impossible layer really proves that Yooka laylees shortcomings were probably just growing pains. I still find it strange how much people had against it.

    • @mrshmuga9
      @mrshmuga9 5 месяцев назад +12

      Even separate from Banjo, it just isn’t good. Poor controls, broken/bad bosses, areas too big for what content was actually in it, no map which made getting lost in that ice level easy and irritating, abilities having meters where they shouldn’t, and so on. And controls might be “one” aspect, but it’s more important in a platformer where the fun comes from moving around. That is the selling point of the game.
      Now pack on top of that the excitement of ex-Rare devs making a Banjo spiritual successor after nearly a decade, and the fact that despite all of the 3D platformers funded on Kickstarter, none of them materialized (except A Hat in Time which released the same year as Yooka-Laylee), and it’s not surprise why the response was stronger than some rando team.

    • @mackit
      @mackit 5 месяцев назад +4

      @wallridez514 I’m with you, I was never in tune with the online discussion around this game and I loved it when I played through the whole thing. I was really surprised when I found out that other people had so many issues with it.

    • @jamiecal11
      @jamiecal11 5 месяцев назад +7

      It has nothing to do with Banjo. It's just a mediocre game. They wouldn't be redoing it after only a few years if there wasn't glaringly bad bits to fix.

    • @picantepollo6238
      @picantepollo6238 5 месяцев назад +3

      Probably it being one of “thee” Kickstarter games skyrocketing levels of self hype had something to do with it. People always ape out on their expectations with overly hype games and of course get mad when the game is just ok.

    • @logiclunacy606
      @logiclunacy606 5 месяцев назад +2

      Game was honestly fantastic, the large environments helped me get absorbed and lost in the world and finding all of the unique ways to explore or the mini games for the pages. As a person that grew up with these kind of 3d platformers, I thought it was fantastic.
      Can't say I found the Controls an issue in all honesty but that's a personal thing, I'm accustomed to all kinds of platformers so adapting to physics and depth perception takes no time for me.
      I think this game did not deserve the hate at all, with all the fun I had and the sense of wonder it real nailed what I enjoy in collectafons without being generic.

  • @guillaumeboyer5473
    @guillaumeboyer5473 Месяц назад

    So when is the next Banjo-Kazooie expected ? :p

  • @phenex777
    @phenex777 6 месяцев назад +10

    They need to address the level design. It is very open with a lot of areas that kind of just lack any sort of direction. Take the first level. It contains a weather mechanic and yet is not really used. The level is massive and there are no sub areas. If they want to make a tooie sized level, then having sub areas with a gameplay goal in mind goes a long way. The swamp fixes this, as well as some of the glacier level. The swamp still being far too open ended with lots of wasted space. Tooie while still large, kept it confined and you never really felt like there was a ton of wasted space. Except for maybe terrydactyland. Tribalstack tropics had those big cave entrances and they literally lead nowhere.
    Also the rextro minigames should have been more original and thematic to the level. Tooie's minigames while reusing the gameplay elements were still better imo than rehashes of old games. Plus them all being rextro removes the unique character variety as its the same 4 in all the levels.
    Also make all the shooting abilities into collectable ammo you can collect, this will make the world feel more alive. The banjo games look very lively due to all the shiny and bouncing objects littered around the levels.
    Get rid of stamina bar and have flight consume a item like feathers, infinite flight and no pad breaks the game waaay too much.

    • @leonidasvonsparta
      @leonidasvonsparta Месяц назад

      i lost track and was wondering where i have to go next to move on... i felt lost often.

  • @dillonwright13
    @dillonwright13 5 месяцев назад +6

    I just hope those of us who got the original game can get a discount on the new one.

    • @KKJazz
      @KKJazz 3 месяца назад

      I'm sorry but that is not happening. I've never heard of that ever happening in the history of gaming 😂

    • @slenderMax28
      @slenderMax28 3 месяца назад

      They already confirmed that would be the case for Steam, at least. The details aren't known yet.

