"gone to plaid" is an apt description considering the speed attained. truly this was a majestic run. Also: Ice cap zone: Sonic has beaten act 1 sonic: yes, but actually no.
Pretty sure what happened was that Sonic was trying to grab the switch at the same time he was hanging onto Tails and the game didn't know what to do. Something similar can happen in Flying Battery. As for specifics, I dunno.
@@Gamesmarts194 there's probably a "jump to sprite (ID)" on the code for both switch and hanging on Tails. Since the code can't switch to two sprites at the same time,it freaks out
Timestamps: Sonic the Hedgehog 3: (0:08) Broken Island Zone (Cutscene) (0:27) Broken Island Zone (Act I) (1:04) Broken Island Zone (Boss 1/2) (1:31) Broken Island Zone (Act II) (2:30) Broken Island Zone (Boss 2/2) (2:50) Hydroattack Zone (Cutscene) (2:52) Hydroattack Zone (Act I) (3:10) Hydroattack Zone (Boss 1/2) (3:35) Hydroattack Zone (Act II) (4:01) Hydroattack Zone (Boss 2/2) (4:26) Garden Seizure Zone (Cutscene) (4:30) Garden Seizure Zone (Act I) (5:00) Garden Seizure Zone (Boss 1/2) (5:44) Garden Seizure Zone (Act II) + Nightly Carnival Zone (Cutscene) (5:48) Nightly Carnival Zone (Act I) (6:11) Nightly Carnival Zone (Boss 1/2) (6:52) Nightly Carnival Zone (Act II) (7:24) Nightly Carnival Zone (Boss 2/2) (7:49) Hot Cap Zone (Cutscene) (7:54) Hot Cap Zone (Act I) (8:47) Hot Cap Zone (Boss 1/2) (9:12) Hot Cap Zone (Act II) + Military Base Zone (Cutscene) (9:14) Military Base Zone (Act I) (9:38) Military Base Zone (Boss 1/2) (9:53) Military Base Zone (Act I?) (10:10) Military Base Zone (Boss 2/2) (10:37) Military Base Zone (Act II) + Mushroom Kingdom Zone (Cutscene) Sonic the Hedgehog & Kunckles: (11:07) Mushroom Kingdom Zone (Act I) (11:38) Mushroom Kingdom Zone (Boss 1/2) (12:05) Mushroom Kingdom Zone (Act II) (12:22) Mushroom Kingdom Zone (Boss 2/2) (12:56) Flying Duracell Zone (Cutscene) (13:11) Flying Duracell Zone (Act I) (13:31) Flying Duracell Zone (Boss 1/2) (14:21) Flying Duracell Zone (Act II) (15:16) Flying Duracell Zone (Boss 2/2) (15:47) Dust Hill Zone (Cutscene) (15:53) Dust Hill Zone (Act I) (16:32) Dust Hill Zone (Boss 1/2) (17:27) Dust Hill Zone (Act II) (18:08) Dust Hill Zone (Boss 2/2) (18:31) Ice Reef Zone (Cutscene) (18:35) Ice Reef Zone (Act I) (19:05) Ice Reef Zone (Boss 1/2) (19:50) Ice Reef Zone (Act II) (20:11) Lost Cavern Zone (Single Act) (20:29) Lost Cavern Zone (Boss 1/1) (20:31) Sky Zone (Cutscene) (20:52) Sky Zone (Single Act) (21:38) Sky Zone (Boss 1/1) (22:07) Alive Egg Zone (Cutscene) (22:34) Alive Egg Zone (Act I) (23:15) Alive Egg Zone (Boss 1/3) (23:53) Alive Egg Zone (Act II) (24:22) Alive Egg Zone (Boss 2/3) (25:06) Alive Egg Zone (Boss 3/3) (25:57) The Undoomsday Zone (Single Act) (27:35) The Good Ending (28:38) Credits
I still won't ever understand why they never include Hyper Sonic in any other game. Imagine the sales that would uptick from seeing him in a trailer for Frontiers
yeah, they're just waiting for the camera to lock in the boss's area and teleport Sonic there, since that's based on the actual camera position and not Sonic's
It's interesting how as the game goes on there are little visual glitches even in stages where no clipping has been done yet- Knuckles in the beginning of Mushroom Hill, for example. It looks like all the repeated zips and whatnot are taking a toll on the game's overall stability somehow.
