SFM Learning How To Light
HTML-код
- Опубликовано: 29 июн 2024
- You can tweet at me here! - / stegmolak
You guys finally got it, a lighting tutorial for sfm. I hope that I explained it enough in detail that you guys will be able to learn from this. Most sfm users don't exactly know how to control their lighting settings so i'm hoping that this video will teach them that. Hope you guys learn from the tips and stuff.
-----------------------------------------------------------------------------------------------------------
-Join my discord group / discord
If your interested in a poster join my steam group. But please
check if they are up or not. steamcommunity.com/groups/stegsfm
-----------------------------------------------------------------------------------------------------------
Music::: www.bensound.com/ :::
iFunny ::: ifunny.co/stegmolak :::
Amino aminoapps.com/c/tfa/page/user... Кино
If you found this video helpful, you prob would get a kick out of my other sfm videos where I talk about things like posing, shapes, effects, and other neat stuff.
:O bet
Btw your very entertaining
how do you get lights tho
stop bullying me i just came to your channel.
>Makes poster
>Uses no rimlights
Steg: REEEEEEEEEEEEEEE
Literally me
I'm new to SFM and personally I found lighting to be the WORST pain. I literally had no clue how to set it correctly until I found your tutorial. Thanks man!
I might have rushed a few parts lol, but I hope the wait was worth it. Also Im planning on working on a few fun ideas in my head soon so hopefully you guys might see an increase in uploads about soonish for a little bit at least.
nice neck lol
Steg
Linear and Quadratic attenuation basically controls how sharp your light is, why it increases intensity is because the change in brightness suddenly becomes steep.
Why is there linear and quadratic? It's more for fine tuning how much the light drops after the increase in radius.
Steg nah, you’re good
can u help with making a dark atmosphere with a map that has lights
my volumetric lights don't work is there a fix
This is the tutorial that FINALLY made me break my chain of using pre-made lightkits in my posters, thanks so much for this.
Jesus Christ I remember that contest and animation... thanks for the lighting tips tho
8:50 playing with your stuff until you like it.
Are you thinking of something ?
😳
I'm not the only one!
Now do an expert lighting tutorial pls :D
Constant Attenuation can come in handy sometimes when trying to make a light that's supposed to be the sun in a really big scene since it doesn't have any falloff.
You can also use it to create a giant fill light by simply locking it onto the camera. This will then basically allow you to adjust the color of all the shadows in your scene.
I hope this somewhat made sense. :P
Holy shit i had no idea you could drag lights in the viewport lmao
same xD
Same 😂
same
yeup.
Yoo I watched this video until 2:38 and paused since I had class and came back thinking it was an actual sunset!
Oh wait... it is
"Playing with your stuff until you like it"
good job, wow, amazing explanation
Really appreciate this video! I just got into making posters and stuff in sfm and I know practically nothing about lighting in sfm! So thanks, it helped a lot.
FINALLY YESS now do a posing tutorial lmao
*t-pose intensifies*
You got what you wish for
Hey Steg, I am person who has been with source for a while and I am just now stepping my foot into the world of Source Filmmaker, and my first stop was some tutorial videos, so I chose yours, I hope you know, you have done me well and you deserve more subscribers, thank you so much for the videos!
Thank you so much my Posters have improved by like 100%
Dude this video is amazing i always come back here when i forget things xD
Thanks you so much Stefanie I needed this
Dude, your a god at this, you definitely earned a sub for this.
Huh. I just found this vid. Very nice tutorial, Steg. I'll keep this in mind when I'm doing more SFMs.
Genuinely this single video helped make my second poster leagues better than my first
This is a perfect tutorial for someone like me who is still learning how SFM works.
This is very helpful tutorial. Thank you.
@steg your response to the Radius slider was "hmmm" which implies you don't know what it does.
it actually does something very useful. the radius determines how smoothly shadows blend out into light. but, this change is only visible in the clip overlay, which makes a pre-render of the scene. press f2 to quickly go into the clip editor to see how the radius affects your pieces
I learned about it a day after I made this video lol
Those Lorax fem scout fingers tho
Boi u saved my posters with this light as camera thing thx
Radius is the God of all sliders in sfm.
"Apparently the other two lighting tutorials weren't advanced enough for you guys"
Me, who just saw this video: :(
this helped me alot im strugling what to be a film producer or a gamer for youtube ill think about film production
I’m so happy to be part of the sfm community
Thanks for the tip!
you should make an ambient occlusion tutorial :)
i love your tutorials and they are great, keep up the good work
The radius slider can be used to make the further shadows more blurred. You can see this irl by standing outside on a sunny day and looking at the difference between the shadows of your feet and lower legs and the shadow of your head. For the light radius to be seen in SFM, you need to have DoF samples turned on and to either render or prerender. :)
(at least I think)
@@TurnTwister yes agreed.
Aww man that viewport light moving thing changes everything
You are my God in SFM poster dud uwu saludos desde Mexico :D
This is the most helpful 11 minutes i have used.
Well, some of the Light Settings may seem to be confusing, but nevertheless - SFM is weird, but i love it.
