ILM: Behind the Magic in Marvel Studios' The Avengers

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  • Опубликовано: 18 окт 2024

Комментарии • 926

  • @edvinas5067
    @edvinas5067 9 лет назад +987

    Render time: eternity.

  • @ILMVFX
    @ILMVFX  11 лет назад +93

    The "chrome" balls your referring to are graphical representations of the more that 1,800 panospheres we shot to create the textures used in virtually all of the New York shots.

  • @AustinThomasFilms
    @AustinThomasFilms 9 лет назад +872

    CG artists are so underrated... *sigh*

  • @ILMVFX
    @ILMVFX  11 лет назад +31

    It's always helpful for a director to be knowledgeable about the visual effects process. Much of the time, visual effects is one of the first departments on a film and we stay on until the very end. Visual effects supervisors provide a number of services during that time from helping plan the shoots to educating the director to what he/she can expect to see at each stage of the post process, to making suggestions which may help guide the creative. VFX Supervisors have to wear many hats.

  • @ILMVFX
    @ILMVFX  11 лет назад +51

    Yes, we've been implementing that type of technology sine Episode I in 1999.
    Thanks!

  • @k80sg
    @k80sg 10 лет назад +173

    The amount of work is insane.

  • @TakerVC
    @TakerVC 10 лет назад +340

    Did you see the definition and details on the skin of Hulk??? O_O

    • @DlzEditZ
      @DlzEditZ 10 лет назад +45

      i would love to have that model, fully rigged!

    • @GsusIsKing
      @GsusIsKing 10 лет назад +43

      CGI today is amazing!

  • @ILMVFX
    @ILMVFX  11 лет назад +16

    Watching the final product of a year (or more) of work is very rewarding. Often it's the first time we see it complete with sound and all of the non-fx shots so it's a very different experience than what we see while working day to day.
    Thanks!

  • @AceCosplay
    @AceCosplay 11 лет назад +35

    You guys do such amazing work, I wrote my film studies coursework about how you have grown to be the best visual effects company on the planet. Truly an inspiration, I love what you do.

  • @ILMVFX
    @ILMVFX  11 лет назад +33

    1. It's one of the largest we've built to date.
    2. Typically, we simulate the majority (if not all) of our explosions and all of the smoke and debris associate with them. From time to time we might also augment a CG explosion with live action elements.

  • @AppleJacksApple1
    @AppleJacksApple1 10 лет назад +79

    Thats so crazy! The movie looked so realistic but actually most of it is computer generated. Inconceivable! :0

  • @phishey
    @phishey 10 лет назад +36

    absolutley amazing. i knew there was CGI, but i didnt think it was this much,
    The detail of the models especially blew me away.

  • @EdenNeedsAYoutubeHandle
    @EdenNeedsAYoutubeHandle 10 лет назад +17

    3:02 That one continuous camera shot. The best shot of the entire movie in my opinion, I can't even fathom how much work must have gone into it.

  • @metsbears100
    @metsbears100 10 лет назад +30

    this really helps me appreciate the hard work that goes into CG

  • @ILMVFX
    @ILMVFX  11 лет назад +5

    Yes, we continuously train our artists on the proprietary software we develop.

  • @ILMVFX
    @ILMVFX  11 лет назад +7

    Yes, we used both Autodesk Flame/Inferno (as part of our Saber system) and The Foundry's Nuke.

  • @SuperGorli
    @SuperGorli 9 лет назад +353

    basically, aside from the actual actors everything is just cgi

  • @Joaoxorubatsu
    @Joaoxorubatsu 9 лет назад +41

    I love videos like these. It's amazing to see the magic. It demands a lot of work.

  • @SniperRed0092
    @SniperRed0092 9 лет назад +43

    CGI is pretty. It's done well in this movie.

  • @ILMVFX
    @ILMVFX  11 лет назад +5

    The explosions you're referring to are all CG effects created in our Plume simulation & rendering engine.
    Thanks!

  • @ILMVFX
    @ILMVFX  11 лет назад +10

    At ILM we had roughly 200 folks working on the film. I can't speak for the other VFX houses.

