Tracer used to Recall across the entire map

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  • Опубликовано: 5 июн 2024
  • In 2015, Tracer could teleport from one end of the map to the other with a little help from a friend.
    TIMESTAMPS:
    • 0:00 Bug Explanation
    • 3:26 World Origin for Every Map
    MUSIC:
    • Blinx: The Time Sweeper OST
    REFERENCES:
    • Overwatch Tracer + Mei bug all locations! • Overwatch Tracer + Mei...
    • OW Tracer/Mei Bug Led To 46 Second Game • OW Tracer/Mei Bug Led ...
    • Breaking out of spawn • Breaking out of spawn
    LINKS:
    • Twitch - / marblr
    • Discord - discord.marblr.net
    Footage captured on game version 1.72.1.0.100672
  • ИгрыИгры

Комментарии • 504

  • @SpktraSK
    @SpktraSK Год назад +6431

    Fun fact: this used to work for Reaper and Sym too. Teleporting a Bastion into Hanamura point A was always hilarious and constantly resulted in.... nothing really since the enemy Ana always sleeps him with his tank sized hitbox but still it's the journey not the destination

    • @leonp.2171
      @leonp.2171 Год назад +85

      Am I missing something or is this bug from the beta so ana wasn't even out yet?

    • @SpktraSK
      @SpktraSK Год назад +309

      @@leonp.2171 Reaper and Sym's version of this kept going for a good while. It just got more complicated to achieve

    • @DDracee
      @DDracee Год назад +42

      well those cases werent the same at all, the teleports were just super lenient and sometimes clipped geometry in some area, people kept finding new teleport clips and blizz had to patch em one by one
      had nothing to with position references or world origin

    • @leonchen2770
      @leonchen2770 Год назад +2

      not muda showed this bug

    • @D-vb
      @D-vb Год назад +1

      Wasn't there a rock where Bastion can cheat his hotbox?

  • @zr0152
    @zr0152 Год назад +4609

    Imagine tracer IRL going on a road trip or something and she just recalls home by accident

    • @PaulHoleybatch
      @PaulHoleybatch Год назад +435

      Useful!
      "Oh no, I don't remember if I locked the door/turned off the oven/closed the windows"
      [time and space manipulation pizzazz]
      "... yep!"

    • @the_r4ts
      @the_r4ts Год назад +470

      Literally the Tracer's biggest problem before getting her harness was sporadic, uncontrolled travel

    • @casualIegume
      @casualIegume Год назад +284

      Tracer recalls to the place she was born since that is her point of origin.

    • @pardoxia7242
      @pardoxia7242 Год назад +370

      @@casualIegume Her mom is going to be *pissed*

    • @Frank_but_with_a_C
      @Frank_but_with_a_C Год назад +18

      @@pardoxia7242 😂😭

  • @cromanticheer
    @cromanticheer Год назад +1395

    While it's absolutely a developer's nightmare, I love all the weird shit that happens from simply having stuff like a teleporting character and an object-summoning character in the same game.

    • @ZachAttack6089
      @ZachAttack6089 Год назад +74

      It's super interesting. Sometimes these unexpected interactions can even become an important part of the game. The term I've heard for it is "emergent gameplay."
      The classic example of this is the wavedash exploit in Super Smash Bros. Melee. There's one mechanic where you can press the trigger in midair to perform an air dodge, which gives you some invincibility and can be used to change your momentum, but leaves you vulnerable afterward. And you have another mechanic where landing on the ground cancels whatever move you're doing, but keeps your sideways momentum. By combining these, if you air dodge diagonally towards the ground, you get the momentum change, but then hitting the ground stops you from becoming vulnerable. So you can essentially give yourself a boost to the left or right any time you're on the ground if you can do the inputs, and immediately start another move while you're still sliding.
      Some other examples off the top of my head are rocket jumping, bunny hopping, backwards long jumps in Super Mario 64, counterstrafing in Counter-Strike, flip resets in Rocket League...
      Emergent gameplay is always fascinating to me because it's almost impossible to create good emergent gameplay intentionally. It's usually done well in "systems-based" games, where the game is designed with a lot of simple and interconnected systems to try to encourage unique combinations. Games like Breath of the Wild are basically built on emergent gameplay. It's super fun to find new way to combine all of a game's mechanics.

