Follow us here: x.com/offbrand... Check out Rivals 2 here: obp.gg/rivals_ps Watch the stream here: piratesoftware... Join the community here: / discord #Shorts #Twitch #PirateSoftware
that last bit from Thor had the same energy as the owner of Costco when he said something along the lines of "those hotdogs will stay $1.50 until the day I die"
I mean you also have to pay for a membership and like 90% of the deals are crap but sure. I only ever go there maybe once or twice a month and every single time i have to check dates because when they let stuff sit it sits.
Don't know what cjyoung is one but everytime i got to costco i save a ton of money because i actually know how to use a freezer (For those who don't know: costco sells two different types of items: upcharged and wholesale. Don't buy the upcharged items that are using costco sales to break into the general market (except if you actually like the product, of course). Use costco to buy the larger amount of frozen beef, chicken, fish, etc. At a "higher" price, but actually saves you a lot of money in the long run because the price PER AMOUNT is higher in regular stores.)
Also since Jerma is Offbrand's "ideas guy" then that means Thor is technically working with Jerma. Do not let them near each other, they will amass a giant goblin army.
Reminds me of what happened to Alice: Asylum, the dev of the original game worked hard for years to pitch this sequel to the company in the best way possible and they basically said "no, we're not going to make a sequel to Alice, but also not sell the IP ever, so this franchise is dying here 😊" After that the dev retired from the game industry. The company was EA, of course.
Yeah, it's fucked up. Friends of mine have worked for American McGee (don't think it was on Madness Returns, but some project,) and he's one of the most open-minded, pragmatic folks to come out of his time and place. EA screwed up big-time.
@@konsmiddel IIRC Madness Returns was made, and then American McGee was going to make another Alice game with the subtitle "Asylum", and that's the one that was vetoed.
That last comment sounded like "So long as it is _this way_ then I will be an employee there. If this changes then I will quit. And you will know why I quit!"
@@nateno8965that's kind of it, which is a good thing. He's basically saying "if your company changes without my acknoledgement or standard, than I'm taking my ideas with me; you can keep everything I've already created FOR you, but you will no longer be able to profit off of MY IP through any means" - it's the only way developers can get employment and have a publisher host their ideas, but prevent that company from merchandising your idea if you were to hypothetically leave. It also allows you, the creator, to continue expanding on your own idea. Better the employees to sit on an IP and do nothing if they choose to, than have an extermal workforce come in and bastardize your invention and turn a profit in their name. It's not a "I'm taking this company down with me because I'm choosing to quit!" deal, it's blatantly just "your company won't be able to package and market the things it's known for if (I) the original owner leaves. I'm forcing you to give up your product rights if you're to give up on me as the designer of said product(s)"
@bonly4889 I disagree. Having a consistent set of characters that have a single story with a single throughline is a good thing. Look at Uncharted, for instance.
Yup for example "hearthbound" and its content is thor's IP(Thor's intelectual property) or "The Legend of Zelda" is Nintendo's IP Basicly private property for art and stuff
I've never liked the idea of getting a publisher just because I've heard stories about how some devs have lost control of their own game and had to fight to get it back after the publisher went out of business or sold to a bigger one like EA, or where they ended up making almost no money from their own game. If Thor was in charge I might be more inclined to trust one.
I'd also be at least somewhat inclined to trust indie devs turned publishers, like Black Country Games and Friends of Playtonic. The moment it ceases to genuinely be independent, though.... in creeps the greed and corruption.
When IP goes to the Publisher you may as well call it something else, because anything from that point onward will not contain the magic that made the IP good in the first place.
I stopped doing game design in my early 20's and listening to your shorts has encouraged me to start up again and i just can't thank you enough. just made flappy bird on a tutorial and i can feel myself slowly getting my sea legs again. love ya man
Man i wish companies were more like this, hopefully this is the beginning of many more to come! Let’s make some games ladies, gents, and that technicolor rainbow in between! (Edit: I see we have some uncultured swines in this community so here. Watch Dragon Ball Abridged from Team Four Star to get the reference)
Something I've always liked about Ludwig is when he makes mistakes, he tries to own up to it immediately and explain to his audience how he will learn and change from it. Which is an amazing thing to have as a manager/Publisher.
It's an amazing, underrated and far too uncommon a quality found in people in general... as is the ability of people to view it as a strength and not a weakness.
