Fun Fact: Jimmy Negatron wasn't just some made up schmuck for this sequel, he was actually planned to appear in the TV series but then Evil Jimmy was created thus rendering the character pointless.
@@harrietr.5073 The wiki says that, and it also says that he was going to be called Nummie Jetron in the series, Numey Jetron in the GBA game and at one point Johnny Proton.
So I initially through that negatron was like, the antimatter equivalent of a proton or neutron, since anti-electrons are called positrons. And having the evil version of him be named after the antimatter equivalent of a neutron would be thematically appropriate. But apparently negatron is just an outdated name for a normal electron, which is more in line with your idea.
"You can't just make an evil version of a character for the sake of a villain!" "But what if I add the word 'nega to their name?" "That doesn't help it!" "You just can't handle the neutron style"
Every time you see an evil twin with an evil goatee, its a parody of how star trek had an episode featuring evil versions of the cast, one of whom was Spock with a goatee. And so now parodies dive into the idea of evil twins having goatees.
@@allowcoy0413 There was the clone evil Jimmy and the evil Jimmy that made an evil Earth that would destroy regular Earth if not stopped. There was evil Cindy, Libby, Carl, and Sheen if I recall... Unless it was the same evil Jimmy different episode...?
it looks like a really missed opportunity was to have Jimmy explore an alternate Retroville with alterate versions of his supporting cast. A confident, slim Carl? a version of Sheen who isn't a crazy weirdo? the possibilities are endless.
This game is like the Majora's Mask of Jimmy neutron games. Reusing assets from the first game to make another game, with a different plot, some new gameplay scenarios, a weird alternate equivalent of the first game's world, and a bunch of other weirdness on top of it to add extra personality. I really like this game.
The flickering might be like what Golden Sun does, where the purpose is to antialias graphics. This looks fine with the original screen’s ghosting, but on better displays, it looks pretty dreadful.
I remember playing the GBA version of Jimmy Negatron in my younger days (one of my siblings got it for their birthday and we shared basically every game we owned that wasn't Pokémon) and thinking "This game looks pretty great for a handheld game! I wish it wasn't so terrible". My younger self wasn't always the best when it came to their gaming tastes but they were spot-on in regards to that one. Side-note: The existence of Jimmy Negatron implies the existence of Jimmy Positron in another alternative universe.
We got extremely ripped off, because in European exclusive regions, there is yet another gba 3d platformer, also based on a kids cartoon, called Asterix and Obelix XXL, which not only looks stunning, but plays exactly like the PS2 game it is a port of. It’s straight up a solid 3d platformer with puzzle elements, made on a GBA. And of course, because we in the US got hosed, we never got that one, lol. For another 3d game we did at least get though, Driv3r on GBA is also amazing and arguably the best version of it, it’s incredible that they actually managed to recreate a gta style game like that
This is my childhood Jimmy Neutron game. For years I played the demo with the pyramid era level that was included in some of the Spongebob PC games. Now I have the full version but this game brings up so many childhood memories just from that one demo.
YOOOOO i was thinking about that demo while watching this!! I was so young i didn't understand the concept of it being a demo so i kept replaying it in hopes it would unlock more stuff lol
Wait, there was a demo for Vs Negatron in one of the PC SpongeBob games? In Vs Negatron, there's a demo for Employee of the Month! A SpongeBob game having an advertisement for a game with an advertisement for another SpongeBob game... Jeez.
@@EternallyEve the demo is included in the BFBB PC game And yes Nickelodeon loved to put demo’s in the games. But then again most games were made by the same company haha
Hear me out: Jimmy Negatron should've been called Jimmy Electron. Y'know, because electrons have a negative charge? It would keep the theming of atomic particles in the names too.
@@cloudseven9041 Yeah, he was kind of in the middle of it when he shot the iCarly video, but he did move to his own place now with his S.O. He's a Nitro Man now.
The diagonal jump thing is a pretty common issue with movement in games. It's why diagonal running in old FPS games was faster, too. If your character moves 1 unit per second on the X and Y axis, then combined they'll move ~1.41 u/s diagonally if they don't handle it right.
Videos like these are why I love this channel, covering games that aren't technically obscure but still games that people don't really care about and discovering bizzaro hell games because of it.
I love how despite your frustrations with the overly difficult survival horror GBA Jimmy Neutron game, you still have the optimistic outlook of feeling there are folks out there who would enjoy the game and try to suggest who would. Congratulations on finally completing one of those games from your childhood that you never could before (it's one of the great aspects of reviewing older games; a real incentiviser to complete those past games).
This was the first videogame I’ve ever played to completion from my old family computer. I found this game at the library, and I never saw anybody talk about it until now. Thank you.
I don't know anything about the cartoon, but I clicked and watched the whole video because I love your review style. Not sure who does the editing, but it's wonderful. It must take a long time to stitch everything together. I will be watching all your future reviews! Keep up the good work.
