The "chrome" balls your referring to are graphical representations of the more that 1,800 panospheres we shot to create the textures used in virtually all of the New York shots.
It's always helpful for a director to be knowledgeable about the visual effects process. Much of the time, visual effects is one of the first departments on a film and we stay on until the very end. Visual effects supervisors provide a number of services during that time from helping plan the shoots to educating the director to what he/she can expect to see at each stage of the post process, to making suggestions which may help guide the creative. VFX Supervisors have to wear many hats.
Watching the final product of a year (or more) of work is very rewarding. Often it's the first time we see it complete with sound and all of the non-fx shots so it's a very different experience than what we see while working day to day. Thanks!
You guys do such amazing work, I wrote my film studies coursework about how you have grown to be the best visual effects company on the planet. Truly an inspiration, I love what you do.
1. It's one of the largest we've built to date. 2. Typically, we simulate the majority (if not all) of our explosions and all of the smoke and debris associate with them. From time to time we might also augment a CG explosion with live action elements.
If I watched this before I had a basic understanding of Editing, editing software, visual effects and special effects , I would never have gotten into film making.
You guys are awesome! Its beautiful how effortlessly you make all of it blend together into one seamless scene. You guys are the silent guardian, the watchful protectors, you're the heros hollywood deserves and needs. YOU ARE ILM!
I'm happy ILM are showing this and educating the audience to show that the majority of films are made up of mostly vfx and 3d content. A lot of the time the actors and environments are recreated and animated in 3D without people knowing. The artist that produce this are not getting the recongnition they deserve, just like what's happened with 'Life of Pi.'
I always wondered what people from that time would think if they saw the movies now. They would think dinosaurs and aliens and giant robots really existed, and would probably freak out.
Assuming you're referring to the flyings shots of Iron Man and the attacking aliens, the answer is no. Those shots were created virtually based on a series of photo shoots we did in New York City over the course of a number of weeks. There are too many flight restrictions in New York City to allow shooting the types of plates we needed for these sequences so we developed alternative methods to generate photorealistic environments.
Forest Melody Some time ago Gates said 640k would be enough for anyone, and today you hardly find a pendrive with less than 2.000.000 Kb (2gb) ... I don't belive computers will stop improving soon...
TJChagas No, that's not what I meant. This generation of computers is eventually going to end. Then we will move on to chemical, optical or quantum computers. Technology will stop evolving as soon as earths life stops living.
Bob Jones Thank you xP Its still proof of concept, I mean, I thought we would be WAY off quantum stuff for a long time. But though this probably seems so insignificant, it might just be the beginning of computers we can have epic games run on! (I hope)
Back in 2006 ILM's physical production unit (the model shop and stages) was spun off and became an independent company called Kerner Optical. Although we no longer operate a model shop, we still incorporate models and miniatures in the effect work we do when we feel it will benefit the shot(s).
For 'The Avengers' we used a few different types of performance capture. We used our patented IMOCAP system for capturing Mark Ruffalo's body performance on-set. We used traditional, optical motion capture to capture additional performances on our Mocap stage at ILM and we used twin facial cameras mounted in a head rig, similar to what we prototyped for 'Avatar'. All of the performance capture was then combined with keyframe animation to create what is seen in the film. Thanks!
To this day, I will never understand how the Academy of Motion Pictures didn't pick this movie for best Visual Effects. Easily the movie with the best visual effects. Life of Pi, you can easily tell that the animals are CG. In Avengers, I couldn't tell that they built a New York city completely in 3D.
It's a long list but the primary commercial packages would be (in no particular order): Adobe Photoshop, Autodesk Maya, Flame/Inferno and 3D Studio Max and The Foundry's Nuke. Renders include: Pixar Renderman, Solid Angle Arnold, Mental Ray and Brazil.
Each of our videos is unique and the sound work is not always done by the same sound designers. Perhaps that would account for the differences you're hearing.
For current films we'll deliver modified versions of our 3D scenes to the company performing the conversion so they can easily have access to all of our elements in z-space as they were arranged in the shot. For older films, the conversion houses often roto elements from a 2D 4K scan of a clean print.
I love the fact that you render all of the stuff in the background which the audience doesn't actually focus on. Just watched it again this evening and I fully appreciate the amount of work that goes into the post-production. Wonderful.
You know what the best part is? Being able as a viewer to absorb 2 years work by hundreds of artists in about two hours. I'll sit through the credits to honour that work...even without the Marvel goodies usually slapped on the very end. (but I love that too) thanks to all involved. Can't wait to see Pacific Rim.
with this highly sophisticated tech, i am afraid one day, we will be in no need for actors and actresses. then we will have famous people whom we can never meet in person cus they are as a matter of fact virtual lol
Absolutely love the fact you highlight the little details like the reflection in Hulk's eyes. It's attention to detail like that which absolutely sells all of these effects. I couldn't believe the city aerial shots were completely CG. Mindblowing.
