I'm definitely one of those people that grumbled when you mentioned keeping a military. I typically don't like going to war and get caught up in playing sim city moreso than building any sort of army.
As spoken by JumboPixel the Almighty, an army has two purposes: 1. To go to war; 2. To prevent going to war by cowering the enemy. Want to go to war?: Build an army. Don't want to go to war?: Build an army. It's counter-intuative that one of the reasons to build an army is so that you don't have to use it (if you don't want to). Of course this is just a game so if you don't build an army and your neighbor attacks, you can just restart. I'm not a big fan of restarting if things don't go as you want, but that's a discussion for another day.
I learned this lesson pretty quick as I usually restart games that “get spoiled” by the AI being aggressive. Now, I don’t go to war, don’t restart games, and have a standing army.
@@kemsatofficial ye same lol. I always struggle getting a decent defense force ready by the time one of the AI decides to break every treaty and go to war lol
My tip when it comes to upgrading outposts early on: If an outpost is close to neighboring territories don't upgrade it to a city if it has poor defendability, your other city or cities are far away and/or you don't have a standing army. The AI will take advantage of a weak city and your war support will be bleeding while they occupy the city. Also: try to settle your outpost next to at least one mountain tile for production and natural defense.
After watching video plus your “5 New Tips that changed my game” video, i went from struggling so much trying to play Humankind to absolutely breezing through every match I start up. Thank you so much and keep up the amazing vids!
Thanks for this Jumbo! I finally got this beautiful game during recent sales and I’m really enjoying it - lots of carry over from Civ (thankfully) so I’m happy to say that this vid mostly confirmed I’m not being a complete dingus! But either way, definitely some golden nuggets in there for us newbies. Cheers 👍
Here are a couple of HUGE mistakes in the neolithic era. 1. Ransacking animal retreats. Don't touch them, they spawn animals. And animals let you grow your army, and give you influence and gold. 2. Looking for food to grow. Forget about free nuts, you take them when you find them but with enough retreats around you can hunt almost each turn once you have a couple of tribes, and gather food and influence insanely fast. 3. Teaming up to hunt mammoth. You can kill them with one party, or at leat have a draw. You don't need to waste the mileage potential by making groups. Just look out for advantageous positions to hunt and let them attack you in the fight. And if you are lucky in a draw, the retreat afterwards spawns you to unknown territory. Hunting and exploring in one turn, its a win. So the early hunting game is full of potential to get an insanely strong start. I just picked my first civ with 13 tribes and 3 fully build outposts, and all fame stars. On endless speed, this gives you more time. 2 of my tribes had 2 stars already and most others at least 1. This is a very strong early army which lets you keep hunting and make tons of money. And i have also my first conquest victim.^^ Again, don't freaking touch the retreats, they are extremely powerful helpers.
new player here and I had a question on the trading so I now understand that it's very useful and good but say your the sellers do you lose access/the bounces that come from the thing your selling or do you get to keep it
The first time i played the bantu i got massive food production because of their outposts and followed that up with the garamantes and with them i could get upt to 500-600 food on cities and it gave me 2 pops/turn. I only wrote this comment because he said its capped at 1. btw to this day that is the most food i got on cities
Thanks Jumbo, that helped me understand a lot more. I'm curious though as to the population/Influence yields. What I like to do is, pump up my Industry, keeping food on a slight plus to 0, and build armies if need be. So my guess is, soldiers don't count into population of a city, therefore the city produces less influence and religion pressure (?). I don't quite understand how to manipulate religion properly yet, and often do feel like my influence is lacking. Oh well time to try some things out I guess.
Yeah you’re right, the easiest followers to get for your religion will be the populations in your cities. Generally it sounds like you playing well and planning for +1 population per turn - generally the max you can earn in every city per turn. From there you just need to increase your faith yield through districts or civics so your faith number is higher than theirs.
Relatively new player, and learned a bunch here. Theres a lot to digest so i found myself missing things. Currently running through my second game and didnt realize the MASSIVE global stability penalty you get if you go negative in overall influence, which happened because I was double the City Cap. Is there any tips to maintaining a larger territory without going too much over the cap? I found myself trying to overcompensate with Thearter districts, but that became an uphill battle...
The only thing I don't understand is when you create soldier units I don't get how I can merge two different groups and how to create them without money, it takes a lot of turns and I'm being attacked a lot without any units to defend my cities
Thanks again for 18,000 subscribers everyone!
I'm definitely one of those people that grumbled when you mentioned keeping a military. I typically don't like going to war and get caught up in playing sim city moreso than building any sort of army.
As spoken by JumboPixel the Almighty, an army has two purposes:
1. To go to war;
2. To prevent going to war by cowering the enemy.
Want to go to war?: Build an army.
Don't want to go to war?: Build an army.
It's counter-intuative that one of the reasons to build an army is so that you don't have to use it (if you don't want to). Of course this is just a game so if you don't build an army and your neighbor attacks, you can just restart. I'm not a big fan of restarting if things don't go as you want, but that's a discussion for another day.
I learned this lesson pretty quick as I usually restart games that “get spoiled” by the AI being aggressive. Now, I don’t go to war, don’t restart games, and have a standing army.
@@Patrick462 The good old "si vis pacem para bellum"
@@kemsatofficial ye same lol. I always struggle getting a decent defense force ready by the time one of the AI decides to break every treaty and go to war lol
Hands up if you learnt this tip the hard way 🙌…
My tip when it comes to upgrading outposts early on: If an outpost is close to neighboring territories don't upgrade it to a city if it has poor defendability, your other city or cities are far away and/or you don't have a standing army. The AI will take advantage of a weak city and your war support will be bleeding while they occupy the city. Also: try to settle your outpost next to at least one mountain tile for production and natural defense.
