I feel like that pottery infrastructure vs emblematic quarter is the most difficult early decision (kind of like monument vs scout first in Civ). Could be a future topic to cover.
One little thing to add about Era Buildings: If you switch eras and the era building is in active production, it won't be removed. But when it's just in the building queue, it will be. So neat little trick if you really wanna advance era but need to build the current era building.
One thing I noticed is that if you have started to build an EQ, as long as some industry has been put on it/the progress bar is not zero, it will stay on queue even if you change eras. That means you can spend let's say, 1 turn /starting/ to build 4 EQs each one at a turn, change eras, and then finish all four later on. Haven't seen you mentioning it, so felt like I'd point it out. It's quite usefeul when you want to hold out in an era for a bit longer but don't have enough time before the AI ascends and picks the civ you had an eye on!
Even though I have over 100 hours in this game, I still pick up great tips from your vids. There's a lot to consider as you expand a great empire 😉. As always, thank you for creating such wonderful content. You set such a positive tone in your videos.
Just finished my first long term 600 turn play. And I ended up winning and I also got an achievement for not starting any war with anyone. But my next playthrough I'm gonna go all in on military.
Ahhh the military game is so much fun! I have been enjoying Marathon speed on a Huge map with the Science victory disabled... Plenty of time for military campaigns at any era, and the game doesn't end right when you're unlocking your coolest toys.
I play this game with my friend alot and it's tons of fun, the issue is he knows more than me and usually ends up advancing way faster than I do and ends up destroying me, with your videos I can finally feel as if I stand some sort of chance, we are both relatively new so when I say he knows more than me that isn't really saying much, thank you for your easy to follow tutorials
Your guides are amazing, cuz. I just started playing a couple days ago and it's great fun so far. Watching this and your previous vid has taught me a huge amount, not least of all the little tips and tricks within the UI like the ability to rearrange build orders and move workers from one FIMS to another. Chur!
Babylonians are lowkey op. You may not think the research is so important early on but they can research classical era techs in the ancient era and can get a huge headstart. They will be weak early game tho so defense and building food/industry will be your early focus beyond building the emblamatic districts
100% this. Babylon is a better pick for a truly isolated naval start because you can get onto the water while still in the Ancient era. They are seriously very strong just for the ability to beeline critical Classical techs.
Cities with different infrastructure have higher merge cost. So dont ignore it even if you plan to merge. 100k cost to merge vs 15k to merge is significant! If infrastructure matches it might even be cheaper to merge big cities than to attach a single new territory to a big city.
Okay this video convinced me to finally buy Humankind. The part about merging an outpost to a city and the district stuff is so cool. I played Civ 5 for hundreds of hours but it just gets kinda boring once you are good at it :p And I never touched Civ 6... hate the looks of it. So glad we have another "civ-type" game with Humankind
Building districts: Like you say, you can't build out from the center until your first building is built. Filling up the center first is not logical no matter how much of a time saver it seems to be initially. Build one, then build another and build outward 'arms' to reach areas that will be useful for districts in the future. Play Zhao and learn to build to maximize your emblematic district around mountains; Your city can be 3 tiles away from mountains and you build out say "farm---science---emblematic district---mountain". The future benefit of this is you can purposefully leave gaps between your arms for future emblematic district and other synergetic buildings.
@@JumboPixel what I mean is you don't need, and shouldn't, plan all the tiles directly around your core first, because after the first district is built you can then reach out from there farther from the core. Consequently, planning ahead means **not** filling up your build queue with districts 9/10 times.
Indeed, the district placement in the video is quite poor, but I'm assuming that was not the focus of the video. I also assume its for beginners. People will pick up on more advanced strategies as they go, or could perhaps be a separate video.
Are you playing on a different speed or difficulty than I usually do? Because you have wayyyy more influence than I’m used to. Maybe I just haven’t got the hang of things yet
He sure is, you can see when he first starts the game he only needs a little amount of things to upgrade to the next stage, he would be playing on blitz, maybe? Hope this helped :)!
