The performance of the remaster is definitely better than the performance of the original. It just doesn't look this much better than the original (what many have hoped for).
@@xijinpingpong4426 if you have the 64 bit patch for the original, then comparing that to the remaster; the remaster absolutely does NOT perform better.
@@thatzaliasguy 64bit sucks on older cpus tho (C2 series). 32bit and DX9 are a MUST on those in order to maximize fps and have manageable lows. Just saying so people know.
@@arciks11 I do think that NVIDIA is heading that direction, we already got ASUS Accidentally leaking a RTX 3050. So I wouldn't be surprised if not with Ampere, with Lovelace we see Tensor Cores all across the product stack of NVIDIA's Gaming-intended GPUs. My personal hope is that NVIDIA updates the MX450 from cut-down Turing to a MX550 with full Ampere or Lovelace-SMs. With 14 Ampere SMs (The same SM number in the MX450 but the latter with Turing) They'd have 1792 CUDA Cores, 14 RT cores, and 56 Tensor Cores 56 Tensor cores is enough to use the full suite of DLSS's features up to 4k at least. Heck, the bottom-line to make DLSS work with all it's features at 4k is likely only around 20-24 Tensor Cores (5-6 Ampere SMs), although likely expect to see that in either the Switch 2021/Ampere based ARM SoC GPUs. But yeah, if they wanted to, with Ampere's Config, they could make a fully-featured DLSS solution in a cheaper thin-and-light Laptop.
Do you mean sprint or crawl? Make up your mind. Ooooh, you meant _sprint-crawl_ - sprinting while crawling. Well, then spell it correctly, why don'tcha :P
The game also has an issue with assault scopes causing TAA smearing because the game doesnt seem to account for the transparency of the scope when generating motion vectors.
This issue carries over from the PS360 version I believe. I had the ps3 version and any transparent surface caused insane amounts of ghosting (and mind you that version ran at an unstable 30fps which made it even worse)
The first time I played Crysis Remastered on my 6700xt/5800x rig on CIRC settings it reminded me of playing C1 on very high with my old 8800gt Phoenom II X4 810. Got 20 FPS then, got 20 fps now.
so what your saying is our Original Crysis versions from 2007 are still the OG version and we should just play that? Gotchya ! (Slap Blackfire Mod on for some fancy lighting/shadows)
@@tuocbui no it was not, you can boot up both games and see it for yourself. the texture is doubled in crysis remastered, and oddly the sling hook was also removed. I realize its a big nitpick, I just find that error annoying
Game still has an absurd level of input lag on the console versions. It's unplayable on PS5 via backwards compatibility. Really hope they fix it at some point.
@@skwurt11 I mean, in-game performance is solid on both next gen consoles via backwards compatibility but how is the input lag on the Series X (how long it takes for a button press to respond on screen), it's awful on PS5 at the moment. Feels like you're streaming the game or if you've ever played KZ2, it feels similar to that.
@@mrratchet ouch, I really hope they at the very least fix the input lag. I would love to see PS5 and series X native versions. The input latency on series x is pretty minimal especially if you use the series controller. But up until last week there were some issues with the firmware itself causing button presses to not register but that seems to have been cleaned up.
Thank your for this revisit Alex! You didn't mention that they have fixed the shadows in the alien ship and the particles in the mine. They have said they are fixing the motion blur issue and are working on the foliage which was fixed in an earlier patch that they rescinded to make it better later on. For those talking about colour grading grab a reshade there's a few that sort it out.
16:10 Absolutely not! Yes to the Crysis Editor but hell no to the community fixing this product. The studio responsible for the remaster should've fixed those issues, not us, paying customers. At this point, months after the release of remaster, the original with texture mods and Reshade manages to look better, for free! Shame on Crytek and Saber Interactive for this half assed product!
They probably slowed their animation down in the console port because the vegetation animations all run at a reduced rate. Slower movement makes the low frequency less noticeable. Now they've fixed the animation rate at least for those particular trees and reinstated the correct wind speed. My guess.
So annoying that Halo CE remastered was based off a broken PC port, and Crysis remastered was based off an inferior console port. I'd love to see a video from you about Halo CE on original Xbox vs the remaster.
Good job Alex. I think it's really cynical of Crytek to call this remastered and release it on PC, when it's still so clear the original game looks better and is more advanced. They probably should have just kept this as a console release.
I'm still disappointed that it's based on the console version because it means that most of the physics, wind interaction and volumetric clouds will never be a thing in the remaster.
@@wii166 That's the thing that is stupid, these are features from a 2007 PC game, which could be mistaken for a 2011 game quite easily, but should at least run okay on current gen, the new consoles should have all that and PC needs it. They shouldn't have been so lazy and just done a console and a PC version even if PC was delayed further
Except they did improve CPU utilization. 6 percent increase in frame rate when not GPU bottlenecked and ray tracing isn't as demanding on the CPU. Yes it's not perfect but it's disingenuous to say that they didn't do anything to improve CPU utilization.
@@lukamegru1537 To be fair, yes they did, but its still very poor by today's standards. Its especially obvious if you're looking at modern titles like cyberpunk where all cores and threads loaded by around 70%.
