French Doll voice clips in Castlevania Chronicles on the Sharp X68000: When it notices Simon Belmont: 「お前は誰!?」 [Omae wa dare!?] - _"Who are you!?"_ 「帰りなさい!」 [Kaerinasai!] - _"Get out!"/"Go home!"_ When attacked by Simon Belmont: 「止めて!」 [Yamete!] - _"Stop!"_ When defeated: 「いや!」 [Iya!] - _"No!"_
Yeah sorta, you get 3 bars of damage reduction in st3 and 4 (as opposed to 4 bars) per enemy hit, and the wolf boss won't crouch when you try to hit them with cross on land
Not many noticed this but, Simon's stairs climbing animation is more detailed in this game compared to CV Chronicles on PS1. But it had a downside, Simon can't attack while climbing each step of the stairs. This somewhat revamped in PS1 version that Simon "slides" when climbing stairs and can now attack on any angle on the stairs.
Playing this game on the X68000 system means it uses MIDI data through the sound module directly resulting in high quality audio, while the PS version is a low bitrate compressed mp3 recording.
@@GyromiteROB why?? midi is inferior to playstation-capable audio....the playstation version was just a higher-quality remake with real cd audio and instruments....
@@wellofcire are you stupid? he's talking about the original mode not the arranged one the original mode uses recordings of the midi versions from the original version
Back then for some reason Konami and other companies thought it would negatively affect us if they left any remnants of Japanese in their games, excepting the credits and bad english. I think the voice and Japanese language in general is lovely sounding. Glad that era ended.
This is the hardest one out of the 'TraditionalVania' games. There were 7 of them (+ North American version of CV III). I do not count the one for the MSX or Haunted Castle (Arcade).
Sam ZXW I have not played Vampire Killer (MSX). So I don't know what you're talking about. The Japanese version of 'Bloodlines' (MD / Genesis) is called Vampire Killer as well.
I know, the European version is called Vampire's Kiss (lmao). About Vampire Killer, it's a more exploration-focused port of the first Castlevania, with shields, boots and sub weapons that replace the whip. My top 3 hardest classic games are Haunted Castle, this and Dracula X or Dracula's Curse.
Sam ZXW Are you serious? Dracula X for the SNES? I found that to be easier than Rondo of Blood. I even beat the game 3 times without dying and I never allowed the game to punish me to get the bad ending. The enemies are a lot slower now, but you have some nasty placements, so they're basically blocking your path, which gets kinda annoying. It never had a boss-a-thon of any kind and the hardest stage was 6. Also, due to not liking 'Bloodlines' much, I never found out if Dracula X is easier or harder than that game. What is your opinion?
Stephen P It really depends. I found Dracula X difficult because of the ridiculous amount of botomless pits and spikes. Bloodlines is more difficult in terms of action tho
what is the music in 00:00 to 00:50 the very beginning with the black screen? I really like it! Thanks again Longplays n Valis for bring this game 2 light for me
Said to be harder than the original version found on CV Chronicles on PS1, and I damned well believe it too. The PS1 version's original mode (not the easier arranged mode) is said to be toned down somewhat from this original release.
@vospominanie Damage is lower for sure. Probably less enemies as well. I didn't care to check all of the changes because I went to Options and put Arranged to Hard, which makes it roughly the same as the original.
I *think* the dolls are saying "I'm gonna getcha", "Don't hurt me"(Something to do with hurt I can't make it out) and "Please stop it", a Japanese newborn knows more words than I do
I'm so amazed as to how better this retelling of the original CastleVania game is compared to the SNES Super CastleVania IV. The latter is not a bad game, but this one does better in feeling like an actual retelling of the NES game than the SNES one tried to do. This one had a few more creepy monsters, but I think that the Jar Babies or possible Humonculi would had been a bit much at the time. The SNES game is rather tame with the horror aspects of CastleVania but this one actually has things that carried on to the subsequent games of the franchise including enemies. I like Super CastleVania IV but now I like this one better and if they would ever make an animated mini series I'd prefer them to use this story line instead of the SNES version.
This game also has better visuals, though Super still has a stronger atmosphere and soundtrack, and I also like the fact that we follow Simon on his way to the Castle
41:42 Konami Intern: Okay, so what kind of stage hazard do we wanna put here? Game’s Director/Lead Developer: I have an idea.💡 How about we have a bunch of skeletons playing jumprope: but the jump ropes are also made of bones (just like the skeletons), and there are a bunch of sharp spikes on said bone ropes? Konami Intern: Great Idea! Let’s put it in the level, shall we?
It's the load music for the 68000, as this system actually loaded the entire game in one shot, which erased load times. Konomi really did their homework on this one.