  • @ManuShapopi
    @ManuShapopi 9 лет назад +50

    If I watched this before I had a basic understanding of Editing, editing software, visual effects and special effects , I would never have gotten into film making.

  • @WLTDOUkraine
    @WLTDOUkraine 9 лет назад +60

    the last scene is had to be in the movie :D

  • @UppermostAbstracts
    @UppermostAbstracts 10 лет назад +12

    Big props to the people that do this

  • @HarpreetBedi01
    @HarpreetBedi01 11 лет назад +3

    You guys are awesome! Its beautiful how effortlessly you make all of it blend together into one seamless scene.
    You guys are the silent guardian, the watchful protectors, you're the heros hollywood deserves and needs.
    YOU ARE
    ILM!

  • @visualdestination
    @visualdestination 11 лет назад +1

    I'm happy ILM are showing this and educating the audience to show that the majority of films are made up of mostly vfx and 3d content. A lot of the time the actors and environments are recreated and animated in 3D without people knowing. The artist that produce this are not getting the recongnition they deserve, just like what's happened with 'Life of Pi.'

  • @ILMVFX
    @ILMVFX  11 лет назад +8

    Yes, we use Maya for our feature animation. It's a mature, powerful and extendable package.

  • @raulio3440
    @raulio3440 9 лет назад +62

    I cant believe this movie didnt won an Oscar

  • @Kalaha86
    @Kalaha86 10 лет назад +5

    It truly is both fascinating as well as amazing to see the actual extent of how much CGI they put into films like this today.

  • @ILMVFX
    @ILMVFX  11 лет назад +6

    There is a substantial amount of animation in the film, yes.

  • @limitlessmusicuk1844
    @limitlessmusicuk1844 9 лет назад +31

    I would love to see a scene from scratch to finished!

  • @MrKamarJ1
    @MrKamarJ1 10 лет назад +41

    That movie must of been a TON of work.

  • @speedstr50
    @speedstr50 11 лет назад +6

    congrats on your Oscar nomination, you guys truly deserved it!

  • @bmendes866
    @bmendes866 11 лет назад +1

    I didn't see Life of Pi yet, but I think The Avengers deserves the Oscar for best visual effetcs.

  • @masticatedaily1
    @masticatedaily1 11 лет назад +8

    now we need to take this movie back in time to the 60's and show how far we've come

    • @TakerVC
      @TakerVC 10 лет назад +1

      A lot of people would die after seeing a shot clip of the movie...

    • @brinker425
      @brinker425 10 лет назад +6

      I always wondered what people from that time would think if they saw the movies now. They would think dinosaurs and aliens and giant robots really existed, and would probably freak out.

  • @navidhendrix
    @navidhendrix 10 лет назад +1

    The attention to detail (even the attention to the reflection in the Hulk's eye) is amazing.

  • @LouReu
    @LouReu 10 лет назад +60

    That Render times...

  • @ILMVFX
    @ILMVFX  11 лет назад +2

    Assuming you're referring to the flyings shots of Iron Man and the attacking aliens, the answer is no. Those shots were created virtually based on a series of photo shoots we did in New York City over the course of a number of weeks. There are too many flight restrictions in New York City to allow shooting the types of plates we needed for these sequences so we developed alternative methods to generate photorealistic environments.

  • @Firewolf13ivy
    @Firewolf13ivy 10 лет назад +95

    i want realistic game grapgics and textures like that

    • @TJChagas
      @TJChagas 10 лет назад +9

      Forest Melody Some time ago Gates said 640k would be enough for anyone, and today you hardly find a pendrive with less than
      2.000.000 Kb (2gb) ... I don't belive computers will stop improving soon...

    • @Radio_SSB
      @Radio_SSB 10 лет назад +5

      TJChagas No, that's not what I meant. This generation of computers is eventually going to end. Then we will move on to chemical, optical or quantum computers. Technology will stop evolving as soon as earths life stops living.