@@johnsmith-ck4qt high CPU utilization dosen't equal good optimization. Cyberpunk runs awful despite being very multithreaded. Digital foundry is giving a poor representation of CPU scaling for crysis. They are intentionally putting as much stress as possible on the CPU and then claiming that it is horribly CPU bottlenecked. If they went down to the ground instead of looking over the hillside they would gain like 20+ fps.
@@lukamegru1537 the entire point is to show the moments that stress the CPU the most, who cares that CPU runs fine when you're shooting people in the middle of nowhere if it's gonna die at the school level this helps equate it at least a little bit
Still can't sprint prone, 0/10 Seriously though I'm pretty damn disappointed with this "Remaster", they took the easy road and this is where it got them
Should have been a remake instead. Unfortunately I'm not sure crytek was up to the task at hand. A remake may have not made it in time when the previous gen still is relevant. In addition I'm not sure they even could afford it given their financial troubles. I think they also wanted something that's available on both the Ps4 /Xbox and Ps5/Xbox series x and s.
I personally find DLSS quality setting to be superior in terms of image quality than basically everything else. It has the right amount of smoothing of jaggies and stability in motion and sharpening compared to most other AA solutions. The fact that it does this while saving performance is kind of mind blowing, because I'd actually take a performance hit over no AA gladly to implement such AA.
That jitter on the foliage is because they removed a unique anti-aliasing technique that was only applied to alpha mask foliage textures. Its not present in the remaster and its a shame. It addressed that foliage jitter at a distance issue and also made foliage look more full and realistic at a distance. There is a presentation the developers did shortly after Crysis was released where they talk about it. They really should add it back in. I've never seen foliage rendered in game as good as it was in the original crysis. It's also a shame we still don't have save states :(
r_useEdgeAA ? That shit was like a rudimentary version of FXAA. Crysis always had HORRENDOUS image quality. Even TAA is a big improvement. DLSS is the real solution.
This game simply wasn't ready and was crippled out of the gate. The fact that it took this long to ammend a title critical in reinvigorating and gauging any further interest in not only the series, but also the game engine is astonishing. And even then it's not even fully fixed. I hope Crytek don't cheap out next time and take care with their future Crysis games.
It was mostly doomed from the moment they took the easier path by building the remaster from the inferior console port instead of the original PC release.
>I hope Crytek don't cheap out next time and take care with their future Crysis games. Honestly I just don't see that happening, I think crysis is gone for good
There are a lot of things that are still missing. - No FOV and view model slider - No leaning with controllers (even though it could be easily implementable) - Broken binoculars on wider monitors than 16:9 - Controller auto-aim is badly implemented and only work 1 out of 20 times (and the game should use bullet magnetism with controllers anyway, similarly to Halo games) - There's no option to toggle sprint - The sensitivity options for controllers are limited (no ADS sensitivity) - The CPU utilization is still extremely high
High CPU utilization is literally the only major thing that stops me from trying out the game. Hopefully they'll fix it eventually, but until then, i'm sticking to the original.
The console controls are also still isn't as tight and precise as they should be. It's a little bit difficult to aim properly with a controller atm. They still feel as loose and imprecise as the PS3/Xbox 360 versions of the game which wasn't very good imo. Also the PS4/Pro version still doesn't have gyro aiming support despite it being a supported feature on the platform.
Was gonna go buy this and then noticed its still Epic exclusive lmao. Dumb. I aint playing this without my Steam features. Mostly the controller configurator that I use all the time. That barebones launcher literally makes games worse
I hate Epic just as much as you do but I recently discovered that merely leaving Steam running while playing a non-Steam game allows you to still use your Steam-configured controller. At least for stuff like for examples taking screenshots with MSi Afterburner by pressing the Guide button (which I configured globally via Guide Button Chord Configuration to act as the F12 key). Not sure about per game configs... Maybe if you add a game (or even the entire launcher) to Steam...?
@@Gaboou yeah you can add the game to steam and use your controller configs but it's wonky with big picture mode lol. I'm a minority here but I just love gyro aim so much and big picture mode makes it so easy to change settings on the fly. Main thing keeping me on pc over ps5 tbh
I can remember Me, flying down to the Ground and playing with the Console in thus Level. The amount of Details combined with the freedom to fly and shoot around was amazing! Truely an impressive Showcase!
YES! 1. It would give an alternative to RDR2's blurry TAA, which I wouldn't say looks BAD, but it's certainly better suited to a TV than a monitor 2. More GPU headroom to crank up those settings!
They just put not enough effort into the remaster. Some things are really good, but that the opening scene still looks worse than in the original is just embarrassing. It looks in most cutscenes like a PS3 game.
It becomes better yes, but was this type of remaster really cost and time efficient? Crytek needed a big boom to promote their engine and their expertise of graphics engineering. But meanwhile there are so many developers and engines which surpasses this remaster in terms of graphics. In my opinion Crysis needed a remake with mindblowing state of the art graphics to bring Crytek back in the minds of gamers. In my eyes the Metro series is the new showcase of modern first person realtime rendering.
