Blood Raven marine: "The Fallen shall forever be remembered as the Emperor's Finest" Blood Raven command squad "Captain Thule, it appears a Dark Angel's battle barge has just entered the sector" Captain Thule "are they here to help us purge this planet" Blood Raven command squad "They sent only one message sir......Repent"
I just love how you were able to customize your Tactical Squads either for Anti-vehicle/building with rocket launcher or Anti-personel with Flamer and Heavy Bolter (I preffer heavy bolter x4) or just overall power and reliability of plasma cannons 👌
To fully optimize against the Guard, it is better not to mix assault and heavy weapons. With x2 Flamers X3 plamsa (+ pistol on sarge), squads can fire on the move to close distance, don't require a setup time, and keep the more vulnerable setup squad with your preference of heavy bolters and missile launchers safe in the back, as they set up to fire.
Me as Governor Militant of the Imperial Guard: Brothers! Brothers! We should be suffering together! Blood Raven: We are. Me: But we shouldn't fight each other, surely we must be unite against a common enemy. Blood Raven and Imperial Guard: THE SISTERS OF BATTLE?! Me: NO! NO! THE XENOS! Blood Raven and Imperial Guard: Oh yeah.
I got so confused when Alexander was all like "HURR DURR YER COMMANDER IS DEAD SURRENDER NOW" Meanwhile, your commander never died????? Did i miss something?
Seriously impressive 👏 I have so many questions 😳 1. How are you selecting all sets of one unit, all dreadnoughts or all marines? 2. Am I sleeping on Apothecarys? 3. Why no upgrade on Dreadnoughts? I think there were more but I was too busy being shocked 😲
He's not selecting all of one unit type, he just happens to be grouping them like that. You can group any units together using Control + 1-9 (example; Ctrl+1 for grouping when you hit 1).
1. Either ctrl+doubleLMB or ctrl+LMB I dont remember 2. Yes, they're amazing and cheap. Units regenerate even when in combat, so Apothecaries basically improves healing in and out of combat. 3. Because they're mainly used for melee, unless you plan to micro their ranged attacks, there's no point.
Late reply, but it's not a good idea in general to upgrade range weapons on melee walkers. Dark Crusade introduced fire on the move accuracy penalties so say if you give the dreadnaught an assault cannon it is going to be highly inaccurate when it's charging in. So, it's more or less pointless to give the dread range weapons if you intend to keep it in melee fights.
You know i kinda confuse about the chain of command in W40k. I know that each space marine chapters are loyal to emperor and their respective chapter master. IG central command is on earth right? Wouldn't that mean going again central command is disobeying the emperor ?. It's sad to see alexander perish, him and davian thule could achieve so much together.
Two/three months late, but whatever. The Chain of command for both Space Marines and Imperial Guard do both lead and end directly to The Emperors word, but since The Emperor is not in a state where he can actively give commands the next highest authority is what both military bodies will answer to. In the case of the Space Marines this would be their Chapter Master. In the case of the Imperial Guard, this would be Segmentum Command. (Which, according to the command structure within the Imperial Guard, is second only to the High Lords of Terra.) From a pure chain of command perspective: Both factions work under different authorities and act in the name of their own interests since there is no common (active) root of leadership for the two factions to turn to in order to settle their dispute in a manner that doesn't involve bloodshed. (Except for *maybe* The Inquisition, but Astartes don't tend to like following the orders of Inquisitors.)
Yeah, but those honor guard elites would still have to pass through constant bombardment, rains of artillery fire and hard fortification before they could get to the grunts
u spend to much units on defnding u could of just bunker up i sppend all pop cup on advancing plus bazookas are useless plasma guns supirior plasma guns dont have prep time before fireing and they are usefull againts all kind of targets targets
First of all, your spelling is shit, second of all, plasma guns are not superior to rocket launchers, the rocket launcher is literally ment to take out buildings
when the imperial guard defected to the necrons i was like "what da fuuuu---?" (my playthrough)
Yeah, them defecting to the necrons or orks doesn't give any sense 😂
Thoguh Gorgutz wouldn’t care much, imagine how confused the Overlord would be to see guardmen defecting to him.😂
"Enemy of the Imperium" but we are on the same side, you prick! - Space Marine
Blood Raven marine: "The Fallen shall forever be remembered as the Emperor's Finest"
Blood Raven command squad "Captain Thule, it appears a Dark Angel's battle barge has just entered the sector"
Captain Thule "are they here to help us purge this planet"
Blood Raven command squad "They sent only one message sir......Repent"
No one ver saw the Blood Ravens ever again.