The flicker can be found in a handful of other GBA games too. Camelot's Golden Sun 1 and 2 use it on the world map, same with certain areas in Mario Golf/Tennis. The game will rapidly swap between the current and previous frames. The old GBA LCD screen had a lot of motion blur and ghosting that masked the flicker somewhat (though as you mentioned, it didn't hide it perfectly, especially on newer backlit models). The blur would also sort of blend the two frames together to create an illusion of higher resolution. In the case of the Camelot games and Jimmy Neutron, the rotation/scaling effect appears less blocky and jagged. Pseudo anti-aliasing of sorts. This was also used in a different way on the NES Classics series of NES ports to GBA. The GBA's screen was significantly lower res than the NES (GBA is 240x160 and NES was 256x224). This meant that a bunch of lines of pixels would have to be cut. But using flickering, they could rapidly turn entire rows of pixels on and off in alternating patterns. Again, the LCD motion blur somewhat masked the flicker and helped merge the rows of pixels together. The result was a somewhat vertically stretched image, but without really losing any rows of pixels. I believe the Gamecube's GBA Player accessory had a blur effect that could be toggled on or off to simulate this quirk of old LCD displays in the games that relied on it. GBA VC on both 3DS and Wii U also include this setting (and doesn't have an official way to turn it off sadly). Most unofficial GBA emulators also have options or filters to simulate LCD ghosting as well (VisualBoyAdvance and mGBA call it Interframe Blending).
23:00 is a classic game development mistake. See, what they're doing is getting horizontal input and vertical input (both go from -1 to 1) and putting them into a vector2, then moving Jimmy by that value. Except the problem is that Vector2(1,1) (diagonal) has a magnitude of 1.41, while Vector2(1,0) (pure horizontal or vertical) has a magnitude of 1. meaning you go 41% faster diagonally. The way to fix that issue is to NORMALIZE the input vector, so that no matter the direction, it is remapped to a magnitude of 1.
OK but then why is this "mistake" the only way to successfully make that jump? If he's supposed to move at normal speed no matter what direction, that means it shouldn't be possible at all.
@@stevethepocket oh I'm not saying they're unaware of it. They probably coded the movement, played around with it, found that you moved faster diagonally, didn't care to fix it, and then bad level designers (if there were any professional level designers at all) decided it was a good idea to require using that movement in the level. You'll find that maaaany games, especially indie games coded by amateurs, have this exact same problem, and many devs don't even realize it exists when play testing it but end up unconsciously working it into their levels.
Goddard actually does have some differences to Jimmy in the GBA version He's shorter so certain flying enemies actually can't hit him unless he's jumping, but his weapon consumes even more energy than Jimmy's making recharge waits take even longer
Always saw this game at my best friends house and I tried to imagine what the story was about considering they never did a episode about it. Like a fan-fiction one-hour special.
Seeing as Hugh is the one narrating, maybe this is his darkest secret as a game: fearing his god-like child will become evil and take over the world. It's why he's low key always trying to teach Jimbo good morals.
Hi, Nitro Rad. Thanks for another great video. I didn't see anyone else bring it up, so I thought I'd try and explain why jumping diagonally made you go farther in the GBA version. The most likely explanation is that they didn't normalize whatever vector they're using for the movement and/or jumping. Long story short, with how vectors math works, when you move diagonally, you'll end up moving faster, which is why you want to normalize it so you don't move faster diagonally. As a result, depending on how mean you want to be, they did what could be considered a rookie mistake in game programming.
Hey Nitro Rad, I know you put a lot of work into these videos, I really appreciate your content. I'm a huge platformer fan, not so much a horror fan, so you act as like, a bridge between the familiar and unfamiliar for me. Basically what I'm trying to say is: You are cool boy.
I’m genuinely astounded anyone is talking about this game. I thought it was like, one of those games that time forgot. When I was a kid I didn’t get to see my cousins a lot because they lived, like, an hour or two away. Once a year, they would come and stay at my grandmother's house for a week or so. Every year, we would always play this game. It was like some kind of weird tradition. We would huddle around my grandfather's computer and take turns playing it. He has this big rolltop desk which is covered in papers and pens and other miscellaneous things. He was a mechanic before he retired, so it was always covered in these bizarre trinkets and tools. The monitor was always at the very back, so there was space for tons of stuff in front of it. There was this CD case full of games, and this was one of them. Some were legit games like this, Pajama Sam, Battle for Bikini Bottom, etc. Others were edutainment games that were barely even games. The one thing they all had in common was that I had no idea where they came from. They were always there. I can’t remember a time that they weren't. I certainly don't remember buying any of them. But the one we played every year was Jimmy Neutron vs Jimmy Negatron. Every year we would make it a little further. But by the time the next year rolled around we would have forgotten almost everything. Even once we finally beat it, we would just play it again next year. I remember the level where you would clear out the mummies terrified me. The weird music would suddenly kick in and fill me with this weird sense of terror and dread. I remember the sub levels were always my favorite. I would just ignore the objective most of the time and explore. I also did that with the Retroville time travel levels. I loved all the different vehicles. Now that I think about it, none of us even really watched Jimmy Neutron, so I don't know why we gravitated so heavily to this game. I live in Pennsylvania, and my cousins had to move to Georgia a few years back. I haven't seen them since then because it's so much farther away. I will always treasure my memories with them. I would always look forward to that week or two every year. And I only really played it when they were here. Never on my own. Not too long ago, I saw the GBA version in a local game shop. I was astounded when I finally played it. I was expecting something like Banjo-Kazooie: Grunty’s Revenge. Like, an overhead platformer or something. Like a 2D isometric de-make of the PC game. This might be a bit controversial, but I think it might have some of the most impressive graphics on the GBA. If you showed me this and asked me what console it was for, I probably would have said it looks like a really bad DS game. Most “3D” platformers on the GBA use an isometric or overhead angle. I think this is really impressive. This game will forever hold a special place in my heart, and I was always a little bummed that no one ever really talked about it. I know it's really nothing special, especially when compared to other games, but I’m really glad to see that this game isn’t truly forgotten. Edit, July 29th, 2022: My grandmother is about to pass away, so my cousins came up again. Today was their last day here, and we ended the day playing through this game. It only took 2 hours, but all three of us thoroughly enjoyed it. Even though we are all technically adults now. I wish we had gotten together under better circumstances, but I'm happy I got to see them again, and I'm glad we had this experience. Just going through the game and all our memories together. All the stuff we loved and hated. Parts we got stuck on. Parts that terrified us. And we beat it in two hours. A game that at one point we couldn't beat with more than a week to do it. This game will always be special to me.