@Esuard Leder yeah but almost everything else looks worse though. I have both versions and i would say 90% of the time, the remaster looks significantly better
9:07 At High and Medium settings the foliage textures are now identical to Very High, and the SHADOWS span all the way to the horizon when before not even the village had any shadows. And all that with a higher framerate than previously. This and the return of Ascension are huge surprises for me. At this point I got excited and started pondering whether it's finally worth buying. Then the foliage still has no physics and while apparently the suit controls were improved they're still not the same. Crysis was a flawed game to begin with. It simply cannot afford a "side-grade", especially when it comes to gameplay. I could accept the side-grade graphically since the CPU bottleneck seems to be basically removed at this point. Seeing the village part running at almost 200 fps is almost reason enough to buy a GPU (hypothetically, if it was possible to buy GPUs still). But after 14 years you can't expect people to put up with the janky gameplay + extra baggage from a botched PC-console-PC porting process. Crysis needed a gameplay make-over that fixes a ton of elemental problems over a decade ago. Somehow the console version didn't accomplish that which is bad enough. But to then slap some of the PC features back into said console version and release THAT as the "Remaster" of the original game - just not good enough.
Crysis orginal is made with CryEngine 2 which is only for PC ,that engine is a monster! There are things in the orginal ver of the game that we don't see in many games even today that why orginal is much better in all things than crysis remastered on ps3 and xbox 360 on Cryengine 3 console version , i think they lost codes or things from CryEngine 2 ver of the orginal game thats why they had to remaster the ps3 version for ps4 ps5 and xbsx even pc ! but sure ray tracing and SVOGi + higher better textures is nice and all but many things are missing from 2007 CryEngine 2 version that magic i saw in 2007 ver will stay on CryEngine 2 of the game for pc i think.
The 2007 version had the excuse that multi core CPUs were just starting to become a thing. Dual-/quadcore CPUs probably didn't exist for the most part of crysis' development. The game would have been perfectly optimized if CPU development had continued the same road as it did all the years before with one single core and much higher clock speeds each generation. Crysis Remastered doesn't have any excuses for it's poor optimazation on modern hardware though.
please enable youtube CC to translate what you guys are saying in english subtitles. i'm low hearing so it's difficult to even guess what you are saying. and no ''crank up the volume'' doesn't work or is an option as it won't help. tv sound, phone call sound and reality talk sound are totally different.
Crysis 2007 wih mods > crysis remastered. Also I'm playing remaster on rtx2060 and motion blur is broken especially on higher settings. It is playable with high settings but I personally could NOT handle the fps drops. Not counting ray tracing, crysis07 looks and runs better.
This is one of the WORST remasters ever released ..... Buggy, visually inferior to the original in many ways, poorly optimized and with a fake RT that only deceives and does not achieve the expected result .....
@ 9:15 the reason resolution affects performance is because Crysis increases draw distance and LOD quality the more pixels are present around rendered distant objects. It's effectively a form a compensating for clarity in distance where at higher resolution, lower LOD quality and worse draw distance would be more obvious. Unfortunately it does have the negative effect of hurting the already constrained CPU performance.
Do NOT buy this for PS4. It doesn’t even run smooth on my PS5! Sure, you can run it in performance mode but it looks like shit! And the delay in controls means you won’t have much luck shooting anything. Absolute crap. Very disappointing. Save your dough
Like a kid in a sweet shop, Alex lives and breathes Crysis since 2007. When he went to Crytek studios with John last year he almost wet himself with excitement!!
Lets be real here, crysis remastered was just a money grab. Crytek is not in a good financial position and therefor reaching for straws. They could have remastered the PC version of the original crysis, but instead due to time and effort just remastered the console port and put it on PC. Hence why alot of the features which were originally there are now either missing or downgraded. The color ambience also should have been an option in the menu. I liked the natural look much more.
The color grading in the original 2007 release is still far superior and more realistic to the Renastered. Way too much saturation and color. Still waiting on a S.T.A.L.K.E.R series deep dive DF :D
Great video as always! I know it’s just psychological, but somehow this remaster feels extremely pointless when you own the original. At least when any hiccups I experience my brain tells me “hey it’s an old game” and not get caught up. It seems to run fine on my new pc at any rate. It’s like low framerates on my n64; no bother at all until I try to run the same game on an emulator. Funny how the mind works
Wow, the official Crysis RUclips channel just released now the trailer of this update 😰 Chill, DF dudes... ... And of course it had to be Alex talking about Crysis.
@@Ayoul Maybe, I just noticed how their trip to Crytek last year was a bit strange, like Alex unterstood at that time that the remaster would be pretty dissapointing but they still made a positive video. Being a huge Crysis fan he must have been dissapointed with was he saw.
I also prefer native 4k with some light AA like SMAA. DLSS 2.0 at quality mode does reconstruct to a 4k image extremly well (I cannot tell the difference on a 32" monitor), but sometimes with aggressive AA depending on the game. Control does a really nice job imo and I don't bother the small difference in sharpness compared to native with weaker/no AA. The FPS increase is crucial. Warzone however applies "Filmic TXAA 2x" or something like that when DLSS is activated. Super aggressive AA that just really makes the image blurry. Whether at native res or upscaled with DLSS, such kinds of AA are just really contraproductive at 4k. They use an AA method that is rather suited for FHD at best. I hope that the AA method can be chosem in the future.
Just finished Crysis 3 again, in my opinion its the best in the franchise, don't you guys feel like its time to let Crysis 3 have the spotlight? I mean, you've given every other crysis its own video except 3
The thing is that the PS3 is the only machine that CAN run MGS4, because it's the first game that was tailor made for the cell processor. It also has like 500 licenses, so getting a remaster, although worth it, would take years and years and cost all of the money
Very mixed update. I'm very glad they did it, however the fundamental issue is simply the fact that it's a DX12 game. DLSS makes for a very impressive performance boost in certain areas, but is still severely limited by lack of CPU utilization. I took your advice about lowering graphics options that use more CPU, but it didn't do much. Also the game continues to crash for me. Very disappointing.