Some of the hallway is CG but as there was extensive special effects work done on set we wanted to maintain as much of the real set and pyro as possible.
Really really amazing, really goes to show how good CGI is and when its done well its part of the movie, ironically the best CGI is the one you cant notice and this is a perfect example Amazing stuff guys, I remember first hearing the name when you did the Mummy while watching the extras and was impressed by how good the CGI was then!!
Ah, sorry I didn't get that. No, all of the spheres we shot from three levels, from the street, from about 150' in the air via man lifts and from building rooftops. Each location was in turn shot in the morning, afternoon and evening to give us the most flexibility when matching the live action. Hope that answers your question.
The stop motion animations which open and close the reel were done the old fashioned way - by hand, one frame at a time. They were crafted by ILM's stop motion guru, Erik Dillinger specifically for this reel.
Feels good to know the character artists still stick their hands in the "dirt" (clay models then to digital scans/sculptures?). I am sure Harryhausen is smiling from the great beyond.
Hagen552 is right. Effects for effects sake typically result in a mediocre film. Add a solid story and great acting and then you have something. -Thanks!
You can say all you want about people going to see films for the 'splosions and SFX, but when there this good I hardly see that as a bad thing. Like, the big long pass that ends with Hulk punching Thor? I think that must've been one of the most visually spectacular feats of badassery in memory. You people are magic.
You guys are the best and most amazing people in the world..without you guys..hollwood will be fallen apart or even..never exist.... i hope you guys all the best and wish u guys finally get what u guys needed.
Firstly a HUGE salute to the ILM..for creating such a masterpiece....the more better you say the less it is...i really think that these types of behind the scenes CGIs should be presented in a broader scale..in order to make normal audiences feel and understand the magnitude of CGI cinema making...ordinary people think that CGI is a child's play..just sitting behind a computer and doing stuff..it should not be in the obscurity of just a RUclips's link...and only geeky fellows will find it!!
Render time: eternity.
The "chrome" balls your referring to are graphical representations of the more that 1,800 panospheres we shot to create the textures used in virtually all of the New York shots.
CG artists are so underrated... *sigh*
It's always helpful for a director to be knowledgeable about the visual effects process. Much of the time, visual effects is one of the first departments on a film and we stay on until the very end. Visual effects supervisors provide a number of services during that time from helping plan the shoots to educating the director to what he/she can expect to see at each stage of the post process, to making suggestions which may help guide the creative. VFX Supervisors have to wear many hats.
Yes, we've been implementing that type of technology sine Episode I in 1999.
Thanks!
The amount of work is insane.
Did you see the definition and details on the skin of Hulk??? O_O
i would love to have that model, fully rigged!
CGI today is amazing!
Watching the final product of a year (or more) of work is very rewarding. Often it's the first time we see it complete with sound and all of the non-fx shots so it's a very different experience than what we see while working day to day.
Thanks!
You guys do such amazing work, I wrote my film studies coursework about how you have grown to be the best visual effects company on the planet. Truly an inspiration, I love what you do.
1. It's one of the largest we've built to date.
2. Typically, we simulate the majority (if not all) of our explosions and all of the smoke and debris associate with them. From time to time we might also augment a CG explosion with live action elements.
Thats so crazy! The movie looked so realistic but actually most of it is computer generated. Inconceivable! :0
absolutley amazing. i knew there was CGI, but i didnt think it was this much,
The detail of the models especially blew me away.
3:02 That one continuous camera shot. The best shot of the entire movie in my opinion, I can't even fathom how much work must have gone into it.
this really helps me appreciate the hard work that goes into CG
Yes, we continuously train our artists on the proprietary software we develop.
Yes, we used both Autodesk Flame/Inferno (as part of our Saber system) and The Foundry's Nuke.
basically, aside from the actual actors everything is just cgi
I love videos like these. It's amazing to see the magic. It demands a lot of work.
CGI is pretty. It's done well in this movie.
The explosions you're referring to are all CG effects created in our Plume simulation & rendering engine.
Thanks!
At ILM we had roughly 200 folks working on the film. I can't speak for the other VFX houses.
If I watched this before I had a basic understanding of Editing, editing software, visual effects and special effects , I would never have gotten into film making.
the last scene is had to be in the movie :D
Big props to the people that do this
You guys are awesome! Its beautiful how effortlessly you make all of it blend together into one seamless scene.
You guys are the silent guardian, the watchful protectors, you're the heros hollywood deserves and needs.
