Amiga Made Console Gaming Seem Silly.

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  • Опубликовано: 24 ноя 2024

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  • @HoldandModify
    @HoldandModify  6 месяцев назад +1

    Fire and Ice, Gods, Out of This World, Flashback, Leander, Shadow of the Beast 1, 2 and 3, It Came From the Desert 1/2, Rocketeer, Wings, Secret of Monkey Island 1/2, Loom, Dragons’s Lair, Space Ace, The Chaos Engine, Syndicate, Populous, FIFA, Awesome, Lemmings, Flight of the Amazon Queen, Beneath a Steel Sky, Scorched Tanks, Star Wars, Megaball, Kyrandria, Battle Isle, Dune, Defender of the Crown, Batman, Cannon Fodder, Agony, Baldur’s Gate, Eye of the Beholder, Stunt Car Racer, Speedball, Pinball Wizard series, Darkseed, Player Manager, Elite, Armageddon, Robocop 3D, Hired Guns, Superfrog, Bamshee, Anything Team17 made, Magic Pockets, every simulation game ever released on Amiga.

    • @JaceFuse
      @JaceFuse 6 месяцев назад

      Fire and Ice appeared on many systems, including the Sega Master System where it compared fairly well to the Amiga version, though the sound was probably more on par with the Atari ST version. Out of this World, Flashback, and Leander were as good or in some ways better on consoles. Shadow of the Beast was as good or better on consoles as well. Games like Wings, Monkey Island, and Eye of the Beholder obvious played better on computers. I'm willing to stand corrected if there was a version of Baldur's Gate for the Amiga, but I'm pretty sure there wasn't. And games like Superfrog weren't actually great platformer games in the grand scheme of things, they just had that excellent Team 17 polish. They didn't really stand up to some of the best available on the SNES and Genesis. There's no denying that the Amiga was a great gaming computer, and it held up fairly well against the consoles of the time if not on a one-to-one comparison with like titles, at least by offering options that didn't or couldn't exist on consoles. But the only people I know who think the Amiga or PC were better for gaming circ 1988-1994 were people who didn't have anything else to compare them to.

    • @NightSprinter
      @NightSprinter 4 месяца назад

      @@JaceFuse No, Baldur's Gate came out after Commodore went bankrupt. I think it came out when Escom went under as well. Arcade ports was where the Amiga started seriously falling behind the consoles. It was fine if the game was based on the 6502, 6809, or Z80 (check out the excellent conversions of Commando and Ghosts 'n Goblins by Elite). Save for Gauntlet II, once you started dealing with games that used at least a single 68000/TMS34010 (or dual-CPU like with Sega games such as Outrun or Space Harrier), then the Amiga OCS/ECS specs started to seriously lag behind consoles. Not to mention in that era, you also had some really awful devs like U.S. Gold and Tiertex plaguing the home computer scene.

  • @one_b
    @one_b 6 месяцев назад +7

    By 1985 with a mouse that had up to three buttons there was no excuse for not producing a first party joystick (better yet a gamepad) that also had multiple buttons as standard. The crazy controls needed for some games ruined the experience of a lot of games for me and I am an Amiga user since I was seven. A keyboard is not a substitute to buttons in hand. Expecting users, kids (the one's driving sales) who were used to playing Nintendo or another console to "just get used to" bad controls was not going to fly.
    Many games looked great but played poorly. (SOTB) I don't accept "Well I played through SOTB dozens of times, you just have to spend weeks practicing it." that it suddenly becomes a good game. First party games from Nintendo didn't usually suffer from this kind of thing. They didn't take massive manuals like simulators, they had well thought out controls, and they were usually designed with some kind of difficulty ramp in mind. They were attractive and approachable first and got hard (very hard) later on. Nintendo still sets a standard for excellence in both design and gameplay.
    The Amiga's hardware was poorly suited to many types of games. A fast blitter was not equal to the tile drawing hardware of consoles with the later closely related to popular arcade machines. The Amiga eventually matched the speed and graphic quality of a Megadrive/Genesis playing a Sonic game, but years late and needing some really clever programming that took too much time and talent to develop. Then there were often trade-offs such as ugly muted palettes on screens with too few colors, dropping sfx entirely to save chipram or to play some great sounding music that didn't fit the style of the game. Then there was the bizarre fixation on bragging rights of having the most scrolling layers possible in an otherwise pile of dog poo game. A good game is good even without parallax effects.
    If you wanted a flight or racing simulator the Amiga had it. It also did really great with still flip-screen style games with big sprites/bobs like point and click adventures (Kyrandia) and the consoles couldn't do these due to storage requirements but I'd also argue these games were not as popular and were certainly not seen in the arcades of the time of the Amiga's launch and height in popularity.