I swear all we really want is the original Crysis but utilizing more than one core.
Facts
Get the 64 bit patch, or grab the GOG version, which strangely is the only version that comes with the 64-bit update by default.
The performance of the remaster is definitely better than the performance of the original. It just doesn't look this much better than the original (what many have hoped for).
@@xijinpingpong4426 if you have the 64 bit patch for the original, then comparing that to the remaster; the remaster absolutely does NOT perform better.
@@thatzaliasguy 64bit sucks on older cpus tho (C2 series). 32bit and DX9 are a MUST on those in order to maximize fps and have manageable lows. Just saying so people know.
Dlss is where performance , resolution and visual quality come to an agreement.
If only cheaper cards supported that tech.
@@arciks11 They do now. If only any of those cheaper cards were avaliable near MSRP or at all...
@@arciks11 I do think that NVIDIA is heading that direction, we already got ASUS Accidentally leaking a RTX 3050.
So I wouldn't be surprised if not with Ampere, with Lovelace we see Tensor Cores all across the product stack of NVIDIA's Gaming-intended GPUs.
My personal hope is that NVIDIA updates the MX450 from cut-down Turing to a MX550 with full Ampere or Lovelace-SMs.
With 14 Ampere SMs (The same SM number in the MX450 but the latter with Turing)
They'd have 1792 CUDA Cores, 14 RT cores, and 56 Tensor Cores
56 Tensor cores is enough to use the full suite of DLSS's features up to 4k at least.
Heck, the bottom-line to make DLSS work with all it's features at 4k is likely only around 20-24 Tensor Cores (5-6 Ampere SMs), although likely expect to see that in either the Switch 2021/Ampere based ARM SoC GPUs.
But yeah, if they wanted to, with Ampere's Config, they could make a fully-featured DLSS solution in a cheaper thin-and-light Laptop.
@@Alovon 3060 is already a garbage card, so why would they make a 3050?!
@@arciks11 a 2060 was around for more than two years now.
All of this, and Nomad still can't sprint crawl like he could in the original
aw man really? i spent half the original game crawling!
@@kuyans3889 yea, sadly not a feature in remastered. I immediately switched back to original release lol
@@kuyans3889 confirmed
Do you mean sprint or crawl? Make up your mind.
Ooooh, you meant _sprint-crawl_ - sprinting while crawling. Well, then spell it correctly, why don'tcha :P
I wish for a new video showing performance with latest CPUs and the RTX 4090.
I'm sure Alex wants to
The game also has an issue with assault scopes causing TAA smearing because the game doesnt seem to account for the transparency of the scope when generating motion vectors.
This issue carries over from the PS360 version I believe. I had the ps3 version and any transparent surface caused insane amounts of ghosting (and mind you that version ran at an unstable 30fps which made it even worse)
The first time I played Crysis Remastered on my 6700xt/5800x rig on CIRC settings it reminded me of playing C1 on very high with my old 8800gt Phoenom II X4 810. Got 20 FPS then, got 20 fps now.
so what your saying is our Original Crysis versions from 2007 are still the OG version and we should just play that? Gotchya !
(Slap Blackfire Mod on for some fancy lighting/shadows)
that texture error on the scar rifle is annoying, it wouldn’t be so egregious if it wasn’t right up close to the screen
was it an issue in the original ?
@@tuocbui no it was not, you can boot up both games and see it for yourself. the texture is doubled in crysis remastered, and oddly the sling hook was also removed. I realize its a big nitpick, I just find that error annoying
Game still has an absurd level of input lag on the console versions. It's unplayable on PS5 via backwards compatibility. Really hope they fix it at some point.
Tried it out on my series x recently, it's like night and day compared to playing on the one x. All modes are buttery.
Doesn’t feel right on ps5 and doesn’t feel finished. I have few videos posted.
@@skwurt11 I mean, in-game performance is solid on both next gen consoles via backwards compatibility but how is the input lag on the Series X (how long it takes for a button press to respond on screen), it's awful on PS5 at the moment. Feels like you're streaming the game or if you've ever played KZ2, it feels similar to that.
@@mrratchet ouch, I really hope they at the very least fix the input lag. I would love to see PS5 and series X native versions. The input latency on series x is pretty minimal especially if you use the series controller. But up until last week there were some issues with the firmware itself causing button presses to not register but that seems to have been cleaned up.
Nothing better than waking up to a brand new DF video. Let's goooooo.
Ah, Digital Foundry and Crysis: the best combination from Heaven
Yessssss you know it's a banger when Alex drops a rtx and dlss analysis video
Thank your for this revisit Alex! You didn't mention that they have fixed the shadows in the alien ship and the particles in the mine. They have said they are fixing the motion blur issue and are working on the foliage which was fixed in an earlier patch that they rescinded to make it better later on. For those talking about colour grading grab a reshade there's a few that sort it out.
6:30 love that NSN shoutout!
Flight deck, not fleet deck. But great vid! Always love the Crysis vids from you Alex
Ascencion was fixed by a mod on the OG Crysis.