    • @LordJazz
      @LordJazz Год назад +40

      @@ZachAttack6089 Lucio wallriding how it is now was actually just that. Speed gain was not intentional and the way it happened wasn't either

    • @borndrago
      @borndrago Год назад +3

      Yoru/Omen and Sage on Valorant
      There used to have a lot of bugs involving those two

    • @chickenbob562
      @chickenbob562 Год назад +8

      @@ZachAttack6089 yeah true
      i also love that and you gave good examples for that actually
      i think what is also a thing, is in final fantasy 14
      there is a thing called "slide casting"
      in ffxiv you have cast times where you are not allowed to move
      if you move, it cancels the cast
      but if you start moving when the cast timer only has like 0,55 seconds left, you can move and still finish the cast
      it's because the delay from client to server, so the server thinks you already finished casting
      but you are still able to dodge boss mechanics and can cast your spells if you do it right
      since the developers can't really change that, they adjusted the newer very high difficulty content to the slide casting "mechanic"

    • @ZachAttack6089
      @ZachAttack6089 Год назад +6

      @@chickenbob562 Oh that's really interesting. So the worse your ping is, the more generous the timing? Weird.
      Couldn't you abuse this really easily? Like, you could set up a lag switch and bind it to the same key as your casts, so as soon as you cast a spell you can instantly start moving again. Or is there some reason why that wouldn't work?

  • @Marblr
    @Marblr  Год назад +1349

    I wanted to document one of my favorite old bugs before moving on to modern bugs with OW2...and trust me, there are a lot of them to cover.

    • @tinywest
      @tinywest Год назад +31

      Thank god you have more videos to make! Such a joy to watch honestly.

    • @leonp.2171
      @leonp.2171 Год назад +3

      Can't wait!

    • @purplejay8030
      @purplejay8030 Год назад +11

      Hey Marblr, I have a video suggestion: I'd love to see a video of how exactly lucio's aura works, because I've noticed that for example you keep speed for a bit even if you're out of the aura, and I have a lot of questions about that for example what happens if the lucio switched aura during that time period, how long does the effect last, how high does the aura actually go, what shape is it, etc.

    • @staticsfs6823
      @staticsfs6823 Год назад +2

      Shounic but Overwatch?

    • @xeffary7390
      @xeffary7390 Год назад

      wrong that game is perfect

  • @sable7687
    @sable7687 Год назад +1014

    honestly i think having the tracer recall into what could be a precarious position makes more sense with her lore, and would incentivize tracers to be more careful.
    it would also be funny if in lore tracer just does not trust any kind of vehicle in fear of recalling behind it(like the jets she used to fly)

    • @monokumasussy9685
      @monokumasussy9685 Год назад +11

      If she recalls, then can’t she blink back into it?

    • @outspade
      @outspade Год назад +69

      @@monokumasussy9685 depends on how fast its going. i also personally wouldn’t enjoy being teleported out of a moving vehicle even if i could re-enter it

    • @arhis1026
      @arhis1026 Год назад +20

      It's actually an interesting thought, because if tracer can recall and land on earth instead of space (because the earth, out galaxy ect... moves) then by that logic, souldn't she be able to recall safely in a plane or a train? It still seems somewhat counter intuitive. In the end it just comes down to the iner workings of her recall and general time-controlling abilities, which is not extremely clear in canon

    • @mythicvoid8568
      @mythicvoid8568 Год назад +13

      @@arhis1026 If I were to have a guess, I'd say that, when Tracer recalls, her body physically rewinds itself from the point of activation. This is in reference to the way the ability seems to function in the Alive cinematic, which I honestly think works perfectly for matters of spatial coordinates -even when accounting for the movement of celestial bodies. To give an example, recalling in a moving vehicle wouldn't result in her appearing outside because her body is rewinding relative to the motion of the vehicle.
      Were she to rewind after having recently left a vehicle, however, she should appear roughly where the vehicle was at the time rather than back on or inside. In that instance she'd likely retain the momentum of the vehicle after she finishes recalling, as well, which might... be unpleasant.
      Getting that to be reflected in game would probably be a pain in the arse, though, so we'll probably just have the coordinate system indefinitely.