as someone who cant even play well made platformers seeing you play through the entirety of clunky made one ones to make a fully realized in depth review is truly amazing to me aside from all the great editing and other work thanks for another great video!
6:46 oof, did they really need to have you platform so close to the skybox? Isn't that like asking your actors to stand really close to the matte painting?
I remember playing the PC version of this game. Unfortunately, my Jimmy Neutron knowledge was limited back then as didn't know much (if anything) about the series. I had a burnt off copy of it. I knew someone who had the original. Being a kid, I was upset that he had it and I didn't, so my uncle (my mom's younger brother), burnt it off for me so I wouldn't be upset. While I did appreciate it back then, now I'm not sure what to think. Edit: This someone I knew was my cousin's brother.
I just realized going from the movie PC game to this is like going from Battle For Bikini Bottom to the SpongeBob Movie game. Both use the same engine but the follow-up ditches the open-sandbox approach of the first game and replaces it with linear levels.
I played the PC version as a kid and the one thing that stood out to me is how surprisingly immersive it was for what seemed to be a quick and dirty licensed sequel. There are tons of little touches that don't really add to the core gameplay or progression, but just exist to insert character into the world like that lander minigame or being able to enter the bathrooms in the pyramid level. I remember that warehouse level having an entire boat off to the side that you could explore, despite it being completely optional and having nothing to do with the level objective. Even the actual submarine level I was surprised with just how big it was, having way more setpieces and areas you could explore that were completely off the main path to the objective.
23:30 If I had to guess, they probably did this so the player wouldn't get confused on which one is Neutron and which one is Negatron especially on the tiny GBA screen with no back lighting. Anyway great video dude, glad to see you in my notifs again. :)
If you remember back when the Jimmy Neutron movie came out, there was supposed to be a sequel called, “Jimmy Neutron 2: The Search for Carl.” That movie never came out, because Nickelodeon wanted to focus on putting Rugrats Go Wild in theaters instead of Jimmy Neutron 2. However, the plot of the cancelled movie was used for the level in the GBA Jimmy Negatron game where you save Carl on a jelly planet. Given that this game was meant to be a direct sequel to the movie game, I am leading on to believe that Jimmy Neutron vs. Jimmy Negatron is the real, unofficial sequel to the Jimmy Neutron movie. It uses the original rocket design, the original logo, the same game engine and physics as the first movie PC game, and even the plot of the cancelled Search for Carl movie. It’s not official, but it’s what I’m thinking about.
The flickering in the GBA game is actually a trick done by developers knowing that the gba's screen had a lot of ghosting. The flickering background would create a sort of "antialiasing" effect by making it appear smoother and objects flickering in and out of existence are meant to look semi transparent
I’ve always loved how your videos are structured like a story almost, if that makes sense. They’re always super fun to watch and this one was no exception. Keep up the great work and I’m looking forward to the rest of the James Isaac Neutron Videos! P.S The new set looks awesome!
13:20 ok so in sonic advance 3 the water has this same flicker going on. The GBA used an lcd screen and each frame is burnt into the screen for a little bit, so that flicker was used to create a transparent effect by blending the frames together. I think it’s doing something similar here, but instead of a transparency effect it’s probably a blur or something to make the background look less pixelated. Doesn’t exactly work as intended on modern displays.
You see, the flickering is indicative that you forgot a few steps while setting up your capture. The main thing is that you probably forgot to sacrifice your first born child to the eldritch Nintendo gods. But, that's a step that is easy to forget so I wouldn't feel too bad about it if I were you. Oh, and if you forgot to have a child before you started to record the game, that's ok. If you want similar performance quickly, you could use a cousin, neighbor, aunt, uncle, parent, sibling, etc. The main thing is that the Nintendo gods demand a blood sacrifice before the recording of many of their games. And, it appears like this is one such game. Anyway, I hope that this advice helps, and that you have a wonderful rest of your day.
Fun Fact: Jimmy Negatron wasn't just some made up schmuck for this sequel, he was actually planned to appear in the TV series but then Evil Jimmy was created thus rendering the character pointless.
whoa
That's... Interesting....... Didn't expect that at all.
Source?
Are you sure about that?
@@harrietr.5073 The wiki says that, and it also says that he was going to be called Nummie Jetron in the series, Numey Jetron in the GBA game and at one point Johnny Proton.
I'm waiting for the next one in the series, Negatron vs Negachin
And nobody didn’t pick up this TV Show?..Netflix would.