I think the CPU bootleneck was caused by a bunch of particles being spawned off screen for no reason.
We need multiplayer, I want to play power struggle again
I really hope multiplayer comes eventually.
The multiplayer was great. How the hell do you remaster a game and not include one of the best parts of it??
Hopefully they fix this in its entirety by the time it hits steam! (I assume it’s a timed epic exclusive, not a permanent one)
Really for a remaster I expect no patches just a working game with minimal to no bugs.
Should i just play the original on game pass?
9:00 both are 1080p High yet 2.1 looks way better, how so?
of course i should have watched more before writing lol
It's just a damn shame this is on Epic Store and not even a free upgrade for original owners. What a fucking crock.
I wonder if they will ever fix the damn SCAR texture :D
So we are waiting for the release on Steam in order to reconsider the technical side of the game with the latest update
Auf Wiedersehen :)
16:10 Absolutely not! Yes to the Crysis Editor but hell no to the community fixing this product. The studio responsible for the remaster should've fixed those issues, not us, paying customers.
At this point, months after the release of remaster, the original with texture mods and Reshade manages to look better, for free! Shame on Crytek and Saber Interactive for this half assed product!
So, is the Ascension level using the fix from the mod that fixed the CPU performance all those years ago on the original game?
8:51
Why are the trees so much more active in 2.1?
They probably slowed their animation down in the console port because the vegetation animations all run at a reduced rate. Slower movement makes the low frequency less noticeable. Now they've fixed the animation rate at least for those particular trees and reinstated the correct wind speed. My guess.
@@forasago
Perhaps, but I think it looks more natural for blowing in the wind at 8:51
DLSS Is highly underrated. I don't understand why Nvidia pushes it's marketing efforts focusing on Raytracing when DLSS is the future.
So annoying that Halo CE remastered was based off a broken PC port, and Crysis remastered was based off an inferior console port.
I'd love to see a video from you about Halo CE on original Xbox vs the remaster.
Wonder if they'll update the console versions as free next gen updates.
Where’s the Yakuza like a dragon PS5 analysis??
I can't get DLSS to work. It works in every other game. The option is greyed out no matter what base resolution I select.
Weird, working fine here. And you have ray tracing set to on I suspect?
@@alessimc I had to delete my profiles folder and let the game create a new one. Works now.
I was disappointed by the light saturation underwater, remaster compared to the original. Original Pc version wins massively here!
Good job Alex. I think it's really cynical of Crytek to call this remastered and release it on PC, when it's still so clear the original game looks better and is more advanced. They probably should have just kept this as a console release.
I'm still disappointed that it's based on the console version because it means that most of the physics, wind interaction and volumetric clouds will never be a thing in the remaster.
Re-remaster for the PS5 and Xbox series x i wonder if that will fix it lol
@@wii166 yes it'll fix it. It'll be 60/120fps. But still off the original console version
@@wii166 That's the thing that is stupid, these are features from a 2007 PC game, which could be mistaken for a 2011 game quite easily, but should at least run okay on current gen, the new consoles should have all that and PC needs it. They shouldn't have been so lazy and just done a console and a PC version even if PC was delayed further
Yea they wanted to spend the least amount of money to get the biggest return, it was easier and cheaper for them to use the console port as a base.
Volumetric clouds can be enabled in this game. If they won't do it, wait for the community to make it, lol
Psycho still looks like a lump of clay in remastered.
Lol
@Violett Fem There's no Subsurface Scattering in remastered version.
@Violett Fem Or perhaps time for a monitor upgrade?
that's because he's british
Yea they really still have a lot of work to do to make this a definitive version.
Looks like implementing DLSS was easier than improving CPU utilization. Pretty good update, but the game still far from being perfect.
Except they did improve CPU utilization. 6 percent increase in frame rate when not GPU bottlenecked and ray tracing isn't as demanding on the CPU. Yes it's not perfect but it's disingenuous to say that they didn't do anything to improve CPU utilization.
@@lukamegru1537 To be fair, yes they did, but its still very poor by today's standards. Its especially obvious if you're looking at modern titles like cyberpunk where all cores and threads loaded by around 70%.
@@johnsmith-ck4qt high CPU utilization dosen't equal good optimization. Cyberpunk runs awful despite being very multithreaded. Digital foundry is giving a poor representation of CPU scaling for crysis. They are intentionally putting as much stress as possible on the CPU and then claiming that it is horribly CPU bottlenecked. If they went down to the ground instead of looking over the hillside they would gain like 20+ fps.
@@johnsmith-ck4qt lol you're saying cyberpunk is well optimized? it uses 70% of the cpu but its a very bad use specially speeding with the car
@@lukamegru1537 the entire point is to show the moments that stress the CPU the most, who cares that CPU runs fine when you're shooting people in the middle of nowhere if it's gonna die at the school level
this helps equate it at least a little bit
Still can't sprint prone, 0/10
Seriously though I'm pretty damn disappointed with this "Remaster", they took the easy road and this is where it got them
Should have been a remake instead. Unfortunately I'm not sure crytek was up to the task at hand. A remake may have not made it in time when the previous gen still is relevant. In addition I'm not sure they even could afford it given their financial troubles. I think they also wanted something that's available on both the Ps4 /Xbox and Ps5/Xbox series x and s.
