You know watching this video made me realize that Johnny has a 6 frame jab, and having to play against Elphelt a lot yesterday made it an unforgettable lesson.
literally just came here from getting my ass beat three times in a row as Nago, how did this guy get a recording of my match to start the video game with?
Also one thing of note, well the low and high technically are the same speed the first hit of the overhead whiffs on crouchers so it’s actually frame 16 not 14. I think the elphelt player can delay the low to make it a true 50/50. Also I might be wrong about all of this, new character and all. Even if I’m right a 2 frame difference is not gonna be easy to fuzzy.
On most (all?) of the cast, first hit of the high will whiff meaning you can potentially consistently fuzzy block, it’s a 2 frame window for the switch though. Man this rekka is something else. I’m a pretty high level player and id like to think I’m good at adapting to situations, but it took 45 minutes of a random Elphelt looping the resets on me before I felt consistently able to defend.
Usually in Guilty Gear the best defense is to not let them hit you. Most characters function that way; if you get a solid hit there's a path towards a mix or heavy pressure, and depending on the character and choice you'll end up positive, negative or back to neutral.
As someone who's interested in maining her it'd be nice to have a video about how she matches up in neutral against characters with different ranges. Basically her rough game plan against the different character archetypes
@@devinnix9071 He's not entirely wrong tho.😂 She's a rushdown character. Her "gameplan" is to rush people down. That's always her gameplan. If she isn't doing that, she's probably losing.
@@Ebpeeba lol you remind me of myself ignorantly thinking other fgs were "mashing without thinking" when i was new to fgs. embarrassing, but youll learn eventually. strive neutral has thinking just like anything else does
As an Anji player, I looked at chain lollipop once and learned how to beat the move, it’s such a simple idea And it made me realize that if Anji’s mix was slightly better he’d beat half the game’s population And I’m gonna go think about that now and maybe cry
The boy will never not be a low tier cause if he weren't, everyone would hate our guts lmao. Like imagine if a character with a move as bullshot as Fish were top 5, we would be executed on sight
@@kaleidoslug7777 You are right, that fish makes me pretty damn happy every time I use My life peaks every time I hit someone with fish, guard break or knockdown
If you crouch block 214S, the first overhead leaves a gap for DP... I wasn't used to taking too much notice of the crouching in gap blockstings, she is less braindead than expected
As a fledgling Asuka player, I sometimes felt like my brain can't breathe into her. The knockdown war is brutal; if Asuka wins he gets to play again the minute his pressure wanes, if Elphelt wins on the other hand... *oh god I'm in the blender and this time she put on the lid* This video helped me tremendously, especially with her Oki setup which usually lets her get into her second pass of the Rekka very safely.
Thanks for making this. This should be useful for both fighting Elphelt and playing her since I know the counter play and might be able to try countering the counter play
Good info. Thanks. I heard P can help, though I can't always react after it's started. And use whatever I have to get out. FD, YRC, burst, & will remember B.Shield.
At 0:39, I think the gaps in c.S > 214S and 2H > 214S are 4 frames, so they lose to Sol 5K and trade with Sol 5P. 5H > 214S and 6H > 214S both counterhit Sol 5k though
This guide is great and all (like genuinely so helpful) but for any sol players watching you ain’t gotta learn all this shit just hit 5k when you see the flip (hold it after 2h tho then 5k the next flip) remember, never block always hit buttons
Worth noting that rekka 1 is always backdashable. Harder to pull of with characters that have short backdashes (may, millia) but they get the most reward since they can mash to beat all followups after backdashing. Standard backdash characters can throw P or K followups, but need to mash on S.
Haven't looked at strive for some time, but I actually came back just because of her. I forgot how detailed your videos are! Also, good music choice with Running Hell
As an Axl main who bought the game on the patch day 1 and had to deal with an army of Elphelts... Your best bet is just NOT TO LET ELPH GET IN. I found great use with the new tornado move for cancelling out hee fireballs quickly and when I have the chance to set up the charged version, I can approach more comfortably, use Rensen, 2H or any other moves and if she gets caught blocking in it I can do left-right mixups or get more distance and reset the situation. Can't let her just run in of course, but for Rekkas I just use FD, RS, even Burst or I can save the meter use his reversal super since she can't block when doing them. Fighting Elph really helped me get the fundamentals of Axl's zoning game down.
thank you for this. having way too many elphelts as opponents who just spam miss charlotte or chain lollipop when they get low on health, it's infuriating
So in short - starting with H is frametrap, other buttons - interruptable, rekka starter is throwable, full rekka is punishable, one mix into H is safe, loop is interraptable. Seems mad strong.