@@JDLupus The most powerful 3 words in a person's vocabulary can often be "I fucked up." Especially in an area where we don't have experience, we're gonna make mistakes. Embrace that, figure out why, do your best to fix the fallout of the current mistake, learn to not make that mistake in the future.
@@JimTheFly It's a shame politicians can't do that, really... and how it's in no small part due to the way opposing parties would then jump at the opportunity to attack them for it.
Rivals 2 is a massively important game for me and my friend group. When we heard you and offbrand were publishing, we collectively said it would help the game and that we have faith/trust.
Offbrand bringing in worker co-op and now protections for devs from pirate software. Great to see ethical operation in this space which sometimes lacks it. I am so excited to see what this company can become. I'm here for it
I wish I could learn to love work the way this guy does. He's streaming, running his own game dev company, and contracting on the side. Meanwhile I daydream about societal collapse so I dont have to go to work tomorrow hahaha
I feel you on that. And, honestly? I think more people would find work they could love and really get into... if you didn't need to get a job just to have food and a roof over your head. Scarcity, fear, and desperation are not terribly conducive to 'finding your passion' based on what I can tell.
God bless thor for being a amazing dev that cares for the players, Sad blizzard fell to the dark side, WoW was my favorite game for a long time… now I dont play any activision blizzard games, moved on to indie games and software engineering so one day I can make my own games
I love Thor, he's a great boss, and is willing to keep up the great standard of work and management that he keeps. I also just noticed his long hair, holy crap.
Actively making the industry better, making license agreements standard is such a W for creators and consumers, even game preservation efforts are aided with practices like this.
I'm so happy Rivals 2 is getting support so it can be the game it deserves. Especially exciting to have all these eyes on the game as well. I hope it gets big.
@@mallusaih the games are different enough where i highly doubt they would it would kill rivals 1, so many different mechanics and overall different flow, ontop of the worskhop support
We got Gothic 3: Forgotten Gods and Flatout 3/4 because because publisher first screwed the developer over and then tried to hire cheap indian team to make the game themselves and killed the franchise. And I feel like this is a much more widespread example, then what I talk about here.
Hey thor, would it be possible to check that boilerplate contract. You can redact important information. I would like to check the contents and use it for future agreements and negotiations.
offbrand being a worker co-op as well spells potential with the minds at work there, hope everything works out and publishers like Offbrand and Bigmode set a precedent for game publishers down the line
What does Offbrand considered “fully vaccinated” against Covid 19? How many boosters is fully vaccinated at this point? This is a genuine question because it’s a condition of employment.
All Devs who make games should have a deal like this, as soon as EA started buying out Westwood, Bullfrog it was the start of losing studios and IPs as we see today. Command and Conquer, Theme Park/Hospital, Mercenaries, Dungeon Keeper to name a few games that have been buried by EA. But blame the people at the top of that Studio who excepted a big pay off but didn't worry about the ones below
As an ex-gamedev who lost their IP to a publisher, wish we'd have thought of that. We were mostly just super happy a publisher was willing to pick us up. You know, until their demands started to include sketchy changes to EULA, adding software that was a privacy concern, etc. and after months of refusal, they dropped the bomb that apparently, they could just make the game without us and we were toast. Now I work in a totally different industry and make more money.
You say that, but you're working under capitalism, without growth you'll almost certainly fail, and the EA/Bethesda model is the logical endpoint, really really fucking unfortunately. You could spend your whole life as the CEO working with that ethic, and you might even be successful enough to retire with that; and yet within a couple CEO's (or whatever title) after you, they will follow the logic of capital
This licensing agreement (or lack thereof) has been a massive problem in comic books and has been blamed for the lack of new ideas in the area from Marvel and DC. On the other hand, Doctor Who implemented them, and the writers who created the Daleks, Cybermen, Sontarans, K-9 and so on (and/or their estate) have to approve of every new project they do with those characters. There is at least one awkward side-effect; Pip and Jane Baker have passed away and their estate has yet to be claimed, so their characters (most notably the Rani) are practically impossible to use until 2032.
I really hate how Publishers will take an IP. DO nothing with that IP. But then not give up that IP. Like "We have this IP. We have no plans for it. But just to make sure no one else can make money off of it, we're going to lock it in a box where no one can find it."
