SFM Learning How To Light

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  • Опубликовано: 17 ноя 2024

Комментарии • 213

  • @steg3823
    @steg3823  4 года назад +90

    If you found this video helpful, you prob would get a kick out of my other sfm videos where I talk about things like posing, shapes, effects, and other neat stuff.

    • @Galaxy_World
      @Galaxy_World 4 года назад +1

      :O bet

    • @Galaxy_World
      @Galaxy_World 4 года назад +2

      Btw your very entertaining

    • @huntersole68
      @huntersole68 4 года назад

      how do you get lights tho

    • @tfolz1351
      @tfolz1351 2 года назад

      stop bullying me i just came to your channel.

  • @langesanSFM
    @langesanSFM Год назад +13

    I'm new to SFM and personally I found lighting to be the WORST pain. I literally had no clue how to set it correctly until I found your tutorial. Thanks man!

  • @neopretzel2790
    @neopretzel2790 6 лет назад +302

    >Makes poster
    >Uses no rimlights
    Steg: REEEEEEEEEEEEEEE

  • @steg3823
    @steg3823  6 лет назад +65

    I might have rushed a few parts lol, but I hope the wait was worth it. Also Im planning on working on a few fun ideas in my head soon so hopefully you guys might see an increase in uploads about soonish for a little bit at least.

    • @s1xie122
      @s1xie122 6 лет назад

      nice neck lol

    • @akedemi
      @akedemi 6 лет назад

      Steg
      Linear and Quadratic attenuation basically controls how sharp your light is, why it increases intensity is because the change in brightness suddenly becomes steep.
      Why is there linear and quadratic? It's more for fine tuning how much the light drops after the increase in radius.

    • @Penguinsfishing
      @Penguinsfishing 6 лет назад

      Steg nah, you’re good

    • @marshallodley5818
      @marshallodley5818 6 лет назад

      can u help with making a dark atmosphere with a map that has lights

    • @devan7333
      @devan7333 5 лет назад

      my volumetric lights don't work is there a fix

  • @HeyElKappa
    @HeyElKappa 6 лет назад +20

    This is the tutorial that FINALLY made me break my chain of using pre-made lightkits in my posters, thanks so much for this.

  • @AccidentProneSFM
    @AccidentProneSFM 5 лет назад +23

    Jesus Christ I remember that contest and animation... thanks for the lighting tips tho

  • @joshenkstone
    @joshenkstone 6 лет назад +36

    Constant Attenuation can come in handy sometimes when trying to make a light that's supposed to be the sun in a really big scene since it doesn't have any falloff.
    You can also use it to create a giant fill light by simply locking it onto the camera. This will then basically allow you to adjust the color of all the shadows in your scene.
    I hope this somewhat made sense. :P

  • @bronk2222
    @bronk2222 6 лет назад +76

    8:50 playing with your stuff until you like it.

  • @baotst4234
    @baotst4234 6 лет назад +36

    Now do an expert lighting tutorial pls :D

  • @cadencollier9225
    @cadencollier9225 4 года назад +2

    "Playing with your stuff until you like it"
    good job, wow, amazing explanation

  • @venusianbasil
    @venusianbasil 6 лет назад +82

    Holy shit i had no idea you could drag lights in the viewport lmao

  • @minerrrr
    @minerrrr 4 года назад +3

    Yoo I watched this video until 2:38 and paused since I had class and came back thinking it was an actual sunset!
    Oh wait... it is

  • @someguystudios23
    @someguystudios23 3 года назад +1

    Aww man that viewport light moving thing changes everything

  • @toxic_shr00m
    @toxic_shr00m 4 года назад

    Genuinely this single video helped make my second poster leagues better than my first

  • @maxenzie1897
    @maxenzie1897 5 лет назад +4

    @steg your response to the Radius slider was "hmmm" which implies you don't know what it does.
    it actually does something very useful. the radius determines how smoothly shadows blend out into light. but, this change is only visible in the clip overlay, which makes a pre-render of the scene. press f2 to quickly go into the clip editor to see how the radius affects your pieces

    • @steg3823
      @steg3823  5 лет назад +1

      I learned about it a day after I made this video lol

  • @Alta_Calls
    @Alta_Calls 6 лет назад +84

    FINALLY YESS now do a posing tutorial lmao

  • @TurnTwister
    @TurnTwister 6 лет назад +4

    The radius slider can be used to make the further shadows more blurred. You can see this irl by standing outside on a sunny day and looking at the difference between the shadows of your feet and lower legs and the shadow of your head. For the light radius to be seen in SFM, you need to have DoF samples turned on and to either render or prerender. :)

  • @vexx-sm
    @vexx-sm 5 лет назад +3

    Radius is the God of all sliders in sfm.

