GGST | Rux (Axl Low) VS HappyGRJ (Elphelt) | Guilty Gear Strive High level gameplay

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  • Опубликовано: 7 сен 2024
  • Guilty Gear Strive High level replay
    #ggst #guiltygear #guiltygearstrive #strive #highlevelgameplay #highlevelplayer

Комментарии • 10

  • @user-fz7fz4ju7t
    @user-fz7fz4ju7t Месяц назад +8

    gg!!

    • @AxlLowGGST
      @AxlLowGGST Месяц назад +3

      Hey lad is there a way to break the wall with the route at 4:35?
      It looked bloody cool

    • @user-fz7fz4ju7t
      @user-fz7fz4ju7t Месяц назад +4

      @@AxlLowGGST This can be done easily from the opening position, but from the backdash position you have to do WA-Bomber-2k-WA. It is inefficient in the current version.

    • @user-fz7fz4ju7t
      @user-fz7fz4ju7t Месяц назад +3

      @@AxlLowGGST opening position combo recipi - 2s(counter hit)-mantis-(dash)-cS-2s-WA(hold)-bomber-2k-wind-5k-bomber(WB)-bomber

    • @AxlLowGGST
      @AxlLowGGST Месяц назад

      ​@@user-fz7fz4ju7t Oh I see, so that's the same route as the common far slash > 2H> WA> bomber ecc, but with a different starter.
      Out of curiosity do you prefer the 8236H or the 2369H input for the the TK bomber after wild assault?
      I do the 8236, but maybe 2369 is more consistent?

    • @user-fz7fz4ju7t
      @user-fz7fz4ju7t Месяц назад +1

      @@AxlLowGGST
      1. yes. one more, if you convinced cS counter hit(enemy in the air), 2s-mantis recipi can use
      2. The two input methods are used when a jump is not performed even if a jump is entered in advance(8236H. otherwise 2369H-dash..etc) and when the jump timing is different from usual(2369H).
      Consistency is not important. Both input methods must be used.

  • @unpajeromas4719
    @unpajeromas4719 Месяц назад

    Music please....