@@WadDeIz_Real And to my knowledge if the player doesn't exist, the camera can't be moved and defaults to being at the origin point of the map (X0, Y0, Z0), in (what is presumably) its default orientation.
@@davidh8271 Oh yeah there was but it wasn't like direct humor calling you fat it was more stuff like bringing your daughter to work day and the companion cube and they managed to make even that humor terrifying with lore implications
@@benjaminmead9036 They definitely are also lore callbacks to an extent. GlaDos' morality cores were made to stop her from flooding the faucility with neurotoxin each time they attempted to activate her, but failed. While they also add scary elements to the game, the less abstract events they portray really did happen
@@purplesam2609 but what I meanis the randomly teleporting to the office then retun to chambers in a different room isn't like your experiencing 2 different parts of what happened at aperture, bc the character doesn't return to the same space in test Chambers that they where b4 the office life bits. (So it's not a flashback or smthing). That, to me, seems to imply that it's more than serious portal lore
What really gets me about the turrets is the little death rattle they make after you take them out. I don't remember that being in vanilla but I haven't played in a while so idk it might be. Still, it makes it feel like you just snuffed out a life which makes the atmosphere just a little bit darker.
"How do we put so many bullets in them? Like this!" *Sound of many small metallic objects pouring and clacking against each other* "We also fire the whole bullet, that means you get 57% more bullet, per bullet!"
A creepy detail with that test chamber with the first sign of deadly goo (Around 13:00), is that the body in the goo could be correlated with the missing wall panel. You can assume that the person was solving the test as per usual, before the tile fell, knocking them in by surprise.
Also, two extra things that may or may not be seen or mentioned, since I didn't get that far (As you can tell with the edited tag) I like to think that the game glitching for places like 14:30 is because it would be a sequence break, you aren't supposed to get down there until you return to that test with the dual portal device in the escape. And also, you can attempt to sequence break most of the tests, like catching the cube before it falls into the bottomless pit, or doing the well-known technique in Chamber 14, where you jump from a height through a floor portal, out of another floor portal at the base of the exit platform. I think the game doesn't really like it when you do that though, or nothing happens in general and the game proceeds like normal, maybe with an extra GLaDOS line though.
@@Pacman009 I wonder what about the test with the cube that was mentioned. Does nothing happen, you solve the test and you just get a regular dialogue line that wasn't supposed to be there in this version?
The cameras still looking at you despite the complete radio silence from GLaDOS is a weirdly creepy phenomenon. Being watched is creepy, as is the normal Portal intro when you think about it, but it feels much creepier when you're not given an explanation.
Having regular people in labcoats watching through the windows while the facility is operational? Not particularly creepy. But that weird guy in dark clothes (or worse) standing motionless in a broken facility? Doesn't belong, creepy.
It's like lab rats or guinea pigs in a challenging maze. They don't know why they're here or what to do. All they know is that they solve it and escape.
100%. While GlaDOs was a psychotic robot, at least it felt like you weren't alone. Yes, she did say "we" many times in the games but you never see a human. You felt alone looking at the office rooms through the glass and never seeing a human, but at least having a voice being heard, AI or not, psychologically tricks you into thinking you're not alone.... In this mod, the messages written on the walls and the silhouettes are even creepier than just being alone
Fresh bodies everywhere, GLaDOS ends up not being destroyed, the last two captured scientists escaping into the night. I think this could be like a *prequel* to the events of Portal proper.
And if this is true, that this game takes place prior to the first Portal, then our characters are escaping into a hostile world. Because remember, Portal takes place in the Half-Life universe
Something weird I found playing this mod myself was that elevators were genuinely a spot of comfort, and I think it's not only because it's a brief window where you're safe from whatever weird happenings or showings that are in store but because during the ride, the space lights up and the game almost looks like regular Portal again.
The "singing" in the wall you were hearing early on in the video is just random ambience. It's present in the vanilla game too if you listen carefully. Source games are notorious for having all sorts of weird, unexplained ambient sounds playing in the background. It's all done for the sake of atmosphere.
the portal universe is a goldmine for horror content. from the 1st game and its sterile setting to cave johnson's inhumane human experiments. a half life 2 beta video would actually be really nice, since the undone levels feel very weird, the "what if it was like this" kind of weird
@@EvilOverlord1662it really is a wonder how the Combine hadn't even found Aperture Science after all those years since they colonized the earth, by the end of Portal 2, the area outside Aperture still looked pretty intact
The single footstep when you load into main menu is easy to explain. In short - it's a common thing in "Background maps" on Source Engine (HL2 does the same, especially noticeable on 3D background for Highway 17 chapter). Footsteps normally play when your movement speed is above a certain number and if you touch the ground (like when you fall down or walk). So if player's spawn point is several units above the ground, you will fall down and hit the ground after spawning in main menu, hence why a single footstep plays.
I feel like Portal lends itself super well to being psychological horror. Everything's already in place. Sterile environments. Stuff is falling apart, breaking. There's mold on the walls. There's clearly observation rooms... but there's nobody observing. The lights are on, but nobody's home
It's almost like an asylum where you're the only one there. There's electricity, active cameras, and everythings clean... But you're the only one there.
Now that you mentioned it, the Portal 1 design of GlaDtos does look like a upside-down, bound human figure. Considering what her origin in Portal 2 is, it's very fitting
I’ve been saying for years that portal was the original liminal game. An empty facility, with a dark purpose. Walkways and infrastructure that makes no sense but does at the same time. Finally a horror game that bites into that.
The only reason why it wasn't so scary is because anyone and anything that can speak has its own sense of humor and can be funny or comedic at time. In this one, the turrets are glitching, and Gladdos is silent yet deadly. If Portal is a maze test, then this is a dream. *Because both of them don't want you to make it out alive*
2 things you didn't notice 1: The Companion Cube you got was a fake the real one is pink with a printed heart on each side, while the one you got was a standard blue cube with the heart drawn on 2: The fire escape room was impossible to escape, it teleports you after touching the fire Fun fact, this was a V2 build that expanded the game, originally, after touching the fire, it would show your corpse, and the game would end, they added a whole escape sequence with a good ending If you check out the gamepage, you can find in-universe blog posts that explains some lore of the mod, and the person who actually made it, as in universe, the mod dev just uploaded this build, they didnt create it .
Portal itself is kind of already a horror game, especially after GLaDOS tries to kill you and you see all the offices and stuff, and I think words on the walls? Or at least drawings on the wall, something like that. Source engine also just has that weird, uneasy vibe to it that I can't really explain. It doesn't take a lot to turn Portal into a full-fledged horror game.
there was this one really haunting creepy pasta called sentrum i read once, and it's based on portal being a horror game, basically humans have been developing AI technology inside a laboratory, the AI will of course, take control of everything, killing everyone inside the lab, and it's not the usual story of only one lives and he needs to escape, the AI made a physical self, and wants to navigate it's way out the lab, that's the player's character.