Lawbreakers got got by something along the lines of the "now owned by the publishers" thing. I don't know much about the back of it, but I know I really miss lawbreakers, and don't want to see that happen to any other IPs...
Is your company a worker co-op? If not I'd recommend switching to that structure instead of going public. It helps the longevity of a company and is generally good for workers rights.
What confuses me is why on Earth a publisher would give up IP rights to products in order to hire a dude with security experience that did a bit of QA, who happens to be making a relatively simple indie game also? Yeah he's good at marketing himself but man do people overestimate this guy's usefulness!
I was a little confused about why you where talking about "offbrand" video games but you were talking about a publisher not the "offbrand" genre of games.
Congratulations! Was looking at the open positions, and would definitely consider applying for the hospitality liaison position if I wasn’t halfway across the country
What does he mean he is talking with offbrand? Is he working with a questinably legal cheap copy of something else, ir is he going to be in a Steven He video?
is Offbrand going to be publishing Heartbound? having followed the game since before you blew up, the new audience should mean it does well either way, but that would just cement it as being monumental when it finally drops
ngl, I did not think of the company at first, I thought this was gonna be a short about "off brand" games, like knock-offs. Glad to hear the good news, though!
The IP staying with the developer is the standard for almost all indie publishers nowadays. This has been the norm for a very long time. That they sent you a draft which had the IP go to the publisher should have beena very big red flag.
I shed a tear, need more folk like this. Started my own window cleaning company recently and one of the biggest reason i left my previous position after 3 and a half years was to make a Co-Op where multiple people, who actually care about their craft and areas of expertise can all benefit and make changes that help everyone grow.
i had the pleasure of working with offbrand for ludwig's fast50, him and the team are genuinely fantastic people so it's no surprise offbrand games are much the same. love that for you!
where were you when EA terminated waystone games and dawngate becaust dawngate "didn't generate enough revenue" in its closed beta in which they said everyone would lose everything they spent money on...
I've always had major respect for your perspective on stuff, so I was overjoyed to see a company take you seriously. I hope that you're able to do all the good that you dream to and more with them.
Good on you, you avoided a situation like Life is Strange to your future self. For those who don't know, the first Life is Strange game was developed by Dontnod, but at the time the studio was doing badly financially so they partnered up with Square Enix to publish the game, but in exchange for the funds to make the game, the IP was effectively sold to SE. Now Dontnod doesn't work on LiS anymore, it's another studio that has been entrusted with the series.
IP going to the publisher is one of the worst contract terms ever. It happened to Crash Bandicoot and Spyro the Dragon. Insomniac and Naughty Dog created two of the most popular games for the Playstation and Universal walked away with full rights to everything. Now Activision owns those rights.
that last bit from Thor had the same energy as the owner of Costco when he said something along the lines of "those hotdogs will stay $1.50 until the day I die"
even better, he said, "If you raise the effing hot dog, I will kill you."
I mean you also have to pay for a membership and like 90% of the deals are crap but sure.
I only ever go there maybe once or twice a month and every single time i have to check dates because when they let stuff sit it sits.
@@cjyoung5635 you can go to the Costco food court without a membership. You just have to enter through the exit.
Don't know what cjyoung is one but everytime i got to costco i save a ton of money because i actually know how to use a freezer
(For those who don't know: costco sells two different types of items: upcharged and wholesale. Don't buy the upcharged items that are using costco sales to break into the general market (except if you actually like the product, of course). Use costco to buy the larger amount of frozen beef, chicken, fish, etc. At a "higher" price, but actually saves you a lot of money in the long run because the price PER AMOUNT is higher in regular stores.)
Gas and food never really looked into the deals at Costco which is funny @@cjyoung5635
"Director of strategy"
They've made Thor the field marshal of video games.
Give it 3 months
"excuse me Mr. President, Thor has struck the pentagon"
@@LoFi_Punk "...with the joy of receiving a 50% discount on the demo!"
@@scrapbotcommander and any money spent on the demo is taken off the price of the full release!
Also since Jerma is Offbrand's "ideas guy" then that means Thor is technically working with Jerma.
Do not let them near each other, they will amass a giant goblin army.