    • @HoldandModify
      @HoldandModify  6 месяцев назад +3

      Amiga's did seem to dominate the "sim" scene for some time. That would make for a nice video. :)

    • @endwigast5212
      @endwigast5212 6 месяцев назад

      @one_b - Excellent short essay, echoing much of my thoughts in another thread I started under this video. Amiga OCS graphics were great in 1985, but it stayed stagnant too long in an industry that saw rapid innovations year after year. By 1990, Amiga's gaming graphics were already so tired, and yet we'd have to wait another two years to see AGA in 1992. Ditto for other aspects of Amiga gaming that stayed stagnant for too long, such as 1-button joysticks like you mentioned, and the 68000 CPU remaining as the standard for Amiga gaming until 1992. Too bad...

    • @one_b
      @one_b 6 месяцев назад

      @@endwigast5212 After I posted I saw how you were kinda jumped on there and I don't think it was warranted... I too have hit some hostility in the "community" lately elsewhere on the net. I love my Amiga's but I am not rabid about it. I know its limits, I still like it in many ways because of them, but even as a teen I knew it never realistically could challenge consoles for gaming.
      Coming out of the video game crash, the Amiga was released at a weird time as far as I can tell, very advanced in some ways and inexcusably inadequate in others (8 sprites of three usable colors??) and in between generations of 8bit and 16bit consoles. Even Jay Miner said they should not have gone with planar graphics and wouldn't have had they recognized how fast memory prices were going to drop so the design was flawed from the beginning because it made the wrong assumptions about technology development. Then there was Commodore f'ing up everything they could along the way. Ugly early ports from the AtariST and really strange launch games like Mind Walker.
      The NES was a smash hit they couldn't possible hope to fight and it wasn't because of the NES's superior hardware. It was always the content and Nintendo (and to a lesser extent Sega later) had THE premier first party titles and thus sales to draw the devs to their system.

    • @NightSprinter
      @NightSprinter 4 месяца назад

      @@endwigast5212 Not just that, but there was also the fact the Amiga's audio hard-panned half its four channels to left output, and the others to right output. Without making a custom sound routine, that's all you had. Also being stuck on 8-bit 22KHz, and a lot of pre-AGA stuff only doing EITHER music or sound without custom routines (Turrican 1-3 are examples where devs coded past the hardware limits).

  • @matiasd.7755
    @matiasd.7755 6 месяцев назад +4

    Gaming is much more than graphics, you feel that once you play Shadow of the Beast for the first time... And that's a reason why I believe that most of the examples here don't make console gaming silly at all... even if I love computers...

    • @user-tl4fi6oy8d
      @user-tl4fi6oy8d 6 месяцев назад +1

      SOB was and is putrid. No one would say it has aged well and no person on earth would choose to play it over any Nintendo Super Mario Bros. game. It is terrible, boring, and utterly dead feeling.

    • @mr.y.mysterious.video1
      @mr.y.mysterious.video1 6 месяцев назад

      Shadow of the beast was indeed dreadful. Far better games on the Amiga than that even if not as pretty

  • @basicforge
    @basicforge 6 месяцев назад +13

    The Amiga was astonishing when it appeared. It took a few years for the PC to overtake the Amiga.

    • @litjellyfish
      @litjellyfish 6 месяцев назад

      Yes and if we talk about arcade action games then it was consoles that overtook the Amiga before the PC did

    • @dmtd2388
      @dmtd2388 6 месяцев назад +1

      @@litjellyfish not in games only but also on cgi holywood when pcs and macs back then was like offices mashines while hi end amiga 3000 workstations was used for 1992 first real live cgi Jurassic Park pre render scenes and major on silicon graphics and sgi farms some other series was used to

    • @Gamevet
      @Gamevet 6 месяцев назад

      @@dmtd2388 The Amiga was used for the CGI in Babylon 5. It was also used for small television stations.

    • @endwigast5212
      @endwigast5212 6 месяцев назад +1

      @@Gamevet Amiga was only used for Babylon 5's pilot and first season. After the first season, they switched to using other systems like PC and DEC Alpha because Amiga just didn't have the necessary processing horsepower.

    • @Gamevet
      @Gamevet 6 месяцев назад

      @@endwigast5212 Outside of having the 1st 64-bit processor, I don't see why they would use the Alpha Server. I'm not aware of it having any sort of graphic intensive hardware, like a PC or SGI workstation would have.

  • @kickytink
    @kickytink 6 месяцев назад +6

    Aw the memories~!
    Started off with the Commodore 64 and then the Amiga 500. Those were some of the best gaming days of my life growing up with those two systems. Loved Shadow of the Beast 1 and 2. So many games.. The Last Ninja series, Psychofox, Turrican, The Silk Worm series, blah could go on and on.

    • @HoldandModify
      @HoldandModify  6 месяцев назад +2

      There are a HUGE list of great games!

  • @bryndal36
    @bryndal36 6 месяцев назад +5

    A friend of mine had the Amiga 1000 and that was what started me down teh path to wanting an Amiga myself. I ended up with an Amiga 500 and I loved it. Such an amazing computer and wow were the games incredible. To this day, Uridium 2 is still my fave Amiga game.