    • @slenderMax28
      @slenderMax28 3 месяца назад

      ​@@KKJazzIt happened for Dark Souls Remastered

    • @KKJazz
      @KKJazz 3 месяца назад

      @@slenderMax28 I looked it up, I see no account for full refunds of the original game if you buy the remaster. I assume you mean if you bought the original within a few days of this announcement or something, in which case yes. But if you bought Yooka Laylee years ago you’re not getting a discount lol

    • @Riptor_WL
      @Riptor_WL 2 месяца назад +1

      We're not talking about a full refund but a reduction, that already exists on Steam.

  • @jonmccown2323
    @jonmccown2323 2 месяца назад

    I love both the yooka laylee. Own and play both STILL. So all the time and effort spent defending was a waste. The creators made me incredulous. I'll check out the NEW version since I'm a FAN From Yesterday. Good luck Guys

  • @Lucrei.
    @Lucrei. 5 месяцев назад +1

    This is neat, do original owners get a discount on the new version? Game isn't even ten years old

    • @MarkHarper.
      @MarkHarper. 4 месяца назад +1

      Yeah. 10% 😂😂😂

  • @Smelly285
    @Smelly285 5 месяцев назад +1

    Can I get a free upgrade for this?

    • @curtishimel
      @curtishimel 5 месяцев назад +5

      Can the devs get free rent and food?

    • @MarkHarper.
      @MarkHarper. 4 месяца назад +1

      ​@curtishimel with a £2M Net revenue just through the kick starter alone, not to talk about the overall net value they raked in after market sales.
      Yeah, poor devs definitely won't be paying their rent, eating and barely scraping the barrel to live 😂😂😂
      Just hear yourself talk!

    • @Faine212
      @Faine212 2 месяца назад +2

      @@MarkHarper. That's literally no money for a new company you're smoking crack. That wasn't nearly enough money for them to complete Yooka Laylee which is why it came out the way it did. Also as a new company they had to pay tons of taxes with that money

  • @stevehughes1280
    @stevehughes1280 5 месяцев назад +1

    Will this be on switch? I will buy if so. I have the first version. Great game, but it had some very difficult aspects.

    • @bobbysworldofficial
      @bobbysworldofficial 5 месяцев назад

      Low chance, it was a miracle they got it on the first switch. Too big of a waste of time to get it running on nearly decade-old mobile hardware at this point.
      I was in the same position has you for years (switch was the most capable system I had), then I finally built a computer for work stuff and kept upgrading it--it's more expensive but it's just sooooo much better. So much so that I will buy a switch game then dump it so I can play it on my computer (4K and stable + higher framerates is so much better than "600px24"). Also if you're a gamer, games are soooo much more cheap on the PC a lot of the time.

  • @2sallads
    @2sallads 5 месяцев назад +1

    "Taking the annoying bits of figure this out" is a worrying statement as i love the "annoying bits" figuring stuff out in a game is the best part and why Banjo Tooie is still the best colectathon ever made.

    • @xylopiano3
      @xylopiano3 3 месяца назад

      Well, they did say that the map is only on the pause screen. It sounds like you can still play without the map and other hints if you want to,

  • @TheHorrorExperiment
    @TheHorrorExperiment 6 месяцев назад +2

    My only beef with the original was the controls, they felt very heavy and momentum based, I hope they fine tune yooka so hes really resposive like like banjo was.

  • @pellmara5045
    @pellmara5045 5 месяцев назад +2

    Sadly, I think the main problem with Yooka-Laylee is down to its core level designs and can''t be fixed with a few tweaks and improvements but I hope they prove me wrong, I would like this game to succeed.

  • @ScarfKat
    @ScarfKat 5 месяцев назад +1

    I was glad to hear him mention the flying because it is by FAR the worst part of the original. What's the point of a platformer where you can fly everywhere? It just totally broke all the level design and felt like a baffling addition.