Goblin In Chief
Reminds me of what happened to Alice: Asylum, the dev of the original game worked hard for years to pitch this sequel to the company in the best way possible and they basically said "no, we're not going to make a sequel to Alice, but also not sell the IP ever, so this franchise is dying here 😊"
After that the dev retired from the game industry.
The company was EA, of course.
sad, the concept art looked so good and I have been waiting forever for a modern sequel.
Yeah, it's fucked up. Friends of mine have worked for American McGee (don't think it was on Madness Returns, but some project,) and he's one of the most open-minded, pragmatic folks to come out of his time and place. EA screwed up big-time.
Hold up is this after Alice: Asylum or after Alice: Madness Returns? Or am I mixing up Alice games here?
@@konsmiddel IIRC Madness Returns was made, and then American McGee was going to make another Alice game with the subtitle "Asylum", and that's the one that was vetoed.
EA, Everything Awful in gaming
In basketball terms this is like signing lebron as gm
Whats a gm?
@@demo519 grand master 🗣️
@@artoo777 thx
@@demo519 im playing lol, it stands for general manager
@@artoo777 double down on grandmaster you coward
That last comment sounded like "So long as it is _this way_ then I will be an employee there. If this changes then I will quit. And you will know why I quit!"
Sounded much more like a threat something more like:
If I leave I'm taking everything down on my way out
Sometimes "rats" fleeing a sinking ship are the good folks.
@@nateno8965that's kind of it, which is a good thing. He's basically saying "if your company changes without my acknoledgement or standard, than I'm taking my ideas with me; you can keep everything I've already created FOR you, but you will no longer be able to profit off of MY IP through any means" - it's the only way developers can get employment and have a publisher host their ideas, but prevent that company from merchandising your idea if you were to hypothetically leave. It also allows you, the creator, to continue expanding on your own idea. Better the employees to sit on an IP and do nothing if they choose to, than have an extermal workforce come in and bastardize your invention and turn a profit in their name.
It's not a "I'm taking this company down with me because I'm choosing to quit!" deal, it's blatantly just "your company won't be able to package and market the things it's known for if (I) the original owner leaves. I'm forcing you to give up your product rights if you're to give up on me as the designer of said product(s)"
@@benjaminoechsli1941 hey man, rats are just innocent passengers of a ship and can't understand our ideas of paying money to travel on a boat
@@heliveruscalion9124 rats are just emergency hotdogs when your in a survival situation
The IP going into the hands of the publisher is the bane of the entire industry.
@sylphiongamer8201 IP is the bane of creativity...period.
@bonly4889 I disagree. Having a consistent set of characters that have a single story with a single throughline is a good thing. Look at Uncharted, for instance.
@@JimboJuice fangames are legal if you have the permission of the ip holder tho
@Jimbojuice sonic devs do
@@Trockenmatt are you stupid ? HOLY JEEZ
IP = Intelectual Property, right?
Yup for example "hearthbound" and its content is thor's IP(Thor's intelectual property) or "The Legend of Zelda" is Nintendo's IP
Basicly private property for art and stuff
Yup
Not just art but things like patents too
actually it stands for Itritated Prostate
IRL example is Disco Elysium. The developers made the game, but the IP belongs to the publishers.
"in case of implosion, look directly at implosion"
They said "cool guys don't look at explosions," but they never said anything about implosions... Which are arguably cooler.
@@Fightre_Flighte Because its the opposite so obviously you look at it.
@@Merilirem
Yes!
But does that mean that cool girls look at explosions, but don't look at implosions?
Fun fact: Valve added that sogn b/c the playtesters kept not looking at the implosion animation
I've never liked the idea of getting a publisher just because I've heard stories about how some devs have lost control of their own game and had to fight to get it back after the publisher went out of business or sold to a bigger one like EA, or where they ended up making almost no money from their own game.
If Thor was in charge I might be more inclined to trust one.
I'd also be at least somewhat inclined to trust indie devs turned publishers, like Black Country Games and Friends of Playtonic. The moment it ceases to genuinely be independent, though.... in creeps the greed and corruption.
Case in point recently:
Control IP was bought back by Remedy so they now fully control, Control & development of Control 2.
@@S_raB I just wished they never let rockstar take Max Payne, but at least rockstar is being cool and letting them make Max Payne remakes
* cough * Disco Elysium * cough *
AND I CANT WAIT 😁 @@S_raB
When IP goes to the Publisher you may as well call it something else, because anything from that point onward will not contain the magic that made the IP good in the first place.
