Yeah. It stinks. I have powerful 5800x3D/3090 small form factor HTPC I built for console style gaming on my TV but feel I still have to keep a current console around for when ports crap the bed which is way too common.
Right? I miss the PCMR days when nearly every PC port was noticeably better than consoles. Now it feels like every single PC port is worse than consoles and has stuttering issues. What the hell happened :(
I genuinely love the fact you guys also spend time offering optimisation tips for people without "top of the line" specs. Just another reason you guys are one of my favorite channels.
@@madd5 Those guys are great, I agree. I also find Jansn Benchmarks tests games on many systems with all the options toggled from low to raytraced with and without dlss and or fsr when availible. Also Sholva does really great benchmarking and post patch re-benching. He is really great about re-visiting bad performers as they get patched. I once held out till he got to around 12th video for HZD's many updates before feeling like it was okay to buy the game now.
Dang, you've missed out on a lot of channels in the past 5+ years if you think that's novel. That's the entire theme of some "well known within the tech community" channels.
@@Dorraj I have the game and it literally recompiles them at launch if I delete the cache folder. And it will improve performance if you've changed a graphic setting, tons of people on reddit with similar experiences.
It's kinda sad that Steam, EA Help and Twitter has been filled with complaints about the stutters since launch and the devs haven't so much as acknowledged it
If anyone wants to jump straight to the optimized settings - 18:00 And the list is as followed below: - Motion Blur: User Choice - Dynamic Resolution Scale: On - Variable Rate Shading: OFF (Turn ON if internal resolution is 4K or greater) - Anti-Aliasing: DLSS or FSR 2 - Light Quality: Medium - Ultra (Options look and perform the same) - Shadow Quality: Medium - Reflection Quality: High or Ultra (Options look and perform the same) - Volumetric Resolution: Medium - Ambient Occlusion: SSAO (RTAO recommended for RTX 2080 class and above) - Depth of Field: User Choice
I played through it on launch day with an R5 2600 and gtx 1070ti, sub minimum spec CPU and minimum spec GPU. I have no idea what performance issues people are talking about, I was happy to see shade compilation before the game started and the only stutters I received were when I was switching from one area of the station to another large one. I could be an exception case though, so good on DF to point out any issues they see fit.
Thanks for this, but it's best to watch the entire video so that not only you fully understand, but also helps RUclips recommend the content to others by having increased watch time.
@@magnetarfire9983 Haha I've since watched the video and agree with everything he said, as per usual :) The pc analyses are always my favorite. I see that there is indeed some shader compilation stutter left in the game, however, I must not have noticed it because I was always hovering between 30 and 50 fps, hence my experience was perpetually inconsistent but bearable.
The VRAM saturation issue with the 3080 is exactly what I have been experiencing on my 3080. I'm glad you were able to recreate this so I don't feel like I'm going crazy, lol Looking forward to a patch as I really love this game outside of the major performance bugs.
I spent most of my time walking around soaking in the atmosphere so it rarely happened, running around makes it worse. It uses Denuvo so unless it's removed i doubt it will be fixed.
@@originalityisdead.9513 Gameplay speed doesn't matter. It happens at fixed moments in the game. It can also happen at the very end at 1440p DLSS Quality as well.
In the video he says it doesnt happen on 8GB cards. It DEFINITELY happens with my RTX 3070 aswell on 1440p and I've read from many other people who have similar issues.
@@solidusblitztv earlier in the video iirc, just watch it again from the start and give Alex wonderful job some credit with increased watch time, really helps in RUclips metrics to assist promoting content.
Notice how at 17:59 the game always stutter when the character appears in the frame. No matter the shader pre-caching, the settings, the run or the plateform. Considering this section may not feature any traversal and the ship is most probably still in front of this "warp animation" (just like it was in the original), this could be a shader stutter due to a faulty or incomplete pre-compilation (even on consoles). An out of bonds camera tool can help determine what's happening at this very moment. That sutter at this moment isn't really an issue, but it can be a hint about what's happening. Some shaders might fail to compute and/or be stored correctly, making them compute each and everytime some assets are loaded. That's just a theory though. Also, measuring storage bandwidth activity can help determine what's happening during those traversal stutters. But considering the consoles also have it, it may have less to do with asset streaming speed (meaning that Direct Storage wouldn't have helped on pc), and be more of a shader issue.
My assumption was that it maybe has to do with the decompression of assets that are being streamed, as PC can only brute force it via CPU at the moment (hence why it seems to scale depending on CPU) unlike the consoles which has dedicated hardware acceleration for it be it via GPU or other units. But maybe I'm way off :P
@@HEADSHOTPROLOL Well, part of this is most likely the case. But since consoles also have traversal stutters (even if it is way less visible), something else might be happening here.
PC ports has really gone down the gutter these days. Literally the number of good ports at launch can be counted on one hand these last few years. Imagine spending up to 3000 dollars for a PC and still have to deal with these BS? I'd go insane. Then there's people with low standards be like "it runs fine on my system?" Makes my head spin.
@@mechanicalmonk2020 Most games on PS5 run at 60fps or more, what are you on about? At least console players don't have to deal with stutter on a regular basis. Or spend hours trying to run something with correct frame pacing.
The memory issue is found in Hogwards Legacy as well on 3080. You go down from 120 fps to 18 fps like a boss when a cinematic starts. And it takes some time until the memory normalizes
@@armchairracer007 I mean, pretty much everybody predicted at the time Ampere launched that the 3080 (and even moreso the 3070) would start struggling in a couple of years due to the miserly amount of VRAM they were equipped with. Here we are and it's happening right on schedule. It was embarrassing for the 3080 to launch with less VRAM than a 1080 Ti, but of course Nvidia can get away with anything since people will simply buy their cards regardless. I'd cut every corner and milk every penny too if I was Jensen.
Gotta love when NVIDIA are such scumbags when it comes to VRAM on their cards that despite touting themselves as being the 'best' GPU maker with the 'most powerful' GPUs, they're the ones that are causing VRAM issues in games with even enthusiast tier GPU's. The 1080 Ti had 11GB VRAM. The 3080, 2 generations later, had 10. The 3080 Ti had 12. They wanted to shove out a 4080 12GB too. 7 years of practically no improvement, (if not arguably a downgrade for 2) I've been arguing about VRAM size for over half a decade, praising AMD even as far back as using HBM, and this argument only gets stronger the more time that passes.
I'm currently 80 minutes into the game and debating with myself if I should refund this because the stutters are so annoying. The traversal ones I can live with, I seem to have shader issues with stutters that basically freeze my game for several seconds. Worse yet, it always happens when the game gives me a jump scare or some big reveal as the shaders are being loaded in and it ruins what's supposed to be a big moment. I saw some tips about deleting the cache folder and letting the shaders compile again because apparently changing settings after the shader precompilation doesn't actually trigger a recompile of the new shaders. It's a shame because when there's nothing loading the game runs extremely well. I've never experienced a game be so well yet so badly optimized at the same time
It's very odd they aren't using the original trilogy's trickery for handling rendering of separate rooms, where the door animation was just a fancy loading screen. It definitely drags down the quality of gameplay with so many stutters and invasive frame timing offsets.
Excellent work as always. I had to rebuy DS on Series X on day 1 as the PC port was unplayable. PC ports have really taken a nose dive lately in their initial release weeks. It's only down to user complaints acting as QA testers after purchasing the product and sites like DF that these major issues ever get sorted out hopefully.
