If I'm understanding correctly, we might be able to make a resource pack that changes game textures based on your real life season. Animal Crossing-style. That's kind of awesome.
Ooh! Will the local time tag be available in data-packs as well? You could actually adjust the weather and and have it snow in normally warmer biomes during the winter without having to directly mess with the chucks. Only issue would be when chunks get unloaded in one season and have to catch up when reloaded in another.
You could also troll your friends by slowly making chests translucent or slowly make the whole world more horror looking. Or you could make a Resource Pack, that makes every block in the game spell "go to sleep" after 8PM local time.
The local time tag for resources packs sounds really cool. My first thought is that it’s now possible to have a resource pack that would cycle through all four seasons, it could even be synced up to real time or cycle through a season once per week/month.
Or custom holiday/birthday celebrations. Imagine having a server and setting it so that everything becomes birthday-themed whenever it's one of your friend's birthdays.
It’d be really cool if the holder could specify between players too. Like hermitcraft imagine not having to create a specific item with custom ID, it could be simply a netherite helmet looks like a top hat on Scar, a dwarf beard on Impulse, a skull on Xisuma, just name some custom items of the past that could be implemented!
@@outcast4087 On the other hand, if it's possible to stack operators, like "if holder=player AND playerName=BdoubleO100 then use modelA; elseif holder=player then use modelB; else use modelC", then there could be Bdubs-specific _supersized_ versions of the hat models 👀 (the modelC param would make them look different if worn by a _non-player,_ so you can clearly tell "hey, that mob stole my hat!" or make it higher up for dispensing a hat onto a villager)
@@GuiSmith Honestly, the amount that they're making things data-driven is a sign there's still _someone_ at Mojang that cares about end-user customizability. The more that you can tweak via data packs without needing client mods, the more creative that servers can be and that average players with no coding experience can make the game their own 👍
That fix to rabbits is great, even if they didn't get their use for bundles it's nice they aren't completely forgotten (it really was annoying trying to move them around when they'd get stuck going over a hill)
Mojang are cooking so hard with these technical changes, is so sad what they mostly overlooked by community because not everyone are making datapacks or resourceepacks
@grenindraw6947 Texture packs are an old name from when textures were the only kind of resource you could change without java modding. I guess you could call a resource pack that changes only textures a texture pack now, but technically they are all resource packs.
In vanilla Minecraft if you give a Wither Skeleton bows (via commands for example), they shoot flame arrows regardless of whether or not the bow is enchanted.
custom time sounds AMAZING for resource packs, you can have a pack that changes your world based on the season, so orange leaves in autumn and brighter green in spring!
8:48 seems like this could be a perfect use case for the recovery compass. If its texture was determined per-player, it could be an excellent way to brag to your friends that you haven't died yet in a given world.
Dude, these new textures changes are gonna be INCREDIBLE, especially for servers like Wynncraft and it’s already quite good textures for items and weapons and stuff
Local Time tag is gonna be *amazing* for servers! You could base events, seasons, custom holidays, and so much more, around real time ?! Absolutely phenomenal addition
WITH CHRISTMAS CHANGING TO SPECIFIC DAYS, A TEIXTURE PACKAGE CAN BE CREATED WHICH CHANGES THE SEASON OF THE YEAR EVERY FOUR DAYS IN REAL LIFE FOR EXAMPLE
I may be wrong, but I think the map needs to be held to be updated and the area the map shows needs to be loaded. I don’t remember if that was changed tho
@ its been forever since i played, i know thats how it *used* to be but i thought they made some changed that made it different 🤔 might be worth checking out
@@solarus7828 agreed. Plus I’d say these are technically easier to get than a daylight sensor, since that requires a trip to the nether. But it has the cost of not always being immediate. So a variable day/night sensor.
0:25 Actually this change is not referring to the render distance at which block entities render, you still can't change that. Rather, it allows you to create a block model that is applied in the same space as the block entity model. This is what the bell already had, which has the actual "bell" part in a block entity model that is unchangeable and a separate block model for the stand that is editable by a resource pack. All this change does is allow other block entities to apply the same thing, with the regular model still being unchangeable but allowing for a block model to be "overlayed" on top of it. With this I was able to make the chest have handles on the sides, with the handles being their own block model.
