@@deathtrooper2048 You can't argue that DLSS and Frame Gen, coupled with cards pushing horse power faster than customers can demand it, isn't a computing optimization just begging to be abused by lazy and rushed devs.
Probé el RT y la única mejora es en los reflejos que se observan en el agua, de ahí en todo lo demás ni se nota la diferencia. Mi conclusión es, que el RT en D4 no vale la pena, es un consumo innecesario de recursos.
@@OmnianMIU I mean, sure, but then again you may as well say that RT is useless in any game. It does give more realism or more accurate shadows, reflections etc., so it’s always worth it if you like better graphics. I mean, D4 looks also good enough on low or mid settings but I still prefer the option to have as much detail as possible, including rt.
Why unnecessary though? Every graphical addition/improvement is nice to have and extends the games playability over the test of time. It will age much slower thanks to RT implementation and once we start playing with RT only it will be much more pleasing to watch 10 year old game with RT enabled in it then with shitty and ancient raster techniques that just try to mimick what ray tracing does.
The lighting on the chest in the blacksmith shop at 7:00 had a bit of a difference. RT in this game is a waste of resources. I doubt anyone s going to notice the slight reflection in the water when yours plowing through 30 enemies on the screen. I Appreciate the time you went through putting this together though. Thank you.
i believe Dying Light 2 is the only game right now with proper RT implementation all these games like D4, RE series,BF2042,Forza5, visually u almost see no difference
No es un timo ya que es lo más fotorrealista que existe actualmente para iluminación y sombreado. Que consuma muchos recursos no es un argumento válido porque según tú, mejor jugar en 2D que seguro que consumen muchos recursos.
No es un timo, en absoluto. En este juego el RTX no es necesario pero lo implementaron, por eso se ve así. El RTX está pensado para hacerlo en juegos triple A. Sin embargo, si juegas juegos como Cyberpunk con todo en ultra sin RTX y se lo activas (el de mejor calidad), parece otro juego totalmente distinto. Digo cyber porque es de los mejores ejemplos. Pero hay otros juegos que también se ven beneficiados visualmente gracias a la tecnología. Consume muchos recursos? Sí, y las gráficas de gama media/baja de la serie 30 para abajo, quizá sea mucho pedirles, pero con el tiempo hasta una gráfica de gama baja va a poder correr juegos como Cyberpunk de la misma forma en la que lo hace una 4090 en la actualidad. Es una tecnología nueva, se requiere de tiempo para que se adapte bien al bolsillo de todo el mundo. Y por supuesto que es marketing, TODO tiene su parte de marketing porque toda empresa requiere de beneficios para funcionar. No es nada malo eso
The shadows are the biggest difference, they look so much better with RT enabled, but the RT reflections and RTAO makes almost no difference, the RT reflections resolution are way too low-res.
RT Is much overrated compared to its real importance. If they had introduced It without advertising the gamers, veru few woyld have noticed the Little differences during the game
Si tenemos que activar ya el dlss 3 con esa tarjeta pues mal vamos creo que se tienen que centrar en optimizar bien lo que es el RTX porque tarjetas potentes al activarlo sufren de lo lindo
Yes, the reflections are pretty good (not worth any perf loss tho), but the shadows, as with almost all RT shadow implementations, are WORSE than traditional shadow maps. I know, I know. The Alex Battaglias of the world will say "but they are more realistic"...yes, softer shadows from sun and moon light are realistic...but they look terrible compared to nice and sharp detailed shadow maps. Though, on a tangent, as I was looking up Battlaglia's name...I saw he'd made fun of and attacked modders who produce fixes for PC games with stuttering issues, saying only the devs can fix such issues. So, that's the side of the gaming community we're dealing with when devs focus on useless things like ray-tracing updates...
How can an unreal thing be nice? Nice for who? "Nice" is something subjective so sharp shadows can be horrible for others. RT shadows are simple realistic, that's all.