  • @cooldragon1990
    @cooldragon1990 6 месяцев назад +6

    For me personally, I really really hope they fine tune the final boss. That garbage was way too overlong needlessly difficult and harsh. That fight was basically a 9 phase boss battle with NO way to heal. I mean what was the mindspace for that.. the final portion of it with the stingers was needlessly cruel at times because if he is too far ahead or flying randomly.. you won't be able to hit him at all and take a forced damage point eventually. Why did they make the bosses so marathon binge fights... Only the first and third bosses had a way to heal.. everything else you had to live.. If they don't shorten the fight... give a way to heal the player or checkpoints to make it less of a trainwreck in surviving.. I will NOT be buying the game cause then I could just play the original.
    I always died between 30-50 times because mistakes and messups added up and eventually I would die at the last phase consistently because avoiding the stingers and flying into him felt buggy and RNG.. I actually liked this game but the flaws made playing this game for long periods of time exhausting. I doubt it though...

    • @Evanpianomaster
      @Evanpianomaster 6 месяцев назад

      It sounds like that type of stuff is on their mind too! I forgot if they mentioned the final boss in the full interview (I don't think so), but it seems like lots of that type of game design bothers them too. I hope they fix it as well! :)

    • @cooldragon1990
      @cooldragon1990 6 месяцев назад +1

      @@Evanpianomaster I stand by this game.. I LOVE these kinda games.. I got burned HARD by Clive n Wrench when I played it and the second boss was annoyingly hard and jank... Made me appreciate YL and if they fine tune this game I would love it... Do we know if they are going to NightDive it and give this as a free update for people that own it (Switch Pc and PS5) or is this a physical game)
      I got burnout at Impossible Lair because I suck at 2D platformers

    • @Evanpianomaster
      @Evanpianomaster 6 месяцев назад

      @@cooldragon1990 LOL Don't tell anyone that I run the YL wiki, and I still haven't 100%'d Impossible Lair 😅

    • @cooldragon1990
      @cooldragon1990 6 месяцев назад +1

      @@Evanpianomaster I do have it but I suck at DK Country (I also never really played it.. I can assume it's hard and again I suck at 2D Platformers) so I was not really into it.. if I can find an idiot friendly video, maybe I can play it.. I really hope it's a one time thing and Tooka Laylee is back to being Banjo

    • @Metalizationer
      @Metalizationer 6 месяцев назад

      ​@@Evanpianomaster🧐

  • @SecretFoxtail
    @SecretFoxtail 6 месяцев назад +2

    Linux support please

    • @SolaireIntensifies
      @SolaireIntensifies 5 месяцев назад

      Fuck linux, I hope you never get it

    • @MarkHarper.
      @MarkHarper. 4 месяца назад +1

      ​​@@SolaireIntensifies Someone has a Windows Superiority Complex I see, stay mad 😂😂😂

  • @ben-tendo
    @ben-tendo 5 месяцев назад +2

    While I really enjoyed Yooka Laylee, the thing I can't grasp here is the Kickstarter for this game made SO much more cash than they originally expected. It raised £2,000,000+ in the end when their original target was only £175,000. So how were they money poor in the end when their original expectations must have been in line with a budget not even a tenth of the final budget?

    • @devinspencer1678
      @devinspencer1678 5 месяцев назад +3

      There's a couple ways this can happen. Either their original estimates were way off, or they increased the scope of the game to match the new budget, but overshot the scope.
      Also, without a big parent company to fund them, their time is limited to their budget, so they can only ever do so much.

    • @noneofyourbusiness913
      @noneofyourbusiness913 4 месяца назад

      That budget was likely getting a publisher for the rest of the funding, with a ton of loans. While they did get Team 17 to publish I'd guess they put most of the money into long-term financial security, putting the money into place to eventually become their own publisher instead of financial burden. That's my guess it's hard to say, but that would be how I imagine they managed to release their first game with a publisher and went entirely on their own for the Impossible Lair being self-published subsequently.