    • @raymoreton3184
      @raymoreton3184 6 месяцев назад

      i had a good school (sec school this was) who had an st and it was ok but the sound on the games is quite thin and empty and someone else who had a 500 and a few of us had a sleep over and he had moonstone and was incredible, so i had been looking around at my own 500 but a brand new one was a bit out of my price price so i was desperate to get one it took a bit of time but i found a used 500 in a shop at a descent price with games a joystick, it took a bit for me my paper round money and other stuff and i sold other stuff i had to fund and managed to get it when i was 14 and it was the best thing i have owned i had it connect to a stereo to make it sound amazing, i also had someone else with a c64 and after he saw my amiga it made him get a 600.
      amiga is an incredibly versatile bit of kit. i think even now if i was only left with one machine to use until the end of time i would choose a 1200.

  • @SensibleChuckle
    @SensibleChuckle 6 месяцев назад +1

    Btw, I love this channel. Hits me in the heart. The Amiga changed my life! It was the best vehicle to my destiny. Many of my best friends had ties to it. Sure it's a tool that's been replaced but the effect of this tool on my life was profound! Seeing others with the respect, passion, and who acknowledge how life changing it was and how it encapsulated an era of digital roots that began empowering the little guy to do more, gets right to my soul! Like the few of us that firsaw the future potential and harnessed it and whose lives changed are kindred souls or something. We can just stand silent in a room near each other with an Amiga running and have hours of conversations through the aether.

    • @HoldandModify
      @HoldandModify  6 месяцев назад

      Some folks get it. It was/is a culture and empowerment for creating. Thanks fire the great story!

  • @AmigaMuadib3D
    @AmigaMuadib3D 6 месяцев назад +4

    For me it was Shadow of the Beast 2 that made me want an Amiga back then. What an atmospheric game that is!

    • @endwigast5212
      @endwigast5212 6 месяцев назад +1

      @AmigaMuadib3D - SOTB 2 was also more playable than SOTB 1. I still have boxed copies of both games to this day!

  • @2K8Si
    @2K8Si 6 месяцев назад +7

    Shadow of the Beast was quite the graphical and audio showcase... But gameplay was meh, and the difficulty was downright stupid. You couldn't get anywhere close to finishing the game without a trainer. But OH MY GOD, did it blow my mind the first time I loaded it up...

    • @endwigast5212
      @endwigast5212 6 месяцев назад +2

      @2K8Si - I'm in total agreement there. Shadow of the Beast was an amazing graphics and audio demo, but not much of a game. Its sequel SOTB 2 was more playable.

    • @HoldandModify
      @HoldandModify  6 месяцев назад +1

      You know I forgot to mention GODS. What a LEGEND of a game.

    • @paul1979uk2000
      @paul1979uk2000 6 месяцев назад

      Yeah, I always felt it was more of a tech demo than a game, so much focus went onto pushing what the Amiga could do at a time when a lot of Amiga games were ports of ST games that they forgot to design a decent game, and I wouldn't say it's a bad game but it could have been so much more.

    • @2K8Si
      @2K8Si 6 месяцев назад

      @@HoldandModify GODS was a GREAT game, and from one of the greatest teams... Bitmap Brothers... They made a ton of classics.

  • @steven-vn9ui
    @steven-vn9ui 6 месяцев назад +2

    My friend and I would play on his older brother's Amiga 500 after school. Afterwards we would blow onto the power brick too try cool it down so he did not know we had been using it otherwise he would get really angry haha. I remember Supercars, Budokan, Xenon II etc. Great days

    • @TYNEPUNK
      @TYNEPUNK 6 месяцев назад +2

      that absolutely cracks me up, oh that was fun, now we need to cool down the brick, blow blow, thats proper teenager amiga living, i loved it.

  • @RoqueFortStu
    @RoqueFortStu 6 месяцев назад +1

    My sister and I were avid gamers during the 8 and 16-bit era, I loved computer and video games. My sister had a Game Gear and I had an Atari Lynx, back when my parents could afford such things! I also had a Master System 2 which I won in a competition, and we had an Amiga 500 Screen Gems pack. Foolishly, I was more of a Sega fan during Commodore's strongest years, when the Amiga was so much better than the consoles we had, and it would take me months and months to save up for a console game, where we could get pirated Amiga games cheaply! Such piracy played a part in the Amiga's downfall, but also popularised it and its games... but that's another story

    • @HoldandModify
      @HoldandModify  6 месяцев назад

      SuperNES was pretty awesome. For my Amiga gaming era it was Atari 7800 and NES mostly. Which is why I put the NES in the thumbnail.

  • @TYNEPUNK
    @TYNEPUNK 6 месяцев назад +2

    amiga was the powerhouse of the day. i did everything on amiga. my friends say whats the point in using amiga what can u do? but ultimately that leads me to the answer, software. amiga kicked arse, but it had the best software,now it does not, so the answer them, nothing, i cant do anything as good on my amiga anymore, because they stopped making software for it. the dream is only the dream with all the developers too. long live amiga, the best system on earth, but no software.

    • @HoldandModify
      @HoldandModify  6 месяцев назад

      I still love going back and doing what I do nowadays with the older Amiga versions. It’s a fun challenge and reminds me of why I got in to all this.