  • @geekyeugene
    @geekyeugene 6 лет назад +2

    Really appreciate this video! I just got into making posters and stuff in sfm and I know practically nothing about lighting in sfm! So thanks, it helped a lot.

  • @goldsocks9999
    @goldsocks9999 3 года назад

    This is the most helpful 11 minutes i have used.

  • @heartlessnobody1143
    @heartlessnobody1143 2 месяца назад

    "just mess with it until it looks good" so just like a school project, got it

  • @Steaky
    @Steaky 6 лет назад +8

    Those Lorax fem scout fingers tho

  • @sashabraus9422
    @sashabraus9422 4 года назад +3

    "Apparently the other two lighting tutorials weren't advanced enough for you guys"
    Me, who just saw this video: :(

  • @-Dezhen
    @-Dezhen 6 лет назад +9

    Well, some of the Light Settings may seem to be confusing, but nevertheless - SFM is weird, but i love it.

  • @VOKZEL
    @VOKZEL 5 лет назад +1

    Constant Attenuation means the light never drops off no matter the range. Linear Attenuation means the light drops off at a linear rate, like a straight decline from 100 to 0. Quadratic means an exponential decay of intensity, basically the light will be strong and then drop off hard eventually.

  • @coolchouzhao
    @coolchouzhao 6 лет назад +2

    *putting a character in a cave, puts on 50 rim lights*

  • @ColorSpectrumStudios
    @ColorSpectrumStudios 4 года назад

    Hey Steg, I am person who has been with source for a while and I am just now stepping my foot into the world of Source Filmmaker, and my first stop was some tutorial videos, so I chose yours, I hope you know, you have done me well and you deserve more subscribers, thank you so much for the videos!

  • @662mann8
    @662mann8 5 лет назад

    I’m so happy to be part of the sfm community

  • @noireanimations
    @noireanimations 2 года назад

    In my opinion the sniper shot was looking perfect even before you added the 2 extra lights

  • @seemo5789
    @seemo5789 6 лет назад +1

    This is a perfect tutorial for someone like me who is still learning how SFM works.

  • @shine4u236
    @shine4u236 6 лет назад +1

    Dude this video is amazing i always come back here when i forget things xD

  • @Mucdaba
    @Mucdaba 6 лет назад +25

    i wish i could do the things you do in sfm...
    its laggy for me (when i try to do things with at least 4 lights and a volumetric light) and ao doesnt even work for me...

    • @idonotcarekek
      @idonotcarekek 3 года назад

      Get a better pc then, I used to have the same issues you did.

  • @JustADude-
    @JustADude- 4 года назад

    this helped me alot im strugling what to be a film producer or a gamer for youtube ill think about film production

  • @coolchouzhao
    @coolchouzhao 6 лет назад

    Science lesson with steg

  • @cheekibreeki6763
    @cheekibreeki6763 6 лет назад

    Boi u saved my posters with this light as camera thing thx

  • @coolchouzhao
    @coolchouzhao 6 лет назад

    A science lesson with steg

  • @madookamagooka743
    @madookamagooka743 5 лет назад +1

    radius is only visible when previewing a render. essentially spreads out the light in a smooth an natural way, best see for fill lights or lighting a whole scene with a low base light.

  • @chrissysage840
    @chrissysage840 6 лет назад

    Dude, your a god at this, you definitely earned a sub for this.

  • @gokussj4goldmar406
    @gokussj4goldmar406 6 лет назад

    The cut off, height and others sliders works With uberlight, go to element viewer by clicking on a light and check uberlight

  • @Tobiased
    @Tobiased 6 лет назад +1

    The SFM Wizard of lore, Steginheim.

  • @DyslexicGamer
    @DyslexicGamer 3 года назад

    Looks like it's time to update my notes on SFM

  • @IAmZeMedic
    @IAmZeMedic 5 лет назад

    Huh. I just found this vid. Very nice tutorial, Steg. I'll keep this in mind when I'm doing more SFMs.

  • @DrClay999
    @DrClay999 2 года назад +1

    I'm a little embarrassed to say this but I'm gonna say it anyway... I never knew you can just click and drag the lights to the camera. I remember it being mentioned in the original sfm tutorials by valve but I guess it didn't stick. I should start using that.

  • @arthursamuel301
    @arthursamuel301 5 лет назад

    bitch the poster is GORGEOUS!!! So much effort and thinking! Tysm for your tutorial!