I just love how you were able to customize your Tactical Squads either for Anti-vehicle/building with rocket launcher or Anti-personel with Flamer and Heavy Bolter (I preffer heavy bolter x4) or just overall power and reliability of plasma cannons 👌
To fully optimize against the Guard, it is better not to mix assault and heavy weapons. With x2 Flamers X3 plamsa (+ pistol on sarge), squads can fire on the move to close distance, don't require a setup time, and keep the more vulnerable setup squad with your preference of heavy bolters and missile launchers safe in the back, as they set up to fire.
this is where sergeant avitus become corrupted after he killed many guardsmen in victory bay
All thanks to the blood raven chapter master
Me as Governor Militant of the Imperial Guard: Brothers! Brothers! We should be suffering together!
Blood Raven: We are.
Me: But we shouldn't fight each other, surely we must be unite against a common enemy.
Blood Raven and Imperial Guard: THE SISTERS OF BATTLE?!
Me: NO! NO! THE XENOS!
Blood Raven and Imperial Guard: Oh yeah.
I like how the flocking behavior of the units is about ten thousand times more realistic than in Starcraft 2.
Please, more of this drug
I got so confused when Alexander was all like "HURR DURR YER COMMANDER IS DEAD SURRENDER NOW" Meanwhile, your commander never died????? Did i miss something?
If any hero unit dies, he triggers that line.
Seriously impressive 👏 I have so many questions 😳
1. How are you selecting all sets of one unit, all dreadnoughts or all marines?
2. Am I sleeping on Apothecarys?
3. Why no upgrade on Dreadnoughts?
I think there were more but I was too busy being shocked 😲
His tactics confuse me as well but i can not argue with results.
He's not selecting all of one unit type, he just happens to be grouping them like that. You can group any units together using Control + 1-9 (example; Ctrl+1 for grouping when you hit 1).
1. Either ctrl+doubleLMB or ctrl+LMB I dont remember
2. Yes, they're amazing and cheap. Units regenerate even when in combat, so Apothecaries basically improves healing in and out of combat.
3. Because they're mainly used for melee, unless you plan to micro their ranged attacks, there's no point.
Late reply, but it's not a good idea in general to upgrade range weapons on melee walkers.
Dark Crusade introduced fire on the move accuracy penalties so say if you give the dreadnaught an assault cannon it is going to be highly inaccurate when it's charging in. So, it's more or less pointless to give the dread range weapons if you intend to keep it in melee fights.
Well done, soldier!
You know i kinda confuse about the chain of command in W40k. I know that each space marine chapters are loyal to emperor and their respective chapter master. IG central command is on earth right? Wouldn't that mean going again central command is disobeying the emperor ?. It's sad to see alexander perish, him and davian thule could achieve so much together.
Two/three months late, but whatever.
The Chain of command for both Space Marines and Imperial Guard do both lead and end directly to The Emperors word, but since The Emperor is not in a state where he can actively give commands the next highest authority is what both military bodies will answer to. In the case of the Space Marines this would be their Chapter Master. In the case of the Imperial Guard, this would be Segmentum Command. (Which, according to the command structure within the Imperial Guard, is second only to the High Lords of Terra.)
From a pure chain of command perspective: Both factions work under different authorities and act in the name of their own interests since there is no common (active) root of leadership for the two factions to turn to in order to settle their dispute in a manner that doesn't involve bloodshed. (Except for *maybe* The Inquisition, but Astartes don't tend to like following the orders of Inquisitors.)
2:01 *WHY YOU LITTLE!*
I like your way of playing.
2:53 48:59 1:07:08
1:12:09
This would be like Grunts vs Honor Guaxrd Elites
Yeah, but those honor guard elites would still have to pass through constant bombardment, rains of artillery fire and hard fortification before they could get to the grunts
yesssssssss
What's the use of building 2 command centers ?
Extra Requisition and Additional Power(6 Generators per HQ Building)
u spend to much units on defnding u could of just bunker up i sppend all pop cup on advancing plus bazookas are useless plasma guns supirior plasma guns dont have prep time before fireing and they are usefull againts all kind of targets targets
I bet people might take your criticisms more seriously if you bothered to spell correctly and form proper sentences.
No one care about your statement grzegorz misiak. Beside this is rts game, so don't complain when someone playing it
First of all, your spelling is shit, second of all, plasma guns are not superior to rocket launchers, the rocket launcher is literally ment to take out buildings
Hi there can you send the password to excess the game I lost my.😥
xd