YOU ARE
ILM!
I'm happy ILM are showing this and educating the audience to show that the majority of films are made up of mostly vfx and 3d content. A lot of the time the actors and environments are recreated and animated in 3D without people knowing. The artist that produce this are not getting the recongnition they deserve, just like what's happened with 'Life of Pi.'
Yes, we use Maya for our feature animation. It's a mature, powerful and extendable package.
I cant believe this movie didnt won an Oscar
It truly is both fascinating as well as amazing to see the actual extent of how much CGI they put into films like this today.
There is a substantial amount of animation in the film, yes.
I would love to see a scene from scratch to finished!
That movie must of been a TON of work.
:) True
congrats on your Oscar nomination, you guys truly deserved it!
I didn't see Life of Pi yet, but I think The Avengers deserves the Oscar for best visual effetcs.
now we need to take this movie back in time to the 60's and show how far we've come
A lot of people would die after seeing a shot clip of the movie...
I always wondered what people from that time would think if they saw the movies now. They would think dinosaurs and aliens and giant robots really existed, and would probably freak out.
The attention to detail (even the attention to the reflection in the Hulk's eye) is amazing.
That Render times...
Assuming you're referring to the flyings shots of Iron Man and the attacking aliens, the answer is no. Those shots were created virtually based on a series of photo shoots we did in New York City over the course of a number of weeks. There are too many flight restrictions in New York City to allow shooting the types of plates we needed for these sequences so we developed alternative methods to generate photorealistic environments.
i want realistic game grapgics and textures like that
Forest Melody Some time ago Gates said 640k would be enough for anyone, and today you hardly find a pendrive with less than
2.000.000 Kb (2gb) ... I don't belive computers will stop improving soon...
TJChagas No, that's not what I meant. This generation of computers is eventually going to end. Then we will move on to chemical, optical or quantum computers. Technology will stop evolving as soon as earths life stops living.
Forest Melody Yeah a simple equation. The longest program ever written with a quantum computer was 3*5=15
Bob Jones Thank you xP
Its still proof of concept, I mean, I thought we would be WAY off quantum stuff for a long time.
But though this probably seems so insignificant, it might just be the beginning of computers we can have epic games run on!
(I hope)
You had us at 'Narwhal'...
We're the visual effects house - the editing is done elsewhere.
Thanks!
Back in 2006 ILM's physical production unit (the model shop and stages) was spun off and became an independent company called Kerner Optical. Although we no longer operate a model shop, we still incorporate models and miniatures in the effect work we do when we feel it will benefit the shot(s).
For 'The Avengers' we used a few different types of performance capture. We used our patented IMOCAP system for capturing Mark Ruffalo's body performance on-set. We used traditional, optical motion capture to capture additional performances on our Mocap stage at ILM and we used twin facial cameras mounted in a head rig, similar to what we prototyped for 'Avatar'. All of the performance capture was then combined with keyframe animation to create what is seen in the film.
Thanks!
On the contrary, every shot of Hulk, the Aliens and all of our Iron Man shots are fully CG... And many with Thor, Black Widow and Hawk Eye as well.
To this day, I will never understand how the Academy of Motion Pictures didn't pick this movie for best Visual Effects. Easily the movie with the best visual effects.
Life of Pi, you can easily tell that the animals are CG. In Avengers, I couldn't tell that they built a New York city completely in 3D.
It's a long list but the primary commercial packages would be (in no particular order): Adobe Photoshop, Autodesk Maya, Flame/Inferno and 3D Studio Max and The Foundry's Nuke. Renders include: Pixar Renderman, Solid Angle Arnold, Mental Ray and Brazil.
Rendertime: OVER 9000 XD
9000 what? Years? xD
pls tellme whats 9000 xd?
Because we use them for... two separate things. Each for what hey are best at.
So the final battle is basically one giant video game cinematic? Cool. But seriously this film blew me away.
Even though I'm a bigger fan of practical effects, this studio did a great job with the CGI. Kudos.
Each of our videos is unique and the sound work is not always done by the same sound designers. Perhaps that would account for the differences you're hearing.
Some very cool CGI. And the first film to get do justice to the Hulk - was a bit of a wet blanket in the previous films! :P
Absolutely unbelievable! Almost the entire movie is made from CG...
A lot of amazing 3d modelling skills people have
With now technology we can see dead actor or actress in action again...
You are the best visual effects company ever! You made and you're still making SFX movie history since 1977! Thank you.
We have some software we've developed over the years.
the detail placed in the little things is simply amazing.
For current films we'll deliver modified versions of our 3D scenes to the company performing the conversion so they can easily have access to all of our elements in z-space as they were arranged in the shot.