They team up to battle their true foe.
Eggman Nega
@@EmeraldRunner And there's gonna be new seasons with new villains like dark negatron
@@EmeraldRunner Don't forget Negaduck as well.
any yt who sees Nega word: *gets a heart attack*
Carl just saying “k” is hilarious for some reason
He's seen some shit.
This probably don't phase him.
@@ShadowWolfRising shouldn't that be more concerning for jimmy since he use Carl on his invention like a lab rat.
Whens that i cant find it anymore
@@Gergo421 10:05
@@bleppyboo5969 thank you
I immediately read the title as "Jimmy Neutron vs Jimmy Negatron vs Nitro Rad"
Nitro Rad himself fist-fights Jimmy Neutron and Jimmy Negatron: The Video Game
@@bruhmoment7543 I’d buy it day one
Accurate
Johnny vs. Jimmy Neutron vs. Jimmy Negatron vs. Nitro Rad
vs capcom
So the ending of Jimmy Negatron on GBA is pretty much "Congratulations! Congratulations! Congratulations! Quack Quack! Congratulations!"
Conglaturations ! ! !
You have completed a great game.
And prooved the justice of our culture.
Now go and rest our heroes !
@@Papermaker. All hail the conquering young heroes!
he literally made that joke in the video...
@@Papermaker. ahh that mess from NES ghost busters
"Ah, this, this is nice, this is the end. Uhhhh, there's still a lot left unsolved here, guys!"
How did nobody in the development team think to name him jimmy ELECTRON, like you know neutron, and electrons being negative. Like c’mon
That would have been sick!
Too obvious i guess.
Unfortunately Jimmy Electron was too busy trying to sabatoge Jimmy Proton to make an appearance.
We must presume that Jimmy Positron is out there somewhere curing cancer and helping people in any way he can.
@@joansman1 And 'Negatron' is genius?
Who could have known Jimmy Neutron would have a survival horror game on the GBA?
Missed opportunity in not calling it "Jimmy Neutron VS Jimmy Electron"
So I initially through that negatron was like, the antimatter equivalent of a proton or neutron, since anti-electrons are called positrons. And having the evil version of him be named after the antimatter equivalent of a neutron would be thematically appropriate. But apparently negatron is just an outdated name for a normal electron, which is more in line with your idea.
Then they join forces and become Jimmy Proton
That’s clever
We are one proton away from creating the final boss: the Jimmy Atom
*The Jimmy Atom*
It's all fun and games until they introduce Jimmy Ion
You mean James Proton?
You need Johnny Proton and Janice Electron to make him
Jim Astroboy
“Hey Jimmy?”
“Yeah Carl?”
“So that’s the evil you from another dimension?”
“Yep”
“K”
Whoever wrote that line deserves a raise
Love it
"You can't just make an evil version of a character for the sake of a villain!"
"But what if I add the word 'nega to their name?"
"That doesn't help it!"
"You just can't handle the neutron style"
"i'm still gonna do it"
the nega chin
"Jim?"
"Yeah?"
"Soooo, that's the evil you from another dimension?"
"Yup."
"K."
That gave me the giggles.
"How do we make Jimmy Neutron evil?"
"I got it. Give him a goatee"
"YOU'RE A GENIUS, FRED. HERE ARE MY CLOTHES. YOU ARE LEADING THIS COMPANY NOW!"
Tbf, Jimmy Negatron is rocking that goatee.
That's just a reference that kids (clearly) won't understand.
its a star trek reference
Every time you see an evil twin with an evil goatee, its a parody of how star trek had an episode featuring evil versions of the cast, one of whom was Spock with a goatee. And so now parodies dive into the idea of evil twins having goatees.
@@sarafontanini7051 so the community evil dimension bit is actually a star trek reference?
12:15 I absolutely love that he couldn't say it with a straight face
“Looks like you’re going to the shadow realm, Jimbo.”
But
But that’s my job
You don’t send people there yugi
@@pormpfspimperton6804 who?
@@Dante_Sparda_DMC yami yugi doesn’t send people to the shadow realm
@@KingOfGaymes too bad
"You are genius boy" is something special.
Jimmy Cortex
Cindy Neutron
@@SoshiTheYoshi ;)
@@Nic_2751 Wait no
@@SoshiTheYoshi lol
@@SoshiTheYoshi “now that we’re married” (insert Jimmy screaming)
Did Negatron came from that infamous Shadow Realm that Hugh's always sending Jimbo to?
Yes!
He's come to punish Hugh for exploiting his powers
The funniest part of Negatron is that there were no less than two versions of bad Jimmy in the show later.
I know(and the video brings up) that there was the evil clone. What was the other one?
@@allowcoy0413 There was the clone evil Jimmy and the evil Jimmy that made an evil Earth that would destroy regular Earth if not stopped. There was evil Cindy, Libby, Carl, and Sheen if I recall... Unless it was the same evil Jimmy different episode...?
@@robxholicfoxyfan8552 I do remember that, and I’m pretty sure that was the same evil Jimmy.
They were the same person, in two different episodes
it looks like a really missed opportunity was to have Jimmy explore an alternate Retroville with alterate versions of his supporting cast. A confident, slim Carl? a version of Sheen who isn't a crazy weirdo? the possibilities are endless.
