Idea for a future video if the newest incarnation of the Arleigh Burke gets added into the game: How many modern Arleigh Burkes needed to take on various past (60's-early 90s) fleets of the time. So like start with a single ship and keep adding one in on the next round until the legacy fleet is defeated. It would give a good idea of the abilities of the modern ships vs their ancestors and just how far the tech has come.
LONG BEACH (Built in 1957) has the superstructure design it does because it it was the first ship to mount AESA (Active Electronically Scan Array) radar, the superstructure is shaped the way it was to mount the massive (400 NM range) flat panel radars. After LONG BEACH the next ship class to mount AESA radars was ENTERPRISE (1958) followed by TICONDEROGA (1980). In short LONG BEACH's charms are in her capabilities, not her looks.
Found it a fascinating missile battle. With so much talk these days of F-15 missile trucks, concepts like Rapid Dragon, intermediate-range ballistics, hypersonics, extended ranges, new propulsion, unmanned wingmen, under-wing SM6's, at-sea VLS reloading, and heck, even missiles getting their own missiles ... I thought this was all new. I wuz wrong! Cap showcasing the changes made 2-3 decades ago shows how wrong! Great video, Cap! (😅RIP Cap's video card?)
Another fun one cap. Remember that in the 60s through 80s, the Soviets were also terribly outnumbered by the US in ships. Throw in NATO it was even worse. The situation at sea was the reverse of what it was on land. The Soviets only hope at sea was, if it didnt go nuclear, to slow down the seaborne reinforcements from the US. The soviet navy was, a best, a speed bump.
Regarding the Oliver Hazard Perrys and VLS, no US ships ever had VLS but the Australian Navy (Adelaide class) and Turkish Navy (G class) modified theirs to have VLS in the early 2000s. A lot of the vessels in the NTU mod are pretty much 'What if' as the NTU programme got cancelled pretty early on due to mounting costs of the upgrade and reduction in costs of AEGIS equipped ships alongside the end of the cold war.
NTU in real life was fitted to a number of USN classes....both California CGNs, the last 2 Virginia CGNs, Long Beach, the Belknap and Leahy classes, and the Kidd class DDGs, plus USS Mahan of the Coontz class which was the test ship for the whole system. Until the later variants of AEGIS SPY1D arrived NTU equipped ships had better radar performance in close to land (the "littorals" as its called)
The Navy deemed the differences between the Block IV and previous SM-2 ER (RIM-67) variants as significant enough to warrant its own designation, the RIM-156A. Because of programmatic instability, the Navy only procured 100 units == which is why you never heard of it, and was replaced with the SM-6
The only OHP with VLS was with the Royal Aus Navy. They added 8 MK41 cells with ESSM (I assume quad packed) to replace the M13 single arm launcher. This was a 2000's upgrade.
The RAN added the Mk.41 in front of the Mk.13 launcher, the Mk.13 launcher was upgraded with SM-2 replacing SM-1. Turkey has since also added VLS to their ex-USN ships.
@@FleetDefenderRA5 no our OHP only got some new targeting system and some extra AshM, it still uses the MK13. Same with the Kidd, only some extra AshM launchers. This is because now one is willing to sell better Area defense radars/missiles to us and our ship weapon system making capabilities were all focused on ramjet AshMs
God there’s nothing more majestic than the Iowa refit firing full broadside and launching missiles at the same time, true icon of US sea power at its finest, a shame they were decommissioned rather than modernized even more, imagine smooth bore 16” barrels during sub caliber munitions at ranges further then 24 miles and the ability to launch 16” missiles
Long Beach was a test bed for some advanced radar systems hence the "cube" superstructure. You'll notice the Enterprise's superstructure looks similar.
Cap, the Long Beach and CVN-65 USS Enterprise share an early phased array radar known as SCANFAR, which had huge arrays that necessitated the large boxy deckhouse.
Ok i did research the RIM-156 SM-2ER Blk.IV a little bit and it does state a theoretical Max Range of 240NM! That is insane, apparently its main purpose was better protection against, high flying and stealthy targets
I love how he's like "this is a guns only battle" while missiles are crossing the sky everywhere. If you want a true guns battle you need to quit stringing the line so long or edit the game files to remove the missiles.
For the Soviets there are several other upgrade mods for them you can use, mainly the MRU, New Millenium and the super soviet ship series by cent on the workshop.
I notice that the supersonic anti-ship missiles seem not to have a pop-up phase on final, whereas the subsonic do have a pop-up phase. Is that because the supersonic missiles are traveling fast enough to penetrate armored hulls vs slower missiles needing to strike from above to avoid the higher armored areas??