@@pandamonium2653 In the original game, she screams when you throw one of her cores in the incinerator, and with every core destroyed, her movements get more and more erratic.
I LOVE this mod and I'm so glad you played it. You don't see many people work with Portal 1 which is a shame because it's atmosphere is so much more eerie than Portal 2, making it perfect for horror. I think the kind of glitched/tampered with creepypasta story that this mod goes with works well in the source engine because of it's modding scene. Finding a weird, abandoned mod or map is not out of the ordinary for source projects.
I really love the atmosphere of Portal 1, especially with the modding and mapping scene. I remember playing old Portal 1 maps that I would download from different websites and they all have a really cool feeling to them
portal 2 is my favorite game of all time but DAMN the atmosphere of aperture science really unnerved me as a kid. made me so paranoid during my first playthrough i remember being worried some sort of jumpscare would be revealed when i turned a corner because the game had done such a good job of building the tension between dialogue sections. haven't seen the whole video yet but so far this is perfectly replicating that feeling for me and i love it.
I really love this. It's like Portal without the humour. Though I do wish they did something creepy with the turrets, like the second you enter the first turret room they just all constantly turn to look at you not doing anything, just staring. I wish they did something creepier with GLaDOS as well. I get its supposed to be a more serious take on Portal but it has bits that feel like they're part of a cliche .exe horror game like glitched voice lines and corpses and jumpscares. Really did love it tho, it almost feels like a Gmod horror map that was turned into a full game
I remember seeing a comment on another playthrough of this mod where someone suggested having a turret react to a dark hallway as if something's there, in a spot you can't reach yet.
Personally a lot of games made in the Source engine creep me out, just the uncanny, isolated feeling of being simultaneously completely alone and feeling like something is watching you at the same time. So glad someone put that to use, and with one of the best games that used the engine too
Source has always had this odd feeling to it that no other engine could achieve. When I was working on the mod, I tried to lean into the empty feeling that a lot of old Portal 1 maps would have
Thank you so much for playing ERROR! It’s really cool to see so many people talking about and enjoying the mod, again thank you so much for playing it!
At 28:00 if you tried to go all the way back, you would have seen a person lounging against a wall, not noticing you. You can't reach them due to elevator staying raised.
This reminds me of a creepypasta called "Unknown Format". It was one of the first stories that I could stomach, enjoying the horror aspect in a way that didn't linger beyond reading it.
It's interesting that the game seems to glitch out constantly. Like it KNOWS it's not supposed to be acting this way and whenever you end up somewhere you shouldn't be it tries to correct itself. I kind of wish the mod had leaned more into that, I found that stuff a lot more interesting than the in-universe lore pieces.
58:24 this is why in Portal 2 the amount of available portal surfaces was significantly reduced, when players stumble on a wrong solution they repeatedly try it anyway.
I love how this mod gave the player the exact feeling of being watched and Glados not talking to you gives you that feeling of horror. But in the end there was no real threat and you feel spooked of nothing.
@@PineappleDealer37 sure, chair segments that ruin the hype to meet GLaDOS in the mod exists, but most segments are lore parts for the universe, like how the only other sentient beings you see is GLaDOS and the turrets, what happened before GLaDOS was created, the announcement and other important lore parts.
I remember playing a Portal 2 Workshop horror map when i was younger, it had some kind of story about time travel and clones or something and at one point you turn around to have chell herself throw an axe at you. I didnt even get scared by the axe throw but instead the pure presence of another person in this game scared the shit out of me, infact i screamed so loud my parents told me not to play online maps anymore cause scary internet and stuff (I did anyways). at that time i havent played any other source game so besides chell inside the portals i have never seen any person face to face in source engine, I remember this being probably one of the biggest scares i have ever had in a video game, the scare you had at 22:45 is probably very similar to that
When I first played when I was younger I ALWAYS checked the windows on the side of the test chambers for any signs of life, always a weird unnerving feel that I could never access those parts of the game, and someone may be hiding up there.
The story of Ratman is told in the comic Lab Rat, if you weren't aware, definitely worth checking out Edit - it's been a while since I read it but it seems they used a few plot points from Lab Rat, cool to see
If this mod were official, I would assume we are playing as a different test subject who was awoken by accident. We woke up right after the events of Portal 1. That's why the place looks broken but not as broken and abandoned as Portal 2, and GLaDOS wasn't present to greet us, as if something happened to her, which something did in Portal 1.
Wow. For some reason, your comment about the first time you played Portal triggered a flood of memories that are tied to weather for me. Pivotal moments and eras of my life can be revisited through remembering what the weather was like. Strange. Great commentary though.
It's like portal from the perspective of one of Glado's many victims (or near-victims no spoilers). Chell was probably one of the only if not the only test subject that Glados actively communicated with because she was calculated to be the only one capable of completing all the puzzles. Even at the end of this version she actively tries killing the player, in the original game she releases a neurotoxin but i've heard theories that it's either fake or she just gives Chell a lot of time on purpose to complete the fight. Maybe Glados wanted someone worthy of freeing her from what she sees as a prison and treated all other test subjects like they were disposable.
6:54 now that’s a good scare, or is it a twist? It’s so out of nowhere that you’d never see it coming, but it takes your brain a second to realize what your looking at, then your hit with that feeling of standing way too close to the edge of something.
The perfect video to watch while making mac and cheese at 2 AM In all seriousness though great video. I love your commentary style. It feels like youre guiding me through this experience and it makes the game seem slightly less terrifying.
1:08:29 yep. The voice/wall scribbler seems to be this AU's version of the Ratman. GlaDOS is still corrupt and the only real difference is she doesn't take the time to clean up after every test. Aside from a few glitchy skips of puzzles, this seems to just be "Portal, but if the horror was upfront and learning what happened was the story"
Nice video! I spent most of the video theorizing that this was actually from the perspective of a different test subject than Chell, shortly after the main game, and that Chell was the one trying to guide you out after she (mostly) defeated GLaDOS. Obviously I was wrong, but I wanted to share anyway. It was a _little_ excruciating (but also cool) watching you play through solving each puzzle as if new and like the devs intended, as someone who revisits the game frequently and knows a handful of speedrun routes. You had me looking at chambers I haven't seen in probably years lol. Some of the quicker solves I know don't even register as speedrun routes to me; they're my first instinct when seeing the chambers, which makes me wonder how the mod would react to someone just. Not setting off the triggers and cues. Like the cutscene after the broken platform at around 10 minutes, for example. It's been a long time since I last actually activated it to come down; I woulda just portaled up there. But that's one of the less concerning ones, because after the cutscene you basically return to the same place. But for cutscenes that skip you to a different area, like at 27 minutes? I guess you'd probably just be going through the extra chambers in between as normal? Just something to think about I guess. Also, for the record, the elevators are just that slow lol.
it's a bit anoying I think, like stop explaining an obvious thing or just dumb think like how the game make you feel and move on, but he is still the only one doing those type of video so I don't really have the choice, unfortunatly.