Yeah. They won't pay the QA testers to test the game because at this point all studios know that if it's something they weren't going to be able to figure out before launch, the community and DF will ultimately tell them what's wrong and how to fix it. I built my rig in order to be able to experience better performance and visuals than consoles, and honestly between every release having shader comp issues or just other avoidable issues it's almost making me regret it. People shouldn't have to wait until weeks or months after purchase to be able to fully experience the game free of issues.
@@xyoxus You shouldn't have to wait weeks after launch for a game you've been looking forward to and paid full price for to get fixed. At least Hogwarts is a good port and RE4 will likely be good as the RE games have had no issues at launch bar RE8's Denuvo problem.
18:22 THANK YOU I have a FE 3070 and had absolutely no idea what was happening, I actually thought my GPU was dying or something as I've never seen stuttering like that before, only in cases of severe thermal throttling and stuff.
I have a 3070 too! Is your game smoother now, with optimized settings? I do not only have big stutters but also massive FPS drops which occur randomly or in specific points: when picking up a weapon or stasis for the first time, during cutscenes or entering a new area. It goes from 90fps to 12-7fs for several seconds if not minutes and it is very annoying. Do you experience these massive fps drops too?
@@VittorioBaldini1997 i went with the optimized settings, used rivatuner to lock max fps to 60, and put the game to 1080p. No hope at 1440p, it usually runs well but when something happens like effects or stuff it just dies and stutters. I guess 1080p60 is what we can aim for at this point, even at these settings it still stutters.
Same thing. Playing at 1440p had these huge drops to 10 fps that didn't fix themselves unless i alt+tabbed multiple times. Seems like it's a VRAM issue
@@GiGangan Same, it was driving me crazy. I was like "How the hell can alt tabbing fix an issue like this?" and I was sure my card was broken or something. VRAM spiked up to 7500MB constantly, even in 1080p it was hovering around 7200, however that seemed to be enough for it to not break. Also with a 3070 I recommend switching off Ambient Occlusion entirely, no RTAO or SSAO, I just did the final bossfight and had a stunning 18fps on 1080p high settings with resolution scaling on (DLSS quality), turning off AO gave me a boost but still, it took a great chunk out of the mood.
Why didn't any PC "reviewer" mention this BS at launch? I wouldn't have bought this crap had they done that. "Reviewers" are just glorified marketers now.
It genuinely is sad to see so many PC ports suffer. I bought a 3060ti and since I have, the best experiences have been playing older titles and not modern ones. It really sucks. Its not to say every single PC port has been atrocious by no means, but a lot have. I have a PS5 and it is just my preferred choice to play new titles, they just seem to play better. My gaming PC is now becoming a media rig and not a gaming one. It's just sad. Something needs to change.
About resizable bar: I didn't see an effect either until I disabled RTSS inspection for the Dead Space .exe. For whatever reason, having a profile for the game in RTSS prevented it from benefiting from it - even though I didn't have any specific settings in that profile AFAIK.
Alex you are freaking amazing. I don't think you understand how much we the PC gaming community appreciate your video analysis. Whenever you have a video on a game I'm about to play i always check if to see if there is any performance gain to have.
18:22 thanks for bringing attention to this, it's been a whole ordeal trying to fine tune the settings so i can avoid those massive FPS drops with my 3080... Hope they can patch it soon.
That's in part due to how amazing the original game looked in the first place. If you play the original you'd think that, if it weren't for the sub-HD resolution, it was a PS3/Xbox 360 game. That's how good the art direction of it is. Btw, the original is also locked at 60fps.
@@leonro was gonna say something along this line as well, thank you. the original was one of the prettiest and smoothest games on gamecube, a nintendo console where even the flagship Super Mario and Mario Kart games runs at 30fps :)
The memory issue where FPS tanks for 3080 users to sub 10 fps plagued me for a while. Almost every cutscene was unwatchable and it would occasionally happen in game play (but I was changing settings a lot so could be something related to that). I kept adjusting things and I think I finished the rest of the game without major FPS hits. People on the discord were claiming something on my PC was causing the issues but I was pretty sure something weird was happening. Glad to find out I wasn't crazy.
It's def a weird bug, and not a problem of 10 GB of VRAM not being enough. I don't even play at 4K, I play at 1440p. I get that glitch where the FPS drops drastically but for me it seems totally random. Not specific to cutscenes of anykind, in fact it seemed to not happen at all during those kind of parts when I played for a few hours last night. When it dose happen though there are some things that seem to fix it (until it happens again randomly). Once time turning RTSS overlay on and off again (having it show and then hide) fixed it, then once opening the Windows Game Bar and closing it fixed it. Other times if neither of those work alt+tab'ing out of the game and back in will 99% of the time for me. If not it just passes after a bit or possibly when the game loads in a new "chunk/section". Still I really look forward to it being fixed, it's the only real complaint I have about the game. The stutters when the game is loading in a new area are annoying but not even close to making the game un playable or anything.
@@sean8102 Experiencing it lots on my 3070 as well. Just like you, ALT+TAB seemed to often solve it, as if memory wasn't being flushed enough and reinitializing some of the rendering via ALT TAB would force it to clean up.
I purchased the game but couldn’t handle the performance issues on PC so I got a refund. Hopefully by the time it has its first sale it’ll be fixed. Really excited to play this game!
@@sellingacoerwa8318 if I'd rather lug around a spaceship console than a more powerful laptop that slips into my backpack? Naaah developers just need to shape up
Yes! Finally! I have a 3900x/2080 combo and had a lot of frame time spikes through different rooms. The only way I fixed it was using dlss and g sync to smooth out the stutters. I was playing 1440p ultra and getting around 80-100 fps. I would still feel the dips but since it would to 45-50 fps, it didn't feel too bad.
This video is kind of soothing me. I bought a 4070TI, HUGE upgrade from my 3060, and the stutters were getting to me so bad. I tweaked settings in the Nvidia control panel, have tried frame limiting, resolution upscaling, even turning all of the settings down and I still got insane stutters. I was starting to worry that my CPU was to blame but its utilization wasn't maxed out by any means. Thanks for this video man.
Had the exact same issue with the final boss. If RTAO is on the boss will absolutely annihilate fps on a 3060TI. Otherwise it can do run everything fine maxed at 1440p.
LMAO. Same. I have an rtx 3070. Game ran fine. 90fps average at 1440p most of the game. Couple of stutters here and there. But the last boss was almost unplayable
This isn't just an issue on PC. Both PS5 and Xbox Series X are having this issue. I just got my copy, and not only did I have bad stuttering framerate drops, but the audio cut off and when it came back on it was out of sync with the video. Thankfully I got mine for $15 instead of $70, this is a great example as to why I don't pay full price for games anymore.
I have same problem on my 4080 super, and I don't understand, if there are some players, who don't have such problems? And if they don't have it, how? Is it just luck? Or we have bad compatibility of pc components? And if everyone have it, why ea cant fiz it?
Fantastic video. Always appreciate the time you all take to do deep dives into issues that games have. Now please explain this to me like I'm 5 years old.
Majority of settings only scale the distances at which given effect upholds highest detail and their resolution is fixed across all presets, it will just scale more aggressively on lower settings.
I recently built a high end PC but man I did not realize the issues with it is this bad. Literally all my new games (including this one) I have bought on Ps5 with my PC being relegated to just older, patched games or MP. Sad state that we are in.... this is not what I expected joining PCmasterrace.
This Vram issue on the 3080 also just randomly happen when playing. Mine would drop to 1 - 2 fps, I would reload the area from a save and then it was back to normal. It happens in cutscenes and at random points during gameplay.
I just got this game for PC and experienced the cut scene lag with my rx 6800 xt with its 16gb of vram. So I don't think they've fixed it yet or ever will.