I was playing on slow speed, getting influence was rather difficult. I didn't have enough influence to expand as much as I wanted and afford civics. I'm not sure if that's normal or not. I definitely needed this video. I apparently suck at this game. I can't believe how much I was struggling score (fame) wise. The AI seems to fly through eras and accumulate fame quite easily. Even on the low level I was behind on fame. But I admit I was in a civ6 habit of mostly doing one district per city. I only wish he covered how many districts we should construct of each type and if we should build every type of district for every city. I honestly don't know. And how do you get your cities to build farms outside that initial ring around the city?
@@jimmym3352 Playing on slow does mean your initial levels will be decreased severely with pretty much everything, gathering, score, fame, influence ect, it trys to expand it all out into 450 rounds, so there's that! And with having more spaces to build your plots on that's to do with building districts! So if you place a farm in a spot where there's another spot near it with a resource (currently unbuildable) it will then be buildable after said farm is built, same goes for the unique buildings for the civilisations, hope this helps!
@@jimmym3352 I think the biggest thing to remember re: should each city ahve each district is that there are lots of infrastructure that are district unique. The financial ones in particular I like for most cities, especially the plus 10% gold you get for having a bank. I believe you can't build that without a Market district, so I usually build at least one per city. Similar logic with Research districts.
Do you ever sleep?????? Hahahahaha Hope you're well. At 20:15 I literally thought you were going to say "you just choose a f**king religion!" because thats what I thought after Civ 6! LMAO !!!
there is very much a point in building infrastructures in a city you intent to merge, because the influence cost of the merge is dependent largely on infrastructure different. If one of the city doesn't have any, it is going to be astoundingly expensive.
Good video. However I do not see how you are able to produce SO much industry and science so fast! I put my stuff in suggested places, but it takes SO LONG to build the upgrades and units. You have so much influence too. I don't see how you are doing these things. lol I am still learning though.
Influence isn't really explained well or at all ingame. You get influence for each of your population, but it's dependant on how your stability is in a city. You get 2 per pop if you're above 90% 1 per pop if you're between 30% and 90% and nothing if you're below that.
Ok i know this is just an example, but I have to advise against placing a bunch of districts around your city right away. Stability is gonna tank lol. Plus i think infrastructure and units are really strong early on. Idk why it triggered me so hard lol. Love the content
@@claymathews8814 My rule of thumb has been to prioritize districts if my stability can handle it. Exceptions exist, of course. E.g., if I just researched a megapowerful infra, I'll build it asap. How have you been planning cities early? I'm curious to see how others are doing it.
@@dakota182 yeah man, idk what im doing. I play on standard speed and im having stability issues after 4-5 districts. That said i usually have 2-3 territory’s attached to 1 city. Maybe i expand too quickly, but id rather claim the land and build up later. I suppose its a “wide vs tall” thing
@@claymathews8814 definitely. Like districts, I'm always gonna pull a territory into a city's borders if my stability can handle it. But... you can land grab without committing the outpost to absorption. Nothing wrong with leaving it an outpost while you build the stab up first. Just gotta defend it :D
I love Zhou. They do synergize well with later cultures as well. Currently playing Zhou-->Khmer (incredible ports)--->Norse (more incredible ports). As long as you can get your emblematic districts building before making the era change you can really leverage that early science no end. Science is one of the easiest affinities to control and is always useful. Provided you don't get into any losing wars Zhou is really strong IMO.
I they nerfed those "wondrous effects" of having extra resources in the patch. The tip says that you also have to research a late-game tech Patronage in order for that bonus to apply.
Pretty sure it costs more to merge a city the more infrastructure you build... BUT it's not worth thinking about as merging cities is a LONG LONG time away. And by the time you get there you'll be ROLLING in influence. SURE it'll take 4 or 5 turns to get enough in most cases BUT it's not game breaking if you shave off a few turns for MOST of your game by getting infrastructure for Money/ Indus/ Food etc by building infrastructure. JMO
Going over the city cap cost you influence and its -30 for 1 , -80 for 2, -150 for 3 etc. You only start losing stability when you cant pay this influence cost.