Sonic’s just casually skipping entire acts. Zones end when he says. The game has no say in anything now that Sonic’s broken the sound AND game progression barriers
I knew parts of act 2 load in act 1 Sometimes I go to explore the beginning of carnival night act 2 in act 1 thanks to debug mode But skipping the whole act was... woah
I used to play S3&K by the bucket load, had hours upon hours on it. The best my brain can give me here is "oh, he's at the end now." Edit: *What the fck was Hydrocity.*
it's a human playing with frame advance and other miscellaneous tools to craft a theoretically perfect run it's not possible for humans alone, but my using frame perfect inputs and glitches a run like this is possible(doesn't count as legit for obvious reasons)
I'm not even an epileptic but all these flashes are cooking my brain like a microwave burrito
There should be an epilepsy warning on this video...seriously...
they don't cook my brain
Don't worry at some point you won't see any flashes 😵
@@jaysoncarter6524they added it in the discription
Unhealthy is the best descriptor!
"gone to plaid" is an apt description considering the speed attained. truly this was a majestic run. Also:
Ice cap zone: Sonic has beaten act 1
sonic: yes, but actually no.
Ludicrous speed!
The stage ends when Sonic says. The game had no say in anything at all at this point
@@amb3rrif1c lmao yes. that's the joke.
Launch Base Zone: "same lol"
Sonic 3 but Sonic Snorted an Emerald beforehand
Downloading weed.exe
.
..
...
_holy shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii-_
10:23 Sonic's attack actually had a damage figure.
The game has PTSD from how hard this guy broke it holy fuck
4:00 the drowning theme being interrupted by the boss theme, then leaving the water causing the act 1 boss theme to play instead.
11:00 That jumpscare was some Sonic.exe type shit
I can’t even begin to wrap my head around everything that happened, but it was glorious to watch!
21:37 The most helpful Tails has ever been to Sonic
No it's 4:01
Super Sonic from scratch is always fun to watch, but not enough people do it
I knew from Son of a Glitch that S3&K is very glitchable, but I was NOT prepared for this. This is incredible.😊
12:58 this is why I love sound poly limits. The music has its own remix. Lol
Ok, normally I can understand how these glitches happen, but WHAT IN THE WORLD WAS 17:30?!
Pretty sure what happened was that Sonic was trying to grab the switch at the same time he was hanging onto Tails and the game didn't know what to do. Something similar can happen in Flying Battery.
As for specifics, I dunno.
@@Gamesmarts194 there's probably a "jump to sprite (ID)" on the code for both switch and hanging on Tails.
Since the code can't switch to two sprites at the same time,it freaks out
That's is nothing compared with this one 5:23
14:36 nice level concept
Yes
It's very similar to a final zone from the Sonic Advance series... I think.
7:07 Sonic moves so fast his afterimages turn into BEFOREimages
This is more entertaining than a TV Show or a Movie
Timestamps:
Sonic the Hedgehog 3:
(0:08) Broken Island Zone (Cutscene)
(0:27) Broken Island Zone (Act I)
(1:04) Broken Island Zone (Boss 1/2)
(1:31) Broken Island Zone (Act II)
(2:30) Broken Island Zone (Boss 2/2)
(2:50) Hydroattack Zone (Cutscene)
(2:52) Hydroattack Zone (Act I)
(3:10) Hydroattack Zone (Boss 1/2)
(3:35) Hydroattack Zone (Act II)
(4:01) Hydroattack Zone (Boss 2/2)
(4:26) Garden Seizure Zone (Cutscene)
(4:30) Garden Seizure Zone (Act I)
(5:00) Garden Seizure Zone (Boss 1/2)
(5:44) Garden Seizure Zone (Act II) + Nightly Carnival Zone (Cutscene)
(5:48) Nightly Carnival Zone (Act I)
(6:11) Nightly Carnival Zone (Boss 1/2)
(6:52) Nightly Carnival Zone (Act II)
(7:24) Nightly Carnival Zone (Boss 2/2)
(7:49) Hot Cap Zone (Cutscene)
(7:54) Hot Cap Zone (Act I)
(8:47) Hot Cap Zone (Boss 1/2)
(9:12) Hot Cap Zone (Act II) + Military Base Zone (Cutscene)
(9:14) Military Base Zone (Act I)
(9:38) Military Base Zone (Boss 1/2)
(9:53) Military Base Zone (Act I?)