The YM2612 sound chip used in the Sega Genesis is a cheapened down version of the YM2151 used in the X68000. Quite a few games by Koei and Wolf team were released on the X68000 and the Genesis, listen to the slight differences in quality. I like to cite the game Arcus Odyssey as a way to compare the differences between the 2 sound chips.
First of all the zx and c64 were 8 bit. The 16 bit amiga had the same processor as the x68000 but what the amiga missed was FUCKING GREAT JAPANESE PROGRAMMERS. THE X68000 IS AMAZING AND THE AMIGA WAS CRAP. ONLY MARBLE MADNESS, DEFENDER OF THE CROWN AND ARKANOID WERE GREAT. THE X68000 KICKS ASSSSSS
You're absolutely correct with no denial. I'm just listing all the home computers that rivaled each other during the time. But we all know which one was the best of the best.
DJDanceClassic Amiga had the same processor, but so did Sega Genesis/Mega Drive and lots of other 16-bit devices, including most arcade machines and the Neo-Geo. Motorola 68000 was a truly prolific CPU. That's only one part of the overall picture though. The custom graphics architecture on the X68000 was significantly superior to Amiga, ST, Mega Drive, SNES and maybe even the Neo-Geo . It also cost significantly more.
Remember in the animated series when Alucard had said to Trevor that he was glad that "he hadn't eaten" Trevor? Yeah, I guess that they also eat humans after they drink their blood.
I think Valis used XM6, from the menu that popped up a bit after 13:13. This will play on Libretro's PX68K core also, but PX68K doesn't currently support save states.
No. This game was too advanced for the 16 bit systems. It's basically an arcade redo of the first Castlevania . This version was used on the Sharp X6000 , the same computer used in designing arcade games.
@@Prime-1111X Not exactly. The Sharp X68000 was a 16 bit computer (named after the Motorola 68000 processor) that had all of the top of the line equipment you could come up with back then. Think of a 16 bit computer with a 8 voice Yamaha sound chip (the YM 2151) and full 16-bit colour. You paid $3000 for this computer when it came out (so think, with inflation, you were paying over $8000 for a computer). That being said, it was used by many Japanese game development houses as a development tool. I know Konami's arcade games were initially done with this computer as a development tool, then they cut down the processor to make it cheaper (using a Motorola 6809 derivative with Konami's custom engineering). Their Arcade games had similar graphics and used the same Yamaha sound chip. Speaking of Sega Genesis, in order to make the Genesis/Mega Drive available to mainstream audiences, they cut down the specs from an X68000 so that people could actually afford to buy it (they didnt cheap out on the processor, but pretty much everything got watered down). Sega also used the X68000 development tools to make their arcade games. If Sharp wanted to make a console out of a X68000 using the same specs (around the same time as Sega and Nintendo came out with their consoles), it probably would have cost twice as much as a Sega Genesis or a Super Nintendo.
Amazing and this was way back 1997, it even has better graphics than Castlevania IV on the Super Famicom/SNES which came 3 years after? I wish the games were in cartridges instead of floppies so they last almost forever. I'd love to save up for this or buy the actual arcade cabinet of Castlevania. See you all in heaven. God bless, Revelation 21:4
The music is fine, a nice variety of remixes from other games, as well as some original tunes either never used again, or heard in later games in the series. And unlike SCV 4, which is quite easy, this game will leave you a broken mess unless you practice enough, it's bone crushingly hard, especially this release.
One of the big differences in this original game from the chronicles version is that those dolls in Stage 6 are talking in Japanese.
They ask: who are you? and Get out
French Doll voice clips in Castlevania Chronicles on the Sharp X68000:
When it notices Simon Belmont:
「お前は誰!?」 [Omae wa dare!?] - _"Who are you!?"_
「帰りなさい!」 [Kaerinasai!] - _"Get out!"/"Go home!"_
When attacked by Simon Belmont:
「止めて!」 [Yamete!] - _"Stop!"_
When defeated:
「いや!」 [Iya!] - _"No!"_
@@mypkamax Thank you, I've been wondering what they were saying for the longest time now.
I feel like talking mobs are terribly underrated.
@@mypkamax *Belmondo.
one of the bests games for the sharpx68000 i love it
Amazing footwork in the clock tower level! Not a scratch until the boss, that was some masterful dodging
This game is actually MUCH HARDER than even the original mode of Castlevania Chronicles.
Yeah sorta, you get 3 bars of damage reduction in st3 and 4 (as opposed to 4 bars) per enemy hit, and the wolf boss won't crouch when you try to hit them with cross on land
Thats a damn pretty game.