I tuned in only to hear @JumboPixel say "chop down forests". I am eternally grateful he was able to resist the temptation! 1:40 I agree that Culture is nowhere near the most important thing. It's important, but way down on the list. 12:25 So the sequence is: 1) explore; 2) build outpost as soon as you get into a new territory; 3) while it's an outpost build all improvement using Influence; 4) if you're at your city limit attach that outpost to turn it into an admin center; 5) if you're not at your city limit turn that outpost into a city; 6) build an Emblematic District on this new admin center/city. Rinse and repeat, while in the background building stuff that give you Influence.
I feel like this should've been two different videos. Some of the stuff is extreme basics like "how to make an outpost" and then you have things I'd call actual tips. Half the video feels like a beginner guide and the other is more tip oriented.
What I have learned is that you pay an Influence cost for each infrastructure that doesn't exist in both cities. The more the infrastructure lines up, the cheaper the influence cost. That being said, you can also burn a city's pop on military and then ransack the city center. When you resettle you can take advantage of techs that give new cities all the infrastructure from previous eras. Or you can just leave it as a territory and attach to your megacity, but it's honestly usually more productive to have multiple cities.
Shamanism leaves you open to having your religion just flat fail on you, letting your neighbor’s religion become your own. There’s some civics to offset the downside of not getting the religion tenets for your peeps but it’s a pretty hard fail if it happens. Polytheism is what any beginning player should pick since it guarantees you have enough early faith for your religion to not die.
I build districts this way 6 districts and an emblamtic in the niddle 6 makers with train station in middle 6 farmers with commons in the middle 6 markets with an airport in the middle 6 farmers with a commons i
I feel like that pottery infrastructure vs emblematic quarter is the most difficult early decision (kind of like monument vs scout first in Civ). Could be a future topic to cover.
One little thing to add about Era Buildings: If you switch eras and the era building is in active production, it won't be removed. But when it's just in the building queue, it will be. So neat little trick if you really wanna advance era but need to build the current era building.
One thing I noticed is that if you have started to build an EQ, as long as some industry has been put on it/the progress bar is not zero, it will stay on queue even if you change eras.
That means you can spend let's say, 1 turn /starting/ to build 4 EQs each one at a turn, change eras, and then finish all four later on.
Haven't seen you mentioning it, so felt like I'd point it out. It's quite usefeul when you want to hold out in an era for a bit longer but don't have enough time before the AI ascends and picks the civ you had an eye on!
Even though I have over 100 hours in this game, I still pick up great tips from your vids. There's a lot to consider as you expand a great empire 😉. As always, thank you for creating such wonderful content. You set such a positive tone in your videos.
Yooo same
Just finished my first long term 600 turn play. And I ended up winning and I also got an achievement for not starting any war with anyone. But my next playthrough I'm gonna go all in on military.
Ahhh the military game is so much fun! I have been enjoying Marathon speed on a Huge map with the Science victory disabled... Plenty of time for military campaigns at any era, and the game doesn't end right when you're unlocking your coolest toys.
I play this game with my friend alot and it's tons of fun, the issue is he knows more than me and usually ends up advancing way faster than I do and ends up destroying me, with your videos I can finally feel as if I stand some sort of chance, we are both relatively new so when I say he knows more than me that isn't really saying much, thank you for your easy to follow tutorials
Your guides are amazing, cuz. I just started playing a couple days ago and it's great fun so far. Watching this and your previous vid has taught me a huge amount, not least of all the little tips and tricks within the UI like the ability to rearrange build orders and move workers from one FIMS to another. Chur!
Babylonians are lowkey op. You may not think the research is so important early on but they can research classical era techs in the ancient era and can get a huge headstart. They will be weak early game tho so defense and building food/industry will be your early focus beyond building the emblamatic districts
100% this. Babylon is a better pick for a truly isolated naval start because you can get onto the water while still in the Ancient era. They are seriously very strong just for the ability to beeline critical Classical techs.