Nice guide! Didn't know she was a knowledge check character. Thank you!. And damn, I completely forgot deflect shield! Thank you for joggling my brain a little LMAO.
Thanks for making this. I was wondering how the hell you are supposed to get out of that pressure, and this does help a lot. Also, it just dawned on me how much scarier she would have been if they hadn't removed counter-hit-slow on rekkas.
I like every character’s design they all are unique but with elphelt she just reminds me of an anime girl (which she is) but it just looks kinda lame comepqred to someone like Potemkin or i-no
Hayashi sorry if I'm pronouncing your name wrong G but dude I can't tell you how many times I've lost to this character not knowing that I can literally jab her out of her Rekha just blows my mind I'm sitting here getting mad because I play ABBA and sometimes I play Soul and like it felt like it was almost impossible to deal with this move and now it just looks so easy to deal with now that I understand how it works
Wait am I dumb and missed it- how do you counter if she just spams the startup S for it? Isn't it -2 on block which isn't enough for punish, and you have to wait for a rekka followup, or did I misread?
Welp, cS into Rekka trades with 5f 5p and loses to 6p, 2h into rekka also loses, only viable option for her is 5h into rekka and 6h into rekka, thats safe against 5f buttons. Correction - 5p depends on hitboxes for different characters but 6p should do the trick
I literally just bought GG Strive bc it was on sale and i'm only facing Elphelts and being destroyed by spamming this so this guide is very much helpful
Time for breaking down grenade oki because wow is this character absurdly difficult for the average joe to block against vs the effort it takes to press the buttons. Ive used elphelt its pretty rough for some people
I tried her in training and was like "this is it? this is the effort required to do this shit?". will be interesting to see how the top level develops around her, atm it’s looking pretty rough for the folk below floor 10.
@@cameronrramos imo I could be wrong so im open to other interpretations to better inform my stance on her. Elphelt feels like a rushdown yes, but also pretty effective mid to long range? Most of her far pokes get beaten by 6p but then you kind of loop back into the elphelt doing options that are better against 6p. 2k 2d being those options. When spacing is perfect for the birdal rush you can really bully people with smart use of her ranged pokes and burst of movement. Personally I think her rekka is good when counterplay and stronger forms of punishment are mastered I think her gameplan is gonna be focused on neutral and her offense is gonna lean more into grenade shenanigans or properly faking out entering rekka attempts. The good thing about her rekka is that you want to press a button to interrupt it as the defender but if elphelt is familiar with this choice she can just wait for the mash to end,, do something unmashable as long as she enters the rekka from the right normal. She also has the option to spend meter. Personally though I dont like spending meter on her rekka I think the scaling is really noticeable on characters with higher defense modifiers than her, but thats why I consider rc to stabilize the knockdown situation oki and get a better counterhit option for a stronger combo. One could also crank risc bar for the same effect I don't really like her buttons up close mid range is good, the sweet spot from mid-long awkwardly allows a lot of pressure and mental stack for when she charges in randomly especially with meter.. I think the character is good clear weaknesses clear strengths not overly complex but not someone you can just free style defense on
Ky main here, I’m finding neutral and beyond difficult against her. Her gunshot move can’t be 6p from what I’ve tried from a the muzzle flash, and her gun whip has long range and good frame for when you’re trying rush down on her. But then if you try to take your time, she has projectiles that come out quicker than Ky. And her air version takes up so much space that when I try to attack her while she’s doing it, I’m unable to dash in and hit her, and even when close, is difficult to punish her because of the projectile properties. He low K and D are also quite long and can’t be 6p which makes sense, however her 6d is very difficult for me to punish because my low moves don’t reach and those that do, aren’t quick enough. I’m not great so this may be an absolutely wrong take, but to try and punish her or force her into Ky’s neutral requires too much commitment in which those can get punished. Any tips would be nice to hear
I think, save starter should be removed, it to strong to have free powerful double mix-up with reset option, but if her first move in chain will be always unsave, this might be balanced.