    • @TheBandFake
      @TheBandFake 9 лет назад +2

      Forest Melody Yeah a simple equation. The longest program ever written with a quantum computer was 3*5=15

    • @Radio_SSB
      @Radio_SSB 9 лет назад +1

      Bob Jones Thank you xP
      Its still proof of concept, I mean, I thought we would be WAY off quantum stuff for a long time.
      But though this probably seems so insignificant, it might just be the beginning of computers we can have epic games run on!
      (I hope)

  • @ILMVFX
    @ILMVFX  11 лет назад +1

    You had us at 'Narwhal'...

  • @ILMVFX
    @ILMVFX  11 лет назад +6

    We're the visual effects house - the editing is done elsewhere.
    Thanks!

  • @ILMVFX
    @ILMVFX  11 лет назад +1

    Back in 2006 ILM's physical production unit (the model shop and stages) was spun off and became an independent company called Kerner Optical. Although we no longer operate a model shop, we still incorporate models and miniatures in the effect work we do when we feel it will benefit the shot(s).

  • @ILMVFX
    @ILMVFX  11 лет назад +4

    For 'The Avengers' we used a few different types of performance capture. We used our patented IMOCAP system for capturing Mark Ruffalo's body performance on-set. We used traditional, optical motion capture to capture additional performances on our Mocap stage at ILM and we used twin facial cameras mounted in a head rig, similar to what we prototyped for 'Avatar'. All of the performance capture was then combined with keyframe animation to create what is seen in the film.
    Thanks!

  • @ILMVFX
    @ILMVFX  11 лет назад +1

    On the contrary, every shot of Hulk, the Aliens and all of our Iron Man shots are fully CG... And many with Thor, Black Widow and Hawk Eye as well.

  • @TheKnightOf0
    @TheKnightOf0 11 лет назад +3

    To this day, I will never understand how the Academy of Motion Pictures didn't pick this movie for best Visual Effects. Easily the movie with the best visual effects.
    Life of Pi, you can easily tell that the animals are CG. In Avengers, I couldn't tell that they built a New York city completely in 3D.

  • @ILMVFX
    @ILMVFX  11 лет назад +1

    It's a long list but the primary commercial packages would be (in no particular order): Adobe Photoshop, Autodesk Maya, Flame/Inferno and 3D Studio Max and The Foundry's Nuke. Renders include: Pixar Renderman, Solid Angle Arnold, Mental Ray and Brazil.

  • @Ni3wint3r
    @Ni3wint3r 11 лет назад +49

    Rendertime: OVER 9000 XD

    • @torchit2302
      @torchit2302 10 лет назад

      9000 what? Years? xD

    • @bba472
      @bba472 10 лет назад

      pls tellme whats 9000 xd?

  • @ILMVFX
    @ILMVFX  11 лет назад +1

    Because we use them for... two separate things. Each for what hey are best at.

  • @YeOldeStalin
    @YeOldeStalin 9 лет назад +5

    So the final battle is basically one giant video game cinematic? Cool. But seriously this film blew me away.

  • @Colethecon
    @Colethecon 11 лет назад

    Even though I'm a bigger fan of practical effects, this studio did a great job with the CGI. Kudos.

  • @ILMVFX
    @ILMVFX  11 лет назад +4

    Each of our videos is unique and the sound work is not always done by the same sound designers. Perhaps that would account for the differences you're hearing.

  • @Johnnyjawbone
    @Johnnyjawbone 10 лет назад +2

    Some very cool CGI. And the first film to get do justice to the Hulk - was a bit of a wet blanket in the previous films! :P

  • @JonasSchumacher
    @JonasSchumacher 10 лет назад +4

    Absolutely unbelievable! Almost the entire movie is made from CG...

  • @MrSinister1990
    @MrSinister1990 10 лет назад +1

    A lot of amazing 3d modelling skills people have

  • @RatnoHaiddy
    @RatnoHaiddy 10 лет назад +227

    With now technology we can see dead actor or actress in action again...

  • @PaLuMac
    @PaLuMac 11 лет назад

    You are the best visual effects company ever! You made and you're still making SFX movie history since 1977! Thank you.

  • @ILMVFX
    @ILMVFX  11 лет назад +8

    We have some software we've developed over the years.

  • @ThisIsDex
    @ThisIsDex 11 лет назад

    the detail placed in the little things is simply amazing.