@@PowerToast Except for the fact that you can't research Classical Techs at all in Ancient Era
Cities with different infrastructure have higher merge cost. So dont ignore it even if you plan to merge. 100k cost to merge vs 15k to merge is significant! If infrastructure matches it might even be cheaper to merge big cities than to attach a single new territory to a big city.
Just played my first game of Humankind and I’m hooked! New sub, I gotta pick up what you’re puttin down lol
LOVE TO SEE IT!!! Can't afford it but it looks LOVELY.
if you’d like to play it but can’t afford it, you can play it for a month for just a dollar on xbox game pass.
Yeah, jokela is right. If possible you can try it with Xbox Game Pass for PC for $1 for the first month.
@@jokelao.o9960
Does it run well?
@@thalmoragent9344 It runs well for me on PC gamepass
@@Deplorableprogressive
Ah, I see. My computer can't handle it, so I guess I'll see if it's good on Xbox
Okay this video convinced me to finally buy Humankind. The part about merging an outpost to a city and the district stuff is so cool.
I played Civ 5 for hundreds of hours but it just gets kinda boring once you are good at it :p And I never touched Civ 6... hate the looks of it.
So glad we have another "civ-type" game with Humankind
Copper AND Horses in the same tile for your first city? Geesh.
Best guide for the game so far! Well done
Slightly early congrats on 7k 🥰 🍻
Well I don’t know about slightly early 😅 hah nah thanks Hannah!
@@JumboPixel when you hit 100k you can buy ME a beer 🍺 😅😆😊
Building districts: Like you say, you can't build out from the center until your first building is built. Filling up the center first is not logical no matter how much of a time saver it seems to be initially. Build one, then build another and build outward 'arms' to reach areas that will be useful for districts in the future. Play Zhao and learn to build to maximize your emblematic district around mountains; Your city can be 3 tiles away from mountains and you build out say "farm---science---emblematic district---mountain".
The future benefit of this is you can purposefully leave gaps between your arms for future emblematic district and other synergetic buildings.
Playing Zhou that’s very true, but often you are actually forced to build around the core first.
@@JumboPixel what I mean is you don't need, and shouldn't, plan all the tiles directly around your core first, because after the first district is built you can then reach out from there farther from the core. Consequently, planning ahead means **not** filling up your build queue with districts 9/10 times.
Playing this way also creates more walls.
Indeed, the district placement in the video is quite poor, but I'm assuming that was not the focus of the video. I also assume its for beginners. People will pick up on more advanced strategies as they go, or could perhaps be a separate video.
Are you playing on a different speed or difficulty than I usually do? Because you have wayyyy more influence than I’m used to. Maybe I just haven’t got the hang of things yet
He sure is, you can see when he first starts the game he only needs a little amount of things to upgrade to the next stage, he would be playing on blitz, maybe? Hope this helped :)!
I was playing on slow speed, getting influence was rather difficult. I didn't have enough influence to expand as much as I wanted and afford civics. I'm not sure if that's normal or not.
I definitely needed this video. I apparently suck at this game. I can't believe how much I was struggling score (fame) wise. The AI seems to fly through eras and accumulate fame quite easily. Even on the low level I was behind on fame. But I admit I was in a civ6 habit of mostly doing one district per city. I only wish he covered how many districts we should construct of each type and if we should build every type of district for every city. I honestly don't know. And how do you get your cities to build farms outside that initial ring around the city?
@@jimmym3352 Playing on slow does mean your initial levels will be decreased severely with pretty much everything, gathering, score, fame, influence ect, it trys to expand it all out into 450 rounds, so there's that! And with having more spaces to build your plots on that's to do with building districts! So if you place a farm in a spot where there's another spot near it with a resource (currently unbuildable) it will then be buildable after said farm is built, same goes for the unique buildings for the civilisations, hope this helps!
Thanks y’all!
