Detailed Character Sculpting in ZBrush - Sphere to Base Mesh (part 1)

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  • Опубликовано: 14 ноя 2024

Комментарии • 10

  • @elladrinklatte
    @elladrinklatte 15 дней назад +6

    I'm excited for part 2🤩

  • @matildastyless
    @matildastyless 15 дней назад +5

    do you consider their personality when creating a 3D model? research suggests that body shapes can affect initial impressions of personality traits🧐

    • @junechevalier
      @junechevalier  15 дней назад +3

      Yes, designing a character is not just about the silhouette and shapes, it’s also about the personality

  • @HUGO0970685
    @HUGO0970685 15 дней назад +3

    Thanks for sharing. Much appreciated.

    • @junechevalier
      @junechevalier  15 дней назад +1

      @@HUGO0970685 Thank you for checking out! I’ll be posting the final renders soon on Artstation, and stay tuned for more videos :D

  • @Thao.Nguyen
    @Thao.Nguyen 14 дней назад +2

    the thumbnail!!!

  • @alvaurah
    @alvaurah 12 дней назад +2

    when making these models do you always need to sculpt the body from scratch? or there is some reusable base that you can build on top of that?

    • @junechevalier
      @junechevalier  12 дней назад

      There’s no need to sculpt from scratch, especially if you’re time-constrained and it’s for a client or your boss. But sculpting from scratch is a good practice and a relaxing part of the process for me personally