The run time is 02:21.77, dated 30/03/2024. This is how 1.6 movement destroys CSS/CSGO maps. If you are asking yourself why the run is not a lot better, it's because the map is completely new to 1.6 and not even close to being optimized, so this is pretty much just a very casual run on this map at this point, this is I think the second or third WR this map has had since it was officially launched days ago. It can be easily taken below 2:18.
@@zenasdthe only way I can describe it is that it's grippy, sharp, free, extremely responsive, and absurdly fast. This is why long BHOP maps of CSS and csgo are impossible in 1.6, you just go way too fast to know what to do with the speed or even see what you are doing or where you are going. You will only truly know if you play the game.
@@POLARTTYRTMthis is not a fair comparison because everyone here is playing with 132fps, equivalently 132 tick. Default CSS surf is 66 ticks. Corruption is a unit map so it makes it a lot easier. Take a look at tech map and see how people handle it. Check surf_src_replicant. It is a lot harder but it is only tier6.
@@georgiodeleduardo9878 perfect for surf because it is associated with car culture and drifting, and surf really reminds you of fast cars and drifting with all the curves, ramps, etc, so yeah, phonk is peak music for surf.
It's not air acceleration, it's fps. Surf in 1.6 is played at 131 fps which would be something like 132 tick in the source engine. Air acceleration in 1.6 surf is 100. CS2/Source air acceleration is 150. This run has been improved by over 2 seconds now. This can be done in like 2:16.
@@POLARTTYRTM I haven't yet beaten corruption in CSS or CSGO but just by looking at your run, I'd be able to do that. The hardest map I've finished in CSS is surf_devil and surf_vast
@@phxnklxrd7358 there are a bunch of extremely hard maps in 1.6 to play that were made specifically for 1.6 like surf_anubis_x6. On the other hand, surf_replicant is still pretty difficult in 1.6 since it's more of a technical map. It's not my demo, this is was the WR run at the time from Weng. It's now at 2:19.57 by FiZz. I'm begging the guys to port surf_vast, it's one of my all-time favorite maps. Just the name alone is too good, but the map.... oh man, it reminds me of goliath but with more texture work, each room with its own architecture and design, it makes you feel like... small. Giant Source/CSGO/CS2 maps can now be played in 1.6, and many of them are getting ported now, so if any CSGO/CSS is feeling like they need some change, they can come over to 1.6, we have our own KSF, which is surf-gateway and things are done the exact same way as on KSF. 1.6 surf is alive again.
The run time is 02:21.77, dated 30/03/2024. This is how 1.6 movement destroys CSS/CSGO maps. If you are asking yourself why the run is not a lot better, it's because the map is completely new to 1.6 and not even close to being optimized, so this is pretty much just a very casual run on this map at this point, this is I think the second or third WR this map has had since it was officially launched days ago. It can be easily taken below 2:18.
How different is the 1.6 movement (if it is?) compared to csgo surfing
@@zenasd 300 times easier 😂 imagine csgo surf with 10000000000tick and that is 1.6 surf
10aa or 100aa? And how do you import css-csgo maps to 1.6
@@zenasdthe only way I can describe it is that it's grippy, sharp, free, extremely responsive, and absurdly fast. This is why long BHOP maps of CSS and csgo are impossible in 1.6, you just go way too fast to know what to do with the speed or even see what you are doing or where you are going. You will only truly know if you play the game.
@@POLARTTYRTMthis is not a fair comparison because everyone here is playing with 132fps, equivalently 132 tick. Default CSS surf is 66 ticks. Corruption is a unit map so it makes it a lot easier. Take a look at tech map and see how people handle it. Check surf_src_replicant. It is a lot harder but it is only tier6.
Song : forgotten masterxploder & tsoie
Correct. :) I thought this would simply go perfectly with the video style. I will use more of these songs in the future for special runs.
@@POLARTTYRTM perfect music for surf runs! Gj!
@@georgiodeleduardo9878 thank you, brother! Take care. I hope I don't get striked, lol, this music is too good not to be used in surf/autobhop videos.
@@georgiodeleduardo9878 perfect for surf because it is associated with car culture and drifting, and surf really reminds you of fast cars and drifting with all the curves, ramps, etc, so yeah, phonk is peak music for surf.
with that much air acceleration this can't be harded than tier 5 lmao
It's not air acceleration, it's fps. Surf in 1.6 is played at 131 fps which would be something like 132 tick in the source engine. Air acceleration in 1.6 surf is 100. CS2/Source air acceleration is 150. This run has been improved by over 2 seconds now. This can be done in like 2:16.
@@POLARTTYRTM I haven't yet beaten corruption in CSS or CSGO but just by looking at your run, I'd be able to do that. The hardest map I've finished in CSS is surf_devil and surf_vast
@@phxnklxrd7358 there are a bunch of extremely hard maps in 1.6 to play that were made specifically for 1.6 like surf_anubis_x6. On the other hand, surf_replicant is still pretty difficult in 1.6 since it's more of a technical map.
It's not my demo, this is was the WR run at the time from Weng. It's now at 2:19.57 by FiZz. I'm begging the guys to port surf_vast, it's one of my all-time favorite maps. Just the name alone is too good, but the map.... oh man, it reminds me of goliath but with more texture work, each room with its own architecture and design, it makes you feel like... small.
Giant Source/CSGO/CS2 maps can now be played in 1.6, and many of them are getting ported now, so if any CSGO/CSS is feeling like they need some change, they can come over to 1.6, we have our own KSF, which is surf-gateway and things are done the exact same way as on KSF. 1.6 surf is alive again.
👍
topkleare the man!!!
Smooth
Beautiful
very PRO
why usp dont go like "forward - backwards " ?
Because I use cl_bob 0 as I think the weapon movement is, unpleasant, annoying and makes no sense.
@@POLARTTYRTM thats true , thanks for answer
Воооот, отличная же surf карта, надеюсь она на отдельном surf сервере стоит и не мешает играть в kreedz нормальным игрокам =]
no idea what you are saying
всем было необходимо узнать твоё мнение
@@Lopol2010 ты аж комент решил оставить, после моего мнения. Значит точно "всем"
how is the speed above 2000 units/s? i thought 2000 u/s is maximum in cs 1.6(or default)
2000 is just default, you can change it with sv_maxvelocity
@@princesshamburglar9659 I understand; in cs go/css surf is also over 2000u/s?
@@1UltimateUsername1 Yes!
server ip?
wow nice copy surf my jesika 😠😠
that is true