Haven't watched yet, but my prediction is the upgrade in tech. Is FAR superior vs the volume of older tech. I mean, if give enough missiles to 1 ship then what more do you need. Excited to find out 🍿 🍿
the 89' VLS Perry is based on the Adelaide class RAN of the 2000's with 8cell VLS ahead of the Mk13 with 32 ESSMs and SM2MR fired from the mk13 the ships with SM2ER all have the MK10 launcher which has two barrel style launchers set horizontally behind the launchers feed from the doors behind the launcher, CGN9 has extra magazines for the second mk10 as there is deep enough deck below for 4 barrels instead of two, so 40 missiles for launcher 1 and 80 for launcher 2....
The Longbeach was so ugly, because it was one of only a handful of nuclear powered cruisers built way back in the day. The idea was that nuclear CV's would be speeding around at 30+ knots everywhere they went and thus the navy needed other nuclear powered ships to keep up with them. Since no other ship has the ugly, flat (square) config it must have something to do with the nuclear power plant. Great scenario.
@@ehdrien5031 This is correct - the Long Beach used a dual phased array radar system called the SCANFAR (SPS-32 and SPS-33) which was a one-off precursor to the SPY-1 radar that was eventually fielded on the CG-47 and DDG-53 class ships as part of the Aegis weapon system. The SCARFAR was removed at one point and replaced with a rotating SPS-48 radar but the boxy superstructure remained.
As always, good stuff. I will say: I was surprised Long Beach went down so quickly. I was built when armor was part of the vocabulary. It was supposed to be able to take a couple of substantial hits and keep fighting. I was also stunned by how one sided the outcome was. Thank you CAP. Blessed New Year to you!
It shouldn't surprise you if you take a look at the ridiculous numbers the mod maker gives the modern variants. He used numbers which are beyond the most optimistic fantasy propaganda numbers as far as sensors and reliability. Nothing I've seen from public, reasonably reliable sources puts these systems at anywhere near the effectiveness the modder used. Realistic numbers suggest at best 60-70 % hit rates versus unguarded, undefended, non maneuvering targets. Once you add in layered air defence and ECM and EW, that number plummets. The modder is clearly not trying to make a realistic approximation of reality, because the hit rates exceed even the most optimistic numbers. That is just not how you make a realistic mod.
in the first battle the 82 refit LB I think got hit with a big swarm of Soviet missiles. (in game it seems the missiles from one ship will all go for one target!) In the galleon battle the post 95' Long Beach was right opposite a Slava class which cut her up with 30mm CIWS and 130mm, meanwhile at the other end of the red row the 82' refit Long Beach in galleon battle got right to the end undamaged and landed a couple of SM2ERs on modernised USS Iowa's no1 and no3 main turrets an some supersturcture hit before getting spanked with 16" shells fired 2mins before.....Good battle!!!
if you need to kill a missile mid scenario, click on the missile, vessel whatever hit f10 go to spawn. In the lower right you will see arm and destruct. Click arm and then destruct and it will blow itsself up. Figured it out with the IOWA 21 battleship mod, my RIM missiles were coming back and killing my own fleet lol
I would disagree with the idea that you can't use these mods, you just have to balance the power - if that means more numbers on one side vs. the other, so be it. That's how it works in the real world. In the cold war, tech and numbers did a leap-frog and one side always had an advantage over the other. We just adapted and compensated one way or the other.
54:36 possible that the hits on Iowa were Mk 46 torpedoes? They do have an anti-surface mode, if I remember correctly. (Map was clear a moment before, but there was a quick edit/cut just before the hits occurred.)
I will also say that having the ships so close together isn't a good thing. Also makes radar lock onto and fire multiple missiles at 1 target. Spread them out ten miles or so apart from each other and run it again. No need to have them literal feet from each other.
Thanks for finally including the Adams class. Also, the Adams Class would have never gotten a the SM-2. Even with the NTU it still kept the SPG-51 fire control radars. Max tracking range of 50 miles.
Hang on a second- 37:34 did that missile just get nailed by artillery? I’d have sworn right as he was talking about the Battle of Jutland, the missile he was watching got blown apart by some kind of cannon fire.
Yes, if you check in the "rolling event log" that always goes on in the button middle of the screen (almost impossible to read when in full map mode), you can read that it was taken out by a 76 mm gun. It does happen from time to time.