@@justebob I kinda agree. the way he speaks kinda sounds like he's trying to roleplay while also trying to read a creepypasta at the same time, it's fine but i just personally find it kind of annoying.
@@almeidinha171 same, but at the same time he is the only one exploring in (almost because some time i thing he misses important things to look at) detail a map that i'm to lazy to play or have other game i want to play then exploring map (like most of the time I play rlcraft with him in the background.)
now that I think about it Portal has so much more potential, maybe you could play some more similar games or even some gmod horror portal maps. Great vid anyway, keep up the great work!
I'm moving out at the end of this month and I'm a total nervous wreck over it. Your videos are helping me stay calm enough to relax at night, even if I can't sleep much. Portal and Portal 2 were comfort games for me in middle school so this video was a real treat!
When you realise that even though this has a good ending, the Earth it still in danger as it will soon be envaded by the Combine... That makes this WAY scarier, because you know there is no good ending.
It already was I believe since P1 takes place not too soon after glados’s launch (a few days ish) so I guess it’s possible but not likely that they aren’t already there
Interesting how the Background Music in Menu is "Low" from "Entropy: Zero" which also has some horror elements. Not like Jumpscares but the Level Design and Ambiance. UPDATE: It seems there's more than one, The chamber with Toxic Pool (Including a Corpse) has a background music playing "Choices" UPDATE 2: The First Turret Chamber? Plays "Bad Cop" when entering the "Over Here Hideout" UPDATE 3: Chamber 19's Incinerator plays "Mind Behind The Mask" which is an Unused Music played in EZ's Development Trailer.
@@hazzmati About that... it's remixed of Extinction Event Horizon from Episode 2. Infact Entropy: Zero 1 does not use Portal 1 Tracks as Remixes, those were used for EZ2.
I think Portal is such a rich environment for horror because even according to the plot youre basically entirely alone, you're the one living being trapped in an expansive facility and the second you remove the one thing making you forget that its so SO eerie and i love when people recognize that and use it
this feels much more like the underlying “aperture science under glados’ control is a meatgrinder” feel i got from the first game… than the actual game itself lol
I never played Portal 1, but I did play Portal 2, I noticed that the intro music is so freaky, the radio music at the start just added to the atmosphere, I also noticed that the illuminated signs that tell you what level you're on only flashing briefly before bugging out.
This mod had fr some creepy moments and I think it'b beautiful. (btw I think it's funny how the modified lightning makes it look like someone peed on the walls)
I’m sure it’s a good mod but I can’t take it seriously with you in the background trying to talk about some creepypasta story “it was a dark and stormy night of 2002 when I got my copy of portal,,, I had gotten it for free from one of my friends and I assumed the evil hyperrealistic blood eyes chell on the cover was a prank,,, little did I know what would happen next……”
It's so refreshing to see a genuine reaction to something unnerving- unlike most gaming youtubers, i feel like the reactions you had were the ones we as the audience were having as well
Mr Librarian, you should check out the Half-life 2 mod, Grey. It has great atmosphere and is overall similar to Cry of Fear. It’s about an hour in length
As if portal wasnt a horror game and i feel like it would be much much much much more effective if they went with subtle teeny tiny sloooow changed rather than "get teleported to a chamber for no reason" , "le funny loud noise"
I hope to see more ominous or downright terrifying mods for portal and portal 2 in the future, it's still one of my favorite games of all time since I was a kid.
I'm wondering if, based on the "fog" we see in some chambers, there's still neurotoxin lingering around the facility? As in, not enough to kill you per se, but enough to trigger hallucinations? That would be an interesting way to interpret the disjointed vignettes like the stopped elevator, the chair scenes, etc.
i remember loving this mod when i played it - streamed it through discord to my partner at the time, so it was perhaps less spooky than it was meant to be, but we both agreed that it freaking rocked. happy that this video was in my recommended so i could experience it again!
I think this mod is the recollection of Portal's events by Chell, in a timeline where she was actually killed by GLaDOS with neurotoxin. I think the psychological horror of the gameplay matches a deteriorating intoxicated brain perfectly At 26:43, GLaDOS says "Neurotoxin..." and at18:07 it sounds like she says "...killed you."
Thanks a lot for showcasing this! I was too scared to do continue playing it without watching you first. I watched until you got to GlaDOS- I'm going to discover that part for myself. Something I noticed- test 14, where you see your friend? I attempted the infamous speedrun-trick where instead of flinging yourself into the cube, you fling yourself up beside the elevator and onto it- skipping half the level. she *doesn't* like that. (nothing too fancy, just an angry noise and a teleport) Notably, you can do a similar trick at the end of test 15 to skip the final mucking about with the energy ball. That's still permitted apparently. However, I forgot to try trapping myself in the little box with the energy receptor. In vanilla she chides you and opens a hatch. There's a similar box you can trap yourself in later, in the big open room with like 7 turrets... I'll see what happens, and maybe return to 15.
No dialogue for trapping myself in the latter cell, the door just doesn't close. I think that's vanilla (though with dialogue) 1:04:54 Those pistons are supposed to be moving, but now there's an explosion which disables them. They're impassible either way but it's weird. 1:05:10 Heehee! You missed a spookyghost! It appears very close but behind the fence and waits for you to look at it, then vanishes. The ghost of our friend who's dead on the ground there? Gave me quite a fright since I wasn't expecting it. 1:07:30 In vanilla the floor opens up. I tried to get a running start to make it to the chair room, and bumped against something behind me. A piston had silently sealed the corridor *just* as I passed. Of course I didn't need the running start after all.
35:40 "It seems that the weighted companion cube is now a product of our benefactor, rather than our host." Sometimes you just have a way with words that really makes your videos shine, Librarian.
I'm only 10 minutes in and you have single handily made this video amazing with your dialogue and input to the game. You are able to articulate the words of a horror protagonist without it sounding too cliche or over the top. You also manage to have these genuine reactions to fear that feels so real that I forget what I am watching is a simple video and a video game being played. Absolutely amazing and I can't wait to watch more of your videos thank you so much for this!!