That happened in the episode where Evil Jimmy made a fake Earth of his own
@@Gorilla-r4g Except the only difference in that alternate, evil earth was that everyone was an asshole.
The title of this game made me look up "Jimmy Neutron AMV"
It is exactly what i was expecting
Oh no, not the ET video again...no...NOOOO
Let me guess there was at least one amv that uses In the End by Linkin Park
the edge.
@@MrPF Surprisingly, no. But there is one that uses Monster by Skillet, so there's that.
This game is like the Majora's Mask of Jimmy neutron games. Reusing assets from the first game to make another game, with a different plot, some new gameplay scenarios, a weird alternate equivalent of the first game's world, and a bunch of other weirdness on top of it to add extra personality.
I really like this game.
"There's a DS version of iCarly?!"
Well, see you next April 1st, I guess
Forever trapped in shovelware hell.
yup
yep
its 11$ on mercari
and if you have a DSi or 3DS you get Bonus Features!
"THE GUY ON THE BOX SHOULS LOOK LIKE THE GUY ON THE BOX"
*Mega Man has entered the chat*
"Phalanx" say hi!
I loooved this game when I was a kid lmao
nathaniel is here kool
Same here I used to play it on my windows 2000 when i was a kid
It looks solid for old PC game
6:47 Love how the background texture is literally right there
They took the word "skybox" a little too literally
The flickering might be like what Golden Sun does, where the purpose is to antialias graphics. This looks fine with the original screen’s ghosting, but on better displays, it looks pretty dreadful.
I remember playing the GBA version of Jimmy Negatron in my younger days (one of my siblings got it for their birthday and we shared basically every game we owned that wasn't Pokémon) and thinking "This game looks pretty great for a handheld game! I wish it wasn't so terrible". My younger self wasn't always the best when it came to their gaming tastes but they were spot-on in regards to that one.
Side-note: The existence of Jimmy Negatron implies the existence of Jimmy Positron in another alternative universe.
We got extremely ripped off, because in European exclusive regions, there is yet another gba 3d platformer, also based on a kids cartoon, called Asterix and Obelix XXL, which not only looks stunning, but plays exactly like the PS2 game it is a port of. It’s straight up a solid 3d platformer with puzzle elements, made on a GBA.
And of course, because we in the US got hosed, we never got that one, lol.
For another 3d game we did at least get though, Driv3r on GBA is also amazing and arguably the best version of it, it’s incredible that they actually managed to recreate a gta style game like that
This is my childhood Jimmy Neutron game.
For years I played the demo with the pyramid era level that was included in some of the Spongebob PC games.
Now I have the full version but this game brings up so many childhood memories just from that one demo.
That demo was so good!
Oh, boy! You just gave me a rush of nostalgia with this comment.
YOOOOO i was thinking about that demo while watching this!! I was so young i didn't understand the concept of it being a demo so i kept replaying it in hopes it would unlock more stuff lol
Wait, there was a demo for Vs Negatron in one of the PC SpongeBob games?
In Vs Negatron, there's a demo for Employee of the Month! A SpongeBob game having an advertisement for a game with an advertisement for another SpongeBob game... Jeez.
@@EternallyEve the demo is included in the BFBB PC game
And yes Nickelodeon loved to put demo’s in the games.
But then again most games were made by the same company haha
Idk why, but the thumbnail is so funny to me. The way Nitro just points at Jimmy with that angered look on his face is so funny to me.
It's great
the goatee makes it even funnier imo
He's angry because lack of creativity in Jimmy Negatron design.
The flickering is probably a trick to create a transparency effect on the ghosty GBA screen. You see that a lot on old handheld hardware
I like you’re comment but then immediately unliked because I remembered who you were.
@@StrangeSunset7 So you removed your approval of the comment because of the person who made it? I don't even know what to say to that.
See if Mario Kart Super Circut has it.
@@StrangeSunset7 what's wrong with him?
@@StrangeSunset7 based
"so that's you from another dimension?"
"yep!"
"k."
Jimmy Neutron vs Megatron? That has to be the greatest crossover
it's just meg griffin
*Negatron. With an N
@@ingridlovesboris I think that's the joke. Ya know. Megatron from transformers.
@@camharkness Oh okay. My bad.
@@ingridlovesboris it’s all cool 😎
My brain: "Dude, study for your finals, they're in a few days."
Nitro Rad:
Good luck on your finals!
@@darkninjafirefox Thanks, my dude.
wait so im not the only one starting to talk like him
Nitro RAD will always be here; your finals will not - best to study, for now. And good luck!
@@_Conzo_ Thanks. I've actually been studying before the weekend and it gets dreary at times, but I'm feeling confident. Here's to hoping!
Hear me out: Jimmy Negatron should've been called Jimmy Electron. Y'know, because electrons have a negative charge? It would keep the theming of atomic particles in the names too.
that wouldn't been WAYY better
You know, I thought I'd miss the old set, but seeing you shoot this video here...well, welcome back, James.
Did he move?
@@cloudseven9041 Yeah, he was kind of in the middle of it when he shot the iCarly video, but he did move to his own place now with his S.O. He's a Nitro Man now.
@@castleoffiction96 shit. L.A.?
@@cloudseven9041 No, as far as I know it's still in Canada. Just no longer with his parents.