@@grimreapers Alot of em have the same name but different characteristics, only noticed when throwing harpoons against Kynda's that after installing PELT i was struggling to get them through on the same ship
Regarding your comment at about 26:50, The CGN USS Long Beach (as built) had the same sort of 60's radar panel set-up as the CVN USS Enterprise. Those big slab sided superstructures were, to a child of the revolutionary 60's, a beautiful thing, epitomising the march of science - like the Apollo space program. Whilst I begrudgingly appreciate that nowadays radar emitters are a lot smaller, and my PC has 1000 times the computing power of NASA in 1969, I don't give two fux - it's not ugly. You millennials should have more respect for the architecture of the revolution, and Admiral Rickover. Rather than mocking the scientific '60s you should grasp the revolutionary spirit and use it to flog a few authoritarian dictator types who are currently bigging it up on social media.
at the 54min mark Long Beach 82' version hit new Iowa with SM2ER!!! EDIT the NTU Long Beach got slashed up by old Slava's vast number of AK630 CIWS....Long Beach is a AAW ship not really a close range slugger
I love "hey valued viewers, i hope you are all doing well". Sounds like comfort food lol.
I watch every day.
the big cube on the Long Beach and the carrier Enterprise was for the SCANFAR radar, it was the first AESA radar in the US navy.
that doesnt make it look better.
thx
@@sgxbot Yes it does, wash your mouth out.
"who's gonna win"
Not your cpu that's for sure
Memory leak... My framerate drops to 5 fps.... i9 14900k RTX4090 and 64GB of ram....
Idea for a future video if the newest incarnation of the Arleigh Burke gets added into the game: How many modern Arleigh Burkes needed to take on various past (60's-early 90s) fleets of the time. So like start with a single ship and keep adding one in on the next round until the legacy fleet is defeated. It would give a good idea of the abilities of the modern ships vs their ancestors and just how far the tech has come.
LONG BEACH (Built in 1957) has the superstructure design it does because it it was the first ship to mount AESA (Active Electronically Scan Array) radar, the superstructure is shaped the way it was to mount the massive (400 NM range) flat panel radars. After LONG BEACH the next ship class to mount AESA radars was ENTERPRISE (1958) followed by TICONDEROGA (1980).
In short LONG BEACH's charms are in her capabilities, not her looks.
It’s always interesting to see how quick naval tech and all tech evolved during the Cold War. Good vid
This was a great battle, ive been watching for years but I'm finally going to sub to the patreon. Cheers!
Thanks, make use of the extra access you get in the GR Discord as a donator please.
Happy New Year Everyone...
Happy new year guy
Gonna be much better than the last 4, that's for sure.
Saw tha title and clicked immdiately! I kow what I'm doing for the next hour
The random roasting of Long Beach fucking cracked me up
Yessssss. Another one! Love ya Cap!
Cheers Cap ,that passed a great hour.
No matter who wins, we all know the loser will be Cap’s electric bill!
Yes, it is running rather high.
I know what I will be doing in sea power today after work thanks cap
Happy new year Capt and crew.
Found it a fascinating missile battle. With so much talk these days of F-15 missile trucks, concepts like Rapid Dragon, intermediate-range ballistics, hypersonics, extended ranges, new propulsion, unmanned wingmen, under-wing SM6's, at-sea VLS reloading, and heck, even missiles getting their own missiles ... I thought this was all new.
I wuz wrong! Cap showcasing the changes made 2-3 decades ago shows how wrong! Great video, Cap! (😅RIP Cap's video card?)
Hearing Cap giving his CPU a quick pep talk like it’s half time has made my day 😂 30:40
lols
Gotta love the galleon fights!
Another fun one cap. Remember that in the 60s through 80s, the Soviets were also terribly outnumbered by the US in ships. Throw in NATO it was even worse. The situation at sea was the reverse of what it was on land. The Soviets only hope at sea was, if it didnt go nuclear, to slow down the seaborne reinforcements from the US. The soviet navy was, a best, a speed bump.
Now we're talking. Keep up the awesome work!
Keep up the great work. I'm loving all the Sea power videos.
I love the '16 inchers' Giddy....
I really appreciate all the time snd effort you put into explaining the new ships snd weapons. Thank you very much for great videos
Pleasure.
To you and all the Reapers, Happy New Year!
Regarding the Oliver Hazard Perrys and VLS, no US ships ever had VLS but the Australian Navy (Adelaide class) and Turkish Navy (G class) modified theirs to have VLS in the early 2000s. A lot of the vessels in the NTU mod are pretty much 'What if' as the NTU programme got cancelled pretty early on due to mounting costs of the upgrade and reduction in costs of AEGIS equipped ships alongside the end of the cold war.