"You ever feel like you're being watched?" Glados, who has hundred of eye's everywhere, who see's everything, but only has one in the room where she actually is: "Yes"
27:08 “I’m gonna reload a save because I missed something when I was playing with Portals” *proceeds to keep playing with portals instead of paying attention*
Ten minutes in, and I am starkly *dumbfounded* to see that there's somehow another _hour and twenty minutes_ left. I'm already so lastingly on-edge every single second that it's a wonder I haven't just up and _collapsed._
i always really liked this mod cuz i'm generally just a huge sucker for horror, especially this weird subtype of it that involves taking a game that's either not scary Upfront or straight up not horror at all and then making it scary. something like this, the coronation day hack for super mario world or, bear with me here, sonic.exe [i know that one isn't very good but it's still a good example] but also i can't help but feel like this mod has a lot more potential. both the latter half and the ending always felt really weak to me. like a good chunk of this is just Portal But It's Way Darker and i think that's a huge shame
There's something about your commentary that makes this experience so much better. The eay my your mannerisms work, and the way you talk. It's like you're a character with the story, and that's a great thing for immersion.
Great video, not sure if it was just the editing but I love how you never really got stuck on what to do, I always find it annoying and frustrating when I have to watch people get stuck on something I know how to do for 5-10 minutes. Error is a really interesting take on Portal, I still don't understand the "errors" that happen, or the appearance of the messages on the walls. The lack of dialogue adds to the eeriness but after a while I feel like it's just confusing, voicing is hard, sure, but I feel like even just a bit of messaging from GLaDOS or the other escapee would have really added to the story aspect.
The single footstep is a source thing.
The player spawned in and touched the ground, making the step.
It's the main menu but still a map lol.
SEE THIS IS WHAT I MEAN WHEN I SAY SOURCE IS NATURALLY CREEPY
Ye the player spawns in the air where the viwecam is
yeah lmao its kinda funny
@@WadDeIz_Real And to my knowledge if the player doesn't exist, the camera can't be moved and defaults to being at the origin point of the map (X0, Y0, Z0), in (what is presumably) its default orientation.
@@JacobiBrooksthey spawn in the air to make sure you don't clip into the ground and can't move.
Now that I think about it, Portal would make a killer horror game without the silly humor parts.
I always figured the silly parts where intentionally to protect young me playing the orange box from the horror of the situation
portal 1 didnt have the humor but portal 2 did
@@droson8712I personally preferred the atmosphere of portal 1 from 2 10 fold
@@droson8712 Portal 1 had lots of humor. It wasn't whackadoodle silly as portal 2 was, but there was a sort of dry sarcastic humor to it.
@@davidh8271 Oh yeah there was but it wasn't like direct humor calling you fat it was more stuff like bringing your daughter to work day and the companion cube and they managed to make even that humor terrifying with lore implications
Its really cool that this isnt just some creepypasta, it's Portals actual lore taken more seriously and showing how disturbing it actually is.
what about the areas you get teleported to out of nowhere?
@@benjaminmead9036 They definitely are also lore callbacks to an extent. GlaDos' morality cores were made to stop her from flooding the faucility with neurotoxin each time they attempted to activate her, but failed. While they also add scary elements to the game, the less abstract events they portray really did happen
@@purplesam2609 but what I meanis the randomly teleporting to the office then retun to chambers in a different room isn't like your experiencing 2 different parts of what happened at aperture, bc the character doesn't return to the same space in test Chambers that they where b4 the office life bits. (So it's not a flashback or smthing).
That, to me, seems to imply that it's more than serious portal lore
@@benjaminmead9036 It IS a view of a different life, it's just not an advanced system that remembers where you are because this mod is fairly old
Yeah. Like, creepypastas are good, but seeing them everywhere gets old
The turrets feel so much more hateful, maybe that's why they added their lines in vanilla.
The occasional glitching in the voices also intensifies the creepy effect, making it clear something is wrong with them.
What really gets me about the turrets is the little death rattle they make after you take them out. I don't remember that being in vanilla but I haven't played in a while so idk it might be. Still, it makes it feel like you just snuffed out a life which makes the atmosphere just a little bit darker.
@@j8kethewizzthey do do the little death shuffle in vanilla if you’re talking about the frantic bullet shooting.
''i donnt hate you''
Great fact about the turrets:
They don't actually shoot, they just throw the bullets very fast and hard.
Something something more bullet per bullet
"How do we put so many bullets in them? Like this!" *Sound of many small metallic objects pouring and clacking against each other*
"We also fire the whole bullet, that means you get 57% more bullet, per bullet!"
close but no cigar. the turrets only hold the bullets, but the player has an extreme magnetic pull.
So rail guns?
They just shoot them with springs.
A creepy detail with that test chamber with the first sign of deadly goo (Around 13:00), is that the body in the goo could be correlated with the missing wall panel. You can assume that the person was solving the test as per usual, before the tile fell, knocking them in by surprise.
Also, two extra things that may or may not be seen or mentioned, since I didn't get that far (As you can tell with the edited tag) I like to think that the game glitching for places like 14:30 is because it would be a sequence break, you aren't supposed to get down there until you return to that test with the dual portal device in the escape.
And also, you can attempt to sequence break most of the tests, like catching the cube before it falls into the bottomless pit, or doing the well-known technique in Chamber 14, where you jump from a height through a floor portal, out of another floor portal at the base of the exit platform. I think the game doesn't really like it when you do that though, or nothing happens in general and the game proceeds like normal, maybe with an extra GLaDOS line though.
@@shibainu2528if you try to skip that chamber by flinging to the elevator glados plays a glitch noise and it teleports you away
@@Pacman009 I wonder what about the test with the cube that was mentioned. Does nothing happen, you solve the test and you just get a regular dialogue line that wasn't supposed to be there in this version?
@@ChocoRainbowCorn no you just get the normal end from error just you skip the teleport
The cameras still looking at you despite the complete radio silence from GLaDOS is a weirdly creepy phenomenon. Being watched is creepy, as is the normal Portal intro when you think about it, but it feels much creepier when you're not given an explanation.
Having regular people in labcoats watching through the windows while the facility is operational? Not particularly creepy.
But that weird guy in dark clothes (or worse) standing motionless in a broken facility? Doesn't belong, creepy.
It's like lab rats or guinea pigs in a challenging maze.
They don't know why they're here or what to do. All they know is that they solve it and escape.
Portal, without any dialogue and just the audio, is a little freaky on it's own, but having subtle changes made surely make it worse.
100%. While GlaDOs was a psychotic robot, at least it felt like you weren't alone.
Yes, she did say "we" many times in the games but you never see a human. You felt alone looking at the office rooms through the glass and never seeing a human, but at least having a voice being heard, AI or not, psychologically tricks you into thinking you're not alone....
In this mod, the messages written on the walls and the silhouettes are even creepier than just being alone
its*
@@ieatthighs is* not its
It's correct
@@pedrossecondaccount on IS own? did you even read your own comment?
@@ieatthighs oh I thought you meant the "is a little freaky" part
Fresh bodies everywhere, GLaDOS ends up not being destroyed, the last two captured scientists escaping into the night.