My dad had this installed on his work pc - I was NEVER able to get past the first chunk of this game. Crazy to see it again after all these years!
1:41 Dark Dark Boo? That sounds like the Mario version of Duck Duck Goose. XD
In the GBA version you fight Jimmy from the alternate dimension where he took over the world via a finger licking good fried chicken recipe.
JFC (Jimmy Fried Chicken)
I think Jimmy Negatron would have known the secret KFC and used his science skills to alter it to make it better for his plans
I like how the text bubble for the GBA 'ending' was in the same spot and it just rotated the camera to have it vaguely pointing at someone.
The goatee is hilariously 2002.
Like, if you wanted to make a character evil, *BOOM,* GOATEE.
Also, having Hugh narrating is kind of funny.
Technicly its a Star Trek refference. Evil spock also had a goatee.
Breaking bad
@@RaVisions that wasn't even around back then. He said 2002 was big on goatee villains
Yooo it’s been 2 months! Very happy to see it’s out!
26:54 Dang it, James, you got me.
When you said that the endings involved people standing around congratulating jimmy, I expected an Eva joke.
He said “evangelian style” but it was pretty quiet and under his breath.
3:55 didn't even try to make it sound like anything else lmao
Eggman!
At least its not in French
Eggman Nega, THE NEGA CHIN!, now Negatron
One more and we have the four horsemen of the Negocolypse
The diagonal jump thing is a pretty common issue with movement in games. It's why diagonal running in old FPS games was faster, too. If your character moves 1 unit per second on the X and Y axis, then combined they'll move ~1.41 u/s diagonally if they don't handle it right.
Videos like these are why I love this channel, covering games that aren't technically obscure but still games that people don't really care about and discovering bizzaro hell games because of it.
The abrupt, half-finished thought to the end the video really threw me off. Great stuff, and a hilarious ending.
You are cool boy.
whoa dude - just noticed you don't have a million viewed video.... you're so close and your content is so good bro. Keep up the good work.
I love how despite your frustrations with the overly difficult survival horror GBA Jimmy Neutron game, you still have the optimistic outlook of feeling there are folks out there who would enjoy the game and try to suggest who would. Congratulations on finally completing one of those games from your childhood that you never could before (it's one of the great aspects of reviewing older games; a real incentiviser to complete those past games).
This was the first videogame I’ve ever played to completion from my old family computer. I found this game at the library, and I never saw anybody talk about it until now. Thank you.
Love the tease at 27:17, glad there will be more Jimmy sooner rather than later!
I've never been so scared by a notification in my life.
Why scared?
@@HersheyHemi it's a joke. When I got the notification I said "OH FRICK"
@@shellyvision9693 oh Sorry.
Really enjoyed the use of The Sims: Bustin' Out music at 5:20 ! An absolute bop.
“I actually wanna look around the levels-
Like this warehouse area”
That cut was a little jarring, but I kind of love it
epic vid gamer comrade the new set is looking TOO crisp!!!
Toats said toast dude.
I don't know anything about the cartoon, but I clicked and watched the whole video because I love your review style. Not sure who does the editing, but it's wonderful. It must take a long time to stitch everything together. I will be watching all your future reviews! Keep up the good work.
Then you are not man of culture.
Is it really a coincidence that this pops up just a few days after I rewatch the JN video?
The flicker can be found in a handful of other GBA games too. Camelot's Golden Sun 1 and 2 use it on the world map, same with certain areas in Mario Golf/Tennis. The game will rapidly swap between the current and previous frames. The old GBA LCD screen had a lot of motion blur and ghosting that masked the flicker somewhat (though as you mentioned, it didn't hide it perfectly, especially on newer backlit models). The blur would also sort of blend the two frames together to create an illusion of higher resolution. In the case of the Camelot games and Jimmy Neutron, the rotation/scaling effect appears less blocky and jagged. Pseudo anti-aliasing of sorts.
This was also used in a different way on the NES Classics series of NES ports to GBA. The GBA's screen was significantly lower res than the NES (GBA is 240x160 and NES was 256x224). This meant that a bunch of lines of pixels would have to be cut. But using flickering, they could rapidly turn entire rows of pixels on and off in alternating patterns. Again, the LCD motion blur somewhat masked the flicker and helped merge the rows of pixels together. The result was a somewhat vertically stretched image, but without really losing any rows of pixels.
I believe the Gamecube's GBA Player accessory had a blur effect that could be toggled on or off to simulate this quirk of old LCD displays in the games that relied on it. GBA VC on both 3DS and Wii U also include this setting (and doesn't have an official way to turn it off sadly). Most unofficial GBA emulators also have options or filters to simulate LCD ghosting as well (VisualBoyAdvance and mGBA call it Interframe Blending).
My happiness is immeasurable and my day is made
23:00 is a classic game development mistake.
See, what they're doing is getting horizontal input and vertical input (both go from -1 to 1) and putting them into a vector2, then moving Jimmy by that value. Except the problem is that Vector2(1,1) (diagonal) has a magnitude of 1.41, while Vector2(1,0) (pure horizontal or vertical) has a magnitude of 1. meaning you go 41% faster diagonally.
The way to fix that issue is to NORMALIZE the input vector, so that no matter the direction, it is remapped to a magnitude of 1.
OK but then why is this "mistake" the only way to successfully make that jump? If he's supposed to move at normal speed no matter what direction, that means it shouldn't be possible at all.