  • @omegaxdialon
    @omegaxdialon 4 года назад

    You are my God in SFM poster dud uwu saludos desde Mexico :D

  • @lux-fk9bd
    @lux-fk9bd 6 лет назад +1

    thank for this now i know how to light i been trying to fine others but some of them are not good sometimes...

  • @f.6476
    @f.6476 4 года назад +5

    why do all the sfm tutorials use a fem scout for demonstration?

  • @atharvasharma5020
    @atharvasharma5020 6 лет назад

    Thanks you so much Stefanie I needed this

  • @TylerMcNamer
    @TylerMcNamer 6 лет назад +1

    This is very helpful tutorial. Thank you.

  • @cqcumberfunnymix
    @cqcumberfunnymix 3 года назад

    I'm working on a video right now and I only using three lights because the map is already lit up very brightly is a baseball field that I'm using so the film light I'm not really using it so I'm just going to continue with the video and see where it goes thank you anyway for this video because I was really skipping one important detail of this lighting tutorial

  • @stalatarindustries5650
    @stalatarindustries5650 4 года назад

    Thanks for the tip!

  • @plastoaide
    @plastoaide 6 лет назад

    This tutorial oddly matches with lighting in painting.
    nice job though, really mean it

  • @coolchouzhao
    @coolchouzhao 6 лет назад

    *sees bloom*
    Steg’s discord: RREEEEEEEEEEEEE

  • @pootisbird6156
    @pootisbird6156 4 года назад +1

    How you change light colour?

  • @PurpleLapras
    @PurpleLapras 4 года назад

    you should make an ambient occlusion tutorial :)
    i love your tutorials and they are great, keep up the good work

  • @rezync7344
    @rezync7344 5 лет назад +2

    2:34 "im not a scientist"

  • @sorkinquinzel
    @sorkinquinzel 4 года назад +1

    I don't understand how to put a midnight light

  • @supremeleaderbro1785
    @supremeleaderbro1785 3 года назад +1

    I literally just wanted to know how to add a light into sfm. Why could I not find it in the video? And it should be at the very start even cuz how can you do lighting if you don't know how to import it.

  • @mishapp4439
    @mishapp4439 6 лет назад

    I challenge you to zoom in just behind Demoman's eyepatch

  • @averywow
    @averywow 5 лет назад

    "playing with your stuff until you like it" -steg

  • @poyoyoyo1067
    @poyoyoyo1067 5 лет назад +1

    I can’t remember if i put the advanced option or not. Is it any way you can check it without uninstalling?

  • @plassmakescoolstuff
    @plassmakescoolstuff 3 года назад

    This helpeed alot!

  • @thatguyTuna
    @thatguyTuna Год назад

    great video! this should really help with my posters. what do you use for your 2d animations?

  • @stefan4191
    @stefan4191 5 лет назад

    Very cool.

  • @JimBimBum
    @JimBimBum Год назад

    i'm not wasting my time a video fucking explaining HOW LIGHT IN REALLIFE WORKS! i just fucking wanted to learn how to make an ambient light cause the map i used has none and i've just started using sfm. yes i imported a light but i don't understand most of the sliders.

  • @triumphator4714
    @triumphator4714 4 года назад

    It would be amazing if you could use the rtx features in sfm

  • @Nautical29
    @Nautical29 4 года назад

    Thanks mate, trying to make a thumbnail for a tf2 video and i need this shit for lighting.

  • @peacemaster8117
    @peacemaster8117 4 года назад +23

    "I encourage you to go outside"
    Unsubscribed, reported, blocked.

  • @nightangel7322
    @nightangel7322 6 лет назад +18

    Light a fire?

    • @cyb1l__
      @cyb1l__ 5 лет назад

      BONFIRE LIT

  • @milomand9995
    @milomand9995 6 лет назад +2

    Why is lighting not just like in hammer editor

  • @Wubbox69
    @Wubbox69 4 месяца назад

    How do you fix rainbow lights shining threw walls on the map

  • @Spring42199
    @Spring42199 2 года назад

    as a fnaf sfm'er the quadratic thing makes it darker or lighter. all i know

  • @bigsmoke7686
    @bigsmoke7686 5 лет назад

    I'd be nice enough to wanna know how it went down. Also, thanks for the video it helps a lot.

  • @Loftyy
    @Loftyy 6 лет назад

    HOLY CRAPO dude ur sooooo good it looks like magic that poster!!! :D Amazing! I wish I could be as good as u...
    when I try to make a poster or movie it's just ends up being horrible ;-;

  • @dnyoo
    @dnyoo 6 лет назад +2

    ANOTHER TUTORIAL!!!!!!