  • @ILMVFX
    @ILMVFX  11 лет назад +4

    For current films we'll deliver modified versions of our 3D scenes to the company performing the conversion so they can easily have access to all of our elements in z-space as they were arranged in the shot.
    For older films, the conversion houses often roto elements from a 2D 4K scan of a clean print.

  • @ianjudd1570
    @ianjudd1570 11 лет назад

    I love the fact that you render all of the stuff in the background which the audience doesn't actually focus on. Just watched it again this evening and I fully appreciate the amount of work that goes into the post-production. Wonderful.

  • @SnoopyDoofie
    @SnoopyDoofie 9 лет назад +78

    Won't be long before they even replace real actors with CG ones.

  • @gaek
    @gaek 11 лет назад

    You know what the best part is? Being able as a viewer to absorb 2 years work by hundreds of artists in about two hours.
    I'll sit through the credits to honour that work...even without the Marvel goodies usually slapped on the very end. (but I love that too) thanks to all involved. Can't wait to see Pacific Rim.

  • @ILMVFX
    @ILMVFX  11 лет назад +5

    The on set motion capture is done via ILM IMOCAP.
    Thanks!

  • @ILMVFX
    @ILMVFX  11 лет назад +1

    About 14 months and ~200 artists at ILM to do our portion of the show.

  • @badlawienglish
    @badlawienglish 10 лет назад +29

    with this highly sophisticated tech, i am afraid one day, we will be in no need for actors and actresses. then we will have famous people whom we can never meet in person cus they are as a matter of fact virtual lol

  • @wrdcreative492
    @wrdcreative492 11 лет назад

    How cool is it that they actually answered the questions on their equipment and software!

  • @ILMVFX
    @ILMVFX  11 лет назад +8

    We use Maya for animation along with ILM's Zeno software and 3DS Max for environments work and we have our own in-house destruction tools.
    Thanks!

  • @thepkhunter
    @thepkhunter 11 лет назад

    Absolutely love the fact you highlight the little details like the reflection in Hulk's eyes. It's attention to detail like that which absolutely sells all of these effects. I couldn't believe the city aerial shots were completely CG. Mindblowing.

  • @ILMVFX
    @ILMVFX  11 лет назад +3

    Some of the hallway is CG but as there was extensive special effects work done on set we wanted to maintain as much of the real set and pyro as possible.

  • @HAHAHHAbx
    @HAHAHHAbx 11 лет назад

    I honestly must say, I respect the amount of quality workmanship you guys/girls put into these INCREDIBLE movies I've seen so far. I salute y'all!

  • @gmandem
    @gmandem 11 лет назад +2

    Really really amazing, really goes to show how good CGI is and when its done well its part of the movie, ironically the best CGI is the one you cant notice and this is a perfect example
    Amazing stuff guys, I remember first hearing the name when you did the Mummy while watching the extras and was impressed by how good the CGI was then!!

  • @ILMVFX
    @ILMVFX  11 лет назад +1

    Yes, yes it was.
    Thanks!

  • @MyTokyodrift
    @MyTokyodrift 10 лет назад +3

    What the heck is the polycount of Hulk? I mean look at 3:48... That's crazy!

  • @ILMVFX
    @ILMVFX  11 лет назад +2

    Ah, sorry I didn't get that. No, all of the spheres we shot from three levels, from the street, from about 150' in the air via man lifts and from building rooftops. Each location was in turn shot in the morning, afternoon and evening to give us the most flexibility when matching the live action.
    Hope that answers your question.

  • @ILMVFX
    @ILMVFX  11 лет назад +3

    The stop motion animations which open and close the reel were done the old fashioned way - by hand, one frame at a time. They were crafted by ILM's stop motion guru, Erik Dillinger specifically for this reel.

  • @ILMVFX
    @ILMVFX  11 лет назад +1

    FYI - Captain America is fully a digital double in a number of shots...

  • @theiammike123
    @theiammike123 10 лет назад +3

    0:23 Dang! Black Widow in this shot was actually CGI?!!!!