Not many noticed this but, Simon's stairs climbing animation is more detailed in this game compared to CV Chronicles on PS1.
But it had a downside, Simon can't attack while climbing each step of the stairs. This somewhat revamped in PS1 version that Simon "slides" when climbing stairs and can now attack on any angle on the stairs.
the walk animation when climbing is one of CV68K's charm, sadly they couldn't get it right on PS1
Love the animation the mirror image Doppleganger does after he beats you, he literally sticks his tongue out and licks his lips, 37:08.
Nice design and incredible OST
Add this version to castlevania collection konami
Good run. It's interesting to see the subtle differences between this and the PS1 Original Mode. None really gameplay related as far as I can see.
Playing this game on the X68000 system means it uses MIDI data through the sound module directly resulting in high quality audio, while the PS version is a low bitrate compressed mp3 recording.
@@GyromiteROB why?? midi is inferior to playstation-capable audio....the playstation version was just a higher-quality remake with real cd audio and instruments....
@@wellofcire are you stupid? he's talking about the original mode not the arranged one
the original mode uses recordings of the midi versions from the original version
@@joaonitro5149 are you brilliant
i have a question: why the voices of the dolls at 33:22 were removed in the USA and Europe versions of the videogame?
because they speak Japanese and Konami didn't want people to hear Japanese, but they were also too lazy to record English
Back then for some reason Konami and other companies thought it would negatively affect us if they left any remnants of Japanese in their games, excepting the credits and bad english. I think the voice and Japanese language in general is lovely sounding. Glad that era ended.
Thanks for this. What nostalgia. Plus i never did actually beat this, so was nice to see.
FINNALLY AN ORIGINAL CASTLEVANIA RECREATION!
Have you heard of Super Castlevania IV on SNES?
@Just Another Account I see no difference other than different words
FINALLY, A REMAKE OF THE FIRST CASTLEVANIA GAME FOR THE NES!*
WTF 12 dislikes? Great gameplay thx very much for share this jewel!
My fave part is that Simon's design in here made it to Smash rather than the red-haired one.
Also the Red Skeletons from this game are reused in PoR.
It was a computer released by Sharp in the late '80s.
This was revolutionary at the time! 😧
....for $3000
Great splice at the end on the drac stairs!
Fooled me for years until I saw this and then the life count drop by 4
goddamn 25 hits to kill that freakin frankenstein
I never even tried to kill it, just ran up the stairs and jumped over him lol
The music in this game is insanely good.
Oh my god! this is the first time I've seen wolfwoman! =))
This is the hardest one out of the 'TraditionalVania' games. There were 7 of them (+ North American version of CV III). I do not count the one for the MSX or Haunted Castle (Arcade).
Stephen P Vampire Killer wasn't that hard.
Sam ZXW I have not played Vampire Killer (MSX). So I don't know what you're talking about. The Japanese version of 'Bloodlines' (MD / Genesis) is called Vampire Killer as well.
I know, the European version is called Vampire's Kiss (lmao).
About Vampire Killer, it's a more exploration-focused port of the first Castlevania, with shields, boots and sub weapons that replace the whip.
My top 3 hardest classic games are Haunted Castle, this and Dracula X or Dracula's Curse.
Sam ZXW Are you serious? Dracula X for the SNES? I found that to be easier than Rondo of Blood. I even beat the game 3 times without dying and I never allowed the game to punish me to get the bad ending. The enemies are a lot slower now, but you have some nasty placements, so they're basically blocking your path, which gets kinda annoying. It never had a boss-a-thon of any kind and the hardest stage was 6. Also, due to not liking 'Bloodlines' much, I never found out if Dracula X is easier or harder than that game. What is your opinion?
Stephen P It really depends.
I found Dracula X difficult because of the ridiculous amount of botomless pits and spikes. Bloodlines is more difficult in terms of action tho
what is the music in 00:00 to 00:50 the very beginning with the black screen? I really like it! Thanks again Longplays n Valis for bring this game 2 light for me
It is called Load BGM
Said to be harder than the original version found on CV Chronicles on PS1, and I damned well believe it too. The PS1 version's original mode (not the easier arranged mode) is said to be toned down somewhat from this original release.
Nah, the PS1 port has both this and the arranged version, which is supposedly easier, but I honestly can't see many differences.
@vospominanie Arranged is easier by default, but you can actually adjust the difficulty for Arranged in Options, whereas Original is set in stone.
@vospominanie Damage is lower for sure. Probably less enemies as well. I didn't care to check all of the changes because I went to Options and put Arranged to Hard, which makes it roughly the same as the original.
Sadder Than You, No, this version is said to be even harder than the Original Mode on CV Chronicles.