I'm really looking forward to playing this game on a new PC, but it looks like waiting a little while longer for Motive to fix the stutters would probably be a good idea. Great review, as always!
@@PoPoBye123 Why wouldn't it be? You can compile the shaders before they appear, either at the start of the game or during the opening cutscene/gameplay. If they never get fixed, you can have someone else play through the game before you. I played Jedi Fallen Order on the PC in parallel with my brother and, because I was always ahead of him (and finished the game first), he never encountered any stuttering. Of course, this solution is obviously not a proper one, but I'm glad he didn't see any stutter.
THANK YOU for showing me how to fix the low texture issue with DLSS @ 10:00 I was so confused why TAA looked better and worse. Game now looks amazing like going from 1080p to 4k. Also I am using your optimized settings to hit 30FPS on the steam deck and it works great! Does anyone know if the Variable rate shading on PC use a hardware or software method? It would be a shame if it was hardware accelerated and it still had a negative performance impact.
So many people on the steam forums told me I was "just being a baby and you're only losing a couple of frames". Thank you for talking about the issues we are having. Hopefully, the Devs will see this and actually fix it. I love the game, but I uninstalled it after 1 play through. I wanted more, but the performance on my 3080 isn't great.
Yep, my 3080 has been having the same issues. It also happened during normal gameplay for me, so I really hope they fix this. It has to just be a bug for 10gb vram gpus.
@@barrysmithhy1583 I get if you're happy with you're platform of choice. Don't defend from poor quality control. If a game comes out on a platform, it should be expected to run well. Games on PS5 can be poorly optimized too.
@@IncrediBurch yeah but this gen pc is struggling hard. stutterstugle seems to be a major issue right now. stray, hogwarts, forespoken, dead space, calisto, ff7r. something is wrong with pc game development at the moment
@@barrysmithhy1583 Something is wrong with *game development*. Forspoken and Dead Space both have issues on console as well. FF7R had other issues than stuttering.
@@AndrewOfLewis Valve keeps fixing some of those high profile games for Steam Deck in example. Happens all the time, in example Elden Ring at launch or when E.A. changed the PC launcher.
@@thingsiplay Steam Deck is a fixed hardware, so they can be treated as console. Valve basically redistribute pre-compiled shaders for Steam Deck hardware. On other PC, there are simply too much configuration permutations.
RTAO does not work with DLSS, haven't seen anyone mention this and thought maybe Alex was gonna catch it... maybe it's just me but I tried with both latest drivers on a 3090, so having to use FSR.
I know a lot of people, myself included that look forward to getting Alex's optimised settings particularly for games that are not well optimised out of the box. Your effort is very much appreciated, and I think I speak for the majority of the DF family!
It wouldn't be that difficult to add some preset image quality options such as "PS5/Xbox" to mimic the image quality of the consoles in a PC port, unless they cannot use the console names for that. Either way, really sad to see that the PC ports still suffer from such problems after this long.
Can confirm with the same settings on a 12GB RTX 3080ti the performance tanks during that cutscene and most others throughout the game. Had to restart and rewatch the cutscene before the final boss like 3 times before performance normalized and didn't tank during and post-cutscene.
@realbadTech damn thats interesting, did you check your VRAM? Was it full when that happened? And did you have these extreme frame drops also during gameplay or only cutscenes? On my 3070 it (rarely) also happens during gameplay but it is fixed by alt Tabbing a few times
@@sven957 This was just during and after cut scenes like Alex showed in the video. Although I did experience all of the other problems he described, like traversal stuttering. I didn't have VRAM usage pulled up during my playthrough
Nice tech analysis. I just wish you could use at least one AMD GPU, to compare output from both vendors. You are using 3 nvidia gpus here.... I know they are a lot more popular, but would be nice if we could see any difference between them in how the experience is delivered
Ended up disliking the video for just that reason, don’t think AMD GPUs was even mentioned in this video, so this is far from a in depth analysis as they claim it is. The title should be changed or have (Nvidia cards only) added to it.
and they completely failed to mention the severe temporal ghosting artifacts dlss exhibits in this game. Even though FSR 2 captures slightly less detail, the image is much more stable in motion than dlss.
I have a 5900x cpu , custom pbo overclock and a 6900xt gpu . I run everything on high , ray tracing on , it’s very limited on the lighting , no fsr or upscaling .. average 90 to 110 fps . I do occasionally get the stutters he talks about from time to time . But it’s not a competitive fps shooter so that doesn’t bother me too bad . Cpu usage is at 57 percent for a 12 core processor. Gpu usage is around 98 percent . The game is taxing for sure . But it’s a looker . Playing at native 1440p. Amd has not released a driver for this game either . Last driver update available for the 6900xt was in November . So it’s not technically even optimized for this setup .
Thank you for showing what happens with the 3080 in the cutscenes. I kept wondering what was going on. Looks like the 3080 isn't aging so well due to the 10GB VRAM.
This was predicted from release. 8GB VRAM for 3060ti/3070/3070ti is shit and 10gb for 3080 is a crime. Nvidia used so little memory to force people upgrade GPU much faster. Because when people use gtx 1060 for 6 years it's not ok for Nvidia.
Memory issue happens when you run RT on and high resolution Since AMD GPU has poor RT performance you will probably turn it off even if you have large memory
I have a high mid-range PC which should be able to run this buttery smooth at medium settings at the very least, but those stutters sullied the experience so much for me that I ended up refunding on Steam and going with the Xbox version on my Series S instead. I'll take a consistent 30fps over 60+ but with bad frame pacing issues any day. I don't have time to constantly wonder if there's something wrong with my CPU or if I could be tweaking some settings to fix it. I'm trying to get spooked by space monsters!
since steam survey still shows that the GTX1060 is the dominant GPU i want to see more benchmark and optimal settings with such GPU as a part of the testing you do in new games
@@Arpadiam just take a look at their minimum requirements. Basically modern games performance are centered around 2070 super. This is due to current-gen console performance level. Remember what PC community said, console are the bottom of the barrel. So if your PC is below console specs, then it's lower than the bottom of the barrel.
@@bltzcstrnx i dont have many finger to count the amount of time i heard ppl say the same as you and they were totaly wrong, again i need the word of a prof like DF otherwise dc
@@Arpadiam go watch DF Direct Weekly 95, they basically said the same thing. They're always an uptick in performance requirements every console generation update. Just to add, it's around 1 minute 40 second mark. At minute 14 Richard said what his take on 1060 and the current spec situation.
I refunded my copy after 38 minutes on steam and I read that the developer and ea abandoned the game. This is just unaccaptable. Last time ea got a chance from me.
Kinda relieved to hear this. I bought a 4070ti yesterday and this is the only game I've been playing on it today. I was worried the GPU is just shit, as it is stuttering in the same fashion as it is for you guys. Game is still enjoyable at least.
When was the last PC release that was launched without these obvious issues. I saved for ages for a fairly decent gaming laptop with a 3070ti and it was just a pain in the ass trying to find workarounds to eliminate stutter in almost every game. Ended up selling it and just accepting I'm a console gamer.
There should be a feature in the game's menu called "Build Shaders" which would allow the player to see a simulation of a floating camera flying through different in-game scenes while all possible special effects that could cause stuttering are played in real time. The idea is that this would help eliminate stuttering caused by these effects, even if such a simulation takes up to 10 minutes to run.
You don't need a "simulation fly-through", it just needs a list of all shader permutations, and then compile then. It already does this, but it's missing a few, and doesn't recompile them unless the driver version changes.
kind of crazy that the original Dead Space took 120fps/1440p with perfect frame pacing on my 3060 laptop like nothing. No tweaking of anything. Made for a really nice experience, and shows the devs prepared for crazy future monitors/hardware.