I think this could be like a *prequel* to the events of Portal proper.
And if this is true, that this game takes place prior to the first Portal, then our characters are escaping into a hostile world.
Because remember, Portal takes place in the Half-Life universe
@@souvikrc4499you play as alyx and you escape with barney lol what a twist
The fact that a bunch of scientists would rather live under the iron grip of the Combine over GlaDOS is just honestly even more scary.
@@Софија-крафтbetter idea, you play as Colette and escape with Adrian.
It can't be prequel because we destroy the morality core.
And then again in the original Portal.
Something weird I found playing this mod myself was that elevators were genuinely a spot of comfort, and I think it's not only because it's a brief window where you're safe from whatever weird happenings or showings that are in store but because during the ride, the space lights up and the game almost looks like regular Portal again.
I was getting that just watching.
The "singing" in the wall you were hearing early on in the video is just random ambience. It's present in the vanilla game too if you listen carefully. Source games are notorious for having all sorts of weird, unexplained ambient sounds playing in the background. It's all done for the sake of atmosphere.
We can thank Kelly Bailey for that geniusely terrifying sound design.
I've always heard what sounds like a rhythmic "cake below" in all those pistons during the escape/backrooms sections
Valve traveled the world to get pictures for source assets (cite: Half-Life 2: Raising the Bar), who knows where they got that one from
the portal universe is a goldmine for horror content. from the 1st game and its sterile setting to cave johnson's inhumane human experiments.
a half life 2 beta video would actually be really nice, since the undone levels feel very weird, the "what if it was like this" kind of weird
The Portal universe is the Half Life universe. That alone is pretty horrifying to think about.
@@EvilOverlord1662it really is a wonder how the Combine hadn't even found Aperture Science after all those years since they colonized the earth, by the end of Portal 2, the area outside Aperture still looked pretty intact
In the cut ending of portal glados says that she doesn't know what's going on on the surface so probably aperture is really well hiden
@@VeraShtrobl-zy2xkIsn't Aperture hundreds of meters deep in a salt mine? Or, at least, the Aperture facility the main Portal games take place in?
@@alu2901 it is
The single footstep when you load into main menu is easy to explain. In short - it's a common thing in "Background maps" on Source Engine (HL2 does the same, especially noticeable on 3D background for Highway 17 chapter).
Footsteps normally play when your movement speed is above a certain number and if you touch the ground (like when you fall down or walk). So if player's spawn point is several units above the ground, you will fall down and hit the ground after spawning in main menu, hence why a single footstep plays.
As for the faint sobbing he mentioned, I think we can chalk that up to schizophrenia, lol
At the time I am making this reply this comment has 69 likes.
@@Arson_Hole yup lol there was none
Also this add the "someone is watching me" feeling even in the menu
Great design by the creator.
oh thanks for the knowledge also i liked reading it becuase well NO.1 NERD IS HERE
I feel like Portal lends itself super well to being psychological horror. Everything's already in place. Sterile environments. Stuff is falling apart, breaking. There's mold on the walls. There's clearly observation rooms... but there's nobody observing. The lights are on, but nobody's home
Aren't you that man that groomed a 15 year old?
True
It's almost like an asylum where you're the only one there. There's electricity, active cameras, and everythings clean... But you're the only one there.
Now that you mentioned it, the Portal 1 design of GlaDtos does look like a upside-down, bound human figure. Considering what her origin in Portal 2 is, it's very fitting
She is meant to look like that, according to some concept art
@@order60000000000 mhm mhm
in fact it seems like she also got new arm like part to sell it more at 1:21:19
Theres an image that compares it, look for upside down glados
I’ve been saying for years that portal was the original liminal game. An empty facility, with a dark purpose. Walkways and infrastructure that makes no sense but does at the same time. Finally a horror game that bites into that.
If backrooms was liminal horror, then the portal series of games is liminal horror comedy
The only reason why it wasn't so scary is because anyone and anything that can speak has its own sense of humor and can be funny or comedic at time.
In this one, the turrets are glitching, and Gladdos is silent yet deadly.
If Portal is a maze test, then this is a dream. *Because both of them don't want you to make it out alive*
2 things you didn't notice
1: The Companion Cube you got was a fake
the real one is pink with a printed heart on each side, while the one you got was a standard blue cube with the heart drawn on
2: The fire escape room was impossible to escape, it teleports you after touching the fire
Fun fact, this was a V2 build that expanded the game, originally, after touching the fire, it would show your corpse, and the game would end, they added a whole escape sequence with a good ending
If you check out the gamepage, you can find in-universe blog posts that explains some lore of the mod, and the person who actually made it, as in universe, the mod dev just uploaded this build, they didnt create it .
I believe he did know it was a fake companion cube because he mentioned it was "Made by my assailant."
There is RUclips channel that seems related? @deaddevgamesarchive2503
I am interested to see how the V1 version looked like
Portal itself is kind of already a horror game, especially after GLaDOS tries to kill you and you see all the offices and stuff, and I think words on the walls? Or at least drawings on the wall, something like that. Source engine also just has that weird, uneasy vibe to it that I can't really explain. It doesn't take a lot to turn Portal into a full-fledged horror game.
the drawings were left by Ratman, there’s a great comic series about it
there was this one really haunting creepy pasta called sentrum i read once, and it's based on portal being a horror game, basically humans have been developing AI technology inside a laboratory, the AI will of course, take control of everything, killing everyone inside the lab, and it's not the usual story of only one lives and he needs to escape, the AI made a physical self, and wants to navigate it's way out the lab, that's the player's character.
Do you happen to have a link to the story, or recall the name proper?
I second the other comment. "Sentrum creepypasta" produces no results.
Isnt that pretty much what openai is doing?
Even openai logo is similar to aperture logo
@@bruh-ks2xgso that's why that logo is familiar to me
40:35 The way GLaDOS is violently moving sends chills down my spine, something about the movement just seems- so uncanny
That has got to be the scariest thing in this mod for me too... looked like she'd gone insane
@@pandamonium2653The did that in the base game as well
@@sirennexus1675 oh dang, freaky. I guess it's just even more unsettling without any sound
@@pandamonium2653 In the original game, she screams when you throw one of her cores in the incinerator, and with every core destroyed, her movements get more and more erratic.