  • @merceralex1935
    @merceralex1935 6 лет назад +1

    Help i was only able to drag and drop instead of see what its actually lighting

    • @steg3823
      @steg3823  6 лет назад +1

      Sounds like you need another viewport window. Which should be under windows

  • @CalbDoesStuff
    @CalbDoesStuff 3 года назад +1

    my volumetric doesnt change anything, no matter what its on

    • @Scaredofphobias
      @Scaredofphobias 2 года назад

      turn it on you need to turn it on before doing anything like changing it you just right click on the light look down at the stuff and turn on vol

  • @balancedhd5039
    @balancedhd5039 4 года назад +1

    This was great.
    He just didn't tell us how to actually add the lights.

    • @bruhmoment5465
      @bruhmoment5465 4 года назад

      Bruh
      It's literally in the add shit menu

    • @ovenmittboy3671
      @ovenmittboy3671 3 года назад

      Why did you look up how to do lighting if you don't know how to add models

  • @swishtv2046
    @swishtv2046 6 лет назад +1

    I thought this said "Lighting the Bright Way" and I thought you were making a pun. Although I suppose not.

    • @sonario6489
      @sonario6489 6 лет назад

      Although, he now has an idea for renaming the video

  • @deepwokensmosh
    @deepwokensmosh 3 года назад +1

    I cant have more than 10 lights :( i dont know why

  • @unclebluchcteam5537
    @unclebluchcteam5537 6 лет назад +1

    i have a question for u sfm master,
    how i can get so good looking textures like your sniper hat
    my looks squarely

    • @steg3823
      @steg3823  6 лет назад +1

      Maybe you have ambient occlusion off?

  • @Yolo-wu1dt
    @Yolo-wu1dt 2 года назад

    Quick question, how do i change the camera to the light to where you can move the light around with the camera like you did threw out the video?

  • @TomEyeTheSFMguy
    @TomEyeTheSFMguy 5 лет назад +1

    what about lighting a camera shot?

  • @truth09
    @truth09 Год назад

    Thanks.

  • @baguette7851
    @baguette7851 3 года назад

    9:20 You could just remap the range for the sake of convenience lol

  • @Sensobtw
    @Sensobtw 6 лет назад

    You're a legend

  • @sodemz
    @sodemz Год назад

    you can make the shadowed lights go up to 64 with modded files

  • @ledermarton
    @ledermarton 6 лет назад +3

    What, you still make tutorials!? :P

  • @stefanbasic0883
    @stefanbasic0883 10 месяцев назад

    what is this last thing you used at the end of the video, is it a part of SFM???

  • @stantin456
    @stantin456 Год назад

    6:45i try to do the same things like you but nothing happen i need ur help

  • @taffy9447
    @taffy9447 2 года назад +1

    How does yours have that shine to it? Like the glow

    • @steg3823
      @steg3823  2 года назад

      It depends on what your referring to. Its either because I exported it as a movie image so it kept the bloom. Or its some post processing effect in photoshop

    • @taffy9447
      @taffy9447 2 года назад

      @@steg3823 ah ok

  • @coolchouzhao
    @coolchouzhao 6 лет назад

    AO jitter doesn’t support on my computer so I don’t have to do extra steps

  • @BeziTank
    @BeziTank 4 года назад

    How do i make light reflections on models?

  • @juanfisi
    @juanfisi 3 года назад

    for some reason bloom, when I export, it does nothing. I can see it having an effec ton the timeline, but it does nothing when I export the poster.

    • @steg3823
      @steg3823  3 года назад

      You can’t get bloom with export it has to be image sequence

  • @PerfectBurn101
    @PerfectBurn101 4 года назад

    I wish the light would position with the camera instead of the model. It’s gotta be my Graphics card. I got a GTX 1060 6GB

  • @historylover8139
    @historylover8139 5 лет назад +1

    but idk what to click to do the lighting

  • @tm4st3rr
    @tm4st3rr 2 года назад

    Is there a way to have your background completely dark and your foreground mostly lit. I'm still very newbie to SFM so I would like a tip or two.

    • @steg3823
      @steg3823  2 года назад

      Load the map void. It’s a map without anything in it. Turn off lighting to use it at first

  • @jbvdfjjh
    @jbvdfjjh 4 года назад

    With the volumetric setting, when I turn it on it’s just white wires, no foggy light. Could someone tell me how to fix this?

  • @bluelambda
    @bluelambda 4 года назад

    how do i lower the intensity on the lights

  • @njratte_tll
    @njratte_tll Год назад

    why do sessions weight so much? i made 20 seconds animation and its 4gb.