These problems are exactly what I experienced in Hogwarts Legacy. I think after playing with some graphical settings in game, I broke shader compilation at the start of the game and it was not working properly. It was too quick. The game was almost unplayable. Stutter was on every action. After I installed newly released Nvidia driver, game started a much longer shader compilation and worked much better after.
I love these breakdowns and I’ll never stop watching them. Thank you, Alex. I want to ask anyone that has played the game, have you found these frametime spikes noticeable or distracting during a normal plythrough? I’m not talking about framerate drops either.
This is why I prefer console gaming vs pc gaming. New games on pc are strangely not optimized well compared to consoles. Sure pc is far superior, but having to change so many settings would drive me absolutely nuts. I just want to play the game. I do appreciate how deep you dive into the pc settings, helping gamers get the most out of their rigs. It's super impressive! Cheers! 🍻
Really regretting upgrading my PC last month. Already had a decent PC but decided to get a 5800x3D and new 240hz monitor, but still find myself playing my Series X and handheld emulator device more. Too many performance issues on modern games really takes me out of the experience
Not a problem if you only play oldschool runescape and genshin impact - jokes aside, it does really suck. I've been playing Cyberpunk and Battlefield 2042 lately and while they're great now is ridiculous that it took so long. Games should release that way, man
These kind of loading issues are the worst. At the time when Halo MCC was being fixed to actually work, CE would get random stutters when it loads something. Darksiders 2 has severe performance issues that probably comes from the shader loading. And Darksiders 3 all too often has to freeze your playthrough to load the next segment of the map.
Cash grabs. Plain and simple. If you think the developers don't test their games, and so don't know their flaws. You'd be mad. They know exactly what the issues are. But companies want the money first Lol these unfinished buggy mess of games are getting greenlighted by someone who knows the state of them. And across all game companies. That's what we need to focus on
Just switched to PS5 2 weeks ago from a RTX 4080 and i7 12700K. Couldn't stand all this technical problems anymore. Now my mind lives in peace, no problems, nothing to worry about
@@victorjugorwski9931 Which is more than enough for my 4K OLED. I dialed down my expectations and can now game in peace without a headache about worrying to get the absolute best perfect gaming experience and fiddling around with the settings for 2 hours each game i play a new game and still experience stutters which never get fixed. Im tired of that. Oh and i save TONS of money
Amazing work Alex! Hopefully EA Motive watches this or is already aware of these issues and can address them in a future patch, but these may just be built-in faults within the Frostbite Engine. At least this game is not as broken upon release as some recent titles, though that's a pretty low bar to pass.
PC gaming is really turning into something sad, no matter how much you spend on your rig, you can't escape stuttering.
denuvo
denuvo
Yeah. It stinks. I have powerful 5800x3D/3090 small form factor HTPC I built for console style gaming on my TV but feel I still have to keep a current console around for when ports crap the bed which is way too common.
@@fwef7445 Sigh...
Stuttering has absolutely nothing to do with Denuvo.
Right? I miss the PCMR days when nearly every PC port was noticeably better than consoles. Now it feels like every single PC port is worse than consoles and has stuttering issues. What the hell happened :(
I genuinely love the fact you guys also spend time offering optimisation tips for people without "top of the line" specs. Just another reason you guys are one of my favorite channels.
Hardware Unboxed does that too. But not with all games. :)
@@madd5 Those guys are great, I agree. I also find Jansn Benchmarks tests games on many systems with all the options toggled from low to raytraced with and without dlss and or fsr when availible. Also Sholva does really great benchmarking and post patch re-benching. He is really great about re-visiting bad performers as they get patched. I once held out till he got to around 12th video for HZD's many updates before feeling like it was okay to buy the game now.
Dang, you've missed out on a lot of channels in the past 5+ years if you think that's novel. That's the entire theme of some "well known within the tech community" channels.
@@awesomeferret Who pooped in your lunch?
@@awesomeferret aka low spec gamer lmao
Every game needs a compile shaders button. Gotta give COD some credit for being the only game I know that does this.
you can delete the cache in your documents folder and it will consistently rebuild it when you launch the game.
@@sven957 if you watch the video, you'd see that it does, in fact, not do that unless you install different drivers.
@@Dorraj I think he was talking about COD
@@ryanwaignwright6857 why would you manually delete the cache when there is a button for it in game, which is exactly what the original comment said.
@@Dorraj I have the game and it literally recompiles them at launch if I delete the cache folder. And it will improve performance if you've changed a graphic setting, tons of people on reddit with similar experiences.
You are the sole voice of all the PC community. No one but you is calling these unacceptable issues we PC players have to deal with again and again.
It's kinda sad that Steam, EA Help and Twitter has been filled with complaints about the stutters since launch and the devs haven't so much as acknowledged it
If anyone wants to jump straight to the optimized settings - 18:00
And the list is as followed below:
- Motion Blur: User Choice
- Dynamic Resolution Scale: On
- Variable Rate Shading: OFF (Turn ON if internal resolution is 4K or greater)
- Anti-Aliasing: DLSS or FSR 2
- Light Quality: Medium - Ultra (Options look and perform the same)
- Shadow Quality: Medium
- Reflection Quality: High or Ultra (Options look and perform the same)
- Volumetric Resolution: Medium
- Ambient Occlusion: SSAO (RTAO recommended for RTX 2080 class and above)
- Depth of Field: User Choice
While this comment is always great to see so that people can get right into the game, know that Alex hates you for doing this lol.
I played through it on launch day with an R5 2600 and gtx 1070ti, sub minimum spec CPU and minimum spec GPU. I have no idea what performance issues people are talking about, I was happy to see shade compilation before the game started and the only stutters I received were when I was switching from one area of the station to another large one. I could be an exception case though, so good on DF to point out any issues they see fit.
Thanks for this, but it's best to watch the entire video so that not only you fully understand, but also helps RUclips recommend the content to others by having increased watch time.
Alex [in accusatory tone] : "you bastard"
@@magnetarfire9983 Haha I've since watched the video and agree with everything he said, as per usual :) The pc analyses are always my favorite.
I see that there is indeed some shader compilation stutter left in the game, however, I must not have noticed it because I was always hovering between 30 and 50 fps, hence my experience was perpetually inconsistent but bearable.
The VRAM saturation issue with the 3080 is exactly what I have been experiencing on my 3080. I'm glad you were able to recreate this so I don't feel like I'm going crazy, lol
Looking forward to a patch as I really love this game outside of the major performance bugs.
I spent most of my time walking around soaking in the atmosphere so it rarely happened, running around makes it worse. It uses Denuvo so unless it's removed i doubt it will be fixed.
@@originalityisdead.9513 Gameplay speed doesn't matter.
It happens at fixed moments in the game.
It can also happen at the very end at 1440p DLSS Quality as well.
@penumbrum3135 Run around or pan the camera and it will stutter. Try it for yourself.
i am on the same boat, only been able to play the game by dropping all settings to high and DLSS Balanced...
In the video he says it doesnt happen on 8GB cards. It DEFINITELY happens with my RTX 3070 aswell on 1440p and I've read from many other people who have similar issues.
great work on the shader comp/stutter related to driver versions/reinstallation! very, very good callout!
Exactly! That was very, very helpful!
About where is that mentioned? I can't find it
@@solidusblitztv earlier in the video iirc, just watch it again from the start and give Alex wonderful job some credit with increased watch time, really helps in RUclips metrics to assist promoting content.