I personally find DLSS quality setting to be superior in terms of image quality than basically everything else. It has the right amount of smoothing of jaggies and stability in motion and sharpening compared to most other AA solutions. The fact that it does this while saving performance is kind of mind blowing, because I'd actually take a performance hit over no AA gladly to implement such AA.
Totally agreed.
Yes i agree. Dlss quality actually looks very good in this game.
That jitter on the foliage is because they removed a unique anti-aliasing technique that was only applied to alpha mask foliage textures. Its not present in the remaster and its a shame. It addressed that foliage jitter at a distance issue and also made foliage look more full and realistic at a distance. There is a presentation the developers did shortly after Crysis was released where they talk about it. They really should add it back in. I've never seen foliage rendered in game as good as it was in the original crysis.
It's also a shame we still don't have save states :(
r_useEdgeAA ? That shit was like a rudimentary version of FXAA. Crysis always had HORRENDOUS image quality. Even TAA is a big improvement. DLSS is the real solution.
@@forasago FXAA applied to the entire rendered image. Their implementation only applied to foliage using alpha masks. It was unique.
Almost six months since release and the remaster is still inferior to the original in some aspects...
True
It probably always will be. This is the gimped console port from last-last gen
This game simply wasn't ready and was crippled out of the gate. The fact that it took this long to ammend a title critical in reinvigorating and gauging any further interest in not only the series, but also the game engine is astonishing. And even then it's not even fully fixed.
I hope Crytek don't cheap out next time and take care with their future Crysis games.
It was mostly doomed from the moment they took the easier path by building the remaster from the inferior console port instead of the original PC release.
My guess would be that it was originally just a switch port that they decided last minute to release on other platforms.
>I hope Crytek don't cheap out next time and take care with their future Crysis games.
Honestly I just don't see that happening, I think crysis is gone for good
I think we'll see warhead remaster soon.. But not a new one
Pretty sure we won't be getting a new Crysis
There are a lot of things that are still missing.
- No FOV and view model slider
- No leaning with controllers (even though it could be easily implementable)
- Broken binoculars on wider monitors than 16:9
- Controller auto-aim is badly implemented and only work 1 out of 20 times (and the game should use bullet magnetism with controllers anyway, similarly to Halo games)
- There's no option to toggle sprint
- The sensitivity options for controllers are limited (no ADS sensitivity)
- The CPU utilization is still extremely high
High CPU utilization is literally the only major thing that stops me from trying out the game.
Hopefully they'll fix it eventually, but until then, i'm sticking to the original.
um, you mean low? (CPU utilization)
Because it's still a DX11 title. If it were DX12 or Vulkan, it'd be MUCH better.
Extremely low CPU utilization
The console controls are also still isn't as tight and precise as they should be. It's a little bit difficult to aim properly with a controller atm. They still feel as loose and imprecise as the PS3/Xbox 360 versions of the game which wasn't very good imo.
Also the PS4/Pro version still doesn't have gyro aiming support despite it being a supported feature on the platform.
You guys should look at the enhanced edition mod from remastered studio
Was gonna go buy this and then noticed its still Epic exclusive lmao. Dumb.
I aint playing this without my Steam features. Mostly the controller configurator that I use all the time.
That barebones launcher literally makes games worse
I hate Epic just as much as you do but I recently discovered that merely leaving Steam running while playing a non-Steam game allows you to still use your Steam-configured controller. At least for stuff like for examples taking screenshots with MSi Afterburner by pressing the Guide button (which I configured globally via Guide Button Chord Configuration to act as the F12 key).
Not sure about per game configs... Maybe if you add a game (or even the entire launcher) to Steam...?
@@Gaboou yeah you can add the game to steam and use your controller configs but it's wonky with big picture mode lol. I'm a minority here but I just love gyro aim so much and big picture mode makes it so easy to change settings on the fly. Main thing keeping me on pc over ps5 tbh
Glad to see Ascension is back. I always thought it was one of, if not the most technically impressive level in the game.
Yeah.. it's not.
I can remember Me, flying down to the Ground and playing with the Console in thus Level. The amount of Details combined with the freedom to fly and shoot around was amazing! Truely an impressive Showcase!
DLSS needs to be used in more games. Red dead 2 would be good.
YES!
1. It would give an alternative to RDR2's blurry TAA, which I wouldn't say looks BAD, but it's certainly better suited to a TV than a monitor
2. More GPU headroom to crank up those settings!
@@bearpuns5910 For sure.
i have some good news for you, it was just announced!
@@vcarree YESSSSSSSSSSSSSSS :D
@@bearpuns5910 i hope this makes your day a bit more 'bear-able'
This Remaster needs a Remaster. But honestly, Crysis needs a remake. Its a good freaking game and worthy of it.
I agree, they should do a remake. Maybe in 10 years ? Crysis remake on the playstation 6 ? Can it run Crysis at 8K ? 😉
I think they will come up with warhead remaster soon in next update.. But for now remake is impossible
The overall gameplay needs an update in my opinion. It just feels so clunky, especially on consoles.
They should just do a sequel, hopefully more like the original crysis
They just put not enough effort into the remaster. Some things are really good, but that the opening scene still looks worse than in the original is just embarrassing. It looks in most cutscenes like a PS3 game.