I LOVE this mod and I'm so glad you played it. You don't see many people work with Portal 1 which is a shame because it's atmosphere is so much more eerie than Portal 2, making it perfect for horror. I think the kind of glitched/tampered with creepypasta story that this mod goes with works well in the source engine because of it's modding scene. Finding a weird, abandoned mod or map is not out of the ordinary for source projects.
jesus when i say i love fnaf because of its lore i dont go I LOVE FNAF BEcuase of its lore you know what its amazing YOU SHOULD LIke it TO
I really love the atmosphere of Portal 1, especially with the modding and mapping scene. I remember playing old Portal 1 maps that I would download from different websites and they all have a really cool feeling to them
the way glados moved was creepy, it is almost like she's in agony. i really like the detail
portal 2 is my favorite game of all time but DAMN the atmosphere of aperture science really unnerved me as a kid. made me so paranoid during my first playthrough i remember being worried some sort of jumpscare would be revealed when i turned a corner because the game had done such a good job of building the tension between dialogue sections. haven't seen the whole video yet but so far this is perfectly replicating that feeling for me and i love it.
I really love this. It's like Portal without the humour.
Though I do wish they did something creepy with the turrets, like the second you enter the first turret room they just all constantly turn to look at you not doing anything, just staring.
I wish they did something creepier with GLaDOS as well. I get its supposed to be a more serious take on Portal but it has bits that feel like they're part of a cliche .exe horror game like glitched voice lines and corpses and jumpscares.
Really did love it tho, it almost feels like a Gmod horror map that was turned into a full game
Wonder how this would land for Portal 2? Imagine transporting Wheatley around and he's not saying any of his usual quips and jokes.
To be fair, when this was made, those tropes weren’t nearly as cliche as now
@@Techhunter_Talon omg yes, i was thinking about Portal 2 for this whole playtrough
I remember seeing a comment on another playthrough of this mod where someone suggested having a turret react to a dark hallway as if something's there, in a spot you can't reach yet.
@@artCharles Oh my god that would be terrifying
Personally a lot of games made in the Source engine creep me out, just the uncanny, isolated feeling of being simultaneously completely alone and feeling like something is watching you at the same time. So glad someone put that to use, and with one of the best games that used the engine too
Source has always had this odd feeling to it that no other engine could achieve. When I was working on the mod, I tried to lean into the empty feeling that a lot of old Portal 1 maps would have
Thank you so much for playing ERROR! It’s really cool to see so many people talking about and enjoying the mod, again thank you so much for playing it!
Cool
Cool
At 28:00 if you tried to go all the way back, you would have seen a person lounging against a wall, not noticing you. You can't reach them due to elevator staying raised.
This reminds me of a creepypasta called "Unknown Format". It was one of the first stories that I could stomach, enjoying the horror aspect in a way that didn't linger beyond reading it.
It's interesting that the game seems to glitch out constantly. Like it KNOWS it's not supposed to be acting this way and whenever you end up somewhere you shouldn't be it tries to correct itself. I kind of wish the mod had leaned more into that, I found that stuff a lot more interesting than the in-universe lore pieces.
Its hallucinations, not glitches, the game is a more serious and darker version of portal its not a creepypasta
Would’ve been cooler if it was imo but it’s a fun experience nonetheless
@@alixstar11 cringe opinion, discarded. creepypastas are simply horror with less effort
Creepypastas are just the internet equivalent of campfire stories and horror is subjective, who cares
58:24 this is why in Portal 2 the amount of available portal surfaces was significantly reduced, when players stumble on a wrong solution they repeatedly try it anyway.
And I thing this change is a bad thing
I love how this mod gave the player the exact feeling of being watched and Glados not talking to you gives you that feeling of horror. But in the end there was no real threat and you feel spooked of nothing.
Personally I think the liminal sequences were the weakest part of the mod. The game pulling you out of the gameplay only to... What? Show you a chair?
@@PineappleDealer37 sure, chair segments that ruin the hype to meet GLaDOS in the mod exists, but most segments are lore parts for the universe, like how the only other sentient beings you see is GLaDOS and the turrets, what happened before GLaDOS was created, the announcement and other important lore parts.
I remember playing a Portal 2 Workshop horror map when i was younger, it had some kind of story about time travel and clones or something and at one point you turn around to have chell herself throw an axe at you. I didnt even get scared by the axe throw but instead the pure presence of another person in this game scared the shit out of me, infact i screamed so loud my parents told me not to play online maps anymore cause scary internet and stuff (I did anyways).
at that time i havent played any other source game so besides chell inside the portals i have never seen any person face to face in source engine, I remember this being probably one of the biggest scares i have ever had in a video game, the scare you had at 22:45 is probably very similar to that
What is the name of the map?
When I first played when I was younger I ALWAYS checked the windows on the side of the test chambers for any signs of life, always a weird unnerving feel that I could never access those parts of the game, and someone may be hiding up there.
42:40 GLaDOS does stands for "Genetic Lifeform and Disk Operating System", so she/it is in fact semi-organic.
(SPOILERS FOR PORTAL 2) And it's basically confirmed in P2 that GLaDOS was once human.
@kylefinn5301 Caroline....
I misread genetic as Generic
@@GreysonIngallsweet Caroline…
The story of Ratman is told in the comic Lab Rat, if you weren't aware, definitely worth checking out
Edit - it's been a while since I read it but it seems they used a few plot points from Lab Rat, cool to see
while they use chell as the model what if this is ratman and it explains some moments here
If this mod were official, I would assume we are playing as a different test subject who was awoken by accident. We woke up right after the events of Portal 1. That's why the place looks broken but not as broken and abandoned as Portal 2, and GLaDOS wasn't present to greet us, as if something happened to her, which something did in Portal 1.
It takes place before P1 not after
Wow. For some reason, your comment about the first time you played Portal triggered a flood of memories that are tied to weather for me. Pivotal moments and eras of my life can be revisited through remembering what the weather was like. Strange. Great commentary though.
It's like portal from the perspective of one of Glado's many victims (or near-victims no spoilers). Chell was probably one of the only if not the only test subject that Glados actively communicated with because she was calculated to be the only one capable of completing all the puzzles. Even at the end of this version she actively tries killing the player, in the original game she releases a neurotoxin but i've heard theories that it's either fake or she just gives Chell a lot of time on purpose to complete the fight. Maybe Glados wanted someone worthy of freeing her from what she sees as a prison and treated all other test subjects like they were disposable.
Chell dies if you take too long. Theory absolutely destroyed. Chell probably just has good lungs idk
6:54 now that’s a good scare, or is it a twist? It’s so out of nowhere that you’d never see it coming, but it takes your brain a second to realize what your looking at, then your hit with that feeling of standing way too close to the edge of something.
You can also visually see the camera shake from his hand when he got spooked
I genuinely can't tell what I'm supposed to be seeing, all I see if a pool of darkness.
Just finished watching you play Presentable Liberty and was bummed that I had caught up with the uploads. Thanks for cheering me right up!
@e1zh That’s exactly who it is lol. Glad you noticed :D
55:48 when you jumped through the portal there was a frame of a test subject sitting in a chair
Yes, the exact timestamp is 55:53 .
The perfect video to watch while making mac and cheese at 2 AM
In all seriousness though great video. I love your commentary style. It feels like youre guiding me through this experience and it makes the game seem slightly less terrifying.