Notice how at 17:59 the game always stutter when the character appears in the frame. No matter the shader pre-caching, the settings, the run or the plateform.
Considering this section may not feature any traversal and the ship is most probably still in front of this "warp animation" (just like it was in the original), this could be a shader stutter due to a faulty or incomplete pre-compilation (even on consoles). An out of bonds camera tool can help determine what's happening at this very moment.
That sutter at this moment isn't really an issue, but it can be a hint about what's happening.
Some shaders might fail to compute and/or be stored correctly, making them compute each and everytime some assets are loaded. That's just a theory though.
Also, measuring storage bandwidth activity can help determine what's happening during those traversal stutters. But considering the consoles also have it, it may have less to do with asset streaming speed (meaning that Direct Storage wouldn't have helped on pc), and be more of a shader issue.
My assumption was that it maybe has to do with the decompression of assets that are being streamed, as PC can only brute force it via CPU at the moment (hence why it seems to scale depending on CPU) unlike the consoles which has dedicated hardware acceleration for it be it via GPU or other units. But maybe I'm way off :P
@@HEADSHOTPROLOL Well, part of this is most likely the case. But since consoles also have traversal stutters (even if it is way less visible), something else might be happening here.
PC ports has really gone down the gutter these days. Literally the number of good ports at launch can be counted on one hand these last few years.
Imagine spending up to 3000 dollars for a PC and still have to deal with these BS? I'd go insane.
Then there's people with low standards be like "it runs fine on my system?" Makes my head spin.
Yep. People with high standards should go play the PS5 version at quality mode with the very amazing 30fps it offers.
@@mechanicalmonk2020 Where did the PS5 touch you?
@@ivanmikulicic3676 in the satire gland.
@@mechanicalmonk2020 Most games on PS5 run at 60fps or more, what are you on about?
At least console players don't have to deal with stutter on a regular basis. Or spend hours trying to run something with correct frame pacing.
In space no one can hear you stutter.
:DDDDDD
The memory issue is found in Hogwards Legacy as well on 3080. You go down from 120 fps to 18 fps like a boss when a cinematic starts. And it takes some time until the memory normalizes
Oh no don't tell me that! Wtf is going on?! My 3080 has been crushing every game up until now. I guess the 3080 12gb did exist for a reason 😞
Marius, do you use a 3080 10GB? What's your GPU?
@@armchairracer007 I mean, pretty much everybody predicted at the time Ampere launched that the 3080 (and even moreso the 3070) would start struggling in a couple of years due to the miserly amount of VRAM they were equipped with. Here we are and it's happening right on schedule. It was embarrassing for the 3080 to launch with less VRAM than a 1080 Ti, but of course Nvidia can get away with anything since people will simply buy their cards regardless. I'd cut every corner and milk every penny too if I was Jensen.
Gotta love when NVIDIA are such scumbags when it comes to VRAM on their cards that despite touting themselves as being the 'best' GPU maker with the 'most powerful' GPUs, they're the ones that are causing VRAM issues in games with even enthusiast tier GPU's.
The 1080 Ti had 11GB VRAM. The 3080, 2 generations later, had 10. The 3080 Ti had 12. They wanted to shove out a 4080 12GB too. 7 years of practically no improvement, (if not arguably a downgrade for 2)
I've been arguing about VRAM size for over half a decade, praising AMD even as far back as using HBM, and this argument only gets stronger the more time that passes.
@@armchairracer007 just lower texture quality.
I'm currently 80 minutes into the game and debating with myself if I should refund this because the stutters are so annoying. The traversal ones I can live with, I seem to have shader issues with stutters that basically freeze my game for several seconds. Worse yet, it always happens when the game gives me a jump scare or some big reveal as the shaders are being loaded in and it ruins what's supposed to be a big moment. I saw some tips about deleting the cache folder and letting the shaders compile again because apparently changing settings after the shader precompilation doesn't actually trigger a recompile of the new shaders. It's a shame because when there's nothing loading the game runs extremely well. I've never experienced a game be so well yet so badly optimized at the same time
It's very odd they aren't using the original trilogy's trickery for handling rendering of separate rooms, where the door animation was just a fancy loading screen. It definitely drags down the quality of gameplay with so many stutters and invasive frame timing offsets.
I know right? I'd rather have the door take 3 seconds to load as opposed to stutter.
Excellent work as always. I had to rebuy DS on Series X on day 1 as the PC port was unplayable. PC ports have really taken a nose dive lately in their initial release weeks. It's only down to user complaints acting as QA testers after purchasing the product and sites like DF that these major issues ever get sorted out hopefully.
basically DF has become an UNPAID QA tester for game studios, they watch this then release the patches "Vielen Dank Alex!"
Maybe stop buying games Day 1 to "vote with your wallet"
Yeah. They won't pay the QA testers to test the game because at this point all studios know that if it's something they weren't going to be able to figure out before launch, the community and DF will ultimately tell them what's wrong and how to fix it. I built my rig in order to be able to experience better performance and visuals than consoles, and honestly between every release having shader comp issues or just other avoidable issues it's almost making me regret it. People shouldn't have to wait until weeks or months after purchase to be able to fully experience the game free of issues.
@@xyoxus You shouldn't have to wait weeks after launch for a game you've been looking forward to and paid full price for to get fixed. At least Hogwarts is a good port and RE4 will likely be good as the RE games have had no issues at launch bar RE8's Denuvo problem.
@@TheLucasbuck "At least Hogwarts is a good port" lol, sure if dropping to single digit framerates in cutscenes and glitching ray tracing are good.
18:22
THANK YOU
I have a FE 3070 and had absolutely no idea what was happening, I actually thought my GPU was dying or something as I've never seen stuttering like that before, only in cases of severe thermal throttling and stuff.
I have a 3070 too! Is your game smoother now, with optimized settings? I do not only have big stutters but also massive FPS drops which occur randomly or in specific points: when picking up a weapon or stasis for the first time, during cutscenes or entering a new area. It goes from 90fps to 12-7fs for several seconds if not minutes and it is very annoying. Do you experience these massive fps drops too?
@@VittorioBaldini1997 i went with the optimized settings, used rivatuner to lock max fps to 60, and put the game to 1080p. No hope at 1440p, it usually runs well but when something happens like effects or stuff it just dies and stutters. I guess 1080p60 is what we can aim for at this point, even at these settings it still stutters.
@@denikec I see 🥲. Well, we have to wait and hope for a fixing patch, because the game doesn't work properly now on the front of optimisation
Same thing. Playing at 1440p had these huge drops to 10 fps that didn't fix themselves unless i alt+tabbed multiple times. Seems like it's a VRAM issue
@@GiGangan Same, it was driving me crazy. I was like "How the hell can alt tabbing fix an issue like this?" and I was sure my card was broken or something. VRAM spiked up to 7500MB constantly, even in 1080p it was hovering around 7200, however that seemed to be enough for it to not break.
Also with a 3070 I recommend switching off Ambient Occlusion entirely, no RTAO or SSAO, I just did the final bossfight and had a stunning 18fps on 1080p high settings with resolution scaling on (DLSS quality), turning off AO gave me a boost but still, it took a great chunk out of the mood.
Why didn't any PC "reviewer" mention this BS at launch? I wouldn't have bought this crap had they done that. "Reviewers" are just glorified marketers now.
It genuinely is sad to see so many PC ports suffer. I bought a 3060ti and since I have, the best experiences have been playing older titles and not modern ones. It really sucks. Its not to say every single PC port has been atrocious by no means, but a lot have. I have a PS5 and it is just my preferred choice to play new titles, they just seem to play better. My gaming PC is now becoming a media rig and not a gaming one. It's just sad. Something needs to change.