  • @PapiChuloNation1
    @PapiChuloNation1 11 лет назад

    we sometimes forget the hardwork studios put into great movies like this wonderful stuff

  • @ranilporciuncula3803
    @ranilporciuncula3803 9 лет назад +3

    Winner, that's made by very hardwork plus genius brain. Salute.

  • @ILMVFX
    @ILMVFX  11 лет назад +1

    We ♥ Maya as well!

  • @ZAKTALK
    @ZAKTALK 11 лет назад +3

    wow great video, thank you so much for making this for us :)

  • @bigkingsha
    @bigkingsha 11 лет назад

    Feels good to know the character artists still stick their hands in the "dirt" (clay models then to digital scans/sculptures?). I am sure Harryhausen is smiling from the great beyond.

  • @ILMVFX
    @ILMVFX  11 лет назад +3

    Hagen552 is right. Effects for effects sake typically result in a mediocre film. Add a solid story and great acting and then you have something.
    -Thanks!

  • @Inatsikap
    @Inatsikap 11 лет назад

    Hats of to the software engineers and Animators - Pure genius!

  • @ILMVFX
    @ILMVFX  11 лет назад +4

    BTW, The ILM software is nicknamed "Mr. Flare"
    Hope that answers your question.
    Thanks!

  • @mushroomshrub
    @mushroomshrub 11 лет назад

    You can say all you want about people going to see films for the 'splosions and SFX, but when there this good I hardly see that as a bad thing. Like, the big long pass that ends with Hulk punching Thor? I think that must've been one of the most visually spectacular feats of badassery in memory. You people are magic.

  • @augus255
    @augus255 10 лет назад +149

    i wonder what software which they use...

    • @viperatedrko
      @viperatedrko 9 лет назад +58

      For 3D modelling, Autodeak Maya, motion capture, MotionBuilder

    • @ary9109
      @ary9109 9 лет назад +554

      Windows live movie maker

    • @CaesarRIO
      @CaesarRIO 9 лет назад +4

      Jett Stream idiot never!

  • @MrHomeu98
    @MrHomeu98 11 лет назад

    You guys are the best and most amazing people in the world..without you guys..hollwood will be fallen apart or even..never exist.... i hope you guys all the best and wish u guys finally get what u guys needed.

  • @IgnaceAleya1
    @IgnaceAleya1 11 лет назад +3

    too sick

  • @ILMVFX
    @ILMVFX  11 лет назад +1

    Thanks for catching that typo!

  • @angiemangaka5834
    @angiemangaka5834 9 лет назад +7

    Wooo!! all is 3D!!! :) o.o i´ve to take some 3D classes

  • @donaldrev
    @donaldrev 11 лет назад

    Holy hellfire! That was unREAL! I can't believe how much CGI there was actually going on!

  • @aivanjohncaimol5789
    @aivanjohncaimol5789 10 лет назад +6

    And here I thought Transformer's CGI breakthrough can't be topped...

    • @pguth98
      @pguth98 10 лет назад +1

      Then you need to watch transformers more closely lol

  • @SASdigital
    @SASdigital 11 лет назад

    I just love how you guys go right into the finest amount of detail. like the reflection in hulks eye OMG

  • @g0prod
    @g0prod 10 лет назад +16

    really amazing : )

  • @AdityaBiswasShiladitya
    @AdityaBiswasShiladitya 11 лет назад

    Firstly a HUGE salute to the ILM..for creating such a masterpiece....the more better you say the less it is...i really think that these types of behind the scenes CGIs should be presented in a broader scale..in order to make normal audiences feel and understand the magnitude of CGI cinema making...ordinary people think that CGI is a child's play..just sitting behind a computer and doing stuff..it should not be in the obscurity of just a RUclips's link...and only geeky fellows will find it!!

  • @iggy35
    @iggy35 10 лет назад +4

    Amazing

  • @ILMVFX
    @ILMVFX  11 лет назад +1

    Max is used by our Digital Environments group, Maya by our animation team.

  • @AathifNihas
    @AathifNihas 9 лет назад +3

    unbelievable! awesome..

  • @ILMVFX
    @ILMVFX  11 лет назад +1

    Yes, we utilized one of our rigid body simulation systems.