1:08:29 yep. The voice/wall scribbler seems to be this AU's version of the Ratman. GlaDOS is still corrupt and the only real difference is she doesn't take the time to clean up after every test. Aside from a few glitchy skips of puzzles, this seems to just be "Portal, but if the horror was upfront and learning what happened was the story"
Nice video!
I spent most of the video theorizing that this was actually from the perspective of a different test subject than Chell, shortly after the main game, and that Chell was the one trying to guide you out after she (mostly) defeated GLaDOS. Obviously I was wrong, but I wanted to share anyway.
It was a _little_ excruciating (but also cool) watching you play through solving each puzzle as if new and like the devs intended, as someone who revisits the game frequently and knows a handful of speedrun routes. You had me looking at chambers I haven't seen in probably years lol. Some of the quicker solves I know don't even register as speedrun routes to me; they're my first instinct when seeing the chambers, which makes me wonder how the mod would react to someone just. Not setting off the triggers and cues. Like the cutscene after the broken platform at around 10 minutes, for example. It's been a long time since I last actually activated it to come down; I woulda just portaled up there. But that's one of the less concerning ones, because after the cutscene you basically return to the same place. But for cutscenes that skip you to a different area, like at 27 minutes? I guess you'd probably just be going through the extra chambers in between as normal? Just something to think about I guess.
Also, for the record, the elevators are just that slow lol.
The way this guy explains stuff is what makes these videos so engaging.
it's a bit anoying I think, like stop explaining an obvious thing or just dumb think like how the game make you feel and move on, but he is still the only one doing those type of video so I don't really have the choice, unfortunatly.
@@justebobcope
@@justebobliterally just watch a walkthrough
@@justebob I kinda agree. the way he speaks kinda sounds like he's trying to roleplay while also trying to read a creepypasta at the same time, it's fine but i just personally find it kind of annoying.
@@almeidinha171 same, but at the same time he is the only one exploring in (almost because some time i thing he misses important things to look at) detail a map that i'm to lazy to play or have other game i want to play then exploring map (like most of the time I play rlcraft with him in the background.)
now that I think about it Portal has so much more potential, maybe you could play some more similar games or even some gmod horror portal maps. Great vid anyway, keep up the great work!
1:05:19 : Not gonna lie "childhood ka-plunk nightmares" isn't a word sequence I expected to ever hear in my life.
So you're telling me that all this time Portal wasn't a horror game?
this is horror²
I'm moving out at the end of this month and I'm a total nervous wreck over it. Your videos are helping me stay calm enough to relax at night, even if I can't sleep much. Portal and Portal 2 were comfort games for me in middle school so this video was a real treat!
hope it all goes well
I really love your videos, how you share memories and your own comedy while being scared of the map
❤
Portal already feels like a horror game with the atmosphere and everything, but love the concept of a true horror game version.
Seeing yourself through your portals is way more unsettling in this mod
When does it happen in the video?
renting the orange box from blockbuster has to be the most nostalgia inducing story i've heard in a while. The good o'l days
When you realise that even though this has a good ending, the Earth it still in danger as it will soon be envaded by the Combine... That makes this WAY scarier, because you know there is no good ending.
"Thanks, Black Mesa!"
It already was I believe since P1 takes place not too soon after glados’s launch (a few days ish) so I guess it’s possible but not likely that they aren’t already there
@@Pacman009 How far in the future is Portal 2?
@@kamakiriisabean7059 over 10k years probably. Pretty sure it’s stated to be 50k
@@Pacman009 Weird that the combine never found Aperture.
Interesting how the Background Music in Menu is "Low" from "Entropy: Zero" which also has some horror elements. Not like Jumpscares but the Level Design and Ambiance.
UPDATE: It seems there's more than one, The chamber with Toxic Pool (Including a Corpse) has a background music playing "Choices"
UPDATE 2: The First Turret Chamber? Plays "Bad Cop" when entering the "Over Here Hideout"
UPDATE 3: Chamber 19's Incinerator plays "Mind Behind The Mask" which is an Unused Music played in EZ's Development Trailer.
How is it playing music from a entropy zero when this came out 8 years prior?
@@Gyovalientropy: zero (The first one) came out in 2017, this mod for portal came out in 2019
@@Gyovali Error literally came out in August 2021 (Check it's MODDB Page) and Entropy Zero came out in 2017
Most if the music you hear is remixed tracks from Portal 1. The menu music for example is a remix track called self esteem fund.
@@hazzmati About that... it's remixed of Extinction Event Horizon from Episode 2. Infact Entropy: Zero 1 does not use Portal 1 Tracks as Remixes, those were used for EZ2.
I think Portal is such a rich environment for horror because even according to the plot youre basically entirely alone, you're the one living being trapped in an expansive facility and the second you remove the one thing making you forget that its so SO eerie and i love when people recognize that and use it
this feels much more like the underlying “aperture science under glados’ control is a meatgrinder” feel i got from the first game… than the actual game itself lol
I never played Portal 1, but I did play Portal 2, I noticed that the intro music is so freaky, the radio music at the start just added to the atmosphere, I also noticed that the illuminated signs that tell you what level you're on only flashing briefly before bugging out.
Just heard the Combine tried and failed to invade Aperture twice as GLaDOS fended them off, i like to imagine this is if they managed to succeed.
Nah, it would be way worse if they did succeed, but...
With GLaDOS in this state in this mod, it could actually happen.
i love the sounds of your keyboard, amongst all the horror it brings some nice vibes
"THAT IS A STRAIGHT UP CORPSE"
The cube: yes, yes it is
This is really good commentary, usually I don’t notice things like this but I especially like yours
This mod had fr some creepy moments and I think it'b beautiful. (btw I think it's funny how the modified lightning makes it look like someone peed on the walls)
At 13:44, it looks like there's blood on the floor to the left.
@@dan74695 yeah, you're right
I’m sure it’s a good mod but I can’t take it seriously with you in the background trying to talk about some creepypasta story “it was a dark and stormy night of 2002 when I got my copy of portal,,, I had gotten it for free from one of my friends and I assumed the evil hyperrealistic blood eyes chell on the cover was a prank,,, little did I know what would happen next……”
his reactions here feel so played up its like comical. he gets jumpscared by like gmod tier spooky shit and i cant help but laugh and cringe a bit
It's so refreshing to see a genuine reaction to something unnerving- unlike most gaming youtubers, i feel like the reactions you had were the ones we as the audience were having as well
i find it nearly comical at the persistence of Librarian constantly throwing the turret's instead of just rotating them or dunking them upside down.