De verguenza en una 4080 con todo en ultra y con RTX en alto apenas me llega a 60fps y en ciudades a 40fps😅😅y el cambio es imperceptible para poner esto mejor no
Got to be Diablo 4s most pointless update to date. No one asked for this pointless update. We all wanted a update to make the game have better endgame content not this trash
What? Worse quality shadows? In RT off every shadow looks the same. Blurred and not either soft or hard. Just blurred to simulate some form of penumbra softness but that's about it. Every shadow casted by object looks the same. Doesn't have stretch from the distance to the light source. Doesn't have penumbra effect from hard to soft to completely diffused. It looks just flat with RT off. With RT on you can clearly tell by the shadows alone which objects are close to the light source which are far away and literally perceive more depth by so. Also more objects per scene cast shadows with RT. So no it's far far better quality with RT shadows.
(Inverse POV) Wow, Blizzard are such geniuses that have a tech that achieves 95% of the results of Ray Tracing but is 3 times faster!!! /jk Never seen such a useless RT implementation tanking performance for nothing.
I am completely convinced that Ray-Tracing is simply not worth it considering the impact on performance and resolution. (especially on consoles) The difference is too low to be worth it.
I disagree. If implemented well. See spiderman for example. Whole reflective skyscrapers make a huge difference. Same goes for reflections on rainy streets and cars. Funnily enough that game runs great as well. 120fps with dips to 90 maxed out on my 3080ti at 3440x1440p. Dlss quality.
Ok, First 10 Seconds In, N I See What's Called Defused Shadowing Used On The Ray Tracing Mode😏 I Have To Point This Out For The Graphics Heads Like Me, Because To The Untrained, Or Non Caring Gaming Eye, The Ray Traced Shadows Just Appear More Blurry Than The Texted Ones, But Let Me Explain The Difference😌 The Ray Traced Shadows, Are Far More Realistic Than The Stagnant Ones, Because The Ray Traced Shadows Have Depth Snd Scale. If You Use Your Gaming Eye, [Meaning U Look At Evey Pixel] You'll Notice That The Ray Traced Shadows, Start Off Sharp At The Base Of The Trees, Then The Shadow Scales And Defuses/Fades [Just Like In Real Life] Or Becomes Blurred As The Trees High Puts The Shadows At A Further Distance, So The Shadow Defuses🤗 Ok, A Good Example Of This In Real Life, Would Be To Put Your Hands Shadow Over A Wall, Then Move Your Hand Back And Forth, To See How Shadows Defuses And Become Less Visible And Blurry, Just Like The Game's Ray Traced Shadows Are Doing Here On This Game In Real Time. That's Awesome😎
You know I would buy into this RT bs if ray traced shadows would bring something more rather than just your typical shadow improvements (shadows from smaller objects, contact-hardening & realistic penumbra, elimination of shadow acne/peter panning), most of which can easily be emulated/implemented through advanced shadow filtering techniques (like PCSS) that don't actually require a ray tracing capable GPU to run. I mean if RT shadows would bring secondary shadows from light bounces, or at least dynamic capsule shadows (for dynamic actors to cast while they're already INSIDE of a shadowed area) - that would do just fine for me. But nope, it's 2024 yet we still have actors (player character included) that cast no shadow whatsoever while standing or moving inside of a shadowed area. I know very few games that actually defeated this ages long ill-fated realtime graphics dilemma, one of those being THE ORIGINAL (yup, the PS3 one) TLOU, and some of UE4 games as well (like, say, Paragon) that effectively used capsule shadows for blending the characters naturally into the environments. Just imagine how drastically improved those would be if instead of using approx. dynamic ambient shadows there would be actual ambient shadows cast by the bounced light. I also remember Crysis 2 Editor footage where the tech was shown, however, I'm not sure if it could ever be achieved in shipped C2 Engine games, or it was demoed once, and then cut or completely forgotten due to huge perf hit by the time Crysis 2 shipped. Basically, since when it comes to ray tracing I care the most not for AO, not for reflections, but for the shadows - and D4 does not actually bring something valuable to the table, I would say it's just a cheap marketing gimmick to sell more GPUs instead of adding something useful & truly applicable. It's obvious no care was put into it, as well as no design or tech innovations either, it's just there because nowadays it's enough to pass as a 'cool cutting edge must have feature' that still would generate sales, sadly. What a disgrace.
