Demonic Gentrification - Into Sandy's Cities

Поделиться
HTML-код
  • Опубликовано: 21 окт 2024

Комментарии • 5

  • @GermanPeter
    @GermanPeter 28 дней назад +3

    "Outskirts" is indeed based on the town I grew up in. The yellow key house was the first one we lived in, though one day our basement flooded,hence the water. The red key house was our second (and my personal favorite), but I always felt it was a bit haunted, which is why the teleporting Arch-Vile is there. I'm glad you found it pretty scary too.
    The blue key house was our last one, and you can find the key in my old room.
    The big building with the Imps was my school (even with a playground), and the red building at the end was the church. It was also a fairly rural area, so the green walls are meant to represent trees. Even the layout of the map roughly translates to the layout of my old town.
    The only thing that was really unfortunate is that you ruined the cool effect in the church with the inverted cross. I urge you to go back and take a look at it.
    "The Mall" was a level I always wanted to make. I thought it fit the design philosophy of Sandy Petersen perfectly, especially since each shop has its own little gimmick or puzzle. This was also the second map I ever finished for the project, and it was originally MAP12 (which is why it looks very "The Factory"-inspired). I think it's also my favorite map overall.
    Also yeah, that MIDI didn't sound good at all. To be honest, I didn't really like any of them so far.
    Actually, the track for the Colosseum fits really well, because that map is heavily inspired by the Talos Principle (with the Roman theme and especially the puzzles). So the calmer music really fits the atmosphere.
    Also, tip for the kick in your mod: what if it reflected projectiles? Might be difficult to implement, but I've done something like that before. Would be a neat risk vs. reward-type deal. The new BFG sounds are nice, but I just can't unhear that it's the flamethrower from TF2. I think the Phlogistinator might work better.
    P.S: my comment on your "MeinHaus.WAD"-video got flagged as inappropriate or spam, I think you should go check your "Held for review" and look for it. Maybe this one gets flagged too, who knows.

    • @ShallowVA
      @ShallowVA  28 дней назад

      Ah, a good ol' MyTown.wad!
      A combination of teleporting barons and ugly godmode screen tint did make me miss the transforming cross, although you can kind of see it happening in the background. It does look much cooler with the sector lighting bringing out the details, I'm glad you pointed that out.
      The midis are a little hit and miss. I think it's fun to try new things, especially when we've heard some of these tracks a million times, but it can be a pretty big change to the design of your map. Actually loading any mods on top of maps always makes me a bit anxious, so I try to be careful about it. I was hoping the nature of MTWID would mean it wouldn't be too drastic of a change, but that seems to not be the case with every map.
      I really need to get around to The Talos Principle one of these days... The Colosseum is a really fun map, good mix of combat encounters and puzzles!

  • @HoliCheer
    @HoliCheer 28 дней назад +1

    As someone who has spent time in the back areas of malls, I can confirm that basement crate mazes are a thing.

  • @justplayn1044
    @justplayn1044 28 дней назад

    Something I noticed just now, you forgot to make the Plazma Rifle's alt fire cost ammo. (also at 20:48 the mugshot glitches very briefly)

    • @ShallowVA
      @ShallowVA  28 дней назад +3

      The plasma rifle has been fixed! I originally had the alt fire just for testing, but it really should cost ammo if I'm going to keep it!
      I'm not sure what's going on with the mugshot. I think that might be a glitch in the video recording rather than the game itself. Or my GPU is dying. Hopefully not.