  • @deathlessgamer
    @deathlessgamer Год назад +757

    2 fun facts
    1. If the play of the game is not noteworthy to show a player character then it will automatically default to 0,0,0
    2. This was also possible with Reaper's teleport though it was in a different way

    • @videojenico
      @videojenico Год назад +121

      For 1:
      It's almost impossible no not get POTG unless nobody pick a hero
      Even placing a spray, using voice lines or emoting do add "POTG points"

    • @Ygr3ku
      @Ygr3ku Год назад +62

      @@videojenico While this might be true, it's funny to see it happen. I'll try it in a custom DM. But I have a different question:
      HOW are potg's prioritized? I mean... (and I'll give a few examples from, let's say 1 competitive match)
      So, in this match, we have:
      > 1 Junkrat that kills 3 players with his Riptire, but 1sec after those kills, gets killed by (whoever) and his passive nades kills that person (so 4 kills in total in less than 5sec)
      > 1 Reaper that has 4 kills with his ult
      > 1 Widow that does 1 body shot, 1 headshot and kills said Reaper while he's still in his ult, right after he gets the 4 kills (Widow's order of kills might differ, but the point of dmg done and hits still stands)
      Who will get POTG? How is it prioritized? By dmg done in said amount of time? By dmg and order of dmg? Shutdown plays an more important role if it's at the start or at the end of kill streak?
      All the kills listed above could be outshined by a Ana that Nano a Rein and heals all his dmg taken while being Nano'ed? Or by an Moira or Zen that heals all the dmg taken, while all the players are caught in a Graviton (Grav+Dragon, Grav+Reaper, Grav+Soldier ult, you get the idea)
      I'm just curious about how the potg system works.

    • @videojenico
      @videojenico Год назад +36

      Myself, can't really tell what the game prioritizes to pick a POTG.
      I have experienced pretty much any kind of POTG, and I believe there are too many factors for it.
      I'd say one of the main priorities are environmental kills + the damage you deal by killing enemies that way. As an example, I got POTG last week by killing a roadhog and a sigma by pushing them to the water on Rialto by using whole hog. They were just 2 kills, but they were environmental kills + around 1000 damage + being done with an ultimate. The game chose my play instead of the 4k rocket barage or the 3k death blossom happening later in the game.
      I'd say ultimate usage is also a priority for the choice of a POTG since a 3k ult usually gets picked over a 4-5k with abilities/fires.
      I'd say assists have not really a huge impact, since it's still really hard to get a POTG as Ana with nano or nade. Rein and Zarya ults work differently tho. You'd get assists if a teammate kill the shattered/grav'd enemies, but they actually count as kills for Rein/Zarya.
      For Shutdown POTGs I believe you must kill someone during their ult before they kill any of your teammates, which I believe, it's prioritized over multikills.
      And for support POTGs, you must heal a LOT, absorb a lot of incoming damage or get 2-3 kills in combination with heals/assists. I think rezing a teammates might have the same value as a kill.
      In the end, I have not much of an idea in how the system works

    • @Ygr3ku
      @Ygr3ku Год назад +21

      @@videojenico You sum it up pretty well, not gonna lie. In 6 years of playing, seen loads of odd POTG's, so odd that in some cases, I've seen Reaper getting 4 blossom kills losing to a Junkrat that used mine to drop someone out of the map and hit some other players with primary weapon (no further kills).
      Whenever I have an idea of how it works and I think I've figured it out, gameplay sometimes proves me wrong and gets me back to square 1.
      I don't know anymore. I think it's time to drop the quest of finding how this works!
      Thanks for your reply!

    • @viacomsspy5439
      @viacomsspy5439 Год назад +13

      @@videojenico I feel like the game prioritizes diva. She could get 2 kills with her ult and get potg over a dps who got a quad kill

  • @rajkanishu
    @rajkanishu Год назад +32

    The Blinx music is what makes this truly special

    • @LeonKuwatathe53rd
      @LeonKuwatathe53rd Год назад +2

      What’s the specific ost called? If you know. I’ve been trying to find it

  • @ChopsAnimation
    @ChopsAnimation Год назад +332

    The quality of your content is insane. Keep it up!

