I'm so happy that the algorithm shared this video around as much as it did because you totally deserve it, the animations you make are sooooo fucking cool and your editing is really good. Very excited to see anything else you decide to put out. (i cannot stop watching the animated bits in the video you just like. gah. you animate so well and its so expressive and cool.)
Extremely well made, if it wasn't for the post on TF2 Blender Discord I would not have seen this gem. Only wish you more success and exposure in the near future!
5:07 so idk if you knew that but the ultrakill devteam is literally working on a code overhaul update right now. and meanwile the non-coder ppl are making a graphics overhaul for prelude and act 1. You should check the code again once the update comes out :3
Man the editing and effects on this video are sickkk. I'm sad I kept ignoring it in my feed because I thought it was one of those gameplay videos for ultrakill. The only reason I'm watching it now is because I got sick of this video showing up and was about to hide it until I saw who it was made by lol
bro, you are actually so underrated omfg like ive been subbed for a while (like two years) and the fact you dont have atleast 100k is criminal keep it up👍
a tweak you could do is to give the damage numbers a black outline to make them easier to see against bright backgrounds great video btw! can't wait for more!
As a uni student in game dev it's like watching my classmate's presentation. Good luck with the semesters! Your skills in editing, video production, game design and programming are already like 10x times better than me lol. You'll go far, trust me.
You being THIS underrated should be a crime punishable by death. Seriously though, you are a really talented creator and have really cool ideas. Keep it up!
I think you should go farther away from ULTRAKILL add some stuff remove some stuff. The name is amazing tho. I would love to see this game in a finished state.
on the gun type script and such: my preferred way of implementing modular design in my games is by stealing class structures and even specific functions from the 1993 Doom. I make sure to adapt the code to my game and engine, of course, but I've found that using John Carmack's code as a base/reference for mine has made the process of setting up a game's framework and core design not only 100x easier but also really fun! (that could just be because i'm autistically in love with John Carmack's code, tho)
Holy shit the visuals and the sound on this video is amazing and that's not even the most work (considering the game and all) you've been cooking for a while I assume
Oh Yeah... I think all-in-all this took about 6 months But I Certainly could've done it a lot quicker if not for lots of interruptions for things like College
Damn that was GOOD! (both the animation and the game!) Doubt you'll read this, but here's my take on the Pray part of the game: -Implement a "Devotion" meter -Killing enemies (sinners) will fill the meter up (you are cleansing them of their sins) -the meter could slowly drain (probably should) This would allow for special moves. For example: -The player prays using their hands and glowing yellow crosses appear in the air (a bit like the ones showing the the album covers for Ultrakill's 2 acts but with a halo around the part that the 2 pieces kaming the cross intersect) striking down towards the ground -The crosses appear around the player and fly towards wherever they're looking (without praying?). Would be really cool if it could also happened while they're dashing backwards (especially for promotional art! Character in the air, surrounded by the crosses and an enemy from the ground tries to reach out) -General Buffs (Blessings). Imbue your weapons with the holy attribute or smth (more damage? DOT because the sinners burn?), gain a shield (Faith Protects.), etc. Damn this concept got me motivated! Can't wait for another upload!
These are some pretty cool ideas My main idea for the gameplay was more like: - killing enemies could fill up some kind of Sin Meter - more sins = more damage / faster / bloodlust etc... but also makes the game harder in some ways - maybe too many sins results in you going to hell or something - you can pray to remove sins for some kind of other benefit, but none of the ones gained by having sins haven't put too much thought into it, but I'll take this into account
@@LemonMaster66 Within 5 minutes of downloading the game I nearly softlocked myself (the only thing that saved me was a backwards dash) and fell into the endless void (Heaven?) I'm still falling LOL
Ah. Yes. Danni. But not quiet danni.but also danni enough. Jokes aside bruh really liked this vid especially cause u animate in like a gumball cartoon-ish movement and fps. Idk what I'm saying but shits good.(I'm literally shoked u only have 2k aubs)
Game dev sure takes a while, I also like the animation for your character model. May the Lord's will be done in all lives, and I bless you all in the name of the Lord Jesus Christ the Son of God.