Minecraft lol
I saw in a Ludwig short that you guys were working together. Here's to many years of success! 🎉
ludwig sux
One step closer to working with Jerma. I'm sure he and Thor could think up a WILD stream.
@@randomsimpson Chaos incarnate and organized chaos would work perfectly together.
@@VoidHxnter chaotic good and chaotic evil makes a great chaotic combo
@@nurgle-j5n show your work
I stopped doing game design in my early 20's and listening to your shorts has encouraged me to start up again and i just can't thank you enough.
just made flappy bird on a tutorial and i can feel myself slowly getting my sea legs again.
love ya man
I dropped from game development after two failed to launch projects and one major denial. Congratulations on resuming and I wish you the best of luck!
Man i wish companies were more like this, hopefully this is the beginning of many more to come!
Let’s make some games ladies, gents, and that technicolor rainbow in between!
(Edit: I see we have some uncultured swines in this community so here. Watch Dragon Ball Abridged from Team Four Star to get the reference)
Just ladies and gents is fine :)
The technicolor rainbow appreciates you, and I agree! Go make games folks
As long as its not the Cell Games then we should be fine
@@KkachiKashaKarma Just ladies is fine :)
@@the_almightyone just is fine :)
Well if I ever get to making a game, I know what publisher to ask for help with publishing now. Great content as always Thor!
This a great example of "Good PR generates itself" usually through word of mouth.
Something I've always liked about Ludwig is when he makes mistakes, he tries to own up to it immediately and explain to his audience how he will learn and change from it. Which is an amazing thing to have as a manager/Publisher.
It's an amazing, underrated and far too uncommon a quality found in people in general... as is the ability of people to view it as a strength and not a weakness.
@@JDLupus The most powerful 3 words in a person's vocabulary can often be "I fucked up."
Especially in an area where we don't have experience, we're gonna make mistakes. Embrace that, figure out why, do your best to fix the fallout of the current mistake, learn to not make that mistake in the future.
@@JimTheFly It's a shame politicians can't do that, really... and how it's in no small part due to the way opposing parties would then jump at the opportunity to attack them for it.
"I would implode"
You mean implore, right
"I WOULD IMPLODE"
Rivals 2 is a massively important game for me and my friend group. When we heard you and offbrand were publishing, we collectively said it would help the game and that we have faith/trust.
Thor out here changing the space for good, I appreciate this dude so much
Thor X Jerma possibility has gone from 0 chance to there's a chance
Working with a worker cooperative.
Love to see it.
Offbrand bringing in worker co-op and now protections for devs from pirate software. Great to see ethical operation in this space which sometimes lacks it. I am so excited to see what this company can become. I'm here for it
My LostPause watching self had entirely different thoughts when Thor said Offbrand Games
I wish I could learn to love work the way this guy does. He's streaming, running his own game dev company, and contracting on the side.
Meanwhile I daydream about societal collapse so I dont have to go to work tomorrow hahaha
I feel you on that.
And, honestly? I think more people would find work they could love and really get into... if you didn't need to get a job just to have food and a roof over your head. Scarcity, fear, and desperation are not terribly conducive to 'finding your passion' based on what I can tell.
@@Semudaragreatest discovery yet known to man
@@Semudaraamazing, truly
I first saw the title off brand games and I thought this was going to be a WILDLY different video! 😂
Same brother. Looks like we've both been ruined by the Internet!
God bless thor for being a amazing dev that cares for the players, Sad blizzard fell to the dark side, WoW was my favorite game for a long time… now I dont play any activision blizzard games, moved on to indie games and software engineering so one day I can make my own games
I love Thor, he's a great boss, and is willing to keep up the great standard of work and management that he keeps.
I also just noticed his long hair, holy crap.
You JUST noticed?! That is one of my favorite things about his look
Oh my god. When he says, "That's very important to me" - I actually hear tears in his voice. Thor is the purest of us all.
Actively making the industry better, making license agreements standard is such a W for creators and consumers, even game preservation efforts are aided with practices like this.
It’s cool to say we knew thor before he becomes a super villain
Thor enters the Jermaverse
When worlds collide
Good to hear! Happy you’re changing the industry from this direction.