  • @jasont12
    @jasont12 Год назад +50

    Genuinely inspired, high quality, and educational overwatch content is so refreshing and is highly appreciated!

  • @loganji2130
    @loganji2130 Год назад +231

    Interesting how blizzard decided to make the world origin of some maps so far away from the actual map

    • @leeunsworth8603
      @leeunsworth8603 Год назад +54

      I think thats mainly koth maps as its 3 areas on one map so its roughly in the center of all of them

    • @avangard1446
      @avangard1446 Год назад +48

      Its engine origin. Because the maps in overwatch go through a long development process, and can change significantly, so at some point it looks like the 0-0-0 coordinate was some kind of room where the player could pass, but then it was changed (and it was too late to change the coordinates of the world, because then other parts of the map were done)

    • @DDracee
      @DDracee Год назад +46

      its not really something you actively decide, you often just plop the model into the engine and take what it gives you

    • @barbarasantos9150
      @barbarasantos9150 Год назад +7

      it's not something blizzard devs decide they only decide to take the scene they created away from the origin point

    • @_gqt
      @_gqt Год назад +18

      In the Korean map there's Busan Downtown, Sanctuary, and the MEKA base. In the Chinese map there's Lijiang Tower, Watch Tower, and Market. And in Greece there's the Ilios Light House, Well, and Ruins. I could keep going on with naming the maps Athenas voice is stuck in my head lmao
      For control maps there's 3 different places in the same map so the origin is still in the middle. Blizzard probably put them all in the same place because loading an entire new map each round would take a while

  • @reddieredtoonsss
    @reddieredtoonsss Год назад +64

    I really hope I see this channel blow up when OW2 comes out, the quality is out of this world

  • @Justus-ev2md
    @Justus-ev2md Год назад +220

    I would love to see an explanation of the mei wall spawn door bug that tilts the players view, one of the most imfamous overwatch bugs

    • @iilwy
      @iilwy Год назад +38

      more than that. tilted the whole character

    • @LulledLion
      @LulledLion Год назад +7

      The tilt feature already existed in-game albeit very limited with Lucio wall rides and dva boosters

    • @mainingredient7429
      @mainingredient7429 Год назад

      The thing is I feel like with definitely a few of the most infamous game bugs the majority of people Blizzard won't even understand why it happens/happened. I wouldn't at all be surprised if there's just that one coder who was specifically assigned to fix it and realized how after weeks and no one else asked why because it was a very complicated answer.

  • @nemotzu
    @nemotzu Год назад +30

    I remember clearly back when this still existed in the game, and I never found out the reason as to why this would occur. Thanks for clearing it up for me, Marblr. I've finally found out now after a little over 6 years.

  • @halloeverybodhi613
    @halloeverybodhi613 Год назад +8

    So basically because the floor doesn't exist anymore tracer teleports to the big bang location?

    • @sandjvj911
      @sandjvj911 День назад

      Yes because the original location didn't exist anymore the fail safe sends the character to 0,0,0

  • @BringBackLFG
    @BringBackLFG Год назад +16

    I'm SO happy you are making content about overwatch and its history! The demonstrations you used to show what could have been possible were amazing!

  • @stopsign4395
    @stopsign4395 Год назад +5

    I like how you can see how they designed certain maps with this. Like with hanamura it felt like it was literally copy paste a shrine and go from there. To places that were more built by making a spawn wall, make a spawn room, then build out

  • @carlosa.4516
    @carlosa.4516 Год назад +140

    3:23 If I had a nickel for every time tracer's recall bugged with Mei's wall to let me get out of spawn, I'd have 2 nickels. Which isn't a lot... but it's weird that it happened twice

    • @fohbliv
      @fohbliv Год назад +6

      i just watched that part and immediately scrolled down to find this comment LMFAOOOO

    • @evanflores7225
      @evanflores7225 Год назад

      I was just thinking about this! Thank you!

  • @Neehize
    @Neehize Год назад +5

    Fun fact: the position being relative to the platform the player is standing on is also an important requirement for networking. If it wasn't implemented, your game could display other players standing on top of invisible geometry, because you see the players as they were in the past but you see the platform as it is in the present.
    Try to play in a different region and you will notice players slightly "snapping" and "unsnapping" from moving platforms. The bigger the lag, the further the teleport.