  • @ljubomirculibrk4097
    @ljubomirculibrk4097 6 месяцев назад +4

    I rember first Amiga 500, incredible.
    Than later 1200, all kids where glued to the color magasine pages.
    And that was in early 1990s during wars and sactions here in Balkans.
    Like a nother planet.

    • @SledgeFox
      @SledgeFox 6 месяцев назад

      👍

    • @HoldandModify
      @HoldandModify  6 месяцев назад +1

      Whoa! Well nice Amiga could bring a little joy.

  • @JaceFuse
    @JaceFuse 6 месяцев назад +2

    I ran a BBS from 1991-1999, originally on an Amiga 2000 and then later an Amiga 4000. I had my consoles hooked up to my 1084S through composite and the Amiga through RGB and used a switch to go back and forth between my Amiga and consoles. There were some games that were obviously better on the computer, but my consoles were where I did most of my gaming. I used the Amiga more for the BBSs, artwork, coding, and other things. But I was under no delusions that any computer system at that time were better suited for general gaming than dedicated game consoles. Of course, most of the game-art I designed for the games I was working on back then (which I foolishly hoped would one day be made on consoles) was being created on the Amiga.

  • @SenileOtaku
    @SenileOtaku 6 месяцев назад +1

    And at the time these systems were out I was working with MS-DOS systems. Never had an Amiga, never had a game console. Of course, I was a NetWare admin at the time.

  • @DavePoo2
    @DavePoo2 6 месяцев назад +1

    I think the cool thing for me was that I could make a game for the Amiga using the Amiga! Just like how we do it nowadays when we make a game for the PC.

  • @EricGus67
    @EricGus67 6 месяцев назад +2

    My "oh wow" moment was two part, 1. seeing an A1000 setup in a local mall in the center (not in a store) and just passing by, then shortly around the same time, I was a subscriber to .INFO magazine (my heart still breaks it folded) .. and in that mag they had a spread on Defender of the Crown, and had gorgeous full color pictures, SOLD! .. I knew I had to have it then.

    • @HoldandModify
      @HoldandModify  6 месяцев назад

      For me it EAs FA-18 Interceptor. I’d find much better Amiga sims soon after but that was my real hook.

    • @endwigast5212
      @endwigast5212 6 месяцев назад +1

      @@HoldandModify If flight sims are your thing, that would make a much better comparison video. Comparing 16-bit console flight sims with Amiga flight sims. Especially Amiga flight sims that made use of faster CPUs, since consoles didn't offer that type of CPU upgrade. Would also be interesting to hear if using an Amiga keyboard to control cockpit switches is more satisfying than using the mere 6-buttons on a Super NES or Genesis controller.

  • @keyboard_g
    @keyboard_g 6 месяцев назад +4

    Battlechess was the coolest back then. We actually learned to play chess just to see the different fight scenarios.

    • @HoldandModify
      @HoldandModify  6 месяцев назад +1

      I never learned how to play but I LOVED watching people play it!

    • @krux02
      @krux02 6 месяцев назад

      I intentionally sent my units to get killed by the computer, so I can see the different animations. If I actually tried to play good, the game loading times between moves became completely unplayable.

  • @SJSsesco
    @SJSsesco 2 месяца назад +1

    What a time in computing history it was! I still cant believe Amiga couldnt find a proper owner once Commodore went belly up

  • @paul1979uk2000
    @paul1979uk2000 6 месяцев назад

    As a kid growing up, I had 3 Amiga's, one A500 that I shared with my brother, another that I got for myself and eventually an Amiga 1200.
    I didn't realise it at the time, but I'm so grateful that I went the computer route and not the console root and for a few reasons, games were a lot cheaper on the Amiga and more varied, it was a full-blown computer that gaming was only part of what it can do, but more importantly, half the time I used the Amiga, it wasn't for gaming, which was very educational for getting me to understand how computers and the hardware works, as well as the software.
    Consoles were alright, and I did have a PS1 and SNES eventually, but as a kid growing up, paying £40 for a game was quite expensive when higher end games on the Amiga only cost around £25-30, and they dropped in price a lot where it was easy to get them for under £10, and let's not forget the public domain games and software, which wasn't really possible on consoles at the time, being the scale was much smaller compared to triple-a games.
    The Amiga had it all for me, it could do pretty much anything I want when it comes to computing and could compete with 16-bit consoles, it's just a shame that piracy was rampant on the Amiga, which probably didn't do it any favours when it came to the quality of the software, especially bad ports from console games.
    It's just a shame that Commodore really messed up, they didn't seem to realised what they had with the Amiga and what they had, that sat on it and didn't progress it much further, we had the A500+, A600, which were more or less A500 with better software and some small enhancements, then we had the A1200, which was an improvement, but it was too little too late and should have been a much bigger improvement, but with that said, I loved the A1200 when I had it, but it should have been so much more.

    • @HoldandModify
      @HoldandModify  6 месяцев назад

      This bigtime! My early Amiga days directly brought me to my ultimate full time career. Sure I played games but I used and abused it more for creating.