So happy that I get to use app of these resource pack changes as I’m currently working on my massive mash up pack project (first-time creator by the way)
I wonder if you could use the changes to make armor invisible if a player is wearing it but visible if a mob is wearing it. That's something I've always wanted to do.
Or make it so two teams of players wearing the exact same armor will render differently, making team games easier to distinguish than simply using armor trims.
I'm loving all the resource pack options they've been adding in these updates. Lots of really cool stuff. Can't wait to see what the community does with it.
Easy solution for the “bandaid solution” of wither skeletons: #prefer_sword, #prefer_bow, #prefer_crossbow, #prefer_trident And for completeness: #prefer_mace
They should add Biome, Dimension and Structure specific Mob textures for existing mobs So no more they have to add another the Bogged or Strays that are just skeletons reskinned, but they can actually add different variations to mobs that spawn on specific dimensions, biomes or even structures! And imagine if there was a new Illager structure that spawned pillagers with different textures, maybe pirate skins. Or zombies that spawn in cold biomes have a more blue-ish texture
The first change is actually so good, i use banners and signs in almost all my builds, so now i can actually look at them from a far without them disappearing
@@LineOfThy Maybe something like adding a tag certain items, by default mob heads, that cause the wearer to be registered as a different mob for purposes of item textures?
@@catcadev To be fair not a high bar to clear. Vanilla probably DOES get more performance than Optifine now, and it's infinitely more stable with modpacks than Optifine too... :V
Imagine having different wood varients of the Creaking. If it continues to chase you from forest to forest by just spreading the clumps of resin, the bits of wood get collected by the Creaking.
The creaking mob can't follow you very far, so if there were variants, it probably wouldn't work like that. They stop moving or despawn if too far from the heart block.
I really like these ressources packs item changes. Still hoping for a vanilla way to change item based on their custome name. And now, I also hope for the same with the custom name of the holding entity!
That thumbnail got me really excited but I’m not too disappointed because some of these changes are actually really good. Like you can have effects on your worlds based on real world time!? So many incredible things can be done there. And items having different models depending on the holder!? Also so much potential. I can’t wait to see what people do
Your latest episode was great, I had a feeling that it was going to be good just since it's been a while (not that that's the same for other people) but I knew you probably used that time wisely
Local Time would have great implications. For multiplayer servers, it can add in a player’s Birthday so the server can have a chance to celebrate. Or have custom holidays or holidays that aren’t usually celebrated in-game which can be done with a resource pack. Events can be a big one, especially for server-wide tournaments or anniversaries. Maybe even a custom resource pack that releases timed event resources or gear, kinda making it like Animal Crossing. This would be fun!
Man the local time and holder types are especially interesting to me. Having rusty swords and broken weapons for zombies and defiantly make them cooler. And local time could also also introduce new events such as Halloween. They could introduce holiday themed items like Terraria, and possibly introduce curtain mobs which only spawn at curtain times. Imagine if they added a rare cyprids like a Yeti which only appears in winter mouths or some sort of Forest Stalker which spawns on Halloween.
i find it really delightful that i'm more excited for these resource pack additions than i am for the new gameplay features, not because the gameplay features aren't interesting but because the resource pack stuff is really exciting
The change to how irl time works could lead to Animal Crossing-esque mods where things only happen once a day, or at evening, or even sync up the day cycle to be in sync with the real world.
I'm glad they're focusing on the technical bits. Here's hoping they address some bugs too. Nether Portal syncing is an absolute nightmare. I'm on a single world. I built a Nether Portal by the End Portal I found. I went through to activate it and went back through. I ebded up in a random cave around a hundred blocks away in a completely different Portal that I had not made! 😵💫
Fixing the Wither Skeletons holding bows by just adding a special case tag to only them that takes priority over the preferred tag they get from being skeletons is an extremely bodge-y solution and gives me more confidence in my abilities as a programmer.
Imagine Wither Skeletons will try to snipe you with wither arrows, that would make nether fortress raids to be hell. TBH I want 1/3 of the wither skeletons to shoot arrows because I need a bit of extra challenge.