Also great for quelling rebellions 😊
After watching video plus your “5 New Tips that changed my game” video, i went from struggling so much trying to play Humankind to absolutely breezing through every match I start up. Thank you so much and keep up the amazing vids!
yay! more humankind tips videos! keep em coming
Another great guide. Thank you JP
Thanks for this Jumbo! I finally got this beautiful game during recent sales and I’m really enjoying it - lots of carry over from Civ (thankfully) so I’m happy to say that this vid mostly confirmed I’m not being a complete dingus! But either way, definitely some golden nuggets in there for us newbies. Cheers 👍
One thing I didn't notice for embarrasingly long- the stability bonus for having an army in your city. That's a second argument for a standing army.
Yeah great point! Extra stability for that extra influence too! ⭐️
@@AEROPLN anecdotally it appears to be 5 per troop, perhaps there is a cap? I know I've seen it at least 25.
I... didn't know that
So that's how i stop the peasants from demading rights
great video, good tips , thanks !
Here are a couple of HUGE mistakes in the neolithic era.
1. Ransacking animal retreats. Don't touch them, they spawn animals. And animals let you grow your army, and give you influence and gold.
2. Looking for food to grow. Forget about free nuts, you take them when you find them but with enough retreats around you can hunt almost each turn once you have a couple of tribes, and gather food and influence insanely fast.
3. Teaming up to hunt mammoth. You can kill them with one party, or at leat have a draw. You don't need to waste the mileage potential by making groups. Just look out for advantageous positions to hunt and let them attack you in the fight. And if you are lucky in a draw, the retreat afterwards spawns you to unknown territory. Hunting and exploring in one turn, its a win.
So the early hunting game is full of potential to get an insanely strong start. I just picked my first civ with 13 tribes and 3 fully build outposts, and all fame stars. On endless speed, this gives you more time. 2 of my tribes had 2 stars already and most others at least 1. This is a very strong early army which lets you keep hunting and make tons of money. And i have also my first conquest victim.^^
Again, don't freaking touch the retreats, they are extremely powerful helpers.
im basiccily an intermediate humankind player and this helped me so much
thanks for the tips! cheers!
new player here and I had a question on the trading so I now understand that it's very useful and good but say your the sellers do you lose access/the bounces that come from the thing your selling or do you get to keep it
You keep the bonuses too! Other Empires are basically paying for access to the resource; you still keep ownership of it.
No way you dropped a Yogscast mention HAHA brings me back to the old minecraft play though days!
The first time i played the bantu i got massive food production because of their outposts and followed that up with the garamantes and with them i could get upt to 500-600 food on cities and it gave me 2 pops/turn.
I only wrote this comment because he said its capped at 1.
btw to this day that is the most food i got on cities
you can observe this on fast game speeds quite often
Love the tips! I’ll have to try the harbor improvements I usually sleep on harbor or stuff but I end up making them anyways for the food lol.
I loooooove the religious harbour play!
@@JumboPixel It's dangerously addictive doing the religious harbour play into swahilli to find the new world
Thanks Jumbo, that helped me understand a lot more.
I'm curious though as to the population/Influence yields.
What I like to do is, pump up my Industry, keeping food on a slight plus to 0, and build armies if need be.
So my guess is, soldiers don't count into population of a city, therefore the city produces less influence and religion pressure (?).
I don't quite understand how to manipulate religion properly yet, and often do feel like my influence is lacking. Oh well time to try some things out I guess.
Yeah you’re right, the easiest followers to get for your religion will be the populations in your cities. Generally it sounds like you playing well and planning for +1 population per turn - generally the max you can earn in every city per turn. From there you just need to increase your faith yield through districts or civics so your faith number is higher than theirs.
Relatively new player, and learned a bunch here. Theres a lot to digest so i found myself missing things. Currently running through my second game and didnt realize the MASSIVE global stability penalty you get if you go negative in overall influence, which happened because I was double the City Cap.
Is there any tips to maintaining a larger territory without going too much over the cap?
I found myself trying to overcompensate with Thearter districts, but that became an uphill battle...
normally you can also add outpost / citys to other citys
I've never played Religion! I've been missing out.
The only thing I don't understand is when you create soldier units I don't get how I can merge two different groups and how to create them without money, it takes a lot of turns and I'm being attacked a lot without any units to defend my cities
Why does the tooltip say "from districts" if the influence is from population?
City center district is what "holds" the pops, so the arithmetic is tied to that district tile. Programming quirk.
@@TKaarel Not much of a tooltip, though, is it? 😸
@@aclevername9381 Yeeeah - well it's not for nothing that this game only has like 60% or something approval on Steam
This issue is to be honest a nothing burguer.
Im pretty sure the dialogue in this video is all one continuous sentence bro doesn’t pause for a sec
Can i build a unit and a building in the same time?
No, it's like civ where the city can only build one at a time.
But you can grow 2 population in 1 turn...
At least now, maybe they changed it
balanced policy 😅
Cannot figure out how to claim an iron deposit and google sucks
The first: To buy the game.
But why does your nomads require 5 food to spawn a friend, when I need 20?
Game speed. Normal speed = 20 food.
@@JumboPixel ooooh Thanks, had hard time understanding what I messed up 🙃