Spray and Pray would be an amazing DLC name for ULTRAKILL, I’d buy that in a heartbeat. Also what college class is making you do something THIS complex?
Oh theres like... zero need to make something this advanced I don't mean to brag but I am pretty far and away the best at Unity in my class Its fun tho :)
This feels like more of like an AimTrainer version of ULTRAKILL ngl. If you added original models and original sound effects and stuff and add more unique mechanics it would be pretty cool though. 👍
Forgot to mention in the video...
But you can Play the Game Right Here: lemonmaster66.itch.io/spray-n-pray
hey man id veeeeeeerrryyyyyy much love to help make this game a reality
Any chance i can help?
im mid at art but great at storytelling
bro got caught using the rail cannon on a drone in 1080p60
I hate break it to you pal... but uhh: ruclips.net/video/Pw63IVgYLDc/видео.html
the first part of the intro is just from the trailer...
@@LemonMaster66 noo.... NO... NOOOOOOOOOOOOOOOOOOOOO
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Hakita caucht using the railcannon on a drone@@LemonMaster66
Oh the misery
ULTRAKILL but it's family friendly
Ultrakill but it's based off of Christianity and not Dante's inferno
@@lucasdossantosrossi9834Virgil's Inferno
ultrakill but you have no arms
Horse sound effect
fortnitier phsychiatrist
Elephant green screen effect
Far too true broski😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
😂😂😂😂
😂😂😂😂😂😂😂😂
😂
@@LemonMaster66 emoji man
What Gabriel was doing on a daily basis before a blue GoPro arrived
NEW RUclips DEV SPOTTED FANBOY MODE ACTIVATED
Would you fanboy if I was to devlog my 2d pixel parkour platformer?
@@biteryn yes
Yep sounds about right
@@biteryn yes
Someone’s going to ruin it again by threatening him for not finishing smth
ULTRAKILL? Nah, we got: SUPERPRAY
Bro the fact that slam storage was originally a bug, and because you recreated the same system you got the same bug💀
I know lol
@@LemonMaster66 well ultrakill is also made in unity so it kinda makes sense
Mmm spam storage🤤
Soon he's gonna recreate the shotgun punch "bug"
I'm so happy that the algorithm shared this video around as much as it did because you totally deserve it, the animations you make are sooooo fucking cool and your editing is really good. Very excited to see anything else you decide to put out.
(i cannot stop watching the animated bits in the video you just like. gah. you animate so well and its so expressive and cool.)
Man IM Happy that the Algorithm shared this video around
... also thank you :)
Wanted to put in the same comment
Soo goooooood
Extremely well made, if it wasn't for the post on TF2 Blender Discord I would not have seen this gem.
Only wish you more success and exposure in the near future!
I was watching a guide on how to P-Rank Sisyphus Prime and got recommended this, I do not regret clicking on this video
W pfp
5:07 so idk if you knew that but the ultrakill devteam is literally working on a code overhaul update right now. and meanwile the non-coder ppl are making a graphics overhaul for prelude and act 1. You should check the code again once the update comes out :3
1:05 little big planet 1 ending level sound, love it
ULTRAKILL but V1 finally got a proper graphics card
12:23 Stanley.
This dude has only 3060 subs and THIS Level of Quality in his videos??
Now this is the true sin to repent!!
close enough welcome back Danny!
Return of the King
Love how you made a better gun system out of spite great job man!
Man the editing and effects on this video are sickkk.
I'm sad I kept ignoring it in my feed because I thought it was one of those gameplay videos for ultrakill.