They should add creaking eyes to a specific type of pale hanging moss (which is a different block and a variant of the hanging pale moss) and to pale tall grass (which is also a different block and a variant of pale tall grass and normal tall grass) And work similar to pale eye blossoms (meaning the eyes don't appear at light but they appear when the area is dark or night)
Meanwhile the Pale Garden forest is just burning all around you haha. They made sure that is useless now but I wonder if they ever get the idea of lets say a very rare End biome type of tree/wood that is fire resistant. Perhaps a blackwood type that is already burned inside. I also hope that the woodtypes will have their own sounds one day as Cherry wood does.
8:15 a resource pack with render durability would be cool ontop of durability bars it could slowly make the tool look more aged/used. not sure if that would work with the current available options but maybe one day
7:25 this would be a game changer for CIT item resource packs! When doing smp's with friends on servers, I remember texturing and specifying renamed items to different textures. Now, this would be so much easier, so ppl don't have to rename them!
They add resin but they don't make resin item display blocks that if you break it with silk touch you regather it and you need to let set and harden honestly it would be really cool concept
I keep saying it in the comments of these but it's really fascinating how recent snapshots have been making the "Winter Drop" update out to be some kind of "Modding and Plotting" update in disguise.
i was genuinely scared for LIFE when i saw the wither skeleton wielding a bow cuz' god damn idk if it's still a in the game, but if a wither skeleton so does wield a bow and even if it doesn't have an enchantment all arrows from the wither skeleton will have fire arrows
We can finally make the mace more inline with the trident by making it's in hand model 3D but keeping the default texture in the inventory. I still prefer the idea of the handle using a light blue end rod model over the weird 3D core on a 2D breeze rod design. It just doesn't look right to me. Of course since I play Bedrock on Switch I can't use vanilla tweaks even if you took my suggestion. You should have someone add it to the marketplace, if you make it an add-on you could put all the options in the guild book players get upon loading in. It would be cool to see a resource pack building into an add-on if it's possible? Maybe it could add parody features! And of course it would be built into the Hermitcraft map downloads so nothing breaks on Bedrock like in past seasons.
Xisuma, could you provide a download link for the resource pack you showd in the video? The one that changes the tool depending on the mob that is holding it.
Wouldn't it be cool if weapons remember where they came from, crafting / mob spawns / loot chests / etc, then you could have those retextured weapons drop from enemies with just a resource pack
So what I am getting from this is that, you will be able to make a resource pack that will change textures every day / hour and have all chests go slowly invisible. Also good for seasons and horror packs, without a need of mods? Or was that already possible.
Are you possibly going to join the others in the life series at some point? If you’re looking to change things up a little, maybe that can be the slight distraction needed 😊
If I'm understanding correctly, we might be able to make a resource pack that changes game textures based on your real life season. Animal Crossing-style. That's kind of awesome.
Yea that's great
Ooh! Will the local time tag be available in data-packs as well? You could actually adjust the weather and and have it snow in normally warmer biomes during the winter without having to directly mess with the chucks. Only issue would be when chunks get unloaded in one season and have to catch up when reloaded in another.
You could also troll your friends by slowly making chests translucent or slowly make the whole world more horror looking. Or you could make a Resource Pack, that makes every block in the game spell "go to sleep" after 8PM local time.
this is the first thing i thought of as well
Should note as of now this is only accessible to the items and not to blocks, if this system does come to blocks in the future it will be
The local time tag for resources packs sounds really cool. My first thought is that it’s now possible to have a resource pack that would cycle through all four seasons, it could even be synced up to real time or cycle through a season once per week/month.
I had the same idea! that would be so cool
exactly my thoughts
Yep
Or custom holiday/birthday celebrations. Imagine having a server and setting it so that everything becomes birthday-themed whenever it's one of your friend's birthdays.
You make a server for your family that makes all the textures impossible to play with, when it's bed time. 😂 The possibilities are endless.
It’d be really cool if the holder could specify between players too. Like hermitcraft imagine not having to create a specific item with custom ID, it could be simply a netherite helmet looks like a top hat on Scar, a dwarf beard on Impulse, a skull on Xisuma, just name some custom items of the past that could be implemented!
But then we wouldn't have the hilarious scenes such as of Pearl or Gem wearing Impulse's beard, or people stealing Scar's big hat.