  • @echikko_
    @echikko_ Год назад +4

    i had a Mercy bug on Volskaya recently that propelled me to the World Origin :D
    i was trying to superjump to Echo that was running out of ult and i managed to time it just right for (i think) Mercy's fly-to coordinates to return as 0, 0, 0 (probably because the Echo ult copy is sent to these coordinates and then deleted)
    great video as always!

  • @garrettellison9061
    @garrettellison9061 Год назад +8

    This is such an obscure interesting fun fact and a very well presented one at that! Thank you for sharing!

  • @Thermalfusi0n
    @Thermalfusi0n Год назад +3

    I love the OST choice. Im glad Im not the only guy that played Blinx

  • @Veilure
    @Veilure Год назад +2

    You are like Shounic for OW! Love your content!!!

  • @Elkarimi
    @Elkarimi Год назад +8

    I only found out about you around an hour ago, and I'm upset that you only have a few videos uploaded. I never thought I would be so interested in Overwatch mechanics until you showed up in my recommended. Amazing quality that is super enjoyable to watch, keep up the great work and can't wait for more vids from you!

  • @owlenderg
    @owlenderg Год назад +35

    I just want to hop in here and say
    I'm blown away by the production quality of your videos-
    Please keep making videos like this, I find game design so fascinating in this format-
    You've almost convinced me to start my dream of game design

    • @PizzaForeverAndEver
      @PizzaForeverAndEver Год назад

      Dude I felt the same. I’m a designer currently, albeit not for video graphics but I’m inspired.

  • @HeyItsAlexCZ
    @HeyItsAlexCZ Год назад +28

    Hello! I recently stumbled across your channel and I gotta say that the editing you do on these videos is phenomenal. I usually click off videos after a while because I find myself focusing on different stuff, but the way you present things is honestly really fun and enjoyable. Keep it up ❤️

  • @zachoween7816
    @zachoween7816 Год назад +7

    You have a perfect voice for this kind of informative content! Love what you are doing, I learn so much although I’ve played for 4 years.

  • @raptoricooo5553
    @raptoricooo5553 Год назад +4

    These are very well made vids! Pleasantly surprised and looking forward to seeing more!

  • @peaceow5053
    @peaceow5053 Год назад +3

    You VO, writing, and animation quality are spectacular! Keep it up!

  • @juvan6744
    @juvan6744 Год назад +1

    This channel is solo reviving the overwatch community

  • @khalilodst
    @khalilodst Год назад +1

    I love that you used blinx the time sweeper music. ❤️

  • @mrRiverbear45
    @mrRiverbear45 Год назад +1

    You demonstrate and explain things pretty well. I like the graphics you make to show what you’re talking about

  • @Physi0ninja
    @Physi0ninja Год назад +1

    Extremely well made video. I love making theories of how bugs like these work but its nice to see it in a video from someone who knows more about games than i do.

  • @mrfrankdog1234
    @mrfrankdog1234 Год назад +1

    Wow love the low key use of the Blinx soundtrack

  • @codicoccc262
    @codicoccc262 Год назад +1

    loving this content so much. super interesting, nothing like i’ve seen before pls keep it up!!!!

  • @jana5z
    @jana5z Год назад +3

    Its like Im watching shounic but in overwatch. great content!

  • @tommymerelte4399
    @tommymerelte4399 Год назад

    Your channel made me love the game so much more!

  • @parity9256
    @parity9256 Год назад +8

    The fact that each one of your videos is of such high quality amazes me. Keep up the good work 👍.

  • @mafiaplayer1000
    @mafiaplayer1000 Год назад

    Man, the background soundtrack took me back to childhood, recognized it right away

  • @Very_Okay
    @Very_Okay Год назад +1

    the quality of your videos is unreal dude. keep up the good work!

  • @originalpadoru
    @originalpadoru Год назад

    i love these quality posts, thanks for keeping it so updated

  • @tworice
    @tworice Год назад

    i don’t even play ow but i’ve been watching your since your dva shield video,, insanely high quality im honestly kind of blown away

  • @luis4rod
    @luis4rod Год назад +1

    Such a cool video! Great explanation and visuals and topic, would've loved to see it once in game.