  • @apollo12002
    @apollo12002 6 месяцев назад +3

    HAM Mode for the Win ! 4096 colours in 1985

    • @HoldandModify
      @HoldandModify  6 месяцев назад +1

      SO MANY COLORS!

    • @endwigast5212
      @endwigast5212 6 месяцев назад +1

      @apollo12002 - But only 32 onscreen colours for a standard game screen. Made worse when a game needed to be released for both Atari ST and Amiga, as the Amiga version would resort to using the same 16 onscreen colours as the Atari ST version to make development easier. Untalented Amiga game developers also resorted to using only 16 onscreen colours to improve game execution, as it was easier to deal with four bitplanes rather than five.

    • @apollo12002
      @apollo12002 6 месяцев назад

      @@endwigast5212 Yeh I know, Just having a bit of fun. I actually wrote some software for the CDTV even got it published just before Commodore when belly up.

    • @mr.y.mysterious.video1
      @mr.y.mysterious.video1 6 месяцев назад

      But not for games unfortunately

    • @attic636
      @attic636 5 месяцев назад

      Yes, catalogues always had the amazing 4096 colors in their Amiga ads, but did not say, that HAM mode could only be used for still images, scanned photos but not for games, because HAM mode was a creative trick by programmers, to show more than 32 colors, but unable to depict clean colors, except the first 16 ones. Pixels of all other colors had ugly unsharp grey ledges, because horizonatally the colors of adjacent pixels could change the color of the first pixel you had drawn. E.g. use paint program Dpaint in HAM mode, draw a filled grey square and then a vertical red line through it and the red line might become pink because the adjacent grey pixels step on up to two invisible pixels next to the red pixel of your red line. So, HAM mode is useless for clean, and clear animations or game graphics Later, painting tools like Dpaint V, especially on AGA Amigas (A1200/A4000) allowed you to draw quite clean in HAM6 mode (4096 or HAM 8 mode (262.144 colors), but very slowly, because of background calculations all the time to make all pixels and things you draw look nice, despite using HAM mode.

  • @TYNEPUNK
    @TYNEPUNK 6 месяцев назад

    i became an amiga dev, made amiga games then joined the gta team at rockstar. the amiga made each and every one person at that company. and dpaint was still in use on amigas to make gta. gta was an amiga game but the zoom and scaling was not there on amiga. (arguably)

    • @HoldandModify
      @HoldandModify  6 месяцев назад

      That’s awesome. Yeah so many great devs and companies did a lot of work during the Amiga era early in their careers. Amazing how Amiga touched so many creative’s lives.

  • @tappersreviews4677
    @tappersreviews4677 6 месяцев назад

    I was one of the first Amiga owners. I had an a1000 + 1080 monitor in 1984. It is since long gone. I will say, although there were definitely some great games and software, in retrospect something like the NES arguably still had a better games library depending on one's interests. And once the Genesis/SNES/TG16 came along I was basically done gaming on Amiga. But for its time the Amiga was special and also an incredible value for what it offered.

  • @SecretOfMonkeyIsland784
    @SecretOfMonkeyIsland784 6 месяцев назад

    Growing up as a kid in the UK during the mid 80's early 90's it was generally a no brainer to choose an Amiga over a NES as you had 16bit graphics vs 8bit and computer functionality, however once the Megadrive and SNES got released the tables begun to edge in favour of consoles again. When the NES arrived in the UK in 1985 it was extremely expensive so a lot of people didnt pick it up, by the time it become affordable the Amiga was available and vastly more powerful.

  • @gqwbd
    @gqwbd 6 месяцев назад +1

    I know this may be an odd one, but Pro Tour Tennis II was fantastic

  • @Aintyourbuddy_guy
    @Aintyourbuddy_guy 6 месяцев назад

    i never even heard about the Amiga growing up in the mid 80s in Pennsylvania.. it was all NES, and Genesis, I knew of one friend who had the Master System.. but that's it

  • @SledgeFox
    @SledgeFox 6 месяцев назад +1

    Amiga really had sometheing to offer for everyone, games, music and graphics... Not to forget the best OS of that timeframe.

    • @HoldandModify
      @HoldandModify  6 месяцев назад +1

      TRUTH

    • @paul1979uk2000
      @paul1979uk2000 6 месяцев назад +2

      True, the Amiga with a hard drive was a game changer for me, it was the close's thing to modern computer we have today with PC's and Mac's, but without the internet, and like you said, it offers something for everyone.

    • @SledgeFox
      @SledgeFox 6 месяцев назад

      @@paul1979uk2000 Internet at that time would have been overkill for us poor guys. 😁

    • @endwigast5212
      @endwigast5212 6 месяцев назад +1

      @SledgeFox - Yep, Amiga had true multitasking in 1985, a full 10 years before Windows 95!

    • @SledgeFox
      @SledgeFox 6 месяцев назад

      @@endwigast5212 and Macs got it with MacOS X in 2001. Insane... 16 years.

  • @NightSprinter
    @NightSprinter 4 месяца назад

    I miss Babbage's and EB, and Software Etc.