@@stevethepocket oh I'm not saying they're unaware of it. They probably coded the movement, played around with it, found that you moved faster diagonally, didn't care to fix it, and then bad level designers (if there were any professional level designers at all) decided it was a good idea to require using that movement in the level.
You'll find that maaaany games, especially indie games coded by amateurs, have this exact same problem, and many devs don't even realize it exists when play testing it but end up unconsciously working it into their levels.
“Feel the wrath of Corte- Jimmy Negatron!”
"Curse you, bandi- Jimmy!!"
When we get a new NitroRad video is when my RUclips feed is happy :)
Goddard actually does have some differences to Jimmy in the GBA version
He's shorter so certain flying enemies actually can't hit him unless he's jumping, but his weapon consumes even more energy than Jimmy's making recharge waits take even longer
Babe wake up, new Nitro Rad video.
You there! You're finally awake! Tried to cross the border, same as me, and that thief over there!
Always saw this game at my best friends house and I tried to imagine what the story was about considering they never did a episode about it. Like a fan-fiction one-hour special.
Seeing as Hugh is the one narrating, maybe this is his darkest secret as a game: fearing his god-like child will become evil and take over the world. It's why he's low key always trying to teach Jimbo good morals.
Hi, Nitro Rad. Thanks for another great video. I didn't see anyone else bring it up, so I thought I'd try and explain why jumping diagonally made you go farther in the GBA version. The most likely explanation is that they didn't normalize whatever vector they're using for the movement and/or jumping. Long story short, with how vectors math works, when you move diagonally, you'll end up moving faster, which is why you want to normalize it so you don't move faster diagonally.
As a result, depending on how mean you want to be, they did what could be considered a rookie mistake in game programming.
The way he describes Purple Flurp at 18:33 is the funniest thing ever to me and I have absolutely no idea why
I feel like they missed a golden opportunity to call the evil one Jimmy Electron.
Damn.....
@@Nic_2751 Lol I love science puns 😂
Hey Nitro Rad, I know you put a lot of work into these videos, I really appreciate your content. I'm a huge platformer fan, not so much a horror fan, so you act as like, a bridge between the familiar and unfamiliar for me.
Basically what I'm trying to say is: You are cool boy.
Love hearing those hotel dusk tunes in the background, hope to see you cover it soon!
I’m genuinely astounded anyone is talking about this game. I thought it was like, one of those games that time forgot. When I was a kid I didn’t get to see my cousins a lot because they lived, like, an hour or two away. Once a year, they would come and stay at my grandmother's house for a week or so. Every year, we would always play this game. It was like some kind of weird tradition. We would huddle around my grandfather's computer and take turns playing it. He has this big rolltop desk which is covered in papers and pens and other miscellaneous things. He was a mechanic before he retired, so it was always covered in these bizarre trinkets and tools. The monitor was always at the very back, so there was space for tons of stuff in front of it. There was this CD case full of games, and this was one of them. Some were legit games like this, Pajama Sam, Battle for Bikini Bottom, etc. Others were edutainment games that were barely even games. The one thing they all had in common was that I had no idea where they came from. They were always there. I can’t remember a time that they weren't. I certainly don't remember buying any of them. But the one we played every year was Jimmy Neutron vs Jimmy Negatron. Every year we would make it a little further. But by the time the next year rolled around we would have forgotten almost everything. Even once we finally beat it, we would just play it again next year. I remember the level where you would clear out the mummies terrified me. The weird music would suddenly kick in and fill me with this weird sense of terror and dread. I remember the sub levels were always my favorite. I would just ignore the objective most of the time and explore. I also did that with the Retroville time travel levels. I loved all the different vehicles. Now that I think about it, none of us even really watched Jimmy Neutron, so I don't know why we gravitated so heavily to this game. I live in Pennsylvania, and my cousins had to move to Georgia a few years back. I haven't seen them since then because it's so much farther away. I will always treasure my memories with them. I would always look forward to that week or two every year. And I only really played it when they were here. Never on my own. Not too long ago, I saw the GBA version in a local game shop. I was astounded when I finally played it. I was expecting something like Banjo-Kazooie: Grunty’s Revenge. Like, an overhead platformer or something. Like a 2D isometric de-make of the PC game. This might be a bit controversial, but I think it might have some of the most impressive graphics on the GBA. If you showed me this and asked me what console it was for, I probably would have said it looks like a really bad DS game. Most “3D” platformers on the GBA use an isometric or overhead angle. I think this is really impressive. This game will forever hold a special place in my heart, and I was always a little bummed that no one ever really talked about it. I know it's really nothing special, especially when compared to other games, but I’m really glad to see that this game isn’t truly forgotten.
Edit, July 29th, 2022: My grandmother is about to pass away, so my cousins came up again. Today was their last day here, and we ended the day playing through this game. It only took 2 hours, but all three of us thoroughly enjoyed it. Even though we are all technically adults now. I wish we had gotten together under better circumstances, but I'm happy I got to see them again, and I'm glad we had this experience. Just going through the game and all our memories together. All the stuff we loved and hated. Parts we got stuck on. Parts that terrified us. And we beat it in two hours. A game that at one point we couldn't beat with more than a week to do it. This game will always be special to me.
as someone who cant even play well made platformers seeing you play through the entirety of clunky made one ones to make a fully realized in depth review is truly amazing to me aside from all the great editing and other work thanks for another great video!