Yeah, they’ve gotta do something. I don’t think it’s fair at all that I can know her rekka is coming yet because completely unable to do ANYTHING about it because she has safe block strings into it. Like I-No’s counter play is stopping her dashes and prevent her from getting close, Jack-O is stop her minions, Millia is not getting knocked down; Elphelt? Don’t block her rekka. Alright, then make it Mashable before or after like May dolphin
wait thats fucked? i as a potemkin main have to either 5p or waste all my burst to simply stop the sequence? and then if it starts again pray im able to stop the seqeunce by trading a jab or by instant blocking?
You know watching this video made me realize that Johnny has a 6 frame jab, and having to play against Elphelt a lot yesterday made it an unforgettable lesson.
Meanwhile I play Bridget and all it did is make me realize that I needed to hit the kick button because anything else is too slow lol
as a johnny main getting bodied by every elphelt capable of pressuring into rekka i feel you my brother
No wonder
so wtf do we do now???
@@fartfacefromspace5678 I learned eventually that you either pray for a trade or you can gamble a 2P since it’s a 5 frame
Should note that she can whiff cancel the rekkas, the cancel window is just a bit later than on hit.
The fact that elphelt is canonically in love with nago makes this even better. "Learn with Nago on how keep Elphelt TF OFF YOU"
I mean she pretty much loves everyone
Must be your first Guilty Gear Game
Nago bitch slapping Elph out of a combo is something I need more of in my life.
Oh, i'm a nago main so i get plenty of it 😂
i can only imagine hotashi making this video and posting it thinking "i don't wanna hear y'all bitches complaining about this rekka"
I mean, punishable ot not it's still fken annoyng 😂
Major Respect for using Cave Story music
Great video hotashi, FGC needs these bite-sized tips videos like these
We used to have them, I dunno what happened.
@erikkublack4523 the community doesn't listen, content creators realised they get more views via over sensationalising any little thing.
@@hakumenx1 Sadness.
@erikkublack4523 i too believe random youtube comments 🤤
@@JupitersWindySkiesI mean it's very likely, it's either what he said or they didn't care anymore (which I doubt).
We're making it out of Blood-Stained Sanctuary with the upgraded Polar Star with this one!
literally just came here from getting my ass beat three times in a row as Nago, how did this guy get a recording of my match to start the video game with?
smart way to make people use a mechanic more, design a character that's weak to it.
When the only reliable counter is one mechanic.. then it's a bad design
@@АлексДобров-щ7зnot really it can be good sometimes
@@АлексДобров-щ7з This is why fighting games are badly designed in general. Lots of stuff you have to block, it's awful.
@@АлексДобров-щ7зdawg u just watched a video of other counters
@@snowys4168 Oh no, you cant mindlessly mash on defence. How terrible...
Local Man Beats Unbeatable Block String By Pressing The Punch Button (Part 20)
hotashi is the type of person to prepare people against his own character so he can hit back with double
Also one thing of note, well the low and high technically are the same speed the first hit of the overhead whiffs on crouchers so it’s actually frame 16 not 14. I think the elphelt player can delay the low to make it a true 50/50. Also I might be wrong about all of this, new character and all. Even if I’m right a 2 frame difference is not gonna be easy to fuzzy.
didnt include this since its overwhelming
@@Hotashi fair
all of this deep and profund talk on the depth of how to counter it.
and me in the corner just going VULCANINC VIPAH!
IT'S YOU, YOU'RE THE REASON I HATE SOL 😂
On most (all?) of the cast, first hit of the high will whiff meaning you can potentially consistently fuzzy block, it’s a 2 frame window for the switch though.
Man this rekka is something else. I’m a pretty high level player and id like to think I’m good at adapting to situations, but it took 45 minutes of a random Elphelt looping the resets on me before I felt consistently able to defend.
Usually in Guilty Gear the best defense is to not let them hit you. Most characters function that way; if you get a solid hit there's a path towards a mix or heavy pressure, and depending on the character and choice you'll end up positive, negative or back to neutral.
Initial view of Elphelt after day one, Hotashi
As someone who's interested in maining her it'd be nice to have a video about how she matches up in neutral against characters with different ranges. Basically her rough game plan against the different character archetypes
Bro you only spam that chian shit and win, there is no "How she matches with others" its the same for everyone
@GrEEnF1Re1 this person has been losing to elphelts lately
Her gameplan is to mash buttons without thinking like any character in strive
@@devinnix9071
He's not entirely wrong tho.😂
She's a rushdown character. Her "gameplan" is to rush people down. That's always her gameplan. If she isn't doing that, she's probably losing.