@@outcast4087 On the other hand, if it's possible to stack operators, like "if holder=player AND playerName=BdoubleO100 then use modelA; elseif holder=player then use modelB; else use modelC", then there could be Bdubs-specific _supersized_ versions of the hat models 👀 (the modelC param would make them look different if worn by a _non-player,_ so you can clearly tell "hey, that mob stole my hat!" or make it higher up for dispensing a hat onto a villager)
@@WackoMcGoosecertainly some compromises are to be made, but there are loads of absolutely hilarious possibilities! I’m all for it
@@GuiSmith Honestly, the amount that they're making things data-driven is a sign there's still _someone_ at Mojang that cares about end-user customizability. The more that you can tweak via data packs without needing client mods, the more creative that servers can be and that average players with no coding experience can make the game their own 👍
I mean you could already do this with the custom player models mod which is client side so others don’t need to have it
That fix to rabbits is great, even if they didn't get their use for bundles it's nice they aren't completely forgotten (it really was annoying trying to move them around when they'd get stuck going over a hill)
6:10 could use that you create a secret message on a map that could only be read at night.
SO LotR!
Only if you can hide the closed eyeblossoms among another block/object that has the same map color. Something else from the Pale Garden, hopefully.
It would also be visible during the day since the closed flower has a different color to grass
@@hyperon_ion9423 I think pale moss? I'd guess that's the same grayish-green color on a map.
Mojang are cooking so hard with these technical changes, is so sad what they mostly overlooked by community because not everyone are making datapacks or resourceepacks
community only care about modding when comparing mojang with modders
What's the difference between a texture pack and a resource pack?
Or is it the same thing
@grenindraw6947 Texture packs are an old name from when textures were the only kind of resource you could change without java modding. I guess you could call a resource pack that changes only textures a texture pack now, but technically they are all resource packs.
@@hyper_lynx ah, I seeee, thanks
people complained so much about 1.10 and 1.11 bc "it didn't add anything!!!" but it completely revamped commands and made them so much more powerful
Looks like Etho's shop might be in trouble with that first change.
That’s only if the hermits choose to turn it on for their resource pack, the default one isn’t changing.
Not really
that is the first thing I was thinking too
What shop? Do you mean Ravager Rush? Or the stone shop? Can't think of any others...🤔
@@RyanEglitis i think they mean ethos shop from season 7, he had one made of shulker boxes floating above the shoping district
Oooo I like that resin can be waterlogged now and you could decorate your enchanting area with it? That's cool!
Fun fact, in Minecraft Dungeons wither skeletons can weild bows. Their arrows give the wither effect... I hate them
They are THE WORST there. Technically they use the red serpent (I think that's the name), which is a unique version of one of the bows.
In vanilla Minecraft if you give a Wither Skeleton bows (via commands for example), they shoot flame arrows regardless of whether or not the bow is enchanted.
Would be mighty fine in minecraft 😅
@@lasercraft32 That's only in bedrock, but yes, that's a cool feature
Same. It's annoying and cheating!
custom time sounds AMAZING for resource packs, you can have a pack that changes your world based on the season, so orange leaves in autumn and brighter green in spring!
8:48 seems like this could be a perfect use case for the recovery compass. If its texture was determined per-player, it could be an excellent way to brag to your friends that you haven't died yet in a given world.
8:02 the 3d model when panda eats a bamboo looks soo clean... they shoud implement it right away...
Dude, these new textures changes are gonna be INCREDIBLE, especially for servers like Wynncraft and it’s already quite good textures for items and weapons and stuff
Not only that, but 1.21.4 also allows for datadriven custom items too, especially 3D ones.
the time tag sounds like it would be great for horror maps
"in the dead of night" and all that
resin clumps are gonna be so useful for horror texture packs (blood)
1:47 That sheep looked at the end rod like it knew something 💀
Local Time tag is gonna be *amazing* for servers! You could base events, seasons, custom holidays, and so much more, around real time ?! Absolutely phenomenal addition
Whoa, they finally fixed the rabbit bug? Shoulda mentioned it!