It’s the ANZAC class for Australia sorry
@@tacticalmarsupial6201 Adelaide class for RAN Perry class, ANZAC class are the MEKO360 FFHs....
NTU in real life was fitted to a number of USN classes....both California CGNs, the last 2 Virginia CGNs, Long Beach, the Belknap and Leahy classes, and the Kidd class DDGs, plus USS Mahan of the Coontz class which was the test ship for the whole system. Until the later variants of AEGIS SPY1D arrived NTU equipped ships had better radar performance in close to land (the "littorals" as its called)
@@Wolfe351 sorry get mixed around
@@Wolfe351 My point moreso was just how NTU was nowhere near as widespread as was planned
The Navy deemed the differences between the Block IV and previous SM-2 ER (RIM-67) variants as significant enough to warrant its own designation, the RIM-156A. Because of programmatic instability, the Navy only procured 100 units == which is why you never heard of it, and was replaced with the SM-6
and yeah range wise Range 185-370 km or 114 to 230 miles.
Nice to hear Pickles making a cameo appearance! I miss her in the briefs 🤣🐈⬛
The only OHP with VLS was with the Royal Aus Navy. They added 8 MK41 cells with ESSM (I assume quad packed) to replace the M13 single arm launcher. This was a 2000's upgrade.
Did the Taiwan OHP's get any such upgrade? I am also curious about the Kidd Class units we gave them.
it did not replace the mk13 it was added ahead of the mk13 and RAN Perry/Adelaide also had SM2MR
The RAN added the Mk.41 in front of the Mk.13 launcher, the Mk.13 launcher was upgraded with SM-2 replacing SM-1. Turkey has since also added VLS to their ex-USN ships.
Those got sold to Chile
@@FleetDefenderRA5 no our OHP only got some new targeting system and some extra AshM, it still uses the MK13. Same with the Kidd, only some extra AshM launchers. This is because now one is willing to sell better Area defense radars/missiles to us and our ship weapon system making capabilities were all focused on ramjet AshMs
Commenting for algorithm! Thank you cap and the team for pumping out great content! Your work is not in vain!!!
34:49 "Everything dies." - Oh Captain our captain.
God there’s nothing more majestic than the Iowa refit firing full broadside and launching missiles at the same time, true icon of US sea power at its finest, a shame they were decommissioned rather than modernized even more, imagine smooth bore 16” barrels during sub caliber munitions at ranges further then 24 miles and the ability to launch 16” missiles
Long Beach was a test bed for some advanced radar systems hence the "cube" superstructure.
You'll notice the Enterprise's superstructure looks similar.
The OHPs with the 8 cell VLS Mk 41s were the Turkish and Australian variants. They carried 32 ESSMs.
Happy new year guys!
Cool video cap 🎉
Happy New Year reapers. I love watching The Sims very interesting thank you and take care
7:14 Cap it is pronounced lay-he
@@DarkMight117 Lay-tee, was in Phillipines
@@thomass.burrows7221are we talking about the layte gulf?
Must try to remember.
Cap, the Long Beach and CVN-65 USS Enterprise share an early phased array radar known as SCANFAR, which had huge arrays that necessitated the large boxy deckhouse.
@@RES915SQD Longbeach reports to be top-heavy due to phased array
Anchors away intensifies.
Ok i did research the RIM-156 SM-2ER Blk.IV a little bit and it does state a theoretical Max Range of 240NM! That is insane, apparently its main purpose was better protection against, high flying and stealthy targets
@25:31 "Something just blew up over there". I believe the technical term is "smackey boom boom".
Laughter! Or 'That is a him problem'
I love how he's like "this is a guns only battle" while missiles are crossing the sky everywhere. If you want a true guns battle you need to quit stringing the line so long or edit the game files to remove the missiles.
I think at least some of the US OHPs just lost the mk13 launcher towards the end of their us service.
For the Soviets there are several other upgrade mods for them you can use, mainly the MRU, New Millenium and the super soviet ship series by cent on the workshop.
Roger, hard to keep up.
From 43:35-45mins; Amen!
8:37 Apparently Australia and Turkey have both (separately) upgraded their OHP class frigates to have VLS (as well as lots of other goodies).
I notice that the supersonic anti-ship missiles seem not to have a pop-up phase on final, whereas the subsonic do have a pop-up phase. Is that because the supersonic missiles are traveling fast enough to penetrate armored hulls vs slower missiles needing to strike from above to avoid the higher armored areas??