Constant Attenuation means the light never drops off no matter the range. Linear Attenuation means the light drops off at a linear rate, like a straight decline from 100 to 0. Quadratic means an exponential decay of intensity, basically the light will be strong and then drop off hard eventually.
HOLY CRAPO dude ur sooooo good it looks like magic that poster!!! :D Amazing! I wish I could be as good as u...
when I try to make a poster or movie it's just ends up being horrible ;-;
You're a legend
why do all the sfm tutorials use a fem scout for demonstration?
thank for this now i know how to light i been trying to fine others but some of them are not good sometimes...
i wish i could do the things you do in sfm...
its laggy for me (when i try to do things with at least 4 lights and a volumetric light) and ao doesnt even work for me...
Get a better pc then, I used to have the same issues you did.
This helpeed alot!
"I encourage you to go outside"
Unsubscribed, reported, blocked.
great video! this should really help with my posters. what do you use for your 2d animations?
In my opinion the sniper shot was looking perfect even before you added the 2 extra lights
*putting a character in a cave, puts on 50 rim lights*
I'm a little embarrassed to say this but I'm gonna say it anyway... I never knew you can just click and drag the lights to the camera. I remember it being mentioned in the original sfm tutorials by valve but I guess it didn't stick. I should start using that.
radius is only visible when previewing a render. essentially spreads out the light in a smooth an natural way, best see for fill lights or lighting a whole scene with a low base light.
Very cool.
A science lesson with steg
Nice tutorial! Will definitely help me in the future :D - Can you upload the poster you made in the video somewhere? I love it
I'm working on a video right now and I only using three lights because the map is already lit up very brightly is a baseball field that I'm using so the film light I'm not really using it so I'm just going to continue with the video and see where it goes thank you anyway for this video because I was really skipping one important detail of this lighting tutorial
The SFM Wizard of lore, Steginheim.
Science lesson with steg
Looks like it's time to update my notes on SFM
The cut off, height and others sliders works With uberlight, go to element viewer by clicking on a light and check uberlight
yay steg
This tutorial oddly matches with lighting in painting.
nice job though, really mean it
Thanks mate, trying to make a thumbnail for a tf2 video and i need this shit for lighting.
I'd be nice enough to wanna know how it went down. Also, thanks for the video it helps a lot.
*sees bloom*
Steg’s discord: RREEEEEEEEEEEEE
What, you still make tutorials!? :P
Thanks.
Also what kind of computer do you use
ANOTHER TUTORIAL!!!!!!
AO jitter doesn’t support on my computer so I don’t have to do extra steps
It would be amazing if you could use the rtx features in sfm
bitch the poster is GORGEOUS!!! So much effort and thinking! Tysm for your tutorial!
Light a fire?
BONFIRE LIT
I have question for that poster at 2:14, where did you get those props for the city? I had a poster idea in mind that uses a city as a setting but since people are selfish and won't let me download an sfm version of evocity from gmod, I need to find an alternative
I thought this said "Lighting the Bright Way" and I thought you were making a pun. Although I suppose not.
Although, he now has an idea for renaming the video
🎬🎥🔥
Quick question, how do i change the camera to the light to where you can move the light around with the camera like you did threw out the video?
2:34 "im not a scientist"
"playing with your stuff until you like it" -steg
I can’t remember if i put the advanced option or not. Is it any way you can check it without uninstalling?
Ok
Why is lighting not just like in hammer editor
How you change light colour?
Hey. Loved your vid, but I have one problem. I tired using volume intensity but it won’t work.
what about lighting a camera shot?
i have a question for u sfm master,
how i can get so good looking textures like your sniper hat
my looks squarely
Maybe you have ambient occlusion off?
I challenge you to zoom in just behind Demoman's eyepatch
With the volumetric setting, when I turn it on it’s just white wires, no foggy light. Could someone tell me how to fix this?
How do i make light reflections on models?
my volumetric doesnt change anything, no matter what its on
turn it on you need to turn it on before doing anything like changing it you just right click on the light look down at the stuff and turn on vol
I literally just wanted to know how to add a light into sfm. Why could I not find it in the video? And it should be at the very start even cuz how can you do lighting if you don't know how to import it.
i'm not wasting my time a video fucking explaining HOW LIGHT IN REALLIFE WORKS! i just fucking wanted to learn how to make an ambient light cause the map i used has none and i've just started using sfm. yes i imported a light but i don't understand most of the sliders.
you can make the shadowed lights go up to 64 with modded files
Hey Steg! I just wanted to know how you made this “secondary viewport” setup?
I think it’s in the windows option
When I messed around with it I noticed something, when I made it dark and put light Intensity to full, it wasn’t even bright, I’m I doing something wrong here bro?
as a fnaf sfm'er the quadratic thing makes it darker or lighter. all i know
6:45i try to do the same things like you but nothing happen i need ur help
how do i lower the intensity on the lights
How do you move your camera angles?
🎬🎥
what is this last thing you used at the end of the video, is it a part of SFM???
best