About resizable bar: I didn't see an effect either until I disabled RTSS inspection for the Dead Space .exe. For whatever reason, having a profile for the game in RTSS prevented it from benefiting from it - even though I didn't have any specific settings in that profile AFAIK.
Enabling reBar on my RTX 3070 caused the FPS drops he talked about at the end of the video to happen much more frequently.
@@sven957 enabling for me on my 3070 increased my fps by around 10 frames on my 3070
Alex you are freaking amazing. I don't think you understand how much we the PC gaming community appreciate your video analysis.
Whenever you have a video on a game I'm about to play i always check if to see if there is any performance gain to have.
18:22 thanks for bringing attention to this, it's been a whole ordeal trying to fine tune the settings so i can avoid those massive FPS drops with my 3080... Hope they can patch it soon.
Metroid Prime for Switch next please. Its unbelievable how good it looks and runs at a locked 60fps.
Yes!
They likely have Hogwarts Legacy to go through first
That's how i wish Dead Space was treated, with a pitch perfect remastering, not what ever this remake is...
That's in part due to how amazing the original game looked in the first place. If you play the original you'd think that, if it weren't for the sub-HD resolution, it was a PS3/Xbox 360 game. That's how good the art direction of it is. Btw, the original is also locked at 60fps.
@@leonro was gonna say something along this line as well, thank you. the original was one of the prettiest and smoothest games on gamecube, a nintendo console where even the flagship Super Mario and Mario Kart games runs at 30fps :)
The memory issue where FPS tanks for 3080 users to sub 10 fps plagued me for a while. Almost every cutscene was unwatchable and it would occasionally happen in game play (but I was changing settings a lot so could be something related to that). I kept adjusting things and I think I finished the rest of the game without major FPS hits. People on the discord were claiming something on my PC was causing the issues but I was pretty sure something weird was happening. Glad to find out I wasn't crazy.
It's def a weird bug, and not a problem of 10 GB of VRAM not being enough. I don't even play at 4K, I play at 1440p. I get that glitch where the FPS drops drastically but for me it seems totally random. Not specific to cutscenes of anykind, in fact it seemed to not happen at all during those kind of parts when I played for a few hours last night. When it dose happen though there are some things that seem to fix it (until it happens again randomly). Once time turning RTSS overlay on and off again (having it show and then hide) fixed it, then once opening the Windows Game Bar and closing it fixed it. Other times if neither of those work alt+tab'ing out of the game and back in will 99% of the time for me. If not it just passes after a bit or possibly when the game loads in a new "chunk/section". Still I really look forward to it being fixed, it's the only real complaint I have about the game. The stutters when the game is loading in a new area are annoying but not even close to making the game un playable or anything.
@@sean8102 Experiencing it lots on my 3070 as well. Just like you, ALT+TAB seemed to often solve it, as if memory wasn't being flushed enough and reinitializing some of the rendering via ALT TAB would force it to clean up.
I purchased the game but couldn’t handle the performance issues on PC so I got a refund. Hopefully by the time it has its first sale it’ll be fixed. Really excited to play this game!
Runs like a dream on ps5. Maybe it's time you ask yourself something
@@sellingacoerwa8318 Yes, that something is "maybe I should stop buying new games until developers start taking PC optimization seriously".
This is why I'm waitin for Halloween time to play 👻🎃
@@sellingacoerwa8318 if I'd rather lug around a spaceship console than a more powerful laptop that slips into my backpack? Naaah developers just need to shape up
@@sellingacoerwa8318 Runs like a dream at 30fps, or 60fps with very poor image quality, nice
Yes! Finally! I have a 3900x/2080 combo and had a lot of frame time spikes through different rooms. The only way I fixed it was using dlss and g sync to smooth out the stutters. I was playing 1440p ultra and getting around 80-100 fps. I would still feel the dips but since it would to 45-50 fps, it didn't feel too bad.
Dlss has bad ghosting :(
@@ActNasty5 good luck trying to run these shit dx12 modern ports without dlss.
@@Link_IV depends on the game. I dont use dlss on deadspace or hogwarts but i upscale to 4k and use dlss on cod
@@ActNasty5 Update the files to the latest DLSS, Benchmark King covers that in is Dead Space video
So glad you mentioned the shader compilation stutter, everyone I talked to about it would pretend it isnt there saying its only traversal stutter.
With how much effort it takes to optimize my PC for many games, I'm thinking about going back to console.
This video is kind of soothing me.
I bought a 4070TI, HUGE upgrade from my 3060, and the stutters were getting to me so bad. I tweaked settings in the Nvidia control panel, have tried frame limiting, resolution upscaling, even turning all of the settings down and I still got insane stutters. I was starting to worry that my CPU was to blame but its utilization wasn't maxed out by any means. Thanks for this video man.
The last boss fight ran around 15 fps with a 3070....
Had the exact same issue with the final boss. If RTAO is on the boss will absolutely annihilate fps on a 3060TI. Otherwise it can do run everything fine maxed at 1440p.
LMAO. Same. I have an rtx 3070. Game ran fine. 90fps average at 1440p most of the game. Couple of stutters here and there. But the last boss was almost unplayable
oh my god same i got like 35 fps max with so many stutters on the last battle
Same issue with an RTX 3080 (3440x1440p - RT off - DLSS quality)
Same issue with the last boss with a 3080 and 13700KF. Running it a second time and it was completely fine.
This isn't just an issue on PC. Both PS5 and Xbox Series X are having this issue. I just got my copy, and not only did I have bad stuttering framerate drops, but the audio cut off and when it came back on it was out of sync with the video. Thankfully I got mine for $15 instead of $70, this is a great example as to why I don't pay full price for games anymore.
9 months later, and still no changes to the starters. ea moment
it's 2024 and the game still stutters every few minutes on my RTX 4090...
Me too , I thought the 4090 was weak when playing this game lol . Glad to find out it’s just the game
Same bro I'm no graphics snob but the slowdown is ANNOYING! Got it for 20 bucks in the sale and currently trying to refund it.
I have same problem on my 4080 super, and I don't understand, if there are some players, who don't have such problems? And if they don't have it, how? Is it just luck? Or we have bad compatibility of pc components? And if everyone have it, why ea cant fiz it?
This is why I have a PS5 and Series X. No matter how powerful your PC is this problem seems to crop up too often.
Great video, hopefully the devs can fix the stuttering as it really hurt my experience and I'm waiting for a fix before I start NG+.
Really hoping for a good patch, those stutters are really impacting my enjoyment of an otherwise great remake
Fantastic video. Always appreciate the time you all take to do deep dives into issues that games have.
Now please explain this to me like I'm 5 years old.
Majority of settings only scale the distances at which given effect upholds highest detail and their resolution is fixed across all presets, it will just scale more aggressively on lower settings.
I recently built a high end PC but man I did not realize the issues with it is this bad. Literally all my new games (including this one) I have bought on Ps5 with my PC being relegated to just older, patched games or MP. Sad state that we are in.... this is not what I expected joining PCmasterrace.
felt this this is why I mainly use my PC for games that's not on PlayStation
This Vram issue on the 3080 also just randomly happen when playing. Mine would drop to 1 - 2 fps, I would reload the area from a save and then it was back to normal. It happens in cutscenes and at random points during gameplay.
Love the Mechanicus ambient music in the background.
Good job Alex, very detailed technical review in many aspects.
it's crazy this stuttering shit still isn't fixed
Once devs fix the issues outlined by Alex for the PC port I'll buy it
It's been 4 Month since release and i don't think they ever fix it.