@@Ebpeeba lol you remind me of myself ignorantly thinking other fgs were "mashing without thinking" when i was new to fgs. embarrassing, but youll learn eventually. strive neutral has thinking just like anything else does
As an Anji player, I looked at chain lollipop once and learned how to beat the move, it’s such a simple idea
And it made me realize that if Anji’s mix was slightly better he’d beat half the game’s population
And I’m gonna go think about that now and maybe cry
It's okay we will eat good this patch
The boy will never not be a low tier cause if he weren't, everyone would hate our guts lmao. Like imagine if a character with a move as bullshot as Fish were top 5, we would be executed on sight
The nagiha buff is extremely good. Learn your meterless combos after a nagiha hit and you'll be in a really good place
@@kaleidoslug7777 You are right, that fish makes me pretty damn happy every time I use
My life peaks every time I hit someone with fish, guard break or knockdown
@@thedanish5523 ill have to see, sadly pretty busy yesterday and today with work stuff lol
Tomorrow though I’ll check it out
If you crouch block 214S, the first overhead leaves a gap for DP... I wasn't used to taking too much notice of the crouching in gap blockstings, she is less braindead than expected
As a fledgling Asuka player, I sometimes felt like my brain can't breathe into her.
The knockdown war is brutal; if Asuka wins he gets to play again the minute his pressure wanes, if Elphelt wins on the other hand...
*oh god I'm in the blender and this time she put on the lid*
This video helped me tremendously, especially with her Oki setup which usually lets her get into her second pass of the Rekka very safely.
This is rally helpful as a pot player as a lot of my moves are not very fast. So knowing when i can interrupt moves is nice.
Wasn't expecting Cave Story music on a Strive video, but I"m not complaining
great choice of music, love hearing cave story every now and then
The Noel Vermillion special
Thanks for the tips Hotashi.
Can we look forward to a full Elphelt guide once we know her better?
Thanks for making this. This should be useful for both fighting Elphelt and playing her since I know the counter play and might be able to try countering the counter play
Good info. Thanks. I heard P can help, though I can't always react after it's started.
And use whatever I have to get out. FD, YRC, burst, & will remember B.Shield.
At 0:39, I think the gaps in c.S > 214S and 2H > 214S are 4 frames, so they lose to Sol 5K and trade with Sol 5P. 5H > 214S and 6H > 214S both counterhit Sol 5k though
This guide is great and all (like genuinely so helpful) but for any sol players watching you ain’t gotta learn all this shit just hit 5k when you see the flip (hold it after 2h tho then 5k the next flip) remember, never block always hit buttons
My video froze at 0:20, but the music kept playing, so for a second, i thought this was a joke video about there not being counterplay
is there really counter play on strive online when you have to be within 3 frames?
Worth noting that rekka 1 is always backdashable. Harder to pull of with characters that have short backdashes (may, millia) but they get the most reward since they can mash to beat all followups after backdashing. Standard backdash characters can throw P or K followups, but need to mash on S.
I must defeat the white woman tricknology
Haven't looked at strive for some time, but I actually came back just because of her. I forgot how detailed your videos are! Also, good music choice with Running Hell
As an Elphelt main running into a lot of other Elphelts, this is going to make fighting them way more enjoyable! Thanks Hotashi!
Instructions unclear, stuck playing Cave Story
As an Axl main who bought the game on the patch day 1 and had to deal with an army of Elphelts...
Your best bet is just NOT TO LET ELPH GET IN.
I found great use with the new tornado move for cancelling out hee fireballs quickly and when I have the chance to set up the charged version, I can approach more comfortably, use Rensen, 2H or any other moves and if she gets caught blocking in it I can do left-right mixups or get more distance and reset the situation. Can't let her just run in of course, but for Rekkas I just use FD, RS, even Burst or I can save the meter use his reversal super since she can't block when doing them.
Fighting Elph really helped me get the fundamentals of Axl's zoning game down.
Bro right? I started yesterday also with axl. Also played some potemkin. I'm gonna have to start using that tornado move. I haven't been using it.
also dont forget whisteling wind (214K), amazing if an enemy loves airdashing in
We all know this video is for elphelt mirror matches because we’re just mashing buttons
Visually breaking it down really helps. Thank you
You're a legend for the cave story music
Fellow cave story appreciator
thank you for this. having way too many elphelts as opponents who just spam miss charlotte or chain lollipop when they get low on health, it's infuriating
So in short - starting with H is frametrap, other buttons - interruptable, rekka starter is throwable, full rekka is punishable, one mix into H is safe, loop is interraptable. Seems mad strong.