(10:10) Military Base Zone (Boss 2/2)
(10:37) Military Base Zone (Act II) + Mushroom Kingdom Zone (Cutscene)
Sonic the Hedgehog & Kunckles:
(11:07) Mushroom Kingdom Zone (Act I)
(11:38) Mushroom Kingdom Zone (Boss 1/2)
(12:05) Mushroom Kingdom Zone (Act II)
(12:22) Mushroom Kingdom Zone (Boss 2/2)
(12:56) Flying Duracell Zone (Cutscene)
(13:11) Flying Duracell Zone (Act I)
(13:31) Flying Duracell Zone (Boss 1/2)
(14:21) Flying Duracell Zone (Act II)
(15:16) Flying Duracell Zone (Boss 2/2)
(15:47) Dust Hill Zone (Cutscene)
(15:53) Dust Hill Zone (Act I)
(16:32) Dust Hill Zone (Boss 1/2)
(17:27) Dust Hill Zone (Act II)
(18:08) Dust Hill Zone (Boss 2/2)
(18:31) Ice Reef Zone (Cutscene)
(18:35) Ice Reef Zone (Act I)
(19:05) Ice Reef Zone (Boss 1/2)
(19:50) Ice Reef Zone (Act II)
(20:11) Lost Cavern Zone (Single Act)
(20:29) Lost Cavern Zone (Boss 1/1)
(20:31) Sky Zone (Cutscene)
(20:52) Sky Zone (Single Act)
(21:38) Sky Zone (Boss 1/1)
(22:07) Alive Egg Zone (Cutscene)
(22:34) Alive Egg Zone (Act I)
(23:15) Alive Egg Zone (Boss 1/3)
(23:53) Alive Egg Zone (Act II)
(24:22) Alive Egg Zone (Boss 2/3)
(25:06) Alive Egg Zone (Boss 3/3)
(25:57) The Undoomsday Zone (Single Act)
(27:35) The Good Ending
(28:38) Credits
The fact that Dust Hill is actually name for zone, that was initially called.
@@romalapin8648 I was mostly out of an idea for a funny zone name, so I chose a scrapped S2 level.
This is a super form, and this...is... to go... even.. FURTHER BEYOND!!!
I don't understand what [camhack] means. Also this TAS is incredible. Well done.
Camhack means if Sonic is off screen the emulator will force itself to see what is sonic doing off screen
Yes. When TASing Sonic Games like these, it's important that you have camhack. It's one hell of a frame saver.
8:24
AAAAAAAH
I WON'T LET YOU DESTROY MY WOOOOOOORLD!!!
all my knowledge of S3&K is gone. Reduced to ashes.
Well, it's a tool-assisted speedrun
Sonic: Oh noooo, my emeralds, what EVER shall I do...
Also Sonic:
I still won't ever understand why they never include Hyper Sonic in any other game. Imagine the sales that would uptick from seeing him in a trailer for Frontiers
epileptic reasons
@@glitchedblood You can adjust him to not be so blinding.
They've stated his existence cheapens the novelty of Super Sonic and they worry about power creep problems, which in a way I can understand.
@davistoa I don't. He doesn't have e to appear in every game but ignoring him in times where it makes sense (Frontiers).....no good
he needs all the sol emralds
Remember that days when speedrun glitches were at least visually understandable?
Never underestimate the power of hyper sonic
The best sonic game ever
Now this is _true_ Hyper Sonic speed!
So while the real cam is running after you you temporarily chill in the loop back area? Also what the crap was that lag in doomsday zone?
yeah, they're just waiting for the camera to lock in the boss's area and teleport Sonic there, since that's based on the actual camera position and not Sonic's
SONIC DID YOU PUT *HYPER-CONCENTRATED CHAOS ENERGY* IN YOUR COFFEE THIS MORNING OR SOMETHING *HOLY SHIT*
insane game play
youre breaking the game with all these glitches!
Pov: you called sonic "too slow"
The Speed Demon... Is a Undefeatable now...
I’m fully convinced that walls don’t actually exist now
Sonic aggressively destroys reality for about half an hour
5:57 that super noise
It's interesting how as the game goes on there are little visual glitches even in stages where no clipping has been done yet- Knuckles in the beginning of Mushroom Hill, for example. It looks like all the repeated zips and whatnot are taking a toll on the game's overall stability somehow.
Yeah, that's somewhat good programaned cutscenes there...😅
What you're seeing is camhack at work. No visual glitches there, only how the sprites were coded to behave
that’s just a side effect of the cam hack used in this encode
It should be an insult to Hyper sonic to get any aid from Tales to fly
Nobody:
Sonic @17:30: okay me go fly weee
I like how he only plays Flying Battery normally.
That part’s… debatable…
@@TheMamaluigi300he only plays doomsday zone correctly lmao
S3K but Sonic has an appointment to get to yesterday.
13:33 - 13:57 Tails: why meeee?