Just found your channel as a recommended video! Love Portal and I have never heard of this one. Thanks for playing it!
i love how calm his voice is no matter the predicament
Mr Librarian, you should check out the Half-life 2 mod, Grey. It has great atmosphere and is overall similar to Cry of Fear. It’s about an hour in length
Wow. That is such an old mod. I haven't heard or seen anyone talk about it for years.
I’m amazed he hasn’t tried Grey yet. It’s right up his alley
I think it also has Simon's voice actor voicing the protagonist, unless I'm mistaken.
As if portal wasnt a horror game
and i feel like it would be much much much much more effective if they went with subtle teeny tiny sloooow changed rather than "get teleported to a chamber for no reason" , "le funny loud noise"
I hope to see more ominous or downright terrifying mods for portal and portal 2 in the future, it's still one of my favorite games of all time since I was a kid.
I loved your commentary of this awesome game!!
I'm wondering if, based on the "fog" we see in some chambers, there's still neurotoxin lingering around the facility? As in, not enough to kill you per se, but enough to trigger hallucinations? That would be an interesting way to interpret the disjointed vignettes like the stopped elevator, the chair scenes, etc.
i remember loving this mod when i played it - streamed it through discord to my partner at the time, so it was perhaps less spooky than it was meant to be, but we both agreed that it freaking rocked. happy that this video was in my recommended so i could experience it again!
The cameras manage to be creepier when you don't know who's watching you... Or if someone's watching you at all...
Giving that portal 2 cameras are quiet when nobody is watching, SOMEONE is watching.
I think this mod is the recollection of Portal's events by Chell, in a timeline where she was actually killed by GLaDOS with neurotoxin. I think the psychological horror of the gameplay matches a deteriorating intoxicated brain perfectly
At 26:43, GLaDOS says "Neurotoxin..." and at18:07 it sounds like she says "...killed you."
God who knows what propertys bring onto a human corpse with the experiments or fucking pocket time travel.
Thanks a lot for showcasing this! I was too scared to do continue playing it without watching you first. I watched until you got to GlaDOS- I'm going to discover that part for myself.
Something I noticed- test 14, where you see your friend? I attempted the infamous speedrun-trick where instead of flinging yourself into the cube, you fling yourself up beside the elevator and onto it- skipping half the level.
she *doesn't* like that.
(nothing too fancy, just an angry noise and a teleport)
Notably, you can do a similar trick at the end of test 15 to skip the final mucking about with the energy ball. That's still permitted apparently. However, I forgot to try trapping myself in the little box with the energy receptor. In vanilla she chides you and opens a hatch. There's a similar box you can trap yourself in later, in the big open room with like 7 turrets... I'll see what happens, and maybe return to 15.
No dialogue for trapping myself in the latter cell, the door just doesn't close. I think that's vanilla (though with dialogue)
1:04:54 Those pistons are supposed to be moving, but now there's an explosion which disables them. They're impassible either way but it's weird.
1:05:10 Heehee! You missed a spookyghost! It appears very close but behind the fence and waits for you to look at it, then vanishes. The ghost of our friend who's dead on the ground there? Gave me quite a fright since I wasn't expecting it.
1:07:30 In vanilla the floor opens up. I tried to get a running start to make it to the chair room, and bumped against something behind me. A piston had silently sealed the corridor *just* as I passed. Of course I didn't need the running start after all.
you sound like you would be great at reading an audiobook about this, your voice is just so perfect for it
Just the title screen image panning back an forth gives me a great nostalgic feeling back to portal and half life ravenholm. Good times
35:40 "It seems that the weighted companion cube is now a product of our benefactor, rather than our host." Sometimes you just have a way with words that really makes your videos shine, Librarian.
12:14 "hi my names Cris how are you... Oh wait science." Best quote of the entire video
27:37 oh yeah, "neurotoxin" makes way more sense since I've heard "no taxes"
we gotta destroy the no taxes generator!!!!!
love your videos mr librarian, your commentaries and voice are nostalgic to me
I have a feeling that he hasn’t payed portal a lot and is just remembering tutorials
It said payed I mean to say played
I'm only 10 minutes in and you have single handily made this video amazing with your dialogue and input to the game. You are able to articulate the words of a horror protagonist without it sounding too cliche or over the top. You also manage to have these genuine reactions to fear that feels so real that I forget what I am watching is a simple video and a video game being played. Absolutely amazing and I can't wait to watch more of your videos thank you so much for this!!
"You ever feel like you're being watched?" Glados, who has hundred of eye's everywhere, who see's everything, but only has one in the room where she actually is: "Yes"
imagine portal 2 and then the fall at tartaros just nobody there talking, less ambience more metal cracking, ohhh that would be sooo perfeeccct
It would be even more poetic as you find out more about "fall from grace" of Cave Johnson.
I knew you’d play this eventually! I was waiting and now it’s here!
I love your videos man, keep it up
Your voice is so calming ❤
No, its nails on chalkboard
27:08
“I’m gonna reload a save because I missed something when I was playing with Portals”
*proceeds to keep playing with portals instead of paying attention*
Ten minutes in, and I am starkly *dumbfounded* to see that there's somehow another _hour and twenty minutes_ left. I'm already so lastingly on-edge every single second that it's a wonder I haven't just up and _collapsed._
"Dont go to chamber, i guess" Best quote of 2023
This was a great vid. Love your explanation of things. You also got a nice voice.
The sad thing about the ending is that even though you escaped, you're not safe because well, Half-Life 1 happened.
Been watching for about 2 or 3 months found it from your herobrine mod series on minecraft big fan of the channel keep it up buddy
i always really liked this mod cuz i'm generally just a huge sucker for horror, especially this weird subtype of it that involves taking a game that's either not scary Upfront or straight up not horror at all and then making it scary. something like this, the coronation day hack for super mario world or, bear with me here, sonic.exe [i know that one isn't very good but it's still a good example]
but also i can't help but feel like this mod has a lot more potential. both the latter half and the ending always felt really weak to me. like a good chunk of this is just Portal But It's Way Darker and i think that's a huge shame
Agreed, it seems to be inspired by legacy Source horror and args but doesn't take the final step that those classic ones did
22:00 You could do that in the og portal. pretty neat of them to incorporate that skip into the core gameplay
There's something about your commentary that makes this experience so much better. The eay my your mannerisms work, and the way you talk. It's like you're a character with the story, and that's a great thing for immersion.
Great video, not sure if it was just the editing but I love how you never really got stuck on what to do, I always find it annoying and frustrating when I have to watch people get stuck on something I know how to do for 5-10 minutes. Error is a really interesting take on Portal, I still don't understand the "errors" that happen, or the appearance of the messages on the walls. The lack of dialogue adds to the eeriness but after a while I feel like it's just confusing, voicing is hard, sure, but I feel like even just a bit of messaging from GLaDOS or the other escapee would have really added to the story aspect.
god i love your content, i have been watching pretty much only you for a couple weeks