What's going on with the reflections in that cave. The one RT effect I actually kinda wanted in Diablo IV was reflections since the SSR artifacts a lot, but the RT reflections just don't look very good here. Very disappointing.
Overall a subtle but nice visual upgrade. RT shadows and RT reflections do add some nice things that may not be immediately noticeable but help to fix many small issues by the traditional rasterized lighting
This has to be the most pointless implementation of RT yet.
literally the frames on/off meme
MWIII is more useless, it's only in the fire range in the main menu.
Yes, i Like raytracing but in diablo 4 is this realy pointless.
@@memoryboy😂👍
tru3
I feel like this is a generation going to be remembered for it's incredible optimizations offset by a ridiculous waste of resources.
The optimization has been terrible this generation.
@@deathtrooper2048 You can't argue that DLSS and Frame Gen, coupled with cards pushing horse power faster than customers can demand it, isn't a computing optimization just begging to be abused by lazy and rushed devs.
Probé el RT y la única mejora es en los reflejos que se observan en el agua, de ahí en todo lo demás ni se nota la diferencia. Mi conclusión es, que el RT en D4 no vale la pena, es un consumo innecesario de recursos.
Consulta, baja mucho el rendimiento con el RT activado?
Un 20 % todo en alto
O que? O fogo esta mais real, o brilho a nitidez. As cores estão mais vivas. Só jogando pra ver.
On every single comparison you showed I said either "lol what?, it looks the same", or "it looks better without it".
rt shadows look like shadows set to low
Nah they're better. Shadows are generally pretty soft, not super sharp
@@crestofhonor2349 low non rt shadows are also soft
@@crescentmoon256Low shadows have less object coverage and don't experience variable penumbra like RT shadows
@@crestofhonor2349 you won't notice penumbra effects in a top down game like diablo 4
This is call soft shadow
Im sorry but this RT was unnecessary
Confirm. In this type of game with this type of static camera angle, RT is useless
To you perhaps.
I’m loving it.
@@Lock2002ful me too love RT effects, because give the realism to the scene, but in this game is useless. Isn't it?
@@OmnianMIU
I mean, sure, but then again you may as well say that RT is useless in any game.
It does give more realism or more accurate shadows, reflections etc., so it’s always worth it if you like better graphics.
I mean, D4 looks also good enough on low or mid settings but I still prefer the option to have as much detail as possible, including rt.
@@Lock2002ful ok, this is a good idea. I like this
RTX ON = Frames OFF
It's like the scene from TMNT II where Mikey is saying "Wax on, wax off, wax on"...and Raph interrupts him by saying "Mouth off!".
Frame generation is really incredible stuff.
I love RT, but it's (almost) pointless in this game. The difference is so small, the cost is so big.
Nice comparison though.
No actual difference in graphics but you betcha the performance is going to tank hard regardless.
And what has changed?
It is looking better whitout rt lol.
And the price for most unnecessary RT implementation on a game goes to...
Why unnecessary though? Every graphical addition/improvement is nice to have and extends the games playability over the test of time. It will age much slower thanks to RT implementation and once we start playing with RT only it will be much more pleasing to watch 10 year old game with RT enabled in it then with shitty and ancient raster techniques that just try to mimick what ray tracing does.
@@sermerlin1 bro its barely noticeable. Apart from some enemies on puddles
@@sermerlin1 bro its an always online game. there is no 'test of time' for diablo 4.
@@warnacokelat of course there is.
The lighting on the chest in the blacksmith shop at 7:00 had a bit of a difference. RT in this game is a waste of resources. I doubt anyone s going to notice the slight reflection in the water when yours plowing through 30 enemies on the screen.