  • @mr.y.mysterious.video1
    @mr.y.mysterious.video1 6 месяцев назад

    I owned an Amiga, a mega drive and a SNES. Arcade style games on the Amiga were generally awful compared to their console equivalents. In fairness the Amiga wasn't made for games, it's sprite handling was in many ways inferior to its predecessor the c64. It also had a small market compared to consoles so many games were made on the cheap by a feww people while a console game would have a large team. It's gameplay that made the real difference though. Shadow of the beast is the perfect example of an unplayable mess that looked shiny. My Amiga was used for all the things a console couldn't do like sound sampling. Some Amiga fans just won't hear it though

  • @SensibleChuckle
    @SensibleChuckle 6 месяцев назад

    I didn't play too much because I was so into Sculpt Animate and DPaint animation, and then LW3D beta 0.9 I was so deep into the Amiga as a studio machine by then.
    But there were some real gems I loved to show off and or occasionally play. Shadow of the Beast, we all dropped our jaws to, but don't forget Starglider II, Data Storm, Indy 500, Stunt Track Racer (aka, Stunt Car Racer), Crystal Hammer, Virus (tho it was on the Acorn first and better), I feel like I'm missing a few. These were games that no other system could play in most cases.
    I never liked the 2D character based mascot-wanna-be games, they looked too amateur and kiddie... But in a bad creepy kiddie way. Nintendo does that very well and embarrassed the Amiga.
    Starglider II's 3D, was like the modern day VR of the 80s. Crystal Hammer and Data, Storm were better arcade games than the Arkanoid and Defender they ripped off. Indy 500 was like Beta Virtua Racer 5 years before it. Oh and the Amiga had the Dragon's Lair which was quite impressive. Those were the games that I recall really setting the system apart.

    • @HoldandModify
      @HoldandModify  6 месяцев назад +1

      My Amiga game life, as shown more and more in these videos i make, wasn’t too deep. More a fun distraction to my main focus of 3D animation tools.

  • @xtraflo
    @xtraflo 6 месяцев назад +1

    Couldn't rent Amiga games at the Video store tho...

    • @HoldandModify
      @HoldandModify  6 месяцев назад

      That’s what your friend’s basement BBS was for. ;)

  • @curtisnewton895
    @curtisnewton895 6 месяцев назад

    comparing pears and apples

  • @ScoopexUs
    @ScoopexUs 6 месяцев назад

    The NES was really old budget tech for 1985, and was launched with a nothing software catalog for very young children only @ $200 for the TI-99/4A, 1979 spec console + $50 per game (no games included with console). Certainly, with no way of using it for anything but gaming, you really had to game on it, and you really had to like every game, no matter how inferior to arcade games. If you had a home computer, it could play games equally or better than the NES already, and it could do so much more. No need to buy a console.

  • @bazodee2
    @bazodee2 6 месяцев назад +1

    I played pretty much just strategy, simulations, and point n clicks, so yeah, a console would not have made me happy.

    • @HoldandModify
      @HoldandModify  6 месяцев назад

      I think that's why I never felt compelled to buy a console.

  • @Pixelhorizon
    @Pixelhorizon 6 месяцев назад

    I played on Commodore Amiga computers probably since 1987/8... The games you´re referencing are from 1989 (Leander is from 91 even) and at that time Genesis/Megadrive was already out and could do things that the Amiga couldn´t. The other thing the Commodore Amiga couldn´t do was give the player the chance to play with a second and third (Genesis) action button. Play SF2 in Amiga and then on Genesis and see the difference. Even the NES allowed for a second button and that made a huge difference. Games in the Nintendo machine had to go through a quality check before entering the market, Amiga games were being released left and right with no vetting so there was a lot of trash in the stores, and shamefully so because the machine is really powerful. The Amiga was an incredible machine and I had a lot of fun playing it, there were really good games released for it but I think your analysis is a bit of a stretch eh eh... Superfrog? Really? Ps: I liked your video, I´m commenting in good spirits 🙂

  • @eijentwun5509
    @eijentwun5509 6 месяцев назад

    Sadly.. in the mid 90's SOMEHOW the Sega Genesis games started looking better than even the CD32 AGA versions...like FLINK (Misadventures Of Flink) Mr Nuts Hoppin, All Street Fighter versions and many many more....plus they were Full Screen OVERSCAN unlike the Amiga versions. Very very sad as the Amiga can do better for certain. Especially AGA...no excuse for AGA not being better.

  • @doomslayerdave
    @doomslayerdave 6 месяцев назад

    1 button controller. There I said it.
    Great home computer. Not comparable to the trinity of NES/SNES and Mega Drive.

    • @HoldandModify
      @HoldandModify  6 месяцев назад

      Snes was a bit after A1000 and A500. A lot of folks are getting caught by that. It’s why I put the NES on the thumbnail. :)

  • @MarquisDeSang
    @MarquisDeSang 6 месяцев назад +2

    But all the games have poor controls because amiga only and mostly support only 1 button controller. And with only 4 sound channel, it was inferior to 1987 PC-Engine.