It becomes better yes, but was this type of remaster really cost and time efficient? Crytek needed a big boom to promote their engine and their expertise of graphics engineering. But meanwhile there are so many developers and engines which surpasses this remaster in terms of graphics. In my opinion Crysis needed a remake with mindblowing state of the art graphics to bring Crytek back in the minds of gamers. In my eyes the Metro series is the new showcase of modern first person realtime rendering.
But Can it Run Metrro Exodus Enhanced PC Edition? ;) agreed, metro is the visual benchmark king these days
It's embarrassing a 2020 remaster still looks worse in many aspects compared to the original 2007 PC game.
@Esuard Leder yeah but almost everything else looks worse though. I have both versions and i would say 90% of the time, the remaster looks significantly better
@Esuard Leder it does actually. Everything from lighting to the textures. With a few exceptions here and there of course
I actually like the sky more in remaster, but the trees are both meh in original and remaster :(
9:07 At High and Medium settings the foliage textures are now identical to Very High, and the SHADOWS span all the way to the horizon when before not even the village had any shadows. And all that with a higher framerate than previously. This and the return of Ascension are huge surprises for me. At this point I got excited and started pondering whether it's finally worth buying. Then the foliage still has no physics and while apparently the suit controls were improved they're still not the same. Crysis was a flawed game to begin with. It simply cannot afford a "side-grade", especially when it comes to gameplay. I could accept the side-grade graphically since the CPU bottleneck seems to be basically removed at this point. Seeing the village part running at almost 200 fps is almost reason enough to buy a GPU (hypothetically, if it was possible to buy GPUs still). But after 14 years you can't expect people to put up with the janky gameplay + extra baggage from a botched PC-console-PC porting process. Crysis needed a gameplay make-over that fixes a ton of elemental problems over a decade ago. Somehow the console version didn't accomplish that which is bad enough. But to then slap some of the PC features back into said console version and release THAT as the "Remaster" of the original game - just not good enough.
DLSS is love, DLSS is life. I was one of the RTX skeptics, but DLSS made me a devout believer in these cards.
Crysis orginal is made with CryEngine 2 which is only for PC ,that engine is a monster! There are things in the orginal ver of the game that we don't see in many games even today that why orginal is much better in all things than crysis remastered on ps3 and xbox 360 on Cryengine 3 console version , i think they lost codes or things from CryEngine 2 ver of the orginal game thats why they had to remaster the ps3 version for ps4 ps5 and xbsx even pc !
but sure ray tracing and SVOGi + higher better textures is nice and all but many things are missing from 2007 CryEngine 2 version that magic i saw in 2007 ver will stay on CryEngine 2 of the game for pc i think.
So basically DF reviewed a patch... to a meme.
How is the game still messed up, amazing bad. What were they thinking
Money money money money
If they seek full price of the remaster they must fix everything . 30FPS foliage animation is not acceptable.
It's $14.99 atm
Shit optimization in 2007
Shit optimization now.
The 2007 version had the excuse that multi core CPUs were just starting to become a thing. Dual-/quadcore CPUs probably didn't exist for the most part of crysis' development. The game would have been perfectly optimized if CPU development had continued the same road as it did all the years before with one single core and much higher clock speeds each generation.
Crysis Remastered doesn't have any excuses for it's poor optimazation on modern hardware though.
please enable youtube CC to translate what you guys are saying in english subtitles. i'm low hearing so it's difficult to even guess what you are saying.
and no ''crank up the volume'' doesn't work or is an option as it won't help. tv sound, phone call sound and reality talk sound are totally different.
It's enabled now for me I think
@@CorbettK42 it is. thank you :)
One thing I noticed though is they seemingly got rid of the cool water physics effects that the game launched with.
Crysis 2007 wih mods > crysis remastered.
Also I'm playing remaster on rtx2060 and motion blur is broken especially on higher settings. It is playable with high settings but I personally could NOT handle the fps drops. Not counting ray tracing, crysis07 looks and runs better.
Is there any word if they will be adding updates for the PS5 and XSX?
Will come this or next week. Was communicated over reddit from Crytek
This is one of the WORST remasters ever released ..... Buggy, visually inferior to the original in many ways, poorly optimized and with a fake RT that only deceives and does not achieve the expected result .....
They need to fix that damn palm tree's leaf pattern, its the same on EVERY tree with that broken leaf at the top!
"More than half a year has passed since Crysis Remastered launched."
*Stares blankly into the distance.*
Yeah wtf.
Yeah I'm giving up hope on this one and declaring this remaster: T R A S H
Yeah...but can it run *Cyberpunk 2077?!?* 😰
@ 9:15 the reason resolution affects performance is because Crysis increases draw distance and LOD quality the more pixels are present around rendered distant objects. It's effectively a form a compensating for clarity in distance where at higher resolution, lower LOD quality and worse draw distance would be more obvious. Unfortunately it does have the negative effect of hurting the already constrained CPU performance.
You guys really need to take a look at the RT boost mode. It adds ray tracing to pretty much every surface.
Do NOT buy this for PS4. It doesn’t even run smooth on my PS5! Sure, you can run it in performance mode but it looks like shit! And the delay in controls means you won’t have much luck shooting anything. Absolute crap. Very disappointing. Save your dough
So sick of remasters. Make REMAKES.
"Alex Battaglia - of course - reports." of course.
A horse
A norse horse reports to the courts on crysis ports
Why say ''of course'' when Alex report this game?