Well you won't be buying it then because they've moved onto the Iron Man game
I always wait for Digital Foundry graphic settings recommendations. Very detailed and helpful.
Another great video, thank you Alex for continuing to call out the BS we are still putting up with in PC gaming in 2023
Another outstanding breakdown. Thanks for all the hard work you (and your team) provide to us!
I just got this game for PC and experienced the cut scene lag with my rx 6800 xt with its 16gb of vram. So I don't think they've fixed it yet or ever will.
November 2023, and the stutter is still there. Sad.
I'm really looking forward to playing this game on a new PC, but it looks like waiting a little while longer for Motive to fix the stutters would probably be a good idea. Great review, as always!
If stutter is from shader compilation it Will never be fixed bro .
It's not that bad for me, it happens very rarely. Hogwarts Legacy, now that's a mess.
I got the game on launch day with no issues at all, its buttery smooth on my pc so idk. 5800x3d and rtx 3080
@@originalityisdead.9513 Hogwarts Legacy? Damn, I'm having zero issues with that game maxed out at 4k.
@@PoPoBye123 Why wouldn't it be? You can compile the shaders before they appear, either at the start of the game or during the opening cutscene/gameplay. If they never get fixed, you can have someone else play through the game before you. I played Jedi Fallen Order on the PC in parallel with my brother and, because I was always ahead of him (and finished the game first), he never encountered any stuttering. Of course, this solution is obviously not a proper one, but I'm glad he didn't see any stutter.
Großartige Arbeit, wirklich sehr detailliert ausgearbeitet und danke, dass du dieses Ruckelproblem ansprichst.
THANK YOU for showing me how to fix the low texture issue with DLSS @ 10:00 I was so confused why TAA looked better and worse. Game now looks amazing like going from 1080p to 4k. Also I am using your optimized settings to hit 30FPS on the steam deck and it works great!
Does anyone know if the Variable rate shading on PC use a hardware or software method? It would be a shame if it was hardware accelerated and it still had a negative performance impact.
So many people on the steam forums told me I was "just being a baby and you're only losing a couple of frames". Thank you for talking about the issues we are having. Hopefully, the Devs will see this and actually fix it. I love the game, but I uninstalled it after 1 play through. I wanted more, but the performance on my 3080 isn't great.
Yep, my 3080 has been having the same issues. It also happened during normal gameplay for me, so I really hope they fix this. It has to just be a bug for 10gb vram gpus.
This is amazing analysis. I really want to know what it takes to optimize a game to prevent stutter. This seems like a common issue in modern games.
the solution is pretty simple. play on PS5
@@barrysmithhy1583 I get if you're happy with you're platform of choice. Don't defend from poor quality control. If a game comes out on a platform, it should be expected to run well. Games on PS5 can be poorly optimized too.
@@IncrediBurch yeah but this gen pc is struggling hard. stutterstugle seems to be a major issue right now. stray, hogwarts, forespoken, dead space, calisto, ff7r. something is wrong with pc game development at the moment
@@barrysmithhy1583 Something is wrong with *game development*. Forspoken and Dead Space both have issues on console as well. FF7R had other issues than stuttering.
@@IncrediBurch These issues are WORSE on PC. Alex literally says that! PC development is broken and its a sign of whats to come.
10:35 - What exactly does this "Transparency Supersampling" setting do?
I love the Mechanicus OST in the background, Issac would have made a good tech priest!
Wow. That was an incredible analysis on Dead Space's performance on Pc. Thanks so much for your efforts and tips.
Digital Foundry and Valve are doing the work, which the developers should have done.
Love it, but Motive should definitely be bringing these issue up first. What has Valve done? I am out of the loop
@@AndrewOfLewis Valve keeps fixing some of those high profile games for Steam Deck in example. Happens all the time, in example Elden Ring at launch or when E.A. changed the PC launcher.
Digital foundry inst going to do hogwarts legacy
@@AndrewOfLewis Steam Deck shader cache
@@thingsiplay Steam Deck is a fixed hardware, so they can be treated as console. Valve basically redistribute pre-compiled shaders for Steam Deck hardware. On other PC, there are simply too much configuration permutations.
Looks like we need a revisit for this one
RTAO does not work with DLSS, haven't seen anyone mention this and thought maybe Alex was gonna catch it... maybe it's just me but I tried with both latest drivers on a 3090, so having to use FSR.
I know a lot of people, myself included that look forward to getting Alex's optimised settings particularly for games that are not well optimised out of the box. Your effort is very much appreciated, and I think I speak for the majority of the DF family!
It wouldn't be that difficult to add some preset image quality options such as "PS5/Xbox" to mimic the image quality of the consoles in a PC port, unless they cannot use the console names for that. Either way, really sad to see that the PC ports still suffer from such problems after this long.
Can confirm with the same settings on a 12GB RTX 3080ti the performance tanks during that cutscene and most others throughout the game. Had to restart and rewatch the cutscene before the final boss like 3 times before performance normalized and didn't tank during and post-cutscene.
@realbadTech damn thats interesting, did you check your VRAM? Was it full when that happened? And did you have these extreme frame drops also during gameplay or only cutscenes?
On my 3070 it (rarely) also happens during gameplay but it is fixed by alt Tabbing a few times
@@sven957 This was just during and after cut scenes like Alex showed in the video. Although I did experience all of the other problems he described, like traversal stuttering. I didn't have VRAM usage pulled up during my playthrough
Are you making a video about Metroid Prime on Switch?
Nice tech analysis. I just wish you could use at least one AMD GPU, to compare output from both vendors. You are using 3 nvidia gpus here.... I know they are a lot more popular, but would be nice if we could see any difference between them in how the experience is delivered
I'm sure Nvidia pays them for showcasing only their GPU's. But it's just business so I can understand.
@@greattraveller9054 If they were being paid they would have to disclose that
Ended up disliking the video for just that reason, don’t think AMD GPUs was even mentioned in this video, so this is far from a in depth analysis as they claim it is. The title should be changed or have (Nvidia cards only) added to it.
and they completely failed to mention the severe temporal ghosting artifacts dlss exhibits in this game. Even though FSR 2 captures slightly less detail, the image is much more stable in motion than dlss.
I have a 5900x cpu , custom pbo overclock and a 6900xt gpu . I run everything on high , ray tracing on , it’s very limited on the lighting , no fsr or upscaling .. average 90 to 110 fps . I do occasionally get the stutters he talks about from time to time . But it’s not a competitive fps shooter so that doesn’t bother me too bad . Cpu usage is at 57 percent for a 12 core processor. Gpu usage is around 98 percent . The game is taxing for sure . But it’s a looker . Playing at native 1440p. Amd has not released a driver for this game either . Last driver update available for the 6900xt was in November . So it’s not technically even optimized for this setup .
Another great use of the Mechanicus soundtrack Alex.
Thank you for showing what happens with the 3080 in the cutscenes. I kept wondering what was going on. Looks like the 3080 isn't aging so well due to the 10GB VRAM.
- 3080 isn't aging well
- Me rocking a 2060 6gb
@@Garcia1995 I know right. Poor me lol 😂
It happens on my 12gb 3080 Ti as well, for what it’s worth.
This was predicted from release. 8GB VRAM for 3060ti/3070/3070ti is shit and 10gb for 3080 is a crime. Nvidia used so little memory to force people upgrade GPU much faster. Because when people use gtx 1060 for 6 years it's not ok for Nvidia.