  • @neon_light5608
    @neon_light5608 Год назад

    Love the tile of your videos. Super guy effort. Really appreciate it. One of a kind for sure

  • @PizzaForeverAndEver
    @PizzaForeverAndEver Год назад +8

    Wow. Whenever I watch your videos I am engrossed. Your attention to detail is second to none. Your voice I could listen to forever. You put so much effort into making this content. Congratulations on being amazing. Continue your journey, you’re going to smash it.

  • @Rhazor14
    @Rhazor14 Год назад

    The editing and graphs are on spot!

  • @metrofireOW
    @metrofireOW Год назад +7

    Overwatch workshop coder here. When working with coordinates you often memorize the world origin of some maps, I have memorized Hanamura, Temple of Anubis, Route 66, and Blizzard World.

  • @NightVisionOfficial
    @NightVisionOfficial Год назад

    Your videos are always well done! Good Job

  • @francisnavarette1583
    @francisnavarette1583 Год назад

    bro this editing is fuqing top-tier
    subscribed

  • @Im0rtalChe3ri0s
    @Im0rtalChe3ri0s Год назад

    Your vids have shown up in my recommended quite a few times now and I gotta say the quality on your vids are insane

  • @Valgient
    @Valgient Год назад

    Theses videos are so cool to watch. Makes me learn a lot. Very entertaining

  • @watered9078
    @watered9078 Год назад

    love the videos bro the production quality is insane

  • @reibuyoru2514
    @reibuyoru2514 Год назад

    I looove these kind of videos so much, ty

  • @fr6stfr
    @fr6stfr Год назад

    the editing feels so refreshing to watch i love it

  • @Michaela_ZC
    @Michaela_ZC Год назад +2

    This was interesting for me simply because you get to see the maps from a wide out view. There's a lot of thought put into these settings visually, but you don't really think about that when you're focus is securing objectives and shooting people.

  • @samuelzhao7925
    @samuelzhao7925 Год назад

    I love your videos. It helped me get into game design and learning more about it

  • @spencerstanley4759
    @spencerstanley4759 Год назад

    Your video editing is excellent, keep on making videos!

  • @CelestiaIChimera
    @CelestiaIChimera Год назад

    i LOVE your choice of using blinx music!!!

  • @AARON-xt9lm
    @AARON-xt9lm Год назад

    Bro, your videos are sick! Keep the content up 👍

  • @sword1066
    @sword1066 Год назад +2

    Fun Fact: Because of the new change to put tracer in the air instead of the world origin, made it so tracer could glitch into the bell in hanamura and almost be unkillable. (aoe dmg shot underneath the bell and hanzo dragon would kill her). super fun glitch

  • @dexlambon2235
    @dexlambon2235 Год назад

    I have convinced myself that this guys youtube channel is a portfolio for his video editing class.

  • @EliteG375
    @EliteG375 Год назад +2

    INCREDIBLE description and easy to understand. Would love to see more content alike this. Instant sub from me :)

  • @x3nd3r
    @x3nd3r Год назад

    Amazing editing yet again keep it up

  • @connor.chan.jazzman
    @connor.chan.jazzman Год назад +1

    You seriously deserve a million subs. Your videos are so well edited and interesting

  • @soapbroker0095
    @soapbroker0095 Год назад +1

    This same bug can now be done with Kiriko's swift step teleporting to someone switching characters (or Echo's ultimate changing characters).

  • @pinoyboy3552
    @pinoyboy3552 Год назад

    this production quality is fire 🤌

  • @bellers5086
    @bellers5086 Год назад

    just wanted to say this channel has had a glow up! fucking fantastic editing and explanations, these are actually really interesting.
    Reminds me a little bit of Asum Saus in Super Smash bros Melee.

  • @mrcatbling8662
    @mrcatbling8662 Год назад

    finally some good overwatch content! Keep up the good work man!

  • @astralstardust
    @astralstardust Год назад

    This video is made so well!

  • @friedchickenchessemilos2687
    @friedchickenchessemilos2687 Год назад

    I even play or care really for overwatch anymore but damn ur videos are always so chill and entertaining!

  • @cal3179
    @cal3179 Год назад

    amazing videos as always keep it up!