    • @endwigast5212
      @endwigast5212 6 месяцев назад +1

      @MarquisDeSang - Very true. Controls are a very important aspect of gaming. And so is sound. It's definitely not just about graphics.

    • @MarquisDeSang
      @MarquisDeSang 6 месяцев назад

      @@endwigast5212 I was all about the Amiga back then. Amiga 500, CDTV, 1200 and I also had the CD32. But there are no Amiga games that I want to play today, they all suck compared to console version.

    • @endwigast5212
      @endwigast5212 6 месяцев назад

      @@MarquisDeSang If you're strictly talking about Amiga versions compared to console versions of the same game, then yeah... 99% of those Amiga conversions suck. But once you look outside of conversions, the picture looks brighter. I personally think the best Amiga games from that era still hold up nicely today, even after we've taken off our Amiga-tinted glasses to become more objective. For example, the Lotus trilogy on Amiga is still great today. Now, does the trilogy beat the absolute best racing games for SNES and Genesis? No way. But the Lotus trilogy definitely doesn't suck either, as the trilogy is better than the average console racing games of the time.

    • @MarquisDeSang
      @MarquisDeSang 6 месяцев назад

      @@endwigast5212 Yes, but most Amiga games are euro platformers and those are stupid with water drop that kills, no invinsibility frames, useless gems to collect.... Even the Turricans suck, ennemies are just randomly raining on you. Shadow of the beast was a good game, but it takes 5 minutes to start another games when you die and no continues, no checkpoints. I remember when I got my genesis after years of playing on an amiga, I immediately notice that the games were more polished and the controls were great and the movement was smooth. Most amiga games runs in the 10 FPS.

    • @endwigast5212
      @endwigast5212 6 месяцев назад

      @@MarquisDeSang Yeah, Amiga platformers sucked just because you typically had to push up on the joystick to jump, instead of pressing a joystick button. I think Shadow of the Beast sucked as a game; I view it mainly as an amazing audiovisual demo. You're absolutely right about most Amiga games lacking in quality of life features - e.g. no continues, no checkpoints, etc. If Amiga developers paid attention to what Japanese game companies were doing, we'd have seen more of those features in Amiga games.
      Some Amiga games piss me off because they were so close to achieving greatness, but Euro programmers just lacked that something extra that made Japanese developers better. For example, Project X had terrific graphics, nice framerate, great audio, decent controls, etc. But they made the game WAY too difficult. Even when they made it a bit easier by releasing a 1993 Special Edition, the game was still way too tough. That was a rookie mistake that no Japanese developer would've made.

  • @user-tl4fi6oy8d
    @user-tl4fi6oy8d 6 месяцев назад

    The Amiga was a great computer in the last half of the 80s until DOS gaming wiped it out in the 90s. The library has a lot of crap in it and nothing that approaches Super Mario 3 or The Legend of Zelda or Final Fantasy. And Shadow of the Beast is one of the worst games I have ever played, one of the worst made side-scrolling games--one hit game overs, speedy, cheap enemies, horrible collision, terrible animations--just trash. There are much better games for the Amiga than that steaming pile. The Amiga game boxes and music are better works of art than the actual games themselves.

    • @HoldandModify
      @HoldandModify  6 месяцев назад

      Gods, Fire and Ice, Out of The World, Flashback, many, many.

  • @endwigast5212
    @endwigast5212 6 месяцев назад +6

    This is a very dishonest video. You purposely showed only clips of Amiga games, without showing clips of console games. If you had shown clips of console games, it would've revealed that 16-bit console action games blew away Amiga action games for the most part. The Amiga's gaming specs paled in comparison to those of the Super NES, Sega Genesis, Neo Geo, etc. Plus, the lucrative console market attracted a higher calibre of game programmers, making it a double whammy against the Amiga.
    The quality of your videos has taken a nosedive in recent months. Try to resist the pressure that RUclips puts on you. RUclips wants you to pump out a new video each week. But that's no good if it causes you to sacrifice quality in order to meet that quota. It'd be better if you produced a new video once every week and a half, or once every two weeks, in order to end up with a final product that isn't dishonest and lazy.
    Here's an idea if you want to talk Amiga gaming again in the future: Look at Amiga games such as flight sims, adventure games, etc. Those games play better on computers because of the availability of keyboard, mouse, CPU accelerator, etc. In other words, showcase games that play to the Amiga's strengths, rather than its weaknesses.

    • @josephphillips9243
      @josephphillips9243 6 месяцев назад +2

      Summary of @endwigast5212 comment. Paragraph 1: I disagree and don't value your opinion, Paragraph 2: I am making this personal, Paragraph 3: Amigasplanning.

    • @BaddeJimme
      @BaddeJimme 6 месяцев назад +3

      It is worth noting that the Amiga 500 came out in 1987. So you can compare it with the 16 bit consoles and it generally loses, but it is just as fair to compare it with the 8 bit consoles, where it generally wins.

    • @keyboard_g
      @keyboard_g 6 месяцев назад +3

      Did you have your hands on your hips when you wrote this?