WITH CHRISTMAS CHANGING TO SPECIFIC DAYS, A TEIXTURE PACKAGE CAN BE CREATED WHICH CHANGES THE SEASON OF THE YEAR EVERY FOUR DAYS IN REAL LIFE FOR EXAMPLE
6:04 I wonder, do maps change automatically like that in item frames? Would be a cool new “daylight sensor”
I may be wrong, but I think the map needs to be held to be updated and the area the map shows needs to be loaded. I don’t remember if that was changed tho
@ its been forever since i played, i know thats how it *used* to be but i thought they made some changed that made it different 🤔 might be worth checking out
@@solarus7828 agreed. Plus I’d say these are technically easier to get than a daylight sensor, since that requires a trip to the nether. But it has the cost of not always being immediate. So a variable day/night sensor.
I think it does if someone present at the location
0:25 Actually this change is not referring to the render distance at which block entities render, you still can't change that. Rather, it allows you to create a block model that is applied in the same space as the block entity model. This is what the bell already had, which has the actual "bell" part in a block entity model that is unchangeable and a separate block model for the stand that is editable by a resource pack. All this change does is allow other block entities to apply the same thing, with the regular model still being unchangeable but allowing for a block model to be "overlayed" on top of it. With this I was able to make the chest have handles on the sides, with the handles being their own block model.
Cool info!
So happy that I get to use app of these resource pack changes as I’m currently working on my massive mash up pack project (first-time creator by the way)
I wonder if you could use the changes to make armor invisible if a player is wearing it but visible if a mob is wearing it. That's something I've always wanted to do.
Or make it so two teams of players wearing the exact same armor will render differently, making team games easier to distinguish than simply using armor trims.
Mix that with the time resource pack changes - and the armour changes from clothes to pajamas. It's bikini armour for Summer and Furcoat for Winter.
@ lol now I need a madlad to make a resource pack that changes all sets of armor to 365 unique outfits each for each day of the year 😂
I love the silent before creeper blow up
YouFeeAreIrr
I'm loving all the resource pack options they've been adding in these updates. Lots of really cool stuff. Can't wait to see what the community does with it.
Easy solution for the “bandaid solution” of wither skeletons: #prefer_sword, #prefer_bow, #prefer_crossbow, #prefer_trident
And for completeness: #prefer_mace
Rabbits no longer get stuck on blocks? Thats the single most important bug fix for me (building in a desert)
"Oh Ashley."
They should add Biome, Dimension and Structure specific Mob textures for existing mobs
So no more they have to add another the Bogged or Strays that are just skeletons reskinned, but they can actually add different variations to mobs that spawn on specific dimensions, biomes or even structures!
And imagine if there was a new Illager structure that spawned pillagers with different textures, maybe pirate skins. Or zombies that spawn in cold biomes have a more blue-ish texture
The first change is actually so good, i use banners and signs in almost all my builds, so now i can actually look at them from a far without them disappearing
8:23 it's a bow-ne!
Idea: if a player is wearing the skull of a mob, the item held will render as if they are that mob
Could help for things such as having different teams have items that look different but are exactly the same
@@Resiksimthat's a great idea
how would this work?
@@LineOfThy Maybe something like adding a tag certain items, by default mob heads, that cause the wearer to be registered as a different mob for purposes of item textures?
@@naplockblubba5369 That could be even better, then you could potentially make it set depending on which color of helmet someone is wearing?
Bro killed a dog and thought we wouldn't notice
minecraft vanilla is getting better than optifine with these resource packs 💀
Yeah I sure hope so 😂
@@catcadev To be fair not a high bar to clear.
Vanilla probably DOES get more performance than Optifine now, and it's infinitely more stable with modpacks than Optifine too... :V
Finally
And yet we STILL can't do custom entity models in Java Edition... :/
@@lasercraft32 Minecraft player try not to find something to complain about challenge
oh! you could use holder types to make armor render correctly on villagers (maybe)!
Imagine having different wood varients of the Creaking. If it continues to chase you from forest to forest by just spreading the clumps of resin, the bits of wood get collected by the Creaking.
I know mods like optifine and its alternative allows you to do that (vanilla on bedrock) but idk if it's possible on vanilla java yet
Essentially you just set a texture to display when the mob is in a certain biome using a resource pack
The creaking mob can't follow you very far, so if there were variants, it probably wouldn't work like that. They stop moving or despawn if too far from the heart block.
I really like these ressources packs item changes. Still hoping for a vanilla way to change item based on their custome name. And now, I also hope for the same with the custom name of the holding entity!