Why is the sound not syncronized with the video?
It may have been recorded in AVI format, which has a bad tendency to desync.
The Arcade Title SHOULD HAVE BEEN *_EXACTLY_* like this!
I *think* the dolls are saying "I'm gonna getcha", "Don't hurt me"(Something to do with hurt I can't make it out) and "Please stop it", a Japanese newborn knows more words than I do
Why don't you use the sc-55 or the mt-32 to play this game it's awesome to listen while playing this
I didn't know that the first time Dracula sipped a glass of blood was in this game. I thought it was Symphony.
Konami games on the X68000 always had the most crisp & usually best versions of their respective soundtracks
X68000 Mt-32 has my fav version of Wicked Child, in general one of the best OST in all Castlevania games.
I'm so amazed as to how better this retelling of the original CastleVania game is compared to the SNES Super CastleVania IV. The latter is not a bad game, but this one does better in feeling like an actual retelling of the NES game than the SNES one tried to do. This one had a few more creepy monsters, but I think that the Jar Babies or possible Humonculi would had been a bit much at the time. The SNES game is rather tame with the horror aspects of CastleVania but this one actually has things that carried on to the subsequent games of the franchise including enemies.
I like Super CastleVania IV but now I like this one better and if they would ever make an animated mini series I'd prefer them to use this story line instead of the SNES version.
The ultimate Castlevania game would be a mix of Super CV4 and CV for the Sharp X68000. That would be amazing.
@@toyvania Indeed
This game also has better visuals, though Super still has a stronger atmosphere and soundtrack, and I also like the fact that we follow Simon on his way to the Castle
I like SC IV, but x68000, especially Mt-32 has one of the best soundtracks and visuals are more crisp, with better colours.
41:42
Konami Intern: Okay, so what kind of stage hazard do we wanna put here?
Game’s Director/Lead Developer: I have an idea.💡 How about we have a bunch of skeletons playing jumprope: but the jump ropes are also made of bones (just like the skeletons), and there are a bunch of sharp spikes on said bone ropes?
Konami Intern: Great Idea! Let’s put it in the level, shall we?
I believe the general idea is grotesque necromancy.
My all time favorite Castlevania
FINALLY, A REMAKE OF THE FIRST CASTLEVANIA ON THE NES!
Não sei se é do jogo ou do Sharp X68000, mas essa parte do LOAD BGM é foda!
It's the load music for the 68000, as this system actually loaded the entire game in one shot, which erased load times. Konomi really did their homework on this one.
What's with the music at the beginning of the video?
Samurai Snake That song is called LOAD BGM, and it's what plays when the game. . . loads
@@Don_Porculio That's cool. You can listen to a jam while you wait for castlevania to work!
37:51 38:37 How true!The sounds of glass broken
lowkey the third best castlevania game ever
I was wondering why chronicles looked so off. it's a 2001 port of an obscure 1993 game.
Graphics & Sounds are far better than NES, unbelievable ^^
well of course they are
😂😂😂NES vs X68K. Worms vs lions
@@TheLemminkainen Exactly lol. The 68k is arcade-tier hardware.
If you say I should belive you, I wont Valis. :O What emulator did you play this on?
52:59 ahh yes the final confrontation
*fcking dies*
Is this worth playing or should I go with the PS1 version?
If you can emulate the X68000, go for it, or you can just emulate both of them, and enjoy both versions.
Both real hardware and software themselves are pretty much impossible to get nowadays
this is Rastan quality gaming
Sound module are SC55?
No. Without sound module.
Gorgeous.
Anyone else think that the level 3 music is kinda Paula Abdul popish???
That I know is Castlevania Chronicles PS1 Vision
Good video! Thanks for it!
why does it sound like a genesis?
+Vampirerockstar The x68000 uses a YM2151 FM chip and an OKI MSM6258 ADPCM chip for sound.
Its the main chip, but you can install and use a lot more options
FM sound from yamaha, all sounds like a DX7 :)
The YM2612 sound chip used in the Sega Genesis is a cheapened down version of the YM2151 used in the X68000. Quite a few games by Koei and Wolf team were released on the X68000 and the Genesis, listen to the slight differences in quality. I like to cite the game Arcus Odyssey as a way to compare the differences between the 2 sound chips.
Getting some bad sound desync here.
X68000 Sharp is an early home computer from the 80's that rivaled the amiga II , ZX spectrum and the commodore.