Memory issue happens when you run RT on and high resolution
Since AMD GPU has poor RT performance you will probably turn it off even if you have large memory
I have a high mid-range PC which should be able to run this buttery smooth at medium settings at the very least, but those stutters sullied the experience so much for me that I ended up refunding on Steam and going with the Xbox version on my Series S instead. I'll take a consistent 30fps over 60+ but with bad frame pacing issues any day. I don't have time to constantly wonder if there's something wrong with my CPU or if I could be tweaking some settings to fix it. I'm trying to get spooked by space monsters!
The only thing EA needs to do is remove denuvo; that is the only issue with most games nowadays.
since steam survey still shows that the GTX1060 is the dominant GPU i want to see more benchmark and optimal settings with such GPU as a part of the testing you do in new games
At 1080p, low settings, 30-40 fps.
@@guillermopaolini9895 i prefer the words of a professional that a random anon on internet
@@Arpadiam just take a look at their minimum requirements. Basically modern games performance are centered around 2070 super. This is due to current-gen console performance level. Remember what PC community said, console are the bottom of the barrel. So if your PC is below console specs, then it's lower than the bottom of the barrel.
@@bltzcstrnx i dont have many finger to count the amount of time i heard ppl say the same as you and they were totaly wrong, again i need the word of a prof like DF otherwise dc
@@Arpadiam go watch DF Direct Weekly 95, they basically said the same thing. They're always an uptick in performance requirements every console generation update.
Just to add, it's around 1 minute 40 second mark. At minute 14 Richard said what his take on 1060 and the current spec situation.
Got the game on steam sale yesterday, refunded after an hour of playtime because of stuttering. Disgraceful treatment
Thanks for your efforts on your videos. U guys only doing right judgement and mentioning stutter and performance issues.
I refunded my copy after 38 minutes on steam and I read that the developer and ea abandoned the game. This is just unaccaptable. Last time ea got a chance from me.
Keep fighting the good fight, Alex! The stutter struggle era of PC gaming must come to an end!!
Moving my install from standard 2.5 SSD to a faster NVME (only gen 3) dramatically improved stuttering.
Hey, love the work guys!
will you guys be doing an analysis/comparison for Metroid Prime remastered?
Why cant every game be optimised like doom eternal?
The DF PC Tech Reviews are the reason why I love this channel
3070, I get the VRAM issue. I've returned it. Will likely get the PS5 version down the road.
Are you guys going to cover the Metroid Prime Remaster?
Thank goodness, I thought something was wrong with my PC. Guess my Ryzen 7 is still good, it's just devs that need to be more careful
AA Transparency Supersampling "AA Mode Replay Mode All" isn't an option for me in profile inspector. Anyone know how I may fix this?
The video was not about "Dead Space Remake on PC" but "with Geforce".
Have you ever heard of Radeon GPUs?
You are the right man for the job. Good work.
based on how fast they've put out their first patch - I'm hoping for the best with these shaders / stutters.
Yeah, I've noticed them too. It is a little better after some patches, but definitely still there.
Kinda relieved to hear this. I bought a 4070ti yesterday and this is the only game I've been playing on it today. I was worried the GPU is just shit, as it is stuttering in the same fashion as it is for you guys. Game is still enjoyable at least.
It's heartbreaking that EA motive has dropped support for this game.
When was the last PC release that was launched without these obvious issues. I saved for ages for a fairly decent gaming laptop with a 3070ti and it was just a pain in the ass trying to find workarounds to eliminate stutter in almost every game. Ended up selling it and just accepting I'm a console gamer.
There should be a feature in the game's menu called "Build Shaders" which would allow the player to see a simulation of a floating camera flying through different in-game scenes while all possible special effects that could cause stuttering are played in real time. The idea is that this would help eliminate stuttering caused by these effects, even if such a simulation takes up to 10 minutes to run.
You don't need a "simulation fly-through", it just needs a list of all shader permutations, and then compile then. It already does this, but it's missing a few, and doesn't recompile them unless the driver version changes.
kind of crazy that the original Dead Space took 120fps/1440p with perfect frame pacing on my 3060 laptop like nothing. No tweaking of anything. Made for a really nice experience, and shows the devs prepared for crazy future monitors/hardware.
Where is your Hogwart's Legacy coverage? I have an XBX, PS5 and PC and I'm trying to figure out where I should buy it.
The same
I really wish you guys would lead off with this type of content. The other styles of videos offer less technical analysis in my opinion.
These problems are exactly what I experienced in Hogwarts Legacy. I think after playing with some graphical settings in game, I broke shader compilation at the start of the game and it was not working properly. It was too quick. The game was almost unplayable. Stutter was on every action. After I installed newly released Nvidia driver, game started a much longer shader compilation and worked much better after.
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I love these breakdowns and I’ll never stop watching them. Thank you, Alex. I want to ask anyone that has played the game, have you found these frametime spikes noticeable or distracting during a normal plythrough? I’m not talking about framerate drops either.
This is why I prefer console gaming vs pc gaming. New games on pc are strangely not optimized well compared to consoles. Sure pc is far superior, but having to change so many settings would drive me absolutely nuts. I just want to play the game. I do appreciate how deep you dive into the pc settings, helping gamers get the most out of their rigs. It's super impressive! Cheers! 🍻
Are we going to get a Hogwart's Legacy version comparison?
They won't, they are supoorting the alphabet community
Really regretting upgrading my PC last month. Already had a decent PC but decided to get a 5800x3D and new 240hz monitor, but still find myself playing my Series X and handheld emulator device more. Too many performance issues on modern games really takes me out of the experience
Not a problem if you only play oldschool runescape and genshin impact
- jokes aside, it does really suck. I've been playing Cyberpunk and Battlefield 2042 lately and while they're great now is ridiculous that it took so long. Games should release that way, man
@@blitzwing1 Lol yea, I mainly play Halo MCC , Worms, Killing Floor 2 and Vampire Survivors on my PC now 🤣
These kind of loading issues are the worst. At the time when Halo MCC was being fixed to actually work, CE would get random stutters when it loads something. Darksiders 2 has severe performance issues that probably comes from the shader loading. And Darksiders 3 all too often has to freeze your playthrough to load the next segment of the map.
Many games that's been poorly optimized for PC so far in 2023. Callisto Protocol, Gotham Knights, Forespoken and now Dead Space. What's going on?
Cash grabs. Plain and simple. If you think the developers don't test their games, and so don't know their flaws. You'd be mad. They know exactly what the issues are. But companies want the money first Lol these unfinished buggy mess of games are getting greenlighted by someone who knows the state of them. And across all game companies. That's what we need to focus on
Just switched to PS5 2 weeks ago from a RTX 4080 and i7 12700K. Couldn't stand all this technical problems anymore. Now my mind lives in peace, no problems, nothing to worry about
Thats not the Solution. Its 1080p 60FPS or 30FPS 1440-2160p Dynamic Resolution at Medium Details. That is even More worse as some stutters.
@@victorjugorwski9931 no its not lol
@@Novskyy621 Dead Space Performance Mode is 936p with fsr2 Output Resolution 1440p.
@@victorjugorwski9931 Which is more than enough for my 4K OLED. I dialed down my expectations and can now game in peace without a headache about worrying to get the absolute best perfect gaming experience and fiddling around with the settings for 2 hours each game i play a new game and still experience stutters which never get fixed. Im tired of that. Oh and i save TONS of money
Amazing work Alex! Hopefully EA Motive watches this or is already aware of these issues and can address them in a future patch, but these may just be built-in faults within the Frostbite Engine. At least this game is not as broken upon release as some recent titles, though that's a pretty low bar to pass.