I Appreciate the time you went through putting this together though. Thank you.
Their raster art is already at raytracing level. Since we don't have dynamic lighting then cooked lighs are just as fine.
I'll definitly join PC master race because of those glorious visual improvements!
Yo😏
I Like That You Picked The Diablo Tack For This Video😌
Very Fitting😎
I like the shadows and the AO. Reflections look bad IMO.
Performance hit is severe though.
i believe Dying Light 2 is the only game right now with proper RT implementation all these games like D4, RE series,BF2042,Forza5, visually u almost see no difference
OMG that tree has a more rounded shadow... Game changer 😂😂
Do we need raytracing to make shadows softer?
Fixing and balacing the game: ❌
Adding useless RT: ✔
El RTX es un timo de cuidado, nunca merece la pena por los recursos que se come para la poca mejora que da, todo marketing.
EL RTX es una tecnología en pañales pero no es un timo cuando lleguemos al punto en que el Path Tracing sea viable nadie mirara atras
No es un timo ya que es lo más fotorrealista que existe actualmente para iluminación y sombreado. Que consuma muchos recursos no es un argumento válido porque según tú, mejor jugar en 2D que seguro que consumen muchos recursos.
No es un timo, en absoluto. En este juego el RTX no es necesario pero lo implementaron, por eso se ve así. El RTX está pensado para hacerlo en juegos triple A.
Sin embargo, si juegas juegos como Cyberpunk con todo en ultra sin RTX y se lo activas (el de mejor calidad), parece otro juego totalmente distinto. Digo cyber porque es de los mejores ejemplos. Pero hay otros juegos que también se ven beneficiados visualmente gracias a la tecnología.
Consume muchos recursos? Sí, y las gráficas de gama media/baja de la serie 30 para abajo, quizá sea mucho pedirles, pero con el tiempo hasta una gráfica de gama baja va a poder correr juegos como Cyberpunk de la misma forma en la que lo hace una 4090 en la actualidad.
Es una tecnología nueva, se requiere de tiempo para que se adapte bien al bolsillo de todo el mundo.
Y por supuesto que es marketing, TODO tiene su parte de marketing porque toda empresa requiere de beneficios para funcionar. No es nada malo eso
worst rt implementation i've seen lol
i swear d4 dev team consists mostly of paycheck leeches
RT еще ни разу не был так близок к провалу😂
No compren este juego!
Es un mmo que requiere conexión permanente a Internet sin la posibilidad de jugar offline
RTX ON : takes a performance hit for no reason
The shadows are the biggest difference, they look so much better with RT enabled, but the RT reflections and RTAO makes almost no difference, the RT reflections resolution are way too low-res.
RT Is much overrated compared to its real importance. If they had introduced It without advertising the gamers, veru few woyld have noticed the Little differences during the game
Si tenemos que activar ya el dlss 3 con esa tarjeta pues mal vamos creo que se tienen que centrar en optimizar bien lo que es el RTX porque tarjetas potentes al activarlo sufren de lo lindo
PS5>>>>>>>>>>>>PC Master race
30FPS >>>>>>>>>>>>>> PS5 :)
DLSS is the story here, RT is pointless.
notch another win for rasterization
Game crashes for me when I teleport with RT on
Por lo que sea, el test de rendimiento no se hace nunca con RT OFF. 🧐
Locking console to 30fps for these meager differences seems like a complete waste.
Ahora solo le falta volver a ser divertido
Yes, the reflections are pretty good (not worth any perf loss tho), but the shadows, as with almost all RT shadow implementations, are WORSE than traditional shadow maps. I know, I know. The Alex Battaglias of the world will say "but they are more realistic"...yes, softer shadows from sun and moon light are realistic...but they look terrible compared to nice and sharp detailed shadow maps.
Though, on a tangent, as I was looking up Battlaglia's name...I saw he'd made fun of and attacked modders who produce fixes for PC games with stuttering issues, saying only the devs can fix such issues. So, that's the side of the gaming community we're dealing with when devs focus on useless things like ray-tracing updates...