@@toufu19 he's the "crysis guy". Half of Digital Foundry's videos are him talking about Crysis. Maybe two thirds
Like a kid in a sweet shop, Alex lives and breathes Crysis since 2007. When he went to Crytek studios with John last year he almost wet himself with excitement!!
So stupid to base the remastered on the console version
The PC original is what people love
And hate
Lets be real here, crysis remastered was just a money grab. Crytek is not in a good financial position and therefor reaching for straws. They could have remastered the PC version of the original crysis, but instead due to time and effort just remastered the console port and put it on PC. Hence why alot of the features which were originally there are now either missing or downgraded.
The color ambience also should have been an option in the menu. I liked the natural look much more.
Remastered diffuse materials look too soft like palms. Original palms were way WAY more realistic.
That's not quite the reason they chose the console versions to port back and "update"
Heard "console version" and "Crysis" in the same sentence just scream heresy to me. Good to see Cry Tech make good adjustments to the product tho
The color grading in the original 2007 release is still far superior and more realistic to the Renastered. Way too much saturation and color.
Still waiting on a S.T.A.L.K.E.R series deep dive DF :D
And what about fixing this game for old gen consoles? (PS4 - Pro - XOne - XOneX) Crytek is a fucking mess right now...
i have 2080ti ryzen 9 5900X but my fps wont increase only my gpu usage decreases and my fps is same with every dlss 43 LoL what did you do EA!
Find yourself someone who loves you like DF loves Crysis and Control.
And CRTs
Control and Doom Eternal is what the gaming industry is supposed to be
I just got 647 fps in Crysis Remastered on my brand new RTX 4080 laptop lmao
Motion blur is jacked. And it keeps turning itself back on...lol. It just make everything on screen blurry.
Great video as always!
I know it’s just psychological, but somehow this remaster feels extremely pointless when you own the original. At least when any hiccups I experience my brain tells me “hey it’s an old game” and not get caught up. It seems to run fine on my new pc at any rate. It’s like low framerates on my n64; no bother at all until I try to run the same game on an emulator.
Funny how the mind works
Wow, the official Crysis RUclips channel just released now the trailer of this update 😰
Chill, DF dudes...
... And of course it had to be Alex talking about Crysis.
Sponsored =)
@@evdokmv They need to disclaim if they are sponsored and it's not the case here. They probably just received an early "copy"/unlock of this patch.
@@Ayoul Maybe, I just noticed how their trip to Crytek last year was a bit strange, like Alex unterstood at that time that the remaster would be pretty dissapointing but they still made a positive video. Being a huge Crysis fan he must have been dissapointed with was he saw.
I appreciate your thoroughness testing out the update.
This is one of the worst remaster i have ever played, maybe even the worst of all.
The original is still better in some ways, a remaster should be made better in every way.
Did the console versions receive any meaningful updates?
Is there AI improvement (last time i heard, enemy AI is worse than original PC release)?
0:30 really a disappointment when seeing the remastered version
I still think the original version of Crysis has a better color pallet than the remastered version
I totally forgot that Crysis Remastered existed, how bad it Lunched.
The world doesn't revolve around you kiddo.
I actually prefer the super-sharp look of the SMAA 1TX. Look at trees in the summer like that and they shimmer in the same manner.
I also prefer native 4k with some light AA like SMAA. DLSS 2.0 at quality mode does reconstruct to a 4k image extremly well (I cannot tell the difference on a 32" monitor), but sometimes with aggressive AA depending on the game. Control does a really nice job imo and I don't bother the small difference in sharpness compared to native with weaker/no AA. The FPS increase is crucial. Warzone however applies "Filmic TXAA 2x" or something like that when DLSS is activated. Super aggressive AA that just really makes the image blurry. Whether at native res or upscaled with DLSS, such kinds of AA are just really contraproductive at 4k. They use an AA method that is rather suited for FHD at best. I hope that the AA method can be chosem in the future.
Just finished Crysis 3 again, in my opinion its the best in the franchise, don't you guys feel like its time to let Crysis 3 have the spotlight? I mean, you've given every other crysis its own video except 3
I really liked Crysis 3.
I wish MGS4 received this type of remastering effort. It's an epic game trapped on a system that can't run it or at least was poorly developed for it.
MGS4 isn’t a game. lmao
The thing is that the PS3 is the only machine that CAN run MGS4, because it's the first game that was tailor made for the cell processor. It also has like 500 licenses, so getting a remaster, although worth it, would take years and years and cost all of the money
crysis remastered pc dlss is not working no fps improvement nothing
Psycho still looks like a lump of clay in remastered.
Very mixed update. I'm very glad they did it, however the fundamental issue is simply the fact that it's a DX12 game. DLSS makes for a very impressive performance boost in certain areas, but is still severely limited by lack of CPU utilization. I took your advice about lowering graphics options that use more CPU, but it didn't do much. Also the game continues to crash for me. Very disappointing.
Crysis Remastered needs vulkan, end of story.
@Unknown Nomad It needs Vulkan or Dx12 for better cpu cores utilization.
I will only buy this game if they release the editor. That was the best part about the original.
Maximum Graphics. Maximum CPU usage. MAXIMUM BUDGET STRETCHING
Can it run Crysis?
I'm sorry that CPU does not yet exist!