3:55 I'm not the only one who heard that right?
6:46 oof, did they really need to have you platform so close to the skybox? Isn't that like asking your actors to stand really close to the matte painting?
"Heh. This is my teacher. She tries to teach me again. ;)"
That's like something out of a weird fan translation, what the hell
Isn't the real *cool boy* the friends we made along the way?
It's always a good day when James uploads
I was super taken aback by Jimmy having a little emoticon winky face in his dialogue box
I remember playing the PC version of this game. Unfortunately, my Jimmy Neutron knowledge was limited back then as didn't know much (if anything) about the series.
I had a burnt off copy of it. I knew someone who had the original. Being a kid, I was upset that he had it and I didn't, so my uncle (my mom's younger brother), burnt it off for me so I wouldn't be upset. While I did appreciate it back then, now I'm not sure what to think.
Edit: This someone I knew was my cousin's brother.
The robot chasing you in the warehouse/factory gave me major anxiety as a kid
The Herminator straight up gave me nightmares as a kid lmao
Fun fact: the Twonkies gave me a nightmare once and I had a hard time going back to it for a while
excellent.
I just realized going from the movie PC game to this is like going from Battle For Bikini Bottom to the SpongeBob Movie game. Both use the same engine but the follow-up ditches the open-sandbox approach of the first game and replaces it with linear levels.
I played the PC version as a kid and the one thing that stood out to me is how surprisingly immersive it was for what seemed to be a quick and dirty licensed sequel. There are tons of little touches that don't really add to the core gameplay or progression, but just exist to insert character into the world like that lander minigame or being able to enter the bathrooms in the pyramid level. I remember that warehouse level having an entire boat off to the side that you could explore, despite it being completely optional and having nothing to do with the level objective. Even the actual submarine level I was surprised with just how big it was, having way more setpieces and areas you could explore that were completely off the main path to the objective.
Say hello to my little friend. FIVE DAY OLD DIAPER!
Damn, GBA version shivering and flickering like me on a manic episode.
23:30 If I had to guess, they probably did this so the player wouldn't get confused on which one is Neutron and which one is Negatron especially on the tiny GBA screen with no back lighting.
Anyway great video dude, glad to see you in my notifs again. :)
If you remember back when the Jimmy Neutron movie came out, there was supposed to be a sequel called, “Jimmy Neutron 2: The Search for Carl.” That movie never came out, because Nickelodeon wanted to focus on putting Rugrats Go Wild in theaters instead of Jimmy Neutron 2. However, the plot of the cancelled movie was used for the level in the GBA Jimmy Negatron game where you save Carl on a jelly planet.
Given that this game was meant to be a direct sequel to the movie game, I am leading on to believe that Jimmy Neutron vs. Jimmy Negatron is the real, unofficial sequel to the Jimmy Neutron movie. It uses the original rocket design, the original logo, the same game engine and physics as the first movie PC game, and even the plot of the cancelled Search for Carl movie. It’s not official, but it’s what I’m thinking about.
god rugrats go wild, what a mess of a movie
I can't wait for Jet Fusion. I remember it being decent as a kid lmao
That game was made by Krome, same developer as the Ty games.
@@DoswarePictures really? Must have forgot lol
Oh man new nitro rad video, you already know this is gonna be good
ooooh ive been waiting so long for this video and im thrilled to see it live!
The flickering in the GBA game is actually a trick done by developers knowing that the gba's screen had a lot of ghosting. The flickering background would create a sort of "antialiasing" effect by making it appear smoother and objects flickering in and out of existence are meant to look semi transparent
Jimmy Negatron is an evil boy genius, but he still has a beard? XD
That's how you know he's eeevil
It's like a rule for evil alternate universe counterparts to have facial hair.
10:29 Okay, I want to see a review of "LOST: Via Domus"
I’ve always loved how your videos are structured like a story almost, if that makes sense. They’re always super fun to watch and this one was no exception. Keep up the great work and I’m looking forward to the rest of the James Isaac Neutron Videos!
P.S The new set looks awesome!
13:20 ok so in sonic advance 3 the water has this same flicker going on. The GBA used an lcd screen and each frame is burnt into the screen for a little bit, so that flicker was used to create a transparent effect by blending the frames together. I think it’s doing something similar here, but instead of a transparency effect it’s probably a blur or something to make the background look less pixelated. Doesn’t exactly work as intended on modern displays.
I did not expect RUclips to have this game categorized lol
“Evangelion Style” exactly what i thought of lol
You see, the flickering is indicative that you forgot a few steps while setting up your capture. The main thing is that you probably forgot to sacrifice your first born child to the eldritch Nintendo gods. But, that's a step that is easy to forget so I wouldn't feel too bad about it if I were you.
Oh, and if you forgot to have a child before you started to record the game, that's ok. If you want similar performance quickly, you could use a cousin, neighbor, aunt, uncle, parent, sibling, etc. The main thing is that the Nintendo gods demand a blood sacrifice before the recording of many of their games. And, it appears like this is one such game.
Anyway, I hope that this advice helps, and that you have a wonderful rest of your day.
This game has haunted my life and im so glad to just realize you made the video I hoped to see 10 months ago