The harpoon pops up to make it harder to hit, avoid ecm, and get a better target profile
Happy New Year Cap and team!!!
Haven't watched yet, but my prediction is the upgrade in tech. Is FAR superior vs the volume of older tech. I mean, if give enough missiles to 1 ship then what more do you need. Excited to find out 🍿 🍿
the 89' VLS Perry is based on the Adelaide class RAN of the 2000's with 8cell VLS ahead of the Mk13 with 32 ESSMs and SM2MR fired from the mk13
the ships with SM2ER all have the MK10 launcher which has two barrel style launchers set horizontally behind the launchers feed from the doors behind the launcher, CGN9 has extra magazines for the second mk10 as there is deep enough deck below for 4 barrels instead of two, so 40 missiles for launcher 1 and 80 for launcher 2....
You know interesting scenario would to run this exact same scenario in DCS and see if the outcome would be different.
It’s a GREAT DAY!
I think the the long Beach with big flat sides was for possibly having big radar panels that never worked out .I might be completely incorrect
I think she was one of the first Long Shooters... I could be wrong about that though!
The Longbeach was so ugly, because it was one of only a handful of nuclear powered cruisers built way back in the day. The idea was that nuclear CV's would be speeding around at 30+ knots everywhere they went and thus the navy needed other nuclear powered ships to keep up with them. Since no other ship has the ugly, flat (square) config it must have something to do with the nuclear power plant. Great scenario.
I think the giant box looks kinda goofy in a funny way
It Had to do with an early version of a phased array radar Similar to what the Ticonderoga has but much earlier
@@ehdrien5031 This is correct - the Long Beach used a dual phased array radar system called the SCANFAR (SPS-32 and SPS-33) which was a one-off precursor to the SPY-1 radar
that was eventually fielded on the CG-47 and DDG-53 class ships as part of the Aegis weapon system. The SCARFAR was removed at one point and replaced with a rotating SPS-48 radar but the boxy superstructure remained.
And if memory serves, one each of each class of long shooters was made a nuclear Cruiser.
long beach was a nuclear powered cruiser
The SM-2ER is essentially the older brother of the SM-6
Interesting.
50 mile range? Shouldn't they start at 100miles and steam in to range so the upgraded missiles can take effect?
I really want the older ships to be able to fire, otherwise will be even more one-sided.
@@grimreapers Perhaps half the number of newer ships and start at longer range
The ugly ship had a 360 scanned array box looking radar capt.
Look forward to learning about it.
As always, good stuff. I will say: I was surprised Long Beach went down so quickly. I was built when armor was part of the vocabulary. It was supposed to be able to take a couple of substantial hits and keep fighting. I was also stunned by how one sided the outcome was. Thank you CAP. Blessed New Year to you!
It shouldn't surprise you if you take a look at the ridiculous numbers the mod maker gives the modern variants. He used numbers which are beyond the most optimistic fantasy propaganda numbers as far as sensors and reliability. Nothing I've seen from public, reasonably reliable sources puts these systems at anywhere near the effectiveness the modder used. Realistic numbers suggest at best 60-70 % hit rates versus unguarded, undefended, non maneuvering targets. Once you add in layered air defence and ECM and EW, that number plummets. The modder is clearly not trying to make a realistic approximation of reality, because the hit rates exceed even the most optimistic numbers. That is just not how you make a realistic mod.
in the first battle the 82 refit LB I think got hit with a big swarm of Soviet missiles. (in game it seems the missiles from one ship will all go for one target!) In the galleon battle the post 95' Long Beach was right opposite a Slava class which cut her up with 30mm CIWS and 130mm, meanwhile at the other end of the red row the 82' refit Long Beach in galleon battle got right to the end undamaged and landed a couple of SM2ERs on modernised USS Iowa's no1 and no3 main turrets an some supersturcture hit before getting spanked with 16" shells fired 2mins before.....Good battle!!!
What game are you using. You may have mentioned but I may have missed it.
Sea power
Long Beach was an experiment in phased array radar. The system which would eventually be used on US destroyers and cruisers.
The ekranoplan would make for some interesting scenarios
if you need to kill a missile mid scenario, click on the missile, vessel whatever hit f10 go to spawn. In the lower right you will see arm and destruct. Click arm and then destruct and it will blow itsself up. Figured it out with the IOWA 21 battleship mod, my RIM missiles were coming back and killing my own fleet lol
Awesome thanks!