The zombie sword texture was like a short copper sword from terraria 😭
That thumbnail got me really excited but I’m not too disappointed because some of these changes are actually really good. Like you can have effects on your worlds based on real world time!? So many incredible things can be done there. And items having different models depending on the holder!? Also so much potential. I can’t wait to see what people do
Rabbits finally bug fixed.
To stop the resin from being stupidly easy to get infinitely, I think that the Creaking should have the tiniest amount of Thorns.
If you can now specify arbitrary times in resource packs, you can have seasonal leaves which sounds really awesome
I feel like mojang is gearing up to release a Datapack/resource pack marketplace of some kind in the near future
The holder type property is huge.
I can make armored mobs look like their armored counterparts from MC Dungeons
Also they added a key down condition so you can have a item model change when you jump,right click, walk around, sprint or crouch.
Loved the latest HC video. Felt relaxed and unrushed but also crammed with loads of cool bits
Your latest episode was great, I had a feeling that it was going to be good just since it's been a while (not that that's the same for other people) but I knew you probably used that time wisely
Local Time would have great implications. For multiplayer servers, it can add in a player’s Birthday so the server can have a chance to celebrate. Or have custom holidays or holidays that aren’t usually celebrated in-game which can be done with a resource pack. Events can be a big one, especially for server-wide tournaments or anniversaries. Maybe even a custom resource pack that releases timed event resources or gear, kinda making it like Animal Crossing. This would be fun!
Man the local time and holder types are especially interesting to me.
Having rusty swords and broken weapons for zombies and defiantly make them cooler.
And local time could also also introduce new events such as Halloween. They could introduce holiday themed items like Terraria, and possibly introduce curtain mobs which only spawn at curtain times. Imagine if they added a rare cyprids like a Yeti which only appears in winter mouths or some sort of Forest Stalker which spawns on Halloween.
i find it really delightful that i'm more excited for these resource pack additions than i am for the new gameplay features, not because the gameplay features aren't interesting but because the resource pack stuff is really exciting
I actually really love that they’re doing optional updates with resource packs
I got clickbaited bro. I thought there were new weapons based on the thumbnail.
OOOOHHHH HAHAHAHAAHAHAHAHAHAHAHAHAAHAHAHAAAÀAAAAAAAAAA
The change to how irl time works could lead to Animal Crossing-esque mods where things only happen once a day, or at evening, or even sync up the day cycle to be in sync with the real world.
The holding tag for resource packs is such a game changer I hope this gets used a ton!!
I'm glad they're focusing on the technical bits. Here's hoping they address some bugs too. Nether Portal syncing is an absolute nightmare. I'm on a single world. I built a Nether Portal by the End Portal I found. I went through to activate it and went back through. I ebded up in a random cave around a hundred blocks away in a completely different Portal that I had not made! 😵💫
Fixing the Wither Skeletons holding bows by just adding a special case tag to only them that takes priority over the preferred tag they get from being skeletons is an extremely bodge-y solution and gives me more confidence in my abilities as a programmer.
I think one example of an item rendering differently based on a mob is the Piglin because of its head being too big to fit in a normal helmet.
Imagine Wither Skeletons will try to snipe you with wither arrows, that would make nether fortress raids to be hell.
TBH I want 1/3 of the wither skeletons to shoot arrows because I need a bit of extra challenge.
As someone who makes texture packs, I'm beyond happy!
4:59 "You killed 1 Wolf"
You monster!!!
They should add creaking eyes to a specific type of pale hanging moss (which is a different block and a variant of the hanging pale moss) and to pale tall grass (which is also a different block and a variant of pale tall grass and normal tall grass)
And work similar to pale eye blossoms (meaning the eyes don't appear at light but they appear when the area is dark or night)
Meanwhile the Pale Garden forest is just burning all around you haha. They made sure that is useless now but I wonder if they ever get the idea of lets say a very rare End biome type of tree/wood that is fire resistant. Perhaps a blackwood type that is already burned inside.