How can an unreal thing be nice? Nice for who? "Nice" is something subjective so sharp shadows can be horrible for others. RT shadows are simple realistic, that's all.
And remember that PS5 and Series X will run at 30fps in this RT mode LOL. What a waste.
Gorgeous game but RT is pretty pointless.
Left looks better :)))))
ni me acordaba que existía este juego 🤣
De verguenza en una 4080 con todo en ultra y con RTX en alto apenas me llega a 60fps y en ciudades a 40fps😅😅y el cambio es imperceptible para poner esto mejor no
The first ever game to look worse with ray tracing on. Why is this shitty option in the game?
are the preschoolers working on this WHAT THE FUU
LOL...du raytracing dans un jeu en vue isométrique.... Aucun intérêt, de plus il semble mieux en RT off...
Great game
This console generation is absolute mid 😂😂😂
differenze minime e inutili
Almost no difference. Game is still a crap.
ray tracing is scam, chynge my mind.
Game is dead
Why? 🤔
Pointless
trash ray tracing
really useless
I see no difference
El lugar nevado me recuerda a la región noroeste del juego donde viajaron Arthur y John.
Got to be Diablo 4s most pointless update to date. No one asked for this pointless update. We all wanted a update to make the game have better endgame content not this trash
0:16 / 1:58 / 4:03 Decreasing performance to obtain a worse quality shadow and reflection effect doesn't seem very interesting to me.
Not worse, but useless of course in this game. RT/PT are usefull in other types of games
that’s literally how shadows work in real life lol it’s called penumbra
Shadows are pretty clearly better with proper variable penumbra
What? Worse quality shadows? In RT off every shadow looks the same. Blurred and not either soft or hard. Just blurred to simulate some form of penumbra softness but that's about it. Every shadow casted by object looks the same. Doesn't have stretch from the distance to the light source. Doesn't have penumbra effect from hard to soft to completely diffused.
It looks just flat with RT off. With RT on you can clearly tell by the shadows alone which objects are close to the light source which are far away and literally perceive more depth by so.
Also more objects per scene cast shadows with RT.
So no it's far far better quality with RT shadows.
@@sermerlin1 Far b etter quality but I can't tell the difference and the vast majority of ppl neither do. What's the point then?
I love RT and even more PT because give the realism to the scene, but RT effects are useless in this type of game with a static camera angle!
(Inverse POV) Wow, Blizzard are such geniuses that have a tech that achieves 95% of the results of Ray Tracing but is 3 times faster!!! /jk Never seen such a useless RT implementation tanking performance for nothing.
Besides the pointless RT implementation I can notice CPU bottlenecks in cities with RT enabled (7:17)
I am completely convinced that Ray-Tracing is simply not worth it considering the impact on performance and resolution. (especially on consoles)
The difference is too low to be worth it.
I disagree. If implemented well. See spiderman for example. Whole reflective skyscrapers make a huge difference. Same goes for reflections on rainy streets and cars. Funnily enough that game runs great as well. 120fps with dips to 90 maxed out on my 3080ti at 3440x1440p. Dlss quality.
I think for now, only in Cyberpunk is worth it.
hold your horses there pal. Bad RT implementations doesn't mean the feature is useless. Go play Metro Exodus.
@@cirescythe bad example. You don't see the sky in Diablo 4... you even play? Why you comment?
@@Zaccareddu Alan Wake 2´s implementation also looks nice.
Is it just me or there is no difference? Some cases RTX off is even better looking wtf...
Ambient occlusion is not ray traced btw... Only shadows and reflections (puddle, which is pitty it's not everything).
Unnecessary garbage for this donation dump, which must be searched with a magnifying glass
Damn this looks like trash. Are we sure this is RT? The reflections look terrible.