The only reason I'm watching it now is because I got sick of this video showing up and was about to hide it until I saw who it was made by lol
your chracter animation is just as good as your coding oh my lord, amazing work super underrated
I like the fact that exactly like ultrakill, the groundslam storage thing is a bug that then became a feature
0:41 EMPEROR!
bro, you are actually so underrated omfg
like ive been subbed for a while (like two years)
and the fact you dont have atleast 100k is criminal
keep it up👍
Thank you Comrade
not to gloat or anything, but I don't understand how I have not reached world renowned sub counts yet
@@LemonMaster66 real
a tweak you could do is to give the damage numbers a black outline to make them easier to see against bright backgrounds
great video btw! can't wait for more!
that is true actually
Imagine if you had the time to make the target dummy's come alive and jumpscare the player like the mannequins do XD
Lol that would be terrifying
Ngl, this is the most entertaining Devlog video I've seen since Dani. I'm definitely subscribing.
Thanks :)
when ultrakill and pizza tower meet each other
The quality is so good i thought it was modern funke for a sec there
I mean I’m pretty sure slam storage was discovered by fans and was unintended so makes sense that it just happens to work here aswell
Babe wake up, new high quality "X, but Y" project just dropped
This deserves more attention😢
super mega ultra underrated channel wth i found gold
Holy crap dude i can’t believe you only have 1.5k subs that editing is milk smooth I can tell it wasn’t edited in 2 hours lol
This guy needs more views
I like your character, it works really well
As a uni student in game dev it's like watching my classmate's presentation. Good luck with the semesters! Your skills in editing, video production, game design and programming are already like 10x times better than me lol. You'll go far, trust me.
How underrated are you?! This is one of the best development video I've ever seen!
This has not tickled my pickle. Yet.
Rest assured your- uh, pickle, will be... uhh...
... idk man
This looks awesome! I love the gun system, Hakita would be proud!
you're my idol now (and prolly million in the future)😭😭
I mean in the future you might get famous just like dani and hu influence lots and lots of people to try making game and try new things
This dude deserves many more subs
You being THIS underrated should be a crime punishable by death. Seriously though, you are a really talented creator and have really cool ideas. Keep it up!
I think you should go farther away from ULTRAKILL add some stuff remove some stuff. The name is amazing tho. I would love to see this game in a finished state.
This feels like an ultrakill sequel
no
this is so high quality
This is a good devlog man, hope this vid goes blow up in views! :D
I thought this was just gonna be an ultrakill challenge video till I looked a little more
How does this guy only have 2k subscribers LOL literally had to fully animate his model for the whole vid. RUclips be giving him the scraps
When this game is out, I'm definitely gonna play it.
You’re going to be a big RUclipsr I can already tell!
on the gun type script and such: my preferred way of implementing modular design in my games is by stealing class structures and even specific functions from the 1993 Doom. I make sure to adapt the code to my game and engine, of course, but I've found that using John Carmack's code as a base/reference for mine has made the process of setting up a game's framework and core design not only 100x easier but also really fun! (that could just be because i'm autistically in love with John Carmack's code, tho)
that's actually a really good idea lol
I'll have to look into that :)
UKTRAKILL but the best character is Miss so it's no more Ultra
the algorithm has blessed me with gold
This is kinda like art studies
Underrated channel wtf
You shot the camera with Emporer from Jjba I can seeee
Ultrakill but maurice is an omelette
great vid, criminally underrated!
I love the animation what
ULTRAKILL but you must ULTRAKILL | Ultrakill - Devlog #1
ULTRAKILL but ULTRAKILL | Ultrakill Ultrakill #1
0:41 is that the fucking Emperor from JoJo's?
>"Upcoming video"
>Killer Bean movement
Ayo tf
8:27 "it's not a bug it's a feature"
Holy shit the visuals and the sound on this video is amazing and that's not even the most work (considering the game and all) you've been cooking for a while I assume
Oh Yeah...
I think all-in-all this took about 6 months
But I Certainly could've done it a lot quicker if not for lots of interruptions for things like College
1:35 bro thats no normal movment thats FULL ON SPEEDRUNNING
Damn that was GOOD! (both the animation and the game!)