For older films, the conversion houses often roto elements from a 2D 4K scan of a clean print.
I love the fact that you render all of the stuff in the background which the audience doesn't actually focus on. Just watched it again this evening and I fully appreciate the amount of work that goes into the post-production. Wonderful.
Won't be long before they even replace real actors with CG ones.
You know what the best part is? Being able as a viewer to absorb 2 years work by hundreds of artists in about two hours.
I'll sit through the credits to honour that work...even without the Marvel goodies usually slapped on the very end. (but I love that too) thanks to all involved. Can't wait to see Pacific Rim.
The on set motion capture is done via ILM IMOCAP.
Thanks!
About 14 months and ~200 artists at ILM to do our portion of the show.
with this highly sophisticated tech, i am afraid one day, we will be in no need for actors and actresses. then we will have famous people whom we can never meet in person cus they are as a matter of fact virtual lol
How cool is it that they actually answered the questions on their equipment and software!
We use Maya for animation along with ILM's Zeno software and 3DS Max for environments work and we have our own in-house destruction tools.
Thanks!
Absolutely love the fact you highlight the little details like the reflection in Hulk's eyes. It's attention to detail like that which absolutely sells all of these effects. I couldn't believe the city aerial shots were completely CG. Mindblowing.
Some of the hallway is CG but as there was extensive special effects work done on set we wanted to maintain as much of the real set and pyro as possible.
I honestly must say, I respect the amount of quality workmanship you guys/girls put into these INCREDIBLE movies I've seen so far. I salute y'all!
Really really amazing, really goes to show how good CGI is and when its done well its part of the movie, ironically the best CGI is the one you cant notice and this is a perfect example
Amazing stuff guys, I remember first hearing the name when you did the Mummy while watching the extras and was impressed by how good the CGI was then!!
Yes, yes it was.
Thanks!
What the heck is the polycount of Hulk? I mean look at 3:48... That's crazy!
Ah, sorry I didn't get that. No, all of the spheres we shot from three levels, from the street, from about 150' in the air via man lifts and from building rooftops. Each location was in turn shot in the morning, afternoon and evening to give us the most flexibility when matching the live action.
Hope that answers your question.
The stop motion animations which open and close the reel were done the old fashioned way - by hand, one frame at a time. They were crafted by ILM's stop motion guru, Erik Dillinger specifically for this reel.
FYI - Captain America is fully a digital double in a number of shots...
0:23 Dang! Black Widow in this shot was actually CGI?!!!!
we sometimes forget the hardwork studios put into great movies like this wonderful stuff
Winner, that's made by very hardwork plus genius brain. Salute.
We ♥ Maya as well!
wow great video, thank you so much for making this for us :)
Feels good to know the character artists still stick their hands in the "dirt" (clay models then to digital scans/sculptures?). I am sure Harryhausen is smiling from the great beyond.
Hagen552 is right. Effects for effects sake typically result in a mediocre film. Add a solid story and great acting and then you have something.
-Thanks!
Hats of to the software engineers and Animators - Pure genius!
BTW, The ILM software is nicknamed "Mr. Flare"
Hope that answers your question.
Thanks!
You can say all you want about people going to see films for the 'splosions and SFX, but when there this good I hardly see that as a bad thing. Like, the big long pass that ends with Hulk punching Thor? I think that must've been one of the most visually spectacular feats of badassery in memory. You people are magic.
i wonder what software which they use...
For 3D modelling, Autodeak Maya, motion capture, MotionBuilder
Windows live movie maker
Jett Stream idiot never!
You guys are the best and most amazing people in the world..without you guys..hollwood will be fallen apart or even..never exist.... i hope you guys all the best and wish u guys finally get what u guys needed.
too sick
Thanks for catching that typo!
Wooo!! all is 3D!!! :) o.o i´ve to take some 3D classes
Holy hellfire! That was unREAL! I can't believe how much CGI there was actually going on!
And here I thought Transformer's CGI breakthrough can't be topped...
Then you need to watch transformers more closely lol
I just love how you guys go right into the finest amount of detail. like the reflection in hulks eye OMG
really amazing : )
Firstly a HUGE salute to the ILM..for creating such a masterpiece....the more better you say the less it is...i really think that these types of behind the scenes CGIs should be presented in a broader scale..in order to make normal audiences feel and understand the magnitude of CGI cinema making...ordinary people think that CGI is a child's play..just sitting behind a computer and doing stuff..it should not be in the obscurity of just a RUclips's link...and only geeky fellows will find it!!
Amazing
Max is used by our Digital Environments group, Maya by our animation team.
unbelievable! awesome..
Yes, we utilized one of our rigid body simulation systems.