    • @roartjrhom4932
      @roartjrhom4932 6 месяцев назад +4

      The exclusives Amiga game are much better than most SNES games in both colours stable framerate etc.. Agony, Lionheart, Project X, Ruff n Tumble, Apidiya, Banshee (incredible shoot em up!) Brian the Lion even had mode 7 in one stage.. I know that Donkey Kong Country is on a different level, but still calling it dishonest it very silly. The Amiga had MANY tricks up its sleave and just imagine if Amiga exlusives would be produced on cartridges, my point being the Amiga was held back by the low density floppies not the actual hardware.

    • @glennbojones777
      @glennbojones777 6 месяцев назад +1

      All you need to do is compare StreetFighter 2 on the Amiga to the Genesis version and your whole argument is made. But I think the Amiga strengths lie in the point and click era of games and it’s productivity software. I still own Amiga’s and it is just now that new games being made for the platform equal that of the consoles of the time, being held back by a lack of a decent controller and not having to sacrifice controls because of it would have helped.

  • @madigorfkgoogle9349
    @madigorfkgoogle9349 6 месяцев назад +3

    ...or you could get ATARI ST and have it all for half the price of Amiga...

    • @endwigast5212
      @endwigast5212 6 месяцев назад +5

      @madigorfkgoogle9349 - Yeah... you could've gotten an Atari ST for half the price of an Amiga, and you would've ended up with half the satisfaction. But not everyone is willing to accept such mediocrity.

    • @2K8Si
      @2K8Si 6 месяцев назад +2

      Have all what? Smaller color palette? Worse audio, with fewer channels? ... Hey, don't get me wrong here, I respect the ST... Some very great Amiga games were ported directly from the it. But don't kid yourself. When a game was coded specifically for the Amiga, and used the extra colors and sound capabilities that were available, it was clearly better than anything that the ST could do. There was nothing about the 520/1040 ST that was better than the Amiga 500 (with 1MB)... Okay, the processor was 'slightly' faster, (8MHz vs 7.14MHz) but without the custom chipset of the Amiga, it meant nothing... And I don't know what part of the world you live in, but for me, these two computers were very close in price. Maybe only $100 apart from each other. Certainly not HALF the price for the Atari.

    • @BaddeJimme
      @BaddeJimme 6 месяцев назад

      The Atari ST was cheaper but not half the price. Though it should also get credit for coming out earlier, and for the fact that later models did get blitters etc, even though they didn't get used enough.

    • @madigorfkgoogle9349
      @madigorfkgoogle9349 6 месяцев назад

      @@2K8Si
      @endwigast5212
      well you are both wrong, yes Amiga had Blittter and Copper for those arcade games that were on the way out. If you compare Amiga to Sega MegaDrive then Amiga is loosing in this department same way as ST would lose against Amiga here, but since it is fine of a compromise for Amiga user, then I think it is a fine compromise for ST user given the half price. ST has more custom chips then Amiga...
      Also the more modern 3D vector games profited from ST higher computing power that was 10-20% higher then on Amiga, again for half the price.
      Also dont forget that the topic of this video was not just games, and here the ST given the higher computing power and existence of inexpensive "flicker free" SM-124 monitor, ST kills Amiga in majority of productivity applications, again for half the price. If you happen to own a harddrive that is again almost half the price from Amiga solution, the ATARI GEM is so much better GUI then Workbench, Im not even talking about using WB on single floppy drive, useless...
      The price of ST was literally half of Amiga almost the entire 80s, the 100UKP difference happened when Commodore introduced A500 and slashed the former price of A1000 drastically to match or get close to ST, one and a half month later ATARI reacted pushing the price of ST to half of A500. You could buy 1040s for 100UKP less then A500 in 87. When ATARI brought the STE in, the pricing somewhat evened, but the STE is far superior to A500. No it didnt get the game designer support as A500 did, but it is a HW that outperforms A500 in most areas.
      And Im living in European part of the world, the main battlefield of Amiga and ST, US market was unimportant...
      And besides that, Hold and Modify knows me already and he certainly got my little rant with appropriate smiley...
      ..not that its not the truth.

    • @2K8Si
      @2K8Si 6 месяцев назад +2

      @@madigorfkgoogle9349 Please educate me... The STE could still only use 16 simultaneous colors out if it's newly enlarged 4096 palette. Amigas could do 32 (and very rarely supported 64 colors with half-bright) Audio was still 3 channels plus a noise channel. (Maybe it was higher quality PCM? I don't know) But same processor (68000 8MHz)... And now it had a blitter... Where is the 'superiority' when concerning gaming? Seems more like an even match to me. (Price does help a LOT, I can not deny that) And don't talk about productivity, because most of us who owned these computers back in those days did not give a flying shit about it... It was all about the games.

  • @salcarreiro6756
    @salcarreiro6756 6 месяцев назад

    Gross ai image...

    • @HoldandModify
      @HoldandModify  6 месяцев назад

      please make me thumbnails and email them. thank you.

  • @f1lupo
    @f1lupo 5 месяцев назад +1

    us computer guys never had a console back in the day….my C64 and Amiga later RuLeD💪💾