Doubt you'll read this, but here's my take on the Pray part of the game:
-Implement a "Devotion" meter
-Killing enemies (sinners) will fill the meter up (you are cleansing them of their sins)
-the meter could slowly drain (probably should)
This would allow for special moves. For example:
-The player prays using their hands and glowing yellow crosses appear in the air (a bit like the ones showing the the album covers for Ultrakill's 2 acts but with a halo around the part that the 2 pieces kaming the cross intersect) striking down towards the ground
-The crosses appear around the player and fly towards wherever they're looking (without praying?). Would be really cool if it could also happened while they're dashing backwards (especially for promotional art! Character in the air, surrounded by the crosses and an enemy from the ground tries to reach out)
-General Buffs (Blessings). Imbue your weapons with the holy attribute or smth (more damage? DOT because the sinners burn?), gain a shield (Faith Protects.), etc.
Damn this concept got me motivated! Can't wait for another upload!
These are some pretty cool ideas
My main idea for the gameplay was more like:
- killing enemies could fill up some kind of Sin Meter
- more sins = more damage / faster / bloodlust etc... but also makes the game harder in some ways
- maybe too many sins results in you going to hell or something
- you can pray to remove sins for some kind of other benefit, but none of the ones gained by having sins
haven't put too much thought into it, but I'll take this into account
whoops typo! kaming = forming. I got no clue how that happened...
@@LemonMaster66 Within 5 minutes of downloading the game I nearly softlocked myself (the only thing that saved me was a backwards dash) and fell into the endless void (Heaven?)
I'm still falling LOL
@@Action35 Lol, I swear this stuff never happens to me when I test it
@@Action35 damn youre crazy, I tested the game with the intention of breaking it for him (I'm a friend of his) and I didn't manage to do that lol
BRO this is so underated!
Ah. Yes. Danni. But not quiet danni.but also danni enough.
Jokes aside bruh really liked this vid especially cause u animate in like a gumball cartoon-ish movement and fps. Idk what I'm saying but shits good.(I'm literally shoked u only have 2k aubs)
holy your editing is insane
bro this looks so good
ultrakill but v1 is a good christian boy
this ain't ultrakill, it's supermurder 🔥
Game dev sure takes a while, I also like the animation for your character model. May the Lord's will be done in all lives, and I bless you all in the name of the Lord Jesus Christ the Son of God.
Spray and Pray would be an amazing DLC name for ULTRAKILL, I’d buy that in a heartbeat.
Also what college class is making you do something THIS complex?
Oh theres like... zero need to make something this advanced
I don't mean to brag but I am pretty far and away the best at Unity in my class
Its fun tho :)
dude im so tired i completely missed the out of place clip in the beginning
0:40 Hol Horse plays ULTRAKILL confirmed
who is hol horse? anyways, this dev might be an EMPEROR
銃は剣よりも強い
guys i have a feeling this is based of ultrakill, just a feeling though
Seems like a stretch idk
ULTRASPRAY
It looks really good!
based and ultrapilled
This feels like more of like an AimTrainer version of ULTRAKILL ngl. If you added original models and original sound effects and stuff and add more unique mechanics it would be pretty cool though. 👍
I need to use more Subclasses! Great game and video :D
Ultrakill mfs finding a new game that’s equally good to ultrakill to play until act 3 comes out (I’m mfs)
dani lemon
Ok, so now add slam storage.
Another gamedev HELL YEAH
*HELL YEAH!!!*
Oohh yess dis looking good
video is awesome i would just make the animations a bit faster and smoother
I already clipped through the map when playing lol
how lol
10/10 guy
1/1
ULTRAKILL if it was REAVER but it isn't REAVER nor ULTRAKILL because it's SPRAY N PRAY
*SO* True
As a Christian, Thanks bro
No problem 😎
Bro made a game and animation and entertainment video and just got 6k views that sad your video is very good
Nice
THIS IS SO AWESOME !!!! +1 SUB
-What- ,wait...
0:42 emperor?
jschlatt ahh audio
man i wanna do stuff like this but have no motivation to do so
Underrated
This looks so fucking good