  • @SynthLizard8
    @SynthLizard8 6 месяцев назад +1

    Laylee looks like a FNAF animatronic in the background.

  • @MyDecade
    @MyDecade 5 месяцев назад +2

    Dang the hate really beat down their confidence

    • @stopit6229
      @stopit6229 Месяц назад

      I don’t think so. It looks to me that they’ve grown. After listening to feedback and becoming more organized as a studio, they made a banger in Impossible Lair, and are looking to breathe new life into their first project with their newfound experience. Very commendable imo

  • @strawhatandrew8341
    @strawhatandrew8341 3 месяца назад

    You know what would be GOATed?
    If Nintendo came to them to remake DK64!!!🎉🎉🎉
    I am looking forward to this remaster though.

  • @shreksnow1918
    @shreksnow1918 6 месяцев назад +3

    I personally couldn’t care less about the visuals. I’ve played a bunch of older games, and Dwarf Fortress (original and Steam) is one of my favorite games. The thing I’m concerned about is whether or not they’ll fix stuff like the stamina being annoying (in Banjo Kazooie that wasn’t even a thing), the world being too big and empty (should’ve had a bunch of smaller worlds that were unique), and it got dull after a while. Highly doubt I’ll buy the remaster since I didn’t like the original. I played Banjo Kazooie 1/2 on GamePass and had a blast. Played the spiritual successor and it sucked.

  • @citizenofhyrule
    @citizenofhyrule 5 месяцев назад +1

    in my experience, the huge world and having content spread throughout it was a bad call, to me a 3d platformer is at its best if it can combine a believable world, with short jogs into challenges.
    this does mean that i consider the desert map of mario odyssey even, a game i raelly like, quite flawed. since the downtime of just holding your stick forward is quite high
    in case of yooka laylee, i could hardly stomach the first level since it was just all style no substance most of the time, getting around to just learning yookalaylees moveset didnt make the long stretches any more fun to play. neither did nintendo's marios moveset that i consider very fun, again, the desert level is smelly. even if the atmosphere is right.

    • @pawlogates
      @pawlogates 4 месяца назад

      I loved chilling in the world without rushing towards the next challenge

  • @zombos22222
    @zombos22222 Месяц назад

    Add a better coop mode pelase or let the bee palyer 2 attack enemys atleast because....they are Bees atleast and Hunt also Banjos Ass in the Past.

  • @Kevdawg207
    @Kevdawg207 6 месяцев назад +2

    Translation: "Enjoy funding losses on our next project by double dipping beta testers!"

    • @mrshmuga9
      @mrshmuga9 5 месяцев назад +6

      I get it, the original failed in a lot of aspects. I didn’t like it and didn’t even finish it. But I don’t think that’s being entirely fair either. The original Yooka-Laylee was a Kickstarter game for crying out loud. Teams underestimate how much it actually costs to account for polish, and you’re lucky if they even complete, let alone be good. And that’s just talking 2D games. 3D complicates that further. Heck, of all the 3D platformers funded on Kickstarter, YL and A Hat in Time are the only ones that ever materialized (even though others were funded). Took years longer still, and they’re also younger and so even if that original funding wasn’t enough, it’s not like you’ve got a team of middle aged guys with families to support.
      It’s clear they’re gonna make a sequel, and using this remake/remaster to test out what they’ve learned in that time (and see what failed) to apply (or avoid) for the next game. I’m not gonna say I’m interested in buying this remake/remaster, but I can see where they’re coming from.

  • @CappuccinO80
    @CappuccinO80 5 месяцев назад +4

    I loved the original, didn't quite get wher all the criticism was coming from. I honetly would've prefered a sequel, but hey... any more Ukelele is good.

  • @BennoLenno
    @BennoLenno 3 месяца назад

    Much love to these guys. 🥹