  • @fristipakje
    @fristipakje Год назад

    bro your videos are absolutely amazing. you are what overwatch needed in terms of content creation 🙏🙏

  • @fsktt
    @fsktt Год назад +3

    Love these videos so much - such high quality content! If you're making videos covering old bugs, perhaps Genji's ledge jump could be a good topic too? 👀

  • @Gameinger16
    @Gameinger16 Год назад

    Woah, never knew about this. Nice as always

  • @yaxxydesu5776
    @yaxxydesu5776 Год назад +2

    i'm prepared to see another masterclass.

    • @yaxxydesu5776
      @yaxxydesu5776 Год назад +2

      and that's was an other masterclass, gg

  • @bunnygummybear9818
    @bunnygummybear9818 Год назад +1

    I hope this channel is gonna blow-up!

    • @hinepare_
      @hinepare_ Год назад

      it's already doing just that

  • @raken1248
    @raken1248 Год назад

    Bro these vids are too good, keep it up also subbed 👍🏽

  • @SUCCTION08
    @SUCCTION08 Год назад

    This is some S++ tier quality content!! Keep it up!!

  • @Lacruff
    @Lacruff Год назад

    Excellent choice in music btw

  • @origin5866
    @origin5866 Год назад

    i swear to god there is a counter part to every tf2 youtuber in overwatch. this man is the shounic doppelganger

  • @slygg
    @slygg Год назад

    Why does a video about a simple topic like this have so much god damn production value?

    • @Very_Okay
      @Very_Okay Год назад

      marblr is just flexing at this point

  • @WavyDane
    @WavyDane Год назад

    i really appreciate the detailed craftmanship

  • @Aaron-ww3ov
    @Aaron-ww3ov Год назад +1

    Great video, shows some of the interesting struggles of game development👍

  • @mateussalviano3439
    @mateussalviano3439 Год назад

    Never have I seen such high quality overwatch science lessons, this is some next level content.

  • @semmyuel
    @semmyuel Год назад +1

    heavily underrated acc, great quality vids :D

  • @zupovtuber7426
    @zupovtuber7426 Год назад

    Watching youre videos is always like going to class but fun.

  • @StarstriketheVigil
    @StarstriketheVigil Год назад

    Omg the blinx music is a timely reference here! Very clever!

  • @ilirx1509
    @ilirx1509 Год назад

    This video is so fucking cool to watch as a developer, such great detail and hard work put into this, keep it up

  • @waIIhack
    @waIIhack Год назад +1

    bro came out of nowhere with the best ow content in years, awesome

  • @hyujschloong
    @hyujschloong Год назад

    That last section of this video made me realise how many maps are there in this game.. HOLY

  • @maI0k
    @maI0k Год назад

    even though i havent played overwatch since 2019 i love watching your overwatch videos

  • @neroakai
    @neroakai Год назад

    great stuff as always!!

  • @Biggestsonicfan
    @Biggestsonicfan Год назад

    I am glad you are archiving content like this before OW1 shuts down for OW2. These maps, as they currently stand, will never become accessible again.

  • @nadirbaitsaleem7270
    @nadirbaitsaleem7270 Год назад

    Great content as usual!

  • @florian2508
    @florian2508 Год назад +1

    Great Video, keep it up👍

  • @Im49th
    @Im49th Год назад +1

    I'd like to see a video about another ice wall glitch where you could place it down as the shuttle doors opened on KOTH maps to place the wall at an angle, then anyone standing on the wonky ice wall as it broke would have their perspective shifted so it looked like they were tilting their head, and to other players the entire character model was leaning over. This also allowed you to literally fly if you held whichever direction key now corresponded to up as if you were walking into the sky. Easily one of the funniest and weird bugs I've ever seen in a game.

  • @noctuslynx6834
    @noctuslynx6834 Год назад

    This style of video reminds me of Shuonic. I like. Subscribed.

  • @meltyblood
    @meltyblood Год назад

    The music is so derpy I love it

  • @_narrows
    @_narrows Год назад

    huge respect for that use of Deja Vu Canals ost

  • @sd_sa068
    @sd_sa068 Год назад

    this man just solved my damn math final exam while explaining a videogame glitch

  • @WhaTwillion
    @WhaTwillion Год назад

    Loving the Blinx music!