Super hyper epic !!!!
3:15 I didn’t know Bethesda developed a sonic game.
You truly never know what you'll see in a tas run. Not even ziplines are safe 17:25
This is what magic mushrooms feels like.
*⚠️ EPILEPSY WARNING ⚠️*
*OH, NOES...*😳🙈
BRUH
crazy runing.
It ain't Hyper Sonic that's breaking my vision, it's all the glitchy graphics.
Sonic’s just casually skipping entire acts. Zones end when he says. The game has no say in anything now that Sonic’s broken the sound AND game progression barriers
15:17
Sonic the hedgehog:
Invasion of missingno
& knuckles
Wait did you just skip an act in marble garden !?
I knew parts of act 2 load in act 1
Sometimes I go to explore the beginning of carnival night act 2 in act 1 thanks to debug mode
But skipping the whole act was... woah
20:27 Knuckles boss in 1 second!
I'm knuckles the protector of master emeralds you gotta to be kill- he's de now
How to get a camhack
Lore accurate Hyper Sonic be like:
My Eyes !!!!!!!
This shows how broken sonic games can be
I like to think that if people like speedrun mario, then tas sonic should be the equivalent.
Sir, Can you make English Subtitles? Please
Gotta go fast!! 😀😀😀😀😀😀😀7:07 8:23
Sonic X 3 and Knuckles
대박 시원한전개 굳
and this is still less buggy than the origins rerelease
Lore Accurate Sonic
warning may harm your eyes from flashing lights just sayian
TAS SKIPPED MY FAV ZONE WTF
Edit: ok, no, marble garden was the real skip
AWESOME!!!
I guess they really mean it hyper Sonic is hyper
tails: wait does ice cap zone the hardest zone in sonic 3 and knuckles
even at 0.25x speed i couldn't catch up
18:05 😂😂🤣🤣
Bro was Speedrunning at sonic speed 💀
1:15
WAIT
SO THE WAY IT WORKS IS, THERE ARE BOXES UNDERGROUND AND IF THE SIGN FALLS IN ONE OF THEM IT RISES?!
12:25 that sound reminds me to PS2
i'm seeing colors Luigi
Where did you get the cam hack?
All of these uploads of old videos are really messing with me
_Don't go so fast! You're breaking the game!_
G̴͓͓̐̔͜͠O̴̠̙͍͑̒̕T̵̟̪͇͋͑T̸͓̞̺͊̓̕Ä̵̝̪̟́̽́ G̴̡̙͔̀̀̓O̵͕̦̼̿̒ F̸̟̺͋͌͝A̸̻̦͎̓̿͌S̸̪̦͉̀̕͠T̵̢̟̓̕͘͜
We need a morph time stamp list
8:50
I've done this with debug mode (not the whole insane glitching, only skipping act 1 and going to the act 2 area, which loads in act 1)
hmmmm, normal gameplay
I used to play S3&K by the bucket load, had hours upon hours on it. The best my brain can give me here is "oh, he's at the end now."
Edit: *What the fck was Hydrocity.*
cool sonic 3 & knuckles 1994 sega genesis full game !!!
What version of sonic 3 and knuckles are you playing? This is crazy
Sonic 3 & Crack Cocaine actually.
Sonic and tails if they were goated
Me when fast:
I thought sonics power was super speed.....not bending the fabric of reality
What did I just watch? That was an A.I operated speedrun, right? No human fingers are capable of this.
it's a human playing with frame advance and other miscellaneous tools to craft a theoretically perfect run
it's not possible for humans alone, but my using frame perfect inputs and glitches a run like this is possible(doesn't count as legit for obvious reasons)
So, what is a Cam Hack?
An encode that puts Sonic at the center of the screen whenever he's offscreen. The emulator forces itself to show Sonic.
@@CheddarVG ah gotcha. so like if he rolls so fast upwards he goes offscreen the hack be like:"nope, i can see you"
@@CheddarVG where do u get one
21:47
i don't know what to call this
11:51
mds😮
what is camhack?
If Sonic goes offscreen, the emulator will force itself to show Sonic outside the screen
Fun to watch but if you're going to use Hyper Sonic most of the way you may as well just enter the level select and go directly to the last level.
Whoosh.
The creator of this video must of had bad aim
I'm so bad at speedruning I hate it a lot 😭😭😭😭😭😭😭😭😭😭😭😭
First
Как он стал золотым Соником вначале?
He(it) already beaten the game so he's replaying aka new game+.
chaos emeralds
23:36 MoonWalk
UuuuuuuuuuuUuuuuh