First of all the zx and c64 were 8 bit. The 16 bit amiga had the same processor as the x68000 but what the amiga missed was FUCKING GREAT JAPANESE PROGRAMMERS. THE X68000 IS AMAZING AND THE AMIGA WAS CRAP. ONLY MARBLE MADNESS, DEFENDER OF THE CROWN AND ARKANOID WERE GREAT. THE X68000 KICKS ASSSSSS
You're absolutely correct with no denial. I'm just listing all the home computers that rivaled each other during the time. But we all know which one was the best of the best.
DJDanceClassic
Amiga had the same processor, but so did Sega Genesis/Mega Drive and lots of other 16-bit devices, including most arcade machines and the Neo-Geo. Motorola 68000 was a truly prolific CPU. That's only one part of the overall picture though. The custom graphics architecture on the X68000 was significantly superior to Amiga, ST, Mega Drive, SNES and maybe even the Neo-Geo . It also cost significantly more.
wait dracula is a cannibal ._.
Remember in the animated series when Alucard had said to Trevor that he was glad that "he hadn't eaten" Trevor? Yeah, I guess that they also eat humans after they drink their blood.
@@EternalRoman Thanks for explaining the context._.
36:50 Boss Mirror Creature
33:04
Fvckin BANGER
this version of Vampire Killer fucks
12:52 I know it's supposed to be a shadow, but now I can't unsee his 'genitals'
music is so 90s
***** You haven't seen the Amiga version.
+Scissorman There isn't an Amiga version of this...
+whisper2053 About this particular version though...yeah. Although there's just two versions as far as I know so there's that.
Oh no the flashbacks
dracula's 2nd form
the controlls
the enemy design
Amazing!
Okaerinasai, yamete, ahh~~
FM Synthesizer
Classic castlevania, take 4 hits at the third stage
What emulator are you using?
I think Valis used XM6, from the menu that popped up a bit after 13:13. This will play on Libretro's PX68K core also, but PX68K doesn't currently support save states.
Was this on the SEGA Genesis?
No. This game was too advanced for the 16 bit systems. It's basically an arcade redo of the first Castlevania . This version was used on the Sharp X6000 , the same computer used in designing arcade games.
@@Prime-1111X Not exactly.
The Sharp X68000 was a 16 bit computer (named after the Motorola 68000 processor) that had all of the top of the line equipment you could come up with back then. Think of a 16 bit computer with a 8 voice Yamaha sound chip (the YM 2151) and full 16-bit colour.
You paid $3000 for this computer when it came out (so think, with inflation, you were paying over $8000 for a computer).
That being said, it was used by many Japanese game development houses as a development tool. I know Konami's arcade games were initially done with this computer as a development tool, then they cut down the processor to make it cheaper (using a Motorola 6809 derivative with Konami's custom engineering). Their Arcade games had similar graphics and used the same Yamaha sound chip.
Speaking of Sega Genesis, in order to make the Genesis/Mega Drive available to mainstream audiences, they cut down the specs from an X68000 so that people could actually afford to buy it (they didnt cheap out on the processor, but pretty much everything got watered down). Sega also used the X68000 development tools to make their arcade games. If Sharp wanted to make a console out of a X68000 using the same specs (around the same time as Sega and Nintendo came out with their consoles), it probably would have cost twice as much as a Sega Genesis or a Super Nintendo.
@@scottythegreat1 Ain't that the truth
Stage 17 music
Wow, and here I thought the NES version was hard. Still, this is a nice recreation of a beloved classic. Too bad the music wasn't quite as epic.
Catlevania Chronicle
Amazing and this was way back 1997, it even has better graphics than Castlevania IV on the Super Famicom/SNES which came 3 years after? I wish the games were in cartridges instead of floppies so they last almost forever. I'd love to save up for this or buy the actual arcade cabinet of Castlevania.
See you all in heaven.
God bless, Revelation 21:4
This is from 1993, two years after IV
2:45
I play on PSX and it's awesome!
14:46 *LENNYFACE*
Okey. :)
Google bro'
Why use this horrible music option?
The game has 3 options... the last is the better.
Some tracks sound much more better with this instrumentation. Tower of Dolls for instance sucks in the other two
If by horrible you mean better, that is
horrible music, compared to Super Castlevania 4. Because this game looks so similar to that one.
The music is fine, a nice variety of remixes from other games, as well as some original tunes either never used again, or heard in later games in the series. And unlike SCV 4, which is quite easy, this game will leave you a broken mess unless you practice enough, it's bone crushingly hard, especially this release.
Nonsense.
Compared to Super Castlevania's hideous shitty music, it's incomparably great.
This game came out for the sharp in the 80s super castlevania had years to make their soundtrack better so
@@junnerapokalypsa2079 nope, this version is 1993.
@@ryanoh4511 you and op having a "worst opinions ever" competition i see