I'm so happy Rivals 2 is getting support so it can be the game it deserves. Especially exciting to have all these eyes on the game as well. I hope it gets big.
i kinda dont because it would kill rivals 1 and i cant run rivals 2
@@mallusaih the games are different enough where i highly doubt they would it would kill rivals 1, so many different mechanics and overall different flow, ontop of the worskhop support
We got Gothic 3: Forgotten Gods and Flatout 3/4 because because publisher first screwed the developer over and then tried to hire cheap indian team to make the game themselves and killed the franchise.
And I feel like this is a much more widespread example, then what I talk about here.
Hey thor, would it be possible to check that boilerplate contract. You can redact important information. I would like to check the contents and use it for future agreements and negotiations.
offbrand being a worker co-op as well spells potential with the minds at work there, hope everything works out and publishers like Offbrand and Bigmode set a precedent for game publishers down the line
RIVALS 2 BABYYY THANK YOU THOR!
Guys wishlist this game it’s gonna be AWESOME
Oh THIS is why you're so against Stop Killing Games! It makes perfect sense now.
you're so lost
so lost
Happy for Lud and his hand in OffBrand. Glad to see he made a couple good choices. I believe Thor to be one of them.
not really a fan of off brand with how they stole the name from a smaller creator and didnt compensate them
This didn’t age well…
so if that ever happens we'll know that Thor as been unalived and was replaced by an AI avatar
Offvrand is actually super cool idea, and goes into great direction so far
I’m so excited for this I don’t think there could be a better team rivals 2 could have been a part of, massive w hope yall see a lot of success
Good-guy Thor, the industry needs many more like him.
What does Offbrand considered “fully vaccinated” against Covid 19? How many boosters is fully vaccinated at this point? This is a genuine question because it’s a condition of employment.
Never give the Publisher the Rights. Never take a profitable company public. Never apologise because others are pressuring you to.
All Devs who make games should have a deal like this, as soon as EA started buying out Westwood, Bullfrog it was the start of losing studios and IPs as we see today. Command and Conquer, Theme Park/Hospital, Mercenaries, Dungeon Keeper to name a few games that have been buried by EA.
But blame the people at the top of that Studio who excepted a big pay off but didn't worry about the ones below
As an ex-gamedev who lost their IP to a publisher, wish we'd have thought of that. We were mostly just super happy a publisher was willing to pick us up. You know, until their demands started to include sketchy changes to EULA, adding software that was a privacy concern, etc. and after months of refusal, they dropped the bomb that apparently, they could just make the game without us and we were toast. Now I work in a totally different industry and make more money.
You say that, but you're working under capitalism, without growth you'll almost certainly fail, and the EA/Bethesda model is the logical endpoint, really really fucking unfortunately. You could spend your whole life as the CEO working with that ethic, and you might even be successful enough to retire with that; and yet within a couple CEO's (or whatever title) after you, they will follow the logic of capital
This licensing agreement (or lack thereof) has been a massive problem in comic books and has been blamed for the lack of new ideas in the area from Marvel and DC.
On the other hand, Doctor Who implemented them, and the writers who created the Daleks, Cybermen, Sontarans, K-9 and so on (and/or their estate) have to approve of every new project they do with those characters. There is at least one awkward side-effect; Pip and Jane Baker have passed away and their estate has yet to be claimed, so their characters (most notably the Rani) are practically impossible to use until 2032.
Almost skipped Lord goblin cz I thought this was an AD when looking at the furry 😂😂
I'm just asking. I thought I recognized the music in the background. Where is it from?
I really hate how Publishers will take an IP. DO nothing with that IP. But then not give up that IP. Like
"We have this IP. We have no plans for it. But just to make sure no one else can make money off of it, we're going to lock it in a box where no one can find it."
Lawbreakers got got by something along the lines of the "now owned by the publishers" thing. I don't know much about the back of it, but I know I really miss lawbreakers, and don't want to see that happen to any other IPs...
Is your company a worker co-op? If not I'd recommend switching to that structure instead of going public. It helps the longevity of a company and is generally good for workers rights.
Can you please make a cool VR RPG someday in the future? Maybe a long distant future.
What confuses me is why on Earth a publisher would give up IP rights to products in order to hire a dude with security experience that did a bit of QA, who happens to be making a relatively simple indie game also?
Yeah he's good at marketing himself but man do people overestimate this guy's usefulness!