Rekka starter/reset (it's the same move afaik) is airborne so you can't really grab it except on the very first frames
Thanks🤝🏾 I was learning how to play her but didn’t really figure out many ways to deal with her lmao
I am not getting robbed by chain lollipop, I am robbing with chain lollipop.
Did anyone else catch “Lollipop Chainsaw” or are we just calling it that now?
im glad im not the only person who thought lollipop chainsaw when they did her breakdown
All of these really tight frame gaps just scream Baiken Parry to me.
So essentially, anytime she tries to keep the pressure going, hold it until she tries to actually mix you. Once she tries to mix you, punish it.
Yes but reversed
Today, Nagoriyuki and Elphelt show us what domestic abuse looks like
"just 5p it bro" rams and baikens 5p literally dont connect due to not reaching lmao
Hotashi, it is not even one week yet you are now releasing tips to destroy your main already? 😅 This is madness!
Nice guide! Didn't know she was a knowledge check character. Thank you!. And damn, I completely forgot deflect shield! Thank you for joggling my brain a little LMAO.
Every character is a knowledge check character
Thanks for making this. I was wondering how the hell you are supposed to get out of that pressure, and this does help a lot.
Also, it just dawned on me how much scarier she would have been if they hadn't removed counter-hit-slow on rekkas.
I like the fact that rekka means truck in Finnish
My man playing the long game making sure elphelt isn’t up played
Cave story music goes hard
Love the music selection, Cave Story FTW
Appreciating the Cave Story jams. ♥
I like every character’s design they all are unique but with elphelt she just reminds me of an anime girl (which she is) but it just looks kinda lame comepqred to someone like Potemkin or i-no
as an elphelt main thank you for the guide on how to get better at the character
As a baiken player none of that shit is gapless so i just parry on reaction till they start leaving gaps to bait. Then i grab em and they die.
Great video! Got straight to the point and didn’t add anything unnecessary.
I fucking hate fighting Elpheht as a Faust main so this is probably better then my strat of just spacing her out.
You can actually 6P her 2H into rekka
Note that she can choose to not hit any rekka buttons, and instead grab you. Faultless defending should prevent that from happening,though.
It mostly overlaps with Reset as it also can be defended with 5p and punishes passive blocking.
Lol got on Strive for the first time in a while and dealt with this and was so discouraged lol thank you 😂😂
Haven’t played in a year+ and this move was cooking me
I really appreciate this format, hell ya thank you sir
Milia can just mirazh the starter/resetter move, I have been abusing this
There are people still playing Millia? That's pretty cool.
Pretty sure she can S you into corner , as it resets on roll pickup hits .
Also Axel get to pretty much sit
Holy shit, it's been some time since I've heard anything from Cave Story
Devil: "My child will watch this guide!"
Jesus: *Baiken qcf+p*
Ngl I laughed when I saw the subconscious typo of "Lolipop Chainsaw" lmao
Good ole dp nothing beats that.
Even with this tutorial it’s kinda crazy that no one this last week has actually used a universal mechanic in top replays to beat her
Hayashi sorry if I'm pronouncing your name wrong G but dude I can't tell you how many times I've lost to this character not knowing that I can literally jab her out of her Rekha just blows my mind I'm sitting here getting mad because I play ABBA and sometimes I play Soul and like it felt like it was almost impossible to deal with this move and now it just looks so easy to deal with now that I understand how it works
ironically im now better at her rekka cause knowing how people can counter it means i also know how to condition them not to better
hotashí have you considered making tutorials on notepad with dubstep in the background
Wait am I dumb and missed it- how do you counter if she just spams the startup S for it? Isn't it -2 on block which isn't enough for punish, and you have to wait for a rekka followup, or did I misread?
Was the cave story music used to compare her to Curly Brace?
[Arcade jackpot noise]
Welp, cS into Rekka trades with 5f 5p and loses to 6p, 2h into rekka also loses, only viable option for her is 5h into rekka and 6h into rekka, thats safe against 5f buttons.
Correction - 5p depends on hitboxes for different characters but 6p should do the trick
I had someone who would NOT block as I looped 214S>S until the wallbreak.