Thank you Nvidia. 🤦🏻♂️
Ok, First 10 Seconds In, N I See What's Called Defused Shadowing Used On The Ray Tracing Mode😏
I Have To Point This Out For The Graphics Heads Like Me, Because To The Untrained, Or Non Caring Gaming Eye, The Ray Traced Shadows Just Appear More Blurry Than The Texted Ones, But Let Me Explain The Difference😌
The Ray Traced Shadows, Are Far More Realistic Than The Stagnant Ones, Because The Ray Traced Shadows Have Depth Snd Scale.
If You Use Your Gaming Eye, [Meaning U Look At Evey Pixel] You'll Notice That The Ray Traced Shadows, Start Off Sharp At The Base Of The Trees, Then The Shadow Scales And Defuses/Fades [Just Like In Real Life] Or Becomes Blurred As The Trees High Puts The Shadows At A Further Distance, So The Shadow Defuses🤗
Ok, A Good Example Of This In Real Life, Would Be To Put Your Hands Shadow Over A Wall, Then Move Your Hand Back And Forth, To See How Shadows Defuses And Become Less Visible And Blurry, Just Like The Game's Ray Traced Shadows Are Doing Here On This Game In Real Time.
That's Awesome😎
Diablo ps 1👍
In places without water surfaces, it has no effect other than reducing the frame rate.
shadows are better and are able to properly cover more objects shadow maps have issues covering
I mean in a few years we're just gonna be enabling this and not caring. So cool. Right now it's super pointless tho.
ELAnalistdebits question what name game Pc or Xbox
tree shadows looking worse with rt on in a dead game
Realistic not worse
No big differences
Just wasting gpu resources
RT on looks even worse then off at times. What a joke.
Thx Blizz Ray Tracing amazing. GG
Casi no se nota la diferencia. . .
Для это игры не нужны ртикс
It’s nothing
What resolutiom?
You know I would buy into this RT bs if ray traced shadows would bring something more rather than just your typical shadow improvements (shadows from smaller objects, contact-hardening & realistic penumbra, elimination of shadow acne/peter panning), most of which can easily be emulated/implemented through advanced shadow filtering techniques (like PCSS) that don't actually require a ray tracing capable GPU to run. I mean if RT shadows would bring secondary shadows from light bounces, or at least dynamic capsule shadows (for dynamic actors to cast while they're already INSIDE of a shadowed area) - that would do just fine for me. But nope, it's 2024 yet we still have actors (player character included) that cast no shadow whatsoever while standing or moving inside of a shadowed area.
I know very few games that actually defeated this ages long ill-fated realtime graphics dilemma, one of those being THE ORIGINAL (yup, the PS3 one) TLOU, and some of UE4 games as well (like, say, Paragon) that effectively used capsule shadows for blending the characters naturally into the environments. Just imagine how drastically improved those would be if instead of using approx. dynamic ambient shadows there would be actual ambient shadows cast by the bounced light. I also remember Crysis 2 Editor footage where the tech was shown, however, I'm not sure if it could ever be achieved in shipped C2 Engine games, or it was demoed once, and then cut or completely forgotten due to huge perf hit by the time Crysis 2 shipped.
Basically, since when it comes to ray tracing I care the most not for AO, not for reflections, but for the shadows - and D4 does not actually bring something valuable to the table, I would say it's just a cheap marketing gimmick to sell more GPUs instead of adding something useful & truly applicable. It's obvious no care was put into it, as well as no design or tech innovations either, it's just there because nowadays it's enough to pass as a 'cool cutting edge must have feature' that still would generate sales, sadly.
What a disgrace.
😀
What's going on with the reflections in that cave. The one RT effect I actually kinda wanted in Diablo IV was reflections since the SSR artifacts a lot, but the RT reflections just don't look very good here. Very disappointing.
ya that water looks horrible with RT on lmao.
Overall a subtle but nice visual upgrade. RT shadows and RT reflections do add some nice things that may not be immediately noticeable but help to fix many small issues by the traditional rasterized lighting
About as impactful as Elden Ring’s RT implementation, only this game blows in comparison 🫠