@@jimmym3352 I think the biggest thing to remember re: should each city ahve each district is that there are lots of infrastructure that are district unique. The financial ones in particular I like for most cities, especially the plus 10% gold you get for having a bank. I believe you can't build that without a Market district, so I usually build at least one per city. Similar logic with Research districts.
Do you ever sleep?????? Hahahahaha Hope you're well.
At 20:15 I literally thought you were going to say "you just choose a f**king religion!" because thats what I thought after Civ 6! LMAO !!!
Might pop off for a cheeky nap now actually
Long live jumboism!
Great video, I have been totally neglecting connecting outposts.
Oh yes. I definitely like this. Great run through of salient points. Great delivery. L/s.
Great video as always Jumbo!
Glad you enjoyed :D
Genius! Is fun to watch, thanks for all the info!
How much for one bottle of your positive energy? Love the vid, thanks :)
Very helpful video, thank you!
Than you Jumbo!
Infra CAN add job slots to your city, it just depends on the particular infra. A slight goof in your script there.
Did I say cannot? Good call. Needs script.
Thank you for the vodeos. Brand new to the game. When you attach an outpost, can it be attacked and taken over or just the main plaza?
Excellent!
there is very much a point in building infrastructures in a city you intent to merge, because the influence cost of the merge is dependent largely on infrastructure different. If one of the city doesn't have any, it is going to be astoundingly expensive.
What are your thoughts on attaching two territories to a city and then building 3 emblematic districts next to each other, in a triangle?
Very powerful!
One of the stronger things to do if you can get away with it. Even more so with certain Emblematics
Good video. However I do not see how you are able to produce SO much industry and science so fast! I put my stuff in suggested places, but it takes SO LONG to build the upgrades and units. You have so much influence too. I don't see how you are doing these things. lol I am still learning though.
Influence isn't really explained well or at all ingame. You get influence for each of your population, but it's dependant on how your stability is in a city. You get 2 per pop if you're above 90% 1 per pop if you're between 30% and 90% and nothing if you're below that.
Robins technical tip below is correct - but I think he’s missed the main point - I’m on blitz speed. Everything is quick here!
Ok i know this is just an example, but I have to advise against placing a bunch of districts around your city right away. Stability is gonna tank lol. Plus i think infrastructure and units are really strong early on. Idk why it triggered me so hard lol. Love the content
Make sure to use common quarters, garrisons, or some cultures unique districts
@@curiousbench true, i mostly just meant early-game
@@claymathews8814 My rule of thumb has been to prioritize districts if my stability can handle it. Exceptions exist, of course. E.g., if I just researched a megapowerful infra, I'll build it asap. How have you been planning cities early? I'm curious to see how others are doing it.
@@dakota182 yeah man, idk what im doing. I play on standard speed and im having stability issues after 4-5 districts. That said i usually have 2-3 territory’s attached to 1 city. Maybe i expand too quickly, but id rather claim the land and build up later. I suppose its a “wide vs tall” thing
@@claymathews8814 definitely. Like districts, I'm always gonna pull a territory into a city's borders if my stability can handle it. But... you can land grab without committing the outpost to absorption. Nothing wrong with leaving it an outpost while you build the stab up first. Just gotta defend it :D
so... should i spread my cities far apart, or just convert any one of my outpost with excellent neighboring teritories into a city when i can?
Fantastic!
My first playthrough was still my most successful 😂
I can't do anything besides military expansions XD
Great video! Also is the live stream coming tomorrow?
It did! And the day after tomorrow too :)
@@JumboPixel yeaa I missed it! And I'm probably gonna miss the one from tonight too
Whats a good rule of thumb for attaching territories to a city? For example, 3,4,5, or is does the stability penalty only apply when first attaching?
My random game maps always spawn me places surrounded by mountains. Been playing the Zhou cause of that
I love Zhou. They do synergize well with later cultures as well. Currently playing Zhou-->Khmer (incredible ports)--->Norse (more incredible ports). As long as you can get your emblematic districts building before making the era change you can really leverage that early science no end. Science is one of the easiest affinities to control and is always useful. Provided you don't get into any losing wars Zhou is really strong IMO.