I also hope that the woodtypes will have their own sounds one day as Cherry wood does.
much love X, I always enjoy these update videos🤗
Love your videos X! Thanks for the info!
the "holder type" property will probably be amazing for hypixel skyblock and wynncraft resource packs :D
8:15 a resource pack with render durability would be cool ontop of durability bars it could slowly make the tool look more aged/used.
not sure if that would work with the current available options but maybe one day
7:25 this would be a game changer for CIT item resource packs! When doing smp's with friends on servers, I remember texturing and specifying renamed items to different textures. Now, this would be so much easier, so ppl don't have to rename them!
6:20 so orange is the new green? 😂
the flower should be able to be used in potions as well as the suspicious stew.
The creeking is cool, it's like a Red Light Green Light monster
I really want a quartz glass block it would light up with another light source hitting it could be really cool
hey! quick question: whats the tool to see the diff for texture updates? 9:17 thanks 🌞
Ooohhh that holder tag might be something interesting to add to Vanilla tweaks
it would be sick if resin allowed a player to turn an entity into a block. like you could spill it from a bucket then allow it to harden
you can make your resource pack change on the birthday of your main (survival) world now, so you never miss it
I'm curious about an infinity room with an eyeblossom map. That could be kind of wild.
They add resin but they don't make resin item display blocks that if you break it with silk touch you regather it and you need to let set and harden honestly it would be really cool concept
I keep saying it in the comments of these but it's really fascinating how recent snapshots have been making the "Winter Drop" update out to be some kind of "Modding and Plotting" update in disguise.
When I saw "Custom Time" I was hoping there'd be a '/gamerule dayCycle #' command to set how long days/night cycles can last.
7:27 bro the opportunity for a reference would go crazy but I understand.
Wdym
@@Omar-yk5sh you know that one Minecraft parody video from a while ago?
@@Spearmint4 BOOM BOOM BOOM?
@@4Four_Studios no. It’s the song about the diamond sword and how you simply cannot afford it.
i was genuinely scared for LIFE when i saw the wither skeleton wielding a bow cuz' god damn idk if it's still a in the game, but if a wither skeleton so does wield a bow and even if it doesn't have an enchantment all arrows from the wither skeleton will have fire arrows
congratulation xisumavoid you join The Largest Redstone Collab i hope you will win and got 1first in The Largest Redstone Collab good luck
with that new time thing, you could simulate a 24 hour day in game
I think skeletons should spawn with swords, axes and crossbows as well as the bows. Maybe there can be a 1 in 4 chance for each weapon
We can finally make the mace more inline with the trident by making it's in hand model 3D but keeping the default texture in the inventory. I still prefer the idea of the handle using a light blue end rod model over the weird 3D core on a 2D breeze rod design. It just doesn't look right to me.
Of course since I play Bedrock on Switch I can't use vanilla tweaks even if you took my suggestion. You should have someone add it to the marketplace, if you make it an add-on you could put all the options in the guild book players get upon loading in. It would be cool to see a resource pack building into an add-on if it's possible? Maybe it could add parody features! And of course it would be built into the Hermitcraft map downloads so nothing breaks on Bedrock like in past seasons.
I would like creaking to be afraid of bees, so if you keep one around on a leesh it should keep its distance from you.
X is there a link to the resource packs at 8:06?
Xisuma, could you provide a download link for the resource pack you showd in the video? The one that changes the tool depending on the mob that is holding it.
Oooh eyeblossom secret map messages :3
Wouldn't it be cool if weapons remember where they came from, crafting / mob spawns / loot chests / etc, then you could have those retextured weapons drop from enemies with just a resource pack
i love the idea of making weapons look rusted and decayed while held by a zombie
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i honestly think that the raw material should be able to be used instead of a brick, becasue as a brick, it makes less sense
Great video. The holding item is cool.
So what I am getting from this is that, you will be able to make a resource pack that will change textures every day / hour and have all chests go slowly invisible. Also good for seasons and horror packs, without a need of mods? Or was that already possible.
Hey x, It’s time to give back your shop permits to the permit office. If you hear the bells, you know it’s time.
0:30 There's some plan to add this type of resource pack on vanilla tweaks?
Are you possibly going to join the others in the life series at some point? If you’re looking to change things up a little, maybe that can be the slight distraction needed 😊
That wither skeleton thing sounds like spaghetti code.
I subbed last video!
i saw the zombie with a copper sword in the thumbnail and thought we'd actually get a use for copper.