I'm sitting here like.. PLEASE PRESS 6P
I literally just bought GG Strive bc it was on sale and i'm only facing Elphelts and being destroyed by spamming this so this guide is very much helpful
that Lollipop chainsaw remake is lookin crazy
had an Elphelt quit on me after I threw out one jab to counter her rekka...
Time for breaking down grenade oki because wow is this character absurdly difficult for the average joe to block against vs the effort it takes to press the buttons. Ive used elphelt its pretty rough for some people
I tried her in training and was like "this is it? this is the effort required to do this shit?". will be interesting to see how the top level develops around her, atm it’s looking pretty rough for the folk below floor 10.
@@cameronrramos imo I could be wrong so im open to other interpretations to better inform my stance on her. Elphelt feels like a rushdown yes, but also pretty effective mid to long range? Most of her far pokes get beaten by 6p but then you kind of loop back into the elphelt doing options that are better against 6p. 2k 2d being those options. When spacing is perfect for the birdal rush you can really bully people with smart use of her ranged pokes and burst of movement. Personally I think her rekka is good when counterplay and stronger forms of punishment are mastered I think her gameplan is gonna be focused on neutral and her offense is gonna lean more into grenade shenanigans or properly faking out entering rekka attempts. The good thing about her rekka is that you want to press a button to interrupt it as the defender but if elphelt is familiar with this choice she can just wait for the mash to end,, do something unmashable as long as she enters the rekka from the right normal. She also has the option to spend meter. Personally though I dont like spending meter on her rekka I think the scaling is really noticeable on characters with higher defense modifiers than her, but thats why I consider rc to stabilize the knockdown situation oki and get a better counterhit option for a stronger combo. One could also crank risc bar for the same effect I don't really like her buttons up close mid range is good, the sweet spot from mid-long awkwardly allows a lot of pressure and mental stack for when she charges in randomly especially with meter.. I think the character is good clear weaknesses clear strengths not overly complex but not someone you can just free style defense on
Thanks for the video Hotashi!! Really helpful
Ky main here, I’m finding neutral and beyond difficult against her. Her gunshot move can’t be 6p from what I’ve tried from a the muzzle flash, and her gun whip has long range and good frame for when you’re trying rush down on her. But then if you try to take your time, she has projectiles that come out quicker than Ky. And her air version takes up so much space that when I try to attack her while she’s doing it, I’m unable to dash in and hit her, and even when close, is difficult to punish her because of the projectile properties. He low K and D are also quite long and can’t be 6p which makes sense, however her 6d is very difficult for me to punish because my low moves don’t reach and those that do, aren’t quick enough.
I’m not great so this may be an absolutely wrong take, but to try and punish her or force her into Ky’s neutral requires too much commitment in which those can get punished.
Any tips would be nice to hear
I think, save starter should be removed, it to strong to have free powerful double mix-up with reset option, but if her first move in chain will be always unsave, this might be balanced.
Yeah, they’ve gotta do something. I don’t think it’s fair at all that I can know her rekka is coming yet because completely unable to do ANYTHING about it because she has safe block strings into it.
Like I-No’s counter play is stopping her dashes and prevent her from getting close, Jack-O is stop her minions, Millia is not getting knocked down; Elphelt? Don’t block her rekka. Alright, then make it Mashable before or after like May dolphin
Even Chipp needs resources for his Rekka to be really scary. Elphelt can just throw it out and suddenly get mix better and safer than Millia
Ok but how can i counter people's who counter my Rekkas now
you dont
@@Hotashi Then, isnt it a bit unfair tho?
@@xayah9454You deserve it for depending on this move
bro its been 8 months damnnnnnnnnn
CAVESTORY MUSIC!!! Makes sense playing the gun girl!!
Great video ! Would be amazing to have a guide about her projectile setups.
Love the Cave Story music :)
I was sure, of all the best GG creators out there, you would be the one to put this out. Thx for the tips ❤
I feel like axl just perishes
Thank you for the banger guide Hotashi! Ngl I was struggling.
I have a much better way of countering Elphelt Rekka.
Dodge her in tower so you don't have to deal with that shit
Great music choice
wait thats fucked? i as a potemkin main have to either 5p or waste all my burst to simply stop the sequence? and then if it starts again pray im able to stop the seqeunce by trading a jab or by instant blocking?
Thank you for the cave story music