I would disagree with the idea that you can't use these mods, you just have to balance the power - if that means more numbers on one side vs. the other, so be it. That's how it works in the real world. In the cold war, tech and numbers did a leap-frog and one side always had an advantage over the other. We just adapted and compensated one way or the other.
54:36 possible that the hits on Iowa were Mk 46 torpedoes? They do have an anti-surface mode, if I remember correctly. (Map was clear a moment before, but there was a quick edit/cut just before the hits occurred.)
I will also say that having the ships so close together isn't a good thing. Also makes radar lock onto and fire multiple missiles at 1 target. Spread them out ten miles or so apart from each other and run it again. No need to have them literal feet from each other.
Cat needs rubs for the successful hunt.
Let's be honest here guys. The Long Beach was asking for it.
Grim Reaper's FPS looking quite grim in this one, poor computer is working overtime.
Sorry just had to make the pun.
2025 already.... Time literally flys by
Zoom out more and let us see more of the battle.
Well that is something lol (What are you using spec wise) ???
AMD5900X 3080 64gb
Thanks for finally including the Adams class. Also, the Adams Class would have never gotten a the SM-2. Even with the NTU it still kept the SPG-51 fire control radars. Max tracking range of 50 miles.
Roger mr L.
those harpoons must pull some serious G's when they pitch up
Hang on a second- 37:34 did that missile just get nailed by artillery? I’d have sworn right as he was talking about the Battle of Jutland, the missile he was watching got blown apart by some kind of cannon fire.
Yes, if you check in the "rolling event log" that always goes on in the button middle of the screen (almost impossible to read when in full map mode), you can read that it was taken out by a 76 mm gun. It does happen from time to time.
OHPs did have VLS just not In US service but with the aussies
Interesting, thanks.
YT is throttling this video (apparently) as I can't even stream it in 1080p.
Yeh YT really doesn't want me posting vids.
Spoiling us.🥰
Cap, the PELT upgrades actually upgrade all the PACT ships, just the 1990's Slava and Kirov have new shiny toys
Roger I did look at all of the ships but only noticed new missiles on those two ships, but I may have missed the others.
@@grimreapers Alot of em have the same name but different characteristics, only noticed when throwing harpoons against Kynda's that after installing PELT i was struggling to get them through on the same ship
50:18 cue Yoda laugh in 3... 2... 1...
Is USS Arleigh Burke not included in NTU or other mod?
Regarding modded assets, we need 60s/80s British assets.
What would happen if group of subs surface directly in the middle of an American task force and everybody fired missiles
" Lay-HEE" --Leahy
Where's the Arleigh-Burke?
pearl harbor attack foiled by f15e not possible in sea power?
We don't have the IJN WWII assets in Sea Power.
because we now have the modern soviets we can do 1990 slava vs ppre 1989 vls tyco :O
Hogs of War reference?
"Cry 'Havoc!' and let slip the dogs of war
Regarding your comment at about 26:50, The CGN USS Long Beach (as built) had the same sort of 60's radar panel set-up as the CVN USS Enterprise. Those big slab sided superstructures were, to a child of the revolutionary 60's, a beautiful thing, epitomising the march of science - like the Apollo space program. Whilst I begrudgingly appreciate that nowadays radar emitters are a lot smaller, and my PC has 1000 times the computing power of NASA in 1969, I don't give two fux - it's not ugly. You millennials should have more respect for the architecture of the revolution, and Admiral Rickover. Rather than mocking the scientific '60s you should grasp the revolutionary spirit and use it to flog a few authoritarian dictator types who are currently bigging it up on social media.
Yeah, Long Beach is not ugly.
Cap I don't think its just your PC loads of other Utubers running Seapower seeing same sort of game issues
Knox never had Harpoons.
at the 54min mark Long Beach 82' version hit new Iowa with SM2ER!!!
EDIT the NTU Long Beach got slashed up by old Slava's vast number of AK630 CIWS....Long Beach is a AAW ship not really a close range slugger
served usn from 84-88 so hey,gonna be on a winning side no matter what knuk knuk knuk
Missing upgraded kresta and kashin
I looked at them but didn't notice any difference from core game?
its LAY-Hee.
Do you know does Long Beach same design as the enterprise an awesome Long Beach is nuclear powered
Fly dude! Get out of bed!
what is the limiting factor,, Memory?
Dude your little cat story made me laugh. I love how proud cats are. My dude took half a rabbit in my parents porch, and a head upstairs in the hluse.
It's pronounced Lay He not Lee He.