It makes me so happy that Offbrand is thriving.
I’m making a game right now. (Fingers crossed) I’d love to bring it to offbrand if Thor’s a part of it.
I was a little confused about why you where talking about "offbrand" video games but you were talking about a publisher not the "offbrand" genre of games.
Congratulations!
Was looking at the open positions, and would definitely consider applying for the hospitality liaison position if I wasn’t halfway across the country
What does he mean he is talking with offbrand? Is he working with a questinably legal cheap copy of something else, ir is he going to be in a Steven He video?
20 years later:
EActivisionthesda-Soft
Did Offbrand happen to get a 50% sales boost just based on this stream?? I'll bet it was a nice hike! Lol
is Offbrand going to be publishing Heartbound? having followed the game since before you blew up, the new audience should mean it does well either way, but that would just cement it as being monumental when it finally drops
ngl, I did not think of the company at first, I thought this was gonna be a short about "off brand" games, like knock-offs. Glad to hear the good news, though!
Oh god I loved Rivals of Aether, didn't know they made a Rivals 2
Can you publish a sample document for us? This would be very helpful.
In this time of too many euphemisms I don´t know if he is actually talking about offbrand or "offbrand" as porn games.
The IP staying with the developer is the standard for almost all indie publishers nowadays. This has been the norm for a very long time.
That they sent you a draft which had the IP go to the publisher should have beena very big red flag.
Can someone tell me what is the original song starting from 0:36? I think it is melody from some old NES game but cannot pinpoint it.
Were you the one behind the Vtuber mascot that Opra GX made that one time? If so, why did you thought it was a good idea?
How long would you say is a fair amount of time for an exclusive license?
Can you go back in time and give that contract to FromSoftware before they set everything up for Bloodborne?
This why he’s the goat. THE GOOOOAAAAT !!!!!!
But why is it importent that the ip does not go to the publisher?❤
So we don't get any more situations like sonys doing
cool to see you with lud wig its so cool that he has co-op the company too
I'm a bit dumb I only got like half of this lol
Is this ludwigs company?
We will know what happened the day he implodes
I shed a tear, need more folk like this. Started my own window cleaning company recently and one of the biggest reason i left my previous position after 3 and a half years was to make a Co-Op where multiple people, who actually care about their craft and areas of expertise can all benefit and make changes that help everyone grow.
I wish more games did a licensing agreement vs an IP acquirement. So many good franchises die because publishers sit on them and do nothing with them.
i had the pleasure of working with offbrand for ludwig's fast50, him and the team are genuinely fantastic people so it's no surprise offbrand games are much the same. love that for you!
Im actually happy these guys have rivals 2 in their hands, i love rivals 1 and i want the sequell to do just as well
What does your role as a director look like?
where were you when EA terminated waystone games and dawngate becaust dawngate "didn't generate enough revenue" in its closed beta in which they said everyone would lose everything they spent money on...
not to mention is was an invite only beta....i had to write a poem about EVERY character in the game to get an entry code...
How’s it working with jerma?
Can you help me with making a game
Is Pirate Software hiring?
I've always had major respect for your perspective on stuff, so I was overjoyed to see a company take you seriously. I hope that you're able to do all the good that you dream to and more with them.
Very cool. You love to see devs sticking up for one another in an increasingly horrible world of bullshit corporate gaming.
Now we just gotta get a collab with Big Mode to keep this good game dev flow on a roll
Bro I heard offbrand and thought of something else 💀
Been watching too much Lost Pause
Not being able to violently capture an IP to milk it for more shekkels isnt very strategic of you...
They are also a co op business
Good on you, you avoided a situation like Life is Strange to your future self.
For those who don't know, the first Life is Strange game was developed by Dontnod, but at the time the studio was doing badly financially so they partnered up with Square Enix to publish the game, but in exchange for the funds to make the game, the IP was effectively sold to SE.
Now Dontnod doesn't work on LiS anymore, it's another studio that has been entrusted with the series.
IP going to the publisher is one of the worst contract terms ever. It happened to Crash Bandicoot and Spyro the Dragon. Insomniac and Naughty Dog created two of the most popular games for the Playstation and Universal walked away with full rights to everything. Now Activision owns those rights.
As a Lost Pause subscriber... Offbrand means something completely different to me, lol.