@@Biomirth currently have 7 horses in my territory. Byzantine is waving with all them gold
I they nerfed those "wondrous effects" of having extra resources in the patch. The tip says that you also have to research a late-game tech Patronage in order for that bonus to apply.
I think Patronage just unlocks the building that gives you the wonderful effect when built on it
Jumbo When You Hit 7K Subs Earrape The Humankind Main Menu Theme
nice vid!
I've played through 5 games but everytime I'm late on picking ancient and classical cultures so I never get to try Harappans or Myceneans :/
Question, is it me or is the influence cost to attach + convert to city? How does it get calculated?
Lol i had a game where the polish reached industrial era in 800 ad
Pretty sure it costs more to merge a city the more infrastructure you build... BUT it's not worth thinking about as merging cities is a LONG LONG time away. And by the time you get there you'll be ROLLING in influence. SURE it'll take 4 or 5 turns to get enough in most cases BUT it's not game breaking if you shave off a few turns for MOST of your game by getting infrastructure for Money/ Indus/ Food etc by building infrastructure. JMO
How did you delete those districts after you set them?
Going over the city cap cost you influence and its -30 for 1 , -80 for 2, -150 for 3 etc. You only start losing stability when you cant pay this influence cost.
I feel like it might be a bit more than that at later eras? Did you account for a greater P value in that formula?
This game should have some sort of in game advisor like civilisation does because I completely don’t understand how to play it
thank you!
All my maps are full of mountains, and without resources, not even a single luxury resource... I don't know what I'm doing wrong...
There is a map setting to turn mountains up or down - try tinkering with that, oh and play Zhou!
I tuned in only to hear @JumboPixel say "chop down forests". I am eternally grateful he was able to resist the temptation!
1:40 I agree that Culture is nowhere near the most important thing. It's important, but way down on the list.
12:25 So the sequence is: 1) explore; 2) build outpost as soon as you get into a new territory; 3) while it's an outpost build all improvement using Influence; 4) if you're at your city limit attach that outpost to turn it into an admin center; 5) if you're not at your city limit turn that outpost into a city; 6) build an Emblematic District on this new admin center/city. Rinse and repeat, while in the background building stuff that give you Influence.
Did I miss something? How did he get 6 era stars and 1100 fame in 12 turns? (I might be doing something seriously wrong.)
He plays on blitz tempo
Is that a Southland twang I hearrrrr?
Neverrrrr
@@JumboPixel *Nods in Cantabrian*
I feel like this should've been two different videos. Some of the stuff is extreme basics like "how to make an outpost" and then you have things I'd call actual tips. Half the video feels like a beginner guide and the other is more tip oriented.
Too much to handle?
@@JumboPixel No just feels overly lenghty and like the video has two identities.
@@Plague_Doc2229 minutes do you seriously not have an attention span better than 29 minutes
I can never get enough influence to combine city’s
What I have learned is that you pay an Influence cost for each infrastructure that doesn't exist in both cities. The more the infrastructure lines up, the cheaper the influence cost.
That being said, you can also burn a city's pop on military and then ransack the city center. When you resettle you can take advantage of techs that give new cities all the infrastructure from previous eras. Or you can just leave it as a territory and attach to your megacity, but it's honestly usually more productive to have multiple cities.
Shamanism leaves you open to having your religion just flat fail on you, letting your neighbor’s religion become your own. There’s some civics to offset the downside of not getting the religion tenets for your peeps but it’s a pretty hard fail if it happens. Polytheism is what any beginning player should pick since it guarantees you have enough early faith for your religion to not die.
I build districts this way
6 districts and an emblamtic in the niddle
6 makers with train station in middle
6 farmers with commons in the middle
6 markets with an airport in the middle
6 farmers with a commons i
This is a HORRIBLE map btw, RESTART I hate starting on an Island lol esp. in this game.